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-rw-r--r--services/audioflinger/AudioPolicyManagerBase.cpp109
1 files changed, 74 insertions, 35 deletions
diff --git a/services/audioflinger/AudioPolicyManagerBase.cpp b/services/audioflinger/AudioPolicyManagerBase.cpp
index 425ca31..e3b5db1 100644
--- a/services/audioflinger/AudioPolicyManagerBase.cpp
+++ b/services/audioflinger/AudioPolicyManagerBase.cpp
@@ -246,7 +246,7 @@ void AudioPolicyManagerBase::setPhoneState(int state)
// if leaving call state, handle special case of active streams
// pertaining to sonification strategy see handleIncallSonification()
- if (mPhoneState == AudioSystem::MODE_IN_CALL) {
+ if (isInCall()) {
LOGV("setPhoneState() in call state management: new state is %d", state);
for (int stream = 0; stream < AudioSystem::NUM_STREAM_TYPES; stream++) {
handleIncallSonification(stream, false, true);
@@ -259,16 +259,21 @@ void AudioPolicyManagerBase::setPhoneState(int state)
bool force = false;
// are we entering or starting a call
- if ((oldState != AudioSystem::MODE_IN_CALL) && (state == AudioSystem::MODE_IN_CALL)) {
+ if (!isStateInCall(oldState) && isStateInCall(state)) {
LOGV(" Entering call in setPhoneState()");
// force routing command to audio hardware when starting a call
// even if no device change is needed
force = true;
- } else if ((oldState == AudioSystem::MODE_IN_CALL) && (state != AudioSystem::MODE_IN_CALL)) {
+ } else if (isStateInCall(oldState) && !isStateInCall(state)) {
LOGV(" Exiting call in setPhoneState()");
// force routing command to audio hardware when exiting a call
// even if no device change is needed
force = true;
+ } else if (isStateInCall(state) && (state != oldState)) {
+ LOGV(" Switching between telephony and VoIP in setPhoneState()");
+ // force routing command to audio hardware when switching between telephony and VoIP
+ // even if no device change is needed
+ force = true;
}
// check for device and output changes triggered by new phone state
@@ -290,7 +295,7 @@ void AudioPolicyManagerBase::setPhoneState(int state)
// force routing command to audio hardware when ending call
// even if no device change is needed
- if (oldState == AudioSystem::MODE_IN_CALL && newDevice == 0) {
+ if (isStateInCall(oldState) && newDevice == 0) {
newDevice = hwOutputDesc->device();
}
@@ -298,7 +303,7 @@ void AudioPolicyManagerBase::setPhoneState(int state)
// immediately and delay the route change to avoid sending the ring tone
// tail into the earpiece or headset.
int delayMs = 0;
- if (state == AudioSystem::MODE_IN_CALL && oldState == AudioSystem::MODE_RINGTONE) {
+ if (isStateInCall(state) && oldState == AudioSystem::MODE_RINGTONE) {
// delay the device change command by twice the output latency to have some margin
// and be sure that audio buffers not yet affected by the mute are out when
// we actually apply the route change
@@ -311,7 +316,7 @@ void AudioPolicyManagerBase::setPhoneState(int state)
// if entering in call state, handle special case of active streams
// pertaining to sonification strategy see handleIncallSonification()
- if (state == AudioSystem::MODE_IN_CALL) {
+ if (isStateInCall(state)) {
LOGV("setPhoneState() in call state management: new state is %d", state);
// unmute the ringing tone after a sufficient delay if it was muted before
// setting output device above
