summaryrefslogtreecommitdiffstats
path: root/opengl/tests
diff options
context:
space:
mode:
Diffstat (limited to 'opengl/tests')
-rw-r--r--opengl/tests/angeles/Android.mk2
-rw-r--r--opengl/tests/angeles/app-linux.cpp (renamed from opengl/tests/angeles/app-linux.c)52
-rw-r--r--opengl/tests/copybits/Android.mk18
-rw-r--r--opengl/tests/copybits/copybits.cpp726
-rw-r--r--opengl/tests/fillrate/Android.mk17
-rw-r--r--opengl/tests/fillrate/fillrate.cpp161
-rw-r--r--opengl/tests/filter/Android.mk4
-rw-r--r--opengl/tests/filter/filter.cpp (renamed from opengl/tests/filter/filter.c)72
-rw-r--r--opengl/tests/finish/Android.mk4
-rw-r--r--opengl/tests/finish/finish.cpp (renamed from opengl/tests/finish/finish.c)40
-rw-r--r--opengl/tests/swapinterval/Android.mk17
-rw-r--r--opengl/tests/swapinterval/swapinterval.cpp121
-rw-r--r--opengl/tests/textures/Android.mk4
-rw-r--r--opengl/tests/textures/textures.cpp (renamed from opengl/tests/textures/textures.c)29
14 files changed, 1197 insertions, 70 deletions
diff --git a/opengl/tests/angeles/Android.mk b/opengl/tests/angeles/Android.mk
index e193483..d0c3221 100644
--- a/opengl/tests/angeles/Android.mk
+++ b/opengl/tests/angeles/Android.mk
@@ -2,7 +2,7 @@
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
-LOCAL_SRC_FILES:= app-linux.c demo.c.arm
+LOCAL_SRC_FILES:= app-linux.cpp demo.c.arm
LOCAL_SHARED_LIBRARIES := libEGL libGLESv1_CM libui
LOCAL_MODULE:= angeles
LOCAL_MODULE_TAGS := optional
diff --git a/opengl/tests/angeles/app-linux.c b/opengl/tests/angeles/app-linux.cpp
index 7d0d320..06fa0c2 100644
--- a/opengl/tests/angeles/app-linux.c
+++ b/opengl/tests/angeles/app-linux.cpp
@@ -52,6 +52,11 @@
#include <EGL/egl.h>
#include <GLES/gl.h>
+#include <ui/FramebufferNativeWindow.h>
+#include <ui/EGLUtils.h>
+
+using namespace android;
+
#include "app.h"
@@ -115,48 +120,33 @@ static void checkEGLErrors()
static int initGraphics()
{
- EGLint s_configAttribs[] = {
- EGL_RED_SIZE, 5,
- EGL_GREEN_SIZE, 6,
- EGL_BLUE_SIZE, 5,
- #if 1
- EGL_DEPTH_SIZE, 16,
- EGL_STENCIL_SIZE, 0,
- #else
- EGL_ALPHA_SIZE, EGL_DONT_CARE,
- EGL_DEPTH_SIZE, EGL_DONT_CARE,
- EGL_STENCIL_SIZE, EGL_DONT_CARE,
- EGL_SURFACE_TYPE, EGL_DONT_CARE,
- #endif
+ EGLint configAttribs[] = {
+ EGL_DEPTH_SIZE, 16,
EGL_NONE
};
- EGLint numConfigs = -1;
EGLint majorVersion;
EGLint minorVersion;
- EGLConfig config;
EGLContext context;
+ EGLConfig config;
EGLSurface surface;
-
+ EGLint w, h;
EGLDisplay dpy;
- dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- egl_error("eglGetDisplay");
- fprintf(stderr,"dpy = 0x%08x\n", (unsigned) dpy);
+ EGLNativeWindowType window = android_createDisplaySurface();
+ dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(dpy, &majorVersion, &minorVersion);
- egl_error("eglInitialize");
-
- eglGetConfigs(dpy, NULL, 0, &numConfigs);
- egl_error("eglGetConfigs");
- fprintf(stderr,"num configs %d\n", numConfigs);
-
- eglChooseConfig(dpy, s_configAttribs, &config, 1, &numConfigs);
- egl_error("eglChooseConfig");
-
- surface = eglCreateWindowSurface(dpy, config,
- android_createDisplaySurface(), NULL);
- egl_error("eglMapWindowSurface");
+
+ status_t err = EGLUtils::selectConfigForNativeWindow(
+ dpy, configAttribs, window, &config);
+ if (err) {
+ fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n");
+ return 0;
+ }
+
+ surface = eglCreateWindowSurface(dpy, config, window, NULL);
+ egl_error("eglCreateWindowSurface");
fprintf(stderr,"surface = %p\n", surface);
diff --git a/opengl/tests/copybits/Android.mk b/opengl/tests/copybits/Android.mk
new file mode 100644
index 0000000..d5ded42
--- /dev/null
+++ b/opengl/tests/copybits/Android.mk
@@ -0,0 +1,18 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+ copybits.cpp
+
+LOCAL_SHARED_LIBRARIES := \
+ libcutils \
+ libEGL \
+ libGLESv1_CM \
+ libui
+
+LOCAL_MODULE:= test-opengl-copybits
+
+LOCAL_MODULE_TAGS := tests
+
+include $(BUILD_EXECUTABLE)
+
diff --git a/opengl/tests/copybits/copybits.cpp b/opengl/tests/copybits/copybits.cpp
new file mode 100644
index 0000000..11dfb6e
--- /dev/null
+++ b/opengl/tests/copybits/copybits.cpp
@@ -0,0 +1,726 @@
+// Test software OpenGL hardware accelleration using copybits.
