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-rw-r--r--opengl/libs/Android.mk53
-rw-r--r--opengl/libs/EGL/egl.cpp1363
-rw-r--r--opengl/libs/EGL/gpu.cpp212
-rw-r--r--opengl/libs/GLES_CM/gl.cpp116
-rw-r--r--opengl/libs/GLES_CM/gl_api.in606
-rw-r--r--opengl/libs/GLES_CM/gl_logger.cpp1060
-rw-r--r--opengl/libs/egl_entries.in45
-rw-r--r--opengl/libs/egl_impl.h43
-rw-r--r--opengl/libs/gl_entries.in159
-rw-r--r--opengl/libs/gl_enums.in261
-rw-r--r--opengl/libs/gl_logger.h26
-rw-r--r--opengl/libs/hooks.h134
-rw-r--r--opengl/libs/tools/enumextract.sh32
13 files changed, 0 insertions, 4110 deletions
diff --git a/opengl/libs/Android.mk b/opengl/libs/Android.mk
deleted file mode 100644
index 2ecc776..0000000
--- a/opengl/libs/Android.mk
+++ /dev/null
@@ -1,53 +0,0 @@
-LOCAL_PATH:= $(call my-dir)
-
-#
-# Build META EGL library
-#
-
-include $(CLEAR_VARS)
-
-LOCAL_SRC_FILES:= \
- EGL/egl.cpp \
- EGL/gpu.cpp \
-#
-
-LOCAL_SHARED_LIBRARIES += libcutils libutils libui
-LOCAL_LDLIBS := -lpthread -ldl
-LOCAL_MODULE:= libEGL
-
-# needed on sim build because of weird logging issues
-ifeq ($(TARGET_SIMULATOR),true)
-else
- LOCAL_SHARED_LIBRARIES += libdl
- # we need to access the Bionic private header <bionic_tls.h>
- LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private
-endif
-
-include $(BUILD_SHARED_LIBRARY)
-
-
-
-#
-# Build the wrapper OpenGL ES library
-#
-
-include $(CLEAR_VARS)
-
-LOCAL_SRC_FILES:= \
- GLES_CM/gl.cpp.arm \
- GLES_CM/gl_logger.cpp \
-#
-
-LOCAL_SHARED_LIBRARIES += libcutils libutils libui libEGL
-LOCAL_LDLIBS := -lpthread -ldl
-LOCAL_MODULE:= libGLESv1_CM
-
-# needed on sim build because of weird logging issues
-ifeq ($(TARGET_SIMULATOR),true)
-else
- LOCAL_SHARED_LIBRARIES += libdl
- # we need to access the Bionic private header <bionic_tls.h>
- LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private
-endif
-
-include $(BUILD_SHARED_LIBRARY)
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp
deleted file mode 100644
index e35773e..0000000
--- a/opengl/libs/EGL/egl.cpp
+++ /dev/null
@@ -1,1363 +0,0 @@
-/*
- ** Copyright 2007, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#define LOG_TAG "GLLogger"
-
-#include <ctype.h>
-#include <string.h>
-#include <errno.h>
-#include <dlfcn.h>
-
-#include <sys/ioctl.h>
-
-#if HAVE_ANDROID_OS
-#include <linux/android_pmem.h>
-#endif
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-
-#include <cutils/log.h>
-#include <cutils/atomic.h>
-#include <cutils/properties.h>
-#include <cutils/memory.h>
-
-#include <utils/RefBase.h>
-
-#include "hooks.h"
-#include "egl_impl.h"
-
-
-#define MAKE_CONFIG(_impl, _index) ((EGLConfig)(((_impl)<<24) | (_index)))
-#define setError(_e, _r) setErrorEtc(__FUNCTION__, __LINE__, _e, _r)
-
-// ----------------------------------------------------------------------------
-namespace android {
-// ----------------------------------------------------------------------------
-
-#define VERSION_MINOR 1
-#define VERSION_MAJOR 4
-static char const * const gVendorString = "Android";
-static char const * const gVersionString = "1.31 Android META-EGL";
-static char const * const gClientApiString = "OpenGL ES";
-static char const * const gExtensionString = "";
-
-template <int MAGIC>
-struct egl_object_t
-{
- egl_object_t() : magic(MAGIC) { }
- ~egl_object_t() { magic = 0; }
- bool isValid() const { return magic == MAGIC; }
-private:
- uint32_t magic;
-};
-
-struct egl_display_t : public egl_object_t<'_dpy'>
-{
- EGLDisplay dpys[2];
- EGLConfig* configs[2];
- EGLint numConfigs[2];
- EGLint numTotalConfigs;
- char const* extensionsString;
- volatile int32_t refs;
- struct strings_t {
- char const * vendor;
- char const * version;
- char const * clientApi;
- char const * extensions;
- };
- strings_t queryString[2];
-};
-
-struct egl_surface_t : public egl_object_t<'_srf'>
-{
- egl_surface_t(EGLDisplay dpy, EGLSurface surface,
- NativeWindowType window, int impl, egl_connection_t const* cnx)
- : dpy(dpy), surface(surface), window(window), impl(impl), cnx(cnx)
- {
- // NOTE: window must be incRef'ed and connected already
- }
- ~egl_surface_t() {
- if (window) {
- if (window->disconnect)
- window->disconnect(window);
- window->decRef(window);
- }
- }
- EGLDisplay dpy;
- EGLSurface surface;
- NativeWindowType window;
- int impl;
- egl_connection_t const* cnx;
-};
-
-struct egl_context_t : public egl_object_t<'_ctx'>
-{
- egl_context_t(EGLDisplay dpy, EGLContext context,
- int impl, egl_connection_t const* cnx)
- : dpy(dpy), context(context), read(0), draw(0), impl(impl), cnx(cnx)
- {
- }
- EGLDisplay dpy;
- EGLContext context;
- EGLSurface read;
- EGLSurface draw;
- int impl;
- egl_connection_t const* cnx;
-};
-
-struct tls_t
-{
- tls_t() : error(EGL_SUCCESS), ctx(0) { }
- EGLint error;
- EGLContext ctx;
-};
-
-static void gl_unimplemented() {
- LOGE("called unimplemented OpenGL ES API");
-}
-
-// ----------------------------------------------------------------------------
-// GL / EGL hooks
-// ----------------------------------------------------------------------------
-
-#undef GL_ENTRY
-#undef EGL_ENTRY
-#define GL_ENTRY(_r, _api, ...) #_api,
-#define EGL_ENTRY(_r, _api, ...) #_api,
-
-static char const * const gl_names[] = {
- #include "gl_entries.in"
- NULL
-};
-
-static char const * const egl_names[] = {
- #include "egl_entries.in"
- NULL
-};
-
-#undef GL_ENTRY
-#undef EGL_ENTRY
-
-// ----------------------------------------------------------------------------
-
-egl_connection_t gEGLImpl[2];
-static egl_display_t gDisplay[NUM_DISPLAYS];
-static pthread_mutex_t gThreadLocalStorageKeyMutex = PTHREAD_MUTEX_INITIALIZER;
-static pthread_key_t gEGLThreadLocalStorageKey = -1;
-
-// ----------------------------------------------------------------------------
-
-gl_hooks_t gHooks[IMPL_NUM_IMPLEMENTATIONS];
-pthread_key_t gGLWrapperKey = -1;
-
-// ----------------------------------------------------------------------------
-
-static __attribute__((noinline))
-const char *egl_strerror(EGLint err)
-{
- switch (err){
- case EGL_SUCCESS: return "EGL_SUCCESS";
- case EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED";
- case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS";
- case EGL_BAD_ALLOC: return "EGL_BAD_ALLOC";
- case EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE";
- case EGL_BAD_CONFIG: return "EGL_BAD_CONFIG";
- case EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT";
- case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE";
- case EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY";
- case EGL_BAD_MATCH: return "EGL_BAD_MATCH";
- case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP";
- case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW";
- case EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER";
- case EGL_BAD_SURFACE: return "EGL_BAD_SURFACE";
- case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST";
- default: return "UNKNOWN";
- }
-}
-
-static __attribute__((noinline))
-void clearTLS() {
- if (gEGLThreadLocalStorageKey != -1) {
- tls_t* tls = (tls_t*)pthread_getspecific(gEGLThreadLocalStorageKey);
- if (tls) {
- delete tls;
- pthread_setspecific(gEGLThreadLocalStorageKey, 0);
- }
- }
-}
-
-static tls_t* getTLS()
-{
- tls_t* tls = (tls_t*)pthread_getspecific(gEGLThreadLocalStorageKey);
- if (tls == 0) {
- tls = new tls_t;
- pthread_setspecific(gEGLThreadLocalStorageKey, tls);
- }
- return tls;
-}
-
-template<typename T>
-static __attribute__((noinline))
-T setErrorEtc(const char* caller, int line, EGLint error, T returnValue) {
- if (gEGLThreadLocalStorageKey == -1) {
- pthread_mutex_lock(&gThreadLocalStorageKeyMutex);
- if (gEGLThreadLocalStorageKey == -1)
- pthread_key_create(&gEGLThreadLocalStorageKey, NULL);
- pthread_mutex_unlock(&gThreadLocalStorageKeyMutex);
- }
- tls_t* tls = getTLS();
- if (tls->error != error) {
- LOGE("%s:%d error %x (%s)", caller, line, error, egl_strerror(error));
- tls->error = error;
- }
- return returnValue;
-}
-
-static __attribute__((noinline))
-GLint getError() {
- if (gEGLThreadLocalStorageKey == -1)
- return EGL_SUCCESS;
- tls_t* tls = (tls_t*)pthread_getspecific(gEGLThreadLocalStorageKey);
- if (!tls) return EGL_SUCCESS;
- GLint error = tls->error;
- tls->error = EGL_SUCCESS;
- return error;
-}
-
-static __attribute__((noinline))
-void setContext(EGLContext ctx) {
- if (gEGLThreadLocalStorageKey == -1) {
- pthread_mutex_lock(&gThreadLocalStorageKeyMutex);
- if (gEGLThreadLocalStorageKey == -1)
- pthread_key_create(&gEGLThreadLocalStorageKey, NULL);
- pthread_mutex_unlock(&gThreadLocalStorageKeyMutex);
- }
- tls_t* tls = getTLS();
- tls->ctx = ctx;
-}
-
-static __attribute__((noinline))
-EGLContext getContext() {
- if (gEGLThreadLocalStorageKey == -1)
- return EGL_NO_CONTEXT;
- tls_t* tls = (tls_t*)pthread_getspecific(gEGLThreadLocalStorageKey);
- if (!tls) return EGL_NO_CONTEXT;
- return tls->ctx;
-}
-
-
-/*****************************************************************************/
-
-class ISurfaceComposer;
-const sp<ISurfaceComposer>& getSurfaceFlinger();
-request_gpu_t* gpu_acquire(void* user);
-int gpu_release(void*, request_gpu_t* gpu);
-
-static __attribute__((noinline))
-void *load_driver(const char* driver, gl_hooks_t* hooks)
-{
- void* dso = dlopen(driver, RTLD_NOW | RTLD_LOCAL);
- LOGE_IF(!dso,
- "couldn't load <%s> library (%s)",
- driver, dlerror());
-
- if (dso) {
- void** curr;
- char const * const * api;
- gl_hooks_t::gl_t* gl = &hooks->gl;
- curr = (void**)gl;
- api = gl_names;
- while (*api) {
- void* f = dlsym(dso, *api);
- //LOGD("<%s> @ 0x%p", *api, f);
- if (f == NULL) {
- //LOGW("<%s> not found in %s", *api, driver);
- f = (void*)gl_unimplemented;
- }
- *curr++ = f;
- api++;
- }
- gl_hooks_t::egl_t* egl = &hooks->egl;
- curr = (void**)egl;
- api = egl_names;
- while (*api) {
- void* f = dlsym(dso, *api);
- if (f == NULL) {
- //LOGW("<%s> not found in %s", *api, driver);
- f = (void*)0;
- }
- *curr++ = f;
- api++;
- }
-
- // hook this driver up with surfaceflinger if needed
- register_gpu_t register_gpu =
- (register_gpu_t)dlsym(dso, "oem_register_gpu");
-
- if (register_gpu != NULL) {
- if (getSurfaceFlinger() != 0) {
- register_gpu(dso, gpu_acquire, gpu_release);
- }
- }
- }
- return dso;
-}
-
-template<typename T>
-static __attribute__((noinline))
-int binarySearch(
- T const sortedArray[], int first, int last, T key)
-{
- while (first <= last) {
- int mid = (first + last) / 2;
- if (key > sortedArray[mid]) {
- first = mid + 1;
- } else if (key < sortedArray[mid]) {
- last = mid - 1;
- } else {
- return mid;
- }
- }
- return -1;
-}
-
-static EGLint configToUniqueId(egl_display_t const* dp, int i, int index)
-{
- // NOTE: this mapping works only if we have no more than two EGLimpl
- return (i>0 ? dp->numConfigs[0] : 0) + index;
-}
-
-static void uniqueIdToConfig(egl_display_t const* dp, EGLint configId,
- int& i, int& index)
-{
- // NOTE: this mapping works only if we have no more than two EGLimpl
- size_t numConfigs = dp->numConfigs[0];
- i = configId / numConfigs;
- index = configId % numConfigs;
-}
-
-static int cmp_configs(const void* a, const void *b)
-{
- EGLConfig c0 = *(EGLConfig const *)a;
- EGLConfig c1 = *(EGLConfig const *)b;
- return c0<c1 ? -1 : (c0>c1 ? 1 : 0);
-}
-
-struct extention_map_t {
- const char* name;
- __eglMustCastToProperFunctionPointerType address;
-};
-
-static const extention_map_t gExtentionMap[] = {
-};
-
-static extention_map_t gGLExtentionMap[MAX_NUMBER_OF_GL_EXTENSIONS];
-
-static void(*findProcAddress(const char* name,
- const extention_map_t* map, size_t n))()
-{
- for (uint32_t i=0 ; i<n ; i++) {
- if (!strcmp(name, map[i].name)) {
- return map[i].address;
- }
- }
- return NULL;
-}
-
-// ----------------------------------------------------------------------------
-
-static int gl_context_lost() {
- setGlThreadSpecific(&gHooks[IMPL_CONTEXT_LOST]);
- return 0;
-}
-static int egl_context_lost() {
- setGlThreadSpecific(&gHooks[IMPL_CONTEXT_LOST]);
- return EGL_FALSE;
-}
-static EGLBoolean egl_context_lost_swap_buffers(void*, void*) {
- usleep(100000); // don't use all the CPU
- setGlThreadSpecific(&gHooks[IMPL_CONTEXT_LOST]);
- return EGL_FALSE;
-}
-static GLint egl_context_lost_get_error() {
- return EGL_CONTEXT_LOST;
-}
-static int ext_context_lost() {
- return 0;
-}
-
-static void gl_no_context() {
- LOGE("call to OpenGL ES API with no current context");
-}
-static void early_egl_init(void)
-{
-#if !USE_FAST_TLS_KEY
- pthread_key_create(&gGLWrapperKey, NULL);
-#endif
- uint32_t addr = (uint32_t)((void*)gl_no_context);
- android_memset32(
- (uint32_t*)(void*)&gHooks[IMPL_NO_CONTEXT],
- addr,
- sizeof(gHooks[IMPL_NO_CONTEXT]));
- setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]);
-}
-
-static pthread_once_t once_control = PTHREAD_ONCE_INIT;
-static int sEarlyInitState = pthread_once(&once_control, &early_egl_init);
-
-
-static inline
-egl_display_t* get_display(EGLDisplay dpy)
-{
- uintptr_t index = uintptr_t(dpy)-1U;
- return (index >= NUM_DISPLAYS) ? NULL : &gDisplay[index];
-}
-
-static inline
-egl_surface_t* get_surface(EGLSurface surface)
-{
- egl_surface_t* s = (egl_surface_t *)surface;
- return s;
-}
-
-static inline
-egl_context_t* get_context(EGLContext context)
-{
- egl_context_t* c = (egl_context_t *)context;
- return c;
-}
-
-static egl_connection_t* validate_display_config(
- EGLDisplay dpy, EGLConfig config,
- egl_display_t const*& dp, int& impl, int& index)
-{
- dp = get_display(dpy);
- if (!dp) return setError(EGL_BAD_DISPLAY, (egl_connection_t*)NULL);
-
- impl = uintptr_t(config)>>24;
- if (uint32_t(impl) >= 2) {
- return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL);
- }
- index = uintptr_t(config) & 0xFFFFFF;
- if (index >= dp->numConfigs[impl]) {
- return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL);
- }
- egl_connection_t* const cnx = &gEGLImpl[impl];
- if (cnx->dso == 0) {
- return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL);
- }
- return cnx;
-}
-
-static EGLBoolean validate_display_context(EGLDisplay dpy, EGLContext ctx)
-{
- if ((uintptr_t(dpy)-1U) >= NUM_DISPLAYS)
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
- if (!get_display(dpy)->isValid())
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
- if (!ctx) // TODO: make sure context is a valid object
- return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- if (!get_context(ctx)->isValid())
- return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- return EGL_TRUE;
-}
-
-static EGLBoolean validate_display_surface(EGLDisplay dpy, EGLSurface surface)
-{
- if ((uintptr_t(dpy)-1U) >= NUM_DISPLAYS)
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
- if (!get_display(dpy)->isValid())
- return setError(EGL_BAD_DISPLAY, EGL_FALSE);
- if (!surface) // TODO: make sure surface is a valid object
- return setError(EGL_BAD_SURFACE, EGL_FALSE);
- if (!get_surface(surface)->isValid())
- return setError(EGL_BAD_SURFACE, EGL_FALSE);
- return EGL_TRUE;
-}
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-// ----------------------------------------------------------------------------
-
-using namespace android;
-
-EGLDisplay eglGetDisplay(NativeDisplayType display)
-{
- if (sEarlyInitState) {
- return EGL_NO_DISPLAY;
- }
-
- uint32_t index = uint32_t(display);
- if (index >= NUM_DISPLAYS) {
- return EGL_NO_DISPLAY;
- }
-
- EGLDisplay dpy = EGLDisplay(uintptr_t(display) + 1LU);
- egl_display_t* d = &gDisplay[index];
-
- // dynamically load all our EGL implementations for that display
- // and call into the real eglGetGisplay()
- egl_connection_t* cnx = &gEGLImpl[IMPL_SOFTWARE];
- if (cnx->dso == 0) {
- cnx->hooks = &gHooks[IMPL_SOFTWARE];
- cnx->dso = load_driver("libagl.so", cnx->hooks);
- }
- if (cnx->dso && d->dpys[IMPL_SOFTWARE]==EGL_NO_DISPLAY) {
- d->dpys[IMPL_SOFTWARE] = cnx->hooks->egl.eglGetDisplay(display);
- LOGE_IF(d->dpys[IMPL_SOFTWARE]==EGL_NO_DISPLAY,
- "No EGLDisplay for software EGL!");
- }
-
- cnx = &gEGLImpl[IMPL_HARDWARE];
- if (cnx->dso == 0 && cnx->unavailable == 0) {
- char value[PROPERTY_VALUE_MAX];
- property_get("debug.egl.hw", value, "1");
- if (atoi(value) != 0) {
- cnx->hooks = &gHooks[IMPL_HARDWARE];
- cnx->dso = load_driver("libhgl.so", cnx->hooks);
- } else {
- LOGD("3D hardware acceleration is disabled");
- }
- }
- if (cnx->dso && d->dpys[IMPL_HARDWARE]==EGL_NO_DISPLAY) {
- android_memset32(
- (uint32_t*)(void*)&gHooks[IMPL_CONTEXT_LOST].gl,
- (uint32_t)((void*)gl_context_lost),
- sizeof(gHooks[IMPL_CONTEXT_LOST].gl));
- android_memset32(
- (uint32_t*)(void*)&gHooks[IMPL_CONTEXT_LOST].egl,
- (uint32_t)((void*)egl_context_lost),
- sizeof(gHooks[IMPL_CONTEXT_LOST].egl));
- android_memset32(
- (uint32_t*)(void*)&gHooks[IMPL_CONTEXT_LOST].ext,
- (uint32_t)((void*)ext_context_lost),
- sizeof(gHooks[IMPL_CONTEXT_LOST].ext));
-
- gHooks[IMPL_CONTEXT_LOST].egl.eglSwapBuffers =
- egl_context_lost_swap_buffers;
-
- gHooks[IMPL_CONTEXT_LOST].egl.eglGetError =
- egl_context_lost_get_error;
-
- gHooks[IMPL_CONTEXT_LOST].egl.eglTerminate =
- gHooks[IMPL_HARDWARE].egl.eglTerminate;
-
- d->dpys[IMPL_HARDWARE] = cnx->hooks->egl.eglGetDisplay(display);
- if (d->dpys[IMPL_HARDWARE] == EGL_NO_DISPLAY) {
- LOGE("h/w accelerated eglGetDisplay() failed (%s)",
- egl_strerror(cnx->hooks->egl.eglGetError()));
- dlclose((void*)cnx->dso);
- cnx->dso = 0;
- // in case of failure, we want to make sure we don't try again
- // as it's expensive.
