diff options
Diffstat (limited to 'opengl/tests/gl_perf/filltest.cpp')
-rw-r--r-- | opengl/tests/gl_perf/filltest.cpp | 303 |
1 files changed, 9 insertions, 294 deletions
diff --git a/opengl/tests/gl_perf/filltest.cpp b/opengl/tests/gl_perf/filltest.cpp index eb398ec..0dd4e22 100644 --- a/opengl/tests/gl_perf/filltest.cpp +++ b/opengl/tests/gl_perf/filltest.cpp @@ -25,256 +25,13 @@ #include <GLES2/gl2ext.h> #include <utils/Timers.h> #include <EGL/egl.h> +#include <utils/Log.h> using namespace android; -static void checkGlError(const char* op) { - for (GLint error = glGetError(); error; error - = glGetError()) { - fprintf(stderr, "after %s() glError (0x%x)\n", op, error); - } -} - -GLuint loadShader(GLenum shaderType, const char* pSource) { - GLuint shader = glCreateShader(shaderType); - if (shader) { - glShaderSource(shader, 1, &pSource, NULL); - glCompileShader(shader); - GLint compiled = 0; - glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); - if (!compiled) { - GLint infoLen = 0; - glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); - if (infoLen) { - char* buf = (char*) malloc(infoLen); - if (buf) { - glGetShaderInfoLog(shader, infoLen, NULL, buf); - fprintf(stderr, "Could not compile shader %d:\n%s\n", - shaderType, buf); - free(buf); - } - glDeleteShader(shader); - shader = 0; - } - } - } - return shader; -} - -enum { - A_POS, - A_COLOR, - A_TEX0, - A_TEX1 -}; - -GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { - GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); - if (!vertexShader) { - return 0; - } - - GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); - if (!pixelShader) { - return 0; - } - - GLuint program = glCreateProgram(); - if (program) { - glAttachShader(program, vertexShader); - checkGlError("glAttachShader v"); - glAttachShader(program, pixelShader); - checkGlError("glAttachShader p"); - - glBindAttribLocation(program, A_POS, "a_pos"); - glBindAttribLocation(program, A_COLOR, "a_color"); - glBindAttribLocation(program, A_TEX0, "a_tex0"); - glBindAttribLocation(program, A_TEX1, "a_tex1"); - glLinkProgram(program); - GLint linkStatus = GL_FALSE; - glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); - if (linkStatus != GL_TRUE) { - GLint bufLength = 0; - glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); - if (bufLength) { - char* buf = (char*) malloc(bufLength); - if (buf) { - glGetProgramInfoLog(program, bufLength, NULL, buf); - printf("Could not link program:\n%s\n", buf); - free(buf); - } - } - glDeleteProgram(program); - program = 0; - } - } - checkGlError("createProgram"); - glUseProgram(program); - return program; -} -uint64_t getTime() { - struct timespec t; - clock_gettime(CLOCK_MONOTONIC, &t); - return t.tv_nsec + ((uint64_t)t.tv_sec * 1000 * 1000 * 1000); -} - -uint64_t gTime; -void startTimer() { - gTime = getTime(); -} - -void endTimer(const char *str, int w, int h, double dc, int count) { - uint64_t t2 = getTime(); - double delta = ((double)(t2 - gTime)) / 1000000000; - double pixels = dc * (w * h) * count; - double mpps = pixels / delta / 1000000; - double dc60 = pixels / delta / (w * h) / 60; - - printf("%s, %f, %f\n", str, mpps, dc60); -} - -static const char gVertexShader[] = - "attribute vec4 a_pos;\n" - "attribute vec4 a_color;\n" - "attribute vec2 a_tex0;\n" - "attribute vec2 a_tex1;\n" - "varying vec4 v_color;\n" - "varying vec2 v_tex0;\n" - "varying vec2 v_tex1;\n" - - "void main() {\n" - " v_color = a_color;\n" - " v_tex0 = a_tex0;\n" - " v_tex1 = a_tex1;\n" - " gl_Position = a_pos;\n" - "}\n"; - -static const char gShaderPrefix[] = - "precision mediump float;\n" - "uniform vec4 u_color;\n" - "uniform vec4 u_0;\n" - "uniform vec4 u_1;\n" - "uniform vec4 u_2;\n" - "uniform vec4 u_3;\n" - "varying vec4 v_color;\n" - "varying vec2 v_tex0;\n" - "varying vec2 v_tex1;\n" - "uniform sampler2D u_tex0;\n" - "uniform sampler2D u_tex1;\n" - "void main() {\n"; - -static const char gShaderPostfix[] = - " gl_FragColor = c;\n" - "}\n"; - - -static char * append(char *d, const char *s) { - size_t len = strlen(s); - memcpy(d, s, len); - return d + len; -} - -static char * genShader( - bool useVarColor, - int texCount, - bool modulateFirstTex, - int extraMath) -{ - char *str = (char *)calloc(16 * 1024, 1); - char *tmp = append(str, gShaderPrefix); - - if (modulateFirstTex || !texCount) { - if (useVarColor) { - tmp = append(tmp, " vec4 c = v_color;\n"); - } else { - tmp = append(tmp, " vec4 c = u_color;\n"); - } - } else { - tmp = append(tmp, " vec4 c = texture2D(u_tex0, v_tex0);\n"); - } - - if (modulateFirstTex && texCount) { - tmp = append(tmp, " c *= texture2D(u_tex0, v_tex0);\n"); - } - if (texCount > 1) { - tmp = append(tmp, " c *= texture2D(u_tex1, v_tex1);\n"); - } - - if (extraMath > 0) { - tmp = append(tmp, " c *= u_0;\n"); - } - if (extraMath > 1) { - tmp = append(tmp, " c *= u_1;\n"); - } - if (extraMath > 2) { - tmp = append(tmp, " c *= u_2;\n"); - } - if (extraMath > 3) { - tmp = append(tmp, " c *= u_3;\n"); - } - - - tmp = append(tmp, gShaderPostfix); - tmp[0] = 0; - - //printf("%s", str); - return str; -} - -static void setupVA() { - static const float vtx[] = { - -2.0f,-1.0f, - 1.0f,-1.0f, - -2.0f, 1.0f, - 1.0f, 1.0f }; - static const float color[] = { - 1.0f,0.0f,1.0f,1.0f, - 0.0f,0.0f,1.0f,1.0f, - 1.0f,1.0f,0.0f,1.0f, - 1.0f,1.0f,1.0f,1.0f }; - static const float tex0[] = { - 0.0f,0.0f, - 1.0f,0.0f, - 1.0f,1.0f, - 0.0f,1.0f }; - static const float tex1[] = { - 1.0f,0.0f, - 1.0f,1.0f, - 0.0f,1.0f, - 0.0f,0.0f }; - - glEnableVertexAttribArray(A_POS); - glEnableVertexAttribArray(A_COLOR); - glEnableVertexAttribArray(A_TEX0); - glEnableVertexAttribArray(A_TEX1); - - glVertexAttribPointer(A_POS, 2, GL_FLOAT, false, 8, vtx); - glVertexAttribPointer(A_COLOR, 4, GL_FLOAT, false, 16, color); - glVertexAttribPointer(A_TEX0, 2, GL_FLOAT, false, 8, tex0); - glVertexAttribPointer(A_TEX1, 2, GL_FLOAT, false, 8, tex1); -} - -////////////////////////// - -void ptSwap(); - -static void doLoop(uint32_t w, uint32_t h, const char *str) { - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - ptSwap(); - glFinish(); - - startTimer(); - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); - for (int ct=0; ct < 100; ct++) { - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - } - ptSwap(); - glFinish(); - endTimer(str, w, h, 1, 100); -} +#include "fill_common.cpp" static void doSingleTest(uint32_t w, uint32_t h, bool useVarColor, @@ -289,26 +46,10 @@ static void doSingleTest(uint32_t w, uint32_t h, return; } int loc = glGetUniformLocation(pgm, "u_tex0"); - //printf("loc = %i \n", loc); if (loc >= 0) glUniform1i(loc, 0); loc = glGetUniformLocation(pgm, "u_tex1"); if (loc >= 0) glUniform1i(loc, 1); - loc = glGetUniformLocation(pgm, "u_color"); - if (loc >= 0) glUniform4f(loc, 1.f, 0.4f, 0.6f, 0.8f); - - loc = glGetUniformLocation(pgm, "u_0"); - if (loc >= 0) glUniform4f(loc, 1.f, 0.4f, 0.6f, 0.8f); - - loc = glGetUniformLocation(pgm, "u_1"); - if (loc >= 0) glUniform4f(loc, 0.7f, 0.8f, 0.6f, 0.8f); - - loc = glGetUniformLocation(pgm, "u_2"); - if (loc >= 0) glUniform4f(loc, 0.9f, 0.6f, 0.7f, 1.0f); - - loc = glGetUniformLocation(pgm, "u_3"); - if (loc >= 0) glUniform4f(loc, 0.88f, 0.2f, 0.4f, 0.2f); - glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, tex0); glActiveTexture(GL_TEXTURE1); @@ -319,42 +60,16 @@ static void doSingleTest(uint32_t w, uint32_t h, glBlendFunc(GL_ONE, GL_ONE); glDisable(GL_BLEND); - sprintf(str2, "%i, %i, %i, %i, %i, 0", - useVarColor, texCount, modulateFirstTex, extraMath, tex0); - doLoop(w, h, str2); + //sprintf(str2, "%i, %i, %i, %i, %i, 0", + //useVarColor, texCount, modulateFirstTex, extraMath, tex0); + //doLoop(true, pgm, w, h, str2); + //doLoop(false, pgm, w, h, str2); glEnable(GL_BLEND); sprintf(str2, "%i, %i, %i, %i, %i, 1", useVarColor, texCount, modulateFirstTex, extraMath, tex0); - doLoop(w, h, str2); -} - -void genTextures() { - uint32_t *m = (uint32_t *)malloc(1024*1024*4); - for (int y=0; y < 1024; y++){ - for (int x=0; x < 1024; x++){ - m[y*1024 + x] = 0xff0000ff | ((x & 0xff) << 8) | (y << 16); - } - } - glBindTexture(GL_TEXTURE_2D, 1); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1024, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - - for (int y=0; y < 16; y++){ - for (int x=0; x < 16; x++){ - m[y*16 + x] = 0xff0000ff | (x<<12) | (y<<20); - } - } - glBindTexture(GL_TEXTURE_2D, 2); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - + doLoop(true, pgm, w, h, str2); + doLoop(false, pgm, w, h, str2); } bool doTest(uint32_t w, uint32_t h) { @@ -363,7 +78,7 @@ bool doTest(uint32_t w, uint32_t h) { printf("\nvarColor, texCount, modulate, extraMath, texSize, blend, Mpps, DC60\n"); - for (int texCount = 0; texCount < 3; texCount++) { + for (int texCount = 0; texCount < 2; texCount++) { for (int extraMath = 0; extraMath < 5; extraMath++) { doSingleTest(w, h, false, texCount, false, extraMath, 1, 1); |