diff options
Diffstat (limited to 'opengl/tests/angeles')
-rw-r--r-- | opengl/tests/angeles/Android.mk | 17 | ||||
-rw-r--r-- | opengl/tests/angeles/MODULE_LICENSE_BSD_OR_LGPL | 0 | ||||
-rw-r--r-- | opengl/tests/angeles/README.txt | 77 | ||||
-rw-r--r-- | opengl/tests/angeles/app-linux.c | 223 | ||||
-rw-r--r-- | opengl/tests/angeles/app.h | 56 | ||||
-rw-r--r-- | opengl/tests/angeles/cams.h | 65 | ||||
-rw-r--r-- | opengl/tests/angeles/demo.c | 792 | ||||
-rw-r--r-- | opengl/tests/angeles/gpustate.c | 39 | ||||
-rw-r--r-- | opengl/tests/angeles/include/GLES/egl.h | 229 | ||||
-rw-r--r-- | opengl/tests/angeles/include/GLES/egltypes.h | 20 | ||||
-rw-r--r-- | opengl/tests/angeles/include/GLES/gl.h | 584 | ||||
-rw-r--r-- | opengl/tests/angeles/license-BSD.txt | 34 | ||||
-rw-r--r-- | opengl/tests/angeles/license-LGPL.txt | 504 | ||||
-rw-r--r-- | opengl/tests/angeles/license.txt | 19 | ||||
-rw-r--r-- | opengl/tests/angeles/shapes.h | 59 |
15 files changed, 0 insertions, 2718 deletions
diff --git a/opengl/tests/angeles/Android.mk b/opengl/tests/angeles/Android.mk deleted file mode 100644 index 46958d3..0000000 --- a/opengl/tests/angeles/Android.mk +++ /dev/null @@ -1,17 +0,0 @@ -# Copyright 2006 The Android Open Source Project - -LOCAL_PATH:= $(call my-dir) -include $(CLEAR_VARS) -LOCAL_SRC_FILES:= app-linux.c demo.c.arm -LOCAL_SHARED_LIBRARIES := libEGL libGLESv1_CM libui -LOCAL_MODULE:= angeles -LOCAL_MODULE_TAGS := tests -include $(BUILD_EXECUTABLE) - - -include $(CLEAR_VARS) -LOCAL_SRC_FILES:= gpustate.c -LOCAL_SHARED_LIBRARIES := libEGL libGLESv1_CM -LOCAL_MODULE:= gpustate -LOCAL_MODULE_TAGS := tests -include $(BUILD_EXECUTABLE) diff --git a/opengl/tests/angeles/MODULE_LICENSE_BSD_OR_LGPL b/opengl/tests/angeles/MODULE_LICENSE_BSD_OR_LGPL deleted file mode 100644 index e69de29..0000000 --- a/opengl/tests/angeles/MODULE_LICENSE_BSD_OR_LGPL +++ /dev/null diff --git a/opengl/tests/angeles/README.txt b/opengl/tests/angeles/README.txt deleted file mode 100644 index 38b8a4a..0000000 --- a/opengl/tests/angeles/README.txt +++ /dev/null @@ -1,77 +0,0 @@ -------------------------------------------------------------------------
-San Angeles Observation OpenGL ES version example
-Copyright 2004-2005 Jetro Lauha
-Web: http://iki.fi/jetro/
-See file license.txt for licensing information.
-------------------------------------------------------------------------
-
-This is an OpenGL ES port of the small self-running demonstration
-called "San Angeles Observation", which was first presented in the
-Assembly'2004 event. It won the first place in the 4 KB intro
-competition category.
-
-The demonstration features a sightseeing of a futuristic city
-having many different kind of buildings and items. Everything is
-flat shaded with three different lights.
-
-The original version was made for desktop with OpenGL. It was
-naturally heavily size optimized in order to fit it in the size
-limit. For this OpenGL ES version example much of the code is
-cleaned up and the sound is removed. Also detail level is lowered,
-although it still contains over 60000 faces.
-
-The Win32 (2000/XP) binary package of original version is
-available from this address: http://jet.ro/files/angeles.zip
-
-First version of this OpenGL ES port was submitted to the Khronos
-OpenGL ES Coding Challenge held in 2004-2005.
-
-As a code example, this source shows the following:
- * How to create a minimal and portable ad hoc framework
- for small testing/demonstration programs. This framework
- compiles for both desktop and PocketPC Win32 environment,
- and a separate source is included for Linux with X11.
- * How to dynamically find and use the OpenGL ES DLL or
- shared object, so that the library is not needed at
- the compile/link stage.
- * How to use the basic features of OpenGL ES 1.0/1.1
- Common Lite, such as vertex arrays, color arrays and
- lighting.
- * How to create a self contained small demonstration
- application with objects generated using procedural
- algorithms.
-
-As the original version was optimized for size instead of
-performance, that holds true for this OpenGL ES version as
-well. Thus the performance could be significantly increased,
-for example by changing the code to use glDrawElements
-instead of glDrawArrays. The code uses only OpenGL ES 1.0
-Common Lite -level function calls without any extensions.
-
-The reference OpenGL ES implementations used for this application:
- * Hybrid's OpenGL ES API Implementation (Gerbera) version 2.0.4
- Prebuilt Win32 PC executable: SanOGLES-Gerbera.exe
- * PowerVR MBX SDK, OpenGL ES Windows PC Emulation version 1.04.14.0170
- Prebuilt Win32 PC executable: SanOGLES-PVRSDK.exe
-
-Note that DISABLE_IMPORTGL preprocessor macro can be used
-to specify not to use dynamic runtime binding of the library.
-You also need to define preprocessor macro PVRSDK to compile
-the source with PowerVR OpenGL ES SDK.
-
-The demo application is briefly tested with a few other OpenGL ES
-implementations as well (e.g. Vincent, GLESonGL on Linux, Dell
-Axim X50v). Most of these other implementations rendered the demo
-erroneously in some aspect. This may indicate that the demo source
-could still have some work to do with compatibility and correct
-API usage, although the non-conforming implementations are most
-probably unfinished as well.
-
-Thanks and Acknowledgements:
-
-* Toni Lönnberg (!Cube) created the music for original version, which
- is not featured in this OpenGL ES port.
-* Sara Kapli (st Rana) for additional camera work.
-* Paul Bourke for information about the supershapes.