- cnx->unavailable = 1;
- }
- }
-
- return dpy;
-}
-
-// ----------------------------------------------------------------------------
-// Initialization
-// ----------------------------------------------------------------------------
-
-EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
-{
- egl_display_t * const dp = get_display(dpy);
- if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
- if (android_atomic_inc(&dp->refs) > 0) {
- if (major != NULL) *major = VERSION_MAJOR;
- if (minor != NULL) *minor = VERSION_MINOR;
- return EGL_TRUE;
- }
-
- setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]);
-
- // initialize each EGL and
- // build our own extension string first, based on the extension we know
- // and the extension supported by our client implementation
- dp->extensionsString = strdup(gExtensionString);
- for (int i=0 ; i<2 ; i++) {
- egl_connection_t* const cnx = &gEGLImpl[i];
- cnx->major = -1;
- cnx->minor = -1;
- if (!cnx->dso)
- continue;
-
- if (cnx->hooks->egl.eglInitialize(
- dp->dpys[i], &cnx->major, &cnx->minor)) {
-
- //LOGD("initialized %d dpy=%p, ver=%d.%d, cnx=%p",
- // i, dp->dpys[i], cnx->major, cnx->minor, cnx);
-
- // get the query-strings for this display for each implementation
- dp->queryString[i].vendor =
- cnx->hooks->egl.eglQueryString(dp->dpys[i], EGL_VENDOR);
- dp->queryString[i].version =
- cnx->hooks->egl.eglQueryString(dp->dpys[i], EGL_VERSION);
- dp->queryString[i].extensions = strdup(
- cnx->hooks->egl.eglQueryString(dp->dpys[i], EGL_EXTENSIONS));
- dp->queryString[i].clientApi =
- cnx->hooks->egl.eglQueryString(dp->dpys[i], EGL_CLIENT_APIS);
-
- } else {
- LOGD("%d: eglInitialize() failed (%s)",
- i, egl_strerror(cnx->hooks->egl.eglGetError()));
- }
- }
-
- EGLBoolean res = EGL_FALSE;
- for (int i=0 ; i<2 ; i++) {
- egl_connection_t* const cnx = &gEGLImpl[i];
- if (cnx->dso && cnx->major>=0 && cnx->minor>=0) {
- EGLint n;
- if (cnx->hooks->egl.eglGetConfigs(dp->dpys[i], 0, 0, &n)) {
- dp->configs[i] = (EGLConfig*)malloc(sizeof(EGLConfig)*n);
- if (dp->configs[i]) {
- if (cnx->hooks->egl.eglGetConfigs(
- dp->dpys[i], dp->configs[i], n, &dp->numConfigs[i]))
- {
- // sort the configurations so we can do binary searches
- qsort( dp->configs[i],
- dp->numConfigs[i],
- sizeof(EGLConfig), cmp_configs);
-
- dp->numTotalConfigs += n;
- res = EGL_TRUE;
- }
- }
- }
- }
- }
-
- if (res == EGL_TRUE) {
- if (major != NULL) *major = 1;
- if (minor != NULL) *minor = 2;
- return EGL_TRUE;
- }
- return setError(EGL_NOT_INITIALIZED, EGL_FALSE);
-}
-
-EGLBoolean eglTerminate(EGLDisplay dpy)
-{
- egl_display_t* const dp = get_display(dpy);
- if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE);
- if (android_atomic_dec(&dp->refs) != 1)
- return EGL_TRUE;
-
- EGLBoolean res = EGL_FALSE;
- for (int i=0 ; i<2 ; i++) {
- egl_connection_t* const cnx = &gEGLImpl[i];
- if (cnx->dso) {
- cnx->hooks->egl.eglTerminate(dp->dpys[i]);
-
- /* REVISIT: it's unclear what to do if eglTerminate() fails,
- * on one end we shouldn't care, on the other end if it fails
- * it might not be safe to call dlclose() (there could be some
- * threads around). */
-
- free(dp->configs[i]);
- free((void*)dp->queryString[i].extensions);
- dp->numConfigs[i] = 0;
- dp->dpys[i] = EGL_NO_DISPLAY;
- dlclose((void*)cnx->dso);
- cnx->dso = 0;
- res = EGL_TRUE;
- }
- }
- free((void*)dp->extensionsString);
- dp->extensionsString = 0;
- dp->numTotalConfigs = 0;
- clearTLS();
- return res;
-}
-
-// ----------------------------------------------------------------------------
-// configuration
-// ----------------------------------------------------------------------------
-
-EGLBoolean eglGetConfigs( EGLDisplay dpy,
- EGLConfig *configs,
- EGLint config_size, EGLint *num_config)
-{
- egl_display_t const * const dp = get_display(dpy);
- if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
- GLint numConfigs = dp->numTotalConfigs;
- if (!configs) {
- *num_config = numConfigs;
- return EGL_TRUE;
- }
- GLint n = 0;
- for (int j=0 ; j<2 ; j++) {
- for (int i=0 ; i<dp->numConfigs[j] && config_size ; i++) {
- *configs++ = MAKE_CONFIG(j, i);
- config_size--;
- n++;
- }
- }
-
- *num_config = n;
- return EGL_TRUE;
-}
-
-EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list,
- EGLConfig *configs, EGLint config_size,
- EGLint *num_config)
-{
- egl_display_t const * const dp = get_display(dpy);
- if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
- if (configs == 0) {
- *num_config = 0;
- return EGL_TRUE;
- }
-
- EGLint n;
- EGLBoolean res = EGL_FALSE;
- *num_config = 0;
-
-
- // It is unfortunate, but we need to remap the EGL_CONFIG_IDs,
- // to do this, we have to go through the attrib_list array once
- // to figure out both its size and if it contains an EGL_CONFIG_ID
- // key. If so, the full array is copied and patched.
- // NOTE: we assume that there can be only one occurrence
- // of EGL_CONFIG_ID.
-
- EGLint patch_index = -1;
- GLint attr;
- size_t size = 0;
- while ((attr=attrib_list[size])) {
- if (attr == EGL_CONFIG_ID)
- patch_index = size;
- size += 2;
- }
- if (patch_index >= 0) {
- size += 2; // we need copy the sentinel as well
- EGLint* new_list = (EGLint*)malloc(size*sizeof(EGLint));
- if (new_list == 0)
- return setError(EGL_BAD_ALLOC, EGL_FALSE);
- memcpy(new_list, attrib_list, size*sizeof(EGLint));
-
- // patch the requested EGL_CONFIG_ID
- int i, index;
- EGLint& configId(new_list[patch_index+1]);
- uniqueIdToConfig(dp, configId, i, index);
-
- egl_connection_t* const cnx = &gEGLImpl[i];
- if (cnx->dso) {
- cnx->hooks->egl.eglGetConfigAttrib(
- dp->dpys[i], dp->configs[i][index],
- EGL_CONFIG_ID, &configId);
-
- // and switch to the new list
- attrib_list = const_cast<const EGLint *>(new_list);
-
- // At this point, the only configuration that can match is
- // dp->configs[i][index], however, we don't know if it would be
- // rejected because of the other attributes, so we do have to call
- // cnx->hooks->egl.eglChooseConfig() -- but we don't have to loop
- // through all the EGLimpl[].
- // We also know we can only get a single config back, and we know
- // which one.
-
- res = cnx->hooks->egl.eglChooseConfig(
- dp->dpys[i], attrib_list, configs, config_size, &n);
- if (res && n>0) {
- // n has to be 0 or 1, by construction, and we already know
- // which config it will return (since there can be only one).
- configs[0] = MAKE_CONFIG(i, index);
- *num_config = 1;
- }
- }
-
- free(const_cast<EGLint *>(attrib_list));
- return res;
- }
-
- for (int i=0 ; i<2 ; i++) {
- egl_connection_t* const cnx = &gEGLImpl[i];
- if (cnx->dso) {
- if (cnx->hooks->egl.eglChooseConfig(
- dp->dpys[i], attrib_list, configs, config_size, &n)) {
- // now we need to convert these client EGLConfig to our
- // internal EGLConfig format. This is done in O(n log n).
- for (int j=0 ; j<n ; j++) {
- int index = binarySearch<EGLConfig>(
- dp->configs[i], 0, dp->numConfigs[i]-1, configs[j]);
- if (index >= 0) {
- configs[j] = MAKE_CONFIG(i, index);
- } else {
- return setError(EGL_BAD_CONFIG, EGL_FALSE);
- }
- }
- configs += n;
- config_size -= n;
- *num_config += n;
- res = EGL_TRUE;
- }
- }
- }
- return res;
-}
-
-EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config,
- EGLint attribute, EGLint *value)
-{
- egl_display_t const* dp = 0;
- int i=0, index=0;
- egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
- if (!cnx) return EGL_FALSE;
-
- if (attribute == EGL_CONFIG_ID) {
- // EGL_CONFIG_IDs must be unique, just use the order of the selected
- // EGLConfig.
- *value = configToUniqueId(dp, i, index);
- return EGL_TRUE;
- }
- return cnx->hooks->egl.eglGetConfigAttrib(
- dp->dpys[i], dp->configs[i][index], attribute, value);
-}
-
-// ----------------------------------------------------------------------------
-// surfaces
-// ----------------------------------------------------------------------------
-
-EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config,
- NativeWindowType window,
- const EGLint *attrib_list)
-{
- egl_display_t const* dp = 0;
- int i=0, index=0;
- egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
- if (cnx) {
- // window must be connected upon calling underlying
- // eglCreateWindowSurface
- if (window) {
- window->incRef(window);
- if (window->connect)
- window->connect(window);
- }
-
- EGLSurface surface = cnx->hooks->egl.eglCreateWindowSurface(
- dp->dpys[i], dp->configs[i][index], window, attrib_list);
- if (surface != EGL_NO_SURFACE) {
- egl_surface_t* s = new egl_surface_t(dpy, surface, window, i, cnx);
- return s;
- }
-
- // something went wrong, disconnect and free window
- // (will disconnect() automatically)
- if (window) {
- window->decRef(window);
- }
- }
- return EGL_NO_SURFACE;
-}
-
-EGLSurface eglCreatePixmapSurface( EGLDisplay dpy, EGLConfig config,
- NativePixmapType pixmap,
- const EGLint *attrib_list)
-{
- egl_display_t const* dp = 0;
- int i=0, index=0;
- egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
- if (cnx) {
- EGLSurface surface = cnx->hooks->egl.eglCreatePixmapSurface(
- dp->dpys[i], dp->configs[i][index], pixmap, attrib_list);
- if (surface != EGL_NO_SURFACE) {
- egl_surface_t* s = new egl_surface_t(dpy, surface, NULL, i, cnx);
- return s;
- }
- }
- return EGL_NO_SURFACE;
-}
-
-EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config,
- const EGLint *attrib_list)
-{
- egl_display_t const* dp = 0;
- int i=0, index=0;
- egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
- if (cnx) {
- EGLSurface surface = cnx->hooks->egl.eglCreatePbufferSurface(
- dp->dpys[i], dp->configs[i][index], attrib_list);
- if (surface != EGL_NO_SURFACE) {
- egl_surface_t* s = new egl_surface_t(dpy, surface, NULL, i, cnx);
- return s;
- }
- }
- return EGL_NO_SURFACE;
-}
-
-EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
-{
- if (!validate_display_surface(dpy, surface))
- return EGL_FALSE;
- egl_display_t const * const dp = get_display(dpy);
- egl_surface_t const * const s = get_surface(surface);
-
- EGLBoolean result = s->cnx->hooks->egl.eglDestroySurface(
- dp->dpys[s->impl], s->surface);
-
- delete s;
- return result;
-}
-
-EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface surface,
- EGLint attribute, EGLint *value)
-{
- if (!validate_display_surface(dpy, surface))
- return EGL_FALSE;
- egl_display_t const * const dp = get_display(dpy);
- egl_surface_t const * const s = get_surface(surface);
-
- return s->cnx->hooks->egl.eglQuerySurface(
- dp->dpys[s->impl], s->surface, attribute, value);
-}
-
-// ----------------------------------------------------------------------------
-// contextes
-// ----------------------------------------------------------------------------
-
-EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config,
- EGLContext share_list, const EGLint *attrib_list)
-{
- egl_display_t const* dp = 0;
- int i=0, index=0;
- egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
- if (cnx) {
- EGLContext context = cnx->hooks->egl.eglCreateContext(
- dp->dpys[i], dp->configs[i][index], share_list, attrib_list);
- if (context != EGL_NO_CONTEXT) {
- egl_context_t* c = new egl_context_t(dpy, context, i, cnx);
- return c;
- }
- }
- return EGL_NO_CONTEXT;
-}
-
-EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
-{
- if (!validate_display_context(dpy, ctx))
- return EGL_FALSE;
- egl_display_t const * const dp = get_display(dpy);
- egl_context_t * const c = get_context(ctx);
- EGLBoolean result = c->cnx->hooks->egl.eglDestroyContext(
- dp->dpys[c->impl], c->context);
- delete c;
- return result;
-}
-
-EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw,
- EGLSurface read, EGLContext ctx)
-{
- egl_display_t const * const dp = get_display(dpy);
- if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
- if (read == EGL_NO_SURFACE && draw == EGL_NO_SURFACE &&
- ctx == EGL_NO_CONTEXT)
- {
- EGLBoolean result = EGL_TRUE;
- ctx = getContext();
- if (ctx) {
- egl_context_t * const c = get_context(ctx);
- result = c->cnx->hooks->egl.eglMakeCurrent(dp->dpys[c->impl], 0, 0, 0);
- if (result == EGL_TRUE) {
- setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]);
- setContext(EGL_NO_CONTEXT);
- }
- }
- return result;
- }
-
- if (!validate_display_context(dpy, ctx))
- return EGL_FALSE;
-
- egl_context_t * const c = get_context(ctx);
- if (draw != EGL_NO_SURFACE) {
- egl_surface_t const * d = get_surface(draw);
- if (!d) return setError(EGL_BAD_SURFACE, EGL_FALSE);
- if (d->impl != c->impl)
- return setError(EGL_BAD_MATCH, EGL_FALSE);
- draw = d->surface;
- }
- if (read != EGL_NO_SURFACE) {
- egl_surface_t const * r = get_surface(read);
- if (!r) return setError(EGL_BAD_SURFACE, EGL_FALSE);
- if (r->impl != c->impl)
- return setError(EGL_BAD_MATCH, EGL_FALSE);
- read = r->surface;
- }
- EGLBoolean result = c->cnx->hooks->egl.eglMakeCurrent(
- dp->dpys[c->impl], draw, read, c->context);
-
- if (result == EGL_TRUE) {
- setGlThreadSpecific(c->cnx->hooks);
- setContext(ctx);
- c->read = read;
- c->draw = draw;
- }
- return result;
-}
-
-
-EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx,
- EGLint attribute, EGLint *value)
-{
- if (!validate_display_context(dpy, ctx))
- return EGL_FALSE;
-
- egl_display_t const * const dp = get_display(dpy);
- egl_context_t * const c = get_context(ctx);
-
- return c->cnx->hooks->egl.eglQueryContext(
- dp->dpys[c->impl], c->context, attribute, value);
-}
-
-EGLContext eglGetCurrentContext(void)
-{
- EGLContext ctx = getContext();
- return ctx;
-}
-
-EGLSurface eglGetCurrentSurface(EGLint readdraw)
-{
- EGLContext ctx = getContext();
- if (ctx) {
- egl_context_t const * const c = get_context(ctx);
- if (!c) return setError(EGL_BAD_CONTEXT, EGL_NO_SURFACE);
- switch (readdraw) {
- case EGL_READ: return c->read;
- case EGL_DRAW: return c->draw;
- default: return setError(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
- }
- }
- return EGL_NO_SURFACE;
-}
-
-EGLDisplay eglGetCurrentDisplay(void)
-{
- EGLContext ctx = getContext();
- if (ctx) {
- egl_context_t const * const c = get_context(ctx);
- if (!c) return setError(EGL_BAD_CONTEXT, EGL_NO_SURFACE);
- return c->dpy;
- }
- return EGL_NO_DISPLAY;
-}
-
-EGLBoolean eglWaitGL(void)
-{
- EGLBoolean res = EGL_TRUE;
- EGLContext ctx = getContext();
- if (ctx) {
- egl_context_t const * const c = get_context(ctx);
- if (!c) return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- if (uint32_t(c->impl)>=2)
- return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- egl_connection_t* const cnx = &gEGLImpl[c->impl];
- if (!cnx->dso)
- return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- res = cnx->hooks->egl.eglWaitGL();
- }
- return res;
-}
-
-EGLBoolean eglWaitNative(EGLint engine)
-{
- EGLBoolean res = EGL_TRUE;
- EGLContext ctx = getContext();
- if (ctx) {
- egl_context_t const * const c = get_context(ctx);
- if (!c) return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- if (uint32_t(c->impl)>=2)
- return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- egl_connection_t* const cnx = &gEGLImpl[c->impl];
