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diff --git a/rs/java/android/renderscript/Program.java b/rs/java/android/renderscript/Program.java
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+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.renderscript;
+
+
+import java.io.IOException;
+import java.io.InputStream;
+import java.io.UnsupportedEncodingException;
+
+import android.content.res.Resources;
+import android.util.Log;
+
+
+/**
+ * @hide
+ *
+ * Program is a base class for all the objects that modify
+ * various stages of the graphics pipeline
+ *
+ **/
+public class Program extends BaseObj {
+ static final int MAX_INPUT = 8;
+ static final int MAX_OUTPUT = 8;
+ static final int MAX_CONSTANT = 8;
+ static final int MAX_TEXTURE = 8;
+
+ /**
+ *
+ * TextureType specifies what textures are attached to Program
+ * objects
+ *
+ **/
+ public enum TextureType {
+ TEXTURE_2D (0),
+ TEXTURE_CUBE (1);
+
+ int mID;
+ TextureType(int id) {
+ mID = id;
+ }
+ }
+
+ enum ProgramParam {
+ INPUT (0),
+ OUTPUT (1),
+ CONSTANT (2),
+ TEXTURE_TYPE (3);
+
+ int mID;
+ ProgramParam(int id) {
+ mID = id;
+ }
+ };
+
+ Element mInputs[];
+ Element mOutputs[];
+ Type mConstants[];
+ TextureType mTextures[];
+ String mTextureNames[];
+ int mTextureCount;
+ String mShader;
+
+ Program(long id, RenderScript rs) {
+ super(id, rs);
+ }
+
+ /**
+ * Program object can have zero or more constant allocations
+ * associated with it. This method returns the total count.
+ * @return number of constant input types
+ */
+ public int getConstantCount() {
+ return mConstants != null ? mConstants.length : 0;
+ }
+
+ /**
+ * Returns the type of the constant buffer used in the program
+ * object. It could be used to query internal elements or create
+ * an allocation to store constant data.
+ * @param slot index of the constant input type to return
+ * @return constant input type
+ */
+ public Type getConstant(int slot) {
+ if (slot < 0 || slot >= mConstants.length) {
+ throw new IllegalArgumentException("Slot ID out of range.");
+ }
+ return mConstants[slot];
+ }
+
+ /**
+ * Returns the number of textures used in this program object
+ * @return number of texture inputs
+ */
+ public int getTextureCount() {
+ return mTextureCount;
+ }
+
+ /**
+ * Returns the type of texture at a given slot. e.g. 2D or Cube
+ * @param slot index of the texture input
+ * @return texture input type
+ */
+ public TextureType getTextureType(int slot) {
+ if ((slot < 0) || (slot >= mTextureCount)) {
+ throw new IllegalArgumentException("Slot ID out of range.");
+ }
+ return mTextures[slot];
+ }
+
+ /**
+ * Returns the name of the texture input at a given slot. e.g.
+ * tex0, diffuse, spec
+ * @param slot index of the texture input
+ * @return texture input name
+ */
+ public String getTextureName(int slot) {
+ if ((slot < 0) || (slot >= mTextureCount)) {
+ throw new IllegalArgumentException("Slot ID out of range.");
+ }
+ return mTextureNames[slot];
+ }
+
+ /**
+ * Binds a constant buffer to be used as uniform inputs to the
+ * program
+ *
+ * @param a allocation containing uniform data
+ * @param slot index within the program's list of constant
+ * buffer allocations
+ */
+ public void bindConstants(Allocation a, int slot) {
+ if (slot < 0 || slot >= mConstants.length) {
+ throw new IllegalArgumentException("Slot ID out of range.");
+ }
+ if (a != null &&
+ a.getType().getID(mRS) != mConstants[slot].getID(mRS)) {
+ throw new IllegalArgumentException("Allocation type does not match slot type.");
+ }
+ long id = a != null ? a.getID(mRS) : 0;
+ mRS.nProgramBindConstants(getID(mRS), slot, id);
+ }
+
+ /**
+ * Binds a texture to be used in the program
+ *
+ * @param va allocation containing texture data
+ * @param slot index within the program's list of textures
+ *
+ */
+ public void bindTexture(Allocation va, int slot)
+ throws IllegalArgumentException {
+ mRS.validate();
+ if ((slot < 0) || (slot >= mTextureCount)) {
+ throw new IllegalArgumentException("Slot ID out of range.");
+ }
+ if (va != null && va.getType().hasFaces() &&
+ mTextures[slot] != TextureType.TEXTURE_CUBE) {
+ throw new IllegalArgumentException("Cannot bind cubemap to 2d texture slot");
+ }
+
+ long id = va != null ? va.getID(mRS) : 0;
+ mRS.nProgramBindTexture(getID(mRS), slot, id);
+ }
+
+ /**
+ * Binds an object that describes how a texture at the
+ * corresponding location is sampled
+ *
+ * @param vs sampler for a corresponding texture
+ * @param slot index within the program's list of textures to
+ * use the sampler on
+ *
+ */
+ public void bindSampler(Sampler vs, int slot)
+ throws IllegalArgumentException {
+ mRS.validate();