-
-------------------------------------------------------------------------
diff --git a/opengl/tests/angeles/app-linux.c b/opengl/tests/angeles/app-linux.c deleted file mode 100644 index 7d0d320..0000000 --- a/opengl/tests/angeles/app-linux.c +++ /dev/null @@ -1,223 +0,0 @@ -/* San Angeles Observation OpenGL ES version example - * Copyright 2004-2005 Jetro Lauha - * All rights reserved. - * Web: http://iki.fi/jetro/ - * - * This source is free software; you can redistribute it and/or - * modify it under the terms of EITHER: - * (1) The GNU Lesser General Public License as published by the Free - * Software Foundation; either version 2.1 of the License, or (at - * your option) any later version. The text of the GNU Lesser - * General Public License is included with this source in the - * file LICENSE-LGPL.txt. - * (2) The BSD-style license that is included with this source in - * the file LICENSE-BSD.txt. - * - * This source is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files - * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details. - * - * $Id: app-linux.c,v 1.4 2005/02/08 18:42:48 tonic Exp $ - * $Revision: 1.4 $ - * - * Parts of this source file is based on test/example code from - * GLESonGL implementation by David Blythe. Here is copy of the - * license notice from that source: - * - * Copyright (C) 2003 David Blythe All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID BLYTHE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include <stdlib.h> -#include <stdio.h> -#include <sys/time.h> - -#include <EGL/egl.h> -#include <GLES/gl.h> - -#include "app.h" - - -int gAppAlive = 1; - -static const char sAppName[] = - "San Angeles Observation OpenGL ES version example (Linux)"; - -static int sWindowWidth = WINDOW_DEFAULT_WIDTH; -static int sWindowHeight = WINDOW_DEFAULT_HEIGHT; -static EGLDisplay sEglDisplay = EGL_NO_DISPLAY; -static EGLContext sEglContext = EGL_NO_CONTEXT; -static EGLSurface sEglSurface = EGL_NO_SURFACE; - -const char *egl_strerror(unsigned err) -{ - switch(err){ - case EGL_SUCCESS: return "SUCCESS"; - case EGL_NOT_INITIALIZED: return "NOT INITIALIZED"; - case EGL_BAD_ACCESS: return "BAD ACCESS"; - case EGL_BAD_ALLOC: return "BAD ALLOC"; - case EGL_BAD_ATTRIBUTE: return "BAD_ATTRIBUTE"; - case EGL_BAD_CONFIG: return "BAD CONFIG"; - case EGL_BAD_CONTEXT: return "BAD CONTEXT"; - case EGL_BAD_CURRENT_SURFACE: return "BAD CURRENT SURFACE"; - case EGL_BAD_DISPLAY: return "BAD DISPLAY"; - case EGL_BAD_MATCH: return "BAD MATCH"; - case EGL_BAD_NATIVE_PIXMAP: return "BAD NATIVE PIXMAP"; - case EGL_BAD_NATIVE_WINDOW: return "BAD NATIVE WINDOW"; - case EGL_BAD_PARAMETER: return "BAD PARAMETER"; - case EGL_BAD_SURFACE: return "BAD_SURFACE"; -// case EGL_CONTEXT_LOST: return "CONTEXT LOST"; - default: return "UNKNOWN"; - } -} - -void egl_error(const char *name) -{ - unsigned err = eglGetError(); - if(err != EGL_SUCCESS) { - fprintf(stderr,"%s(): egl error 0x%x (%s)\n", - name, err, egl_strerror(err)); - } -} - -static void checkGLErrors() -{ - GLenum error = glGetError(); - if (error != GL_NO_ERROR) - fprintf(stderr, "GL Error: 0x%04x\n", (int)error); -} - - -static void checkEGLErrors() -{ - EGLint error = eglGetError(); - // GLESonGL seems to be returning 0 when there is no errors? - if (error && error != EGL_SUCCESS) - fprintf(stderr, "EGL Error: 0x%04x\n", (int)error); -} - -static int initGraphics() -{ - EGLint s_configAttribs[] = { - EGL_RED_SIZE, 5, - EGL_GREEN_SIZE, 6, - EGL_BLUE_SIZE, 5, - #if 1 - EGL_DEPTH_SIZE, 16, - EGL_STENCIL_SIZE, 0, - #else - EGL_ALPHA_SIZE, EGL_DONT_CARE, - EGL_DEPTH_SIZE, EGL_DONT_CARE, - EGL_STENCIL_SIZE, EGL_DONT_CARE, - EGL_SURFACE_TYPE, EGL_DONT_CARE, - #endif - EGL_NONE - }; - - EGLint numConfigs = -1; - EGLint majorVersion; - EGLint minorVersion; - EGLConfig config; - EGLContext context; - EGLSurface surface; - - EGLDisplay dpy; - - dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); - egl_error("eglGetDisplay"); - fprintf(stderr,"dpy = 0x%08x\n", (unsigned) dpy); - - eglInitialize(dpy, &majorVersion, &minorVersion); - egl_error("eglInitialize"); - - eglGetConfigs(dpy, NULL, 0, &numConfigs); - egl_error("eglGetConfigs"); - fprintf(stderr,"num configs %d\n", numConfigs); - - eglChooseConfig(dpy, s_configAttribs, &config, 1, &numConfigs); - egl_error("eglChooseConfig"); - - surface = eglCreateWindowSurface(dpy, config, - android_createDisplaySurface(), NULL); - egl_error("eglMapWindowSurface"); - - fprintf(stderr,"surface = %p\n", surface); - - context = eglCreateContext(dpy, config, NULL, NULL); - egl_error("eglCreateContext"); - fprintf(stderr,"context = %p\n", context); - - eglMakeCurrent(dpy, surface, surface, context); - egl_error("eglMakeCurrent"); - - eglQuerySurface(dpy, surface, EGL_WIDTH, &sWindowWidth); - eglQuerySurface(dpy, surface, EGL_HEIGHT, &sWindowHeight); - - sEglDisplay = dpy; - sEglSurface = surface; - sEglContext = context; - - return EGL_TRUE; -} - - -static void deinitGraphics() -{ - eglMakeCurrent(sEglDisplay, NULL, NULL, NULL); - eglDestroyContext(sEglDisplay, sEglContext); - eglDestroySurface(sEglDisplay, sEglSurface); - eglTerminate(sEglDisplay); -} - - -int main(int argc, char *argv[]) -{ - // not referenced: - argc = argc; - argv = argv; - - if (!initGraphics()) - { - fprintf(stderr, "Graphics initialization failed.\n"); - return EXIT_FAILURE; - } - - appInit(); - - while (gAppAlive) - { - struct timeval timeNow; - - if (gAppAlive) - { - gettimeofday(&timeNow, NULL); - appRender(timeNow.tv_sec * 1000 + timeNow.tv_usec / 1000, - sWindowWidth, sWindowHeight); - checkGLErrors(); - eglSwapBuffers(sEglDisplay, sEglSurface); - checkEGLErrors(); - } - } - - appDeinit(); - deinitGraphics(); - - return EXIT_SUCCESS; -} diff --git a/opengl/tests/angeles/app.h b/opengl/tests/angeles/app.h deleted file mode 100644 index 70ebd35..0000000 --- a/opengl/tests/angeles/app.h +++ /dev/null @@ -1,56 +0,0 @@ -/* San Angeles Observation OpenGL ES version example - * Copyright 2004-2005 Jetro Lauha - * All rights reserved. - * Web: http://iki.fi/jetro/ - * - * This source is free software; you can redistribute it and/or - * modify it under the terms of EITHER: - * (1) The GNU Lesser General Public License as published by the Free - * Software Foundation; either version 2.1 of the License, or (at - * your option) any later version. The text of the GNU Lesser - * General Public License is included with this source in the - * file LICENSE-LGPL.txt. - * (2) The BSD-style license that is included with this source in - * the file LICENSE-BSD.txt. - * - * This source is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files - * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details. - * - * $Id: app.h,v 1.14 2005/02/06 21:13:54 tonic Exp $ - * $Revision: 1.14 $ - */ - -#ifndef APP_H_INCLUDED -#define APP_H_INCLUDED - - -#ifdef __cplusplus -extern "C" { -#endif - - -#define WINDOW_DEFAULT_WIDTH 640 -#define WINDOW_DEFAULT_HEIGHT 480 - -#define WINDOW_BPP 16 - - -// The simple framework expects the application code to define these functions. -extern void appInit(); -extern void appDeinit(); -extern void appRender(long tick, int width, int height); - -/* Value is non-zero when application is alive, and 0 when it is closing. - * Defined by the application framework. - */ -extern int gAppAlive; - - -#ifdef __cplusplus -} -#endif - - -#endif // !APP_H_INCLUDED diff --git a/opengl/tests/angeles/cams.h b/opengl/tests/angeles/cams.h deleted file mode 100644 index 2b1acb3..0000000 --- a/opengl/tests/angeles/cams.h +++ /dev/null @@ -1,65 +0,0 @@ -/* San Angeles Observation OpenGL ES version example - * Copyright 2004-2005 Jetro