- if (!cnx->dso)
- return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- res = cnx->hooks->egl.eglWaitNative(engine);
- }
- return res;
-}
-
-EGLint eglGetError(void)
-{
- EGLint result = EGL_SUCCESS;
- for (int i=0 ; i<2 ; i++) {
- EGLint err = EGL_SUCCESS;
- egl_connection_t* const cnx = &gEGLImpl[i];
- if (cnx->dso)
- err = cnx->hooks->egl.eglGetError();
- if (err!=EGL_SUCCESS && result==EGL_SUCCESS)
- result = err;
- }
- if (result == EGL_SUCCESS)
- result = getError();
- return result;
-}
-
-void (*eglGetProcAddress(const char *procname))()
-{
- __eglMustCastToProperFunctionPointerType addr;
- addr = findProcAddress(procname, gExtentionMap, NELEM(gExtentionMap));
- if (addr) return addr;
-
- return NULL; // TODO: finish implementation below
-
- addr = findProcAddress(procname, gGLExtentionMap, NELEM(gGLExtentionMap));
- if (addr) return addr;
-
- addr = 0;
- int slot = -1;
- for (int i=0 ; i<2 ; i++) {
- egl_connection_t* const cnx = &gEGLImpl[i];
- if (cnx->dso) {
- if (cnx->hooks->egl.eglGetProcAddress) {
- addr = cnx->hooks->egl.eglGetProcAddress(procname);
- if (addr) {
- if (slot == -1) {
- slot = 0; // XXX: find free slot
- if (slot == -1) {
- addr = 0;
- break;
- }
- }
- cnx->hooks->ext.extensions[slot] = addr;
- }
- }
- }
- }
-
- if (slot >= 0) {
- addr = 0; // XXX: address of stub 'slot'
- gGLExtentionMap[slot].name = strdup(procname);
- gGLExtentionMap[slot].address = addr;
- }
-
- return addr;
-
-
- /*
- * TODO: For OpenGL ES extensions, we must generate a stub
- * that looks like
- * mov r12, #0xFFFF0FFF
- * ldr r12, [r12, #-15]
- * ldr r12, [r12, #TLS_SLOT_OPENGL_API*4]
- * mov r12, [r12, #api_offset]
- * ldrne pc, r12
- * mov pc, #unsupported_extension
- *
- * and write the address of the extension in *all*
- * gl_hooks_t::gl_ext_t at offset "api_offset" from gl_hooks_t
- *
- */
-}
-
-EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw)
-{
- if (!validate_display_surface(dpy, draw))
- return EGL_FALSE;
- egl_display_t const * const dp = get_display(dpy);
- egl_surface_t const * const s = get_surface(draw);
- return s->cnx->hooks->egl.eglSwapBuffers(dp->dpys[s->impl], s->surface);
-}
-
-EGLBoolean eglCopyBuffers( EGLDisplay dpy, EGLSurface surface,
- NativePixmapType target)
-{
- if (!validate_display_surface(dpy, surface))
- return EGL_FALSE;
- egl_display_t const * const dp = get_display(dpy);
- egl_surface_t const * const s = get_surface(surface);
- return s->cnx->hooks->egl.eglCopyBuffers(
- dp->dpys[s->impl], s->surface, target);
-}
-
-const char* eglQueryString(EGLDisplay dpy, EGLint name)
-{
- egl_display_t const * const dp = get_display(dpy);
- switch (name) {
- case EGL_VENDOR:
- return gVendorString;
- case EGL_VERSION:
- return gVersionString;
- case EGL_EXTENSIONS:
- return gExtensionString;
- case EGL_CLIENT_APIS:
- return gClientApiString;
- }
- return setError(EGL_BAD_PARAMETER, (const char *)0);
-}
-
-
-// ----------------------------------------------------------------------------
-// EGL 1.1
-// ----------------------------------------------------------------------------
-
-EGLBoolean eglSurfaceAttrib(
- EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
-{
- if (!validate_display_surface(dpy, surface))
- return EGL_FALSE;
- egl_display_t const * const dp = get_display(dpy);
- egl_surface_t const * const s = get_surface(surface);
- if (s->cnx->hooks->egl.eglSurfaceAttrib) {
- return s->cnx->hooks->egl.eglSurfaceAttrib(
- dp->dpys[s->impl], s->surface, attribute, value);
- }
- return setError(EGL_BAD_SURFACE, EGL_FALSE);
-}
-
-EGLBoolean eglBindTexImage(
- EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-{
- if (!validate_display_surface(dpy, surface))
- return EGL_FALSE;
- egl_display_t const * const dp = get_display(dpy);
- egl_surface_t const * const s = get_surface(surface);
- if (s->cnx->hooks->egl.eglBindTexImage) {
- return s->cnx->hooks->egl.eglBindTexImage(
- dp->dpys[s->impl], s->surface, buffer);
- }
- return setError(EGL_BAD_SURFACE, EGL_FALSE);
-}
-
-EGLBoolean eglReleaseTexImage(
- EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-{
- if (!validate_display_surface(dpy, surface))
- return EGL_FALSE;
- egl_display_t const * const dp = get_display(dpy);
- egl_surface_t const * const s = get_surface(surface);
- if (s->cnx->hooks->egl.eglReleaseTexImage) {
- return s->cnx->hooks->egl.eglReleaseTexImage(
- dp->dpys[s->impl], s->surface, buffer);
- }
- return setError(EGL_BAD_SURFACE, EGL_FALSE);
-}
-
-EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval)
-{
- egl_display_t * const dp = get_display(dpy);
- if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
- EGLBoolean res = EGL_TRUE;
- for (int i=0 ; i<2 ; i++) {
- egl_connection_t* const cnx = &gEGLImpl[i];
- if (cnx->dso) {
- if (cnx->hooks->egl.eglSwapInterval) {
- if (cnx->hooks->egl.eglSwapInterval(dp->dpys[i], interval) == EGL_FALSE) {
- res = EGL_FALSE;
- }
- }
- }
- }
- return res;
-}
-
-
-// ----------------------------------------------------------------------------
-// EGL 1.2
-// ----------------------------------------------------------------------------
-
-EGLBoolean eglWaitClient(void)
-{
- EGLBoolean res = EGL_TRUE;
- EGLContext ctx = getContext();
- if (ctx) {
- egl_context_t const * const c = get_context(ctx);
- if (!c) return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- if (uint32_t(c->impl)>=2)
- return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- egl_connection_t* const cnx = &gEGLImpl[c->impl];
- if (!cnx->dso)
- return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- if (cnx->hooks->egl.eglWaitClient) {
- res = cnx->hooks->egl.eglWaitClient();
- } else {
- res = cnx->hooks->egl.eglWaitGL();
- }
- }
- return res;
-}
-
-EGLBoolean eglBindAPI(EGLenum api)
-{
- // bind this API on all EGLs
- EGLBoolean res = EGL_TRUE;
- for (int i=0 ; i<2 ; i++) {
- egl_connection_t* const cnx = &gEGLImpl[i];
- if (cnx->dso) {
- if (cnx->hooks->egl.eglBindAPI) {
- if (cnx->hooks->egl.eglBindAPI(api) == EGL_FALSE) {
- res = EGL_FALSE;
- }
- }
- }
- }
- return res;
-}
-
-EGLenum eglQueryAPI(void)
-{
- for (int i=0 ; i<2 ; i++) {
- egl_connection_t* const cnx = &gEGLImpl[i];
- if (cnx->dso) {
- if (cnx->hooks->egl.eglQueryAPI) {
- // the first one we find is okay, because they all
- // should be the same
- return cnx->hooks->egl.eglQueryAPI();
- }
- }
- }
- // or, it can only be OpenGL ES
- return EGL_OPENGL_ES_API;
-}
-
-EGLBoolean eglReleaseThread(void)
-{
- for (int i=0 ; i<2 ; i++) {
- egl_connection_t* const cnx = &gEGLImpl[i];
- if (cnx->dso) {
- if (cnx->hooks->egl.eglReleaseThread) {
- cnx->hooks->egl.eglReleaseThread();
- }
- }
- }
- clearTLS();
- return EGL_TRUE;
-}
-
-EGLSurface eglCreatePbufferFromClientBuffer(
- EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
- EGLConfig config, const EGLint *attrib_list)
-{
- egl_display_t const* dp = 0;
- int i=0, index=0;
- egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
- if (!cnx) return EGL_FALSE;
- if (cnx->hooks->egl.eglCreatePbufferFromClientBuffer) {
- return cnx->hooks->egl.eglCreatePbufferFromClientBuffer(
- dp->dpys[i], buftype, buffer, dp->configs[i][index], attrib_list);
- }
- return setError(EGL_BAD_CONFIG, EGL_NO_SURFACE);
-}
diff --git a/opengl/libs/EGL/gpu.cpp b/opengl/libs/EGL/gpu.cpp
deleted file mode 100644
index 3f9fd63..0000000
--- a/opengl/libs/EGL/gpu.cpp
+++ /dev/null
@@ -1,212 +0,0 @@
-/*
- ** Copyright 2007, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#define LOG_TAG "EGL"
-
-#include <ctype.h>
-#include <string.h>
-#include <errno.h>
-
-#include <sys/ioctl.h>
-
-#if HAVE_ANDROID_OS
-#include <linux/android_pmem.h>
-#endif
-
-#include <cutils/log.h>
-#include <cutils/properties.h>
-
-#include <utils/IMemory.h>
-#include <utils/threads.h>
-#include <utils/IServiceManager.h>
-#include <utils/IPCThreadState.h>
-#include <utils/Parcel.h>
-
-#include <ui/EGLDisplaySurface.h>
-#include <ui/ISurfaceComposer.h>
-
-#include "hooks.h"
-#include "egl_impl.h"
-
-// ----------------------------------------------------------------------------
-namespace android {
-// ----------------------------------------------------------------------------
-
-/*
- * we provide our own allocators for the GPU regions, these
- * allocators go through surfaceflinger
- */
-
-static Mutex gRegionsLock;
-static request_gpu_t gRegions;
-static sp<ISurfaceComposer> gSurfaceManager;
-ISurfaceComposer* GLES_localSurfaceManager = 0;
-
-extern egl_connection_t gEGLImpl[2];
-
-const sp<ISurfaceComposer>& getSurfaceFlinger()
-{
- Mutex::Autolock _l(gRegionsLock);
-
- /*
- * There is a little bit of voodoo magic here. We want to access
- * surfaceflinger for allocating GPU regions, however, when we are
- * running as part of surfaceflinger, we want to bypass the
- * service manager because surfaceflinger might not be registered yet.
- * SurfaceFlinger will populate "GLES_localSurfaceManager" with its
- * own address, so we can just use that.
- */
- if (gSurfaceManager == 0) {
- if (GLES_localSurfaceManager) {
- // we're running in SurfaceFlinger's context
- gSurfaceManager = GLES_localSurfaceManager;
- } else {
- // we're a remote process or not part of surfaceflinger,
- // go through the service manager
- sp<IServiceManager> sm = defaultServiceManager();
- if (sm != NULL) {
- sp<IBinder> binder = sm->getService(String16("SurfaceFlinger"));
- gSurfaceManager = interface_cast<ISurfaceComposer>(binder);
- }
- }
- }
- return gSurfaceManager;
-}
-
-class GPURevokeRequester : public BnGPUCallback
-{
-public:
- virtual void gpuLost() {
- LOGD("CONTEXT_LOST: Releasing GPU upon request from SurfaceFlinger.");
- gEGLImpl[IMPL_HARDWARE].hooks = &gHooks[IMPL_CONTEXT_LOST];
- }
-};
-
-static sp<GPURevokeRequester> gRevokerCallback;
-
-
-request_gpu_t* gpu_acquire(void* user)
-{
- sp<ISurfaceComposer> server( getSurfaceFlinger() );
-
- Mutex::Autolock _l(gRegionsLock);
- if (server == NULL) {
- return 0;
- }
-
- ISurfaceComposer::gpu_info_t info;
-
- if (gRevokerCallback == 0)
- gRevokerCallback = new GPURevokeRequester();
-
- status_t err = server->requestGPU(gRevokerCallback, &info);
- if (err != NO_ERROR) {
- LOGD("requestGPU returned %d", err);
- return 0;
- }
-
- bool failed = false;
- request_gpu_t* gpu = &gRegions;
- memset(gpu, 0, sizeof(*gpu));
-
- if (info.regs != 0) {
- sp<IMemoryHeap> heap(info.regs->getMemory());
- if (heap != 0) {
- int fd = heap->heapID();
- gpu->regs.fd = fd;
- gpu->regs.base = info.regs->pointer();
- gpu->regs.size = info.regs->size();
- gpu->regs.user = info.regs.get();
-#if HAVE_ANDROID_OS
- struct pmem_region region;
- if (ioctl(fd, PMEM_GET_PHYS, &region) >= 0)
- gpu->regs.phys = (void*)region.offset;
-#endif
- info.regs->incStrong(gpu);
- } else {
- LOGE("GPU register handle %p is invalid!", info.regs.get());
- failed = true;
- }
- }
-
- for (size_t i=0 ; i<info.count && !failed ; i++) {
- sp<IMemory>& region(info.regions[i].region);
- if (region != 0) {
- sp<IMemoryHeap> heap(region->getMemory());
- if (heap != 0) {
- const int fd = heap->heapID();
- gpu->gpu[i].fd = fd;
- gpu->gpu[i].base = region->pointer();
- gpu->gpu[i].size = region->size();
- gpu->gpu[i].user = region.get();
- gpu->gpu[i].offset = info.regions[i].reserved;
-#if HAVE_ANDROID_OS
- struct pmem_region reg;
- if (ioctl(fd, PMEM_GET_PHYS, &reg) >= 0)
- gpu->gpu[i].phys = (void*)reg.offset;
-#endif
- region->incStrong(gpu);
- } else {
- LOGE("GPU region handle [%d, %p] is invalid!", i, region.get());
- failed = true;
- }
- }
- }
-
- if (failed) {
- // something went wrong, clean up everything!
- if (gpu->regs.user) {
- static_cast<IMemory*>(gpu->regs.user)->decStrong(gpu);
- for (size_t i=0 ; i<info.count ; i++) {
- if (gpu->gpu[i].user) {
- static_cast<IMemory*>(gpu->gpu[i].user)->decStrong(gpu);
- }
- }
- }
- }
-
- gpu->count = info.count;
- return gpu;
-}
-
-int gpu_release(void*, request_gpu_t* gpu)
-{
- sp<IMemory> regs;
-
- { // scope for lock
- Mutex::Autolock _l(gRegionsLock);
- regs = static_cast<IMemory*>(gpu->regs.user);
- gpu->regs.user = 0;
- if (regs != 0) regs->decStrong(gpu);
-
- for (int i=0 ; i<gpu->count ; i++) {
- sp<IMemory> r(static_cast<IMemory*>(gpu->gpu[i].user));
- gpu->gpu[i].user = 0;
- if (r != 0) r->decStrong(gpu);
- }
- }
-
- // there is a special transaction to relinquish the GPU
- // (it will happen automatically anyway if we don't do this)
- Parcel data, reply;
- // NOTE: this transaction does not require an interface token
- regs->asBinder()->transact(1000, data, &reply);
- return 1;
-}
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-// ----------------------------------------------------------------------------
diff --git a/opengl/libs/GLES_CM/gl.cpp b/opengl/libs/GLES_CM/gl.cpp
deleted file mode 100644
index 865cf44..0000000
--- a/opengl/libs/GLES_CM/gl.cpp
+++ /dev/null
@@ -1,116 +0,0 @@
-/*
- ** Copyright 2007, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#define LOG_TAG "GLES_CM"
-
-#include <ctype.h>
-#include <string.h>
-#include <errno.h>
-
-#include <sys/ioctl.h>
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-
-#include <cutils/log.h>
-#include <cutils/properties.h>
-
-#include "hooks.h"
-
-using namespace android;
-
-// ----------------------------------------------------------------------------
-// extensions for the framework
-// ----------------------------------------------------------------------------
-
-void glColorPointerBounds(GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr, GLsizei count) {
- glColorPointer(size, type, stride, ptr);
-}
-void glNormalPointerBounds(GLenum type, GLsizei stride,
- const GLvoid *pointer, GLsizei count) {
- glNormalPointer(type, stride, pointer);
-}
-void glTexCoordPointerBounds(GLint size, GLenum type,
- GLsizei stride, const GLvoid *pointer, GLsizei count) {
- glTexCoordPointer(size, type, stride, pointer);
-}
-void glVertexPointerBounds(GLint size, GLenum type,
- GLsizei stride, const GLvoid *pointer, GLsizei count) {
- glVertexPointer(size, type, stride, pointer);
-}
-
-// ----------------------------------------------------------------------------
-// Actual GL entry-points
-// ----------------------------------------------------------------------------
-
-#if GL_LOGGER
-# include "gl_logger.h"
-# define GL_LOGGER_IMPL(_x) _x
-#else
-# define GL_LOGGER_IMPL(_x)
-#endif
-
-#undef API_ENTRY
-#undef CALL_GL_API
-#undef CALL_GL_API_RETURN
-
-#if USE_FAST_TLS_KEY
-
- #define API_ENTRY(_api) __attribute__((naked)) _api
-
- #define CALL_GL_API(_api, ...) \
- asm volatile( \
- "mov r12, #0xFFFF0FFF \n" \
- "ldr r12, [r12, #-15] \n" \
- "ldr r12, [r12, %[tls]] \n" \
- "cmp r12, #0 \n" \
- "ldrne pc, [r12, %[api]] \n" \
- "bx lr \n" \
- : \
- : [tls] "J"(TLS_SLOT_OPENGL_API*4), \
- [api] "J"(__builtin_offsetof(gl_hooks_t, gl._api)) \
- : \
- );
-
- #define CALL_GL_API_RETURN(_api, ...) \
- CALL_GL_API(_api, __VA_ARGS__) \
- return 0; // placate gcc's warnings. never reached.