+
+#define LOG_TAG "copybits_test"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <sys/types.h>
+#include <stdlib.h>
+#include <string.h>
+#include <sys/time.h>
+
+#include <ui/PixelFormat.h>
+
+#include <cutils/log.h>
+#include <cutils/native_handle.h>
+
+#include <utils/Atomic.h>
+
+#include <private/ui/SurfaceBuffer.h>
+#include <pixelflinger/pixelflinger.h>
+
+#include <hardware/gralloc.h>
+#include <hardware/hardware.h>
+
+#include <ui/FramebufferNativeWindow.h>
+#include <ui/EGLUtils.h>
+
+#define EGL_EGLEXT_PROTOTYPES
+#define GL_GLEXT_PROTOTYPES
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+using namespace android;
+
+EGLDisplay eglDisplay;
+EGLSurface eglSurface;
+EGLContext eglContext;
+GLuint texture;
+
+hw_module_t const* gralloc_module;
+alloc_device_t *sAllocDev;
+
+#define FIXED_ONE 0x10000 /* 1.0 in 16.16 fixed point. */
+
+int init_gl_surface();
+void free_gl_surface();
+void init_scene();
+
+int create_physical_texture();
+int readTimer();
+
+// ===========================================================================
+// Buffer an implementation of android_native_buffer_t
+// ===========================================================================
+
+class NativeBuffer;
+
+class Buffer : public android::SurfaceBuffer
+{
+public:
+ // creates w * h buffer
+ Buffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage);
+
+ // return status
+ status_t initCheck() const;
+
+ uint32_t getWidth() const { return width; }
+ uint32_t getHeight() const { return height; }
+ uint32_t getStride() const { return stride; }
+ uint32_t getUsage() const { return usage; }
+ PixelFormat getPixelFormat() const { return format; }
+
+
+ android_native_buffer_t* getNativeBuffer() const;
+
+ void setPixel(int x, int y, int r, int g, int b, int a);
+
+ status_t lock(GGLSurface* surface, uint32_t usage);
+ void lock() {
+ GGLSurface s;
+ lock(&s, GRALLOC_USAGE_SW_WRITE_OFTEN);
+ mData = (void*)s.data;
+ }
+
+private:
+ friend class LightRefBase<Buffer>;
+ Buffer(const Buffer& rhs);
+ virtual ~Buffer();
+ Buffer& operator = (const Buffer& rhs);
+ const Buffer& operator = (const Buffer& rhs) const;
+
+ status_t initSize(uint32_t w, uint32_t h);
+
+ ssize_t mInitCheck;
+ void* mData;
+};
+
+Buffer::Buffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage)
+ : SurfaceBuffer(), mInitCheck(NO_INIT)
+{
+ this->usage = usage;
+ this->format = format;
+ if (w>0 && h>0) {
+ mInitCheck = initSize(w, h);
+ }
+}
+
+Buffer::~Buffer()
+{
+ if (handle) {
+ sAllocDev->free(sAllocDev, handle);
+ }
+}
+
+status_t Buffer::initCheck() const {
+ return mInitCheck;
+}
+
+android_native_buffer_t* Buffer::getNativeBuffer() const
+{
+ return static_cast<android_native_buffer_t*>(const_cast<Buffer*>(this));
+}
+
+status_t Buffer::initSize(uint32_t w, uint32_t h)
+{
+ status_t err = NO_ERROR;
+
+ err = sAllocDev->alloc(sAllocDev, w, h, format, usage, &handle, &stride);
+
+ if (err == NO_ERROR) {
+ if (err == NO_ERROR) {
+ width = w;
+ height = h;
+ }
+ }
+
+ return err;
+}
+
+status_t Buffer::lock(GGLSurface* sur, uint32_t usage)
+{
+ void* vaddr;
+ status_t res = SurfaceBuffer::lock(usage, &vaddr);
+ if (res == NO_ERROR && sur) {
+ sur->version = sizeof(GGLSurface);
+ sur->width = width;
+ sur->height = height;
+ sur->stride = stride;
+ sur->format = format;
+ sur->data = static_cast<GGLubyte*>(vaddr);
+ }
+ return res;
+}
+
+
+void Buffer::setPixel(int x, int y, int r, int g, int b, int a) {
+ if (x < 0 || (unsigned int) x >= width
+ || y < 0 || (unsigned int) y >= height) {
+ // clipped
+ return;
+ }
+ int index = stride * y + x;
+ switch (format) {
+ case HAL_PIXEL_FORMAT_RGB_565: {
+ unsigned short val = (unsigned short) (
+ ((0x1f & (r >> 3)) << 11)
+ | ((0x3f & (g >> 2)) << 5)
+ | (0x1f & (b >> 3)));
+ ((unsigned short*) mData)[index]= val;
+ }
+ break;
+ case HAL_PIXEL_FORMAT_RGBA_8888: { // ABGR
+ unsigned int val = (unsigned int)
+ (((a & 0xff) << 24)
+ | ((b & 0xff) << 16)
+ | ((g & 0xff) << 8)
+ | (r & 0xff));
+ ((unsigned int*) mData)[index] = val;
+ }
+ break;
+ default:
+ // Unsupported pixel format
+ break;
+ }
+}
+
+
+static void gluLookAt(float eyeX, float eyeY, float eyeZ,
+ float centerX, float centerY, float centerZ, float upX, float upY,
+ float upZ)
+{
+ // See the OpenGL GLUT documentation for gluLookAt for a description
