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Diffstat (limited to 'opengl/tests/gldual/jni/gl_code.cpp')
-rw-r--r--opengl/tests/gldual/jni/gl_code.cpp165
1 files changed, 0 insertions, 165 deletions
diff --git a/opengl/tests/gldual/jni/gl_code.cpp b/opengl/tests/gldual/jni/gl_code.cpp
deleted file mode 100644
index 22867ed..0000000
--- a/opengl/tests/gldual/jni/gl_code.cpp
+++ /dev/null
@@ -1,165 +0,0 @@
-// OpenGL ES 2.0 code
-
-#include <nativehelper/jni.h>
-#define LOG_TAG "GL2JNI gl_code.cpp"
-#include <utils/Log.h>
-
-#include <EGL/egl.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-
-static void printGLString(const char *name, GLenum s) {
- const char *v = (const char *) glGetString(s);
- ALOGI("GL %s = %s\n", name, v);
-}
-
-static void checkGlError(const char* op) {
- for (GLint error = glGetError(); error; error
- = glGetError()) {
- ALOGI("after %s() glError (0x%x)\n", op, error);
- }
-}
-
-static const char gVertexShader[] = "attribute vec4 vPosition;\n"
- "void main() {\n"
- " gl_Position = vPosition;\n"
- "}\n";
-
-static const char gFragmentShader[] = "precision mediump float;\n"
- "void main() {\n"
- " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
- "}\n";
-
-GLuint loadShader(GLenum shaderType, const char* pSource) {
- GLuint shader = glCreateShader(shaderType);
- if (shader) {
- glShaderSource(shader, 1, &pSource, NULL);
- glCompileShader(shader);
- GLint compiled = 0;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
- if (!compiled) {
- GLint infoLen = 0;
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
- if (infoLen) {
- char* buf = (char*) malloc(infoLen);
- if (buf) {
- glGetShaderInfoLog(shader, infoLen, NULL, buf);
- ALOGE("Could not compile shader %d:\n%s\n",
- shaderType, buf);
- free(buf);
- }
- glDeleteShader(shader);
- shader = 0;
- }
- }
- }
- return shader;
-}
-
-GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
- GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
- if (!vertexShader) {
- return 0;
- }
-
- GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
- if (!pixelShader) {
- return 0;
- }
-
- GLuint program = glCreateProgram();
- if (program) {
- glAttachShader(program, vertexShader);
- checkGlError("glAttachShader");
- glAttachShader(program, pixelShader);
- checkGlError("glAttachShader");
- glLinkProgram(program);
- GLint linkStatus = GL_FALSE;
- glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
- if (linkStatus != GL_TRUE) {
- GLint bufLength = 0;
- glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
- if (bufLength) {
- char* buf = (char*) malloc(bufLength);
- if (buf) {
- glGetProgramInfoLog(program, bufLength, NULL, buf);
- ALOGE("Could not link program:\n%s\n", buf);
- free(buf);
- }
- }
- glDeleteProgram(program);
- program = 0;
- }
- }
- return program;
-}
-
-GLuint gProgram;
-GLuint gvPositionHandle;
-
-bool setupGraphics(int w, int h) {
- printGLString("Version", GL_VERSION);
- printGLString("Vendor", GL_VENDOR);
- printGLString("Renderer", GL_RENDERER);
- printGLString("Extensions", GL_EXTENSIONS);
-
- ALOGI("setupGraphics(%d, %d)", w, h);
- gProgram = createProgram(gVertexShader, gFragmentShader);
- if (!gProgram) {
- ALOGE("Could not create program.");
- return false;
- }
- gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
- checkGlError("glGetAttribLocation");
- ALOGI("glGetAttribLocation(\"vPosition\") = %d\n",
- gvPositionHandle);
-
- glViewport(0, 0, w, h);
- checkGlError("glViewport");
- return true;
-}
-
-const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f,
- 0.5f, -0.5f };
-
-void renderFrame() {
- static float grey;
- grey += 0.01f;
- if (grey > 1.0f) {
- grey = 0.0f;
- }
- glClearColor(grey, grey, grey, 1.0f);
- checkGlError("glClearColor");
- glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
- checkGlError("glClear");
-
- glUseProgram(gProgram);
- checkGlError("glUseProgram");
-
- glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
- checkGlError("glVertexAttribPointer");
- glEnableVertexAttribArray(gvPositionHandle);
- checkGlError("glEnableVertexAttribArray");
- glDrawArrays(GL_TRIANGLES, 0, 3);
- checkGlError("glDrawArrays");
-}
-
-extern "C" {
- JNIEXPORT void JNICALL Java_com_android_gldual_GLDualLib_init(JNIEnv * env, jobject obj, jint width, jint height);
- JNIEXPORT void JNICALL Java_com_android_gldual_GLDualLib_step(JNIEnv * env, jobject obj);
-};
-
-JNIEXPORT void JNICALL Java_com_android_gldual_GLDualLib_init(JNIEnv * env, jobject obj, jint width, jint height)
-{
- setupGraphics(width, height);
-}
-
-JNIEXPORT void JNICALL Java_com_android_gldual_GLDualLib_step(JNIEnv * env, jobject obj)
-{
- renderFrame();
-}
-