-
-#else
-
- #define API_ENTRY(_api) _api
-
- #define CALL_GL_API(_api, ...) \
- gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
- GL_LOGGER_IMPL( log_##_api(__VA_ARGS__); ) \
- _c->_api(__VA_ARGS__)
-
- #define CALL_GL_API_RETURN(_api, ...) \
- gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
- GL_LOGGER_IMPL( log_##_api(__VA_ARGS__); ) \
- return _c->_api(__VA_ARGS__)
-
-#endif
-
-extern "C" {
-#include "gl_api.in"
-}
-
-#undef API_ENTRY
-#undef CALL_GL_API
-#undef CALL_GL_API_RETURN
-
diff --git a/opengl/libs/GLES_CM/gl_api.in b/opengl/libs/GLES_CM/gl_api.in
deleted file mode 100644
index 9234ef2..0000000
--- a/opengl/libs/GLES_CM/gl_api.in
+++ /dev/null
@@ -1,606 +0,0 @@
-void API_ENTRY(glActiveTexture)(GLenum texture) {
- CALL_GL_API(glActiveTexture, texture);
-}
-
-void API_ENTRY(glAlphaFunc)(GLenum func, GLclampf ref) {
- CALL_GL_API(glAlphaFunc, func, ref);
-}
-
-void API_ENTRY(glAlphaFuncx)(GLenum func, GLclampx ref) {
- CALL_GL_API(glAlphaFuncx, func, ref);
-}
-
-void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
- CALL_GL_API(glBindTexture, target, texture);
-}
-
-void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
- CALL_GL_API(glBlendFunc, sfactor, dfactor);
-}
-
-void API_ENTRY(glClear)(GLbitfield mask) {
- CALL_GL_API(glClear, mask);
-}
-
-void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
- CALL_GL_API(glClearColor, red, green, blue, alpha);
-}
-
-void API_ENTRY(glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
- CALL_GL_API(glClearColorx, red, green, blue, alpha);
-}
-
-void API_ENTRY(glClearDepthf)(GLclampf depth) {
- CALL_GL_API(glClearDepthf, depth);
-}
-
-void API_ENTRY(glClearDepthx)(GLclampx depth) {
- CALL_GL_API(glClearDepthx, depth);
-}
-
-void API_ENTRY(glClearStencil)(GLint s) {
- CALL_GL_API(glClearStencil, s);
-}
-
-void API_ENTRY(glClientActiveTexture)(GLenum texture) {
- CALL_GL_API(glClientActiveTexture, texture);
-}
-
-void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
- CALL_GL_API(glColor4f, red, green, blue, alpha);
-}
-
-void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
- CALL_GL_API(glColor4x, red, green, blue, alpha);
-}
-
-void API_ENTRY(glColorMask)(GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
- CALL_GL_API(glColorMask, r, g, b, a);
-}
-
-void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- CALL_GL_API(glColorPointer, size, type, stride, ptr);
-}
-
-void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat,
- GLsizei width, GLsizei height, GLint border,
- GLsizei imageSize, const GLvoid *data) {
- CALL_GL_API(glCompressedTexImage2D, target, level, internalformat,
- width, height, border, imageSize, data);
-}
-
-void API_ENTRY(glCompressedTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize,
- const GLvoid *data) {
- CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset,
- width, height, format, imageSize, data);
-}
-
-void API_ENTRY(glCopyTexImage2D)( GLenum target, GLint level, GLenum internalformat,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLint border) {
- CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y,
- width, height, border);
-}
-
-void API_ENTRY(glCopyTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLint x, GLint y, GLsizei width,
- GLsizei height) {
- CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y,
- width, height);
-}
-
-void API_ENTRY(glCullFace)(GLenum mode) {
- CALL_GL_API(glCullFace, mode);
-}
-
-void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) {
- CALL_GL_API(glDeleteTextures, n, textures);
-}
-
-void API_ENTRY(glDepthFunc)(GLenum func) {
- CALL_GL_API(glDepthFunc, func);
-}
-
-void API_ENTRY(glDepthMask)(GLboolean flag) {
- CALL_GL_API(glDepthMask, flag);
-}
-
-void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) {
- CALL_GL_API(glDepthRangef, zNear, zFar);
-}
-
-void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) {
- CALL_GL_API(glDepthRangex, zNear, zFar);
-}
-
-void API_ENTRY(glDisable)(GLenum cap) {
- CALL_GL_API(glDisable, cap);
-}
-
-void API_ENTRY(glDisableClientState)(GLenum array) {
- CALL_GL_API(glDisableClientState, array);
-}
-
-void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
- CALL_GL_API(glDrawArrays, mode, first, count);
-}
-
-void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count,
- GLenum type, const GLvoid *indices) {
- CALL_GL_API(glDrawElements, mode, count, type, indices);
-}
-
-void API_ENTRY(glEnable)(GLenum cap) {
- CALL_GL_API(glEnable, cap);
-}
-
-void API_ENTRY(glEnableClientState)(GLenum array) {
- CALL_GL_API(glEnableClientState, array);
-}
-
-void API_ENTRY(glFinish)(void) {
- CALL_GL_API(glFinish);
-}
-
-void API_ENTRY(glFlush)(void) {
- CALL_GL_API(glFlush);
-}
-
-void API_ENTRY(glFogf)(GLenum pname, GLfloat param) {
- CALL_GL_API(glFogf, pname, param);
-}
-
-void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) {
- CALL_GL_API(glFogfv, pname, params);
-}
-
-void API_ENTRY(glFogx)(GLenum pname, GLfixed param) {
- CALL_GL_API(glFogx, pname, param);
-}
-
-void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *params) {
- CALL_GL_API(glFogxv, pname, params);
-}
-
-void API_ENTRY(glFrontFace)(GLenum mode) {
- CALL_GL_API(glFrontFace, mode);
-}
-
-void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat zNear, GLfloat zFar) {
- CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar);
-}
-
-void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right,
- GLfixed bottom, GLfixed top,
- GLfixed zNear, GLfixed zFar) {
- CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar);
-}
-
-void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) {
- CALL_GL_API(glGenTextures, n, textures);
-}
-
-GLenum API_ENTRY(glGetError)(void) {
- CALL_GL_API_RETURN(glGetError);
-}
-
-void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *params) {
- CALL_GL_API(glGetIntegerv, pname, params);
-}
-
-const GLubyte * API_ENTRY(glGetString)(GLenum name) {
- CALL_GL_API_RETURN(glGetString, name);
-}
-
-void API_ENTRY(glHint)(GLenum target, GLenum mode) {
- CALL_GL_API(glHint, target, mode);
-}
-
-void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) {
- CALL_GL_API(glLightModelf, pname, param);
-}
-
-void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) {
- CALL_GL_API(glLightModelfv, pname, params);
-}
-
-void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) {
- CALL_GL_API(glLightModelx, pname, param);
-}
-
-void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *params) {
- CALL_GL_API(glLightModelxv, pname, params);
-}
-
-void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) {
- CALL_GL_API(glLightf, light, pname, param);
-}
-
-void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) {
- CALL_GL_API(glLightfv, light, pname, params);
-}
-
-void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) {
- CALL_GL_API(glLightx, light, pname, param);
-}
-
-void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) {
- CALL_GL_API(glLightxv, light, pname, params);
-}
-
-void API_ENTRY(glLineWidth)(GLfloat width) {
- CALL_GL_API(glLineWidth, width);
-}
-
-void API_ENTRY(glLineWidthx)(GLfixed width) {
- CALL_GL_API(glLineWidthx, width);
-}
-
-void API_ENTRY(glLoadIdentity)(void) {
- CALL_GL_API(glLoadIdentity);
-}
-
-void API_ENTRY(glLoadMatrixf)(const GLfloat *m) {
- CALL_GL_API(glLoadMatrixf, m);
-}
-
-void API_ENTRY(glLoadMatrixx)(const GLfixed *m) {
- CALL_GL_API(glLoadMatrixx, m);
-}
-
-void API_ENTRY(glLogicOp)(GLenum opcode) {
- CALL_GL_API(glLogicOp, opcode);
-}
-
-void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) {
- CALL_GL_API(glMaterialf, face, pname, param);
-}
-
-void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) {
- CALL_GL_API(glMaterialfv, face, pname, params);
-}
-
-void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) {
- CALL_GL_API(glMaterialx, face, pname, param);
-}
-
-void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params) {
- CALL_GL_API(glMaterialxv, face, pname, params);
-}
-
-void API_ENTRY(glMatrixMode)(GLenum mode) {
- CALL_GL_API(glMatrixMode, mode);
-}
-
-void API_ENTRY(glMultMatrixf)(const GLfloat *m) {
- CALL_GL_API(glMultMatrixf, m);
-}
-
-void API_ENTRY(glMultMatrixx)(const GLfixed *m) {
- CALL_GL_API(glMultMatrixx, m);
-}
-
-void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
- CALL_GL_API(glMultiTexCoord4f, target, s, t, r, q);
-}
-
-void API_ENTRY(glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
- CALL_GL_API(glMultiTexCoord4x, target, s, t, r, q);
-}
-
-void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) {
- CALL_GL_API(glNormal3f, nx, ny, nz);
-}
-
-void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) {
- CALL_GL_API(glNormal3x, nx, ny, nz);
-}
-
-void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) {
- CALL_GL_API(glNormalPointer, type, stride, pointer);
-}
-
-void API_ENTRY(glOrthof)( GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat zNear, GLfloat zFar) {
- CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar);
-}
-
-void API_ENTRY(glOrthox)( GLfixed left, GLfixed right,
- GLfixed bottom, GLfixed top,
- GLfixed zNear, GLfixed zFar) {
- CALL_GL_API(glOrthox, left, right, bottom, top, zNear, zFar);
-}
-
-void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
- CALL_GL_API(glPixelStorei, pname, param);
-}
-
-void API_ENTRY(glPointSize)(GLfloat size) {
- CALL_GL_API(glPointSize, size);
-}
-
-void API_ENTRY(glPointSizex)(GLfixed size) {
- CALL_GL_API(glPointSizex, size);
-}
-
-void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
- CALL_GL_API(glPolygonOffset, factor, units);
-}
-
-void API_ENTRY(glPolygonOffsetx)(GLfixed factor, GLfixed units) {
- CALL_GL_API(glPolygonOffsetx, factor, units);
-}
-
-void API_ENTRY(glPopMatrix)(void) {
- CALL_GL_API(glPopMatrix);
-}
-
-void API_ENTRY(glPushMatrix)(void) {
- CALL_GL_API(glPushMatrix);
-}
-
-void API_ENTRY(glReadPixels)( GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid *pixels) {
- CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
-}
-
-void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
- CALL_GL_API(glRotatef, angle, x, y, z);
-}
-
-void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
- CALL_GL_API(glRotatex, angle, x, y, z);
-}
-
-void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) {
- CALL_GL_API(glSampleCoverage, value, invert);
-}
-
-void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) {
- CALL_GL_API(glSampleCoveragex, value, invert);
-}
-
-void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) {
- CALL_GL_API(glScalef, x, y, z);
-}
-
-void API_ENTRY(glScalex)(GLfixed x, GLfixed y, GLfixed z) {
- CALL_GL_API(glScalex, x, y, z);
-}
-
-void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
- CALL_GL_API(glScissor, x, y, width, height);
-}
-
-void API_ENTRY(glShadeModel)(GLenum mode) {
- CALL_GL_API(glShadeModel, mode);
-}
-
-void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
- CALL_GL_API(glStencilFunc, func, ref, mask);
-}
-
-void API_ENTRY(glStencilMask)(GLuint mask) {
- CALL_GL_API(glStencilMask, mask);
-}
-
-void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
- CALL_GL_API(glStencilOp, fail, zfail, zpass);
-}
-
-void API_ENTRY(glTexCoordPointer)( GLint size, GLenum type,
- GLsizei stride, const GLvoid *pointer) {
- CALL_GL_API(glTexCoordPointer, size, type, stride, pointer);
-}
-
-void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) {
- CALL_GL_API(glTexEnvf, target, pname, param);
-}
-
-void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) {
- CALL_GL_API(glTexEnvfv, target, pname, params);
-}
-
-void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) {
- CALL_GL_API(glTexEnvx, target, pname, param);
-}
-
-void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) {
- CALL_GL_API(glTexEnvxv, target, pname, params);
-}
-
-void API_ENTRY(glTexImage2D)( GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLsizei height, GLint border, GLenum format,
- GLenum type, const GLvoid *pixels) {
- CALL_GL_API(glTexImage2D, target, level, internalformat, width, height,
- border, format, type, pixels);
-}
-
-void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
- CALL_GL_API(glTexParameterf, target, pname, param);
-}
-
-void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) {
- CALL_GL_API(glTexParameterx, target, pname, param);
-}
-
-void API_ENTRY(glTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *pixels) {
- CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset,
- width, height, format, type, pixels);
-}
-
-void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) {
- CALL_GL_API(glTranslatef, x, y, z);
-}
-
-void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) {
- CALL_GL_API(glTranslatex, x, y, z);
-}
-
-void API_ENTRY(glVertexPointer)( GLint size, GLenum type,
- GLsizei stride, const GLvoid *pointer) {
- CALL_GL_API(glVertexPointer, size, type, stride, pointer);
-}
-
-void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
- CALL_GL_API(glViewport, x, y, width, height);
-}
-
-// ES 1.1
-void API_ENTRY(glClipPlanef)(GLenum plane, const GLfloat *equation) {
- CALL_GL_API(glClipPlanef, plane, equation);
-}
-void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) {
- CALL_GL_API(glClipPlanex, plane, equation);
-}
-void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
- CALL_GL_API(glBindBuffer, target, buffer);
-}
-void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
- CALL_GL_API(glBufferData, target, size, data, usage);
-}
-void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
- CALL_GL_API(glBufferSubData, target, offset, size, data);
-}
-void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) {
- CALL_GL_API(glDeleteBuffers, n, buffers);
-}
-void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) {
- CALL_GL_API(glGenBuffers, n, buffers);
-}
-void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) {
- CALL_GL_API(glGetBooleanv, pname, params);
-}
-void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) {
- CALL_GL_API(glGetFixedv, pname, params);
-}
-void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) {
- CALL_GL_API(glGetFloatv, pname, params);
-}
-void API_ENTRY(glGetPointerv)(GLenum pname, void **params) {
- CALL_GL_API(glGetPointerv, pname, params);
-}
-void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
- CALL_GL_API(glGetBufferParameteriv, target, pname, params);
-}
-void API_ENTRY(glGetClipPlanef)(GLenum pname, GLfloat eqn[4]) {
- CALL_GL_API(glGetClipPlanef, pname, eqn);
-}
-void API_ENTRY(glGetClipPlanex)(GLenum pname, GLfixed eqn[4]) {
- CALL_GL_API(glGetClipPlanex, pname, eqn);
-}
-void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) {
- CALL_GL_API(glGetLightxv, light, pname, params);
-}
-void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) {
- CALL_GL_API(glGetLightfv, light, pname, params);
-}
-void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) {
- CALL_GL_API(glGetMaterialxv, face, pname, params);
-}
-void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) {
- CALL_GL_API(glGetMaterialfv, face, pname, params);
-}
-void API_ENTRY(glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params) {
- CALL_GL_API(glGetTexEnvfv, env, pname, params);
-}
-void API_ENTRY(glGetTexEnviv)(GLenum env, GLenum pname, GLint *params) {
- CALL_GL_API(glGetTexEnviv, env, pname, params);
-}
-void API_ENTRY(glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params) {
- CALL_GL_API(glGetTexEnvxv, env, pname, params);
-}
-void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) {
- CALL_GL_API(glGetTexParameterfv, target, pname, params);
-}
-void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) {
- CALL_GL_API(glGetTexParameteriv, target, pname, params);
-}
-void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) {
- CALL_GL_API(glGetTexParameterxv, target, pname, params);
-}
-GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
- CALL_GL_API_RETURN(glIsBuffer, buffer);
-}
-GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
- CALL_GL_API_RETURN(glIsEnabled, cap);
-}
-GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
- CALL_GL_API_RETURN(glIsTexture, texture);
-}
-void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) {
- CALL_GL_API(glPointParameterf, pname, param);
-}
-void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) {
- CALL_GL_API(glPointParameterfv, pname, params);
-}
-void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) {
- CALL_GL_API(glPointParameterx, pname, param);
-}
-void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) {
- CALL_GL_API(glPointParameterxv, pname, params);
-}
-void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
- CALL_GL_API(glColor4ub, red, green, blue, alpha);
-}
-void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) {
- CALL_GL_API(glTexEnvi, target, pname, param);
-}
-void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) {
- CALL_GL_API(glTexEnviv, target, pname, params);
-}
-
-void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) {
- CALL_GL_API(glTexParameterfv, target, pname, params);
-}
-
-void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) {
- CALL_GL_API(glTexParameteriv, target, pname, params);
-}
-
-void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
- CALL_GL_API(glTexParameteri, target, pname, param);
-}
-void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) {
- CALL_GL_API(glTexParameterxv, target, pname, params);
-}
-void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer) {
- CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
-}
-
-// Extensions
-void API_ENTRY(glDrawTexsOES)(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h) {
- CALL_GL_API(glDrawTexsOES, x, y, z, w, h);
-}
-void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint w, GLint h) {
- CALL_GL_API(glDrawTexiOES, x, y, z, w, h);
-}
-void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h) {
- CALL_GL_API(glDrawTexfOES, x, y, z, w, h);
-}
-void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h) {
- CALL_GL_API(glDrawTexxOES, x, y, z, w, h);
-}
-void API_ENTRY(glDrawTexsvOES)(const GLshort* coords) {
- CALL_GL_API(glDrawTexsvOES, coords);
-}
-void API_ENTRY(glDrawTexivOES)(const GLint* coords) {
- CALL_GL_API(glDrawTexivOES, coords);
-}
-void API_ENTRY(glDrawTexfvOES)(const GLfloat* coords) {
- CALL_GL_API(glDrawTexfvOES, coords);
-}
-void API_ENTRY(glDrawTexxvOES)(const GLfixed* coords) {
- CALL_GL_API(glDrawTexxvOES, coords);
-}
-GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed* mantissa, GLint* exponent) {
- CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent);
-}
diff --git a/opengl/libs/GLES_CM/gl_logger.cpp b/opengl/libs/GLES_CM/gl_logger.cpp
deleted file mode 100644
index 27be5c9..0000000
--- a/opengl/libs/GLES_CM/gl_logger.cpp
+++ /dev/null
@@ -1,1060 +0,0 @@
-/*
- ** Copyright 2007, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#define LOG_TAG "GLLogger"
-
-#include <ctype.h>
-#include <string.h>
-#include <errno.h>
-#include <dlfcn.h>
-
-#include <sys/ioctl.h>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-
-#include <cutils/log.h>
-#include <cutils/atomic.h>
-#include <cutils/properties.h>
-
-#include <utils/String8.h>
-
-#include "gl_logger.h"
-
-#undef NELEM
-#define NELEM(x) (sizeof(x)/sizeof(*(x)))
-
-// ----------------------------------------------------------------------------
-namespace android {
-// ----------------------------------------------------------------------------
-
-template<typename T>
-static int binarySearch(T const sortedArray[], int first, int last, EGLint key)
-{
- while (first <= last) {
- int mid = (first + last) / 2;
- if (key > sortedArray[mid].key) {
- first = mid + 1;
- } else if (key < sortedArray[mid].key) {
- last = mid - 1;
- } else {
- return mid;
- }
- }
- return -1;
-}
-
-struct pair_t {
- const char* name;
- int key;
-};
-
-static const pair_t gEnumMap[] = {
- #define GLENUM(NAME, VALUE) { #NAME, VALUE },
- #include "gl_enums.in"
- #undef GLENUM
-};
-
-// ----------------------------------------------------------------------------
-
-template<typename TYPE>
-class GLLogValue {
-public:
- GLLogValue(TYPE value) : mValue(value) { }
- const TYPE& getValue() const { return mValue; }
- String8 toString() const {
- return convertToString(mValue);
- }
-private:
- const TYPE& mValue;
- String8 convertToString(unsigned int v) const {
- char buf[16];
- snprintf(buf, 16, "%u", v);
- return String8(buf);
- }
- String8 convertToString(unsigned long v) const {
- char buf[16];
- snprintf(buf, 16, "%lu", v);
- return String8(buf);
- }
- String8 convertToString(int v) const {
- char buf[16];
- snprintf(buf, 16, "%d", v);
- return String8(buf);
- }
- String8 convertToString(long v) const {
- char buf[16];
- snprintf(buf, 16, "%ld", v);
- return String8(buf);
- }
- String8 convertToString(float v) const {
- char buf[16];
- snprintf(buf, 16, "%f", v);
- return String8(buf);
- }
- String8 convertToString(void const* v) const {
- char buf[16];
- snprintf(buf, 16, "%p", v);
- return String8(buf);
- }
-};
-
-class GLLogEnum : public GLLogValue<GLenum> {
-public:
- GLLogEnum(GLenum v) : GLLogValue<GLenum>(v) { }
- String8 toString() const {
- GLenum v = getValue();
- int i = binarySearch<pair_t>(gEnumMap, 0, NELEM(gEnumMap)-1, v);
- if (i >= 0) {
- return String8(gEnumMap[i].name);
- } else {
- char buf[16];
- snprintf(buf, 16, "0x%04x", v);
- return String8(buf);
- }
- }
-};
-
-class GLLogClearBitfield : public GLLogValue<GLbitfield> {
-public:
- GLLogClearBitfield(GLbitfield v) : GLLogValue<GLbitfield>(v) { }
- String8 toString() const {
- char buf[16];
- snprintf(buf, 16, "0x%08x", getValue());
- return String8(buf);
- }
-};
-
-class GLLogBool : public GLLogValue<GLboolean> {
-public:
- GLLogBool(GLboolean v) : GLLogValue<GLboolean>(v) { }
- String8 toString() const {
- GLboolean v = getValue();
- if (v == GL_TRUE) return String8("GL_TRUE");
- if (v == GL_FALSE) return String8("GL_FALSE");
- return GLLogValue<GLboolean>::toString();
- }
-};
-
-class GLLogFixed : public GLLogValue<GLfixed> {
-public:
- GLLogFixed(GLfixed v) : GLLogValue<GLfixed>(v) { }
- String8 toString() const {
- char buf[16];
- snprintf(buf, 16, "0x%08x", getValue());
- return String8(buf);
- }
-};
-
-
-template <typename TYPE>
-class GLLogBuffer : public GLLogValue<TYPE *> {
-public:
- GLLogBuffer(TYPE* buffer, size_t count = -1)
- : GLLogValue<TYPE*>(buffer)
- { // output buffer
- }
- GLLogBuffer(TYPE const* buffer, size_t count = -1)
- : GLLogValue<TYPE*>(const_cast<TYPE*>(buffer))
- { // input buffer
- }
-};
-
-class GLLog
-{
-public:
- GLLog(const char* name) : mNumParams(0) {
- mString.append(name);
- mString.append("(");
- }
-
- ~GLLog() {
- LOGD("%s);", mString.string());
- }
-
- GLLog& operator << (unsigned char v) {
- return *this << GLLogValue<unsigned int>(v);
- }
- GLLog& operator << (short v) {
- return *this << GLLogValue<unsigned int>(v);
- }
- GLLog& operator << (unsigned int v) {
- return *this << GLLogValue<unsigned int>(v);
- }
- GLLog& operator << (int v) {
- return *this << GLLogValue<int>(v);
- }
- GLLog& operator << (long v) {
- return *this << GLLogValue<long>(v);
- }
- GLLog& operator << (unsigned long v) {
- return *this << GLLogValue<unsigned long>(v);
- }
- GLLog& operator << (float v) {
- return *this << GLLogValue<float>(v);
- }
- GLLog& operator << (const void* v) {
- return *this << GLLogValue<const void* >(v);
- }
-
- template <typename TYPE>
- GLLog& operator << (const TYPE& rhs) {
- if (mNumParams > 0)
- mString.append(", ");
- mString.append(rhs.toString());
- mNumParams++;
- return *this;
- }
-
- const String8& string() const { return mString; }
-private:
- GLLog(const GLLog&);
-
- String8 mString;
- int mNumParams;
-};
-
-#define API_ENTRY(api) log_##api
-#define CALL_GL_API(_x, ...)
