diff options
Diffstat (limited to 'services/audioflinger/AudioPolicyManagerBase.cpp')
-rw-r--r-- | services/audioflinger/AudioPolicyManagerBase.cpp | 109 |
1 files changed, 74 insertions, 35 deletions
diff --git a/services/audioflinger/AudioPolicyManagerBase.cpp b/services/audioflinger/AudioPolicyManagerBase.cpp index 425ca31..e3b5db1 100644 --- a/services/audioflinger/AudioPolicyManagerBase.cpp +++ b/services/audioflinger/AudioPolicyManagerBase.cpp @@ -246,7 +246,7 @@ void AudioPolicyManagerBase::setPhoneState(int state) // if leaving call state, handle special case of active streams // pertaining to sonification strategy see handleIncallSonification() - if (mPhoneState == AudioSystem::MODE_IN_CALL) { + if (isInCall()) { LOGV("setPhoneState() in call state management: new state is %d", state); for (int stream = 0; stream < AudioSystem::NUM_STREAM_TYPES; stream++) { handleIncallSonification(stream, false, true); @@ -259,16 +259,21 @@ void AudioPolicyManagerBase::setPhoneState(int state) bool force = false; // are we entering or starting a call - if ((oldState != AudioSystem::MODE_IN_CALL) && (state == AudioSystem::MODE_IN_CALL)) { + if (!isStateInCall(oldState) && isStateInCall(state)) { LOGV(" Entering call in setPhoneState()"); // force routing command to audio hardware when starting a call // even if no device change is needed force = true; - } else if ((oldState == AudioSystem::MODE_IN_CALL) && (state != AudioSystem::MODE_IN_CALL)) { + } else if (isStateInCall(oldState) && !isStateInCall(state)) { LOGV(" Exiting call in setPhoneState()"); // force routing command to audio hardware when exiting a call // even if no device change is needed force = true; + } else if (isStateInCall(state) && (state != oldState)) { + LOGV(" Switching between telephony and VoIP in setPhoneState()"); + // force routing command to audio hardware when switching between telephony and VoIP + // even if no device change is needed + force = true; } // check for device and output changes triggered by new phone state @@ -290,7 +295,7 @@ void AudioPolicyManagerBase::setPhoneState(int state) // force routing command to audio hardware when ending call // even if no device change is needed - if (oldState == AudioSystem::MODE_IN_CALL && newDevice == 0) { + if (isStateInCall(oldState) && newDevice == 0) { newDevice = hwOutputDesc->device(); } @@ -298,7 +303,7 @@ void AudioPolicyManagerBase::setPhoneState(int state) // immediately and delay the route change to avoid sending the ring tone // tail into the earpiece or headset. int delayMs = 0; - if (state == AudioSystem::MODE_IN_CALL && oldState == AudioSystem::MODE_RINGTONE) { + if (isStateInCall(state) && oldState == AudioSystem::MODE_RINGTONE) { // delay the device change command by twice the output latency to have some margin // and be sure that audio buffers not yet affected by the mute are out when // we actually apply the route change @@ -311,7 +316,7 @@ void AudioPolicyManagerBase::setPhoneState(int state) // if entering in call state, handle special case of active streams // pertaining to sonification strategy see handleIncallSonification() - if (state == AudioSystem::MODE_IN_CALL) { + if (isStateInCall(state)) { LOGV("setPhoneState() in call state management: new state is %d", state); // unmute the ringing tone after a sufficient delay if it was muted before // setting output device above @@ -356,7 +361,9 @@ void AudioPolicyManagerBase::setForceUse(AudioSystem::force_use usage, AudioSyst break; case AudioSystem::FOR_MEDIA: if (config != AudioSystem::FORCE_HEADPHONES && config != AudioSystem::FORCE_BT_A2DP && - config != AudioSystem::FORCE_WIRED_ACCESSORY && config != AudioSystem::FORCE_NONE) { + config != AudioSystem::FORCE_WIRED_ACCESSORY && + config != AudioSystem::FORCE_ANALOG_DOCK && + config != AudioSystem::FORCE_DIGITAL_DOCK && config != AudioSystem::FORCE_NONE) { LOGW("setForceUse() invalid config %d for FOR_MEDIA", config); return; } @@ -372,7 +379,10 @@ void AudioPolicyManagerBase::setForceUse(AudioSystem::force_use usage, AudioSyst break; case AudioSystem::FOR_DOCK: if (config != AudioSystem::FORCE_NONE && config != AudioSystem::FORCE_BT_CAR_DOCK && - config != AudioSystem::FORCE_BT_DESK_DOCK && config != AudioSystem::FORCE_WIRED_ACCESSORY) { + config != AudioSystem::FORCE_BT_DESK_DOCK && + config != AudioSystem::FORCE_WIRED_ACCESSORY && + config != AudioSystem::FORCE_ANALOG_DOCK && + config != AudioSystem::FORCE_DIGITAL_DOCK) { LOGW("setForceUse() invalid config %d for FOR_DOCK", config); } forceVolumeReeval = true; @@ -581,7 +591,7 @@ status_t AudioPolicyManagerBase::startOutput(audio_io_handle_t output, setOutputDevice(output, getNewDevice(output)); // handle special case for sonification while in call - if (mPhoneState == AudioSystem::MODE_IN_CALL) { + if (isInCall()) { handleIncallSonification(stream, true, false); } @@ -606,7 +616,7 @@ status_t AudioPolicyManagerBase::stopOutput(audio_io_handle_t output, routing_strategy strategy = getStrategy((AudioSystem::stream_type)stream); // handle special case for sonification while in call - if (mPhoneState == AudioSystem::MODE_IN_CALL) { + if (isInCall()) { handleIncallSonification(stream, false, false); } @@ -755,10 +765,8 @@ status_t AudioPolicyManagerBase::startInput(audio_io_handle_t input) AudioParameter param = AudioParameter(); param.addInt(String8(AudioParameter::keyRouting), (int)inputDesc->mDevice); - // use Voice Recognition mode or not for this input based on input source - int vr_enabled = inputDesc->mInputSource == AUDIO_SOURCE_VOICE_RECOGNITION ? 1 : 0; - param.addInt(String8("vr_mode"), vr_enabled); - LOGV("AudioPolicyManager::startInput(%d), setting vr_mode to %d", inputDesc->mInputSource, vr_enabled); + param.addInt(String8(AudioParameter::keyInputSource), (int)inputDesc->mInputSource); + LOGV("AudioPolicyManager::startInput() input source = %d", inputDesc->mInputSource); mpClientInterface->setParameters(input, param.toString()); @@ -1017,8 +1025,8 @@ AudioPolicyManagerBase::AudioPolicyManagerBase(AudioPolicyClientInterface *clien #ifdef AUDIO_POLICY_TEST Thread(false), #endif //AUDIO_POLICY_TEST - mPhoneState(AudioSystem::MODE_NORMAL), mRingerMode(0), mMusicStopTime(0), - mLimitRingtoneVolume(false), mTotalEffectsCpuLoad(0), mTotalEffectsMemory(0) + mPhoneState(AudioSystem::MODE_NORMAL), mRingerMode(0), mMusicStopTime(0), mLimitRingtoneVolume(false), + mLastVoiceVolume(-1.0f), mTotalEffectsCpuLoad(0), mTotalEffectsMemory(0) { mpClientInterface = clientInterface; @@ -1366,6 +1374,7 @@ status_t AudioPolicyManagerBase::handleA2dpDisconnection(AudioSystem::audio_devi void AudioPolicyManagerBase::closeA2dpOutputs() { + LOGV("setDeviceConnectionState() closing A2DP and duplicated output!"); if (mDuplicatedOutput != 0) { @@ -1474,7 +1483,7 @@ uint32_t AudioPolicyManagerBase::getNewDevice(audio_io_handle_t output, bool fro // use device for strategy media // 4: the strategy DTMF is active on the hardware output: // use device for strategy DTMF - if (mPhoneState == AudioSystem::MODE_IN_CALL || + if (isInCall() || outputDesc->isUsedByStrategy(STRATEGY_PHONE)) { device = getDeviceForStrategy(STRATEGY_PHONE, fromCache); } else if (outputDesc->isUsedByStrategy(STRATEGY_SONIFICATION)) { @@ -1529,7 +1538,7 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy, switch (strategy) { case STRATEGY_DTMF: - if (mPhoneState != AudioSystem::MODE_IN_CALL) { + if (!isInCall()) { // when off call, DTMF strategy follows the same rules as MEDIA strategy device = getDeviceForStrategy(STRATEGY_MEDIA, false); break; @@ -1542,7 +1551,7 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy, // of priority switch (mForceUse[AudioSystem::FOR_COMMUNICATION]) { case AudioSystem::FORCE_BT_SCO: - if (mPhoneState != AudioSystem::MODE_IN_CALL || strategy != STRATEGY_DTMF) { + if (!isInCall() || strategy != STRATEGY_DTMF) { device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_CARKIT; if (device) break; } @@ -1558,9 +1567,11 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy, if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADSET; if (device) break; + device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_ANLG_DOCK_HEADSET; + if (device) break; #ifdef WITH_A2DP // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to A2DP - if (mPhoneState != AudioSystem::MODE_IN_CALL) { + if (!isInCall()) { device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP; if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES; @@ -1574,14 +1585,14 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy, break; case AudioSystem::FORCE_SPEAKER: - if (mPhoneState != AudioSystem::MODE_IN_CALL || strategy != STRATEGY_DTMF) { + if (!isInCall() || strategy != STRATEGY_DTMF) { device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_CARKIT; if (device) break; } #ifdef WITH_A2DP // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to // A2DP