diff options
Diffstat (limited to 'services/camera/libcameraservice/CameraService.h')
-rw-r--r-- | services/camera/libcameraservice/CameraService.h | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/services/camera/libcameraservice/CameraService.h b/services/camera/libcameraservice/CameraService.h index 8f0ed75..d57364a 100644 --- a/services/camera/libcameraservice/CameraService.h +++ b/services/camera/libcameraservice/CameraService.h @@ -79,6 +79,12 @@ private: sp<MediaPlayer> mSoundPlayer[NUM_SOUNDS]; int mSoundRef; // reference count (release all MediaPlayer when 0) + // Used by Client objects to extract the ISurface from a Surface object. + // This is used because making Client a friend class of Surface would + // require including this header in Surface.h since Client is a nested + // class. + static sp<ISurface> getISurface(const sp<Surface>& surface); + class Client : public BnCamera { public: @@ -87,7 +93,7 @@ private: virtual status_t connect(const sp<ICameraClient>& client); virtual status_t lock(); virtual status_t unlock(); - virtual status_t setPreviewDisplay(const sp<ISurface>& surface); + virtual status_t setPreviewDisplay(const sp<Surface>& surface); virtual void setPreviewCallbackFlag(int flag); virtual status_t startPreview(); virtual void stopPreview(); @@ -132,6 +138,9 @@ private: status_t startPreviewMode(); status_t startRecordingMode(); + // internal function used by sendCommand to enable/disable shutter sound. + status_t enableShutterSound(bool enable); + // these are static callback functions static void notifyCallback(int32_t msgType, int32_t ext1, int32_t ext2, void* user); static void dataCallback(int32_t msgType, const sp<IMemory>& dataPtr, void* user); @@ -167,10 +176,12 @@ private: int mOrientation; // Current display orientation // True if display orientation has been changed. This is only used in overlay. int mOrientationChanged; + bool mPlayShutterSound; // Ensures atomicity among the public methods mutable Mutex mLock; sp<ISurface> mSurface; + sp<ANativeWindow> mPreviewWindow; // If the user want us to return a copy of the preview frame (instead // of the original one), we allocate mPreviewBuffer and reuse it if possible. |