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+/*
+ * Copyright (C) 2009-2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.renderscript;
+
+import java.lang.Math;
+import android.util.Log;
+
+
+/**
+ * Class for exposing the native RenderScript rs_matrix3x3 type back to the Android system.
+ *
+ **/
+public class Matrix3f {
+
+ /**
+ * Creates a new identity 3x3 matrix
+ */
+ public Matrix3f() {
+ mMat = new float[9];
+ loadIdentity();
+ }
+
+ /**
+ * Creates a new matrix and sets its values from the given
+ * parameter
+ *
+ * @param dataArray values to set the matrix to, must be 9
+ * floats long
+ */
+ public Matrix3f(float[] dataArray) {
+ mMat = new float[9];
+ System.arraycopy(dataArray, 0, mMat, 0, mMat.length);
+ }
+
+ /**
+ * Return a reference to the internal array representing matrix
+ * values. Modifying this array will also change the matrix
+ *
+ * @return internal array representing the matrix
+ */
+ public float[] getArray() {
+ return mMat;
+ }
+
+ /**
+ * Returns the value for a given row and column
+ *
+ * @param x column of the value to return
+ * @param y row of the value to return
+ *
+ * @return value in the yth row and xth column
+ */
+ public float get(int x, int y) {
+ return mMat[x*3 + y];
+ }
+
+ /**
+ * Sets the value for a given row and column
+ *
+ * @param x column of the value to set
+ * @param y row of the value to set
+ */
+ public void set(int x, int y, float v) {
+ mMat[x*3 + y] = v;
+ }
+
+ /**
+ * Sets the matrix values to identity
+ */
+ public void loadIdentity() {
+ mMat[0] = 1;
+ mMat[1] = 0;
+ mMat[2] = 0;
+
+ mMat[3] = 0;
+ mMat[4] = 1;
+ mMat[5] = 0;
+
+ mMat[6] = 0;
+ mMat[7] = 0;
+ mMat[8] = 1;
+ }
+
+ /**
+ * Sets the values of the matrix to those of the parameter
+ *
+ * @param src matrix to load the values from
+ */
+ public void load(Matrix3f src) {
+ System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length);
+ }
+
+ /**
+ * Sets current values to be a rotation matrix of certain angle
+ * about a given axis
+ *
+ * @param rot angle of rotation
+ * @param x rotation axis x
+ * @param y rotation axis y
+ * @param z rotation axis z
+ */
+ public void loadRotate(float rot, float x, float y, float z) {
+ float c, s;
+ rot *= (float)(java.lang.Math.PI / 180.0f);
+ c = (float)java.lang.Math.cos(rot);
+ s = (float)java.lang.Math.sin(rot);
+
+ float len = (float)java.lang.Math.sqrt(x*x + y*y + z*z);
+ if (!(len != 1)) {
+ float recipLen = 1.f / len;
+ x *= recipLen;
+ y *= recipLen;
+ z *= recipLen;
+ }
+ float nc = 1.0f - c;
+ float xy = x * y;
+ float yz = y * z;
+ float zx = z * x;
+ float xs = x * s;
+ float ys = y * s;
+ float zs = z * s;
+ mMat[0] = x*x*nc + c;
+ mMat[3] = xy*nc - zs;
+ mMat[6] = zx*nc + ys;
+ mMat[1] = xy*nc + zs;
+ mMat[4] = y*y*nc + c;
+ mMat[7] = yz*nc - xs;
+ mMat[2] = zx*nc - ys;
+ mMat[5] = yz*nc + xs;
+ mMat[8] = z*z*nc + c;
+ }
+
+ /**
+ * Makes the upper 2x2 a rotation matrix of the given angle
+ *
+ * @param rot rotation angle
+ */
+ public void loadRotate(float rot) {
+ loadIdentity();
+ float c, s;
+ rot *= (float)(java.lang.Math.PI / 180.0f);
+ c = (float)java.lang.Math.cos(rot);
+ s = (float)java.lang.Math.sin(rot);
+ mMat[0] = c;
+ mMat[1] = -s;
+ mMat[3] = s;
+ mMat[4] = c;
+ }
+
+ /**
+ * Makes the upper 2x2 a scale matrix of given dimensions
+ *
+ * @param x scale component x
+ * @param y scale component y