-#define CALL_GL_API_RETURN(_x, ...) return(0);
-
-void API_ENTRY(glActiveTexture)(GLenum texture) {
- CALL_GL_API(glActiveTexture, texture);
- GLLog("glActiveTexture") << GLLogEnum(texture);
-}
-
-void API_ENTRY(glAlphaFunc)(GLenum func, GLclampf ref) {
- CALL_GL_API(glAlphaFunc, func, ref);
- GLLog("glAlphaFunc") << GLLogEnum(func) << ref;
-}
-
-void API_ENTRY(glAlphaFuncx)(GLenum func, GLclampx ref) {
- CALL_GL_API(glAlphaFuncx, func, ref);
- GLLog("glAlphaFuncx") << GLLogEnum(func) << GLLogFixed(ref);
-}
-
-void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
- CALL_GL_API(glBindTexture, target, texture);
- GLLog("glBindTexture") << GLLogEnum(target) << texture;
-}
-
-void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
- CALL_GL_API(glBlendFunc, sfactor, dfactor);
- GLLog("glBlendFunc") << GLLogEnum(sfactor) << GLLogEnum(dfactor);
-}
-
-void API_ENTRY(glClear)(GLbitfield mask) {
- CALL_GL_API(glClear, mask);
- GLLog("glClear") << GLLogClearBitfield(mask);
-}
-
-void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
- CALL_GL_API(glClearColor, red, green, blue, alpha);
- GLLog("glClearColor") << red << green << blue << alpha;
-}
-
-void API_ENTRY(glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
- CALL_GL_API(glClearColorx, red, green, blue, alpha);
- GLLog("glClearColorx") << GLLogFixed(red) << GLLogFixed(green) << GLLogFixed(blue) << GLLogFixed(alpha);
-}
-
-void API_ENTRY(glClearDepthf)(GLclampf depth) {
- CALL_GL_API(glClearDepthf, depth);
- GLLog("glClearDepthf") << depth;
-}
-
-void API_ENTRY(glClearDepthx)(GLclampx depth) {
- CALL_GL_API(glClearDepthx, depth);
- GLLog("glClearDepthx") << GLLogFixed(depth);
-}
-
-void API_ENTRY(glClearStencil)(GLint s) {
- CALL_GL_API(glClearStencil, s);
- GLLog("glClearStencil") << s;
-}
-
-void API_ENTRY(glClientActiveTexture)(GLenum texture) {
- CALL_GL_API(glClientActiveTexture, texture);
- GLLog("glClientActiveTexture") << GLLogEnum(texture);
-}
-
-void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
- CALL_GL_API(glColor4f, red, green, blue, alpha);
- GLLog("glColor4f") << red << green << blue << alpha;
-}
-
-void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
- CALL_GL_API(glColor4x, red, green, blue, alpha);
- GLLog("glColor4x") << GLLogFixed(red) << GLLogFixed(green) << GLLogFixed(blue) << GLLogFixed(alpha);
-}
-
-void API_ENTRY(glColorMask)(GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
- CALL_GL_API(glColorMask, r, g, b, a);
- GLLog("glColorMask") << GLLogBool(r) << GLLogBool(g) << GLLogBool(b) << GLLogBool(a);
-}
-
-void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- CALL_GL_API(glColorPointer, size, type, stride, ptr);
- GLLog("glColorPointer") << size << GLLogEnum(type) << stride << ptr;
-}
-
-void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat,
- GLsizei width, GLsizei height, GLint border,
- GLsizei imageSize, const GLvoid *data) {
- CALL_GL_API(glCompressedTexImage2D, target, level, internalformat,
- width, height, border, imageSize, data);
- GLLog("glCompressedTexImage2D")
- << GLLogEnum(target) << level << GLLogEnum(internalformat)
- << width << height << border << imageSize << data;
-}
-
-void API_ENTRY(glCompressedTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize,
- const GLvoid *data) {
- CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset,
- width, height, format, imageSize, data);
- GLLog("glCompressedTexSubImage2D")
- << GLLogEnum(target) << level << xoffset << yoffset
- << width << height << GLLogEnum(format) << imageSize << data;
-}
-
-void API_ENTRY(glCopyTexImage2D)( GLenum target, GLint level, GLenum internalformat,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLint border) {
- CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y,
- width, height, border);
- GLLog("glCopyTexImage2D")
- << GLLogEnum(target) << level << GLLogEnum(internalformat)
- << x << y << width << height << border;
-}
-
-void API_ENTRY(glCopyTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLint x, GLint y, GLsizei width,
- GLsizei height) {
- CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y,
- width, height);
- GLLog("glCopyTexSubImage2D")
- << GLLogEnum(target) << level << xoffset << yoffset
- << x << y << width << height;
-}
-
-void API_ENTRY(glCullFace)(GLenum mode) {
- CALL_GL_API(glCullFace, mode);
- GLLog("glCullFace") << GLLogEnum(mode);
-}
-
-void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) {
- CALL_GL_API(glDeleteTextures, n, textures);
- GLLog("glDeleteTextures") << n << GLLogBuffer<GLuint>(textures, n);
-}
-
-void API_ENTRY(glDepthFunc)(GLenum func) {
- CALL_GL_API(glDepthFunc, func);
- GLLog("glDepthFunc") << GLLogEnum(func);
-}
-
-void API_ENTRY(glDepthMask)(GLboolean flag) {
- CALL_GL_API(glDepthMask, flag);
- GLLog("glDepthMask") << GLLogBool(flag);
-}
-
-void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) {
- CALL_GL_API(glDepthRangef, zNear, zFar);
- GLLog("glDepthRangef") << zNear << zFar;
-}
-
-void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) {
- CALL_GL_API(glDepthRangex, zNear, zFar);
- GLLog("glDepthRangex") << GLLogFixed(zNear) << GLLogFixed(zFar);
-}
-
-void API_ENTRY(glDisable)(GLenum cap) {
- CALL_GL_API(glDisable, cap);
- GLLog("glDisable") << GLLogEnum(cap);
-}
-
-void API_ENTRY(glDisableClientState)(GLenum array) {
- CALL_GL_API(glDisableClientState, array);
- GLLog("glDisableClientState") << GLLogEnum(array);
-}
-
-void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
- CALL_GL_API(glDrawArrays, mode, first, count);
- GLLog("glDrawArrays") << GLLogEnum(mode) << first << count;
-}
-
-void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count,
- GLenum type, const GLvoid *indices) {
- CALL_GL_API(glDrawElements, mode, count, type, indices);
- GLLog log("glDrawElements");
- log << GLLogEnum(mode) << count << GLLogEnum(type);
- if (type == GL_UNSIGNED_BYTE) {
- log << GLLogBuffer<GLubyte>(static_cast<const GLubyte*>(indices), count);
- } else {
- log << GLLogBuffer<GLushort>(static_cast<const GLushort*>(indices), count);
- }
- log;
-}
-
-void API_ENTRY(glEnable)(GLenum cap) {
- CALL_GL_API(glEnable, cap);
- GLLog("glEnable") << GLLogEnum(cap);
-}
-
-void API_ENTRY(glEnableClientState)(GLenum array) {
- CALL_GL_API(glEnableClientState, array);
- GLLog("glEnableClientState") << GLLogEnum(array);
-}
-
-void API_ENTRY(glFinish)(void) {
- CALL_GL_API(glFinish);
- GLLog("glFinish");
-}
-
-void API_ENTRY(glFlush)(void) {
- CALL_GL_API(glFlush);
- GLLog("glFlush");
-}
-
-void API_ENTRY(glFogf)(GLenum pname, GLfloat param) {
- CALL_GL_API(glFogf, pname, param);
- GLLog("glFogf") << GLLogEnum(pname) << param;
-}
-
-void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) {
- CALL_GL_API(glFogfv, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glFogfv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-
-void API_ENTRY(glFogx)(GLenum pname, GLfixed param) {
- CALL_GL_API(glFogx, pname, param);
- GLLog("glFogx") << GLLogEnum(pname) << GLLogFixed(param);
-}
-
-void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *params) {
- CALL_GL_API(glFogxv, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glFogfx") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-
-void API_ENTRY(glFrontFace)(GLenum mode) {
- CALL_GL_API(glFrontFace, mode);
- GLLog("glFrontFace") << GLLogEnum(mode);
- }
-
-void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat zNear, GLfloat zFar) {
- CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar);
- GLLog("glFrustumf") << left << right << bottom << top << zNear << zFar;
-}
-
-void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right,
- GLfixed bottom, GLfixed top,
- GLfixed zNear, GLfixed zFar) {
- CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar);
- GLLog("glFrustumx")
- << GLLogFixed(left) << GLLogFixed(right)
- << GLLogFixed(bottom) << GLLogFixed(top)
- << GLLogFixed(zNear) << GLLogFixed(zFar);
-}
-
-void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) {
- CALL_GL_API(glGenTextures, n, textures);
- GLLog("glGenTextures") << n << GLLogBuffer<GLuint>(textures, n);
-}
-
-GLenum API_ENTRY(glGetError)(void) {
- GLLog("glGetError");
- CALL_GL_API_RETURN(glGetError);
-}
-
-void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *params) {
- CALL_GL_API(glGetIntegerv, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetIntegerv") << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
-}
-
-const GLubyte * API_ENTRY(glGetString)(GLenum name) {
- GLLog("glGetString") << GLLogEnum(name);
- CALL_GL_API_RETURN(glGetString, name);
-}
-
-void API_ENTRY(glHint)(GLenum target, GLenum mode) {
- CALL_GL_API(glHint, target, mode);
- GLLog("GLenum") << GLLogEnum(target) << GLLogEnum(mode);
-}
-
-void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) {
- CALL_GL_API(glLightModelf, pname, param);
- GLLog("glLightModelf") << GLLogEnum(pname) << param;
-}
-
-void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) {
- CALL_GL_API(glLightModelfv, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glLightModelfv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-
-void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) {
- CALL_GL_API(glLightModelx, pname, param);
- GLLog("glLightModelx") << GLLogEnum(pname) << GLLogFixed(param);
-}
-
-void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *params) {
- CALL_GL_API(glLightModelxv, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glLightModelxv") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-
-void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) {
- CALL_GL_API(glLightf, light, pname, param);
- GLLog("glLightf") << GLLogEnum(light) << GLLogEnum(pname) << param;
-}
-
-void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) {
- CALL_GL_API(glLightfv, light, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glLightfv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-
-void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) {
- CALL_GL_API(glLightx, light, pname, param);
- GLLog("glLightx") << GLLogEnum(light) << GLLogEnum(pname) << GLLogFixed(param);
-}
-
-void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) {
- CALL_GL_API(glLightxv, light, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glLightxv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-
-void API_ENTRY(glLineWidth)(GLfloat width) {
- CALL_GL_API(glLineWidth, width);
- GLLog("glLineWidth") << width;
-}
-
-void API_ENTRY(glLineWidthx)(GLfixed width) {
- CALL_GL_API(glLineWidthx, width);
- GLLog("glLineWidth") << GLLogFixed(width);
-}
-
-void API_ENTRY(glLoadIdentity)(void) {
- CALL_GL_API(glLoadIdentity);
- GLLog("glLoadIdentity");
-}
-
-void API_ENTRY(glLoadMatrixf)(const GLfloat *m) {
- CALL_GL_API(glLoadMatrixf, m);
- GLLog("glLoadMatrixf") << GLLogBuffer<GLfloat>(m, 16);
-}
-
-void API_ENTRY(glLoadMatrixx)(const GLfixed *m) {
- CALL_GL_API(glLoadMatrixx, m);
- GLLog("glLoadMatrixx") << GLLogBuffer<GLfixed>(m, 16);
-}
-
-void API_ENTRY(glLogicOp)(GLenum opcode) {
- CALL_GL_API(glLogicOp, opcode);
- GLLog("glLogicOp") << GLLogEnum(opcode);
-}
-
-void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) {
- CALL_GL_API(glMaterialf, face, pname, param);
- GLLog("glMaterialf") << GLLogEnum(face) << GLLogEnum(pname) << param;
-}
-
-void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) {
- CALL_GL_API(glMaterialfv, face, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glMaterialfv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-
-void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) {
- CALL_GL_API(glMaterialx, face, pname, param);
- GLLog("glMaterialx") << GLLogEnum(face) << GLLogEnum(pname) << GLLogFixed(param);
-}
-
-void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params) {
- CALL_GL_API(glMaterialxv, face, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glMaterialxv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-
-void API_ENTRY(glMatrixMode)(GLenum mode) {
- CALL_GL_API(glMatrixMode, mode);
- GLLog("glMatrixMode") << GLLogEnum(mode);
-}
-
-void API_ENTRY(glMultMatrixf)(const GLfloat *m) {
- CALL_GL_API(glMultMatrixf, m);
- GLLog("glMultMatrixf") << GLLogBuffer<GLfloat>(m, 16);
-}
-
-void API_ENTRY(glMultMatrixx)(const GLfixed *m) {
- CALL_GL_API(glMultMatrixx, m);
- GLLog("glMultMatrixx") << GLLogBuffer<GLfixed>(m, 16);
-}
-
-void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
- CALL_GL_API(glMultiTexCoord4f, target, s, t, r, q);
- GLLog("glMultiTexCoord4f") << GLLogEnum(target) << s << t << r << q;
-}
-
-void API_ENTRY(glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
- CALL_GL_API(glMultiTexCoord4x, target, s, t, r, q);
- GLLog("glMultiTexCoord4x") << GLLogEnum(target)
- << GLLogFixed(s) << GLLogFixed(t) << GLLogFixed(r) << GLLogFixed(q);
-}
-
-void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) {
- CALL_GL_API(glNormal3f, nx, ny, nz);
- GLLog("glNormal3f") << nx << ny << nz;
-}
-
-void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) {
- CALL_GL_API(glNormal3x, nx, ny, nz);
- GLLog("glNormal3x") << GLLogFixed(nx) << GLLogFixed(ny) << GLLogFixed(nz);
-}
-
-void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) {
- CALL_GL_API(glNormalPointer, type, stride, pointer);
- GLLog("glNormalPointer") << GLLogEnum(type) << stride << pointer;
-}
-
-void API_ENTRY(glOrthof)( GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat zNear, GLfloat zFar) {
- CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar);
- GLLog("glOrthof") << left << right << bottom << top << zNear << zFar;
-}
-
-void API_ENTRY(glOrthox)( GLfixed left, GLfixed right,
- GLfixed bottom, GLfixed top,
- GLfixed zNear, GLfixed zFar) {
- CALL_GL_API(glOrthox, left, right, bottom, top, zNear, zFar);
- GLLog("glOrthox") << GLLogFixed(left) << GLLogFixed(right)
- << GLLogFixed(bottom) << GLLogFixed(top)
- << GLLogFixed(zNear) << GLLogFixed(zFar);
