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-rw-r--r--services/input/InputDispatcher.cpp3722
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diff --git a/services/input/InputDispatcher.cpp b/services/input/InputDispatcher.cpp
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+++ b/services/input/InputDispatcher.cpp
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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "InputDispatcher"
+
+//#define LOG_NDEBUG 0
+
+// Log detailed debug messages about each inbound event notification to the dispatcher.
+#define DEBUG_INBOUND_EVENT_DETAILS 0
+
+// Log detailed debug messages about each outbound event processed by the dispatcher.
+#define DEBUG_OUTBOUND_EVENT_DETAILS 0
+
+// Log debug messages about batching.
+#define DEBUG_BATCHING 0
+
+// Log debug messages about the dispatch cycle.
+#define DEBUG_DISPATCH_CYCLE 0
+
+// Log debug messages about registrations.
+#define DEBUG_REGISTRATION 0
+
+// Log debug messages about performance statistics.
+#define DEBUG_PERFORMANCE_STATISTICS 0
+
+// Log debug messages about input event injection.
+#define DEBUG_INJECTION 0
+
+// Log debug messages about input event throttling.
+#define DEBUG_THROTTLING 0
+
+// Log debug messages about input focus tracking.
+#define DEBUG_FOCUS 0
+
+// Log debug messages about the app switch latency optimization.
+#define DEBUG_APP_SWITCH 0
+
+#include "InputDispatcher.h"
+
+#include <cutils/log.h>
+#include <ui/PowerManager.h>
+
+#include <stddef.h>
+#include <unistd.h>
+#include <errno.h>
+#include <limits.h>
+
+#define INDENT " "
+#define INDENT2 " "
+
+namespace android {
+
+// Default input dispatching timeout if there is no focused application or paused window
+// from which to determine an appropriate dispatching timeout.
+const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
+
+// Amount of time to allow for all pending events to be processed when an app switch
+// key is on the way. This is used to preempt input dispatch and drop input events
+// when an application takes too long to respond and the user has pressed an app switch key.
+const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec
+
+
+static inline nsecs_t now() {
+ return systemTime(SYSTEM_TIME_MONOTONIC);
+}
+
+static inline const char* toString(bool value) {
+ return value ? "true" : "false";
+}
+
+static inline int32_t getMotionEventActionPointerIndex(int32_t action) {
+ return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
+ >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
+}
+
+static bool isValidKeyAction(int32_t action) {
+ switch (action) {
+ case AKEY_EVENT_ACTION_DOWN:
+ case AKEY_EVENT_ACTION_UP:
+ return true;
+ default:
+ return false;
+ }
+}
+
+static bool validateKeyEvent(int32_t action) {
+ if (! isValidKeyAction(action)) {
+ LOGE("Key event has invalid action code 0x%x", action);
+ return false;
+ }
+ return true;
+}
+
+static bool isValidMotionAction(int32_t action, size_t pointerCount) {
+ switch (action & AMOTION_EVENT_ACTION_MASK) {
+ case AMOTION_EVENT_ACTION_DOWN:
+ case AMOTION_EVENT_ACTION_UP:
+ case AMOTION_EVENT_ACTION_CANCEL:
+ case AMOTION_EVENT_ACTION_MOVE:
+ case AMOTION_EVENT_ACTION_OUTSIDE:
+ return true;
+ case AMOTION_EVENT_ACTION_POINTER_DOWN:
+ case AMOTION_EVENT_ACTION_POINTER_UP: {
+ int32_t index = getMotionEventActionPointerIndex(action);
+ return index >= 0 && size_t(index) < pointerCount;
+ }
+ default:
+ return false;
+ }
+}
+
+static bool validateMotionEvent(int32_t action, size_t pointerCount,
+ const int32_t* pointerIds) {
+ if (! isValidMotionAction(action, pointerCount)) {
+ LOGE("Motion event has invalid action code 0x%x", action);
+ return false;
+ }
+ if (pointerCount < 1 || pointerCount > MAX_POINTERS) {
+ LOGE("Motion event has invalid pointer count %d; value must be between 1 and %d.",
+ pointerCount, MAX_POINTERS);
+ return false;
+ }
+ BitSet32 pointerIdBits;
+ for (size_t i = 0; i < pointerCount; i++) {
+ int32_t id = pointerIds[i];
+ if (id < 0 || id > MAX_POINTER_ID) {
+ LOGE("Motion event has invalid pointer id %d; value must be between 0 and %d",
+ id, MAX_POINTER_ID);
+ return false;
+ }
+ if (pointerIdBits.hasBit(id)) {
+ LOGE("Motion event has duplicate pointer id %d", id);
+ return false;
+ }
+ pointerIdBits.markBit(id);
+ }
+ return true;
+}
+
+
+// --- InputWindow ---
+
+bool InputWindow::touchableAreaContainsPoint(int32_t x, int32_t y) const {
+ return x >= touchableAreaLeft && x <= touchableAreaRight
+ && y >= touchableAreaTop && y <= touchableAreaBottom;
+}
+
+bool InputWindow::frameContainsPoint(int32_t x, int32_t y) const {
+ return x >= frameLeft && x <= frameRight
+ && y >= frameTop && y <= frameBottom;
+}
+
+bool InputWindow::isTrustedOverlay() const {
+ return layoutParamsType == TYPE_INPUT_METHOD
+ || layoutParamsType == TYPE_INPUT_METHOD_DIALOG
+ || layoutParamsType == TYPE_SECURE_SYSTEM_OVERLAY;
+}
+
+bool InputWindow::supportsSplitTouch() const {
+ return layoutParamsFlags & InputWindow::FLAG_SPLIT_TOUCH;
+}
+
+
+// --- InputDispatcher ---
+
+InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) :
+ mPolicy(policy),
+ mPendingEvent(NULL), mAppSwitchDueTime(LONG_LONG_MAX),
+ mDispatchEnabled(true), mDispatchFrozen(false),
+ mFocusedWindow(NULL),
+ mFocusedApplication(NULL),
+ mCurrentInputTargetsValid(false),
+ mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) {
+ mLooper = new Looper(false);
+
+ mInboundQueue.headSentinel.refCount = -1;
+ mInboundQueue.headSentinel.type = EventEntry::TYPE_SENTINEL;
+ mInboundQueue.headSentinel.eventTime = LONG_LONG_MIN;
+
+ mInboundQueue.tailSentinel.refCount = -1;
+ mInboundQueue.tailSentinel.type = EventEntry::TYPE_SENTINEL;
+ mInboundQueue.tailSentinel.eventTime = LONG_LONG_MAX;
+
+ mKeyRepeatState.lastKeyEntry = NULL;
+
+ int32_t maxEventsPerSecond = policy->getMaxEventsPerSecond();
+ mThrottleState.minTimeBetweenEvents = 1000000000LL / maxEventsPerSecond;
+ mThrottleState.lastDeviceId = -1;
+
+#if DEBUG_THROTTLING
+ mThrottleState.originalSampleCount = 0;
+ LOGD("Throttling - Max events per second = %d", maxEventsPerSecond);
+#endif
+}
+
+InputDispatcher::~InputDispatcher() {
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ resetKeyRepeatLocked();
+ releasePendingEventLocked();
+ drainInboundQueueLocked();
+ }
+
+ while (mConnectionsByReceiveFd.size() != 0) {
+ unregisterInputChannel(mConnectionsByReceiveFd.valueAt(0)->inputChannel);
+ }
+}
+
+void InputDispatcher::dispatchOnce() {
+ nsecs_t keyRepeatTimeout = mPolicy->getKeyRepeatTimeout();
+ nsecs_t keyRepeatDelay = mPolicy->getKeyRepeatDelay();
+
+ nsecs_t nextWakeupTime = LONG_LONG_MAX;
+ { // acquire lock
+ AutoMutex _l(mLock);
+ dispatchOnceInnerLocked(keyRepeatTimeout, keyRepeatDelay, & nextWakeupTime);
+
+ if (runCommandsLockedInterruptible()) {
+ nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately
+ }
+ } // release lock
+
+ // Wait for callback or timeout or wake. (make sure we round up, not down)
+ nsecs_t currentTime = now();
+ int32_t timeoutMillis;
+ if (nextWakeupTime > currentTime) {
+ uint64_t timeout = uint64_t(nextWakeupTime - currentTime);
+ timeout = (timeout + 999999LL) / 1000000LL;
+ timeoutMillis = timeout > INT_MAX ? -1 : int32_t(timeout);
+ } else {
+ timeoutMillis = 0;
+ }
+
+ mLooper->pollOnce(timeoutMillis);
+}
+
+void InputDispatcher::dispatchOnceInnerLocked(nsecs_t keyRepeatTimeout,
+ nsecs_t keyRepeatDelay, nsecs_t* nextWakeupTime) {
+ nsecs_t currentTime = now();
+
+ // Reset the key repeat timer whenever we disallow key events, even if the next event
+ // is not a key. This is to ensure that we abort a key repeat if the device is just coming
+ // out of sleep.
+ if (keyRepeatTimeout < 0) {
+ resetKeyRepeatLocked();
+ }
+
+ // If dispatching is frozen, do not process timeouts or try to deliver any new events.
+ if (mDispatchFrozen) {
+#if DEBUG_FOCUS
+ LOGD("Dispatch frozen. Waiting some more.");
+#endif
+ return;
+ }
+
+ // Optimize latency of app switches.
+ // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has
+ // been pressed. When it expires, we preempt dispatch and drop all other pending events.
+ bool isAppSwitchDue = mAppSwitchDueTime <= currentTime;
+ if (mAppSwitchDueTime < *nextWakeupTime) {
+ *nextWakeupTime = mAppSwitchDueTime;
+ }
+
+ // Ready to start a new event.
+ // If we don't already have a pending event, go grab one.
+ if (! mPendingEvent) {
+ if (mInboundQueue.isEmpty()) {
+ if (isAppSwitchDue) {
+ // The inbound queue is empty so the app switch key we were waiting
+ // for will never arrive. Stop waiting for it.
+ resetPendingAppSwitchLocked(false);
+ isAppSwitchDue = false;
+ }
+
+ // Synthesize a key repeat if appropriate.
+ if (mKeyRepeatState.lastKeyEntry) {
+ if (currentTime >= mKeyRepeatState.nextRepeatTime) {
+ mPendingEvent = synthesizeKeyRepeatLocked(currentTime, keyRepeatDelay);
+ } else {
+ if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
+ *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
+ }
+ }
+ }
+ if (! mPendingEvent) {
+ return;
+ }
+ } else {
+ // Inbound queue has at least one entry.
+ EventEntry* entry = mInboundQueue.headSentinel.next;
+
+ // Throttle the entry if it is a move event and there are no
+ // other events behind it in the queue. Due to movement batching, additional
+ // samples may be appended to this event by the time the throttling timeout
+ // expires.
+ // TODO Make this smarter and consider throttling per device independently.
+ if (entry->type == EventEntry::TYPE_MOTION
+ && !isAppSwitchDue
+ && mDispatchEnabled
+ && (entry->policyFlags & POLICY_FLAG_PASS_TO_USER)
+ && !entry->isInjected()) {
+ MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
+ int32_t deviceId = motionEntry->deviceId;
+ uint32_t source = motionEntry->source;
+ if (! isAppSwitchDue
+ && motionEntry->next == & mInboundQueue.tailSentinel // exactly one event
+ && motionEntry->action == AMOTION_EVENT_ACTION_MOVE
+ && deviceId == mThrottleState.lastDeviceId
+ && source == mThrottleState.lastSource) {
+ nsecs_t nextTime = mThrottleState.lastEventTime
+ + mThrottleState.minTimeBetweenEvents;
+ if (currentTime < nextTime) {
+ // Throttle it!
+#if DEBUG_THROTTLING
+ LOGD("Throttling - Delaying motion event for "
+ "device %d, source 0x%08x by up to %0.3fms.",
+ deviceId, source, (nextTime - currentTime) * 0.000001);
+#endif
+ if (nextTime < *nextWakeupTime) {
+ *nextWakeupTime = nextTime;
+ }
+ if (mThrottleState.originalSampleCount == 0) {
+ mThrottleState.originalSampleCount =
+ motionEntry->countSamples();
+ }
+ return;
+ }
+ }
+
+#if DEBUG_THROTTLING
+ if (mThrottleState.originalSampleCount != 0) {
+ uint32_t count = motionEntry->countSamples();
+ LOGD("Throttling - Motion event sample count grew by %d from %d to %d.",
+ count - mThrottleState.originalSampleCount,
+ mThrottleState.originalSampleCount, count);
+ mThrottleState.originalSampleCount = 0;
+ }
+#endif
+
+ mThrottleState.lastEventTime = entry->eventTime < currentTime
+ ? entry->eventTime : currentTime;
+ mThrottleState.lastDeviceId = deviceId;
+ mThrottleState.lastSource = source;
+ }
+
+ mInboundQueue.dequeue(entry);
+ mPendingEvent = entry;
+ }
+
+ // Poke user activity for this event.
+ if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) {
+ pokeUserActivityLocked(mPendingEvent);
+ }
+ }
+
+ // Now we have an event to dispatch.