+ */
+ public void loadScale(float x, float y) {
+ loadIdentity();
+ mMat[0] = x;
+ mMat[4] = y;
+ }
+
+ /**
+ * Sets current values to be a scale matrix of given dimensions
+ *
+ * @param x scale component x
+ * @param y scale component y
+ * @param z scale component z
+ */
+ public void loadScale(float x, float y, float z) {
+ loadIdentity();
+ mMat[0] = x;
+ mMat[4] = y;
+ mMat[8] = z;
+ }
+
+ /**
+ * Sets current values to be a translation matrix of given
+ * dimensions
+ *
+ * @param x translation component x
+ * @param y translation component y
+ */
+ public void loadTranslate(float x, float y) {
+ loadIdentity();
+ mMat[6] = x;
+ mMat[7] = y;
+ }
+
+ /**
+ * Sets current values to be the result of multiplying two given
+ * matrices
+ *
+ * @param lhs left hand side matrix
+ * @param rhs right hand side matrix
+ */
+ public void loadMultiply(Matrix3f lhs, Matrix3f rhs) {
+ for (int i=0 ; i<3 ; i++) {
+ float ri0 = 0;
+ float ri1 = 0;
+ float ri2 = 0;
+ for (int j=0 ; j<3 ; j++) {
+ float rhs_ij = rhs.get(i,j);
+ ri0 += lhs.get(j,0) * rhs_ij;
+ ri1 += lhs.get(j,1) * rhs_ij;
+ ri2 += lhs.get(j,2) * rhs_ij;
+ }
+ set(i,0, ri0);
+ set(i,1, ri1);
+ set(i,2, ri2);
+ }
+ }
+
+ /**
+ * Post-multiplies the current matrix by a given parameter
+ *
+ * @param rhs right hand side to multiply by
+ */
+ public void multiply(Matrix3f rhs) {
+ Matrix3f tmp = new Matrix3f();
+ tmp.loadMultiply(this, rhs);
+ load(tmp);
+ }
+
+ /**
+ * Modifies the current matrix by post-multiplying it with a
+ * rotation matrix of certain angle about a given axis
+ *
+ * @param rot angle of rotation
+ * @param x rotation axis x
+ * @param y rotation axis y
+ * @param z rotation axis z
+ */
+ public void rotate(float rot, float x, float y, float z) {
+ Matrix3f tmp = new Matrix3f();
+ tmp.loadRotate(rot, x, y, z);
+ multiply(tmp);
+ }
+
+ /**
+ * Modifies the upper 2x2 of the current matrix by
+ * post-multiplying it with a rotation matrix of given angle
+ *
+ * @param rot angle of rotation
+ */
+ public void rotate(float rot) {
+ Matrix3f tmp = new Matrix3f();
+ tmp.loadRotate(rot);
+ multiply(tmp);
+ }
+
+ /**
+ * Modifies the upper 2x2 of the current matrix by
+ * post-multiplying it with a scale matrix of given dimensions
+ *
+ * @param x scale component x
+ * @param y scale component y
+ */
+ public void scale(float x, float y) {
+ Matrix3f tmp = new Matrix3f();
+ tmp.loadScale(x, y);
+ multiply(tmp);
+ }
+
+ /**
+ * Modifies the current matrix by post-multiplying it with a
+ * scale matrix of given dimensions
+ *
+ * @param x scale component x
+ * @param y scale component y
+ * @param z scale component z
+ */
+ public void scale(float x, float y, float z) {
+ Matrix3f tmp = new Matrix3f();
+ tmp.loadScale(x, y, z);
+ multiply(tmp);
+ }
+
+ /**
+ * Modifies the current matrix by post-multiplying it with a
+ * translation matrix of given dimensions
+ *
+ * @param x translation component x
+ * @param y translation component y
+ */
+ public void translate(float x, float y) {
+ Matrix3f tmp = new Matrix3f();
+ tmp.loadTranslate(x, y);
+ multiply(tmp);
+ }
+
+ /**
+ * Sets the current matrix to its transpose
+ */
+ public void transpose() {
+ for(int i = 0; i < 2; ++i) {
+ for(int j = i + 1; j < 3; ++j) {
+ float temp = mMat[i*3 + j];
+ mMat[i*3 + j] = mMat[j*3 + i];
+ mMat[j*3 + i] = temp;
+ }
+ }
+ }
+
+ final float[] mMat;
+}
+
+