speaker when forcing to speaker output - if (mPhoneState != AudioSystem::MODE_IN_CALL) { + if (!isInCall()) { device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER; if (device) break; } @@ -1598,7 +1609,7 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy, // If incall, just select the STRATEGY_PHONE device: The rest of the behavior is handled by // handleIncallSonification(). - if (mPhoneState == AudioSystem::MODE_IN_CALL) { + if (isInCall()) { device = getDeviceForStrategy(STRATEGY_PHONE, false); break; } @@ -1617,6 +1628,12 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy, if (device2 == 0) { device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADSET; } + if (device2 == 0) { + device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_ANLG_DOCK_HEADSET; + } + if (device2 == 0) { + device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_DGTL_DOCK_HEADSET; + } #ifdef WITH_A2DP if (mA2dpOutput != 0) { if (strategy == STRATEGY_SONIFICATION && !a2dpUsedForSonification()) { @@ -1735,6 +1752,7 @@ uint32_t AudioPolicyManagerBase::getDeviceForInputSource(int inputSource) case AUDIO_SOURCE_DEFAULT: case AUDIO_SOURCE_MIC: case AUDIO_SOURCE_VOICE_RECOGNITION: + case AUDIO_SOURCE_VOICE_COMMUNICATION: if (mForceUse[AudioSystem::FOR_RECORD] == AudioSystem::FORCE_BT_SCO && mAvailableInputDevices & AudioSystem::DEVICE_IN_BLUETOOTH_SCO_HEADSET) { device = AudioSystem::DEVICE_IN_BLUETOOTH_SCO_HEADSET; @@ -1797,7 +1815,9 @@ float AudioPolicyManagerBase::computeVolume(int stream, int index, audio_io_hand (AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP | AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES | AudioSystem::DEVICE_OUT_WIRED_HEADSET | - AudioSystem::DEVICE_OUT_WIRED_HEADPHONE)) && + AudioSystem::DEVICE_OUT_WIRED_HEADPHONE | + AudioSystem::DEVICE_OUT_ANLG_DOCK_HEADSET | + AudioSystem::DEVICE_OUT_DGTL_DOCK_HEADSET)) && (getStrategy((AudioSystem::stream_type)stream) == STRATEGY_SONIFICATION) && streamDesc.mCanBeMuted) { volume *= SONIFICATION_HEADSET_VOLUME_FACTOR; @@ -1835,29 +1855,38 @@ status_t AudioPolicyManagerBase::checkAndSetVolume(int stream, int index, audio_ } float volume = computeVolume(stream, index, output, device); - // do not set volume if the float value did not change - if (volume != mOutputs.valueFor(output)->mCurVolume[stream] || force) { + // We actually change the volume if: + // - the float value returned by computeVolume() changed + // - the force flag is set + if (volume != mOutputs.valueFor(output)->mCurVolume[stream] || + force) { mOutputs.valueFor(output)->mCurVolume[stream] = volume; LOGV("setStreamVolume() for output %d stream %d, volume %f, delay %d", output, stream, volume, delayMs); if (stream == AudioSystem::VOICE_CALL || stream == AudioSystem::DTMF || stream == AudioSystem::BLUETOOTH_SCO) { - float voiceVolume = -1.0; // offset value to reflect actual hardware volume that never reaches 0 // 1% corresponds roughly to first step in VOICE_CALL stream volume setting (see AudioService.java) volume = 0.01 + 0.99 * volume; - if (stream == AudioSystem::VOICE_CALL) { - voiceVolume = (float)index/(float)mStreams[stream].mIndexMax; - } else if (stream == AudioSystem::BLUETOOTH_SCO) { - voiceVolume = 1.0; - } - if (voiceVolume >= 0 && output == mHardwareOutput) { - mpClientInterface->setVoiceVolume(voiceVolume, delayMs); - } } mpClientInterface->setStreamVolume((AudioSystem::stream_type)stream, volume, output, delayMs); } + if (stream == AudioSystem::VOICE_CALL || + stream == AudioSystem::BLUETOOTH_SCO) { + float voiceVolume; + // Force voice volume to max for bluetooth SCO as volume is managed by the headset + if (stream == AudioSystem::VOICE_CALL) { + voiceVolume = (float)index/(float)mStreams[stream].mIndexMax; + } else { + voiceVolume = 1.0; + } + if (voiceVolume != mLastVoiceVolume && output == mHardwareOutput) { + mpClientInterface->setVoiceVolume(voiceVolume, delayMs); + mLastVoiceVolume = voiceVolume; + } + } + return NO_ERROR; } @@ -1947,6 +1976,16 @@ void AudioPolicyManagerBase::handleIncallSonification(int stream, bool starting, } } +bool AudioPolicyManagerBase::isInCall() +{ + return isStateInCall(mPhoneState); +} + +bool AudioPolicyManagerBase::isStateInCall(int state) { + return ((state == AudioSystem::MODE_IN_CALL) || + (state == AudioSystem::MODE_IN_COMMUNICATION)); +} + bool AudioPolicyManagerBase::needsDirectOuput(AudioSystem::stream_type stream, uint32_t samplingRate, uint32_t format, |