+ assert(mPendingEvent != NULL);
+ bool done = false;
+ DropReason dropReason = DROP_REASON_NOT_DROPPED;
+ if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) {
+ dropReason = DROP_REASON_POLICY;
+ } else if (!mDispatchEnabled) {
+ dropReason = DROP_REASON_DISABLED;
+ }
+ switch (mPendingEvent->type) {
+ case EventEntry::TYPE_CONFIGURATION_CHANGED: {
+ ConfigurationChangedEntry* typedEntry =
+ static_cast<ConfigurationChangedEntry*>(mPendingEvent);
+ done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
+ dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped
+ break;
+ }
+
+ case EventEntry::TYPE_KEY: {
+ KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
+ if (isAppSwitchDue) {
+ if (isAppSwitchKeyEventLocked(typedEntry)) {
+ resetPendingAppSwitchLocked(true);
+ isAppSwitchDue = false;
+ } else if (dropReason == DROP_REASON_NOT_DROPPED) {
+ dropReason = DROP_REASON_APP_SWITCH;
+ }
+ }
+ done = dispatchKeyLocked(currentTime, typedEntry, keyRepeatTimeout,
+ &dropReason, nextWakeupTime);
+ break;
+ }
+
+ case EventEntry::TYPE_MOTION: {
+ MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
+ if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {
+ dropReason = DROP_REASON_APP_SWITCH;
+ }
+ done = dispatchMotionLocked(currentTime, typedEntry,
+ &dropReason, nextWakeupTime);
+ break;
+ }
+
+ default:
+ assert(false);
+ break;
+ }
+
+ if (done) {
+ if (dropReason != DROP_REASON_NOT_DROPPED) {
+ dropInboundEventLocked(mPendingEvent, dropReason);
+ }
+
+ releasePendingEventLocked();
+ *nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately
+ }
+}
+
+bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {
+ bool needWake = mInboundQueue.isEmpty();
+ mInboundQueue.enqueueAtTail(entry);
+
+ switch (entry->type) {
+ case EventEntry::TYPE_KEY: {
+ KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
+ if (isAppSwitchKeyEventLocked(keyEntry)) {
+ if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
+ mAppSwitchSawKeyDown = true;
+ } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
+ if (mAppSwitchSawKeyDown) {
+#if DEBUG_APP_SWITCH
+ LOGD("App switch is pending!");
+#endif
+ mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
+ mAppSwitchSawKeyDown = false;
+ needWake = true;
+ }
+ }
+ }
+ break;
+ }
+ }
+
+ return needWake;
+}
+
+void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) {
+ const char* reason;
+ switch (dropReason) {
+ case DROP_REASON_POLICY:
+#if DEBUG_INBOUND_EVENT_DETAILS
+ LOGD("Dropped event because policy consumed it.");
+#endif
+ reason = "inbound event was dropped because the policy consumed it";
+ break;
+ case DROP_REASON_DISABLED:
+ LOGI("Dropped event because input dispatch is disabled.");
+ reason = "inbound event was dropped because input dispatch is disabled";
+ break;
+ case DROP_REASON_APP_SWITCH:
+ LOGI("Dropped event because of pending overdue app switch.");
+ reason = "inbound event was dropped because of pending overdue app switch";
+ break;
+ default:
+ assert(false);
+ return;
+ }
+
+ switch (entry->type) {
+ case EventEntry::TYPE_KEY:
+ synthesizeCancelationEventsForAllConnectionsLocked(
+ InputState::CANCEL_NON_POINTER_EVENTS, reason);
+ break;
+ case EventEntry::TYPE_MOTION: {
+ MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
+ if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
+ synthesizeCancelationEventsForAllConnectionsLocked(
+ InputState::CANCEL_POINTER_EVENTS, reason);
+ } else {
+ synthesizeCancelationEventsForAllConnectionsLocked(
+ InputState::CANCEL_NON_POINTER_EVENTS, reason);
+ }
+ break;
+ }
+ }
+}
+
+bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) {
+ return keyCode == AKEYCODE_HOME || keyCode == AKEYCODE_ENDCALL;
+}
+
+bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) {
+ return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
+ && isAppSwitchKeyCode(keyEntry->keyCode)
+ && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED)
+ && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER);
+}
+
+bool InputDispatcher::isAppSwitchPendingLocked() {
+ return mAppSwitchDueTime != LONG_LONG_MAX;
+}
+
+void InputDispatcher::resetPendingAppSwitchLocked(bool handled) {
+ mAppSwitchDueTime = LONG_LONG_MAX;
+
+#if DEBUG_APP_SWITCH
+ if (handled) {
+ LOGD("App switch has arrived.");
+ } else {
+ LOGD("App switch was abandoned.");
+ }
+#endif
+}
+
+bool InputDispatcher::runCommandsLockedInterruptible() {
+ if (mCommandQueue.isEmpty()) {
+ return false;
+ }
+
+ do {
+ CommandEntry* commandEntry = mCommandQueue.dequeueAtHead();
+
+ Command command = commandEntry->command;
+ (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible'
+
+ commandEntry->connection.clear();
+ mAllocator.releaseCommandEntry(commandEntry);
+ } while (! mCommandQueue.isEmpty());
+ return true;
+}
+
+InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) {
+ CommandEntry* commandEntry = mAllocator.obtainCommandEntry(command);
+ mCommandQueue.enqueueAtTail(commandEntry);
+ return commandEntry;
+}
+
+void InputDispatcher::drainInboundQueueLocked() {
+ while (! mInboundQueue.isEmpty()) {
+ EventEntry* entry = mInboundQueue.dequeueAtHead();
+ releaseInboundEventLocked(entry);
+ }
+}
+
+void InputDispatcher::releasePendingEventLocked() {
+ if (mPendingEvent) {
+ releaseInboundEventLocked(mPendingEvent);
+ mPendingEvent = NULL;
+ }
+}
+
+void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
+ InjectionState* injectionState = entry->injectionState;
+ if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
+#if DEBUG_DISPATCH_CYCLE
+ LOGD("Injected inbound event was dropped.");
+#endif
+ setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
+ }
+ mAllocator.releaseEventEntry(entry);
+}
+
+void InputDispatcher::resetKeyRepeatLocked() {
+ if (mKeyRepeatState.lastKeyEntry) {
+ mAllocator.releaseKeyEntry(mKeyRepeatState.lastKeyEntry);
+ mKeyRepeatState.lastKeyEntry = NULL;
+ }
+}
+
+InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(
+ nsecs_t currentTime, nsecs_t keyRepeatDelay) {
+ KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
+
+ // Reuse the repeated key entry if it is otherwise unreferenced.
+ uint32_t policyFlags = (entry->policyFlags & POLICY_FLAG_RAW_MASK)
+ | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED;
+ if (entry->refCount == 1) {
+ mAllocator.recycleKeyEntry(entry);
+ entry->eventTime = currentTime;
+ entry->policyFlags = policyFlags;
+ entry->repeatCount += 1;
+ } else {
+ KeyEntry* newEntry = mAllocator.obtainKeyEntry(currentTime,
+ entry->deviceId, entry->source, policyFlags,
+ entry->action, entry->flags, entry->keyCode, entry->scanCode,
+ entry->metaState, entry->repeatCount + 1, entry->downTime);
+
+ mKeyRepeatState.lastKeyEntry = newEntry;
+ mAllocator.releaseKeyEntry(entry);
+
+ entry = newEntry;
+ }
+ entry->syntheticRepeat = true;
+
+ // Increment reference count since we keep a reference to the event in
+ // mKeyRepeatState.lastKeyEntry in addition to the one we return.
+ entry->refCount += 1;
+
+ if (entry->repeatCount == 1) {
+ entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS;
+ }
+
+ mKeyRepeatState.nextRepeatTime = currentTime + keyRepeatDelay;
+ return entry;
+}
+
+bool InputDispatcher::dispatchConfigurationChangedLocked(
+ nsecs_t currentTime, ConfigurationChangedEntry* entry) {
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ LOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime);
+#endif
+
+ // Reset key repeating in case a keyboard device was added or removed or something.
+ resetKeyRepeatLocked();
+
+ // Enqueue a command to run outside the lock to tell the policy that the configuration changed.
+ CommandEntry* commandEntry = postCommandLocked(
+ & InputDispatcher::doNotifyConfigurationChangedInterruptible);
+ commandEntry->eventTime = entry->eventTime;
+ return true;
+}
+
+bool InputDispatcher::dispatchKeyLocked(
+ nsecs_t currentTime, KeyEntry* entry, nsecs_t keyRepeatTimeout,
+ DropReason* dropReason, nsecs_t* nextWakeupTime) {
+ // Preprocessing.
+ if (! entry->dispatchInProgress) {
+ if (entry->repeatCount == 0
+ && entry->action == AKEY_EVENT_ACTION_DOWN
+ && (entry->policyFlags & POLICY_FLAG_TRUSTED)
+ && !entry->isInjected()) {
+ if (mKeyRepeatState.lastKeyEntry
+ && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
+ // We have seen two identical key downs in a row which indicates that the device
+ // driver is automatically generating key repeats itself. We take note of the
+ // repeat here, but we disable our own next key repeat timer since it is clear that
+ // we will not need to synthesize key repeats ourselves.
+ entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1;
+ resetKeyRepeatLocked();
+ mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves
+ } else {
+ // Not a repeat. Save key down state in case we do see a repeat later.
+ resetKeyRepeatLocked();
+ mKeyRepeatState.nextRepeatTime = entry->eventTime + keyRepeatTimeout;
+ }
+ mKeyRepeatState.lastKeyEntry = entry;
+ entry->refCount += 1;
+ } else if (! entry->syntheticRepeat) {
+ resetKeyRepeatLocked();
+ }
+
+ entry->dispatchInProgress = true;
+ resetTargetsLocked();
+
+ logOutboundKeyDetailsLocked("dispatchKey - ", entry);
+ }
+
+ // Give the policy a chance to intercept the key.
+ if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
+ if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) {
+ CommandEntry* commandEntry = postCommandLocked(
+ & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
+ if (mFocusedWindow) {
+ commandEntry->inputChannel = mFocusedWindow->inputChannel;
+ }
+ commandEntry->keyEntry = entry;
+ entry->refCount += 1;
+ return false; // wait for the command to run
+ } else {
+ entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
+ }
+ } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
+ if (*dropReason == DROP_REASON_NOT_DROPPED) {
+ *dropReason = DROP_REASON_POLICY;
+ }
+ }
+
+ // Clean up if dropping the event.
+ if (*dropReason != DROP_REASON_NOT_DROPPED) {
+ resetTargetsLocked();
+ setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
+ ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
+ return true;
+ }
+
+ // Identify targets.
+ if (! mCurrentInputTargetsValid) {
+ int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
+ entry, nextWakeupTime);
+ if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
+ return false;
+ }
+
+ setInjectionResultLocked(entry, injectionResult);
+ if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
+ return true;
+ }
+
+ addMonitoringTargetsLocked();
+ commitTargetsLocked();
+ }
+
+ // Dispatch the key.
+ dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
+ return true;
+}
+
+void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) {
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ LOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
+ "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
+ "repeatCount=%d, downTime=%lld",
+ prefix,
+ entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
+ entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
+ entry->repeatCount, entry->downTime);
+#endif
+}
+
+bool InputDispatcher::dispatchMotionLocked(
+ nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) {
+ // Preprocessing.
+ if (! entry->dispatchInProgress) {
+ entry->dispatchInProgress = true;
+ resetTargetsLocked();
+
+ logOutboundMotionDetailsLocked("dispatchMotion - ", entry);
+ }
+
+ // Clean up if dropping the event.
+ if (*dropReason != DROP_REASON_NOT_DROPPED) {
+ resetTargetsLocked();
+ setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
+ ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
+ return true;
+ }
+
+ bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER;
+
+ // Identify targets.
+ if (! mCurrentInputTargetsValid) {
+ int32_t injectionResult;
+ if (isPointerEvent) {
+ // Pointer event. (eg. touchscreen)
+ injectionResult = findTouchedWindowTargetsLocked(currentTime,
+ entry, nextWakeupTime);
+ } else {
+ // Non touch event. (eg. trackball)
+ injectionResult = findFocusedWindowTargetsLocked(currentTime,
+ entry, nextWakeupTime);
+ }
+ if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
+ return false;
+ }
+
+ setInjectionResultLocked(entry, injectionResult);
+ if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
+ return true;
+ }
+
+ addMonitoringTargetsLocked();
+ commitTargetsLocked();
+ }
+
+ // Dispatch the motion.
+ dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
+ return true;
+}
+
+
+void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) {
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ LOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
+ "action=0x%x, flags=0x%x, "
+ "metaState=0x%x, edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
+ prefix,
+ entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
+ entry->action, entry->flags,
+ entry->metaState, entry->edgeFlags, entry->xPrecision, entry->yPrecision,
+ entry->downTime);
+
+ // Print the most recent sample that we have available, this may change due to batching.