Lauha - * All rights reserved. - * Web: http://iki.fi/jetro/ - * - * This source is free software; you can redistribute it and/or - * modify it under the terms of EITHER: - * (1) The GNU Lesser General Public License as published by the Free - * Software Foundation; either version 2.1 of the License, or (at - * your option) any later version. The text of the GNU Lesser - * General Public License is included with this source in the - * file LICENSE-LGPL.txt. - * (2) The BSD-style license that is included with this source in - * the file LICENSE-BSD.txt. - * - * This source is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files - * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details. - * - * $Id: cams.h,v 1.7 2005/01/31 22:15:15 tonic Exp $ - * $Revision: 1.7 $ - */ - -#ifndef CAMS_H_INCLUDED -#define CAMS_H_INCLUDED - - -/* Length in milliseconds of one camera track base unit. - * The value originates from the music synchronization. - */ -#define CAMTRACK_LEN 5442 - - -// Camera track definition for one camera trucking shot. -typedef struct -{ - /* Five parameters of src[5] and dest[5]: - * eyeX, eyeY, eyeZ, viewAngle, viewHeightOffs - */ - short src[5], dest[5]; - unsigned char dist; // if >0, cam rotates around eye xy on dist * 0.1 - unsigned char len; // length multiplier -} CAMTRACK; - -static CAMTRACK sCamTracks[] = -{ - { { 4500, 2700, 100, 70, -30 }, { 50, 50, -90, -100, 0 }, 20, 1 }, - { { -1448, 4294, 25, 363, 0 }, { -136, 202, 125, -98, 100 }, 0, 1 }, - { { 1437, 4930, 200, -275, -20 }, { 1684, 0, 0, 9, 0 }, 0, 1 }, - { { 1800, 3609, 200, 0, 675 }, { 0, 0, 0, 300, 0 }, 0, 1 }, - { { 923, 996, 50, 2336, -80 }, { 0, -20, -50, 0, 170 }, 0, 1 }, - { { -1663, -43, 600, 2170, 0 }, { 20, 0, -600, 0, 100 }, 0, 1 }, - { { 1049, -1420, 175, 2111, -17 }, { 0, 0, 0, -334, 0 }, 0, 2 }, - { { 0, 0, 50, 300, 25 }, { 0, 0, 0, 300, 0 }, 70, 2 }, - { { -473, -953, 3500, -353, -350 }, { 0, 0, -2800, 0, 0 }, 0, 2 }, - { { 191, 1938, 35, 1139, -17 }, { 1205, -2909, 0, 0, 0 }, 0, 2 }, - { { -1449, -2700, 150, 0, 0 }, { 0, 2000, 0, 0, 0 }, 0, 2 }, - { { 5273, 4992, 650, 373, -50 }, { -4598, -3072, 0, 0, 0 }, 0, 2 }, - { { 3223, -3282, 1075, -393, -25 }, { 1649, -1649, 0, 0, 0 }, 0, 2 } -}; -#define CAMTRACK_COUNT (sizeof(camTracks) / sizeof(camTracks[0])) - - -#endif // !CAMS_H_INCLUDED diff --git a/opengl/tests/angeles/demo.c b/opengl/tests/angeles/demo.c deleted file mode 100644 index 802f398..0000000 --- a/opengl/tests/angeles/demo.c +++ /dev/null @@ -1,792 +0,0 @@ -/* San Angeles Observation OpenGL ES version example - * Copyright 2004-2005 Jetro Lauha - * All rights reserved. - * Web: http://iki.fi/jetro/ - * - * This source is free software; you can redistribute it and/or - * modify it under the terms of EITHER: - * (1) The GNU Lesser General Public License as published by the Free - * Software Foundation; either version 2.1 of the License, or (at - * your option) any later version. The text of the GNU Lesser - * General Public License is included with this source in the - * file LICENSE-LGPL.txt. - * (2) The BSD-style license that is included with this source in - * the file LICENSE-BSD.txt. - * - * This source is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files - * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details. - * - * $Id: demo.c,v 1.10 2005/02/08 20:54:39 tonic Exp $ - * $Revision: 1.10 $ - */ - -#include <stdlib.h> -#include <math.h> -#include <float.h> -#include <assert.h> - -#include <GLES/gl.h> - -#include "app.h" -#include "shapes.h" -#include "cams.h" - - -// Total run length is 20 * camera track base unit length (see cams.h). -#define RUN_LENGTH (20 * CAMTRACK_LEN) -#undef PI -#define PI 3.1415926535897932f -#define RANDOM_UINT_MAX 65535 - - -static unsigned long sRandomSeed = 0; - -static void seedRandom(unsigned long seed) -{ - sRandomSeed = seed; -} - -static unsigned long randomUInt() -{ - sRandomSeed = sRandomSeed * 0x343fd + 0x269ec3; - return sRandomSeed >> 16; -} - - -// Capped conversion from float to fixed. -static long floatToFixed(float value) -{ - if (value < -32768) value = -32768; - if (value > 32767) value = 32767; - return (long)(value * 65536); -} - -#define FIXED(value) floatToFixed(value) - - -// Definition of one GL object in this demo. -typedef struct { - /* Vertex array and color array are enabled for all objects, so their - * pointers must always be valid and non-NULL. Normal array is not - * used by the ground plane, so when its pointer is NULL then normal - * array usage is disabled. - * - * Vertex array is supposed to use GL_FIXED datatype and stride 0 - * (i.e. tightly packed array). Color array is supposed to have 4 - * components per color with GL_UNSIGNED_BYTE datatype and stride 0. - * Normal array is supposed to use GL_FIXED datatype and stride 0. - */ - GLfixed *vertexArray; - GLubyte *colorArray; - GLfixed *normalArray; - GLint vertexComponents; - GLsizei count; -} GLOBJECT; - - -static long sStartTick = 0; -static long sTick = 0; - -static int sCurrentCamTrack = 0; -static long sCurrentCamTrackStartTick = 0; -static long sNextCamTrackStartTick = 0x7fffffff; - -static GLOBJECT *sSuperShapeObjects[SUPERSHAPE_COUNT] = { NULL }; -static GLOBJECT *sGroundPlane = NULL; - - -typedef struct { - float x, y, z; -} VECTOR3; - - -static void freeGLObject(GLOBJECT *object) -{ - if (object == NULL) - return; - free(object->normalArray); - free(object->colorArray); - free(object->vertexArray); - free(object); -} - - -static GLOBJECT * newGLObject(long vertices, int vertexComponents, - int useNormalArray) -{ - GLOBJECT *result; - result = (GLOBJECT *)malloc(sizeof(GLOBJECT)); - if (result == NULL) - return NULL; - result->count = vertices; - result->vertexComponents = vertexComponents; - result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents * - sizeof(GLfixed)); - result->colorArray = (GLubyte *)malloc(vertices * 4 * sizeof(GLubyte)); - if (useNormalArray) - { - result->normalArray = (GLfixed *)malloc(vertices * 3 * - sizeof(GLfixed)); - } - else - result->normalArray = NULL; - if (result->vertexArray == NULL || - result->colorArray == NULL || - (useNormalArray && result->normalArray == NULL)) - { - freeGLObject(result); - return NULL; - } - return result; -} - - -static void drawGLObject(GLOBJECT *object) -{ - assert(object != NULL); - - glVertexPointer(object->vertexComponents, GL_FIXED, - 0, object->vertexArray); - glColorPointer(4, GL_UNSIGNED_BYTE, 0, object->colorArray); - - // Already done in initialization: - //glEnableClientState(GL_VERTEX_ARRAY); - //glEnableClientState(GL_COLOR_ARRAY); - - if (object->normalArray) - { - glNormalPointer(GL_FIXED, 0, object->normalArray); - glEnableClientState(GL_NORMAL_ARRAY); - } - else - glDisableClientState(GL_NORMAL_ARRAY); - glDrawArrays(GL_TRIANGLES, 0, object->count); -} - - -static void vector3Sub(VECTOR3 *dest, VECTOR3 *v1, VECTOR3 *v2) -{ - dest->x = v1->x - v2->x; - dest->y = v1->y - v2->y; - dest->z = v1->z - v2->z; -} - - -static void superShapeMap(VECTOR3 *point, float r1, float r2, float t, float p) -{ - // sphere-mapping of supershape parameters - point->x = (float)(cos(t) * cos(p) / r1 / r2); - point->y = (float)(sin(t) * cos(p) / r1 / r2); - point->z = (float)(sin(p) / r2); -} - - -static float ssFunc(const float t, const float *p) -{ - return (float)(pow(pow(fabs(cos(p[0] * t / 4)) / p[1], p[4]) + - pow(fabs(sin(p[0] * t / 4)) / p[2], p[5]), 1 / p[3])); -} - - -// Creates and returns a supershape object. -// Based on Paul Bourke's POV-Ray implementation. -// http://astronomy.swin.edu.au/~pbourke/povray/supershape/ -static GLOBJECT * createSuperShape(const float *params) -{ - const int resol1 = (int)params[SUPERSHAPE_PARAMS - 3]; - const int resol2 = (int)params[SUPERSHAPE_PARAMS - 2]; - // latitude 0 to pi/2 for no mirrored bottom - // (latitudeBegin==0 for -pi/2 to pi/2 originally) - const int latitudeBegin = resol2 / 4; - const int latitudeEnd = resol2 / 2; // non-inclusive - const int longitudeCount = resol1; - const int latitudeCount = latitudeEnd - latitudeBegin; - const long triangleCount = longitudeCount * latitudeCount * 2; - const long vertices = triangleCount * 3; - GLOBJECT *result; - float baseColor[3]; - int a, longitude, latitude; - long currentVertex, currentQuad; - - result = newGLObject(vertices, 3, 1); - if (result == NULL) - return NULL; - - for (a = 0; a < 3; ++a) - baseColor[a] = ((randomUInt() % 155) + 100) / 255.f; - - currentQuad = 0; - currentVertex = 0; - - // longitude -pi to pi - for (longitude = 0; longitude < longitudeCount; ++longitude) - { - - // latitude 0 to pi/2 - for (latitude = latitudeBegin; latitude < latitudeEnd; ++latitude) - { - float t1 = -PI + longitude * 2 * PI / resol1; - float t2 = -PI + (longitude + 1) * 2 * PI / resol1; - float p1 = -PI / 2 + latitude * 2 * PI / resol2; - float p2 = -PI / 2 + (latitude + 1) * 2 * PI / resol2; - float r0, r1, r2, r3; - - r0 = ssFunc(t1, params); - r1 = ssFunc(p1, ¶ms[6]); - r2 = ssFunc(t2, params); - r3 = ssFunc(p2, ¶ms[6]); - - if (r0 != 0 && r1 != 0 && r2 != 0 && r3 != 0) - { - VECTOR3 pa, pb, pc, pd; - VECTOR3 v1, v2, n; - float ca; - int i; - //float lenSq, invLenSq; - - superShapeMap(&pa, r0, r1, t1, p1); - superShapeMap(&pb, r2, r1, t2, p1); - superShapeMap(&pc, r2, r3, t2, p2); - superShapeMap(&pd, r0, r3, t1, p2); - - // kludge to set lower edge of the object to fixed level - if (latitude == latitudeBegin + 1) - pa.z = pb.z = 0; - - vector3Sub(&v1, &pb, &pa); - vector3Sub(&v2, &pd, &pa); - - // Calculate normal with cross product. - /* i j k i j - * v1.x v1.y v1.z | v1.x v1.y - * v2.x v2.y v2.z | v2.x v2.y - */ - - n.x = v1.y * v2.z - v1.z * v2.y; - n.y = v1.z * v2.x - v1.x * v2.z; - n.z = v1.x * v2.y - v1.y * v2.x; - - /* Pre-normalization of the normals is disabled here because - * they will be normalized anyway later due to automatic - * normalization (GL_NORMALIZE). It is enabled because the - * objects are scaled with glScale. - */ - /* - lenSq = n.x * n.x + n.y * n.y + n.z * n.z; - invLenSq = (float)(1 / sqrt(lenSq)); - n.x *= invLenSq; - n.y *= invLenSq; - n.z *= invLenSq; - */ - - ca = pa.z + 0.5f; - - for (i = currentVertex * 3; - i < (currentVertex + 6) * 3; - i += 3) - { - result->normalArray[i] = FIXED(n.x); - result->normalArray[i + 1] = FIXED(n.y); - result->normalArray[i + 2] = FIXED(n.z); - } - for (i = currentVertex * 4; - i < (currentVertex + 6) * 4; - i += 4) - { - int a, color[3]; - for (a = 0; a < 3; ++a) - { - color[a] = (int)(ca * baseColor[a] * 255); - if (color[a] > 255) color[a] = 255; - } - result->colorArray[i] = (GLubyte)color[0]; - result->colorArray[i + 1] = (GLubyte)color[1]; - result->colorArray[i + 2] = (GLubyte)color[2]; - result->colorArray[i + 3] = 0; - } - result->vertexArray[currentVertex * 3] = FIXED(pa.x); - result->vertexArray[currentVertex * 3 + 1] = FIXED(pa.y); - result->vertexArray[currentVertex * 3 + 2] = FIXED(pa.z); - ++currentVertex; - result->vertexArray[currentVertex * 3] = FIXED(pb.x); - result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y); - result->vertexArray[currentVertex * 3 + 2] = FIXED(pb.z); - ++currentVertex; - result->vertexArray[currentVertex * 3] = FIXED(pd.x); - result->vertexArray[currentVertex * 3 + 1] = FIXED(pd.y); - result->vertexArray[currentVertex * 3 + 2] = FIXED(pd.z); - ++currentVertex; - result->vertexArray[currentVertex * 3] = FIXED(pb.x); - result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y); - result->vertexArray[currentVertex * 3 + 2] = FIXED(pb.z); - ++currentVertex; - result->vertexArray[currentVertex * 3] = FIXED(pc.x); - result->vertexArray[currentVertex * 3 + 1] = FIXED(pc.y); - result->vertexArray[currentVertex * 3 + 2] = FIXED(pc.z); - ++currentVertex; - result->vertexArray[currentVertex * 3] = FIXED(pd.x); - result->vertexArray[currentVertex * 3 + 1] = FIXED(pd.y); - result->vertexArray[currentVertex * 3 + 2] = FIXED(pd.z); - ++currentVertex; - } // r0 && r1 && r2 && r3 - ++currentQuad; - } // latitude - } // longitude - - // Set number of vertices in object to the actual amount created. - result->count = currentVertex; - - return result; -} - - -static GLOBJECT * createGroundPlane() -{ - const int scale = 4; - const int yBegin = -15, yEnd = 15; // ends are non-inclusive - const int xBegin = -15, xEnd = 15; - const long triangleCount = (yEnd - yBegin) * (xEnd - xBegin) * 2; - const long vertices = triangleCount * 3; - GLOBJECT *result; - int x, y; - long currentVertex, currentQuad; - - result = newGLObject(vertices, 2, 0); - if (result == NULL) - return NULL; - - currentQuad = 0; - currentVertex = 0; - - for (y = yBegin; y < yEnd; ++y) - { - for (x = xBegin; x < xEnd; ++x) - { - GLubyte color; - int i, a; - color = (GLubyte)((randomUInt() & 0x5f) + 81); // 101 1111 - for (i = currentVertex * 4; i < (currentVertex + 6) * 4; i += 4) - { - result->colorArray[i] = color; - result->colorArray[i + 1] = color; - result->colorArray[i + 2] = color; - result->colorArray[i + 3] = 0; - } - - // Axis bits for quad triangles: - // x: 011100 (0x1c), y: 110001 (0x31) (clockwise) - // x: 001110 (0x0e), y: 100011 (0x23) (counter-clockwise) - for (a = 0; a < 6; ++a) - { - const int xm = x + ((0x1c >> a) & 1); - const int ym = y + ((0x31 >> a) & 1); - const float m = (float)(cos(xm * 2) * sin(ym * 4) * 0.75f); - result->vertexArray[currentVertex * 2] = - FIXED(xm * scale + m); - result->vertexArray[currentVertex * 2 + 1] = - FIXED(ym * scale + m); - ++currentVertex; - } - ++currentQuad; - } - } - return result; -} - - -static void drawGroundPlane() -{ - glDisable(GL_CULL_FACE); - glDisable(GL_DEPTH_TEST); - glEnable(GL_BLEND); - glBlendFunc(GL_ZERO, GL_SRC_COLOR); - glDisable(GL_LIGHTING); - - drawGLObject(sGroundPlane); - - glEnable(GL_LIGHTING); - glDisable(GL_BLEND); - glEnable(GL_DEPTH_TEST); -} - - -static void drawFadeQuad() -{ - static const GLfixed quadVertices[] = { - -0x10000, -0x10000, - 0x10000, -0x10000, - -0x10000, 0x10000, - 0x10000, -0x10000, - 0x10000, 0x10000, - -0x10000, 0x10000 - }; - - const int beginFade = sTick - sCurrentCamTrackStartTick; - const int endFade = sNextCamTrackStartTick - sTick; - const int minFade = beginFade < endFade ? beginFade : endFade; - - if (minFade < 1024) - { - const GLfixed fadeColor = minFade << 6; - glColor4x(fadeColor, fadeColor, fadeColor, 0); - - glDisable(GL_DEPTH_TEST); - glEnable(GL_BLEND); - glBlendFunc(GL_ZERO, GL_SRC_COLOR); - glDisable(GL_LIGHTING); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - - glDisableClientState(GL_COLOR_ARRAY); - glDisableClientState(GL_NORMAL_ARRAY); - glVertexPointer(2, GL_FIXED, 0, quadVertices); - glDrawArrays(GL_TRIANGLES, 0, 6); - - glEnableClientState(GL_COLOR_ARRAY); - - glMatrixMode(GL_MODELVIEW); - - glEnable(GL_LIGHTING); - glDisable(GL_BLEND); - glEnable(GL_DEPTH_TEST); - } -} - - -// Called from the app framework. -void appInit() -{ - int a; - - glEnable(GL_NORMALIZE); - glEnable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - glShadeModel(GL_FLAT); - - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_LIGHT1); - glEnable(GL_LIGHT2); - - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_COLOR_ARRAY); - - seedRandom(15); - - for (a = 0; a < SUPERSHAPE_COUNT; ++a) - { - sSuperShapeObjects[a] = createSuperShape(sSuperShapeParams[a]); - assert(sSuperShapeObjects[a] != NULL); - } - sGroundPlane = createGroundPlane(); - assert(sGroundPlane != NULL); -} - - -// Called from the app framework. -void appDeinit() -{ - int a; - for (a = 0; a < SUPERSHAPE_COUNT; ++a) - freeGLObject(sSuperShapeObjects[a]); - freeGLObject(sGroundPlane); -} - - -static void gluPerspective(GLfloat fovy, GLfloat aspect, - GLfloat zNear, GLfloat zFar) -{ - GLfloat xmin, xmax, ymin, ymax; - - ymax = zNear * (GLfloat)tan(fovy * PI / 360); - ymin = -ymax; - xmin = ymin * aspect; - xmax = ymax * aspect; - - glFrustumx((GLfixed)(xmin * 65536), (GLfixed)(xmax * 65536), - (GLfixed)(ymin * 65536), (GLfixed)(ymax * 65536), - (GLfixed)(zNear * 65536), (GLfixed)(zFar * 65536)); -} - - -static void prepareFrame(int width, int height) -{ - glViewport(0, 0, width, height); - - glClearColorx((GLfixed)(0.1f * 65536), - (GLfixed)(0.2f * 65536), - (GLfixed)(0.3f * 65536), 0x10000); - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(45, (float)width / height, 0.5f, 150); - - glMatrixMode(GL_MODELVIEW); - - glLoadIdentity(); -} - - -static void configureLightAndMaterial() -{ - static GLfixed light0Position[] = { -0x40000, 0x10000, 0x10000, 0 }; - static GLfixed light0Diffuse[] = { 0x10000, 0x6666, 0, 0x10000 }; - static GLfixed light1Position[] = { 0x10000, -0x20000, -0x10000, 0 }; - static GLfixed light1Diffuse[] = { 0x11eb, 0x23d7, 0x5999, 0x10000 }; - static GLfixed light2Position[] = { -0x10000, 0, -0x40000, 0 }; - static GLfixed light2Diffuse[] = { 0x11eb, 0x2b85, 0x23d7, 0x10000 }; - static GLfixed materialSpecular[] = { 0x10000, 0x10000, 0x10000, 0x10000 }; - - glLightxv(GL_LIGHT0, GL_POSITION, light0Position); - glLightxv(GL_LIGHT0, GL_DIFFUSE, light0Diffuse); - glLightxv(GL_LIGHT1, GL_POSITION, light1Position); - glLightxv(GL_LIGHT1, GL_DIFFUSE, light1Diffuse); - glLightxv(GL_LIGHT2, GL_POSITION, light2Position); - glLightxv(GL_LIGHT2, GL_DIFFUSE, light2Diffuse); - glMaterialxv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular); - - glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, 60 << 16); - glEnable(GL_COLOR_MATERIAL); -} - - -static void drawModels(float zScale) -{ - const int translationScale = 9; - int x, y; - - seedRandom(9); - - glScalex(1 << 16, 1 << 16, (GLfixed)(zScale * 65536)); - - for (y = -5; y <= 5; ++y) - { - for (x = -5; x <= 5; ++x) - { - float buildingScale; - GLfixed fixedScale; - - int curShape = randomUInt() % SUPERSHAPE_COUNT; - buildingScale = sSuperShapeParams[curShape][SUPERSHAPE_PARAMS - 1]; - fixedScale = (GLfixed)(buildingScale * 65536); - - glPushMatrix(); - glTranslatex((x * translationScale) * 65536, - (y * translationScale) * 65536, - 0); - glRotatex((GLfixed)((randomUInt() % 360) << 16), 0, 0, 1 << 16); - glScalex(fixedScale, fixedScale, fixedScale); - - drawGLObject(sSuperShapeObjects[curShape]); - glPopMatrix(); - } - } - - for (x = -2; x <= 2; ++x) - { - const int shipScale100 = translationScale * 500; - const int offs100 = x * shipScale100 + (sTick % shipScale100); - float offs = offs100 * 0.01f; - GLfixed fixedOffs = (GLfixed)(offs * 65536); - glPushMatrix(); - glTranslatex(fixedOffs, -4 * 65536, 2 << 16); - drawGLObject(sSuperShapeObjects[SUPERSHAPE_COUNT - 1]); - glPopMatrix(); - glPushMatrix(); - glTranslatex(-4 * 65536, fixedOffs, 4 << 16); - glRotatex(90 << 16, 0, 0, 1 << 16); - drawGLObject(sSuperShapeObjects[SUPERSHAPE_COUNT - 1]); - glPopMatrix(); - } -} - - -/* Following gluLookAt implementation is adapted from the - * Mesa 3D Graphics library. http://www.mesa3d.org - */ -static void gluLookAt(GLfloat eyex, GLfloat eyey, GLfloat eyez, - GLfloat centerx, GLfloat centery, GLfloat centerz, - GLfloat upx, GLfloat upy, GLfloat upz) -{ - GLfloat m[16]; - GLfloat x[3], y[3], z[3]; - GLfloat mag; - - /* Make rotation matrix */ - - /* Z vector */ - z[0] = eyex - centerx; - z[1] = eyey - centery; - z[2] = eyez - centerz; - mag = (float)sqrt(z[0] * z[0] + z[1] * z[1] + z[2] * z[2]); - if (mag) { /* mpichler, 19950515 */ - z[0] /= mag; - z[1] /= mag; - z[2] /= mag; - } - - /* Y vector */ - y[0] = upx; - y[1] = upy; - y[2] = upz; - - /* X vector = Y cross Z */ - x[0] = y[1] * z[2] - y[2] * z[1]; - x[1] = -y[0] * z[2] + y[2] * z[0]; - x[2] = y[0] * z[1] - y[1] * z[0]; - - /* Recompute Y = Z cross X */ - y[0] = z[1] * x[2] - z[2] * x[1]; - y[1] = -z[0] * x[2] + z[2] * x[0]; - y[2] = z[0] * x[1] - z[1] * x[0]; - - /* mpichler, 19950515 */ - /* cross product gives area of parallelogram, which is < 1.0 for - * non-perpendicular unit-length vectors; so normalize x, y here - */ - - mag = (float)sqrt(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]); - if (mag) { - x[0] /= mag; - x[1] /= mag; - x[2] /= mag; - } - - mag = (float)sqrt(y[0] * y[0] + y[1] * y[1] + y[2] * y[2]); - if (mag) { - y[0] /= mag; - y[1] /= mag; - y[2] /= mag; - } - -#define M(row,col) m[col*4+row] - M(0, 0) = x[0]; - M(0, 1) = x[1]; - M(0, 2) = x[2]; - M(0, 3) = 0.0; - M(1, 0) = y[0]; - M(1, 1) = y[1]; - M(1, 2) = y[2]; - M(1, 3) = 0.0; - M(2, 0) = z[0]; - M(2, 1) = z[1]; - M(2, 2) = z[2]; - M(2, 3) = 0.0; - M(3, 0) = 0.0; - M(3, 1) = 0.0; - M(3, 2) = 0.0; - M(3, 3) = 1.0; -#undef M - { - int a; - GLfixed fixedM[16]; - for (a = 0; a < 16; ++a) - fixedM[a] = (GLfixed)(m[a] * 65536); - glMultMatrixx(fixedM); - } - - /* Translate Eye to Origin */ - glTranslatex((GLfixed)(-eyex * 65536), - (GLfixed)(-eyey * 65536), - (GLfixed)(-eyez * 65536)); -} - - -static void camTrack() -{ - float lerp[5]; - float eX, eY, eZ, cX, cY, cZ; - float trackPos; - CAMTRACK *cam; - long currentCamTick; - int a; - - if (sNextCamTrackStartTick <= sTick) - { - ++sCurrentCamTrack; - sCurrentCamTrackStartTick = sNextCamTrackStartTick; - } - sNextCamTrackStartTick = sCurrentCamTrackStartTick + - sCamTracks[sCurrentCamTrack].len * CAMTRACK_LEN; - - cam = &sCamTracks[sCurrentCamTrack]; - currentCamTick = sTick - sCurrentCamTrackStartTick; - trackPos = (float)currentCamTick / (CAMTRACK_LEN * cam->len); - - for (a = 0; a < 5; ++a) - lerp[a] = (cam->src[a] + cam->dest[a] * trackPos) * 0.01f; - - if (cam->dist) - { - float dist = cam->dist * 0.1f; - cX = lerp[0]; - cY = lerp[1]; - cZ = lerp[2]; - eX = cX - (float)cos(lerp[3]) * dist; - eY = cY - (float)sin(lerp[3]) * dist; - eZ = cZ - lerp[4]; - } - else - { - eX = lerp[0]; - eY = lerp[1]; - eZ = lerp[2]; - cX = eX + (float)cos(lerp[3]); - cY = eY + (float)sin(lerp[3]); - cZ = eZ + lerp[4]; - } - gluLookAt(eX, eY, eZ, cX, cY, cZ, 0, 0, 1); -} - - -// Called from the app framework. -/* The tick is current time in milliseconds, width and height - * are the image dimensions to be rendered. - */ -void appRender(long tick, int width, int height) -{ - if (sStartTick == 0) - sStartTick = tick; - if (!gAppAlive) - return; - - // Actual tick value is "blurred" a little bit. - sTick = (sTick + tick - sStartTick) >> 1; - - // Terminate application after running through the demonstration once. - if (sTick >= RUN_LENGTH) - { - gAppAlive = 0; - return; - } - - // Prepare OpenGL ES for rendering of the frame. - prepareFrame(width, height); - - // Update the camera position and set the lookat. - camTrack(); - - // Configure environment. - configureLightAndMaterial(); - - // Draw the reflection by drawing models with negated Z-axis. - glPushMatrix(); - drawModels(-1); - glPopMatrix(); - - // Blend the ground plane to the window. - drawGroundPlane(); - - // Draw all the models normally. - drawModels(1); - - // Draw fade quad over whole window (when changing cameras). - drawFadeQuad(); -} diff --git a/opengl/tests/angeles/gpustate.c b/opengl/tests/angeles/gpustate.c deleted file mode 100644 index 3c540c9..0000000 --- a/opengl/tests/angeles/gpustate.c +++ /dev/null @@ -1,39 +0,0 @@ -#include <errno.h> -#include <stdio.h> -#include <stdlib.h> -#include <sys/mman.h> -#include <unistd.h> -#include <fcntl.h> - -static void *map_memory(const char *fn, unsigned base, unsigned size) -{ - int fd; - void *ptr; - - fd = open(fn, O_RDWR | O_SYNC); - if(fd < 0) { - perror("cannot open %s for mapping"); - return MAP_FAILED; - } - - ptr = mmap(0, size, PROT_READ | PROT_WRITE, - MAP_SHARED, fd, base); - close(fd); - - if(ptr == MAP_FAILED) { - fprintf(stderr,"cannot map %s (@%08x,%08x)\n", fn, base, size); - } - return ptr; -} - - -int main(int argc, char** argv) -{ - void *grp_regs = map_memory("/dev/hw3d", 0, 1024 * 1024); - printf("GPU base mapped at %p\n", grp_regs); - int state_offset = 0x10140; - printf("GPU state = %08lx\n", - *((long*)((char*)grp_regs + state_offset)) ); - - return 0; -} diff --git a/opengl/tests/angeles/include/GLES/egl.h b/opengl/tests/angeles/include/GLES/egl.h deleted file mode 100644 index cdf8410..0000000 --- a/opengl/tests/angeles/include/GLES/egl.h +++ /dev/null @@ -1,229 +0,0 @@ -#ifndef __egl_h_ -#define __egl_h_ - -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.0 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -*/ - -#include <GLES/gl.h> -#include <GLES/egltypes.h> - -/* -** egltypes.h is platform dependent. It defines: -** -** - EGL types and resources -** - Native types -** - EGL and native handle values -** -** EGL types and resources are to be typedef'ed with appropriate platform -** dependent resource handle types. EGLint must be an integer of at least -** 32-bit. -** -** NativeDisplayType, NativeWindowType and NativePixmapType are to be -** replaced with corresponding types of the native window system in egl.h. -** -** EGL and native handle values must match their types. -** -** Example egltypes.h: -*/ - -#if 0 - -#include <sys/types.h> -#include <native_window_system.h> - -/* -** Types and resources -*/ -typedef int EGLBoolean; -typedef int32_t EGLint; -typedef void *EGLDisplay; -typedef void *EGLConfig; -typedef void *EGLSurface; -typedef void *EGLContext; - -/* -** EGL and native handle values -*/ -#define EGL_DEFAULT_DISPLAY ((NativeDisplayType)0) -#define EGL_NO_CONTEXT ((EGLContext)0) -#define EGL_NO_DISPLAY ((EGLDisplay)0) -#define EGL_NO_SURFACE ((EGLSurface)0) - -#endif - -/* -** Versioning and extensions -*/ -#define EGL_VERSION_1_0 1 - -/* -** Boolean -*/ -#define EGL_FALSE 0 -#define EGL_TRUE 1 - -/* -** Errors -*/ -#define EGL_SUCCESS 0x3000 -#define EGL_NOT_INITIALIZED 0x3001 -#define EGL_BAD_ACCESS 0x3002 -#define EGL_BAD_ALLOC 0x3003 -#define EGL_BAD_ATTRIBUTE 0x3004 -#define EGL_BAD_CONFIG 0x3005 -#define EGL_BAD_CONTEXT 0x3006 -#define EGL_BAD_CURRENT_SURFACE 0x3007 -#define EGL_BAD_DISPLAY 0x3008 -#define EGL_BAD_MATCH 0x3009 -#define EGL_BAD_NATIVE_PIXMAP 0x300A -#define EGL_BAD_NATIVE_WINDOW 0x300B -#define EGL_BAD_PARAMETER 0x300C -#define EGL_BAD_SURFACE 0x300D -/* 0x300E - 0x301F reserved for additional errors. */ - -/* -** Config attributes -*/ -#define EGL_BUFFER_SIZE 0x3020 -#define EGL_ALPHA_SIZE 0x3021 -#define EGL_BLUE_SIZE 0x3022 -#define EGL_GREEN_SIZE 0x3023 -#define EGL_RED_SIZE 0x3024 -#define EGL_DEPTH_SIZE 0x3025 -#define EGL_STENCIL_SIZE 0x3026 -#define EGL_CONFIG_CAVEAT 0x3027 -#define EGL_CONFIG_ID 0x3028 -#define EGL_LEVEL 0x3029 -#define EGL_MAX_PBUFFER_HEIGHT 0x302A -#define EGL_MAX_PBUFFER_PIXELS 0x302B -#define EGL_MAX_PBUFFER_WIDTH 0x302C -#define EGL_NATIVE_RENDERABLE 0x302D -#define EGL_NATIVE_VISUAL_ID 0x302E -#define EGL_NATIVE_VISUAL_TYPE 0x302F -/*#define EGL_PRESERVED_RESOURCES 0x3030*/ -#define EGL_SAMPLES 0x3031 -#define EGL_SAMPLE_BUFFERS 0x3032 -#define EGL_SURFACE_TYPE 0x3033 -#define EGL_TRANSPARENT_TYPE 0x3034 -#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 -#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 -#define EGL_TRANSPARENT_RED_VALUE 0x3037 - -/* -** Config attribute and value -*/ -#define EGL_NONE 0x3038 -/* 0x3039 - 0x304F reserved for additional config attributes. */ - -/* -** Config values -*/ -#define EGL_DONT_CARE ((EGLint) -1) -#define EGL_PBUFFER_BIT 0x01 -#define EGL_PIXMAP_BIT 0x02 -#define EGL_WINDOW_BIT 0x04 -#define EGL_SLOW_CONFIG 0x3050 -#define EGL_NON_CONFORMANT_CONFIG 0x3051 -#define EGL_TRANSPARENT_RGB 0x3052 - -/* -** String names -*/ -#define EGL_VENDOR 0x3053 -#define EGL_VERSION 0x3054 -#define EGL_EXTENSIONS 0x3055 - -/* -** Surface attributes -*/ -#define EGL_HEIGHT 0x3056 -#define EGL_WIDTH 0x3057 -#define EGL_LARGEST_PBUFFER 0x3058 - -/* -** Current surfaces -*/ -#define EGL_DRAW 0x3059 -#define EGL_READ 0x305A - -/* -** Engines -*/ -#define EGL_CORE_NATIVE_ENGINE 0x305B - -/* 0x305C-0x3FFFF reserved for future use */ - -/* -** Functions -*/ -#ifdef __cplusplus -extern "C" { -#endif - -GLAPI EGLint APIENTRY eglGetError (void); - -GLAPI EGLDisplay APIENTRY eglGetDisplay (NativeDisplayType display); -GLAPI EGLBoolean APIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor); -GLAPI EGLBoolean APIENTRY eglTerminate (EGLDisplay dpy); -GLAPI const char * APIENTRY eglQueryString (EGLDisplay dpy, EGLint name); -GLAPI void (* APIENTRY eglGetProcAddress (const char *procname))(); - -GLAPI EGLBoolean APIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); -GLAPI EGLBoolean APIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); -GLAPI EGLBoolean APIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); - -GLAPI EGLSurface APIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list); -GLAPI EGLSurface APIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list); -GLAPI EGLSurface APIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); -GLAPI EGLBoolean APIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface); -GLAPI EGLBoolean APIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); - -GLAPI EGLContext APIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list); -GLAPI EGLBoolean APIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx); -GLAPI EGLBoolean APIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); -GLAPI EGLContext APIENTRY eglGetCurrentContext (void); -GLAPI EGLSurface APIENTRY eglGetCurrentSurface (EGLint readdraw); -GLAPI EGLDisplay APIENTRY eglGetCurrentDisplay (void); -GLAPI EGLBoolean APIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); - -GLAPI EGLBoolean APIENTRY eglWaitGL (void); -GLAPI EGLBoolean APIENTRY eglWaitNative (EGLint engine); -GLAPI EGLBoolean APIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface draw); -GLAPI EGLBoolean APIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, NativePixmapType target); - -#ifdef __cplusplus -} -#endif - -#endif /* ___egl_h_ */ diff --git a/opengl/tests/angeles/include/GLES/egltypes.h b/opengl/tests/angeles/include/GLES/egltypes.h deleted file mode 100644 index 9db36c9..0000000 --- a/opengl/tests/angeles/include/GLES/egltypes.h +++ /dev/null @@ -1,20 +0,0 @@ -/* -** Types and resources -*/ -typedef int EGLBoolean; -typedef long EGLint; -typedef void *EGLDisplay; -typedef void *EGLConfig; -typedef void *EGLSurface; -typedef void *EGLContext; -typedef void *NativeDisplayType; -typedef void *NativeWindowType; -typedef void *NativePixmapType; - -/* -** EGL and native handle values -*/ -#define EGL_DEFAULT_DISPLAY ((NativeDisplayType)0) -#define EGL_NO_CONTEXT ((EGLContext)0) -#define EGL_NO_DISPLAY ((EGLDisplay)0) -#define EGL_NO_SURFACE ((EGLSurface)0) diff --git a/opengl/tests/angeles/include/GLES/gl.h b/opengl/tests/angeles/include/GLES/gl.h deleted file mode 100644 index 4154822..0000000 --- a/opengl/tests/angeles/include/GLES/gl.h +++ /dev/null @@ -1,584 +0,0 @@ -#ifndef __gl_h_ -#define __gl_h_ - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.0 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -*/ - -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) -#define WIN32_LEAN_AND_MEAN 1 -#include <windows.h> -#endif - -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef GLAPI -#define GLAPI extern -#endif - -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef signed char GLbyte; -typedef short GLshort; -typedef int GLint; -typedef int GLsizei; -typedef unsigned char GLubyte; -typedef unsigned short GLushort; -typedef unsigned int GLuint; -typedef float GLfloat; -typedef float GLclampf; -typedef void GLvoid; -typedef int GLintptrARB; -typedef int GLsizeiptrARB; -typedef int GLfixed; -typedef int GLclampx; -/* Internal convenience typedefs */ -typedef void (*_GLfuncptr)(); - -/*************************************************************/ - -/* Extensions */ -#define GL_OES_VERSION_1_0 1 -#define GL_OES_read_format 1 -#define GL_OES_compressed_paletted_texture 1 - -/* ClearBufferMask */ -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_COLOR_BUFFER_BIT 0x00004000 - -/* Boolean */ -#define GL_FALSE 0 -#define GL_TRUE 1 - -/* BeginMode */ -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 - -/* AlphaFunction */ -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 - -/* BlendingFactorDest */ -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 - -/* BlendingFactorSrc */ -/* GL_ZERO */ -/* GL_ONE */ -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -/* GL_SRC_ALPHA */ -/* GL_ONE_MINUS_SRC_ALPHA */ -/* GL_DST_ALPHA */ -/* GL_ONE_MINUS_DST_ALPHA */ - -/* ColorMaterialFace */ -/* GL_FRONT_AND_BACK */ - -/* ColorMaterialParameter */ -/* GL_AMBIENT_AND_DIFFUSE */ - -/* ColorPointerType */ -/* GL_UNSIGNED_BYTE */ -/* GL_FLOAT */ -/* GL_FIXED */ - -/* CullFaceMode */ -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_FRONT_AND_BACK 0x0408 - -/* DepthFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* EnableCap */ -#define GL_FOG 0x0B60 -#define GL_LIGHTING 0x0B50 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_CULL_FACE 0x0B44 -#define GL_ALPHA_TEST 0x0BC0 -#define GL_BLEND 0x0BE2 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_DITHER 0x0BD0 -#define GL_STENCIL_TEST 0x0B90 -#define GL_DEPTH_TEST 0x0B71 -/* GL_LIGHT0 */ -/* GL_LIGHT1 */ -/* GL_LIGHT2 */ -/* GL_LIGHT3 */ -/* GL_LIGHT4 */ -/* GL_LIGHT5 */ -/* GL_LIGHT6 */ -/* GL_LIGHT7 */ -#define GL_POINT_SMOOTH 0x0B10 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_NORMALIZE 0x0BA1 -#define GL_RESCALE_NORMAL 0x803A -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 - -/* ErrorCode */ -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 - -/* FogMode */ -/* GL_LINEAR */ -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 - -/* FogParameter */ -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_COLOR 0x0B66 - -/* FrontFaceDirection */ -#define GL_CW 0x0900 -#define GL_CCW 0x0901 - -/* GetPName */ -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 - -/* HintMode */ -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 - -/* HintTarget */ -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_FOG_HINT 0x0C54 - -/* LightModelParameter */ -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 - -/* LightParameter */ -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 - -/* DataType */ -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_FLOAT 0x1406 -#define GL_FIXED 0x140C - -/* LogicOp */ -#define GL_CLEAR 0x1500 -#define GL_AND 0x1501 -#define GL_AND_REVERSE 0x1502 -#define GL_COPY 0x1503 -#define GL_AND_INVERTED 0x1504 -#define GL_NOOP 0x1505 -#define GL_XOR 0x1506 -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_EQUIV 0x1509 -#define GL_INVERT 0x150A -#define GL_OR_REVERSE 0x150B -#define GL_COPY_INVERTED 0x150C -#define GL_OR_INVERTED 0x150D -#define GL_NAND 0x150E -#define GL_SET 0x150F - -/* MaterialFace */ -/* GL_FRONT_AND_BACK */ - -/* MaterialParameter */ -#define GL_EMISSION 0x1600 -#define GL_SHININESS 0x1601 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -/* GL_AMBIENT */ -/* GL_DIFFUSE */ -/* GL_SPECULAR */ - -/* MatrixMode */ -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 - -/* NormalPointerType */ -/* GL_BYTE */ -/* GL_SHORT */ -/* GL_FLOAT */ -/* GL_FIXED */ - -/* PixelFormat */ -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A - -/* PixelStoreParameter */ -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_ALIGNMENT 0x0D05 - -/* PixelType */ -/* GL_UNSIGNED_BYTE */ -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 - -/* ShadingModel */ -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 - -/* StencilFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* StencilOp */ -/* GL_ZERO */ -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -/* GL_INVERT */ - -/* StringName */ -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 - -/* TexCoordPointerType */ -/* GL_SHORT */ -/* GL_FLOAT */ -/* GL_FIXED */ -/* GL_BYTE */ - -/* TextureEnvMode */ -#define GL_MODULATE 0x2100 -#define GL_DECAL 0x2101 -/* GL_BLEND */ -#define GL_ADD 0x0104 -/* GL_REPLACE */ - -/* TextureEnvParameter */ -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_ENV_COLOR 0x2201 - -/* TextureEnvTarget */ -#define GL_TEXTURE_ENV 0x2300 - -/* TextureMagFilter */ -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 - -/* TextureMinFilter */ -/* GL_NEAREST */ -/* GL_LINEAR */ -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 - -/* TextureParameterName */ -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 - -/* TextureTarget */ -/* GL_TEXTURE_2D */ - -/* TextureUnit */ -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF - -/* TextureWrapMode */ -#define GL_REPEAT 0x2901 -#define GL_CLAMP_TO_EDGE 0x812F - -/* PixelInternalFormat */ -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 - -/* VertexPointerType */ -/* GL_SHORT */ -/* GL_FLOAT */ -/* GL_FIXED */ -/* GL_BYTE */ - -/* LightName */ -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 - - -/*************************************************************/ - -GLAPI void APIENTRY glActiveTexture (GLenum texture); -GLAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref); -GLAPI void APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); -GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); -GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); -GLAPI void APIENTRY glClear (GLbitfield mask); -GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GLAPI void APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); -GLAPI void APIENTRY glClearDepthf (GLclampf depth); -GLAPI void APIENTRY glClearDepthx (GLclampx depth); -GLAPI void APIENTRY glClearStencil (GLint s); -GLAPI void APIENTRY glClientActiveTexture (GLenum texture); -GLAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GLAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glCullFace (GLenum mode); -GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); -GLAPI void APIENTRY glDepthFunc (GLenum func); -GLAPI void APIENTRY glDepthMask (GLboolean flag); -GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); -GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); -GLAPI void APIENTRY glDisable (GLenum cap); -GLAPI void APIENTRY glDisableClientState (GLenum array); -GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); -GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -GLAPI void APIENTRY glEnable (GLenum cap); -GLAPI void APIENTRY glEnableClientState (GLenum array); -GLAPI void APIENTRY glFinish (void); -GLAPI void APIENTRY glFlush (void); -GLAPI void APIENTRY glFogf (GLenum pname, GLfloat param); -GLAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glFogx (GLenum pname, GLfixed param); -GLAPI void APIENTRY glFogxv (GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glFrontFace (GLenum mode); -GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -GLAPI void APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); -GLAPI GLenum APIENTRY glGetError (void); -GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params); -GLAPI const GLubyte * APIENTRY glGetString (GLenum name); -GLAPI void APIENTRY glHint (GLenum target, GLenum mode); -GLAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param); -GLAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glLightModelx (GLenum pname, GLfixed param); -GLAPI void APIENTRY glLightModelxv (GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); -GLAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); -GLAPI void APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glLineWidth (GLfloat width); -GLAPI void APIENTRY glLineWidthx (GLfixed width); -GLAPI void APIENTRY glLoadIdentity (void); -GLAPI void APIENTRY glLoadMatrixf (const GLfloat *m); -GLAPI void APIENTRY glLoadMatrixx (const GLfixed *m); -GLAPI void APIENTRY glLogicOp (GLenum opcode); -GLAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); -GLAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); -GLAPI void APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glMatrixMode (GLenum mode); -GLAPI void APIENTRY glMultMatrixf (const GLfloat *m); -GLAPI void APIENTRY glMultMatrixx (const GLfixed *m); -GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -GLAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); -GLAPI void APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); -GLAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -GLAPI void APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); -GLAPI void APIENTRY glPointSize (GLfloat size); -GLAPI void APIENTRY glPointSizex (GLfixed size); -GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); -GLAPI void APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); -GLAPI void APIENTRY glPopMatrix (void); -GLAPI void APIENTRY glPushMatrix (void); -GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -GLAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); -GLAPI void APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); -GLAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glShadeModel (GLenum mode); -GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); -GLAPI void APIENTRY glStencilMask (GLuint mask); -GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); -GLAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); -GLAPI void APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); -GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); - -#ifdef __cplusplus -} -#endif - -#endif /* __gl_h_ */ diff --git a/opengl/tests/angeles/license-BSD.txt b/opengl/tests/angeles/license-BSD.txt deleted file mode 100644 index 8924e3c..0000000 --- a/opengl/tests/angeles/license-BSD.txt +++ /dev/null @@ -1,34 +0,0 @@ -This is the BSD-style license for the "San Angeles Observation"
-OpenGL ES version example source code
----------------------------------------------------------------
-
-San Angeles Observation OpenGL ES version example
-Copyright (c) 2004-2005, Jetro Lauha
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions
-are met:
-
- * Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in
- the documentation and/or other materials provided with the
- distribution.
- * Neither the name of the software product's copyright owner nor
- the names of its contributors may be used to endorse or promote
- products derived from this software without specific prior written
- permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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-LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
-NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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-Copyright 2004-2005 Jetro Lauha
-All rights reserved.
-Web: http://iki.fi/jetro/
-
-This source is free software; you can redistribute it and/or
-modify it under the terms of EITHER:
- (1) The GNU Lesser General Public License as published by the Free
- Software Foundation; either version 2.1 of the License, or (at
- your option) any later version. The text of the GNU Lesser
- General Public License is included with this source in the
- file LICENSE-LGPL.txt.
- (2) The BSD-style license that is included with this source in
- the file LICENSE-BSD.txt.
-
-This source is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
-LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
diff --git a/opengl/tests/angeles/shapes.h b/opengl/tests/angeles/shapes.h deleted file mode 100644 index 25ffae8..0000000 --- a/opengl/tests/angeles/shapes.h +++ /dev/null @@ -1,59 +0,0 @@ -/* San Angeles Observation OpenGL ES version example - * Copyright 2004-2005 Jetro Lauha - * All rights reserved. - * Web: http://iki.fi/jetro/ - * - * This source is free software; you can redistribute it and/or - * modify it under the terms of EITHER: - * (1) The GNU Lesser General Public License as published by the Free - * Software Foundation; either version 2.1 of the License, or (at - * your option) any later version. The text of the GNU Lesser - * General Public License is included with this source in the - * file LICENSE-LGPL.txt. - * (2) The BSD-style license that is included with this source in - * the file LICENSE-BSD.txt. - * - * This source is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files - * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details. - * - * $Id: shapes.h,v 1.6 2005/01/31 22:15:30 tonic Exp $ - * $Revision: 1.6 $ - */ - -#ifndef SHAPES_H_INCLUDED -#define SHAPES_H_INCLUDED - - -#define SUPERSHAPE_PARAMS 15 - -static const float sSuperShapeParams[][SUPERSHAPE_PARAMS] = -{ - // m a b n1 n2 n3 m a b n1 n2 n3 res1 res2 scale (org.res1,res2) - { 10, 1, 2, 90, 1, -45, 8, 1, 1, -1, 1, -0.4f, 20, 30, 2 }, // 40, 60 - { 10, 1, 2, 90, 1, -45, 4, 1, 1, 10, 1, -0.4f, 20, 20, 4 }, // 40, 40 - { 10, 1, 2, 60, 1, -10, 4, 1, 1, -1, -2, -0.4f, 41, 41, 1 }, // 82, 82 - { 6, 1, 1, 60, 1, -70, 8, 1, 1, 0.4f, 3, 0.25f, 20, 20, 1 }, // 40, 40 - { 4, 1, 1, 30, 1, 20, 12, 1, 1, 0.4f, 3, 0.25f, 10, 30, 1 }, // 20, 60 - { 8, 1, 1, 30, 1, -4, 8, 2, 1, -1, 5, 0.5f, 25, 26, 1 }, // 60, 60 - { 13, 1, 1, 30, 1, -4, 13, 1, 1, 1, 5, 1, 30, 30, 6 }, // 60, 60 - { 10, 1, 1.1f, -0.5f, 0.1f, 70, 60, 1, 1, -90, 0, -0.25f, 20, 60, 8 }, // 60, 180 - { 7, 1, 1, 20, -0.3f, -3.5f, 6, 1, 1, -1, 4.5f, 0.5f, 10, 20, 4 }, // 60, 80 - { 4, 1, 1, 10, 10, 10, 4, 1, 1, 10, 10, 10, 10, 20, 1 }, // 20, 40 - { 4, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 10, 10, 2 }, // 10, 10 - { 1, 1, 1, 38, -0.25f, 19, 4, 1, 1, 10, 10, 10, 10, 15, 2 }, // 20, 40 - { 2, 1, 1, 0.7f, 0.3f, 0.2f, 3, 1, 1, 100, 100, 100, 10, 25, 2 }, // 20, 50 - { 6, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 30, 30, 2 }, // 60, 60 - { 3, 1, 1, 1, 1, 1, 6, 1, 1, 2, 1, 1, 10, 20, 2 }, // 20, 40 - { 6, 1, 1, 6, 5.5f, 100, 6, 1, 1, 25, 10, 10, 30, 20, 2 }, // 60, 40 - { 3, 1, 1, 0.5f, 1.7f, 1.7f, 2, 1, 1, 10, 10, 10, 20, 20, 2 }, // 40, 40 - { 5, 1, 1, 0.1f, 1.7f, 1.7f, 1, 1, 1, 0.3f, 0.5f, 0.5f, 20, 20, 4 }, // 40, 40 - { 2, 1, 1, 6, 5.5f, 100, 6, 1, 1, 4, 10, 10, 10, 22, 1 }, // 40, 40 - { 6, 1, 1, -1, 70, 0.1f, 9, 1, 0.5f, -98, 0.05f, -45, 20, 30, 4 }, // 60, 91 - { 6, 1, 1, -1, 90, -0.1f, 7, 1, 1, 90, 1.3f, 34, 13, 16, 1 }, // 32, 60 -}; -#define SUPERSHAPE_COUNT (sizeof(sSuperShapeParams) / sizeof(sSuperShapeParams[0])) - - -#endif // !SHAPES_H_INCLUDED |