diff options
Diffstat (limited to 'services/audioflinger')
-rw-r--r-- | services/audioflinger/AudioFlinger.cpp | 98 | ||||
-rw-r--r-- | services/audioflinger/AudioFlinger.h | 12 |
2 files changed, 87 insertions, 23 deletions
diff --git a/services/audioflinger/AudioFlinger.cpp b/services/audioflinger/AudioFlinger.cpp index 69560e5..e9ac3f9 100644 --- a/services/audioflinger/AudioFlinger.cpp +++ b/services/audioflinger/AudioFlinger.cpp @@ -89,6 +89,12 @@ static const int kRecordThreadSleepUs = 5000; static const nsecs_t kSetParametersTimeout = seconds(2); +// minimum sleep time for the mixer thread loop when tracks are active but in underrun +static const uint32_t kMinThreadSleepTimeUs = 5000; +// maximum divider applied to the active sleep time in the mixer thread loop +static const uint32_t kMaxThreadSleepTimeShift = 2; + + // ---------------------------------------------------------------------------- static bool recordingAllowed() { @@ -1810,6 +1816,18 @@ audio_stream_t* AudioFlinger::PlaybackThread::stream() return &mOutput->stream->common; } +uint32_t AudioFlinger::PlaybackThread::activeSleepTimeUs() +{ + // A2DP output latency is not due only to buffering capacity. It also reflects encoding, + // decoding and transfer time. So sleeping for half of the latency would likely cause + // underruns + if (audio_is_a2dp_device((audio_devices_t)mDevice)) { + return (uint32_t)((uint32_t)((mFrameCount * 1000) / mSampleRate) * 1000); + } else { + return (uint32_t)(mOutput->stream->get_latency(mOutput->stream) * 1000) / 2; + } +} + // ---------------------------------------------------------------------------- AudioFlinger::MixerThread::MixerThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device) @@ -1846,6 +1864,7 @@ bool AudioFlinger::MixerThread::threadLoop() uint32_t activeSleepTime = activeSleepTimeUs(); uint32_t idleSleepTime = idleSleepTimeUs(); uint32_t sleepTime = idleSleepTime; + uint32_t sleepTimeShift = 0; Vector< sp<EffectChain> > effectChains; #ifdef DEBUG_CPU_USAGE ThreadCpuUsage cpu; @@ -1937,6 +1956,7 @@ bool AudioFlinger::MixerThread::threadLoop() standbyTime = systemTime() + kStandbyTimeInNsecs; sleepTime = idleSleepTime; + sleepTimeShift = 0; continue; } } @@ -1953,6 +1973,10 @@ bool AudioFlinger::MixerThread::threadLoop() // mix buffers... mAudioMixer->process(); sleepTime = 0; + // increase sleep time progressively when application underrun condition clears + if (sleepTimeShift > 0) { + sleepTimeShift--; + } standbyTime = systemTime() + kStandbyTimeInNsecs; //TODO: delay standby when effects have a tail } else { @@ -1960,7 +1984,17 @@ bool AudioFlinger::MixerThread::threadLoop() // buffer size, then write 0s to the output if (sleepTime == 0) { if (mixerStatus == MIXER_TRACKS_ENABLED) { - sleepTime = activeSleepTime; + sleepTime = activeSleepTime >> sleepTimeShift; + if (sleepTime < kMinThreadSleepTimeUs) { + sleepTime = kMinThreadSleepTimeUs; + } + // reduce sleep time in case of consecutive application underruns to avoid + // starving the audio HAL. As activeSleepTimeUs() is larger than a buffer + // duration we would end up writing less data than needed by the audio HAL if + // the condition persists. + if (sleepTimeShift < kMaxThreadSleepTimeShift) { + sleepTimeShift++; + } } else { sleepTime = idleSleepTime; } @@ -2066,7 +2100,21 @@ uint32_t AudioFlinger::MixerThread::prepareTracks_l(const SortedVector< wp<Track // The first time a track is added we wait // for all its buffers to be filled before processing it mAudioMixer->setActiveTrack(track->name()); - if (cblk->framesReady() && track->isReady() && + // make sure that we have enough frames to mix one full buffer. + // enforce this condition only once to enable draining the buffer in case the client + // app does not call stop() and relies on underrun to stop: + // hence the test on (track->mRetryCount >= kMaxTrackRetries) meaning the track was mixed + // during last round + uint32_t minFrames = 1; + if (!track->isStopped() && !track->isPausing() && + (track->mRetryCount >= kMaxTrackRetries)) { + if (t->sampleRate() == (int)mSampleRate) { + minFrames = mFrameCount; + } else { + minFrames = (mFrameCount * t->sampleRate()) / mSampleRate + 1; + } + } + if ((cblk->framesReady() >= minFrames) && track->isReady() && !track->isPaused() && !track->isTerminated()) { //LOGV("track %d u=%08x, s=%08x [OK] on thread %p", track->name(), cblk->user, cblk->server, this); @@ -2386,11 +2434,6 @@ status_t AudioFlinger::MixerThread::dumpInternals(int fd, const Vector<String16> return NO_ERROR; } -uint32_t AudioFlinger::MixerThread::activeSleepTimeUs() -{ - return (uint32_t)(mOutput->stream->get_latency(mOutput->stream) * 1000) / 2; -} - uint32_t