+ // of the algorithm. We implement it in a straightforward way:
+
+ float fx = centerX - eyeX;
+ float fy = centerY - eyeY;
+ float fz = centerZ - eyeZ;
+
+ // Normalize f
+ float rlf = 1.0f / sqrtf(fx*fx + fy*fy + fz*fz);
+ fx *= rlf;
+ fy *= rlf;
+ fz *= rlf;
+
+ // Normalize up
+ float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ);
+ upX *= rlup;
+ upY *= rlup;
+ upZ *= rlup;
+
+ // compute s = f x up (x means "cross product")
+
+ float sx = fy * upZ - fz * upY;
+ float sy = fz * upX - fx * upZ;
+ float sz = fx * upY - fy * upX;
+
+ // compute u = s x f
+ float ux = sy * fz - sz * fy;
+ float uy = sz * fx - sx * fz;
+ float uz = sx * fy - sy * fx;
+
+ float m[16] ;
+ m[0] = sx;
+ m[1] = ux;
+ m[2] = -fx;
+ m[3] = 0.0f;
+
+ m[4] = sy;
+ m[5] = uy;
+ m[6] = -fy;
+ m[7] = 0.0f;
+
+ m[8] = sz;
+ m[9] = uz;
+ m[10] = -fz;
+ m[11] = 0.0f;
+
+ m[12] = 0.0f;
+ m[13] = 0.0f;
+ m[14] = 0.0f;
+ m[15] = 1.0f;
+
+ glMultMatrixf(m);
+ glTranslatef(-eyeX, -eyeY, -eyeZ);
+}
+
+int init_gralloc() {
+ int err = hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &gralloc_module);
+ LOGE_IF(err, "FATAL: can't find the %s module", GRALLOC_HARDWARE_MODULE_ID);
+
+ if (err == 0) {
+ gralloc_open(gralloc_module, &sAllocDev);
+ }
+ return err;
+}
+
+int init_gl_surface(void)
+{
+ EGLint numConfigs = 1;
+ EGLConfig myConfig = {0};
+ EGLint attrib[] =
+ {
+ EGL_DEPTH_SIZE, 16,
+ EGL_NONE
+ };
+
+ EGLNativeWindowType window = android_createDisplaySurface();
+
+ printf("init_gl_surface\n");
+ if ( (eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY)) == EGL_NO_DISPLAY )
+ {
+ printf("eglGetDisplay failed\n");
+ return 0;
+ }
+
+ if ( eglInitialize(eglDisplay, NULL, NULL) != EGL_TRUE )
+ {
+ printf("eglInitialize failed\n");
+ return 0;
+ }
+
+ if ( EGLUtils::selectConfigForNativeWindow(eglDisplay, attrib, window, &myConfig) != 0)
+ {
+ printf("EGLUtils::selectConfigForNativeWindow failed\n");
+ return 0;
+ }
+
+
+ if ( (eglSurface = eglCreateWindowSurface(eglDisplay, myConfig,
+ window, 0)) == EGL_NO_SURFACE )
+ {
+ printf("eglCreateWindowSurface failed\n");
+ return 0;
+ }
+
+ if ( (eglContext = eglCreateContext(eglDisplay, myConfig, 0, 0)) == EGL_NO_CONTEXT )
+ {
+ printf("eglCreateContext failed\n");
+ return 0;
+ }
+
+ if ( eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext) != EGL_TRUE )
+ {
+ printf("eglMakeCurrent failed\n");
+ return 0;
+ }
+
+#if EGL_ANDROID_swap_rectangle
+ eglSetSwapRectangleANDROID(eglDisplay, eglSurface, 0, 0, 320, 480);
+#endif
+
+ return 1;
+}
+
+void free_gl_surface(void)
+{
+ if (eglDisplay != EGL_NO_DISPLAY)
+ {
+ eglMakeCurrent( eglDisplay, EGL_NO_SURFACE,
+ EGL_NO_SURFACE, EGL_NO_CONTEXT );
+ eglDestroyContext( eglDisplay, eglContext );
+ eglDestroySurface( eglDisplay, eglSurface );
+ eglTerminate( eglDisplay );
+ eglDisplay = EGL_NO_DISPLAY;
+ }
+}
+
+void init_scene(void)
+{
+ glDisable(GL_DITHER);
+ glEnable(GL_CULL_FACE);
+ float ratio = 320.0f / 480.0f;
+ glViewport(0, 0, 320, 480);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustumf(-ratio, ratio, -1, 1, 1, 10);
+
+ glMatrixMode(GL_MODELVIEW);
+
+ glLoadIdentity();
+ gluLookAt(
+ 0, 0, 3, // eye
+ 0, 0, 0, // center
+ 0, 1, 0); // up
+
+ glEnable(GL_TEXTURE_2D);
+}
+
+// #define USE_ALPHA_COLOR
+
+#define USE_GL_REPLACE
+//#define USE_GL_MODULATE
+
+// #define USE_BLEND
+
+#define USE_565
+// #define USE_8888
+
+// #define USE_NEAREST
+#define USE_LINEAR
+
+#define USE_SCALE
+
+void setSmoothGradient(Buffer* bufferObject) {
+ int pixels = bufferObject->getHeight() * bufferObject->getWidth();
+ int step = 0;
+ for (unsigned int y = 0; y < bufferObject->getHeight(); y++) {
+ for(unsigned int x = 0; x < bufferObject->getWidth() ; x++) {
+ int grey = step * 255 / pixels;
+ bufferObject->setPixel(x, y, grey, grey, grey, 255);
+ ++step;
+ }
+ }
+}
+
+void setSmoothAlphaGradient(Buffer* bufferObject) {
+ int pixels = bufferObject->getHeight() * bufferObject->getWidth();
+ int step = 0;
+ for (unsigned int y = 0; y < bufferObject->getHeight(); y++) {
+ for(unsigned int x = 0; x < bufferObject->getWidth() ; x++) {
+ int grey = step * 255 / pixels;
+ bufferObject->setPixel(x, y, 255, 255, 255, grey);
+ ++step;
+ }
+ }
+}
+
+void setOrientedCheckerboard(Buffer* bufferObject) {