-}
-
-void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
- CALL_GL_API(glPixelStorei, pname, param);
- GLLog("glPixelStorei") << GLLogEnum(pname) << param;
-}
-
-void API_ENTRY(glPointSize)(GLfloat size) {
- CALL_GL_API(glPointSize, size);
- GLLog("glPointSize") << size;
-}
-
-void API_ENTRY(glPointSizex)(GLfixed size) {
- CALL_GL_API(glPointSizex, size);
- GLLog("glPointSizex") << GLLogFixed(size);
-}
-
-void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
- CALL_GL_API(glPolygonOffset, factor, units);
- GLLog("glPolygonOffset") << factor << units;
-}
-
-void API_ENTRY(glPolygonOffsetx)(GLfixed factor, GLfixed units) {
- CALL_GL_API(glPolygonOffsetx, factor, units);
- GLLog("glPolygonOffsetx") << GLLogFixed(factor) << GLLogFixed(units);
-}
-
-void API_ENTRY(glPopMatrix)(void) {
- CALL_GL_API(glPopMatrix);
- GLLog("glPopMatrix");
-}
-
-void API_ENTRY(glPushMatrix)(void) {
- CALL_GL_API(glPushMatrix);
- GLLog("glPushMatrix");
-}
-
-void API_ENTRY(glReadPixels)( GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid *pixels) {
- CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
- // XXX: we need to compute the size of this buffer
- GLLog("glReadPixels") << x << y << width << height << GLLogEnum(format) << GLLogEnum(type)
- << GLLogBuffer<unsigned char>(static_cast<unsigned char *>(pixels));
-}
-
-void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
- CALL_GL_API(glRotatef, angle, x, y, z);
- GLLog("glRotatef") << angle << x << y << z;
-}
-
-void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
- CALL_GL_API(glRotatex, angle, x, y, z);
- GLLog("glRotatex") << GLLogFixed(angle) << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z);
-}
-
-void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) {
- CALL_GL_API(glSampleCoverage, value, invert);
- GLLog("glSampleCoverage") << value << GLLogBool(invert);
-}
-
-void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) {
- CALL_GL_API(glSampleCoveragex, value, invert);
- GLLog("glSampleCoveragex") << GLLogFixed(value) << GLLogBool(invert);
-}
-
-void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) {
- CALL_GL_API(glScalef, x, y, z);
- GLLog("glScalef") << x << y << z;
-}
-
-void API_ENTRY(glScalex)(GLfixed x, GLfixed y, GLfixed z) {
- CALL_GL_API(glScalex, x, y, z);
- GLLog("glScalex") << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z);
-}
-
-void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
- CALL_GL_API(glScissor, x, y, width, height);
- GLLog("glScissor") << x << y << width << height;
-}
-
-void API_ENTRY(glShadeModel)(GLenum mode) {
- CALL_GL_API(glShadeModel, mode);
- GLLog("glShadeModel") << GLLogEnum(mode);
-}
-
-void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
- CALL_GL_API(glStencilFunc, func, ref, mask);
- GLLog("glStencilFunc") << GLLogEnum(func) << ref << mask;
-}
-
-void API_ENTRY(glStencilMask)(GLuint mask) {
- CALL_GL_API(glStencilMask, mask);
- GLLog("glStencilMask") << mask;
-}
-
-void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
- CALL_GL_API(glStencilOp, fail, zfail, zpass);
- GLLog("glStencilOp") << GLLogEnum(fail) << GLLogEnum(zfail) << GLLogEnum(zpass);
-}
-
-void API_ENTRY(glTexCoordPointer)( GLint size, GLenum type,
- GLsizei stride, const GLvoid *pointer) {
- CALL_GL_API(glTexCoordPointer, size, type, stride, pointer);
- GLLog("glTexCoordPointer") << size << GLLogEnum(type) << stride << pointer;
-}
-
-void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) {
- CALL_GL_API(glTexEnvf, target, pname, param);
- GLLog("glTexEnvf") << GLLogEnum(target) << GLLogEnum(pname) << param;
-}
-
-void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) {
- CALL_GL_API(glTexEnvfv, target, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glTexEnvx") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-
-void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) {
- CALL_GL_API(glTexEnvx, target, pname, param);
- GLLog("glTexEnvx") << GLLogEnum(target) << GLLogEnum(pname) << GLLogFixed(param);
-}
-
-void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) {
- CALL_GL_API(glTexEnvxv, target, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glTexEnvxv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-
-void API_ENTRY(glTexImage2D)( GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLsizei height, GLint border, GLenum format,
- GLenum type, const GLvoid *pixels) {
- CALL_GL_API(glTexImage2D, target, level, internalformat, width, height,
- border, format, type, pixels);
- GLLog("glTexImage2D") << GLLogEnum(target) << level << GLLogEnum(internalformat)
- << width << height << border << GLLogEnum(format) << GLLogEnum(type)
- << GLLogBuffer<unsigned char>( static_cast<const unsigned char *>(pixels));
-}
-
-void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
- CALL_GL_API(glTexParameterf, target, pname, param);
- GLLog("glTexParameterf") << GLLogEnum(target) << GLLogEnum(pname) << param;
-}
-
-void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) {
- CALL_GL_API(glTexParameterx, target, pname, param);
- GLLog("glTexParameterx") << GLLogEnum(target) << GLLogEnum(pname) << GLLogFixed(param);
-}
-
-void API_ENTRY(glTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *pixels) {
- CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset,
- width, height, format, type, pixels);
- GLLog("glTexSubImage2D") << GLLogEnum(target) << level << xoffset << yoffset
- << width << height << GLLogEnum(format) << GLLogEnum(type)
- << GLLogBuffer<unsigned char>( static_cast<const unsigned char *>(pixels));
-}
-
-void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) {
- CALL_GL_API(glTranslatef, x, y, z);
- GLLog("glTranslatef") << x << y << z;
-}
-
-void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) {
- CALL_GL_API(glTranslatex, x, y, z);
- GLLog("glTranslatex") << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z);
-}
-
-void API_ENTRY(glVertexPointer)( GLint size, GLenum type,
- GLsizei stride, const GLvoid *pointer) {
- CALL_GL_API(glVertexPointer, size, type, stride, pointer);
- GLLog("glVertexPointer") << size << GLLogEnum(type) << stride << pointer;
-}
-
-void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
- CALL_GL_API(glViewport, x, y, width, height);
- GLLog("glViewport") << x << y << width << height;
-}
-
-// ES 1.1
-void API_ENTRY(glClipPlanef)(GLenum plane, const GLfloat *equation) {
- CALL_GL_API(glClipPlanef, plane, equation);
- GLLog("glClipPlanef") << GLLogEnum(plane) << GLLogBuffer<GLfloat>(equation, 4);
-}
-void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) {
- CALL_GL_API(glClipPlanex, plane, equation);
- GLLog("glClipPlanex") << GLLogEnum(plane) << GLLogBuffer<GLfixed>(equation, 4);
-}
-void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
- CALL_GL_API(glBindBuffer, target, buffer);
- GLLog("glBindBuffer") << GLLogEnum(target) << buffer;
-}
-void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
- CALL_GL_API(glBufferData, target, size, data, usage);
- GLLog("glBufferData") << GLLogEnum(target) << size
- << GLLogBuffer<unsigned char>(static_cast<const unsigned char*>(data), size);
-}
-void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
- CALL_GL_API(glBufferSubData, target, offset, size, data);
- GLLog("glBufferSubData") << GLLogEnum(target) << offset << size
- << GLLogBuffer<unsigned char>(static_cast<const unsigned char*>(data), size);
-}
-void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) {
- CALL_GL_API(glDeleteBuffers, n, buffers);
- GLLog("glDeleteBuffers") << n << GLLogBuffer<GLuint>(buffers, n);
-}
-void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) {
- CALL_GL_API(glGenBuffers, n, buffers);
- GLLog("glGenBuffers") << n << GLLogBuffer<GLuint>(buffers, n);
-}
-void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) {
- CALL_GL_API(glGetBooleanv, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetBooleanv") << GLLogEnum(pname) << GLLogBuffer<GLboolean>(params);
-}
-void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) {
- CALL_GL_API(glGetFixedv, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetFixedv") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) {
- CALL_GL_API(glGetFloatv, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetFloatv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-void API_ENTRY(glGetPointerv)(GLenum pname, void **params) {
- CALL_GL_API(glGetPointerv, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetPointerv") << GLLogEnum(pname) << GLLogBuffer<void*>(params);
-}
-void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
- // XXX: we need to compute the size of this buffer
- CALL_GL_API(glGetBufferParameteriv, target, pname, params);
- GLLog("glGetBufferParameteriv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
-}
-void API_ENTRY(glGetClipPlanef)(GLenum pname, GLfloat eqn[4]) {
- CALL_GL_API(glGetClipPlanef, pname, eqn);
- GLLog("glGetClipPlanef") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(eqn, 4);
-}
-void API_ENTRY(glGetClipPlanex)(GLenum pname, GLfixed eqn[4]) {
- CALL_GL_API(glGetClipPlanex, pname, eqn);
- GLLog("glGetClipPlanex") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(eqn, 4);
-}
-void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) {
- CALL_GL_API(glGetLightxv, light, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetLightxv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) {
- CALL_GL_API(glGetLightfv, light, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetLightfv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) {
- CALL_GL_API(glGetMaterialxv, face, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetMaterialxv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) {
- CALL_GL_API(glGetMaterialfv, face, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetMaterialfv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-void API_ENTRY(glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params) {
- CALL_GL_API(glGetTexEnvfv, env, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetTexEnvfv") << GLLogEnum(env) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-void API_ENTRY(glGetTexEnviv)(GLenum env, GLenum pname, GLint *params) {
- CALL_GL_API(glGetTexEnviv, env, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetTexEnviv") << GLLogEnum(env) << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
-}
-void API_ENTRY(glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params) {
- CALL_GL_API(glGetTexEnvxv, env, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetTexEnvxv") << GLLogEnum(env) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) {
- CALL_GL_API(glGetTexParameterfv, target, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetTexParameterfv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) {
- CALL_GL_API(glGetTexParameteriv, target, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetTexParameteriv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
-}
-void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) {
- CALL_GL_API(glGetTexParameterxv, target, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetTexParameterxv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
- GLLog("glIsBuffer") << buffer;
- CALL_GL_API_RETURN(glIsBuffer, buffer);
-}
-GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
- GLLog("glIsEnabled") << GLLogEnum(cap);
- CALL_GL_API_RETURN(glIsEnabled, cap);
-}
-GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
- GLLog("glIsTexture") << texture;
- CALL_GL_API_RETURN(glIsTexture, texture);
-}
-void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) {
- CALL_GL_API(glPointParameterf, pname, param);
- GLLog("glPointParameterf") << GLLogEnum(pname) << param;
-}
-void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) {
- CALL_GL_API(glPointParameterfv, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glPointParameterfv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) {
- CALL_GL_API(glPointParameterx, pname, param);
- GLLog("glPointParameterx") << GLLogEnum(pname) << GLLogFixed(param);
-}
-void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) {
- CALL_GL_API(glPointParameterxv, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glPointParameterxv") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
- CALL_GL_API(glColor4ub, red, green, blue, alpha);
- GLLog("glColor4ub") << red << green << blue << alpha;
-}
-void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) {
- CALL_GL_API(glTexEnvi, target, pname, param);
- GLLog("glTexEnvi") << GLLogEnum(target) << GLLogEnum(pname) << param;
-}
-void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) {
- CALL_GL_API(glTexEnviv, target, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glTexEnviv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
-}
-
-void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) {
- CALL_GL_API(glTexParameterfv, target, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glTexParameterfv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-
-void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) {
- CALL_GL_API(glTexParameteriv, target, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glTexParameteriv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
-}
-
-void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
- CALL_GL_API(glTexParameteri, target, pname, param);
- GLLog("glTexParameteri") << GLLogEnum(target) << GLLogEnum(pname) << param;
-}
-void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) {
- CALL_GL_API(glTexParameterxv, target, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glTexParameterxv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer) {
- CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
- GLLog("glPointSizePointerOES") << GLLogEnum(type) << stride << pointer;
-}
-
-// Extensions