+ size_t sampleCount = 1;
+ const MotionSample* sample = & entry->firstSample;
+ for (; sample->next != NULL; sample = sample->next) {
+ sampleCount += 1;
+ }
+ for (uint32_t i = 0; i < entry->pointerCount; i++) {
+ LOGD(" Pointer %d: id=%d, x=%f, y=%f, pressure=%f, size=%f, "
+ "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
+ "orientation=%f",
+ i, entry->pointerIds[i],
+ sample->pointerCoords[i].x, sample->pointerCoords[i].y,
+ sample->pointerCoords[i].pressure, sample->pointerCoords[i].size,
+ sample->pointerCoords[i].touchMajor, sample->pointerCoords[i].touchMinor,
+ sample->pointerCoords[i].toolMajor, sample->pointerCoords[i].toolMinor,
+ sample->pointerCoords[i].orientation);
+ }
+
+ // Keep in mind that due to batching, it is possible for the number of samples actually
+ // dispatched to change before the application finally consumed them.
+ if (entry->action == AMOTION_EVENT_ACTION_MOVE) {
+ LOGD(" ... Total movement samples currently batched %d ...", sampleCount);
+ }
+#endif
+}
+
+void InputDispatcher::dispatchEventToCurrentInputTargetsLocked(nsecs_t currentTime,
+ EventEntry* eventEntry, bool resumeWithAppendedMotionSample) {
+#if DEBUG_DISPATCH_CYCLE
+ LOGD("dispatchEventToCurrentInputTargets - "
+ "resumeWithAppendedMotionSample=%s",
+ toString(resumeWithAppendedMotionSample));
+#endif
+
+ assert(eventEntry->dispatchInProgress); // should already have been set to true
+
+ pokeUserActivityLocked(eventEntry);
+
+ for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
+ const InputTarget& inputTarget = mCurrentInputTargets.itemAt(i);
+
+ ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
+ if (connectionIndex >= 0) {
+ sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
+ prepareDispatchCycleLocked(currentTime, connection, eventEntry, & inputTarget,
+ resumeWithAppendedMotionSample);
+ } else {
+#if DEBUG_FOCUS
+ LOGD("Dropping event delivery to target with channel '%s' because it "
+ "is no longer registered with the input dispatcher.",
+ inputTarget.inputChannel->getName().string());
+#endif
+ }
+ }
+}
+
+void InputDispatcher::resetTargetsLocked() {
+ mCurrentInputTargetsValid = false;
+ mCurrentInputTargets.clear();
+ mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
+}
+
+void InputDispatcher::commitTargetsLocked() {
+ mCurrentInputTargetsValid = true;
+}
+
+int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,
+ const EventEntry* entry, const InputApplication* application, const InputWindow* window,
+ nsecs_t* nextWakeupTime) {
+ if (application == NULL && window == NULL) {
+ if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) {
+#if DEBUG_FOCUS
+ LOGD("Waiting for system to become ready for input.");
+#endif
+ mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY;
+ mInputTargetWaitStartTime = currentTime;
+ mInputTargetWaitTimeoutTime = LONG_LONG_MAX;
+ mInputTargetWaitTimeoutExpired = false;
+ }
+ } else {
+ if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
+#if DEBUG_FOCUS
+ LOGD("Waiting for application to become ready for input: %s",
+ getApplicationWindowLabelLocked(application, window).string());
+#endif
+ nsecs_t timeout = window ? window->dispatchingTimeout :
+ application ? application->dispatchingTimeout : DEFAULT_INPUT_DISPATCHING_TIMEOUT;
+
+ mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY;
+ mInputTargetWaitStartTime = currentTime;
+ mInputTargetWaitTimeoutTime = currentTime + timeout;
+ mInputTargetWaitTimeoutExpired = false;
+ }
+ }
+
+ if (mInputTargetWaitTimeoutExpired) {
+ return INPUT_EVENT_INJECTION_TIMED_OUT;
+ }
+
+ if (currentTime >= mInputTargetWaitTimeoutTime) {
+ onANRLocked(currentTime, application, window, entry->eventTime, mInputTargetWaitStartTime);
+
+ // Force poll loop to wake up immediately on next iteration once we get the
+ // ANR response back from the policy.
+ *nextWakeupTime = LONG_LONG_MIN;
+ return INPUT_EVENT_INJECTION_PENDING;
+ } else {
+ // Force poll loop to wake up when timeout is due.
+ if (mInputTargetWaitTimeoutTime < *nextWakeupTime) {
+ *nextWakeupTime = mInputTargetWaitTimeoutTime;
+ }
+ return INPUT_EVENT_INJECTION_PENDING;
+ }
+}
+
+void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
+ const sp<InputChannel>& inputChannel) {
+ if (newTimeout > 0) {
+ // Extend the timeout.
+ mInputTargetWaitTimeoutTime = now() + newTimeout;
+ } else {
+ // Give up.
+ mInputTargetWaitTimeoutExpired = true;
+
+ // Release the touch targets.
+ mTouchState.reset();
+
+ // Input state will not be realistic. Mark it out of sync.
+ if (inputChannel.get()) {
+ ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
+ if (connectionIndex >= 0) {
+ sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
+ if (connection->status == Connection::STATUS_NORMAL) {
+ synthesizeCancelationEventsForConnectionLocked(
+ connection, InputState::CANCEL_ALL_EVENTS,
+ "application not responding");
+ }
+ }
+ }
+ }
+}
+
+nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked(
+ nsecs_t currentTime) {
+ if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
+ return currentTime - mInputTargetWaitStartTime;
+ }
+ return 0;
+}
+
+void InputDispatcher::resetANRTimeoutsLocked() {
+#if DEBUG_FOCUS
+ LOGD("Resetting ANR timeouts.");
+#endif
+
+ // Reset input target wait timeout.
+ mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
+}
+
+int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
+ const EventEntry* entry, nsecs_t* nextWakeupTime) {
+ mCurrentInputTargets.clear();
+
+ int32_t injectionResult;
+
+ // If there is no currently focused window and no focused application
+ // then drop the event.
+ if (! mFocusedWindow) {
+ if (mFocusedApplication) {
+#if DEBUG_FOCUS
+ LOGD("Waiting because there is no focused window but there is a "
+ "focused application that may eventually add a window: %s.",
+ getApplicationWindowLabelLocked(mFocusedApplication, NULL).string());
+#endif
+ injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
+ mFocusedApplication, NULL, nextWakeupTime);
+ goto Unresponsive;
+ }
+
+ LOGI("Dropping event because there is no focused window or focused application.");
+ injectionResult = INPUT_EVENT_INJECTION_FAILED;
+ goto Failed;
+ }
+
+ // Check permissions.
+ if (! checkInjectionPermission(mFocusedWindow, entry->injectionState)) {
+ injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
+ goto Failed;
+ }
+
+ // If the currently focused window is paused then keep waiting.
+ if (mFocusedWindow->paused) {
+#if DEBUG_FOCUS
+ LOGD("Waiting because focused window is paused.");
+#endif
+ injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
+ mFocusedApplication, mFocusedWindow, nextWakeupTime);
+ goto Unresponsive;
+ }
+
+ // If the currently focused window is still working on previous events then keep waiting.
+ if (! isWindowFinishedWithPreviousInputLocked(mFocusedWindow)) {
+#if DEBUG_FOCUS
+ LOGD("Waiting because focused window still processing previous input.");
+#endif
+ injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
+ mFocusedApplication, mFocusedWindow, nextWakeupTime);
+ goto Unresponsive;
+ }
+
+ // Success! Output targets.
+ injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
+ addWindowTargetLocked(mFocusedWindow, InputTarget::FLAG_FOREGROUND, BitSet32(0));
+
+ // Done.
+Failed:
+Unresponsive:
+ nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
+ updateDispatchStatisticsLocked(currentTime, entry,
+ injectionResult, timeSpentWaitingForApplication);
+#if DEBUG_FOCUS
+ LOGD("findFocusedWindow finished: injectionResult=%d, "
+ "timeSpendWaitingForApplication=%0.1fms",
+ injectionResult, timeSpentWaitingForApplication / 1000000.0);
+#endif
+ return injectionResult;
+}
+
+int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
+ const MotionEntry* entry, nsecs_t* nextWakeupTime) {
+ enum InjectionPermission {
+ INJECTION_PERMISSION_UNKNOWN,
+ INJECTION_PERMISSION_GRANTED,
+ INJECTION_PERMISSION_DENIED
+ };
+
+ mCurrentInputTargets.clear();
+
+ nsecs_t startTime = now();
+
+ // For security reasons, we defer updating the touch state until we are sure that
+ // event injection will be allowed.
+ //
+ // FIXME In the original code, screenWasOff could never be set to true.
+ // The reason is that the POLICY_FLAG_WOKE_HERE
+ // and POLICY_FLAG_BRIGHT_HERE flags were set only when preprocessing raw
+ // EV_KEY, EV_REL and EV_ABS events. As it happens, the touch event was
+ // actually enqueued using the policyFlags that appeared in the final EV_SYN
+ // events upon which no preprocessing took place. So policyFlags was always 0.
+ // In the new native input dispatcher we're a bit more careful about event
+ // preprocessing so the touches we receive can actually have non-zero policyFlags.
+ // Unfortunately we obtain undesirable behavior.
+ //
+ // Here's what happens:
+ //
+ // When the device dims in anticipation of going to sleep, touches
+ // in windows which have FLAG_TOUCHABLE_WHEN_WAKING cause
+ // the device to brighten and reset the user activity timer.
+ // Touches on other windows (such as the launcher window)
+ // are dropped. Then after a moment, the device goes to sleep. Oops.
+ //
+ // Also notice how screenWasOff was being initialized using POLICY_FLAG_BRIGHT_HERE
+ // instead of POLICY_FLAG_WOKE_HERE...
+ //
+ bool screenWasOff = false; // original policy: policyFlags & POLICY_FLAG_BRIGHT_HERE;
+
+ int32_t action = entry->action;
+ int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
+
+ // Update the touch state as needed based on the properties of the touch event.
+ int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING;
+ InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
+ if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
+ mTempTouchState.reset();
+ mTempTouchState.down = true;
+ } else {
+ mTempTouchState.copyFrom(mTouchState);
+ }
+
+ bool isSplit = mTempTouchState.split && mTempTouchState.down;
+ if (maskedAction == AMOTION_EVENT_ACTION_DOWN
+ || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) {
+ /* Case 1: New splittable pointer going down. */
+
+ int32_t pointerIndex = getMotionEventActionPointerIndex(action);
+ int32_t x = int32_t(entry->firstSample.pointerCoords[pointerIndex].x);
+ int32_t y = int32_t(entry->firstSample.pointerCoords[pointerIndex].y);
+ const InputWindow* newTouchedWindow = NULL;
+ const InputWindow* topErrorWindow = NULL;
+
+ // Traverse windows from front to back to find touched window and outside targets.
+ size_t numWindows = mWindows.size();
+ for (size_t i = 0; i < numWindows; i++) {
+ const InputWindow* window = & mWindows.editItemAt(i);
+ int32_t flags = window->layoutParamsFlags;
+
+ if (flags & InputWindow::FLAG_SYSTEM_ERROR) {
+ if (! topErrorWindow) {
+ topErrorWindow = window;
+ }
+ }
+
+ if (window->visible) {
+ if (! (flags & InputWindow::FLAG_NOT_TOUCHABLE)) {
+ bool isTouchModal = (flags & (InputWindow::FLAG_NOT_FOCUSABLE
+ | InputWindow::FLAG_NOT_TOUCH_MODAL)) == 0;
+ if (isTouchModal || window->touchableAreaContainsPoint(x, y)) {
+ if (! screenWasOff || flags & InputWindow::FLAG_TOUCHABLE_WHEN_WAKING) {
+ newTouchedWindow = window;
+ }
+ break; // found touched window, exit window loop
+ }
+ }
+
+ if (maskedAction == AMOTION_EVENT_ACTION_DOWN
+ && (flags & InputWindow::FLAG_WATCH_OUTSIDE_TOUCH)) {
+ int32_t outsideTargetFlags = InputTarget::FLAG_OUTSIDE;
+ if (isWindowObscuredAtPointLocked(window, x, y)) {
+ outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
+ }
+
+ mTempTouchState.addOrUpdateWindow(window, outsideTargetFlags, BitSet32(0));
+ }
+ }
+ }
+
+ // If there is an error window but it is not taking focus (typically because
+ // it is invisible) then wait for it. Any other focused window may in
+ // fact be in ANR state.
+ if (topErrorWindow && newTouchedWindow != topErrorWindow) {
+#if DEBUG_FOCUS
+ LOGD("Waiting because system error window is pending.");
+#endif
+ injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
+ NULL, NULL, nextWakeupTime);
+ injectionPermission = INJECTION_PERMISSION_UNKNOWN;
+ goto Unresponsive;
+ }
+
+ // Figure out whether splitting will be allowed for this window.
+ if (newTouchedWindow && newTouchedWindow->supportsSplitTouch()) {
+ // New window supports splitting.