+ bufferObject->setPixel(0, 0, 0, 0, 0, 255);
+ for(unsigned int x = 1; x < bufferObject->getWidth() ; x++) {
+ bufferObject->setPixel(x, 0, 0, 255, 0, 255);
+ }
+ for (unsigned int y = 1; y < bufferObject->getHeight(); y++) {
+ for(unsigned int x = 0; x < bufferObject->getWidth() ; x++) {
+ if ((x ^ y ) & 1) {
+ bufferObject->setPixel(x, y, 255, 255, 255, 255);
+ } else {
+ bufferObject->setPixel(x, y, 255, 0, 0, 255);
+ }
+ }
+ }
+}
+
+int create_physical_texture(unsigned int w, unsigned int h)
+{
+
+#ifdef USE_565
+ PixelFormat format = HAL_PIXEL_FORMAT_RGB_565;
+#else
+ PixelFormat format = HAL_PIXEL_FORMAT_RGBA_8888;
+#endif
+ int usage = GRALLOC_USAGE_SW_READ_OFTEN |
+ GRALLOC_USAGE_SW_WRITE_OFTEN |
+ GRALLOC_USAGE_HW_TEXTURE |
+ GRALLOC_USAGE_HW_2D; /* This is the key to allocating the texture in pmem. */
+ int32_t stride;
+ buffer_handle_t handle;
+
+ // Allocate the hardware buffer
+ Buffer* bufferObject = new Buffer(w, h, format, usage);
+
+ android_native_buffer_t* buffer = bufferObject->getNativeBuffer();
+
+ buffer->common.incRef(&buffer->common);
+
+ // create the new EGLImageKHR
+ EGLint attrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_NONE };
+ EGLDisplay dpy = eglGetCurrentDisplay();
+ EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
+ (EGLClientBuffer)buffer, attrs);
+ if (image == EGL_NO_IMAGE_KHR) {
+ printf("Could not create an image %d\n", eglGetError());
+ return -1;
+ }
+
+ bufferObject->lock();
+ setOrientedCheckerboard(bufferObject);
+ // setSmoothGradient(bufferObject);
+ // setSmoothAlphaGradient(bufferObject);
+ bufferObject->unlock();
+
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
+#ifdef USE_LINEAR
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+#elif defined(USE_NEAREST)
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+#endif
+
+#ifdef USE_GL_REPLACE
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+#elif defined(USE_GL_MODULATE)
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+#endif
+
+#ifdef USE_ALPHA_COLOR
+ glColor4f(1.0f, 1.0f, 1.0f, 0.4f);
+#else
+ glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+#endif
+
+#ifdef USE_BLEND
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+#endif
+ return 0;
+}
+
+static const int SCALE_COUNT = 12;
+
+int scale(int base, int factor) {
+ static const float kTable[SCALE_COUNT] = {
+ 0.24f, 0.25f, 0.5f, 0.75f, 1.0f,
+ 1.5f, 2.0f, 2.5f, 3.0f, 3.5f, 4.0f, 5.0f
+ };
+ return base * kTable[factor];
+}
+
+class Timer {
+ struct timeval first;
+ double elapsedSeconds;
+
+public:
+ Timer() {}
+ void start() {
+ gettimeofday(&first, NULL);
+ }
+
+ void stop() {
+ struct timeval second,
+ elapsed;
+ gettimeofday(&second, NULL);
+
+ if (first.tv_usec > second.tv_usec) {
+ second.tv_usec += 1000000;
+ second.tv_sec--;
+ }
+
+ elapsedSeconds = (second.tv_sec - first.tv_sec) +
+ (second.tv_usec - first.tv_usec) / 1000000.0;
+ }
+
+ double getElapsedSeconds() {
+ return elapsedSeconds;
+ }
+
+ double getElapsedMs() {
+ return elapsedSeconds* 1000.0f;
+ }
+};
+
+int testTime()
+{
+ static const int WIDTH = 320;
+ static const int HEIGHT = 480;
+ static const int SCALE = 8;
+
+ if (create_physical_texture(WIDTH, HEIGHT) != 0) {
+ return -1;
+ }
+ // Need to do a dummy eglSwapBuffers first. Don't know why.
+ glClearColor(0.4, 1.0, 0.4, 0.4);
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(eglDisplay, eglSurface);
+
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+
+#if defined(USE_SCALE)
+ static const int scaleOffset = 0;
+#else
+ static const int scaleOffset = 1;
+#endif
+ printf("ms\n");
+ for(int j = 0; j < SCALE; j++) {
+ int w = WIDTH >> (j + scaleOffset);
+ int h = HEIGHT >> j;
+ int cropRect[4] = {0,h,w,-h}; // Left bottom width height. Width and Height can be neg to flip.
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect);
+ Timer timer;
+ timer.start();
+
+ int copyCount = 1000;
+ for (int i = 0; i < copyCount; i++) {
+ glDrawTexiOES(0, 0, 0, w, h);
+ }
+
+ timer.stop();
+ printf("%g\n", timer.getElapsedMs() / copyCount);
+ }
+
+ eglSwapBuffers(eglDisplay, eglSurface);
+ return 0;
+}
+
+int testStretch()
+{
+ static const int WIDTH = 8;
+ static const int HEIGHT = 8;
+
+ if (create_physical_texture(WIDTH, HEIGHT) != 0) {
+ return -1;
+ }
+ // Need to do a dummy eglSwapBuffers first. Don't know why.
