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-rw-r--r--opengl/tools/glgen/stubs/gles11/GLES11Header.java-if151
1 files changed, 151 insertions, 0 deletions
diff --git a/opengl/tools/glgen/stubs/gles11/GLES11Header.java-if b/opengl/tools/glgen/stubs/gles11/GLES11Header.java-if
new file mode 100644
index 0000000..26f466f
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/GLES11Header.java-if
@@ -0,0 +1,151 @@
+**
+** Copyright 2009, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+// This source file is automatically generated
+
+package android.opengl;
+
+import java.nio.Buffer;
+
+public class GLES11 extends GLES10 {
+ public static final int GL_ACTIVE_TEXTURE = 0x84E0;
+ public static final int GL_ADD_SIGNED = 0x8574;
+ public static final int GL_ALPHA_SCALE = 0x0D1C;
+ public static final int GL_ALPHA_TEST_FUNC = 0x0BC1;
+ public static final int GL_ALPHA_TEST_REF = 0x0BC2;
+ public static final int GL_ARRAY_BUFFER = 0x8892;
+ public static final int GL_ARRAY_BUFFER_BINDING = 0x8894;
+ public static final int GL_BLEND_DST = 0x0BE0;
+ public static final int GL_BLEND_SRC = 0x0BE1;
+ public static final int GL_BUFFER_ACCESS = 0x88BB;
+ public static final int GL_BUFFER_SIZE = 0x8764;
+ public static final int GL_BUFFER_USAGE = 0x8765;
+ public static final int GL_CLIENT_ACTIVE_TEXTURE = 0x84E1;
+ public static final int GL_CLIP_PLANE0 = 0x3000;
+ public static final int GL_CLIP_PLANE1 = 0x3001;
+ public static final int GL_CLIP_PLANE2 = 0x3002;
+ public static final int GL_CLIP_PLANE3 = 0x3003;
+ public static final int GL_CLIP_PLANE4 = 0x3004;
+ public static final int GL_CLIP_PLANE5 = 0x3005;
+ public static final int GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898;
+ public static final int GL_COLOR_ARRAY_POINTER = 0x8090;
+ public static final int GL_COLOR_ARRAY_SIZE = 0x8081;
+ public static final int GL_COLOR_ARRAY_STRIDE = 0x8083;
+ public static final int GL_COLOR_ARRAY_TYPE = 0x8082;
+ public static final int GL_COLOR_CLEAR_VALUE = 0x0C22;
+ public static final int GL_COLOR_WRITEMASK = 0x0C23;
+ public static final int GL_COMBINE = 0x8570;
+ public static final int GL_COMBINE_ALPHA = 0x8572;
+ public static final int GL_COMBINE_RGB = 0x8571;
+ public static final int GL_CONSTANT = 0x8576;
+ public static final int GL_COORD_REPLACE_OES = 0x8862;
+ public static final int GL_CULL_FACE_MODE = 0x0B45;
+ public static final int GL_CURRENT_COLOR = 0x0B00;
+ public static final int GL_CURRENT_NORMAL = 0x0B02;
+ public static final int GL_CURRENT_TEXTURE_COORDS = 0x0B03;
+ public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73;
+ public static final int GL_DEPTH_FUNC = 0x0B74;
+ public static final int GL_DEPTH_RANGE = 0x0B70;
+ public static final int GL_DEPTH_WRITEMASK = 0x0B72;
+ public static final int GL_DOT3_RGB = 0x86AE;
+ public static final int GL_DOT3_RGBA = 0x86AF;
+ public static final int GL_DYNAMIC_DRAW = 0x88E8;
+ public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
+ public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
+ public static final int GL_FRONT_FACE = 0x0B46;
+ public static final int GL_GENERATE_MIPMAP = 0x8191;
+ public static final int GL_GENERATE_MIPMAP_HINT = 0x8192;
+ public static final int GL_INTERPOLATE = 0x8575;
+ public static final int GL_LINE_WIDTH = 0x0B21;
+ public static final int GL_LOGIC_OP_MODE = 0x0BF0;
+ public static final int GL_MATRIX_MODE = 0x0BA0;
+ public static final int GL_MAX_CLIP_PLANES = 0x0D32;
+ public static final int GL_MODELVIEW_MATRIX = 0x0BA6;
+ public static final int GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D;
+ public static final int GL_MODELVIEW_STACK_DEPTH = 0x0BA3;
+ public static final int GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897;
+ public static final int GL_NORMAL_ARRAY_POINTER = 0x808F;
+ public static final int GL_NORMAL_ARRAY_STRIDE = 0x807F;
+ public static final int GL_NORMAL_ARRAY_TYPE = 0x807E;
