diff options
Diffstat (limited to 'services/audioflinger/AudioFlinger.cpp')
| -rw-r--r-- | services/audioflinger/AudioFlinger.cpp | 23 |
1 files changed, 20 insertions, 3 deletions
diff --git a/services/audioflinger/AudioFlinger.cpp b/services/audioflinger/AudioFlinger.cpp index 6e7633e..ff31470 100644 --- a/services/audioflinger/AudioFlinger.cpp +++ b/services/audioflinger/AudioFlinger.cpp @@ -1601,7 +1601,7 @@ bool AudioFlinger::MixerThread::threadLoop() } if (mSuspended) { - sleepTime = idleSleepTime; + sleepTime = suspendSleepTimeUs(); } // sleepTime == 0 means we must write to audio hardware if (sleepTime == 0) { @@ -2021,6 +2021,11 @@ uint32_t AudioFlinger::MixerThread::idleSleepTimeUs() return (uint32_t)(((mFrameCount * 1000) / mSampleRate) * 1000) / 2; } +uint32_t AudioFlinger::MixerThread::suspendSleepTimeUs() +{ + return (uint32_t)(((mFrameCount * 1000) / mSampleRate) * 1000); +} + // ---------------------------------------------------------------------------- AudioFlinger::DirectOutputThread::DirectOutputThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device) : PlaybackThread(audioFlinger, output, id, device) @@ -2365,7 +2370,7 @@ bool AudioFlinger::DirectOutputThread::threadLoop() } if (mSuspended) { - sleepTime = idleSleepTime; + sleepTime = suspendSleepTimeUs(); } // sleepTime == 0 means we must write to audio hardware if (sleepTime == 0) { @@ -2486,6 +2491,18 @@ uint32_t AudioFlinger::DirectOutputThread::idleSleepTimeUs() return time; } +uint32_t AudioFlinger::DirectOutputThread::suspendSleepTimeUs() +{ + uint32_t time; + if (AudioSystem::isLinearPCM(mFormat)) { + time = (uint32_t)(((mFrameCount * 1000) / mSampleRate) * 1000); + } else { + time = 10000; + } + return time; +} + + // ---------------------------------------------------------------------------- AudioFlinger::DuplicatingThread::DuplicatingThread(const sp<AudioFlinger>& audioFlinger, AudioFlinger::MixerThread* mainThread, int id) @@ -2612,7 +2629,7 @@ bool AudioFlinger::DuplicatingThread::threadLoop() } if (mSuspended) { - sleepTime = idleSleepTime; + sleepTime = suspendSleepTimeUs(); } // sleepTime == 0 means we must write to audio hardware if (sleepTime == 0) { |