+ isSplit = true;
+ } else if (isSplit) {
+ // New window does not support splitting but we have already split events.
+ // Assign the pointer to the first foreground window we find.
+ // (May be NULL which is why we put this code block before the next check.)
+ newTouchedWindow = mTempTouchState.getFirstForegroundWindow();
+ }
+
+ // If we did not find a touched window then fail.
+ if (! newTouchedWindow) {
+ if (mFocusedApplication) {
+#if DEBUG_FOCUS
+ LOGD("Waiting because there is no touched window but there is a "
+ "focused application that may eventually add a new window: %s.",
+ getApplicationWindowLabelLocked(mFocusedApplication, NULL).string());
+#endif
+ injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
+ mFocusedApplication, NULL, nextWakeupTime);
+ goto Unresponsive;
+ }
+
+ LOGI("Dropping event because there is no touched window or focused application.");
+ injectionResult = INPUT_EVENT_INJECTION_FAILED;
+ goto Failed;
+ }
+
+ // Set target flags.
+ int32_t targetFlags = InputTarget::FLAG_FOREGROUND;
+ if (isSplit) {
+ targetFlags |= InputTarget::FLAG_SPLIT;
+ }
+ if (isWindowObscuredAtPointLocked(newTouchedWindow, x, y)) {
+ targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
+ }
+
+ // Update the temporary touch state.
+ BitSet32 pointerIds;
+ if (isSplit) {
+ uint32_t pointerId = entry->pointerIds[pointerIndex];
+ pointerIds.markBit(pointerId);
+ }
+ mTempTouchState.addOrUpdateWindow(newTouchedWindow, targetFlags, pointerIds);
+ } else {
+ /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
+
+ // If the pointer is not currently down, then ignore the event.
+ if (! mTempTouchState.down) {
+#if DEBUG_INPUT_DISPATCHER_POLICY
+ LOGD("Dropping event because the pointer is not down or we previously "
+ "dropped the pointer down event.");
+#endif
+ injectionResult = INPUT_EVENT_INJECTION_FAILED;
+ goto Failed;
+ }
+ }
+
+ // Check permission to inject into all touched foreground windows and ensure there
+ // is at least one touched foreground window.
+ {
+ bool haveForegroundWindow = false;
+ for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
+ const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
+ if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
+ haveForegroundWindow = true;
+ if (! checkInjectionPermission(touchedWindow.window, entry->injectionState)) {
+ injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
+ injectionPermission = INJECTION_PERMISSION_DENIED;
+ goto Failed;
+ }
+ }
+ }
+ if (! haveForegroundWindow) {
+#if DEBUG_INPUT_DISPATCHER_POLICY
+ LOGD("Dropping event because there is no touched foreground window to receive it.");
+#endif
+ injectionResult = INPUT_EVENT_INJECTION_FAILED;
+ goto Failed;
+ }
+
+ // Permission granted to injection into all touched foreground windows.
+ injectionPermission = INJECTION_PERMISSION_GRANTED;
+ }
+
+ // Ensure all touched foreground windows are ready for new input.
+ for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
+ const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
+ if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
+ // If the touched window is paused then keep waiting.
+ if (touchedWindow.window->paused) {
+#if DEBUG_INPUT_DISPATCHER_POLICY
+ LOGD("Waiting because touched window is paused.");
+#endif
+ injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
+ NULL, touchedWindow.window, nextWakeupTime);
+ goto Unresponsive;
+ }
+
+ // If the touched window is still working on previous events then keep waiting.
+ if (! isWindowFinishedWithPreviousInputLocked(touchedWindow.window)) {
+#if DEBUG_FOCUS
+ LOGD("Waiting because touched window still processing previous input.");
+#endif
+ injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
+ NULL, touchedWindow.window, nextWakeupTime);
+ goto Unresponsive;
+ }
+ }
+ }
+
+ // If this is the first pointer going down and the touched window has a wallpaper
+ // then also add the touched wallpaper windows so they are locked in for the duration
+ // of the touch gesture.
+ if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
+ const InputWindow* foregroundWindow = mTempTouchState.getFirstForegroundWindow();
+ if (foregroundWindow->hasWallpaper) {
+ for (size_t i = 0; i < mWindows.size(); i++) {
+ const InputWindow* window = & mWindows[i];
+ if (window->layoutParamsType == InputWindow::TYPE_WALLPAPER) {
+ mTempTouchState.addOrUpdateWindow(window,
+ InputTarget::FLAG_WINDOW_IS_OBSCURED, BitSet32(0));
+ }
+ }
+ }
+ }
+
+ // Success! Output targets.
+ injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
+
+ for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
+ const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
+ addWindowTargetLocked(touchedWindow.window, touchedWindow.targetFlags,
+ touchedWindow.pointerIds);
+ }
+
+ // Drop the outside touch window since we will not care about them in the next iteration.
+ mTempTouchState.removeOutsideTouchWindows();
+
+Failed:
+ // Check injection permission once and for all.
+ if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) {
+ if (checkInjectionPermission(NULL, entry->injectionState)) {
+ injectionPermission = INJECTION_PERMISSION_GRANTED;
+ } else {
+ injectionPermission = INJECTION_PERMISSION_DENIED;
+ }
+ }
+
+ // Update final pieces of touch state if the injector had permission.
+ if (injectionPermission == INJECTION_PERMISSION_GRANTED) {
+ if (maskedAction == AMOTION_EVENT_ACTION_UP
+ || maskedAction == AMOTION_EVENT_ACTION_CANCEL) {
+ // All pointers up or canceled.
+ mTempTouchState.reset();
+ } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
+ // First pointer went down.
+ if (mTouchState.down) {
+#if DEBUG_FOCUS
+ LOGD("Pointer down received while already down.");
+#endif
+ }
+ } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
+ // One pointer went up.
+ if (isSplit) {
+ int32_t pointerIndex = getMotionEventActionPointerIndex(action);
+ uint32_t pointerId = entry->pointerIds[pointerIndex];
+
+ for (size_t i = 0; i < mTempTouchState.windows.size(); ) {
+ TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
+ if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
+ touchedWindow.pointerIds.clearBit(pointerId);
+ if (touchedWindow.pointerIds.isEmpty()) {
+ mTempTouchState.windows.removeAt(i);
+ continue;
+ }
+ }
+ i += 1;
+ }
+ }
+ }
+
+ // Save changes to touch state.
+ mTouchState.copyFrom(mTempTouchState);
+ } else {
+#if DEBUG_FOCUS
+ LOGD("Not updating touch focus because injection was denied.");
+#endif
+ }
+
+Unresponsive:
+ // Reset temporary touch state to ensure we release unnecessary references to input channels.
+ mTempTouchState.reset();
+
+ nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
+ updateDispatchStatisticsLocked(currentTime, entry,
+ injectionResult, timeSpentWaitingForApplication);
+#if DEBUG_FOCUS
+ LOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
+ "timeSpentWaitingForApplication=%0.1fms",
+ injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
+#endif
+ return injectionResult;
+}
+
+void InputDispatcher::addWindowTargetLocked(const InputWindow* window, int32_t targetFlags,
+ BitSet32 pointerIds) {
+ mCurrentInputTargets.push();
+
+ InputTarget& target = mCurrentInputTargets.editTop();
+ target.inputChannel = window->inputChannel;
+ target.flags = targetFlags;
+ target.xOffset = - window->frameLeft;
+ target.yOffset = - window->frameTop;
+ target.pointerIds = pointerIds;
+}
+
+void InputDispatcher::addMonitoringTargetsLocked() {
+ for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
+ mCurrentInputTargets.push();
+
+ InputTarget& target = mCurrentInputTargets.editTop();
+ target.inputChannel = mMonitoringChannels[i];
+ target.flags = 0;
+ target.xOffset = 0;
+ target.yOffset = 0;
+ }
+}
+
+bool InputDispatcher::checkInjectionPermission(const InputWindow* window,
+ const InjectionState* injectionState) {
+ if (injectionState
+ && (window == NULL || window->ownerUid != injectionState->injectorUid)
+ && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) {
+ if (window) {
+ LOGW("Permission denied: injecting event from pid %d uid %d to window "
+ "with input channel %s owned by uid %d",
+ injectionState->injectorPid, injectionState->injectorUid,
+ window->inputChannel->getName().string(),
+ window->ownerUid);
+ } else {
+ LOGW("Permission denied: injecting event from pid %d uid %d",
+ injectionState->injectorPid, injectionState->injectorUid);
+ }
+ return false;
+ }
+ return true;
+}
+
+bool InputDispatcher::isWindowObscuredAtPointLocked(
+ const InputWindow* window, int32_t x, int32_t y) const {
+ size_t numWindows = mWindows.size();
+ for (size_t i = 0; i < numWindows; i++) {
+ const InputWindow* other = & mWindows.itemAt(i);
+ if (other == window) {
+ break;
+ }
+ if (other->visible && ! other->isTrustedOverlay() && other->frameContainsPoint(x, y)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool InputDispatcher::isWindowFinishedWithPreviousInputLocked(const InputWindow* window) {
+ ssize_t connectionIndex = getConnectionIndexLocked(window->inputChannel);
+ if (connectionIndex >= 0) {
+ sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
+ return connection->outboundQueue.isEmpty();
+ } else {
+ return true;
+ }
+}
+
+String8 InputDispatcher::getApplicationWindowLabelLocked(const InputApplication* application,
+ const InputWindow* window) {
+ if (application) {
+ if (window) {
+ String8 label(application->name);
+ label.append(" - ");
+ label.append(window->name);
+ return label;
+ } else {
+ return application->name;
+ }
+ } else if (window) {
+ return window->name;
+ } else {
+ return String8("<unknown application or window>");
+ }
+}
+
+void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
+ int32_t eventType = POWER_MANAGER_BUTTON_EVENT;
+ switch (eventEntry->type) {
+ case EventEntry::TYPE_MOTION: {
+ const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
+ if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) {
+ return;
+ }
+
+ if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
+ eventType = POWER_MANAGER_TOUCH_EVENT;
+ }
+ break;
+ }
+ case EventEntry::TYPE_KEY: {
+ const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
+ if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) {
+ return;
+ }
+ break;
+ }
+ }
+
+ CommandEntry* commandEntry = postCommandLocked(
+ & InputDispatcher::doPokeUserActivityLockedInterruptible);
+ commandEntry->eventTime = eventEntry->eventTime;
+ commandEntry->userActivityEventType = eventType;
+}
+
+void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
+ const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
+ bool resumeWithAppendedMotionSample) {
+#if DEBUG_DISPATCH_CYCLE
+ LOGD("channel '%s' ~ prepareDispatchCycle - flags=%d, "
+ "xOffset=%f, yOffset=%f, "
+ "pointerIds=0x%x, "
+ "resumeWithAppendedMotionSample=%s",
+ connection->getInputChannelName(), inputTarget->flags,
+ inputTarget->xOffset, inputTarget->yOffset,
+ inputTarget->pointerIds.value,
+ toString(resumeWithAppendedMotionSample));
+#endif
+
+ // Make sure we are never called for streaming when splitting across multiple windows.
+ bool isSplit = inputTarget->flags & InputTarget::FLAG_SPLIT;
+ assert(! (resumeWithAppendedMotionSample && isSplit));
+
+ // Skip this event if the connection status is not normal.
+ // We don't want to enqueue additional outbound events if the connection is broken.
+ if (connection->status != Connection::STATUS_NORMAL) {
+#if DEBUG_DISPATCH_CYCLE
+ LOGD("channel '%s' ~ Dropping event because the channel status is %s",
+ connection->getInputChannelName(), connection->getStatusLabel());
+#endif
+ return;
+ }
+
+ // Split a motion event if needed.
+ if (isSplit) {
+ assert(eventEntry->type == EventEntry::TYPE_MOTION);
+
+ MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry);
+ if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) {
+ MotionEntry* splitMotionEntry = splitMotionEvent(
+ originalMotionEntry, inputTarget->pointerIds);
+#if DEBUG_FOCUS
+ LOGD("channel '%s' ~ Split motion event.",
+ connection->getInputChannelName());
+ logOutboundMotionDetailsLocked(" ", splitMotionEntry);
+#endif
+ eventEntry = splitMotionEntry;
+ }
+ }
+
+ // Resume the dispatch cycle with a freshly appended motion sample.
+ // First we check that the last dispatch entry in the outbound queue is for the same
+ // motion event to which we appended the motion sample. If we find such a dispatch
+ // entry, and if it is currently in progress then we try to stream the new sample.
+ bool wasEmpty = connection->outboundQueue.isEmpty();
+
+ if (! wasEmpty && resumeWithAppendedMotionSample) {
+ DispatchEntry* motionEventDispatchEntry =
+ connection->findQueuedDispatchEntryForEvent(eventEntry);
+ if (motionEventDispatchEntry) {
+ // If the dispatch entry is not in progress, then we must be busy dispatching an
+ // earlier event. Not a problem, the motion event is on the outbound queue and will
+ // be dispatched later.