+ glClearColor(0.4, 1.0, 0.4, 1.0);
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(eglDisplay, eglSurface);
+
+ int cropRect[4] = {0,HEIGHT,WIDTH,-HEIGHT}; // Left bottom width height. Width and Height can be neg to flip.
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect);
+
+ for(int frame = 0; frame < 2; frame++) {
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+ int baseX = 10;
+ for (int x = 0; x < SCALE_COUNT; x++) {
+ int baseY = 10;
+ int width = scale(WIDTH, x);
+ for (int y = 0; y < SCALE_COUNT; y++) {
+ int height = scale(HEIGHT, y);
+ glDrawTexxOES(baseX << 16, baseY << 16, 0, width << 16, height << 16);
+ baseY += height + 10;
+ }
+ baseX += width + 10;
+ }
+
+ eglSwapBuffers(eglDisplay, eglSurface);
+ LOGD("wait 1s");
+ usleep(1000000);
+ }
+ return 0;
+}
+
+int testRot90()
+{
+ static const int WIDTH = 8;
+ static const int HEIGHT = 8;
+
+ if (create_physical_texture(WIDTH, HEIGHT) != 0) {
+ return -1;
+ }
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrthof(0, 320, 480, 0, 0, 1);
+
+ glMatrixMode(GL_MODELVIEW);
+
+ glLoadIdentity();
+
+ // Need to do a dummy eglSwapBuffers first. Don't know why.
+ glClearColor(0.4, 0.4, 0.4, 0.4);
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(eglDisplay, eglSurface);
+
+ glEnable(GL_TEXTURE_2D);
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glColor4x(0x10000, 0x10000, 0x10000, 0x10000);
+ glDisable(GL_BLEND);
+ glShadeModel(GL_FLAT);
+ glDisable(GL_DITHER);
+ glDisable(GL_CULL_FACE);
+
+ for(int frame = 0; frame < 2; frame++) {
+ LOGD("frame = %d", frame);
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+ int baseX = 10;
+ for (int x = 0; x < SCALE_COUNT; x++) {
+ int baseY = 10;
+ int width = scale(WIDTH, x);
+ for (int y = 0; y < SCALE_COUNT; y++) {
+ int height = scale(HEIGHT, y);
+
+ // Code copied from SurfaceFlinger LayerBase.cpp
+
+ const GLfixed texCoords[4][2] = {
+ { 0, 0 },
+ { 0, 0x10000 },
+ { 0x10000, 0x10000 },
+ { 0x10000, 0 }
+ };
+
+ GLfixed fx = baseX << 16;
+ GLfixed fy = baseY << 16;
+ GLfixed fw = width << 16;
+ GLfixed fh = height << 16;
+
+ /*
+ * Vertex pattern:
+ * (2)--(3)
+ * |\ |
+ * | \ |
+ * | \ |
+ * | \|
+ * (1)--(0)
+ *
+ */
+
+ const GLfixed vertices[4][2] = {
+ {fx + fw, fy},
+ {fx, fy},
+ {fx, fy + fh},
+ {fx + fw, fy + fh}
+ };
+
+ static const bool rotate90 = true;
+
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glVertexPointer(2, GL_FIXED, 0, vertices);
+ glTexCoordPointer(2, GL_FIXED, 0, texCoords);
+
+ LOGD("testRot90 %d, %d %d, %d", baseX, baseY, width, height);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ baseY += height + 10;
+ }
+ baseX += width + 10;
+ }
+
+ eglSwapBuffers(eglDisplay, eglSurface);
+ }
+ return 0;
+}
+
+int main(int argc, char **argv)
+{
+
+ int q;
+ int start, end;
+
+ if (init_gralloc()) {
+ printf("gralloc initialization failed - exiting\n");
+ return 0;
+ }
+
+ printf("Initializing EGL...\n");
+
+ if(!init_gl_surface())
+ {
+ printf("GL initialisation failed - exiting\n");
+ return 0;
+ }
+
+ init_scene();
+
+ printf("Start test...\n");
+ // testTime();
+ testStretch();
+ //testRot90();
+ free_gl_surface();
+
+ return 0;
+}
diff --git a/opengl/tests/fillrate/Android.mk b/opengl/tests/fillrate/Android.mk
new file mode 100644
index 0000000..a7d30c2
--- /dev/null
+++ b/opengl/tests/fillrate/Android.mk
@@ -0,0 +1,17 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+ fillrate.cpp
+
+LOCAL_SHARED_LIBRARIES := \
+ libcutils \
+ libEGL \
+ libGLESv1_CM \
+ libui
+
+LOCAL_MODULE:= test-opengl-fillrate
+
+LOCAL_MODULE_TAGS := optional
+
+include $(BUILD_EXECUTABLE)
diff --git a/opengl/tests/fillrate/fillrate.cpp b/opengl/tests/fillrate/fillrate.cpp
new file mode 100644
index 0000000..911d354
--- /dev/null
+++ b/opengl/tests/fillrate/fillrate.cpp
@@ -0,0 +1,161 @@
+/*
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#define LOG_TAG "fillrate"
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include <utils/StopWatch.h>
+#include <ui/FramebufferNativeWindow.h>
+#include <ui/EGLUtils.h>
+
+using namespace android;
+
+int main(int argc, char** argv)
+{
+ EGLint configAttribs[] = {
+ EGL_DEPTH_SIZE, 0,
+ EGL_NONE
+ };
+
+ EGLint majorVersion;
+ EGLint minorVersion;
+ EGLContext context;
+ EGLConfig config;
+ EGLSurface surface;
+ EGLint w, h;
+ EGLDisplay dpy;
+
+ EGLNativeWindowType window = android_createDisplaySurface();
+
+ dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ eglInitialize(dpy, &majorVersion, &minorVersion);
+
+ status_t err = EGLUtils::selectConfigForNativeWindow(