AudioFlinger::MixerThread::idleSleepTimeUs() { return (uint32_t)(((mFrameCount * 1000) / mSampleRate) * 1000) / 2; @@ -2857,7 +2900,7 @@ uint32_t AudioFlinger::DirectOutputThread::activeSleepTimeUs() { uint32_t time; if (audio_is_linear_pcm(mFormat)) { - time = (uint32_t)(mOutput->stream->get_latency(mOutput->stream) * 1000) / 2; + time = PlaybackThread::activeSleepTimeUs(); } else { time = 10000; } @@ -7014,11 +7057,17 @@ void AudioFlinger::EffectHandle::dump(char* buffer, size_t size) AudioFlinger::EffectChain::EffectChain(const wp<ThreadBase>& wThread, int sessionId) - : mThread(wThread), mSessionId(sessionId), mActiveTrackCnt(0), mTrackCnt(0), + : mThread(wThread), mSessionId(sessionId), mActiveTrackCnt(0), mTrackCnt(0), mTailBufferCount(0), mOwnInBuffer(false), mVolumeCtrlIdx(-1), mLeftVolume(UINT_MAX), mRightVolume(UINT_MAX), mNewLeftVolume(UINT_MAX), mNewRightVolume(UINT_MAX) { mStrategy = AudioSystem::getStrategyForStream(AUDIO_STREAM_MUSIC); + sp<ThreadBase> thread = mThread.promote(); + if (thread == 0) { + return; + } + mMaxTailBuffers = ((kProcessTailDurationMs * thread->sampleRate()) / 1000) / + thread->frameCount(); } AudioFlinger::EffectChain::~EffectChain() @@ -7086,22 +7135,31 @@ void AudioFlinger::EffectChain::process_l() } bool isGlobalSession = (mSessionId == AUDIO_SESSION_OUTPUT_MIX) || (mSessionId == AUDIO_SESSION_OUTPUT_STAGE); - bool tracksOnSession = false; + // always process effects unless no more tracks are on the session and the effect tail + // has been rendered + bool doProcess = true; if (!isGlobalSession) { - tracksOnSession = (trackCnt() != 0); - } + bool tracksOnSession = (trackCnt() != 0); + + if (!tracksOnSession && mTailBufferCount == 0) { + doProcess = false; + } - // if no track is active, input buffer must be cleared here as the mixer process - // will not do it - if (tracksOnSession && - activeTrackCnt() == 0) { - size_t numSamples = thread->frameCount() * thread->channelCount(); - memset(mInBuffer, 0, numSamples * sizeof(int16_t)); + if (activeTrackCnt() == 0) { + // if no track is active and the effect tail has not been rendered, + // the input buffer must be cleared here as the mixer process will not do it + if (tracksOnSession || mTailBufferCount > 0) { + size_t numSamples = thread->frameCount() * thread->channelCount(); + memset(mInBuffer, 0, numSamples * sizeof(int16_t)); + if (mTailBufferCount > 0) { + mTailBufferCount--; + } + } + } } size_t size = mEffects.size(); - // do not process effect if no track is present in same audio session - if (isGlobalSession || tracksOnSession) { + if (doProcess) { for (size_t i = 0; i < size; i++) { mEffects[i]->process(); } diff --git a/services/audioflinger/AudioFlinger.h b/services/audioflinger/AudioFlinger.h index 4b794ef..6cafa7e 100644 --- a/services/audioflinger/AudioFlinger.h +++ b/services/audioflinger/AudioFlinger.h @@ -776,7 +776,7 @@ private: virtual int getTrackName_l() = 0; virtual void deleteTrackName_l(int name) = 0; - virtual uint32_t activeSleepTimeUs() = 0; + virtual uint32_t activeSleepTimeUs(); virtual uint32_t idleSleepTimeUs() = 0; virtual uint32_t suspendSleepTimeUs() = 0; @@ -833,7 +833,6 @@ private: Vector< sp<Track> > *tracksToRemove); virtual int getTrackName_l(); virtual void deleteTrackName_l(int name); - virtual uint32_t activeSleepTimeUs(); virtual uint32_t idleSleepTimeUs(); virtual uint32_t suspendSleepTimeUs(); @@ -1247,6 +1246,10 @@ private: // corresponding to a suspend all request. static const int kKeyForSuspendAll = 0; + // minimum duration during which we force calling effect process when last track on + // a session is stopped or removed to allow effect tail to be rendered + static const int kProcessTailDurationMs = 1000; + void process_l(); void lock() { @@ -1287,7 +1290,8 @@ private: void decTrackCnt() { android_atomic_dec(&mTrackCnt); } int32_t trackCnt() { return mTrackCnt;} - void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt); } + void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt); + mTailBufferCount = mMaxTailBuffers; } void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); } int32_t activeTrackCnt() { return mActiveTrackCnt;} @@ -1338,6 +1342,8 @@ private: int16_t *mOutBuffer; // chain output buffer volatile int32_t mActiveTrackCnt; // number of active tracks connected volatile int32_t mTrackCnt; // number of tracks connected + int32_t mTailBufferCount; // current effect tail buffer count + int32_t mMaxTailBuffers; // maximum effect tail buffers bool mOwnInBuffer; // true if the chain owns its input buffer int mVolumeCtrlIdx; // index of insert effect having control over volume uint32_t mLeftVolume; // previous volume on left channel |