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-rw-r--r--opengl/tests/gl_perf/filltest.cpp100
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diff --git a/opengl/tests/gl_perf/filltest.cpp b/opengl/tests/gl_perf/filltest.cpp
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+++ b/opengl/tests/gl_perf/filltest.cpp
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+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <time.h>
+#include <sched.h>
+#include <sys/resource.h>
+#include <string.h>
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include <utils/Timers.h>
+#include <EGL/egl.h>
+#include <utils/Log.h>
+
+
+using namespace android;
+
+
+#include "fill_common.cpp"
+
+static void doSingleTest(uint32_t w, uint32_t h,
+ bool useVarColor,
+ int texCount,
+ bool modulateFirstTex,
+ int extraMath,
+ int tex0, int tex1) {
+ char *pgmTxt = genShader(useVarColor, texCount, modulateFirstTex, extraMath);
+ int pgm = createProgram(gVertexShader, pgmTxt);
+ if (!pgm) {
+ printf("error running test\n");
+ return;
+ }
+ int loc = glGetUniformLocation(pgm, "u_tex0");
+ if (loc >= 0) glUniform1i(loc, 0);
+ loc = glGetUniformLocation(pgm, "u_tex1");
+ if (loc >= 0) glUniform1i(loc, 1);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, tex0);
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, tex1);
+ glActiveTexture(GL_TEXTURE0);
+
+ char str2[1024];
+
+ glBlendFunc(GL_ONE, GL_ONE);
+ glDisable(GL_BLEND);
+ //sprintf(str2, "%i, %i, %i, %i, %i, 0",
+ //useVarColor, texCount, modulateFirstTex, extraMath, tex0);
+ //doLoop(true, pgm, w, h, str2);
+ //doLoop(false, pgm, w, h, str2);
+
+ glEnable(GL_BLEND);
+ sprintf(str2, "%i, %i, %i, %i, %i, 1",
+ useVarColor, texCount, modulateFirstTex, extraMath, tex0);
+ doLoop(true, pgm, w, h, str2);
+ doLoop(false, pgm, w, h, str2);
+}
+
+bool doTest(uint32_t w, uint32_t h) {
+ setupVA();
+ genTextures();
+
+ printf("\nvarColor, texCount, modulate, extraMath, texSize, blend, Mpps, DC60\n");
+
+ for (int texCount = 0; texCount < 2; texCount++) {
+ for (int extraMath = 0; extraMath < 5; extraMath++) {
+
+ doSingleTest(w, h, false, texCount, false, extraMath, 1, 1);
+ doSingleTest(w, h, true, texCount, false, extraMath, 1, 1);
+ if (texCount) {
+ doSingleTest(w, h, false, texCount, true, extraMath, 1, 1);
+ doSingleTest(w, h, true, texCount, true, extraMath, 1, 1);
+
+ doSingleTest(w, h, false, texCount, false, extraMath, 2, 2);
+ doSingleTest(w, h, true, texCount, false, extraMath, 2, 2);
+ doSingleTest(w, h, false, texCount, true, extraMath, 2, 2);
+ doSingleTest(w, h, true, texCount, true, extraMath, 2, 2);
+ }
+ }
+ }
+
+ exit(0);
+ return true;
+}