+ if (! motionEventDispatchEntry->inProgress) {
+#if DEBUG_BATCHING
+ LOGD("channel '%s' ~ Not streaming because the motion event has "
+ "not yet been dispatched. "
+ "(Waiting for earlier events to be consumed.)",
+ connection->getInputChannelName());
+#endif
+ return;
+ }
+
+ // If the dispatch entry is in progress but it already has a tail of pending
+ // motion samples, then it must mean that the shared memory buffer filled up.
+ // Not a problem, when this dispatch cycle is finished, we will eventually start
+ // a new dispatch cycle to process the tail and that tail includes the newly
+ // appended motion sample.
+ if (motionEventDispatchEntry->tailMotionSample) {
+#if DEBUG_BATCHING
+ LOGD("channel '%s' ~ Not streaming because no new samples can "
+ "be appended to the motion event in this dispatch cycle. "
+ "(Waiting for next dispatch cycle to start.)",
+ connection->getInputChannelName());
+#endif
+ return;
+ }
+
+ // The dispatch entry is in progress and is still potentially open for streaming.
+ // Try to stream the new motion sample. This might fail if the consumer has already
+ // consumed the motion event (or if the channel is broken).
+ MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
+ MotionSample* appendedMotionSample = motionEntry->lastSample;
+ status_t status = connection->inputPublisher.appendMotionSample(
+ appendedMotionSample->eventTime, appendedMotionSample->pointerCoords);
+ if (status == OK) {
+#if DEBUG_BATCHING
+ LOGD("channel '%s' ~ Successfully streamed new motion sample.",
+ connection->getInputChannelName());
+#endif
+ return;
+ }
+
+#if DEBUG_BATCHING
+ if (status == NO_MEMORY) {
+ LOGD("channel '%s' ~ Could not append motion sample to currently "
+ "dispatched move event because the shared memory buffer is full. "
+ "(Waiting for next dispatch cycle to start.)",
+ connection->getInputChannelName());
+ } else if (status == status_t(FAILED_TRANSACTION)) {
+ LOGD("channel '%s' ~ Could not append motion sample to currently "
+ "dispatched move event because the event has already been consumed. "
+ "(Waiting for next dispatch cycle to start.)",
+ connection->getInputChannelName());
+ } else {
+ LOGD("channel '%s' ~ Could not append motion sample to currently "
+ "dispatched move event due to an error, status=%d. "
+ "(Waiting for next dispatch cycle to start.)",
+ connection->getInputChannelName(), status);
+ }
+#endif
+ // Failed to stream. Start a new tail of pending motion samples to dispatch
+ // in the next cycle.
+ motionEventDispatchEntry->tailMotionSample = appendedMotionSample;
+ return;
+ }
+ }
+
+ // This is a new event.
+ // Enqueue a new dispatch entry onto the outbound queue for this connection.
+ DispatchEntry* dispatchEntry = mAllocator.obtainDispatchEntry(eventEntry, // increments ref
+ inputTarget->flags, inputTarget->xOffset, inputTarget->yOffset);
+ if (dispatchEntry->hasForegroundTarget()) {
+ incrementPendingForegroundDispatchesLocked(eventEntry);
+ }
+
+ // Handle the case where we could not stream a new motion sample because the consumer has
+ // already consumed the motion event (otherwise the corresponding dispatch entry would
+ // still be in the outbound queue for this connection). We set the head motion sample
+ // to the list starting with the newly appended motion sample.
+ if (resumeWithAppendedMotionSample) {
+#if DEBUG_BATCHING
+ LOGD("channel '%s' ~ Preparing a new dispatch cycle for additional motion samples "
+ "that cannot be streamed because the motion event has already been consumed.",
+ connection->getInputChannelName());
+#endif
+ MotionSample* appendedMotionSample = static_cast<MotionEntry*>(eventEntry)->lastSample;
+ dispatchEntry->headMotionSample = appendedMotionSample;
+ }
+
+ // Enqueue the dispatch entry.
+ connection->outboundQueue.enqueueAtTail(dispatchEntry);
+
+ // If the outbound queue was previously empty, start the dispatch cycle going.
+ if (wasEmpty) {
+ activateConnectionLocked(connection.get());
+ startDispatchCycleLocked(currentTime, connection);
+ }
+}
+
+void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
+ const sp<Connection>& connection) {
+#if DEBUG_DISPATCH_CYCLE
+ LOGD("channel '%s' ~ startDispatchCycle",
+ connection->getInputChannelName());
+#endif
+
+ assert(connection->status == Connection::STATUS_NORMAL);
+ assert(! connection->outboundQueue.isEmpty());
+
+ DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
+ assert(! dispatchEntry->inProgress);
+
+ // Mark the dispatch entry as in progress.
+ dispatchEntry->inProgress = true;
+
+ // Update the connection's input state.
+ EventEntry* eventEntry = dispatchEntry->eventEntry;
+ InputState::Consistency consistency = connection->inputState.trackEvent(eventEntry);
+
+#if FILTER_INPUT_EVENTS
+ // Filter out inconsistent sequences of input events.
+ // The input system may drop or inject events in a way that could violate implicit
+ // invariants on input state and potentially cause an application to crash
+ // or think that a key or pointer is stuck down. Technically we make no guarantees
+ // of consistency but it would be nice to improve on this where possible.
+ // XXX: This code is a proof of concept only. Not ready for prime time.
+ if (consistency == InputState::TOLERABLE) {
+#if DEBUG_DISPATCH_CYCLE
+ LOGD("channel '%s' ~ Sending an event that is inconsistent with the connection's "
+ "current input state but that is likely to be tolerated by the application.",
+ connection->getInputChannelName());
+#endif
+ } else if (consistency == InputState::BROKEN) {
+ LOGI("channel '%s' ~ Dropping an event that is inconsistent with the connection's "
+ "current input state and that is likely to cause the application to crash.",
+ connection->getInputChannelName());
+ startNextDispatchCycleLocked(currentTime, connection);
+ return;
+ }
+#endif
+
+ // Publish the event.
+ status_t status;
+ switch (eventEntry->type) {
+ case EventEntry::TYPE_KEY: {
+ KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
+
+ // Apply target flags.
+ int32_t action = keyEntry->action;
+ int32_t flags = keyEntry->flags;
+
+ // Publish the key event.
+ status = connection->inputPublisher.publishKeyEvent(keyEntry->deviceId, keyEntry->source,
+ action, flags, keyEntry->keyCode, keyEntry->scanCode,
+ keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
+ keyEntry->eventTime);
+
+ if (status) {
+ LOGE("channel '%s' ~ Could not publish key event, "
+ "status=%d", connection->getInputChannelName(), status);
+ abortBrokenDispatchCycleLocked(currentTime, connection);
+ return;
+ }
+ break;
+ }
+
+ case EventEntry::TYPE_MOTION: {
+ MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
+
+ // Apply target flags.
+ int32_t action = motionEntry->action;
+ int32_t flags = motionEntry->flags;
+ if (dispatchEntry->targetFlags & InputTarget::FLAG_OUTSIDE) {
+ action = AMOTION_EVENT_ACTION_OUTSIDE;
+ }
+ if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) {
+ flags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
+ }
+
+ // If headMotionSample is non-NULL, then it points to the first new sample that we
+ // were unable to dispatch during the previous cycle so we resume dispatching from
+ // that point in the list of motion samples.
+ // Otherwise, we just start from the first sample of the motion event.
+ MotionSample* firstMotionSample = dispatchEntry->headMotionSample;
+ if (! firstMotionSample) {
+ firstMotionSample = & motionEntry->firstSample;
+ }
+
+ // Set the X and Y offset depending on the input source.
+ float xOffset, yOffset;
+ if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
+ xOffset = dispatchEntry->xOffset;
+ yOffset = dispatchEntry->yOffset;
+ } else {
+ xOffset = 0.0f;
+ yOffset = 0.0f;
+ }
+
+ // Publish the motion event and the first motion sample.
+ status = connection->inputPublisher.publishMotionEvent(motionEntry->deviceId,
+ motionEntry->source, action, flags, motionEntry->edgeFlags, motionEntry->metaState,
+ xOffset, yOffset,
+ motionEntry->xPrecision, motionEntry->yPrecision,
+ motionEntry->downTime, firstMotionSample->eventTime,
+ motionEntry->pointerCount, motionEntry->pointerIds,
+ firstMotionSample->pointerCoords);
+
+ if (status) {
+ LOGE("channel '%s' ~ Could not publish motion event, "
+ "status=%d", connection->getInputChannelName(), status);
+ abortBrokenDispatchCycleLocked(currentTime, connection);
+ return;
+ }
+
+ // Append additional motion samples.
+ MotionSample* nextMotionSample = firstMotionSample->next;
+ for (; nextMotionSample != NULL; nextMotionSample = nextMotionSample->next) {
+ status = connection->inputPublisher.appendMotionSample(
+ nextMotionSample->eventTime, nextMotionSample->pointerCoords);
+ if (status == NO_MEMORY) {
+#if DEBUG_DISPATCH_CYCLE
+ LOGD("channel '%s' ~ Shared memory buffer full. Some motion samples will "
+ "be sent in the next dispatch cycle.",
+ connection->getInputChannelName());
+#endif
+ break;
+ }
+ if (status != OK) {
+ LOGE("channel '%s' ~ Could not append motion sample "
+ "for a reason other than out of memory, status=%d",
+ connection->getInputChannelName(), status);
+ abortBrokenDispatchCycleLocked(currentTime, connection);
+ return;
+ }
+ }
+
+ // Remember the next motion sample that we could not dispatch, in case we ran out
+ // of space in the shared memory buffer.
+ dispatchEntry->tailMotionSample = nextMotionSample;
+ break;
+ }
+
+ default: {
+ assert(false);
+ }
+ }
+
+ // Send the dispatch signal.
+ status = connection->inputPublisher.sendDispatchSignal();
+ if (status) {
+ LOGE("channel '%s' ~ Could not send dispatch signal, status=%d",
+ connection->getInputChannelName(), status);
+ abortBrokenDispatchCycleLocked(currentTime, connection);
+ return;
+ }
+
+ // Record information about the newly started dispatch cycle.
+ connection->lastEventTime = eventEntry->eventTime;
+ connection->lastDispatchTime = currentTime;
+
+ // Notify other system components.
+ onDispatchCycleStartedLocked(currentTime, connection);
+}
+
+void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
+ const sp<Connection>& connection, bool handled) {
+#if DEBUG_DISPATCH_CYCLE
+ LOGD("channel '%s' ~ finishDispatchCycle - %01.1fms since event, "
+ "%01.1fms since dispatch, handled=%s",
+ connection->getInputChannelName(),
+ connection->getEventLatencyMillis(currentTime),
+ connection->getDispatchLatencyMillis(currentTime),
+ toString(handled));
+#endif
+
+ if (connection->status == Connection::STATUS_BROKEN
+ || connection->status == Connection::STATUS_ZOMBIE) {
+ return;
+ }
+
+ // Reset the publisher since the event has been consumed.
+ // We do this now so that the publisher can release some of its internal resources
+ // while waiting for the next dispatch cycle to begin.
+ status_t status = connection->inputPublisher.reset();
+ if (status) {
+ LOGE("channel '%s' ~ Could not reset publisher, status=%d",
+ connection->getInputChannelName(), status);
+ abortBrokenDispatchCycleLocked(currentTime, connection);
+ return;
+ }
+
+ // Notify other system components and prepare to start the next dispatch cycle.
+ onDispatchCycleFinishedLocked(currentTime, connection, handled);
+}
+
+void InputDispatcher::startNextDispatchCycleLocked(nsecs_t currentTime,
+ const sp<Connection>& connection) {
+ // Start the next dispatch cycle for this connection.
+ while (! connection->outboundQueue.isEmpty()) {
+ DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
+ if (dispatchEntry->inProgress) {
+ // Finish or resume current event in progress.
+ if (dispatchEntry->tailMotionSample) {
+ // We have a tail of undispatched motion samples.
+ // Reuse the same DispatchEntry and start a new cycle.
+ dispatchEntry->inProgress = false;
+ dispatchEntry->headMotionSample = dispatchEntry->tailMotionSample;
+ dispatchEntry->tailMotionSample = NULL;
+ startDispatchCycleLocked(currentTime, connection);
+ return;
+ }
+ // Finished.
+ connection->outboundQueue.dequeueAtHead();
+ if (dispatchEntry->hasForegroundTarget()) {
+ decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
+ }
+ mAllocator.releaseDispatchEntry(dispatchEntry);
+ } else {
+ // If the head is not in progress, then we must have already dequeued the in
+ // progress event, which means we actually aborted it.
+ // So just start the next event for this connection.
+ startDispatchCycleLocked(currentTime, connection);
+ return;
+ }
+ }
+
+ // Outbound queue is empty, deactivate the connection.
+ deactivateConnectionLocked(connection.get());
+}
+
+void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime,
+ const sp<Connection>& connection) {
+#if DEBUG_DISPATCH_CYCLE
+ LOGD("channel '%s' ~ abortBrokenDispatchCycle",
+ connection->getInputChannelName());
+#endif
+
+ // Clear the outbound queue.
