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-rw-r--r--services/input/InputDispatcher.cpp37
1 files changed, 30 insertions, 7 deletions
diff --git a/services/input/InputDispatcher.cpp b/services/input/InputDispatcher.cpp
index e314145..cbfdd75 100644
--- a/services/input/InputDispatcher.cpp
+++ b/services/input/InputDispatcher.cpp
@@ -1165,12 +1165,15 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
mTempTouchState.reset();
mTempTouchState.down = true;
mTempTouchState.deviceId = entry->deviceId;
+ mTempTouchState.source = entry->source;
isSplit = false;
wrongDevice = false;
} else {
mTempTouchState.copyFrom(mTouchState);
isSplit = mTempTouchState.split;
- wrongDevice = mTempTouchState.down && mTempTouchState.deviceId != entry->deviceId;
+ wrongDevice = mTempTouchState.down
+ && (mTempTouchState.deviceId != entry->deviceId
+ || mTempTouchState.source != entry->source);
if (wrongDevice) {
#if DEBUG_INPUT_DISPATCHER_POLICY
LOGD("Dropping event because a pointer for a different device is already down.");
@@ -1599,6 +1602,9 @@ void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) {
MotionEntry* splitMotionEntry = splitMotionEvent(
originalMotionEntry, inputTarget->pointerIds);
+ if (!splitMotionEntry) {
+ return; // split event was dropped
+ }
#if DEBUG_FOCUS
LOGD("channel '%s' ~ Split motion event.",
connection->getInputChannelName());
@@ -2120,7 +2126,19 @@ InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet
splitPointerCount += 1;
}
}
- assert(splitPointerCount == pointerIds.count());
+
+ if (splitPointerCount != pointerIds.count()) {
+ // This is bad. We are missing some of the pointers that we expected to deliver.
+ // Most likely this indicates that we received an ACTION_MOVE events that has
+ // different pointer ids than we expected based on the previous ACTION_DOWN
+ // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers
+ // in this way.
+ LOGW("Dropping split motion event because the pointer count is %d but "
+ "we expected there to be %d pointers. This probably means we received "
+ "a broken sequence of pointer ids from the input device.",
+ splitPointerCount, pointerIds.count());
+ return NULL;
+ }
int32_t action = originalMotionEntry->action;
int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
@@ -2196,7 +2214,7 @@ void InputDispatcher::notifyConfigurationChanged(nsecs_t eventTime) {
}
}
-void InputDispatcher::notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t source,
+void InputDispatcher::notifyKey(nsecs_t eventTime, int32_t deviceId, uint32_t source,
uint32_t policyFlags, int32_t action, int32_t flags,
int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime) {
#if DEBUG_INBOUND_EVENT_DETAILS
@@ -2243,7 +2261,7 @@ void InputDispatcher::notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t sou
}
}
-void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t source,
+void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, uint32_t source,
uint32_t policyFlags, int32_t action, int32_t flags, int32_t metaState, int32_t edgeFlags,
uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords,
float xPrecision, float yPrecision, nsecs_t downTime) {
@@ -2296,6 +2314,7 @@ void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t
}
if (motionEntry->action != AMOTION_EVENT_ACTION_MOVE
+ || motionEntry->source != source
|| motionEntry->pointerCount != pointerCount
|| motionEntry->isInjected()) {
// Last motion event in the queue for this device is not compatible for
@@ -2355,6 +2374,7 @@ void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t
dispatchEntry->eventEntry);
if (motionEntry->action != AMOTION_EVENT_ACTION_MOVE
|| motionEntry->deviceId != deviceId
+ || motionEntry->source != source
|| motionEntry->pointerCount != pointerCount
|| motionEntry->isInjected()) {
// The motion event is not compatible with this move.
@@ -2883,6 +2903,7 @@ void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
dump.appendFormat(INDENT "TouchDown: %s\n", toString(mTouchState.down));
dump.appendFormat(INDENT "TouchSplit: %s\n", toString(mTouchState.split));
dump.appendFormat(INDENT "TouchDeviceId: %d\n", mTouchState.deviceId);
+ dump.appendFormat(INDENT "TouchSource: 0x%08x\n", mTouchState.source);
if (!mTouchState.windows.isEmpty()) {
dump.append(INDENT "TouchedWindows:\n");
for (size_t i = 0; i < mTouchState.windows.size(); i++) {
@@ -3308,7 +3329,7 @@ InputDispatcher::Allocator::obtainConfigurationChangedEntry(nsecs_t eventTime) {
}
InputDispatcher::KeyEntry* InputDispatcher::Allocator::obtainKeyEntry(nsecs_t eventTime,
- int32_t deviceId, int32_t source, uint32_t policyFlags, int32_t action,
+ int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
int32_t repeatCount, nsecs_t downTime) {
KeyEntry* entry = mKeyEntryPool.alloc();
@@ -3329,7 +3350,7 @@ InputDispatcher::KeyEntry* InputDispatcher::Allocator::obtainKeyEntry(nsecs_t ev
}
InputDispatcher::MotionEntry* InputDispatcher::Allocator::obtainMotionEntry(nsecs_t eventTime,
- int32_t deviceId, int32_t source, uint32_t policyFlags, int32_t action, int32_t flags,
+ int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, int32_t flags,
int32_t metaState, int32_t edgeFlags, float xPrecision, float yPrecision,
nsecs_t downTime, uint32_t pointerCount,
const int32_t* pointerIds, const PointerCoords* pointerCoords) {
@@ -3757,7 +3778,7 @@ InputDispatcher::CommandEntry::~CommandEntry() {
// --- InputDispatcher::TouchState ---
InputDispatcher::TouchState::TouchState() :
- down(false), split(false), deviceId(-1) {
+ down(false), split(false), deviceId(-1), source(0) {
}
InputDispatcher::TouchState::~TouchState() {
@@ -3767,6 +3788,7 @@ void InputDispatcher::TouchState::reset() {
down = false;
split = false;
deviceId = -1;
+ source = 0;
windows.clear();
}
@@ -3774,6 +3796,7 @@ void InputDispatcher::TouchState::copyFrom(const TouchState& other) {
down = other.down;
split = other.split;
deviceId = other.deviceId;
+ source = other.source;
windows.clear();
windows.appendVector(other.windows);
}