diff options
Diffstat (limited to 'opengl/libs/gl_entries.in')
-rw-r--r-- | opengl/libs/gl_entries.in | 95 |
1 files changed, 65 insertions, 30 deletions
diff --git a/opengl/libs/gl_entries.in b/opengl/libs/gl_entries.in index b97e8fe..4e8f828 100644 --- a/opengl/libs/gl_entries.in +++ b/opengl/libs/gl_entries.in @@ -15,30 +15,30 @@ GL_ENTRY(void, glColorMask, GLboolean, GLboolean, GLboolean, GLboolean) GL_ENTRY(void, glDepthMask, GLboolean) GL_ENTRY(void, glStencilMask, GLuint) GL_ENTRY(void, glDepthFunc, GLenum) -GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar) -GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar) -GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units) -GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units) -GL_ENTRY(void, glLogicOp, GLenum opcode) -GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref) -GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref) -GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor) -GL_ENTRY(void, glClear, GLbitfield mask) -GL_ENTRY(void, glClearColor, GLclampf r, GLclampf g, GLclampf b, GLclampf a) -GL_ENTRY(void, glClearColorx, GLclampx r, GLclampx g, GLclampx b, GLclampx a) -GL_ENTRY(void, glClearDepthf, GLclampf depth) -GL_ENTRY(void, glClearDepthx, GLclampx depth) -GL_ENTRY(void, glClearStencil, GLint s) +GL_ENTRY(void, glDepthRangef, GLclampf, GLclampf) +GL_ENTRY(void, glDepthRangex, GLclampx, GLclampx) +GL_ENTRY(void, glPolygonOffset, GLfloat, GLfloat) +GL_ENTRY(void, glPolygonOffsetx, GLfixed, GLfixed) +GL_ENTRY(void, glLogicOp, GLenum) +GL_ENTRY(void, glAlphaFuncx, GLenum, GLclampx) +GL_ENTRY(void, glAlphaFunc, GLenum, GLclampf) +GL_ENTRY(void, glBlendFunc, GLenum, GLenum) +GL_ENTRY(void, glClear, GLbitfield) +GL_ENTRY(void, glClearColor, GLclampf, GLclampf, GLclampf, GLclampf) +GL_ENTRY(void, glClearColorx, GLclampx, GLclampx, GLclampx, GLclampx) +GL_ENTRY(void, glClearDepthf, GLclampf) +GL_ENTRY(void, glClearDepthx, GLclampx) +GL_ENTRY(void, glClearStencil, GLint) GL_ENTRY(void, glPointSize, GLfloat) GL_ENTRY(void, glPointSizex, GLfixed) -GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert) -GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert) -GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask) -GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass) -GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height) -GL_ENTRY(void, glHint, GLenum, GLenum mode) -GL_ENTRY(void, glLineWidth, GLfloat width) -GL_ENTRY(void, glLineWidthx, GLfixed width) +GL_ENTRY(void, glSampleCoverage, GLclampf, GLboolean) +GL_ENTRY(void, glSampleCoveragex, GLclampx, GLboolean) +GL_ENTRY(void, glStencilFunc, GLenum, GLint, GLuint) +GL_ENTRY(void, glStencilOp, GLenum, GLenum, GLenum) +GL_ENTRY(void, glScissor, GLint, GLint, GLsizei, GLsizei) +GL_ENTRY(void, glHint, GLenum, GLenum) +GL_ENTRY(void, glLineWidth, GLfloat) +GL_ENTRY(void, glLineWidthx, GLfixed) GL_ENTRY(void, glShadeModel, GLenum) GL_ENTRY(void, glLightModelf, GLenum, GLfloat) GL_ENTRY(void, glLightModelfv, GLenum, const GLfloat *) @@ -63,12 +63,12 @@ GL_ENTRY(void, glTexCoordPointer, GLint, GLenum, GLsizei, const GLvoid *) GL_ENTRY(void, glEnableClientState, GLenum) GL_ENTRY(void, glDisableClientState, GLenum) GL_ENTRY(void, glClientActiveTexture, GLenum) -GL_ENTRY(void, glDrawArrays, GLenum, GLint first, GLsizei) +GL_ENTRY(void, glDrawArrays, GLenum, GLint, GLsizei) GL_ENTRY(void, glDrawElements, GLenum, GLsizei, GLenum, const GLvoid *) GL_ENTRY(void, glLoadIdentity, void) GL_ENTRY(void, glLoadMatrixf, const GLfloat*) GL_ENTRY(void, glLoadMatrixx, const GLfixed*) -GL_ENTRY(void, glMatrixMode, GLenum mode) +GL_ENTRY(void, glMatrixMode, GLenum) GL_ENTRY(void, glMultMatrixf, const GLfloat*) GL_ENTRY(void, glMultMatrixx, const GLfixed*) GL_ENTRY(void, glPopMatrix, void) @@ -87,7 +87,7 @@ GL_ENTRY(void, glViewport, GLint, GLint, GLsizei, GLsizei) GL_ENTRY(void, glActiveTexture, GLenum) GL_ENTRY(void, glBindTexture, GLenum, GLuint) GL_ENTRY(void, glGenTextures, GLsizei, GLuint*) -GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *) +GL_ENTRY(void, glDeleteTextures, GLsizei, const