+ drainOutboundQueueLocked(connection.get());
+
+ // The connection appears to be unrecoverably broken.
+ // Ignore already broken or zombie connections.
+ if (connection->status == Connection::STATUS_NORMAL) {
+ connection->status = Connection::STATUS_BROKEN;
+
+ // Notify other system components.
+ onDispatchCycleBrokenLocked(currentTime, connection);
+ }
+}
+
+void InputDispatcher::drainOutboundQueueLocked(Connection* connection) {
+ while (! connection->outboundQueue.isEmpty()) {
+ DispatchEntry* dispatchEntry = connection->outboundQueue.dequeueAtHead();
+ if (dispatchEntry->hasForegroundTarget()) {
+ decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
+ }
+ mAllocator.releaseDispatchEntry(dispatchEntry);
+ }
+
+ deactivateConnectionLocked(connection);
+}
+
+int InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* data) {
+ InputDispatcher* d = static_cast<InputDispatcher*>(data);
+
+ { // acquire lock
+ AutoMutex _l(d->mLock);
+
+ ssize_t connectionIndex = d->mConnectionsByReceiveFd.indexOfKey(receiveFd);
+ if (connectionIndex < 0) {
+ LOGE("Received spurious receive callback for unknown input channel. "
+ "fd=%d, events=0x%x", receiveFd, events);
+ return 0; // remove the callback
+ }
+
+ nsecs_t currentTime = now();
+
+ sp<Connection> connection = d->mConnectionsByReceiveFd.valueAt(connectionIndex);
+ if (events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP)) {
+ LOGE("channel '%s' ~ Consumer closed input channel or an error occurred. "
+ "events=0x%x", connection->getInputChannelName(), events);
+ d->abortBrokenDispatchCycleLocked(currentTime, connection);
+ d->runCommandsLockedInterruptible();
+ return 0; // remove the callback
+ }
+
+ if (! (events & ALOOPER_EVENT_INPUT)) {
+ LOGW("channel '%s' ~ Received spurious callback for unhandled poll event. "
+ "events=0x%x", connection->getInputChannelName(), events);
+ return 1;
+ }
+
+ bool handled = false;
+ status_t status = connection->inputPublisher.receiveFinishedSignal(&handled);
+ if (status) {
+ LOGE("channel '%s' ~ Failed to receive finished signal. status=%d",
+ connection->getInputChannelName(), status);
+ d->abortBrokenDispatchCycleLocked(currentTime, connection);
+ d->runCommandsLockedInterruptible();
+ return 0; // remove the callback
+ }
+
+ d->finishDispatchCycleLocked(currentTime, connection, handled);
+ d->runCommandsLockedInterruptible();
+ return 1;
+ } // release lock
+}
+
+void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked(
+ InputState::CancelationOptions options, const char* reason) {
+ for (size_t i = 0; i < mConnectionsByReceiveFd.size(); i++) {
+ synthesizeCancelationEventsForConnectionLocked(
+ mConnectionsByReceiveFd.valueAt(i), options, reason);
+ }
+}
+
+void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
+ const sp<InputChannel>& channel, InputState::CancelationOptions options,
+ const char* reason) {
+ ssize_t index = getConnectionIndexLocked(channel);
+ if (index >= 0) {
+ synthesizeCancelationEventsForConnectionLocked(
+ mConnectionsByReceiveFd.valueAt(index), options, reason);
+ }
+}
+
+void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
+ const sp<Connection>& connection, InputState::CancelationOptions options,
+ const char* reason) {
+ nsecs_t currentTime = now();
+
+ mTempCancelationEvents.clear();
+ connection->inputState.synthesizeCancelationEvents(currentTime, & mAllocator,
+ mTempCancelationEvents, options);
+
+ if (! mTempCancelationEvents.isEmpty()
+ && connection->status != Connection::STATUS_BROKEN) {
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ LOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
+ "with reality: %s, options=%d.",
+ connection->getInputChannelName(), mTempCancelationEvents.size(), reason, options);
+#endif
+ for (size_t i = 0; i < mTempCancelationEvents.size(); i++) {
+ EventEntry* cancelationEventEntry = mTempCancelationEvents.itemAt(i);
+ switch (cancelationEventEntry->type) {
+ case EventEntry::TYPE_KEY:
+ logOutboundKeyDetailsLocked("cancel - ",
+ static_cast<KeyEntry*>(cancelationEventEntry));
+ break;
+ case EventEntry::TYPE_MOTION:
+ logOutboundMotionDetailsLocked("cancel - ",
+ static_cast<MotionEntry*>(cancelationEventEntry));
+ break;
+ }
+
+ int32_t xOffset, yOffset;
+ const InputWindow* window = getWindowLocked(connection->inputChannel);
+ if (window) {
+ xOffset = -window->frameLeft;
+ yOffset = -window->frameTop;
+ } else {
+ xOffset = 0;
+ yOffset = 0;
+ }
+
+ DispatchEntry* cancelationDispatchEntry =
+ mAllocator.obtainDispatchEntry(cancelationEventEntry, // increments ref
+ 0, xOffset, yOffset);
+ connection->outboundQueue.enqueueAtTail(cancelationDispatchEntry);
+
+ mAllocator.releaseEventEntry(cancelationEventEntry);
+ }
+
+ if (!connection->outboundQueue.headSentinel.next->inProgress) {
+ startDispatchCycleLocked(currentTime, connection);
+ }
+ }
+}
+
+InputDispatcher::MotionEntry*
+InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
+ assert(pointerIds.value != 0);
+
+ uint32_t splitPointerIndexMap[MAX_POINTERS];
+ int32_t splitPointerIds[MAX_POINTERS];
+ PointerCoords splitPointerCoords[MAX_POINTERS];
+
+ uint32_t originalPointerCount = originalMotionEntry->pointerCount;
+ uint32_t splitPointerCount = 0;
+
+ for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount;
+ originalPointerIndex++) {
+ int32_t pointerId = uint32_t(originalMotionEntry->pointerIds[originalPointerIndex]);
+ if (pointerIds.hasBit(pointerId)) {
+ splitPointerIndexMap[splitPointerCount] = originalPointerIndex;
+ splitPointerIds[splitPointerCount] = pointerId;
+ splitPointerCoords[splitPointerCount] =
+ originalMotionEntry->firstSample.pointerCoords[originalPointerIndex];
+ splitPointerCount += 1;
+ }
+ }
+ assert(splitPointerCount == pointerIds.count());
+
+ int32_t action = originalMotionEntry->action;
+ int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
+ if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
+ || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
+ int32_t originalPointerIndex = getMotionEventActionPointerIndex(action);
+ int32_t pointerId = originalMotionEntry->pointerIds[originalPointerIndex];
+ if (pointerIds.hasBit(pointerId)) {
+ if (pointerIds.count() == 1) {
+ // The first/last pointer went down/up.
+ action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
+ ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
+ } else {
+ // A secondary pointer went down/up.
+ uint32_t splitPointerIndex = 0;
+ while (pointerId != splitPointerIds[splitPointerIndex]) {
+ splitPointerIndex += 1;
+ }
+ action = maskedAction | (splitPointerIndex
+ << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
+ }
+ } else {
+ // An unrelated pointer changed.
+ action = AMOTION_EVENT_ACTION_MOVE;
+ }
+ }
+
+ MotionEntry* splitMotionEntry = mAllocator.obtainMotionEntry(
+ originalMotionEntry->eventTime,
+ originalMotionEntry->deviceId,
+ originalMotionEntry->source,
+ originalMotionEntry->policyFlags,
+ action,
+ originalMotionEntry->flags,
+ originalMotionEntry->metaState,
+ originalMotionEntry->edgeFlags,
+ originalMotionEntry->xPrecision,
+ originalMotionEntry->yPrecision,
+ originalMotionEntry->downTime,
+ splitPointerCount, splitPointerIds, splitPointerCoords);
+
+ for (MotionSample* originalMotionSample = originalMotionEntry->firstSample.next;
+ originalMotionSample != NULL; originalMotionSample = originalMotionSample->next) {
+ for (uint32_t splitPointerIndex = 0; splitPointerIndex < splitPointerCount;
+ splitPointerIndex++) {
+ uint32_t originalPointerIndex = splitPointerIndexMap[splitPointerIndex];
+ splitPointerCoords[splitPointerIndex] =
+ originalMotionSample->pointerCoords[originalPointerIndex];
+ }
+
+ mAllocator.appendMotionSample(splitMotionEntry, originalMotionSample->eventTime,
+ splitPointerCoords);
+ }
+
+ return splitMotionEntry;
+}
+
+void InputDispatcher::notifyConfigurationChanged(nsecs_t eventTime) {
+#if DEBUG_INBOUND_EVENT_DETAILS
+ LOGD("notifyConfigurationChanged - eventTime=%lld", eventTime);
+#endif
+
+ bool needWake;
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ ConfigurationChangedEntry* newEntry = mAllocator.obtainConfigurationChangedEntry(eventTime);
+ needWake = enqueueInboundEventLocked(newEntry);
+ } // release lock
+
+ if (needWake) {
+ mLooper->wake();
+ }
+}
+
+void InputDispatcher::notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t source,
+ uint32_t policyFlags, int32_t action, int32_t flags,
+ int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime) {
+#if DEBUG_INBOUND_EVENT_DETAILS
+ LOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, "
+ "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
+ eventTime, deviceId, source, policyFlags, action, flags,
+ keyCode, scanCode, metaState, downTime);
+#endif
+ if (! validateKeyEvent(action)) {
+ return;
+ }
+
+ if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) {
+ policyFlags |= POLICY_FLAG_VIRTUAL;
+ flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY;
+ }
+
+ policyFlags |= POLICY_FLAG_TRUSTED;
+
+ KeyEvent event;
+ event.initialize(deviceId, source, action, flags, keyCode, scanCode,
+ metaState, 0, downTime, eventTime);
+
+ mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags);
+
+ if (policyFlags & POLICY_FLAG_WOKE_HERE) {
+ flags |= AKEY_EVENT_FLAG_WOKE_HERE;
+ }
+
+ bool needWake;
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ int32_t repeatCount = 0;
+ KeyEntry* newEntry = mAllocator.obtainKeyEntry(eventTime,
+ deviceId, source, policyFlags, action, flags, keyCode, scanCode,
+ metaState, repeatCount, downTime);
+
+ needWake = enqueueInboundEventLocked(newEntry);
+ } // release lock
+
+ if (needWake) {
+ mLooper->wake();
+ }
+}
+
+void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t source,
+ uint32_t policyFlags, int32_t action, int32_t flags, int32_t metaState, int32_t edgeFlags,
+ uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords,
+ float xPrecision, float yPrecision, nsecs_t downTime) {
+#if DEBUG_INBOUND_EVENT_DETAILS
+ LOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
+ "action=0x%x, flags=0x%x, metaState=0x%x, edgeFlags=0x%x, "
+ "xPrecision=%f, yPrecision=%f, downTime=%lld",
+ eventTime, deviceId, source, policyFlags, action, flags, metaState, edgeFlags,
+ xPrecision, yPrecision, downTime);
+ for (uint32_t i = 0; i < pointerCount; i++) {
+ LOGD(" Pointer %d: id=%d, x=%f, y=%f, pressure=%f, size=%f, "
+ "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
+ "orientation=%f",
+ i, pointerIds[i], pointerCoords[i].x, pointerCoords[i].y,
+ pointerCoords[i].pressure, pointerCoords[i].size,
+ pointerCoords[i].touchMajor, pointerCoords[i].touchMinor,
+ pointerCoords[i].toolMajor, pointerCoords[i].toolMinor,
+ pointerCoords[i].orientation);
+ }
+#endif
+ if (! validateMotionEvent(action, pointerCount, pointerIds)) {
+ return;
+ }
+
+ policyFlags |= POLICY_FLAG_TRUSTED;
+ mPolicy->interceptGenericBeforeQueueing(eventTime, /*byref*/ policyFlags);
+
+ bool needWake;
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ // Attempt batching and streaming of move events.
+ if (action == AMOTION_EVENT_ACTION_MOVE) {
+ // BATCHING CASE
+ //
+ // Try to append a move sample to the tail of the inbound queue for this device.
+ // Give up if we encounter a non-move motion event for this device since that
+ // means we cannot append any new samples until a new motion event has started.
+ for (EventEntry* entry = mInboundQueue.tailSentinel.prev;
+ entry != & mInboundQueue.headSentinel; entry = entry->prev) {
+ if (entry->type != EventEntry::TYPE_MOTION) {
+ // Keep looking for motion events.
+ continue;
+ }
+
+ MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
+ if (motionEntry->deviceId != deviceId) {
+ // Keep looking for this device.
+ continue;
+ }
+
+ if (motionEntry->action != AMOTION_EVENT_ACTION_MOVE
+ || motionEntry->pointerCount != pointerCount
+ || motionEntry->isInjected()) {
+ // Last motion event in the queue for this device is not compatible for
+ // appending new samples. Stop here.
+ goto NoBatchingOrStreaming;
+ }
+
+ // The last motion event is a move and is compatible for appending.
