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+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.renderscript;
+
+/**
+ * Vector version of the basic long type.
+ * Provides four long fields packed.
+ */
+public class Long4 {
+ public long x;
+ public long y;
+ public long z;
+ public long w;
+
+ public Long4() {
+ }
+
+ /** @hide */
+ public Long4(long i) {
+ this.x = this.y = this.z = this.w = i;
+ }
+
+ public Long4(long x, long y, long z, long w) {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ this.w = w;
+ }
+
+ /** @hide */
+ public Long4(Long4 source) {
+ this.x = source.x;
+ this.y = source.y;
+ this.z = source.z;
+ this.w = source.w;
+ }
+
+ /** @hide
+ * Vector add
+ *
+ * @param a
+ */
+ public void add(Long4 a) {
+ this.x += a.x;
+ this.y += a.y;
+ this.z += a.z;
+ this.w += a.w;
+ }
+
+ /** @hide
+ * Vector add
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Long4 add(Long4 a, Long4 b) {
+ Long4 result = new Long4();
+ result.x = a.x + b.x;
+ result.y = a.y + b.y;
+ result.z = a.z + b.z;
+ result.w = a.w + b.w;
+
+ return result;
+ }
+
+ /** @hide
+ * Vector add
+ *
+ * @param value
+ */
+ public void add(long value) {
+ x += value;
+ y += value;
+ z += value;
+ w += value;
+ }
+
+ /** @hide
+ * Vector add
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Long4 add(Long4 a, long b) {
+ Long4 result = new Long4();
+ result.x = a.x + b;
+ result.y = a.y + b;
+ result.z = a.z + b;
+ result.w = a.w + b;
+
+ return result;
+ }
+
+ /** @hide
+ * Vector subtraction
+ *
+ * @param a
+ */
+ public void sub(Long4 a) {
+ this.x -= a.x;
+ this.y -= a.y;
+ this.z -= a.z;
+ this.w -= a.w;
+ }
+
+ /** @hide
+ * Vector subtraction
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Long4 sub(Long4 a, Long4 b) {
+ Long4 result = new Long4();
+ result.x = a.x - b.x;
+ result.y = a.y - b.y;
+ result.z = a.z - b.z;
+ result.w = a.w - b.w;
+
+ return result;
+ }
+
+ /** @hide
+ * Vector subtraction
+ *
+ * @param value
+ */
+ public void sub(long value) {
+ x -= value;
+ y -= value;
+ z -= value;
+ w -= value;
+ }
+
+ /** @hide
+ * Vector subtraction
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Long4 sub(Long4 a, long b) {
+ Long4 result = new Long4();
+ result.x = a.x - b;
+ result.y = a.y - b;
+ result.z = a.z - b;
+ result.w = a.w - b;
+
+ return result;
+ }
+
+ /** @hide
+ * Vector multiplication
+ *
+ * @param a
+ */
+ public void mul(Long4 a) {
+ this.x *= a.x;
+ this.y *= a.y;
+ this.z *= a.z;
+ this.w *= a.w;
+ }
+
+ /** @hide
+ * Vector multiplication
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Long4 mul(Long4 a, Long4 b) {
+ Long4 result = new Long4();
+ result.x = a.x * b.x;
+ result.y = a.y * b.y;
+ result.z = a.z * b.z;
+ result.w = a.w * b.w;
+
+ return result;
+ }
+
+ /** @hide
+ * Vector multiplication
+ *
+ * @param value
+ */
+ public void mul(long value) {
+ x *= value;
+ y *= value;
+ z *= value;
+ w *= value;
+ }
+
+ /** @hide
+ * Vector multiplication
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Long4 mul(Long4 a, long b) {
+ Long4 result = new Long4();
+ result.x = a.x * b;
+ result.y = a.y * b;
+ result.z = a.z * b;
+ result.w = a.w * b;
+
+ return result;
+ }
+
+ /** @hide
+ * Vector division
+ *
+ * @param a
+ */
+ public void div(Long4 a) {
+ this.x /= a.x;
+ this.y /= a.y;
+ this.z /= a.z;
+ this.w /= a.w;
+ }
+
+ /** @hide
+ * Vector division
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Long4 div(Long4 a, Long4 b) {
+ Long4 result = new Long4();
+ result.x = a.x / b.x;
+ result.y = a.y / b.y;
+ result.z = a.z / b.z;
+ result.w = a.w / b.w;
+
+ return result;
+ }
+
+ /** @hide
+ * Vector division
+ *
+ * @param value
+ */
+ public void div(long value) {
+ x /= value;
+ y /= value;
+ z /= value;
+ w /= value;