GLuint *) GL_ENTRY(void, glMultiTexCoord4f, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) GL_ENTRY(void, glMultiTexCoord4x, GLenum, GLfixed, GLfixed, GLfixed, GLfixed) GL_ENTRY(void, glPixelStorei, GLenum, GLint) @@ -106,8 +106,8 @@ GL_ENTRY(void, glTexSubImage2D, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, G GL_ENTRY(void, glReadPixels, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *) // 1.1 additions -GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat*) -GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed*) +GL_ENTRY(void, glClipPlanef, GLenum, const GLfloat*) +GL_ENTRY(void, glClipPlanex, GLenum, const GLfixed*) GL_ENTRY(void, glBindBuffer, GLenum, GLuint) GL_ENTRY(void, glBufferData, GLenum, GLsizeiptr, const GLvoid*, GLenum) GL_ENTRY(void, glBufferSubData, GLenum, GLintptr, GLsizeiptr, const GLvoid*) @@ -144,7 +144,7 @@ GL_ENTRY(void, glTexParameterfv, GLenum, GLenum, const GLfloat *) GL_ENTRY(void, glTexParameteriv, GLenum, GLenum, const GLint *) GL_ENTRY(void, glTexParameteri, GLenum, GLenum, GLint) GL_ENTRY(void, glTexParameterxv, GLenum, GLenum, const GLfixed *) -GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid*) +GL_ENTRY(void, glPointSizePointerOES, GLenum, GLsizei, const GLvoid*) // Extensions GL_ENTRY(void, glDrawTexsOES, GLshort, GLshort, GLshort, GLshort, GLshort) @@ -155,5 +155,40 @@ GL_ENTRY(void, glDrawTexsvOES, const GLshort*) GL_ENTRY(void, glDrawTexivOES, const GLint*) GL_ENTRY(void, glDrawTexfvOES, const GLfloat*) GL_ENTRY(void, glDrawTexxvOES, const GLfixed*) -GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed* mantissa, GLint* exponent) - +GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed*, GLint*) +GL_ENTRY(void, __glEGLImageTargetTexture2DOES, GLenum, GLeglImageOES) +GL_ENTRY(void, __glEGLImageTargetRenderbufferStorageOES, GLenum, GLeglImageOES) +GL_ENTRY(void, glBlendEquationSeparateOES, GLenum, GLenum) +GL_ENTRY(void, glBlendFuncSeparateOES, GLenum, GLenum, GLenum, GLenum) +GL_ENTRY(void, glBlendEquationOES, GLenum) +GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint) +GL_ENTRY(void, glBindRenderbufferOES, GLenum, GLuint) +GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei, const GLuint*) +GL_ENTRY(void, glGenRenderbuffersOES, GLsizei, GLuint*) +GL_ENTRY(void, glRenderbufferStorageOES, GLenum, GLenum, GLsizei, GLsizei) +GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum, GLenum, GLint*) +GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint) +GL_ENTRY(void, glBindFramebufferOES, GLenum, GLuint) +GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei, const GLuint*) +GL_ENTRY(void, glGenFramebuffersOES, GLsizei, GLuint*) +GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum) +GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum, GLenum, GLenum, GLuint) +GL_ENTRY(void, glFramebufferTexture2DOES, GLenum, GLenum, GLenum, GLuint, GLint) +GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum, GLenum, GLenum, GLint*) +GL_ENTRY(void, glGenerateMipmapOES, GLenum) +GL_ENTRY(void*, glMapBufferOES, GLenum, GLenum) +GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum) +GL_ENTRY(void, glGetBufferPointervOES, GLenum, GLenum, void**) +GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint) +GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void) +GL_ENTRY(void, glMatrixIndexPointerOES, GLint, GLenum, GLsizei, const GLvoid *) +GL_ENTRY(void, glWeightPointerOES, GLint, GLenum, GLsizei, const GLvoid *) +GL_ENTRY(void, glTexGenfOES, GLenum, GLenum, GLfloat) +GL_ENTRY(void, glTexGenfvOES, GLenum, GLenum, const GLfloat *) +GL_ENTRY(void, glTexGeniOES, GLenum, GLenum, GLint) +GL_ENTRY(void, glTexGenivOES, GLenum, GLenum, const GLint *) +GL_ENTRY(void, glTexGenxOES, GLenum, GLenum, GLfixed) +GL_ENTRY(void, glTexGenxvOES, GLenum, GLenum, const GLfixed *) +GL_ENTRY(void, glGetTexGenfvOES, GLenum, GLenum, GLfloat *) +GL_ENTRY(void, glGetTexGenivOES, GLenum, GLenum, GLint *) +GL_ENTRY(void, glGetTexGenxvOES, GLenum, GLenum, GLfixed *) |