@@ -356,7 +361,9 @@ void AudioPolicyManagerBase::setForceUse(AudioSystem::force_use usage, AudioSyst
break;
case AudioSystem::FOR_MEDIA:
if (config != AudioSystem::FORCE_HEADPHONES && config != AudioSystem::FORCE_BT_A2DP &&
- config != AudioSystem::FORCE_WIRED_ACCESSORY && config != AudioSystem::FORCE_NONE) {
+ config != AudioSystem::FORCE_WIRED_ACCESSORY &&
+ config != AudioSystem::FORCE_ANALOG_DOCK &&
+ config != AudioSystem::FORCE_DIGITAL_DOCK && config != AudioSystem::FORCE_NONE) {
LOGW("setForceUse() invalid config %d for FOR_MEDIA", config);
return;
}
@@ -372,7 +379,10 @@ void AudioPolicyManagerBase::setForceUse(AudioSystem::force_use usage, AudioSyst
break;
case AudioSystem::FOR_DOCK:
if (config != AudioSystem::FORCE_NONE && config != AudioSystem::FORCE_BT_CAR_DOCK &&
- config != AudioSystem::FORCE_BT_DESK_DOCK && config != AudioSystem::FORCE_WIRED_ACCESSORY) {
+ config != AudioSystem::FORCE_BT_DESK_DOCK &&
+ config != AudioSystem::FORCE_WIRED_ACCESSORY &&
+ config != AudioSystem::FORCE_ANALOG_DOCK &&
+ config != AudioSystem::FORCE_DIGITAL_DOCK) {
LOGW("setForceUse() invalid config %d for FOR_DOCK", config);
}
forceVolumeReeval = true;
@@ -581,7 +591,7 @@ status_t AudioPolicyManagerBase::startOutput(audio_io_handle_t output,
setOutputDevice(output, getNewDevice(output));
// handle special case for sonification while in call
- if (mPhoneState == AudioSystem::MODE_IN_CALL) {
+ if (isInCall()) {
handleIncallSonification(stream, true, false);
}
@@ -606,7 +616,7 @@ status_t AudioPolicyManagerBase::stopOutput(audio_io_handle_t output,
routing_strategy strategy = getStrategy((AudioSystem::stream_type)stream);
// handle special case for sonification while in call
- if (mPhoneState == AudioSystem::MODE_IN_CALL) {
+ if (isInCall()) {
handleIncallSonification(stream, false, false);
}
@@ -755,10 +765,8 @@ status_t AudioPolicyManagerBase::startInput(audio_io_handle_t input)
AudioParameter param = AudioParameter();
param.addInt(String8(AudioParameter::keyRouting), (int)inputDesc->mDevice);
- // use Voice Recognition mode or not for this input based on input source
- int vr_enabled = inputDesc->mInputSource == AUDIO_SOURCE_VOICE_RECOGNITION ? 1 : 0;
- param.addInt(String8("vr_mode"), vr_enabled);
- LOGV("AudioPolicyManager::startInput(%d), setting vr_mode to %d", inputDesc->mInputSource, vr_enabled);
+ param.addInt(String8(AudioParameter::keyInputSource), (int)inputDesc->mInputSource);
+ LOGV("AudioPolicyManager::startInput() input source = %d", inputDesc->mInputSource);
mpClientInterface->setParameters(input, param.toString());
@@ -1017,8 +1025,8 @@ AudioPolicyManagerBase::AudioPolicyManagerBase(AudioPolicyClientInterface *clien
#ifdef AUDIO_POLICY_TEST
Thread(false),
#endif //AUDIO_POLICY_TEST
- mPhoneState(AudioSystem::MODE_NORMAL), mRingerMode(0), mMusicStopTime(0),
- mLimitRingtoneVolume(false), mTotalEffectsCpuLoad(0), mTotalEffectsMemory(0)
+ mPhoneState(AudioSystem::MODE_NORMAL), mRingerMode(0), mMusicStopTime(0), mLimitRingtoneVolume(false),
+ mLastVoiceVolume(-1.0f), mTotalEffectsCpuLoad(0), mTotalEffectsMemory(0)
{
mpClientInterface = clientInterface;
@@ -1366,6 +1374,7 @@ status_t AudioPolicyManagerBase::handleA2dpDisconnection(AudioSystem::audio_devi
void AudioPolicyManagerBase::closeA2dpOutputs()
{
+
LOGV("setDeviceConnectionState() closing A2DP and duplicated output!");