+ }
+
+ /** @hide
+ * Vector division
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Long4 div(Long4 a, long b) {
+ Long4 result = new Long4();
+ result.x = a.x / b;
+ result.y = a.y / b;
+ result.z = a.z / b;
+ result.w = a.w / b;
+
+ return result;
+ }
+
+ /** @hide
+ * Vector Modulo
+ *
+ * @param a
+ */
+ public void mod(Long4 a) {
+ this.x %= a.x;
+ this.y %= a.y;
+ this.z %= a.z;
+ this.w %= a.w;
+ }
+
+ /** @hide
+ * Vector Modulo
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Long4 mod(Long4 a, Long4 b) {
+ Long4 result = new Long4();
+ result.x = a.x % b.x;
+ result.y = a.y % b.y;
+ result.z = a.z % b.z;
+ result.w = a.w % b.w;
+
+ return result;
+ }
+
+ /** @hide
+ * Vector Modulo
+ *
+ * @param value
+ */
+ public void mod(long value) {
+ x %= value;
+ y %= value;
+ z %= value;
+ w %= value;
+ }
+
+ /** @hide
+ * Vector Modulo
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Long4 mod(Long4 a, long b) {
+ Long4 result = new Long4();
+ result.x = a.x % b;
+ result.y = a.y % b;
+ result.z = a.z % b;
+ result.w = a.w % b;
+
+ return result;
+ }
+
+ /** @hide
+ * get vector length
+ *
+ * @return
+ */
+ public long length() {
+ return 4;
+ }
+
+ /** @hide
+ * set vector negate
+ */
+ public void negate() {
+ this.x = -x;
+ this.y = -y;
+ this.z = -z;
+ this.w = -w;
+ }
+
+ /** @hide
+ * Vector dot Product
+ *
+ * @param a
+ * @return
+ */
+ public long dotProduct(Long4 a) {
+ return (long)((x * a.x) + (y * a.y) + (z * a.z) + (w * a.w));
+ }
+
+ /** @hide
+ * Vector dot Product
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static long dotProduct(Long4 a, Long4 b) {
+ return (long)((b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w));
+ }
+
+ /** @hide
+ * Vector add Multiple
+ *
+ * @param a
+ * @param factor
+ */
+ public void addMultiple(Long4 a, long factor) {
+ x += a.x * factor;
+ y += a.y * factor;
+ z += a.z * factor;
+ w += a.w * factor;
+ }
+
+ /** @hide
+ * set vector value by Long4
+ *
+ * @param a
+ */
+ public void set(Long4 a) {
+ this.x = a.x;
+ this.y = a.y;
+ this.z = a.z;
+ this.w = a.w;
+ }
+
+ /** @hide
+ * set the vector field value by Long
+ *
+ * @param a
+ * @param b
+ * @param c
+ * @param d
+ */
+ public void setValues(long a, long b, long c, long d) {
+ this.x = a;
+ this.y = b;
+ this.z = c;
+ this.w = d;
+ }
+
+ /** @hide
+ * return the element sum of vector
+ *
+ * @return
+ */
+ public long elementSum() {
+ return (long)(x + y + z + w);
+ }
+
+ /** @hide
+ * get the vector field value by index
+ *
+ * @param i
+ * @return
+ */
+ public long get(int i) {
+ switch (i) {
+ case 0:
+ return (long)(x);
+ case 1:
+ return (long)(y);
+ case 2:
+ return (long)(z);
+ case 3:
+ return (long)(w);
+ default:
+ throw new IndexOutOfBoundsException("Index: i");
+ }
+ }
+
+ /** @hide
+ * set the vector field value by index
+ *
+ * @param i
+ * @param value
+ */
+ public void setAt(int i, long value) {
+ switch (i) {
+ case 0:
+ x = value;
+ return;
+ case 1:
+ y = value;
+ return;
+ case 2:
+ z = value;
+ return;
+ case 3:
+ w = value;
+ return;
+ default:
+ throw new IndexOutOfBoundsException("Index: i");
+ }
+ }
+
+ /** @hide
+ * add the vector field value by index
+ *
+ * @param i
+ * @param value
+ */
+ public void addAt(int i, long value) {
+ switch (i) {
+ case 0:
+ x += value;
+ return;
+ case 1:
+ y += value;
+ return;
+ case 2:
+ z += value;
+ return;
+ case 3:
+ w += value;
+ return;
+ default:
+ throw new IndexOutOfBoundsException("Index: i");
+ }
+ }
+
+ /** @hide
+ * copy the vector to long array
+ *
+ * @param data
+ * @param offset
+ */
+ public void copyTo(Long[] data, int offset) {
+ data[offset] = (long)(x);
+ data[offset + 1] = (long)(y);
+ data[offset + 2] = (long)(z);
+ data[offset + 3] = (long)(w);
+ }
+}