+ dpy, configAttribs, window, &config);
+ if (err) {
+ fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n");
+ return 0;
+ }
+
+ surface = eglCreateWindowSurface(dpy, config, window, NULL);
+ context = eglCreateContext(dpy, config, NULL, NULL);
+ eglMakeCurrent(dpy, surface, surface, context);
+ eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
+ eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
+
+ printf("w=%d, h=%d\n", w, h);
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glDisable(GL_DITHER);
+ glEnable(GL_BLEND);
+ glEnable(GL_TEXTURE_2D);
+ glColor4f(1,1,1,1);
+
+ uint32_t* t32 = (uint32_t*)malloc(512*512*4);
+ for (int y=0 ; y<512 ; y++) {
+ for (int x=0 ; x<512 ; x++) {
+ int u = x-256;
+ int v = y-256;
+ if (u*u+v*v < 256*256) {
+ t32[x+y*512] = 0x10FFFFFF;
+ } else {
+ t32[x+y*512] = 0x20FF0000;
+ }
+ }
+ }
+
+ const GLfloat vertices[4][2] = {
+ { 0, 0 },
+ { 0, h },
+ { w, h },
+ { w, 0 }
+ };
+
+ const GLfloat texCoords[4][2] = {
+ { 0, 0 },
+ { 0, 1 },
+ { 1, 1 },
+ { 1, 0 }
+ };
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
+
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrthof(0, w, 0, h, 0, 1);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, vertices);
+ glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
+
+ eglSwapInterval(dpy, 1);
+
+ glClearColor(1,0,0,0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ eglSwapBuffers(dpy, surface);
+
+
+ nsecs_t times[32];
+
+ for (int c=1 ; c<32 ; c++) {
+ glClear(GL_COLOR_BUFFER_BIT);
+ for (int i=0 ; i<c ; i++) {
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ }
+ eglSwapBuffers(dpy, surface);
+ }
+
+
+ // for (int c=31 ; c>=1 ; c--) {
+ int j=0;
+ for (int c=1 ; c<32 ; c++) {
+ glClear(GL_COLOR_BUFFER_BIT);
+ nsecs_t now = systemTime();
+ for (int i=0 ; i<c ; i++) {
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ }
+ eglSwapBuffers(dpy, surface);
+ nsecs_t t = systemTime() - now;
+ times[j++] = t;
+ }
+
+ for (int c=1, j=0 ; c<32 ; c++, j++) {
+ nsecs_t t = times[j];
+ printf("%lld\t%d\t%f\n", t, c, (double(t)/c)/1000000.0);
+ }
+
+
+
+ eglTerminate(dpy);
+
+ return 0;
+}
diff --git a/opengl/tests/filter/Android.mk b/opengl/tests/filter/Android.mk
index 31b7d9a..a254127 100644
--- a/opengl/tests/filter/Android.mk
+++ b/opengl/tests/filter/Android.mk
@@ -2,7 +2,7 @@ LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
- filter.c
+ filter.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
@@ -14,4 +14,6 @@ LOCAL_MODULE:= test-opengl-filter
LOCAL_MODULE_TAGS := optional
+LOCAL_CFLAGS := -DGL_GLEXT_PROTOTYPES
+
include $(BUILD_EXECUTABLE)
diff --git a/opengl/tests/filter/filter.c b/opengl/tests/filter/filter.cpp
index de97119..2351909 100644
--- a/opengl/tests/filter/filter.c
+++ b/opengl/tests/filter/filter.cpp
@@ -5,6 +5,13 @@
#include <GLES/gl.h>
#include <GLES/glext.h>
+#include <ui/FramebufferNativeWindow.h>
+#include <ui/EGLUtils.h>
+
+using namespace android;
+
+#define USE_DRAW_TEXTURE 1
+
int main(int argc, char** argv)
{
if (argc!=2 && argc!=3) {
@@ -32,14 +39,20 @@ int main(int argc, char** argv)
EGLDisplay dpy;
+ EGLNativeWindowType window = 0;
+ if (!usePbuffer) {
+ window = android_createDisplaySurface();
+ }
+
dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(dpy, &majorVersion, &minorVersion);
- eglChooseConfig(dpy, s_configAttribs, &config, 1, &numConfigs);
if (!usePbuffer) {
- surface = eglCreateWindowSurface(dpy, config,
- android_createDisplaySurface(), NULL);
+ EGLUtils::selectConfigForNativeWindow(
+ dpy, s_configAttribs, window, &config);
+ surface = eglCreateWindowSurface(dpy, config, window, NULL);
} else {
printf("using pbuffer\n");
+ eglChooseConfig(dpy, s_configAttribs, &config, 1, &numConfigs);
EGLint attribs[] = { EGL_WIDTH, 320, EGL_HEIGHT, 480, EGL_NONE };
surface = eglCreatePbufferSurface(dpy, config, attribs);
if (surface == EGL_NO_SURFACE) {
@@ -52,6 +65,12 @@ int main(int argc, char** argv)
eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
GLint dim = w<h ? w : h;
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrthof(0, w, 0, h, 0, 1);
+
+ glClearColor(0,0,0,0);
glClear(GL_COLOR_BUFFER_BIT);
GLint crop[4] = { 0, 4, 4, -4 };
@@ -117,14 +136,55 @@ int main(int argc, char** argv)
break;
}
- glDrawTexiOES(0, 0, 0, dim, dim);
+ //glDrawTexiOES(0, 0, 0, dim, dim);
+
+ const GLfloat vertices[4][2] = {
+ { 0, 0 },
+ { 0, dim },
+ { dim, dim },
+ { dim, 0 }
+ };
+ const GLfloat texCoords[4][2] = {
+ { 0, 0 },
+ { 0, 1 },
+ { 1, 1 },
+ { 1, 0 }
+ };
+
if (!usePbuffer) {
eglSwapBuffers(dpy, surface);