+ // Do the batching magic.
+ mAllocator.appendMotionSample(motionEntry, eventTime, pointerCoords);
+#if DEBUG_BATCHING
+ LOGD("Appended motion sample onto batch for most recent "
+ "motion event for this device in the inbound queue.");
+#endif
+ return; // done!
+ }
+
+ // STREAMING CASE
+ //
+ // There is no pending motion event (of any kind) for this device in the inbound queue.
+ // Search the outbound queue for the current foreground targets to find a dispatched
+ // motion event that is still in progress. If found, then, appen the new sample to
+ // that event and push it out to all current targets. The logic in
+ // prepareDispatchCycleLocked takes care of the case where some targets may
+ // already have consumed the motion event by starting a new dispatch cycle if needed.
+ if (mCurrentInputTargetsValid) {
+ for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
+ const InputTarget& inputTarget = mCurrentInputTargets[i];
+ if ((inputTarget.flags & InputTarget::FLAG_FOREGROUND) == 0) {
+ // Skip non-foreground targets. We only want to stream if there is at
+ // least one foreground target whose dispatch is still in progress.
+ continue;
+ }
+
+ ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
+ if (connectionIndex < 0) {
+ // Connection must no longer be valid.
+ continue;
+ }
+
+ sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
+ if (connection->outboundQueue.isEmpty()) {
+ // This foreground target has an empty outbound queue.
+ continue;
+ }
+
+ DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
+ if (! dispatchEntry->inProgress
+ || dispatchEntry->eventEntry->type != EventEntry::TYPE_MOTION
+ || dispatchEntry->isSplit()) {
+ // No motion event is being dispatched, or it is being split across
+ // windows in which case we cannot stream.
+ continue;
+ }
+
+ MotionEntry* motionEntry = static_cast<MotionEntry*>(
+ dispatchEntry->eventEntry);
+ if (motionEntry->action != AMOTION_EVENT_ACTION_MOVE
+ || motionEntry->deviceId != deviceId
+ || motionEntry->pointerCount != pointerCount
+ || motionEntry->isInjected()) {
+ // The motion event is not compatible with this move.
+ continue;
+ }
+
+ // Hurray! This foreground target is currently dispatching a move event
+ // that we can stream onto. Append the motion sample and resume dispatch.
+ mAllocator.appendMotionSample(motionEntry, eventTime, pointerCoords);
+#if DEBUG_BATCHING
+ LOGD("Appended motion sample onto batch for most recently dispatched "
+ "motion event for this device in the outbound queues. "
+ "Attempting to stream the motion sample.");
+#endif
+ nsecs_t currentTime = now();
+ dispatchEventToCurrentInputTargetsLocked(currentTime, motionEntry,
+ true /*resumeWithAppendedMotionSample*/);
+
+ runCommandsLockedInterruptible();
+ return; // done!
+ }
+ }
+
+NoBatchingOrStreaming:;
+ }
+
+ // Just enqueue a new motion event.
+ MotionEntry* newEntry = mAllocator.obtainMotionEntry(eventTime,
+ deviceId, source, policyFlags, action, flags, metaState, edgeFlags,
+ xPrecision, yPrecision, downTime,
+ pointerCount, pointerIds, pointerCoords);
+
+ needWake = enqueueInboundEventLocked(newEntry);
+ } // release lock
+
+ if (needWake) {
+ mLooper->wake();
+ }
+}
+
+void InputDispatcher::notifySwitch(nsecs_t when, int32_t switchCode, int32_t switchValue,
+ uint32_t policyFlags) {
+#if DEBUG_INBOUND_EVENT_DETAILS
+ LOGD("notifySwitch - switchCode=%d, switchValue=%d, policyFlags=0x%x",
+ switchCode, switchValue, policyFlags);
+#endif
+
+ policyFlags |= POLICY_FLAG_TRUSTED;
+ mPolicy->notifySwitch(when, switchCode, switchValue, policyFlags);
+}
+
+int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
+ int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis) {
+#if DEBUG_INBOUND_EVENT_DETAILS
+ LOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, "
+ "syncMode=%d, timeoutMillis=%d",
+ event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis);
+#endif
+
+ nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
+
+ uint32_t policyFlags = POLICY_FLAG_INJECTED;
+ if (hasInjectionPermission(injectorPid, injectorUid)) {
+ policyFlags |= POLICY_FLAG_TRUSTED;
+ }
+
+ EventEntry* injectedEntry;
+ switch (event->getType()) {
+ case AINPUT_EVENT_TYPE_KEY: {
+ const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
+ int32_t action = keyEvent->getAction();
+ if (! validateKeyEvent(action)) {
+ return INPUT_EVENT_INJECTION_FAILED;
+ }
+
+ int32_t flags = keyEvent->getFlags();
+ if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) {
+ policyFlags |= POLICY_FLAG_VIRTUAL;
+ }
+
+ mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags);
+
+ if (policyFlags & POLICY_FLAG_WOKE_HERE) {
+ flags |= AKEY_EVENT_FLAG_WOKE_HERE;
+ }
+
+ mLock.lock();
+ injectedEntry = mAllocator.obtainKeyEntry(keyEvent->getEventTime(),
+ keyEvent->getDeviceId(), keyEvent->getSource(),
+ policyFlags, action, flags,
+ keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(),
+ keyEvent->getRepeatCount(), keyEvent->getDownTime());
+ break;
+ }
+
+ case AINPUT_EVENT_TYPE_MOTION: {
+ const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
+ int32_t action = motionEvent->getAction();
+ size_t pointerCount = motionEvent->getPointerCount();
+ const int32_t* pointerIds = motionEvent->getPointerIds();
+ if (! validateMotionEvent(action, pointerCount, pointerIds)) {
+ return INPUT_EVENT_INJECTION_FAILED;
+ }
+
+ nsecs_t eventTime = motionEvent->getEventTime();
+ mPolicy->interceptGenericBeforeQueueing(eventTime, /*byref*/ policyFlags);
+
+ mLock.lock();
+ const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
+ const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
+ MotionEntry* motionEntry = mAllocator.obtainMotionEntry(*sampleEventTimes,
+ motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
+ action, motionEvent->getFlags(),
+ motionEvent->getMetaState(), motionEvent->getEdgeFlags(),
+ motionEvent->getXPrecision(), motionEvent->getYPrecision(),
+ motionEvent->getDownTime(), uint32_t(pointerCount),
+ pointerIds, samplePointerCoords);
+ for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
+ sampleEventTimes += 1;
+ samplePointerCoords += pointerCount;
+ mAllocator.appendMotionSample(motionEntry, *sampleEventTimes, samplePointerCoords);
+ }
+ injectedEntry = motionEntry;
+ break;
+ }
+
+ default:
+ LOGW("Cannot inject event of type %d", event->getType());
+ return INPUT_EVENT_INJECTION_FAILED;
+ }
+
+ InjectionState* injectionState = mAllocator.obtainInjectionState(injectorPid, injectorUid);
+ if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
+ injectionState->injectionIsAsync = true;
+ }
+
+ injectionState->refCount += 1;
+ injectedEntry->injectionState = injectionState;
+
+ bool needWake = enqueueInboundEventLocked(injectedEntry);
+ mLock.unlock();
+
+ if (needWake) {
+ mLooper->wake();
+ }
+
+ int32_t injectionResult;
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
+ injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
+ } else {
+ for (;;) {
+ injectionResult = injectionState->injectionResult;
+ if (injectionResult != INPUT_EVENT_INJECTION_PENDING) {
+ break;
+ }
+
+ nsecs_t remainingTimeout = endTime - now();
+ if (remainingTimeout <= 0) {
+#if DEBUG_INJECTION
+ LOGD("injectInputEvent - Timed out waiting for injection result "
+ "to become available.");
+#endif
+ injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
+ break;
+ }
+
+ mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout);
+ }
+
+ if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED
+ && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) {
+ while (injectionState->pendingForegroundDispatches != 0) {
+#if DEBUG_INJECTION
+ LOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
+ injectionState->pendingForegroundDispatches);
+#endif
+ nsecs_t remainingTimeout = endTime - now();
+ if (remainingTimeout <= 0) {
+#if DEBUG_INJECTION
+ LOGD("injectInputEvent - Timed out waiting for pending foreground "
+ "dispatches to finish.");
+#endif
+ injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
+ break;
+ }
+
+ mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout);
+ }
+ }
+ }
+
+ mAllocator.releaseInjectionState(injectionState);
+ } // release lock
+
+#if DEBUG_INJECTION
+ LOGD("injectInputEvent - Finished with result %d. "
+ "injectorPid=%d, injectorUid=%d",
+ injectionResult, injectorPid, injectorUid);
+#endif
+
+ return injectionResult;
+}
+
+bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) {
+ return injectorUid == 0
+ || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid);
+}
+
+void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) {
+ InjectionState* injectionState = entry->injectionState;
+ if (injectionState) {
+#if DEBUG_INJECTION
+ LOGD("Setting input event injection result to %d. "
+ "injectorPid=%d, injectorUid=%d",
+ injectionResult, injectionState->injectorPid, injectionState->injectorUid);
+#endif
+
+ if (injectionState->injectionIsAsync) {
+ // Log the outcome since the injector did not wait for the injection result.
+ switch (injectionResult) {
+ case INPUT_EVENT_INJECTION_SUCCEEDED:
+ LOGV("Asynchronous input event injection succeeded.");
+ break;
+ case INPUT_EVENT_INJECTION_FAILED:
+ LOGW("Asynchronous input event injection failed.");
+ break;
+ case INPUT_EVENT_INJECTION_PERMISSION_DENIED:
+ LOGW("Asynchronous input event injection permission denied.");
+ break;
+ case INPUT_EVENT_INJECTION_TIMED_OUT:
+ LOGW("Asynchronous input event injection timed out.");
+ break;
+ }
+ }
+
+ injectionState->injectionResult = injectionResult;
+ mInjectionResultAvailableCondition.broadcast();
+ }
+}
+
+void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) {
+ InjectionState* injectionState = entry->injectionState;
+ if (injectionState) {
+ injectionState->pendingForegroundDispatches += 1;
+ }
+}
+
+void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) {
+ InjectionState* injectionState = entry->injectionState;
+ if (injectionState) {
+ injectionState->pendingForegroundDispatches -= 1;
+
+ if (injectionState->pendingForegroundDispatches == 0) {
+ mInjectionSyncFinishedCondition.broadcast();
+ }
+ }
+}
+
+const InputWindow* InputDispatcher::getWindowLocked(const sp<InputChannel>& inputChannel) {
+ for (size_t i = 0; i < mWindows.size(); i++) {
+ const InputWindow* window = & mWindows[i];
+ if (window->inputChannel == inputChannel) {
+ return window;
+ }
+ }
+ return NULL;
+}
+
+void InputDispatcher::setInputWindows(const Vector<InputWindow>& inputWindows) {
+#if DEBUG_FOCUS
+ LOGD("setInputWindows");
+#endif
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ // Clear old window pointers.
+ sp<InputChannel> oldFocusedWindowChannel;
+ if (mFocusedWindow) {
+ oldFocusedWindowChannel = mFocusedWindow->inputChannel;
+ mFocusedWindow = NULL;
+ }
+
+ mWindows.clear();
+
+ // Loop over new windows and rebuild the necessary window pointers for
+ // tracking focus and touch.
+ mWindows.appendVector(inputWindows);
+
+ size_t numWindows = mWindows.size();
+ for (size_t i = 0; i < numWindows; i++) {
+ const InputWindow* window = & mWindows.itemAt(i);
+ if (window->hasFocus) {
+ mFocusedWindow = window;
+ break;
+ }
+ }
+
+ if (oldFocusedWindowChannel != NULL) {
+ if (!mFocusedWindow || oldFocusedWindowChannel != mFocusedWindow->inputChannel) {
+#if DEBUG_FOCUS
+ LOGD("Focus left window: %s",
+ oldFocusedWindowChannel->getName().string());
+#endif
+ synthesizeCancelationEventsForInputChannelLocked(oldFocusedWindowChannel,
+ InputState::CANCEL_NON_POINTER_EVENTS, "focus left window");
+ oldFocusedWindowChannel.clear();
+ }
+ }
+ if (mFocusedWindow && oldFocusedWindowChannel == NULL) {
+#if DEBUG_FOCUS
+ LOGD("Focus entered window: %s",
+ mFocusedWindow->inputChannel->getName().string());
+#endif
+ }
+
+ for (size_t i = 0; i < mTouchState.windows.size(); ) {
+ TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i);
+ const InputWindow* window = getWindowLocked(touchedWindow.channel);
+ if (window) {
+ touchedWindow.window = window;
+ i += 1;
+ } else {
+#if DEBUG_FOCUS
+ LOGD("Touched window was removed: %s", touchedWindow.channel->getName().string());
+#endif
+ synthesizeCancelationEventsForInputChannelLocked(touchedWindow.channel,
+ InputState::CANCEL_POINTER_EVENTS, "touched window was removed");
+ mTouchState.windows.removeAt(i);
+ }
+ }
+
+#if DEBUG_FOCUS
+ //logDispatchStateLocked();
+#endif
+ } // release lock
+
+ // Wake up poll loop since it may need to make new input dispatching choices.
