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Diffstat (limited to 'opengl/tests/gl_perf/filltest.cpp')
-rw-r--r-- | opengl/tests/gl_perf/filltest.cpp | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/opengl/tests/gl_perf/filltest.cpp b/opengl/tests/gl_perf/filltest.cpp new file mode 100644 index 0000000..0dd4e22 --- /dev/null +++ b/opengl/tests/gl_perf/filltest.cpp @@ -0,0 +1,100 @@ +/* + * Copyright (C) 2007 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <stdlib.h> +#include <stdio.h> +#include <time.h> +#include <sched.h> +#include <sys/resource.h> +#include <string.h> + +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> +#include <utils/Timers.h> +#include <EGL/egl.h> +#include <utils/Log.h> + + +using namespace android; + + +#include "fill_common.cpp" + +static void doSingleTest(uint32_t w, uint32_t h, + bool useVarColor, + int texCount, + bool modulateFirstTex, + int extraMath, + int tex0, int tex1) { + char *pgmTxt = genShader(useVarColor, texCount, modulateFirstTex, extraMath); + int pgm = createProgram(gVertexShader, pgmTxt); + if (!pgm) { + printf("error running test\n"); + return; + } + int loc = glGetUniformLocation(pgm, "u_tex0"); + if (loc >= 0) glUniform1i(loc, 0); + loc = glGetUniformLocation(pgm, "u_tex1"); + if (loc >= 0) glUniform1i(loc, 1); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, tex0); + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, tex1); + glActiveTexture(GL_TEXTURE0); + + char str2[1024]; + + glBlendFunc(GL_ONE, GL_ONE); + glDisable(GL_BLEND); + //sprintf(str2, "%i, %i, %i, %i, %i, 0", + //useVarColor, texCount, modulateFirstTex, extraMath, tex0); + //doLoop(true, pgm, w, h, str2); + //doLoop(false, pgm, w, h, str2); + + glEnable(GL_BLEND); + sprintf(str2, "%i, %i, %i, %i, %i, 1", + useVarColor, texCount, modulateFirstTex, extraMath, tex0); + doLoop(true, pgm, w, h, str2); + doLoop(false, pgm, w, h, str2); +} + +bool doTest(uint32_t w, uint32_t h) { + setupVA(); + genTextures(); + + printf("\nvarColor, texCount, modulate, extraMath, texSize, blend, Mpps, DC60\n"); + + for (int texCount = 0; texCount < 2; texCount++) { + for (int extraMath = 0; extraMath < 5; extraMath++) { + + doSingleTest(w, h, false, texCount, false, extraMath, 1, 1); + doSingleTest(w, h, true, texCount, false, extraMath, 1, 1); + if (texCount) { + doSingleTest(w, h, false, texCount, true, extraMath, 1, 1); + doSingleTest(w, h, true, texCount, true, extraMath, 1, 1); + + doSingleTest(w, h, false, texCount, false, extraMath, 2, 2); + doSingleTest(w, h, true, texCount, false, extraMath, 2, 2); + doSingleTest(w, h, false, texCount, true, extraMath, 2, 2); + doSingleTest(w, h, true, texCount, true, extraMath, 2, 2); + } + } + } + + exit(0); + return true; +} |