if (mDuplicatedOutput != 0) {
@@ -1474,7 +1483,7 @@ uint32_t AudioPolicyManagerBase::getNewDevice(audio_io_handle_t output, bool fro
// use device for strategy media
// 4: the strategy DTMF is active on the hardware output:
// use device for strategy DTMF
- if (mPhoneState == AudioSystem::MODE_IN_CALL ||
+ if (isInCall() ||
outputDesc->isUsedByStrategy(STRATEGY_PHONE)) {
device = getDeviceForStrategy(STRATEGY_PHONE, fromCache);
} else if (outputDesc->isUsedByStrategy(STRATEGY_SONIFICATION)) {
@@ -1529,7 +1538,7 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy,
switch (strategy) {
case STRATEGY_DTMF:
- if (mPhoneState != AudioSystem::MODE_IN_CALL) {
+ if (!isInCall()) {
// when off call, DTMF strategy follows the same rules as MEDIA strategy
device = getDeviceForStrategy(STRATEGY_MEDIA, false);
break;
@@ -1542,7 +1551,7 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy,
// of priority
switch (mForceUse[AudioSystem::FOR_COMMUNICATION]) {
case AudioSystem::FORCE_BT_SCO:
- if (mPhoneState != AudioSystem::MODE_IN_CALL || strategy != STRATEGY_DTMF) {
+ if (!isInCall() || strategy != STRATEGY_DTMF) {
device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
if (device) break;
}
@@ -1558,9 +1567,11 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy,
if (device) break;
device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADSET;
if (device) break;
+ device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_ANLG_DOCK_HEADSET;
+ if (device) break;
#ifdef WITH_A2DP
// when not in a phone call, phone strategy should route STREAM_VOICE_CALL to A2DP
- if (mPhoneState != AudioSystem::MODE_IN_CALL) {
+ if (!isInCall()) {
device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP;
if (device) break;
device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
@@ -1574,14 +1585,14 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy,
break;
case AudioSystem::FORCE_SPEAKER:
- if (mPhoneState != AudioSystem::MODE_IN_CALL || strategy != STRATEGY_DTMF) {
+ if (!isInCall() || strategy != STRATEGY_DTMF) {
device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
if (device) break;
}
#ifdef WITH_A2DP
// when not in a phone call, phone strategy should route STREAM_VOICE_CALL to
// A2DP speaker when forcing to speaker output
- if (mPhoneState != AudioSystem::MODE_IN_CALL) {
+ if (!isInCall()) {
device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
if (device) break;
}
@@ -1598,7 +1609,7 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy,
// If incall, just select the STRATEGY_PHONE device: The rest of the behavior is handled by
// handleIncallSonification().
- if (mPhoneState == AudioSystem::MODE_IN_CALL) {
+ if (isInCall()) {
device = getDeviceForStrategy(STRATEGY_PHONE, false);
break;
}
@@ -1617,6 +1628,12 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy,
if (device2 == 0) {
device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADSET;
}
+ if (device2 == 0) {
+ device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_ANLG_DOCK_HEADSET;
+ }
+ if (device2 == 0) {
+ device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_DGTL_DOCK_HEADSET;
+ }
#ifdef WITH_A2DP
if (mA2dpOutput != 0) {
if (strategy == STRATEGY_SONIFICATION && !a2dpUsedForSonification()) {
@@ -1735,6 +1752,7 @@ uint32_t AudioPolicyManagerBase::getDeviceForInputSource(int inputSource)