- } else {
- glFinish();
}
+ glMatrixMode(GL_MODELVIEW);
+ glScissor(0,dim,dim,h-dim);
+ glDisable(GL_SCISSOR_TEST);
+
+ for (int y=0 ; y<dim ; y++) {
+ //glDisable(GL_SCISSOR_TEST);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ //glEnable(GL_SCISSOR_TEST);
+
+#if USE_DRAW_TEXTURE && GL_OES_draw_texture
+ glDrawTexiOES(0, y, 1, dim, dim);
+#else
+ glLoadIdentity();
+ glTranslatef(0, y, 0);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, vertices);
+ glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+#endif
+
+ if (!usePbuffer) {
+ eglSwapBuffers(dpy, surface);
+ } else {
+ glFinish();
+ }
+ }
+
eglTerminate(dpy);
return 0;
}
diff --git a/opengl/tests/finish/Android.mk b/opengl/tests/finish/Android.mk
index 8b46cd7..5620814 100644
--- a/opengl/tests/finish/Android.mk
+++ b/opengl/tests/finish/Android.mk
@@ -2,7 +2,7 @@ LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
- finish.c
+ finish.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
@@ -14,4 +14,6 @@ LOCAL_MODULE:= test-opengl-finish
LOCAL_MODULE_TAGS := optional
+LOCAL_CFLAGS := -DGL_GLEXT_PROTOTYPES
+
include $(BUILD_EXECUTABLE)
diff --git a/opengl/tests/finish/finish.c b/opengl/tests/finish/finish.cpp
index 45fc758..91f5c45 100644
--- a/opengl/tests/finish/finish.c
+++ b/opengl/tests/finish/finish.cpp
@@ -24,39 +24,41 @@
#include <GLES/gl.h>
#include <GLES/glext.h>
+#include <utils/Timers.h>
-long long systemTime()
-{
- struct timespec t;
- t.tv_sec = t.tv_nsec = 0;
- clock_gettime(CLOCK_MONOTONIC, &t);
- return (long long)(t.tv_sec)*1000000000LL + t.tv_nsec;
-}
+#include <ui/FramebufferNativeWindow.h>
+#include <ui/EGLUtils.h>
+
+using namespace android;
int main(int argc, char** argv)
{
- EGLint s_configAttribs[] = {
- EGL_RED_SIZE, 5,
- EGL_GREEN_SIZE, 6,
- EGL_BLUE_SIZE, 5,
+ EGLint configAttribs[] = {
+ EGL_DEPTH_SIZE, 0,
EGL_NONE
};
- EGLint numConfigs = -1;
EGLint majorVersion;
EGLint minorVersion;
- EGLConfig config;
EGLContext context;
+ EGLConfig config;
EGLSurface surface;
EGLint w, h;
-
EGLDisplay dpy;
+ EGLNativeWindowType window = android_createDisplaySurface();
+
dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(dpy, &majorVersion, &minorVersion);
- eglChooseConfig(dpy, s_configAttribs, &config, 1, &numConfigs);
- surface = eglCreateWindowSurface(dpy, config,
- android_createDisplaySurface(), NULL);
+
+ status_t err = EGLUtils::selectConfigForNativeWindow(
+ dpy, configAttribs, window, &config);
+ if (err) {
+ fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n");
+ return 0;
+ }
+
+ surface = eglCreateWindowSurface(dpy, config, window, NULL);
context = eglCreateContext(dpy, config, NULL, NULL);
eglMakeCurrent(dpy, surface, surface, context);
eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
@@ -75,13 +77,13 @@ int main(int argc, char** argv)
long long now, t;
int i;
- char* texels = malloc(512*512*2);
+ char* texels = (char*)malloc(512*512*2);
memset(texels,0xFF,512*512*2);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
512, 512, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, texels);
- char* dst = malloc(320*480*2);
+ char* dst = (char*)malloc(320*480*2);
memset(dst, 0, 320*480*2);
printf("307200 bytes memcpy\n");
for (i=0 ; i<4 ; i++) {
diff --git a/opengl/tests/swapinterval/Android.mk b/opengl/tests/swapinterval/Android.mk
new file mode 100644
index 0000000..619447c
--- /dev/null
+++ b/opengl/tests/swapinterval/Android.mk
@@ -0,0 +1,17 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+ swapinterval.cpp
+
+LOCAL_SHARED_LIBRARIES := \
+ libcutils \
+ libEGL \
+ libGLESv1_CM \
+ libui
+
+LOCAL_MODULE:= test-opengl-swapinterval
+
+LOCAL_MODULE_TAGS := optional
+
+include $(BUILD_EXECUTABLE)
diff --git a/opengl/tests/swapinterval/swapinterval.cpp b/opengl/tests/swapinterval/swapinterval.cpp
new file mode 100644
index 0000000..df53b62
--- /dev/null
+++ b/opengl/tests/swapinterval/swapinterval.cpp
@@ -0,0 +1,121 @@
+/*
+ **
+ ** Copyright 2006, The Android Open Source Project
+ **
+ ** Licensed under the Apache License, Version 2.0 (the "License");
+ ** you may not use this file except in compliance with the License.
+ ** You may obtain a copy of the License at
+ **
+ ** http://www.apache.org/licenses/LICENSE-2.0
+ **
+ ** Unless required by applicable law or agreed to in writing, software
+ ** distributed under the License is distributed on an "AS IS" BASIS,
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ ** See the License for the specific language governing permissions and
+ ** limitations under the License.