-void API_ENTRY(glDrawTexsOES)(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h) {
- CALL_GL_API(glDrawTexsOES, x, y, z, w, h);
- GLLog("glDrawTexsOES") << x << y << z << w << h;
-}
-void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint w, GLint h) {
- CALL_GL_API(glDrawTexiOES, x, y, z, w, h);
- GLLog("glDrawTexiOES") << x << y << z << w << h;
-}
-void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h) {
- CALL_GL_API(glDrawTexfOES, x, y, z, w, h);
- GLLog("glDrawTexfOES") << x << y << z << w << h;
-}
-void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h) {
- CALL_GL_API(glDrawTexxOES, x, y, z, w, h);
- GLLog("glDrawTexfOES") << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z) << GLLogFixed(w) << GLLogFixed(h);
-}
-void API_ENTRY(glDrawTexsvOES)(const GLshort* coords) {
- CALL_GL_API(glDrawTexsvOES, coords);
- GLLog("glDrawTexsvOES") << GLLogBuffer<GLshort>(coords, 5);
-}
-void API_ENTRY(glDrawTexivOES)(const GLint* coords) {
- CALL_GL_API(glDrawTexivOES, coords);
- GLLog("glDrawTexivOES") << GLLogBuffer<GLint>(coords, 5);
-}
-void API_ENTRY(glDrawTexfvOES)(const GLfloat* coords) {
- CALL_GL_API(glDrawTexfvOES, coords);
- GLLog("glDrawTexfvOES") << GLLogBuffer<GLfloat>(coords, 5);
-}
-void API_ENTRY(glDrawTexxvOES)(const GLfixed* coords) {
- CALL_GL_API(glDrawTexxvOES, coords);
- GLLog("glDrawTexxvOES") << GLLogBuffer<GLfixed>(coords, 5);
-}
-GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed* mantissa, GLint* exponent) {
- GLLog("glQueryMatrixxOES") << GLLogBuffer<GLfixed>(mantissa, 16) << GLLogBuffer<GLfixed>(exponent, 16);
- CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent);
-}
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-// ----------------------------------------------------------------------------
diff --git a/opengl/libs/egl_entries.in b/opengl/libs/egl_entries.in
deleted file mode 100644
index 33b4c65..0000000
--- a/opengl/libs/egl_entries.in
+++ /dev/null
@@ -1,45 +0,0 @@
-EGL_ENTRY(EGLDisplay, eglGetDisplay, NativeDisplayType)
-EGL_ENTRY(EGLBoolean, eglInitialize, EGLDisplay, EGLint*, EGLint*)
-EGL_ENTRY(EGLBoolean, eglTerminate, EGLDisplay)
-EGL_ENTRY(EGLBoolean, eglGetConfigs, EGLDisplay, EGLConfig*, EGLint, EGLint*)
-EGL_ENTRY(EGLBoolean, eglChooseConfig, EGLDisplay, const EGLint *, EGLConfig *, EGLint, EGLint *)
-
-EGL_ENTRY(EGLBoolean, eglGetConfigAttrib, EGLDisplay, EGLConfig, EGLint, EGLint *)
-EGL_ENTRY(EGLSurface, eglCreateWindowSurface, EGLDisplay, EGLConfig, NativeWindowType, const EGLint *)
-EGL_ENTRY(EGLSurface, eglCreatePixmapSurface, EGLDisplay, EGLConfig, NativePixmapType, const EGLint *)
-EGL_ENTRY(EGLSurface, eglCreatePbufferSurface, EGLDisplay, EGLConfig, const EGLint *)
-EGL_ENTRY(EGLBoolean, eglDestroySurface, EGLDisplay, EGLSurface)
-EGL_ENTRY(EGLBoolean, eglQuerySurface, EGLDisplay, EGLSurface, EGLint, EGLint *)
-EGL_ENTRY(EGLContext, eglCreateContext, EGLDisplay, EGLConfig, EGLContext, const EGLint *)
-EGL_ENTRY(EGLBoolean, eglDestroyContext, EGLDisplay, EGLContext)
-EGL_ENTRY(EGLBoolean, eglMakeCurrent, EGLDisplay, EGLSurface, EGLSurface, EGLContext)
-EGL_ENTRY(EGLContext, eglGetCurrentContext, void)
-EGL_ENTRY(EGLSurface, eglGetCurrentSurface, EGLint)
-EGL_ENTRY(EGLDisplay, eglGetCurrentDisplay, void)
-EGL_ENTRY(EGLBoolean, eglQueryContext, EGLDisplay, EGLContext, EGLint, EGLint *)
-EGL_ENTRY(EGLBoolean, eglWaitGL, void)
-EGL_ENTRY(EGLBoolean, eglWaitNative, EGLint)
-EGL_ENTRY(EGLBoolean, eglSwapBuffers, EGLDisplay, EGLSurface)
-EGL_ENTRY(EGLBoolean, eglCopyBuffers, EGLDisplay, EGLSurface, NativePixmapType)
-EGL_ENTRY(EGLint, eglGetError, void)
-EGL_ENTRY(const char*, eglQueryString, EGLDisplay, EGLint)
-EGL_ENTRY(__eglMustCastToProperFunctionPointerType, eglGetProcAddress, const char *)
-
-/* EGL 1.1 */
-
-EGL_ENTRY(EGLBoolean, eglSurfaceAttrib, EGLDisplay, EGLSurface, EGLint, EGLint)
-EGL_ENTRY(EGLBoolean, eglBindTexImage, EGLDisplay, EGLSurface, EGLint)
-EGL_ENTRY(EGLBoolean, eglReleaseTexImage, EGLDisplay, EGLSurface, EGLint)
-EGL_ENTRY(EGLBoolean, eglSwapInterval, EGLDisplay, EGLint)
-
-/* EGL 1.2 */
-
-EGL_ENTRY(EGLBoolean, eglBindAPI, EGLenum)
-EGL_ENTRY(EGLenum, eglQueryAPI, void)
-EGL_ENTRY(EGLBoolean, eglWaitClient, void)
-EGL_ENTRY(EGLBoolean, eglReleaseThread, void)
-EGL_ENTRY(EGLSurface, eglCreatePbufferFromClientBuffer, EGLDisplay, EGLenum, EGLClientBuffer, EGLConfig, const EGLint *)
-
-/* EGL 1.3 */
-
-/* EGL 1.4 */
diff --git a/opengl/libs/egl_impl.h b/opengl/libs/egl_impl.h
deleted file mode 100644
index 62ce3fc..0000000
--- a/opengl/libs/egl_impl.h
+++ /dev/null
@@ -1,43 +0,0 @@
-/*
- ** Copyright 2007, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#ifndef ANDROID_EGL_IMPL_H
-#define ANDROID_EGL_IMPL_H
-
-#include <ctype.h>
-
-#include <EGL/egl.h>
-
-// ----------------------------------------------------------------------------
-namespace android {
-// ----------------------------------------------------------------------------
-
-struct gl_hooks_t;
-
-struct egl_connection_t
-{
- void volatile * dso;
- gl_hooks_t * hooks;
- EGLint major;
- EGLint minor;
- int unavailable;
-};
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-// ----------------------------------------------------------------------------
-
-#endif /* ANDROID_EGL_IMPL_H */
diff --git a/opengl/libs/gl_entries.in b/opengl/libs/gl_entries.in
deleted file mode 100644
index b97e8fe..0000000
--- a/opengl/libs/gl_entries.in
+++ /dev/null
@@ -1,159 +0,0 @@
-GL_ENTRY(void, glColor4f, GLfloat, GLfloat, GLfloat, GLfloat)
-GL_ENTRY(void, glColor4x, GLfixed, GLfixed, GLfixed, GLfixed)
-GL_ENTRY(void, glNormal3f, GLfloat, GLfloat, GLfloat)
-GL_ENTRY(void, glNormal3x, GLfixed, GLfixed, GLfixed)
-GL_ENTRY(void, glCullFace, GLenum)
-GL_ENTRY(void, glFrontFace, GLenum)
-GL_ENTRY(void, glDisable, GLenum)
-GL_ENTRY(void, glEnable, GLenum)
-GL_ENTRY(void, glFinish, void)
-GL_ENTRY(void, glFlush, void)
-GL_ENTRY(GLenum, glGetError, void)
-GL_ENTRY(const GLubyte*, glGetString, GLenum)
-GL_ENTRY(void, glGetIntegerv, GLenum, GLint *)
-GL_ENTRY(void, glColorMask, GLboolean, GLboolean, GLboolean, GLboolean)
-GL_ENTRY(void, glDepthMask, GLboolean)
-GL_ENTRY(void, glStencilMask, GLuint)
-GL_ENTRY(void, glDepthFunc, GLenum)
-GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
-GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar)
-GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
-GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
-GL_ENTRY(void, glLogicOp, GLenum opcode)
-GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref)
-GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref)
-GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
-GL_ENTRY(void, glClear, GLbitfield mask)
-GL_ENTRY(void, glClearColor, GLclampf r, GLclampf g, GLclampf b, GLclampf a)
-GL_ENTRY(void, glClearColorx, GLclampx r, GLclampx g, GLclampx b, GLclampx a)
-GL_ENTRY(void, glClearDepthf, GLclampf depth)
-GL_ENTRY(void, glClearDepthx, GLclampx depth)
-GL_ENTRY(void, glClearStencil, GLint s)
-GL_ENTRY(void, glPointSize, GLfloat)
-GL_ENTRY(void, glPointSizex, GLfixed)
-GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
-GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
-GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
-GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
-GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glHint, GLenum, GLenum mode)
-GL_ENTRY(void, glLineWidth, GLfloat width)
-GL_ENTRY(void, glLineWidthx, GLfixed width)
-GL_ENTRY(void, glShadeModel, GLenum)
-GL_ENTRY(void, glLightModelf, GLenum, GLfloat)
-GL_ENTRY(void, glLightModelfv, GLenum, const GLfloat *)
-GL_ENTRY(void, glLightModelx, GLenum, GLfixed)
-GL_ENTRY(void, glLightModelxv, GLenum, const GLfixed *)
-GL_ENTRY(void, glLightf, GLenum, GLenum, GLfloat)
-GL_ENTRY(void, glLightfv, GLenum, GLenum, const GLfloat *)
-GL_ENTRY(void, glLightx, GLenum, GLenum, GLfixed)
-GL_ENTRY(void, glLightxv, GLenum, GLenum, const GLfixed *)
-GL_ENTRY(void, glMaterialf, GLenum, GLenum, GLfloat)
-GL_ENTRY(void, glMaterialfv, GLenum, GLenum, const GLfloat *)
-GL_ENTRY(void, glMaterialx, GLenum, GLenum, GLfixed)
-GL_ENTRY(void, glMaterialxv, GLenum, GLenum, const GLfixed *)
-GL_ENTRY(void, glFogf, GLenum, GLfloat)
-GL_ENTRY(void, glFogfv, GLenum, const GLfloat *)
-GL_ENTRY(void, glFogx, GLenum, GLfixed)
-GL_ENTRY(void, glFogxv, GLenum, const GLfixed *)
-GL_ENTRY(void, glVertexPointer, GLint, GLenum, GLsizei, const GLvoid *)
-GL_ENTRY(void, glColorPointer, GLint, GLenum, GLsizei, const GLvoid *)
-GL_ENTRY(void, glNormalPointer, GLenum, GLsizei, const GLvoid *)
-GL_ENTRY(void, glTexCoordPointer, GLint, GLenum, GLsizei, const GLvoid *)
-GL_ENTRY(void, glEnableClientState, GLenum)
-GL_ENTRY(void, glDisableClientState, GLenum)
-GL_ENTRY(void, glClientActiveTexture, GLenum)
-GL_ENTRY(void, glDrawArrays, GLenum, GLint first, GLsizei)
-GL_ENTRY(void, glDrawElements, GLenum, GLsizei, GLenum, const GLvoid *)
-GL_ENTRY(void, glLoadIdentity, void)
-GL_ENTRY(void, glLoadMatrixf, const GLfloat*)
-GL_ENTRY(void, glLoadMatrixx, const GLfixed*)
-GL_ENTRY(void, glMatrixMode, GLenum mode)
-GL_ENTRY(void, glMultMatrixf, const GLfloat*)
-GL_ENTRY(void, glMultMatrixx, const GLfixed*)
-GL_ENTRY(void, glPopMatrix, void)
-GL_ENTRY(void, glPushMatrix, void)
-GL_ENTRY(void, glFrustumf, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
-GL_ENTRY(void, glFrustumx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed)
-GL_ENTRY(void, glOrthof, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
-GL_ENTRY(void, glOrthox, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed)
-GL_ENTRY(void, glRotatef, GLfloat, GLfloat, GLfloat, GLfloat)
-GL_ENTRY(void, glRotatex, GLfixed, GLfixed, GLfixed, GLfixed)
-GL_ENTRY(void, glScalef, GLfloat, GLfloat, GLfloat)
-GL_ENTRY(void, glScalex, GLfixed, GLfixed, GLfixed)
-GL_ENTRY(void, glTranslatef, GLfloat, GLfloat, GLfloat)
-GL_ENTRY(void, glTranslatex, GLfixed, GLfixed, GLfixed)
-GL_ENTRY(void, glViewport, GLint, GLint, GLsizei, GLsizei)
-GL_ENTRY(void, glActiveTexture, GLenum)
-GL_ENTRY(void, glBindTexture, GLenum, GLuint)
-GL_ENTRY(void, glGenTextures, GLsizei, GLuint*)
-GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *)
-GL_ENTRY(void, glMultiTexCoord4f, GLenum, GLfloat, GLfloat, GLfloat, GLfloat)
-GL_ENTRY(void, glMultiTexCoord4x, GLenum, GLfixed, GLfixed, GLfixed, GLfixed)
-GL_ENTRY(void, glPixelStorei, GLenum, GLint)
-GL_ENTRY(void, glTexEnvf, GLenum, GLenum, GLfloat)
-GL_ENTRY(void, glTexEnvfv, GLenum, GLenum, const GLfloat*)
-GL_ENTRY(void, glTexEnvx, GLenum, GLenum, GLfixed)
-GL_ENTRY(void, glTexEnvxv, GLenum, GLenum, const GLfixed*)
-GL_ENTRY(void, glTexParameterf, GLenum, GLenum, GLfloat)
-GL_ENTRY(void, glTexParameterx, GLenum, GLenum, GLfixed)
-GL_ENTRY(void, glCompressedTexImage2D, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*)
-GL_ENTRY(void, glCompressedTexSubImage2D, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*)
-GL_ENTRY(void, glCopyTexImage2D, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)
-GL_ENTRY(void, glCopyTexSubImage2D, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
-GL_ENTRY(void, glTexImage2D, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*)
-GL_ENTRY(void, glTexSubImage2D, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*)
-GL_ENTRY(void, glReadPixels, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)
-
-// 1.1 additions
-GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat*)
-GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed*)
-GL_ENTRY(void, glBindBuffer, GLenum, GLuint)
-GL_ENTRY(void, glBufferData, GLenum, GLsizeiptr, const GLvoid*, GLenum)
-GL_ENTRY(void, glBufferSubData, GLenum, GLintptr, GLsizeiptr, const GLvoid*)
-GL_ENTRY(void, glDeleteBuffers, GLsizei, const GLuint*)
-GL_ENTRY(void, glGenBuffers, GLsizei, GLuint*)
-GL_ENTRY(void, glGetBooleanv, GLenum, GLboolean *)
-GL_ENTRY(void, glGetFixedv, GLenum, GLfixed *)
-GL_ENTRY(void, glGetFloatv, GLenum, GLfloat *)
-GL_ENTRY(void, glGetPointerv, GLenum, void **)
-GL_ENTRY(void, glGetBufferParameteriv, GLenum, GLenum, GLint *)
-GL_ENTRY(void, glGetClipPlanef, GLenum, GLfloat[4])
-GL_ENTRY(void, glGetClipPlanex, GLenum, GLfixed[4])
-GL_ENTRY(void, glGetLightxv, GLenum, GLenum, GLfixed *)
-GL_ENTRY(void, glGetLightfv, GLenum, GLenum, GLfloat *)
-GL_ENTRY(void, glGetMaterialxv, GLenum, GLenum, GLfixed *)
-GL_ENTRY(void, glGetMaterialfv, GLenum, GLenum, GLfloat *)
-GL_ENTRY(void, glGetTexEnvfv, GLenum, GLenum, GLfloat *)
-GL_ENTRY(void, glGetTexEnviv, GLenum, GLenum, GLint *)
-GL_ENTRY(void, glGetTexEnvxv, GLenum, GLenum, GLfixed *)
-GL_ENTRY(void, glGetTexParameterfv, GLenum, GLenum, GLfloat *)
-GL_ENTRY(void, glGetTexParameteriv, GLenum, GLenum, GLint *)
-GL_ENTRY(void, glGetTexParameterxv, GLenum, GLenum, GLfixed *)
-GL_ENTRY(GLboolean, glIsBuffer, GLuint)
-GL_ENTRY(GLboolean, glIsEnabled, GLenum)
-GL_ENTRY(GLboolean, glIsTexture, GLuint)
-GL_ENTRY(void, glPointParameterf, GLenum, GLfloat)
-GL_ENTRY(void, glPointParameterfv, GLenum, const GLfloat *)
-GL_ENTRY(void, glPointParameterx, GLenum, GLfixed)
-GL_ENTRY(void, glPointParameterxv, GLenum, const GLfixed *)
-GL_ENTRY(void, glColor4ub, GLubyte, GLubyte, GLubyte, GLubyte)
-GL_ENTRY(void, glTexEnvi, GLenum, GLenum, GLint)
-GL_ENTRY(void, glTexEnviv, GLenum, GLenum, const GLint *)
-GL_ENTRY(void, glTexParameterfv, GLenum, GLenum, const GLfloat *)
-GL_ENTRY(void, glTexParameteriv, GLenum, GLenum, const GLint *)
-GL_ENTRY(void, glTexParameteri, GLenum, GLenum, GLint)
-GL_ENTRY(void, glTexParameterxv, GLenum, GLenum, const GLfixed *)
-GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid*)
-
-// Extensions
-GL_ENTRY(void, glDrawTexsOES, GLshort, GLshort, GLshort, GLshort, GLshort)
-GL_ENTRY(void, glDrawTexiOES, GLint, GLint, GLint, GLint, GLint)
-GL_ENTRY(void, glDrawTexfOES, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
