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diff --git a/opengl/tests/testViewport/src/com/android/test/TestView.java b/opengl/tests/testViewport/src/com/android/test/TestView.java
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+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.test;
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+import java.nio.ByteBuffer;
+import java.nio.ByteOrder;
+import java.nio.CharBuffer;
+import java.nio.FloatBuffer;
+
+import android.content.Context;
+import android.opengl.GLSurfaceView;
+import android.util.AttributeSet;
+import android.util.Log;
+import android.view.KeyEvent;
+import android.view.MotionEvent;
+
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.opengles.GL;
+import javax.microedition.khronos.opengles.GL10;
+import javax.microedition.khronos.opengles.GL11;
+/**
+ * An implementation of SurfaceView that uses the dedicated surface for
+ * displaying an OpenGL animation. This allows the animation to run in a
+ * separate thread, without requiring that it be driven by the update mechanism
+ * of the view hierarchy.
+ *
+ * The application-specific rendering code is delegated to a GLView.Renderer
+ * instance.
+ */
+class TestView extends GLSurfaceView {
+ TestView(Context context) {
+ super(context);
+ init();
+ }
+
+ public TestView(Context context, AttributeSet attrs) {
+ super(context, attrs);
+ init();
+ }
+
+ private void init() {
+ setRenderer(new Renderer());
+ setRenderMode(RENDERMODE_WHEN_DIRTY);
+ }
+
+ /** A grid is a topologically rectangular array of vertices.
+ *
+ * The vertex and index data are held in VBO objects because on most
+ * GPUs VBO objects are the fastest way of rendering static vertex
+ * and index data.
+ *
+ */
+
+ private static class Grid {
+ // Size of vertex data elements in bytes:
+ final static int FLOAT_SIZE = 4;
+ final static int CHAR_SIZE = 2;
+
+ // Vertex structure:
+ // float x, y, z;
+
+ final static int VERTEX_SIZE = 3 * FLOAT_SIZE;
+
+ private int mVertexBufferObjectId;
+ private int mElementBufferObjectId;
+
+ // These buffers are used to hold the vertex and index data while
+ // constructing the grid. Once createBufferObjects() is called
+ // the buffers are nulled out to save memory.
+
+ private ByteBuffer mVertexByteBuffer;
+ private FloatBuffer mVertexBuffer;
+ private CharBuffer mIndexBuffer;
+
+ private int mW;
+ private int mH;
+ private int mIndexCount;
+
+ public Grid(int w, int h) {
+ if (w < 0 || w >= 65536) {
+ throw new IllegalArgumentException("w");
+ }
+ if (h < 0 || h >= 65536) {
+ throw new IllegalArgumentException("h");
+ }
+ if (w * h >= 65536) {
+ throw new IllegalArgumentException("w * h >= 65536");
+ }
+
+ mW = w;
+ mH = h;
+ int size = w * h;
+
+ mVertexByteBuffer = ByteBuffer.allocateDirect(VERTEX_SIZE * size)
+ .order(ByteOrder.nativeOrder());
+ mVertexBuffer = mVertexByteBuffer.asFloatBuffer();
+
+ int quadW = mW - 1;
+ int quadH = mH - 1;
+ int quadCount = quadW * quadH;
+ int indexCount = quadCount * 6;
+ mIndexCount = indexCount;
+ mIndexBuffer = ByteBuffer.allocateDirect(CHAR_SIZE * indexCount)
+ .order(ByteOrder.nativeOrder()).asCharBuffer();
+
+ /*
+ * Initialize triangle list mesh.
+ *
+ * [0]-----[ 1] ...
+ * | / |
+ * | / |
+ * | / |
+ * [w]-----[w+1] ...