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include <utils/StopWatch.h>
+#include <ui/FramebufferNativeWindow.h>
+#include <ui/EGLUtils.h>
+
+using namespace android;
+
+int main(int argc, char** argv)
+{
+ EGLint configAttribs[] = {
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+ EGL_NONE
+ };
+
+ EGLint majorVersion;
+ EGLint minorVersion;
+ EGLContext context;
+ EGLConfig config;
+ EGLint numConfigs=0;
+ EGLSurface surface;
+ EGLint w, h;
+ EGLDisplay dpy;
+
+
+ EGLNativeWindowType window = android_createDisplaySurface();
+
+ dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ eglInitialize(dpy, 0 ,0) ;//&majorVersion, &minorVersion);
+ eglGetConfigs(dpy, NULL, 0, &numConfigs);
+ printf("# configs = %d\n", numConfigs);
+
+ status_t err = EGLUtils::selectConfigForNativeWindow(
+ dpy, configAttribs, window, &config);
+ if (err) {
+ fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n");
+ return 0;
+ }
+
+ EGLint r,g,b,a;
+ eglGetConfigAttrib(dpy, config, EGL_RED_SIZE, &r);
+ eglGetConfigAttrib(dpy, config, EGL_GREEN_SIZE, &g);
+ eglGetConfigAttrib(dpy, config, EGL_BLUE_SIZE, &b);
+ eglGetConfigAttrib(dpy, config, EGL_ALPHA_SIZE, &a);
+
+ surface = eglCreateWindowSurface(dpy, config, window, NULL);
+ if (surface == EGL_NO_SURFACE) {
+ EGLint err = eglGetError();
+ fprintf(stderr, "%s, config=%p, format = %d-%d-%d-%d\n",
+ EGLUtils::strerror(err), config, r,g,b,a);
+ return 0;
+ } else {
+ printf("config=%p, format = %d-%d-%d-%d\n", config, r,g,b,a);
+ }
+
+ context = eglCreateContext(dpy, config, NULL, NULL);
+ eglMakeCurrent(dpy, surface, surface, context);
+ eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
+ eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
+
+ printf("w=%d, h=%d\n", w, h);
+
+ glDisable(GL_DITHER);
+ glEnable(GL_BLEND);
+
+ glViewport(0, 0, w, h);
+ glOrthof(0, w, 0, h, 0, 1);
+
+ eglSwapInterval(dpy, 1);
+
+ glClearColor(1,0,0,0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(dpy, surface);
+
+
+ int time = 10;
+ printf("screen should flash red/green quickly for %d s...\n", time);
+
+ int c = 0;
+ nsecs_t start = systemTime();
+ nsecs_t t;
+ do {
+ glClearColor(1,0,0,0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(dpy, surface);
+ glClearColor(0,1,0,0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(dpy, surface);
+ t = systemTime() - start;
+ c += 2;
+ } while (int(ns2s(t))<=time);
+
+ double p = (double(t) / c) / 1000000000.0;
+ printf("refresh-rate is %f fps (%f ms)\n", 1.0f/p, p*1000.0);
+
+ eglTerminate(dpy);
+
+ return 0;
+}
diff --git a/opengl/tests/textures/Android.mk b/opengl/tests/textures/Android.mk
index 8d5f56d..b2fa185 100644
--- a/opengl/tests/textures/Android.mk
+++ b/opengl/tests/textures/Android.mk
@@ -2,7 +2,7 @@ LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
- textures.c
+ textures.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
@@ -14,4 +14,6 @@ LOCAL_MODULE:= test-opengl-textures
LOCAL_MODULE_TAGS := optional
+LOCAL_CFLAGS := -DGL_GLEXT_PROTOTYPES
+
include $(BUILD_EXECUTABLE)
diff --git a/opengl/tests/textures/textures.c b/opengl/tests/textures/textures.cpp
index 214291b..cbe8ffd 100644
--- a/opengl/tests/textures/textures.c
+++ b/opengl/tests/textures/textures.cpp
@@ -22,30 +22,39 @@
#include <GLES/gl.h>
#include <GLES/glext.h>
+#include <ui/FramebufferNativeWindow.h>
+#include <ui/EGLUtils.h>
+
+using namespace android;
+
int main(int argc, char** argv)
{
- EGLint s_configAttribs[] = {
- EGL_RED_SIZE, 5,
- EGL_GREEN_SIZE, 6,
- EGL_BLUE_SIZE, 5,
+ EGLint configAttribs[] = {
+ EGL_DEPTH_SIZE, 0,
EGL_NONE
};
- EGLint numConfigs = -1;
EGLint majorVersion;
EGLint minorVersion;
- EGLConfig config;
EGLContext context;
+ EGLConfig config;
EGLSurface surface;
EGLint w, h;
-
EGLDisplay dpy;
+ EGLNativeWindowType window = android_createDisplaySurface();
+
dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(dpy, &majorVersion, &minorVersion);
- eglChooseConfig(dpy, s_configAttribs, &config, 1, &numConfigs);
- surface = eglCreateWindowSurface(dpy, config,
- android_createDisplaySurface(), NULL);
+
+ status_t err = EGLUtils::selectConfigForNativeWindow(
+ dpy, configAttribs, window, &config);
+ if (err) {
+ fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n");
+ return 0;
+ }
+
+ surface = eglCreateWindowSurface(dpy, config, window, NULL);
context = eglCreateContext(dpy, config, NULL, NULL);
eglMakeCurrent(dpy, surface, surface, context);
eglQuerySurface(dpy, surface, EGL_WIDTH, &w);