case AUDIO_SOURCE_DEFAULT:
case AUDIO_SOURCE_MIC:
case AUDIO_SOURCE_VOICE_RECOGNITION:
+ case AUDIO_SOURCE_VOICE_COMMUNICATION:
if (mForceUse[AudioSystem::FOR_RECORD] == AudioSystem::FORCE_BT_SCO &&
mAvailableInputDevices & AudioSystem::DEVICE_IN_BLUETOOTH_SCO_HEADSET) {
device = AudioSystem::DEVICE_IN_BLUETOOTH_SCO_HEADSET;
@@ -1797,7 +1815,9 @@ float AudioPolicyManagerBase::computeVolume(int stream, int index, audio_io_hand
(AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP |
AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES |
AudioSystem::DEVICE_OUT_WIRED_HEADSET |
- AudioSystem::DEVICE_OUT_WIRED_HEADPHONE)) &&
+ AudioSystem::DEVICE_OUT_WIRED_HEADPHONE |
+ AudioSystem::DEVICE_OUT_ANLG_DOCK_HEADSET |
+ AudioSystem::DEVICE_OUT_DGTL_DOCK_HEADSET)) &&
(getStrategy((AudioSystem::stream_type)stream) == STRATEGY_SONIFICATION) &&
streamDesc.mCanBeMuted) {
volume *= SONIFICATION_HEADSET_VOLUME_FACTOR;
@@ -1835,29 +1855,38 @@ status_t AudioPolicyManagerBase::checkAndSetVolume(int stream, int index, audio_
}
float volume = computeVolume(stream, index, output, device);
- // do not set volume if the float value did not change
- if (volume != mOutputs.valueFor(output)->mCurVolume[stream] || force) {
+ // We actually change the volume if:
+ // - the float value returned by computeVolume() changed
+ // - the force flag is set
+ if (volume != mOutputs.valueFor(output)->mCurVolume[stream] ||
+ force) {
mOutputs.valueFor(output)->mCurVolume[stream] = volume;
LOGV("setStreamVolume() for output %d stream %d, volume %f, delay %d", output, stream, volume, delayMs);
if (stream == AudioSystem::VOICE_CALL ||
stream == AudioSystem::DTMF ||
stream == AudioSystem::BLUETOOTH_SCO) {
- float voiceVolume = -1.0;
// offset value to reflect actual hardware volume that never reaches 0
// 1% corresponds roughly to first step in VOICE_CALL stream volume setting (see AudioService.java)
volume = 0.01 + 0.99 * volume;
- if (stream == AudioSystem::VOICE_CALL) {
- voiceVolume = (float)index/(float)mStreams[stream].mIndexMax;
- } else if (stream == AudioSystem::BLUETOOTH_SCO) {
- voiceVolume = 1.0;
- }
- if (voiceVolume >= 0 && output == mHardwareOutput) {
- mpClientInterface->setVoiceVolume(voiceVolume, delayMs);
- }
}
mpClientInterface->setStreamVolume((AudioSystem::stream_type)stream, volume, output, delayMs);
}
+ if (stream == AudioSystem::VOICE_CALL ||
+ stream == AudioSystem::BLUETOOTH_SCO) {
+ float voiceVolume;
+ // Force voice volume to max for bluetooth SCO as volume is managed by the headset
+ if (stream == AudioSystem::VOICE_CALL) {
+ voiceVolume = (float)index/(float)mStreams[stream].mIndexMax;
+ } else {
+ voiceVolume = 1.0;
+ }
+ if (voiceVolume != mLastVoiceVolume && output == mHardwareOutput) {
+ mpClientInterface->setVoiceVolume(voiceVolume, delayMs);
+ mLastVoiceVolume = voiceVolume;
+ }
+ }
+
return NO_ERROR;
}
@@ -1947,6 +1976,16 @@ void AudioPolicyManagerBase::handleIncallSonification(int stream, bool starting,
}
}
+bool AudioPolicyManagerBase::isInCall()
+{
+ return isStateInCall(mPhoneState);
+}
+
+bool AudioPolicyManagerBase::isStateInCall(int state) {
+ return ((state == AudioSystem::MODE_IN_CALL) ||
+ (state == AudioSystem::MODE_IN_COMMUNICATION));
+}
+
bool AudioPolicyManagerBase::needsDirectOuput(AudioSystem::stream_type stream,
uint32_t samplingRate,
uint32_t format,