+ public static final int GL_OPERAND0_ALPHA = 0x8598;
+ public static final int GL_OPERAND0_RGB = 0x8590;
+ public static final int GL_OPERAND1_ALPHA = 0x8599;
+ public static final int GL_OPERAND1_RGB = 0x8591;
+ public static final int GL_OPERAND2_ALPHA = 0x859A;
+ public static final int GL_OPERAND2_RGB = 0x8592;
+ public static final int GL_POINT_DISTANCE_ATTENUATION = 0x8129;
+ public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
+ public static final int GL_POINT_SIZE = 0x0B11;
+ public static final int GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F;
+ public static final int GL_POINT_SIZE_ARRAY_OES = 0x8B9C;
+ public static final int GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C;
+ public static final int GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B;
+ public static final int GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A;
+ public static final int GL_POINT_SIZE_MAX = 0x8127;
+ public static final int GL_POINT_SIZE_MIN = 0x8126;
+ public static final int GL_POINT_SPRITE_OES = 0x8861;
+ public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038;
+ public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00;
+ public static final int GL_PREVIOUS = 0x8578;
+ public static final int GL_PRIMARY_COLOR = 0x8577;
+ public static final int GL_PROJECTION_MATRIX = 0x0BA7;
+ public static final int GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E;
+ public static final int GL_PROJECTION_STACK_DEPTH = 0x0BA4;
+ public static final int GL_RGB_SCALE = 0x8573;
+ public static final int GL_SAMPLE_BUFFERS = 0x80A8;
+ public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
+ public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
+ public static final int GL_SAMPLES = 0x80A9;
+ public static final int GL_SCISSOR_BOX = 0x0C10;
+ public static final int GL_SHADE_MODEL = 0x0B54;
+ public static final int GL_SRC0_ALPHA = 0x8588;
+ public static final int GL_SRC0_RGB = 0x8580;
+ public static final int GL_SRC1_ALPHA = 0x8589;
+ public static final int GL_SRC1_RGB = 0x8581;
+ public static final int GL_SRC2_ALPHA = 0x858A;
+ public static final int GL_SRC2_RGB = 0x8582;
+ public static final int GL_STATIC_DRAW = 0x88E4;
+ public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91;
+ public static final int GL_STENCIL_FAIL = 0x0B94;
+ public static final int GL_STENCIL_FUNC = 0x0B92;
+ public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
+ public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
+ public static final int GL_STENCIL_REF = 0x0B97;
+ public static final int GL_STENCIL_VALUE_MASK = 0x0B93;
+ public static final int GL_STENCIL_WRITEMASK = 0x0B98;
+ public static final int GL_SUBTRACT = 0x84E7;
+ public static final int GL_TEXTURE_BINDING_2D = 0x8069;
+ public static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A;
+ public static final int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092;
+ public static final int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088;
+ public static final int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A;
+ public static final int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089;
+ public static final int GL_TEXTURE_MATRIX = 0x0BA8;
+ public static final int GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F;
+ public static final int GL_TEXTURE_STACK_DEPTH = 0x0BA5;
+ public static final int GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896;
+ public static final int GL_VERTEX_ARRAY_POINTER = 0x808E;
+ public static final int GL_VERTEX_ARRAY_SIZE = 0x807A;
+ public static final int GL_VERTEX_ARRAY_STRIDE = 0x807C;
+ public static final int GL_VERTEX_ARRAY_TYPE = 0x807B;
+ public static final int GL_VIEWPORT = 0x0BA2;
+ public static final int GL_WRITE_ONLY = 0x88B9;
+
+ native private static void _nativeClassInit();
+ static {
+ _nativeClassInit();
+ }
+