-GL_ENTRY(void, glDrawTexxOES, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed)
-GL_ENTRY(void, glDrawTexsvOES, const GLshort*)
-GL_ENTRY(void, glDrawTexivOES, const GLint*)
-GL_ENTRY(void, glDrawTexfvOES, const GLfloat*)
-GL_ENTRY(void, glDrawTexxvOES, const GLfixed*)
-GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed* mantissa, GLint* exponent)
-
diff --git a/opengl/libs/gl_enums.in b/opengl/libs/gl_enums.in
deleted file mode 100644
index ffc2fad..0000000
--- a/opengl/libs/gl_enums.in
+++ /dev/null
@@ -1,261 +0,0 @@
-GLENUM(GL_POINTS, 0x0000)
-GLENUM(GL_LINES, 0x0001)
-GLENUM(GL_LINE_LOOP, 0x0002)
-GLENUM(GL_LINE_STRIP, 0x0003)
-GLENUM(GL_TRIANGLES, 0x0004)
-GLENUM(GL_TRIANGLE_STRIP, 0x0005)
-GLENUM(GL_TRIANGLE_FAN, 0x0006)
-GLENUM(GL_ADD, 0x0104)
-GLENUM(GL_NEVER, 0x0200)
-GLENUM(GL_LESS, 0x0201)
-GLENUM(GL_EQUAL, 0x0202)
-GLENUM(GL_LEQUAL, 0x0203)
-GLENUM(GL_GREATER, 0x0204)
-GLENUM(GL_NOTEQUAL, 0x0205)
-GLENUM(GL_GEQUAL, 0x0206)
-GLENUM(GL_ALWAYS, 0x0207)
-GLENUM(GL_SRC_COLOR, 0x0300)
-GLENUM(GL_ONE_MINUS_SRC_COLOR, 0x0301)
-GLENUM(GL_SRC_ALPHA, 0x0302)
-GLENUM(GL_ONE_MINUS_SRC_ALPHA, 0x0303)
-GLENUM(GL_DST_ALPHA, 0x0304)
-GLENUM(GL_ONE_MINUS_DST_ALPHA, 0x0305)
-GLENUM(GL_DST_COLOR, 0x0306)
-GLENUM(GL_ONE_MINUS_DST_COLOR, 0x0307)
-GLENUM(GL_SRC_ALPHA_SATURATE, 0x0308)
-GLENUM(GL_FRONT, 0x0404)
-GLENUM(GL_BACK, 0x0405)
-GLENUM(GL_FRONT_AND_BACK, 0x0408)
-GLENUM(GL_INVALID_ENUM, 0x0500)
-GLENUM(GL_INVALID_VALUE, 0x0501)
-GLENUM(GL_INVALID_OPERATION, 0x0502)
-GLENUM(GL_STACK_OVERFLOW, 0x0503)
-GLENUM(GL_STACK_UNDERFLOW, 0x0504)
-GLENUM(GL_OUT_OF_MEMORY, 0x0505)
-GLENUM(GL_EXP, 0x0800)
-GLENUM(GL_EXP2, 0x0801)
-GLENUM(GL_CW, 0x0900)
-GLENUM(GL_CCW, 0x0901)
-GLENUM(GL_POINT_SMOOTH, 0x0B10)
-GLENUM(GL_SMOOTH_POINT_SIZE_RANGE, 0x0B12)
-GLENUM(GL_LINE_SMOOTH, 0x0B20)
-GLENUM(GL_SMOOTH_LINE_WIDTH_RANGE, 0x0B22)
-GLENUM(GL_CULL_FACE, 0x0B44)
-GLENUM(GL_LIGHTING, 0x0B50)
-GLENUM(GL_LIGHT_MODEL_TWO_SIDE, 0x0B52)
-GLENUM(GL_LIGHT_MODEL_AMBIENT, 0x0B53)
-GLENUM(GL_COLOR_MATERIAL, 0x0B57)
-GLENUM(GL_FOG, 0x0B60)
-GLENUM(GL_FOG_DENSITY, 0x0B62)
-GLENUM(GL_FOG_START, 0x0B63)
-GLENUM(GL_FOG_END, 0x0B64)
-GLENUM(GL_FOG_MODE, 0x0B65)
-GLENUM(GL_FOG_COLOR, 0x0B66)
-GLENUM(GL_DEPTH_TEST, 0x0B71)
-GLENUM(GL_STENCIL_TEST, 0x0B90)
-GLENUM(GL_NORMALIZE, 0x0BA1)
-GLENUM(GL_ALPHA_TEST, 0x0BC0)
-GLENUM(GL_DITHER, 0x0BD0)
-GLENUM(GL_BLEND, 0x0BE2)
-GLENUM(GL_COLOR_LOGIC_OP, 0x0BF2)
-GLENUM(GL_SCISSOR_TEST, 0x0C11)
-GLENUM(GL_PERSPECTIVE_CORRECTION_HINT, 0x0C50)
-GLENUM(GL_POINT_SMOOTH_HINT, 0x0C51)
-GLENUM(GL_LINE_SMOOTH_HINT, 0x0C52)
-GLENUM(GL_POLYGON_SMOOTH_HINT, 0x0C53)
-GLENUM(GL_FOG_HINT, 0x0C54)
-GLENUM(GL_UNPACK_ALIGNMENT, 0x0CF5)
-GLENUM(GL_PACK_ALIGNMENT, 0x0D05)
-GLENUM(GL_MAX_LIGHTS, 0x0D31)
-GLENUM(GL_MAX_CLIP_PLANES, 0x0D32)
-GLENUM(GL_MAX_TEXTURE_SIZE, 0x0D33)
-GLENUM(GL_MAX_MODELVIEW_STACK_DEPTH, 0x0D36)
-GLENUM(GL_MAX_PROJECTION_STACK_DEPTH, 0x0D38)
-GLENUM(GL_MAX_TEXTURE_STACK_DEPTH, 0x0D39)
-GLENUM(GL_MAX_VIEWPORT_DIMS, 0x0D3A)
-GLENUM(GL_RED_BITS, 0x0D52)
-GLENUM(GL_GREEN_BITS, 0x0D53)
-GLENUM(GL_BLUE_BITS, 0x0D54)
-GLENUM(GL_ALPHA_BITS, 0x0D55)
-GLENUM(GL_DEPTH_BITS, 0x0D56)
-GLENUM(GL_STENCIL_BITS, 0x0D57)
-GLENUM(GL_TEXTURE_2D, 0x0DE1)
-GLENUM(GL_DONT_CARE, 0x1100)
-GLENUM(GL_FASTEST, 0x1101)
-GLENUM(GL_NICEST, 0x1102)
-GLENUM(GL_AMBIENT, 0x1200)
-GLENUM(GL_DIFFUSE, 0x1201)
-GLENUM(GL_SPECULAR, 0x1202)
-GLENUM(GL_POSITION, 0x1203)
-GLENUM(GL_SPOT_DIRECTION, 0x1204)
-GLENUM(GL_SPOT_EXPONENT, 0x1205)
-GLENUM(GL_SPOT_CUTOFF, 0x1206)
-GLENUM(GL_CONSTANT_ATTENUATION, 0x1207)
-GLENUM(GL_LINEAR_ATTENUATION, 0x1208)
-GLENUM(GL_QUADRATIC_ATTENUATION, 0x1209)
-GLENUM(GL_BYTE, 0x1400)
-GLENUM(GL_UNSIGNED_BYTE, 0x1401)
-GLENUM(GL_SHORT, 0x1402)
-GLENUM(GL_UNSIGNED_SHORT, 0x1403)
-GLENUM(GL_FLOAT, 0x1406)
-GLENUM(GL_FIXED, 0x140C)
-GLENUM(GL_CLEAR, 0x1500)
-GLENUM(GL_AND, 0x1501)
-GLENUM(GL_AND_REVERSE, 0x1502)
-GLENUM(GL_COPY, 0x1503)
-GLENUM(GL_AND_INVERTED, 0x1504)
-GLENUM(GL_NOOP, 0x1505)
-GLENUM(GL_XOR, 0x1506)
-GLENUM(GL_OR, 0x1507)
-GLENUM(GL_NOR, 0x1508)
-GLENUM(GL_EQUIV, 0x1509)
-GLENUM(GL_INVERT, 0x150A)
-GLENUM(GL_OR_REVERSE, 0x150B)
-GLENUM(GL_COPY_INVERTED, 0x150C)
-GLENUM(GL_OR_INVERTED, 0x150D)
-GLENUM(GL_NAND, 0x150E)
-GLENUM(GL_SET, 0x150F)
-GLENUM(GL_EMISSION, 0x1600)
-GLENUM(GL_SHININESS, 0x1601)
-GLENUM(GL_AMBIENT_AND_DIFFUSE, 0x1602)
-GLENUM(GL_MODELVIEW, 0x1700)
-GLENUM(GL_PROJECTION, 0x1701)
-GLENUM(GL_TEXTURE, 0x1702)
-GLENUM(GL_ALPHA, 0x1906)
-GLENUM(GL_RGB, 0x1907)
-GLENUM(GL_RGBA, 0x1908)
-GLENUM(GL_LUMINANCE, 0x1909)
-GLENUM(GL_LUMINANCE_ALPHA, 0x190A)
-GLENUM(GL_FLAT, 0x1D00)
-GLENUM(GL_SMOOTH, 0x1D01)
-GLENUM(GL_KEEP, 0x1E00)
-GLENUM(GL_REPLACE, 0x1E01)
-GLENUM(GL_REPLACE, 0x1E01)
-GLENUM(GL_INCR, 0x1E02)
-GLENUM(GL_DECR, 0x1E03)
-GLENUM(GL_VENDOR, 0x1F00)
-GLENUM(GL_RENDERER, 0x1F01)
-GLENUM(GL_VERSION, 0x1F02)
-GLENUM(GL_EXTENSIONS, 0x1F03)
-GLENUM(GL_MODULATE, 0x2100)
-GLENUM(GL_DECAL, 0x2101)
-GLENUM(GL_TEXTURE_ENV_MODE, 0x2200)
-GLENUM(GL_TEXTURE_ENV_COLOR, 0x2201)
-GLENUM(GL_TEXTURE_ENV, 0x2300)
-GLENUM(GL_NEAREST, 0x2600)
-GLENUM(GL_LINEAR, 0x2601)
-GLENUM(GL_NEAREST_MIPMAP_NEAREST, 0x2700)
-GLENUM(GL_LINEAR_MIPMAP_NEAREST, 0x2701)
-GLENUM(GL_NEAREST_MIPMAP_LINEAR, 0x2702)
-GLENUM(GL_LINEAR_MIPMAP_LINEAR, 0x2703)
-GLENUM(GL_TEXTURE_MAG_FILTER, 0x2800)
-GLENUM(GL_TEXTURE_MIN_FILTER, 0x2801)
-GLENUM(GL_TEXTURE_WRAP_S, 0x2802)
-GLENUM(GL_TEXTURE_WRAP_T, 0x2803)
-GLENUM(GL_CLAMP, 0x2900)
-GLENUM(GL_REPEAT, 0x2901)
-GLENUM(GL_CLIP_PLANE0, 0x3000)
-GLENUM(GL_CLIP_PLANE1, 0x3001)
-GLENUM(GL_CLIP_PLANE2, 0x3002)
-GLENUM(GL_CLIP_PLANE3, 0x3003)
-GLENUM(GL_CLIP_PLANE4, 0x3004)
-GLENUM(GL_CLIP_PLANE5, 0x3005)
-GLENUM(GL_LIGHT0, 0x4000)
-GLENUM(GL_LIGHT1, 0x4001)
-GLENUM(GL_LIGHT2, 0x4002)
-GLENUM(GL_LIGHT3, 0x4003)
-GLENUM(GL_LIGHT4, 0x4004)
-GLENUM(GL_LIGHT5, 0x4005)
-GLENUM(GL_LIGHT6, 0x4006)
-GLENUM(GL_LIGHT7, 0x4007)
-GLENUM(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0x7E80)
-GLENUM(GL_UNSIGNED_SHORT_4_4_4_4, 0x8033)
-GLENUM(GL_UNSIGNED_SHORT_5_5_5_1, 0x8034)
-GLENUM(GL_POLYGON_OFFSET_FILL, 0x8037)
-GLENUM(GL_RESCALE_NORMAL, 0x803A)
-GLENUM(GL_VERTEX_ARRAY, 0x8074)
-GLENUM(GL_NORMAL_ARRAY, 0x8075)
-GLENUM(GL_COLOR_ARRAY, 0x8076)
-GLENUM(GL_TEXTURE_COORD_ARRAY, 0x8078)
-GLENUM(GL_MULTISAMPLE, 0x809D)
-GLENUM(GL_SAMPLE_ALPHA_TO_COVERAGE, 0x809E)
-GLENUM(GL_SAMPLE_ALPHA_TO_ONE, 0x809F)
-GLENUM(GL_SAMPLE_COVERAGE, 0x80A0)
-GLENUM(GL_MAX_ELEMENTS_VERTICES, 0x80E8)
-GLENUM(GL_MAX_ELEMENTS_INDICES, 0x80E9)
-GLENUM(GL_CLAMP_TO_EDGE, 0x812F)
-GLENUM(GL_GENERATE_MIPMAP, 0x8191)
-GLENUM(GL_GENERATE_MIPMAP_HINT, 0x8192)
-GLENUM(GL_UNSIGNED_SHORT_5_6_5, 0x8363)
-GLENUM(GL_ALIASED_POINT_SIZE_RANGE, 0x846D)
-GLENUM(GL_ALIASED_LINE_WIDTH_RANGE, 0x846E)
-GLENUM(GL_TEXTURE0, 0x84C0)
-GLENUM(GL_TEXTURE1, 0x84C1)
-GLENUM(GL_TEXTURE2, 0x84C2)
-GLENUM(GL_TEXTURE3, 0x84C3)
-GLENUM(GL_TEXTURE4, 0x84C4)
-GLENUM(GL_TEXTURE5, 0x84C5)
-GLENUM(GL_TEXTURE6, 0x84C6)
-GLENUM(GL_TEXTURE7, 0x84C7)
-GLENUM(GL_TEXTURE8, 0x84C8)
-GLENUM(GL_TEXTURE9, 0x84C9)
-GLENUM(GL_TEXTURE10, 0x84CA)
-GLENUM(GL_TEXTURE11, 0x84CB)
-GLENUM(GL_TEXTURE12, 0x84CC)
-GLENUM(GL_TEXTURE13, 0x84CD)
-GLENUM(GL_TEXTURE14, 0x84CE)
-GLENUM(GL_TEXTURE15, 0x84CF)
-GLENUM(GL_TEXTURE16, 0x84D0)
-GLENUM(GL_TEXTURE17, 0x84D1)
-GLENUM(GL_TEXTURE18, 0x84D2)
-GLENUM(GL_TEXTURE19, 0x84D3)
-GLENUM(GL_TEXTURE20, 0x84D4)
-GLENUM(GL_TEXTURE21, 0x84D5)
-GLENUM(GL_TEXTURE22, 0x84D6)
-GLENUM(GL_TEXTURE23, 0x84D7)
-GLENUM(GL_TEXTURE24, 0x84D8)
-GLENUM(GL_TEXTURE25, 0x84D9)
-GLENUM(GL_TEXTURE26, 0x84DA)
-GLENUM(GL_TEXTURE27, 0x84DB)
-GLENUM(GL_TEXTURE28, 0x84DC)
-GLENUM(GL_TEXTURE29, 0x84DD)
-GLENUM(GL_TEXTURE30, 0x84DE)
-GLENUM(GL_TEXTURE31, 0x84DF)
-GLENUM(GL_MAX_TEXTURE_UNITS, 0x84E2)
-GLENUM(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 0x86A2)
-GLENUM(GL_COMPRESSED_TEXTURE_FORMATS, 0x86A3)
-GLENUM(GL_BUFFER_SIZE, 0x8764)
-GLENUM(GL_BUFFER_USAGE, 0x8765)
-GLENUM(GL_POINT_SPRITE_OES, 0x8861)
-GLENUM(GL_COORD_REPLACE_OES, 0x8862)
-GLENUM(GL_ARRAY_BUFFER, 0x8892)
-GLENUM(GL_ELEMENT_ARRAY_BUFFER, 0x8893)
-GLENUM(GL_ARRAY_BUFFER_BINDING, 0x8894)
-GLENUM(GL_ELEMENT_ARRAY_BUFFER_BINDING, 0x8895)
-GLENUM(GL_VERTEX_ARRAY_BUFFER_BINDING, 0x8896)
-GLENUM(GL_NORMAL_ARRAY_BUFFER_BINDING, 0x8897)
-GLENUM(GL_COLOR_ARRAY_BUFFER_BINDING, 0x8898)
-GLENUM(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, 0x889A)
-GLENUM(GL_STATIC_DRAW, 0x88E4)
-GLENUM(GL_DYNAMIC_DRAW, 0x88E8)
-GLENUM(GL_POINT_SIZE_ARRAY_TYPE_OES, 0x898A)
-GLENUM(GL_POINT_SIZE_ARRAY_STRIDE_OES, 0x898B)
-GLENUM(GL_POINT_SIZE_ARRAY_POINTER_OES, 0x898C)
-GLENUM(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES, 0x898D)
-GLENUM(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES, 0x898E)
-GLENUM(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES, 0x898F)
-GLENUM(GL_PALETTE4_RGB8_OES, 0x8B90)
-GLENUM(GL_PALETTE4_RGBA8_OES, 0x8B91)
-GLENUM(GL_PALETTE4_R5_G6_B5_OES, 0x8B92)
-GLENUM(GL_PALETTE4_RGBA4_OES, 0x8B93)
-GLENUM(GL_PALETTE4_RGB5_A1_OES, 0x8B94)
-GLENUM(GL_PALETTE8_RGB8_OES, 0x8B95)
-GLENUM(GL_PALETTE8_RGBA8_OES, 0x8B96)
-GLENUM(GL_PALETTE8_R5_G6_B5_OES, 0x8B97)
-GLENUM(GL_PALETTE8_RGBA4_OES, 0x8B98)
-GLENUM(GL_PALETTE8_RGB5_A1_OES, 0x8B99)
-GLENUM(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, 0x8B9A)
-GLENUM(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, 0x8B9B)
-GLENUM(GL_POINT_SIZE_ARRAY_OES, 0x8B9C)
-GLENUM(GL_TEXTURE_CROP_RECT_OES, 0x8B9D)
-GLENUM(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, 0x8B9F)
diff --git a/opengl/libs/gl_logger.h b/opengl/libs/gl_logger.h
deleted file mode 100644
index ce85dd1..0000000
--- a/opengl/libs/gl_logger.h
+++ /dev/null
@@ -1,26 +0,0 @@
-/*
- ** Copyright 2007, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#ifndef ANDROID_GL_LOGGER_H
-#define ANDROID_GL_LOGGER_H
-
-namespace android {
-#define GL_ENTRY(r, api, ...) r log_##api(__VA_ARGS__);
-#include "gl_entries.in"
-#undef GL_ENTRY
-}; // namespace android
-
-#endif /* ANDROID_GL_LOGGER_H */
diff --git a/opengl/libs/hooks.h b/opengl/libs/hooks.h
deleted file mode 100644
index 63fb017..0000000
--- a/opengl/libs/hooks.h
+++ /dev/null
@@ -1,134 +0,0 @@
-/*
- ** Copyright 2007, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#ifndef ANDROID_GLES_CM_HOOKS_H
-#define ANDROID_GLES_CM_HOOKS_H
-
-#include <ctype.h>
-#include <string.h>
-#include <errno.h>
-
-#include <EGL/egl.h>
-#include <GLES/gl.h>
-
-#define GL_LOGGER 0
-#if !defined(__arm__)
-#define USE_SLOW_BINDING 1
-#else
-#define USE_SLOW_BINDING 0
-#endif
-#undef NELEM
-#define NELEM(x) (sizeof(x)/sizeof(*(x)))
-#define MAX_NUMBER_OF_GL_EXTENSIONS 32
-
-
-#if defined(HAVE_ANDROID_OS) && !USE_SLOW_BINDING && !GL_LOGGER && __OPTIMIZE__
-#define USE_FAST_TLS_KEY 1
-#else
-#define USE_FAST_TLS_KEY 0
-#endif
-
-#if USE_FAST_TLS_KEY
-# include <bionic_tls.h> /* special private C library header */
-#endif
-
-// ----------------------------------------------------------------------------
-namespace android {
-// ----------------------------------------------------------------------------
-
-// EGLDisplay are global, not attached to a given thread
-const unsigned int NUM_DISPLAYS = 1;
-
-enum {
- IMPL_HARDWARE = 0,
- IMPL_SOFTWARE,
- IMPL_CONTEXT_LOST,
- IMPL_NO_CONTEXT,
-
- IMPL_NUM_IMPLEMENTATIONS
-};
-
-// ----------------------------------------------------------------------------
-
-// GL / EGL hooks
-
-#undef GL_ENTRY
-#undef EGL_ENTRY
-#define GL_ENTRY(_r, _api, ...) _r (*_api)(__VA_ARGS__);
-#define EGL_ENTRY(_r, _api, ...) _r (*_api)(__VA_ARGS__);
-
-struct gl_hooks_t {
- struct gl_t {
- #include "gl_entries.in"
- } gl;
- struct egl_t {
- #include "egl_entries.in"
- } egl;
- struct gl_ext_t {
- void (*extensions[MAX_NUMBER_OF_GL_EXTENSIONS])(void);
- } ext;
-};
-#undef GL_ENTRY
-#undef EGL_ENTRY
-
-
-// ----------------------------------------------------------------------------
-
-extern gl_hooks_t gHooks[IMPL_NUM_IMPLEMENTATIONS];
-extern pthread_key_t gGLWrapperKey;
-
-#if USE_FAST_TLS_KEY
-
-// We have a dedicated TLS slot in bionic
-static inline gl_hooks_t const * volatile * get_tls_hooks() {
- volatile void *tls_base = __get_tls();
- gl_hooks_t const * volatile * tls_hooks =
- reinterpret_cast<gl_hooks_t const * volatile *>(tls_base);
- return tls_hooks;
-}
-
-static inline void setGlThreadSpecific(gl_hooks_t const *value) {
- gl_hooks_t const * volatile * tls_hooks = get_tls_hooks();
- tls_hooks[TLS_SLOT_OPENGL_API] = value;
-}
-
-static gl_hooks_t const* getGlThreadSpecific() {
- gl_hooks_t const * volatile * tls_hooks = get_tls_hooks();
- gl_hooks_t const* hooks = tls_hooks[TLS_SLOT_OPENGL_API];
- if (hooks) return hooks;
- return &gHooks[IMPL_NO_CONTEXT];
-}
-
-#else
-
-static inline void setGlThreadSpecific(gl_hooks_t const *value) {
- pthread_setspecific(gGLWrapperKey, value);
-}
-
-static gl_hooks_t const* getGlThreadSpecific() {
- gl_hooks_t const* hooks = static_cast<gl_hooks_t*>(pthread_getspecific(gGLWrapperKey));
- if (hooks) return hooks;
- return &gHooks[IMPL_NO_CONTEXT];
-}
-
-#endif
-
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-// ----------------------------------------------------------------------------
-
-#endif /* ANDROID_GLES_CM_HOOKS_H */
diff --git a/opengl/libs/tools/enumextract.sh b/opengl/libs/tools/enumextract.sh
deleted file mode 100644
index 5707302..0000000
--- a/opengl/libs/tools/enumextract.sh
+++ /dev/null
@@ -1,32 +0,0 @@
-#!/bin/sh
-
-awk '
-/^#define GL_/ {
- names[count] = $2;
- values[count] = $3;
- sort[count] = $3 + 0;
- count++;
-}
-END {
- for (i = 1; i < count; i++) {
- for (j = 0; j < i; j++) {
- if (sort[i] < sort[j]) {
- tn = names[i];
- tv = values[i];
- ts = sort[i];
- names[i] = names[j];
- values[i] = values[j];
- sort[i] = sort[j];
- names[j] = tn;
- values[j] = tv;
- sort[j] = ts;
- }
- }
- }
-
- for (i = 0; i < count; i++) {
- printf("GLENUM(%s, %s)\n", names[i], values[i]);
- }
-}
-' < $1
-