+ * | |
+ *
+ */
+
+ {
+ int i = 0;
+ for (int y = 0; y < quadH; y++) {
+ for (int x = 0; x < quadW; x++) {
+ char a = (char) (y * mW + x);
+ char b = (char) (y * mW + x + 1);
+ char c = (char) ((y + 1) * mW + x);
+ char d = (char) ((y + 1) * mW + x + 1);
+
+ mIndexBuffer.put(i++, a);
+ mIndexBuffer.put(i++, c);
+ mIndexBuffer.put(i++, b);
+
+ mIndexBuffer.put(i++, b);
+ mIndexBuffer.put(i++, c);
+ mIndexBuffer.put(i++, d);
+ }
+ }
+ }
+
+ }
+
+ public void set(int i, int j, float x, float y, float z) {
+ if (i < 0 || i >= mW) {
+ throw new IllegalArgumentException("i");
+ }
+ if (j < 0 || j >= mH) {
+ throw new IllegalArgumentException("j");
+ }
+
+ int index = mW * j + i;
+
+ mVertexBuffer.position(index * VERTEX_SIZE / FLOAT_SIZE);
+ mVertexBuffer.put(x);
+ mVertexBuffer.put(y);
+ mVertexBuffer.put(z);
+ }
+
+ public void createBufferObjects(GL gl) {
+ // Generate a the vertex and element buffer IDs
+ int[] vboIds = new int[2];
+ GL11 gl11 = (GL11) gl;
+ gl11.glGenBuffers(2, vboIds, 0);
+ mVertexBufferObjectId = vboIds[0];
+ mElementBufferObjectId = vboIds[1];
+
+ // Upload the vertex data
+ gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertexBufferObjectId);
+ mVertexByteBuffer.position(0);
+ gl11.glBufferData(GL11.GL_ARRAY_BUFFER, mVertexByteBuffer.capacity(), mVertexByteBuffer, GL11.GL_STATIC_DRAW);
+
+ gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mElementBufferObjectId);
+ mIndexBuffer.position(0);
+ gl11.glBufferData(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer.capacity() * CHAR_SIZE, mIndexBuffer, GL11.GL_STATIC_DRAW);
+
+ // We don't need the in-memory data any more
+ mVertexBuffer = null;
+ mVertexByteBuffer = null;
+ mIndexBuffer = null;
+ }
+
+ public void draw(GL10 gl) {
+ GL11 gl11 = (GL11) gl;
+
+ gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
+
+ gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertexBufferObjectId);
+ gl11.glVertexPointer(3, GL10.GL_FLOAT, VERTEX_SIZE, 0);
+
+ gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mElementBufferObjectId);
+ gl11.glDrawElements(GL10.GL_TRIANGLES, mIndexCount, GL10.GL_UNSIGNED_SHORT, 0);
+ gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
+ gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0);
+ gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0);
+ }
+ }
+
+
+ private class Renderer implements GLSurfaceView.Renderer {
+ private static final String TAG = "Renderer";
+ private Grid mGrid;
+
+ public void onDrawFrame(GL10 gl) {
+ gl.glClearColor(0,0,1,1);
+ gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
+ mGrid.draw(gl);
+ }
+
+ public void onSurfaceChanged(GL10 gl, int width, int height) {
+ gl.glViewport(0, 0, width, height);
+ gl.glMatrixMode(GL11.GL_PROJECTION);
+ gl.glLoadIdentity();
+ gl.glOrthof(0, width, height, 0, -1, 1);
+ gl.glMatrixMode(GL11.GL_MODELVIEW);
+ createGrid(gl, width, height);
+ }
+
+ public void onSurfaceCreated(GL10 gl, EGLConfig config) {
+ }
+
+ private void createGrid(GL10 gl, float w, float h) {
+ mGrid = new Grid(2, 2);
+ for (int j = 0; j < 2; j++) {
+ for (int i = 0; i < 2; i++) {
+ float x = w * i;
+ float y = h * j;
+ float z = 0.0f;
+ mGrid.set(i,j, x, y, z);
+ }
+ }
+ mGrid.createBufferObjects(gl);
+ }
+ }
+}
+