+ if ((slot < 0) || (slot >= mTextureCount)) {
+ throw new IllegalArgumentException("Slot ID out of range.");
+ }
+
+ long id = vs != null ? vs.getID(mRS) : 0;
+ mRS.nProgramBindSampler(getID(mRS), slot, id);
+ }
+
+
+ public static class BaseProgramBuilder {
+ RenderScript mRS;
+ Element mInputs[];
+ Element mOutputs[];
+ Type mConstants[];
+ Type mTextures[];
+ TextureType mTextureTypes[];
+ String mTextureNames[];
+ int mInputCount;
+ int mOutputCount;
+ int mConstantCount;
+ int mTextureCount;
+ String mShader;
+
+
+ protected BaseProgramBuilder(RenderScript rs) {
+ mRS = rs;
+ mInputs = new Element[MAX_INPUT];
+ mOutputs = new Element[MAX_OUTPUT];
+ mConstants = new Type[MAX_CONSTANT];
+ mInputCount = 0;
+ mOutputCount = 0;
+ mConstantCount = 0;
+ mTextureCount = 0;
+ mTextureTypes = new TextureType[MAX_TEXTURE];
+ mTextureNames = new String[MAX_TEXTURE];
+ }
+
+ /**
+ * Sets the GLSL shader code to be used in the program
+ *
+ * @param s GLSL shader string
+ * @return self
+ */
+ public BaseProgramBuilder setShader(String s) {
+ mShader = s;
+ return this;
+ }
+
+ /**
+ * Sets the GLSL shader code to be used in the program
+ *
+ * @param resources application resources
+ * @param resourceID id of the file containing GLSL shader code
+ *
+ * @return self
+ */
+ public BaseProgramBuilder setShader(Resources resources, int resourceID) {
+ byte[] str;
+ int strLength;
+ InputStream is = resources.openRawResource(resourceID);
+ try {
+ try {
+ str = new byte[1024];
+ strLength = 0;
+ while(true) {
+ int bytesLeft = str.length - strLength;
+ if (bytesLeft == 0) {
+ byte[] buf2 = new byte[str.length * 2];
+ System.arraycopy(str, 0, buf2, 0, str.length);
+ str = buf2;
+ bytesLeft = str.length - strLength;
+ }
+ int bytesRead = is.read(str, strLength, bytesLeft);
+ if (bytesRead <= 0) {
+ break;
+ }
+ strLength += bytesRead;
+ }
+ } finally {
+ is.close();
+ }
+ } catch(IOException e) {
+ throw new Resources.NotFoundException();
+ }
+
+ try {
+ mShader = new String(str, 0, strLength, "UTF-8");
+ } catch (UnsupportedEncodingException e) {
+ Log.e("RenderScript shader creation", "Could not decode shader string");
+ }
+
+ return this;
+ }
+
+ /**
+ * Queries the index of the last added constant buffer type
+ *
+ */
+ public int getCurrentConstantIndex() {
+ return mConstantCount - 1;
+ }
+
+ /**
+ * Queries the index of the last added texture type
+ *
+ */
+ public int getCurrentTextureIndex() {
+ return mTextureCount - 1;
+ }
+
+ /**
+ * Adds constant (uniform) inputs to the program
+ *
+ * @param t Type that describes the layout of the Allocation
+ * object to be used as constant inputs to the Program
+ * @return self
+ */
+ public BaseProgramBuilder addConstant(Type t) throws IllegalStateException {
+ // Should check for consistant and non-conflicting names...
+ if(mConstantCount >= MAX_CONSTANT) {
+ throw new RSIllegalArgumentException("Max input count exceeded.");
+ }
+ if (t.getElement().isComplex()) {
+ throw new RSIllegalArgumentException("Complex elements not allowed.");
+ }
+ mConstants[mConstantCount] = t;
+ mConstantCount++;
+ return this;
+ }
+
+ /**
+ * Adds a texture input to the Program
+ *
+ * @param texType describes that the texture to append it (2D,
+ * Cubemap, etc.)
+ * @return self
+ */
+ public BaseProgramBuilder addTexture(TextureType texType) throws IllegalArgumentException {
+ addTexture(texType, "Tex" + mTextureCount);
+ return this;
+ }
+
+ /**
+ * Adds a texture input to the Program
+ *
+ * @param texType describes that the texture to append it (2D,
+ * Cubemap, etc.)
+ * @param texName what the texture should be called in the
+ * shader
+ * @return self
+ */
+ public BaseProgramBuilder addTexture(TextureType texType, String texName)
+ throws IllegalArgumentException {
+ if(mTextureCount >= MAX_TEXTURE) {
+ throw new IllegalArgumentException("Max texture count exceeded.");
+ }
+ mTextureTypes[mTextureCount] = texType;
+ mTextureNames[mTextureCount] = texName;
+ mTextureCount ++;
+ return this;
+ }
+
+ protected void initProgram(Program p) {
+ p.mInputs = new Element[mInputCount];
+ System.arraycopy(mInputs, 0, p.mInputs, 0, mInputCount);
+ p.mOutputs = new Element[mOutputCount];
+ System.arraycopy(mOutputs, 0, p.mOutputs, 0, mOutputCount);
+ p.mConstants = new Type[mConstantCount];
+ System.arraycopy(mConstants, 0, p.mConstants, 0, mConstantCount);
+ p.mTextureCount = mTextureCount;
+ p.mTextures = new TextureType[mTextureCount];
+ System.arraycopy(mTextureTypes, 0, p.mTextures, 0, mTextureCount);
+ p.mTextureNames = new String[mTextureCount];
+ System.arraycopy(mTextureNames, 0, p.mTextureNames, 0, mTextureCount);
+ }
+ }
+
+}
+
+