+ mLooper->wake();
+}
+
+void InputDispatcher::setFocusedApplication(const InputApplication* inputApplication) {
+#if DEBUG_FOCUS
+ LOGD("setFocusedApplication");
+#endif
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ releaseFocusedApplicationLocked();
+
+ if (inputApplication) {
+ mFocusedApplicationStorage = *inputApplication;
+ mFocusedApplication = & mFocusedApplicationStorage;
+ }
+
+#if DEBUG_FOCUS
+ //logDispatchStateLocked();
+#endif
+ } // release lock
+
+ // Wake up poll loop since it may need to make new input dispatching choices.
+ mLooper->wake();
+}
+
+void InputDispatcher::releaseFocusedApplicationLocked() {
+ if (mFocusedApplication) {
+ mFocusedApplication = NULL;
+ mFocusedApplicationStorage.handle.clear();
+ }
+}
+
+void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
+#if DEBUG_FOCUS
+ LOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
+#endif
+
+ bool changed;
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) {
+ if (mDispatchFrozen && !frozen) {
+ resetANRTimeoutsLocked();
+ }
+
+ if (mDispatchEnabled && !enabled) {
+ resetAndDropEverythingLocked("dispatcher is being disabled");
+ }
+
+ mDispatchEnabled = enabled;
+ mDispatchFrozen = frozen;
+ changed = true;
+ } else {
+ changed = false;
+ }
+
+#if DEBUG_FOCUS
+ //logDispatchStateLocked();
+#endif
+ } // release lock
+
+ if (changed) {
+ // Wake up poll loop since it may need to make new input dispatching choices.
+ mLooper->wake();
+ }
+}
+
+bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
+ const sp<InputChannel>& toChannel) {
+#if DEBUG_FOCUS
+ LOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
+ fromChannel->getName().string(), toChannel->getName().string());
+#endif
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ const InputWindow* fromWindow = getWindowLocked(fromChannel);
+ const InputWindow* toWindow = getWindowLocked(toChannel);
+ if (! fromWindow || ! toWindow) {
+#if DEBUG_FOCUS
+ LOGD("Cannot transfer focus because from or to window not found.");
+#endif
+ return false;
+ }
+ if (fromWindow == toWindow) {
+#if DEBUG_FOCUS
+ LOGD("Trivial transfer to same window.");
+#endif
+ return true;
+ }
+
+ bool found = false;
+ for (size_t i = 0; i < mTouchState.windows.size(); i++) {
+ const TouchedWindow& touchedWindow = mTouchState.windows[i];
+ if (touchedWindow.window == fromWindow) {
+ int32_t oldTargetFlags = touchedWindow.targetFlags;
+ BitSet32 pointerIds = touchedWindow.pointerIds;
+
+ mTouchState.windows.removeAt(i);
+
+ int32_t newTargetFlags = oldTargetFlags
+ & (InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_SPLIT);
+ mTouchState.addOrUpdateWindow(toWindow, newTargetFlags, pointerIds);
+
+ found = true;
+ break;
+ }
+ }
+
+ if (! found) {
+#if DEBUG_FOCUS
+ LOGD("Focus transfer failed because from window did not have focus.");
+#endif
+ return false;
+ }
+
+ ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
+ ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
+ if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {
+ sp<Connection> fromConnection = mConnectionsByReceiveFd.valueAt(fromConnectionIndex);
+ sp<Connection> toConnection = mConnectionsByReceiveFd.valueAt(toConnectionIndex);
+
+ fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
+ synthesizeCancelationEventsForConnectionLocked(fromConnection,
+ InputState::CANCEL_POINTER_EVENTS,
+ "transferring touch focus from this window to another window");
+ }
+
+#if DEBUG_FOCUS
+ logDispatchStateLocked();
+#endif
+ } // release lock
+
+ // Wake up poll loop since it may need to make new input dispatching choices.
+ mLooper->wake();
+ return true;
+}
+
+void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
+#if DEBUG_FOCUS
+ LOGD("Resetting and dropping all events (%s).", reason);
+#endif
+
+ synthesizeCancelationEventsForAllConnectionsLocked(InputState::CANCEL_ALL_EVENTS, reason);
+
+ resetKeyRepeatLocked();
+ releasePendingEventLocked();
+ drainInboundQueueLocked();
+ resetTargetsLocked();
+
+ mTouchState.reset();
+}
+
+void InputDispatcher::logDispatchStateLocked() {
+ String8 dump;
+ dumpDispatchStateLocked(dump);
+
+ char* text = dump.lockBuffer(dump.size());
+ char* start = text;
+ while (*start != '\0') {
+ char* end = strchr(start, '\n');
+ if (*end == '\n') {
+ *(end++) = '\0';
+ }
+ LOGD("%s", start);
+ start = end;
+ }
+}
+
+void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
+ dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled);
+ dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen);
+
+ if (mFocusedApplication) {
+ dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n",
+ mFocusedApplication->name.string(),
+ mFocusedApplication->dispatchingTimeout / 1000000.0);
+ } else {
+ dump.append(INDENT "FocusedApplication: <null>\n");
+ }
+ dump.appendFormat(INDENT "FocusedWindow: name='%s'\n",
+ mFocusedWindow != NULL ? mFocusedWindow->name.string() : "<null>");
+
+ dump.appendFormat(INDENT "TouchDown: %s\n", toString(mTouchState.down));
+ dump.appendFormat(INDENT "TouchSplit: %s\n", toString(mTouchState.split));
+ if (!mTouchState.windows.isEmpty()) {
+ dump.append(INDENT "TouchedWindows:\n");
+ for (size_t i = 0; i < mTouchState.windows.size(); i++) {
+ const TouchedWindow& touchedWindow = mTouchState.windows[i];
+ dump.appendFormat(INDENT2 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
+ i, touchedWindow.window->name.string(), touchedWindow.pointerIds.value,
+ touchedWindow.targetFlags);
+ }
+ } else {
+ dump.append(INDENT "TouchedWindows: <none>\n");
+ }
+
+ if (!mWindows.isEmpty()) {
+ dump.append(INDENT "Windows:\n");
+ for (size_t i = 0; i < mWindows.size(); i++) {
+ const InputWindow& window = mWindows[i];
+ dump.appendFormat(INDENT2 "%d: name='%s', paused=%s, hasFocus=%s, hasWallpaper=%s, "
+ "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, "
+ "frame=[%d,%d][%d,%d], "
+ "visibleFrame=[%d,%d][%d,%d], "
+ "touchableArea=[%d,%d][%d,%d], "
+ "ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n",
+ i, window.name.string(),
+ toString(window.paused),
+ toString(window.hasFocus),
+ toString(window.hasWallpaper),
+ toString(window.visible),
+ toString(window.canReceiveKeys),
+ window.layoutParamsFlags, window.layoutParamsType,
+ window.layer,
+ window.frameLeft, window.frameTop,
+ window.frameRight, window.frameBottom,
+ window.visibleFrameLeft, window.visibleFrameTop,
+ window.visibleFrameRight, window.visibleFrameBottom,
+ window.touchableAreaLeft, window.touchableAreaTop,
+ window.touchableAreaRight, window.touchableAreaBottom,
+ window.ownerPid, window.ownerUid,
+ window.dispatchingTimeout / 1000000.0);
+ }
+ } else {
+ dump.append(INDENT "Windows: <none>\n");
+ }
+
+ if (!mMonitoringChannels.isEmpty()) {
+ dump.append(INDENT "MonitoringChannels:\n");
+ for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
+ const sp<InputChannel>& channel = mMonitoringChannels[i];
+ dump.appendFormat(INDENT2 "%d: '%s'\n", i, channel->getName().string());
+ }
+ } else {
+ dump.append(INDENT "MonitoringChannels: <none>\n");
+ }
+
+ dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count());
+
+ if (!mActiveConnections.isEmpty()) {
+ dump.append(INDENT "ActiveConnections:\n");
+ for (size_t i = 0; i < mActiveConnections.size(); i++) {
+ const Connection* connection = mActiveConnections[i];
+ dump.appendFormat(INDENT2 "%d: '%s', status=%s, outboundQueueLength=%u, "
+ "inputState.isNeutral=%s\n",
+ i, connection->getInputChannelName(), connection->getStatusLabel(),
+ connection->outboundQueue.count(),
+ toString(connection->inputState.isNeutral()));
+ }
+ } else {
+ dump.append(INDENT "ActiveConnections: <none>\n");
+ }
+
+ if (isAppSwitchPendingLocked()) {
+ dump.appendFormat(INDENT "AppSwitch: pending, due in %01.1fms\n",
+ (mAppSwitchDueTime - now()) / 1000000.0);
+ } else {
+ dump.append(INDENT "AppSwitch: not pending\n");
+ }
+}
+
+status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel, bool monitor) {
+#if DEBUG_REGISTRATION
+ LOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(),
+ toString(monitor));
+#endif
+
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ if (getConnectionIndexLocked(inputChannel) >= 0) {
+ LOGW("Attempted to register already registered input channel '%s'",
+ inputChannel->getName().string());
+ return BAD_VALUE;
+ }
+
+ sp<Connection> connection = new Connection(inputChannel);
+ status_t status = connection->initialize();
+ if (status) {
+ LOGE("Failed to initialize input publisher for input channel '%s', status=%d",
+ inputChannel->getName().string(), status);
+ return status;
+ }
+
+ int32_t receiveFd = inputChannel->getReceivePipeFd();
+ mConnectionsByReceiveFd.add(receiveFd, connection);
+
+ if (monitor) {
+ mMonitoringChannels.push(inputChannel);
+ }
+
+ mLooper->addFd(receiveFd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);
+
+ runCommandsLockedInterruptible();
+ } // release lock
+ return OK;
+}
+
+status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
+#if DEBUG_REGISTRATION
+ LOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string());
+#endif
+
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
+ if (connectionIndex < 0) {
+ LOGW("Attempted to unregister already unregistered input channel '%s'",
+ inputChannel->getName().string());
+ return BAD_VALUE;
+ }
+
+ sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
+ mConnectionsByReceiveFd.removeItemsAt(connectionIndex);
+
+ connection->status = Connection::STATUS_ZOMBIE;
+
+ for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
+ if (mMonitoringChannels[i] == inputChannel) {
+ mMonitoringChannels.removeAt(i);
+ break;
+ }
+ }
+
+ mLooper->removeFd(inputChannel->getReceivePipeFd());
+
+ nsecs_t currentTime = now();
+ abortBrokenDispatchCycleLocked(currentTime, connection);
+
+ runCommandsLockedInterruptible();
+ } // release lock
+
+ // Wake the poll loop because removing the connection may have changed the current
+ // synchronization state.
+ mLooper->wake();
+ return OK;
+}
+
+ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) {
+ ssize_t connectionIndex = mConnectionsByReceiveFd.indexOfKey(inputChannel->getReceivePipeFd());
+ if (connectionIndex >= 0) {
+ sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
+ if (connection->inputChannel.get() == inputChannel.get()) {
+ return connectionIndex;
+ }
+ }
+
+ return -1;
+}
+
+void InputDispatcher::activateConnectionLocked(Connection* connection) {
+ for (size_t i = 0; i < mActiveConnections.size(); i++) {
+ if (mActiveConnections.itemAt(i) == connection) {
+ return;
+ }
+ }
+ mActiveConnections.add(connection);
+}
+
+void InputDispatcher::deactivateConnectionLocked(Connection* connection) {
+ for (size_t i = 0; i < mActiveConnections.size(); i++) {
+ if (mActiveConnections.itemAt(i) == connection) {
+ mActiveConnections.removeAt(i);
+ return;
+ }
+ }
+}
+
+void InputDispatcher::onDispatchCycleStartedLocked(
+ nsecs_t currentTime, const sp<Connection>& connection) {
+}
+
+void InputDispatcher::onDispatchCycleFinishedLocked(
+ nsecs_t currentTime, const sp<Connection>& connection, bool handled) {
+ CommandEntry* commandEntry = postCommandLocked(
+ & InputDispatcher::doDispatchCycleFinishedLockedInterruptible);
+ commandEntry->connection = connection;
+ commandEntry->handled = handled;
+}
+
+void InputDispatcher::onDispatchCycleBrokenLocked(
+ nsecs_t currentTime, const sp<Connection>& connection) {
+ LOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
+ connection->getInputChannelName());
+
+ CommandEntry* commandEntry = postCommandLocked(
+ & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible);
+ commandEntry->connection = connection;
+}
+
+void InputDispatcher::onANRLocked(
+ nsecs_t currentTime, const InputApplication* application, const InputWindow* window,
+ nsecs_t eventTime, nsecs_t waitStartTime) {
+ LOGI("Application is not responding: %s. "
+ "%01.1fms since event, %01.1fms since wait started",
+ getApplicationWindowLabelLocked(application, window).string(),
+ (currentTime - eventTime) / 1000000.0,
+ (currentTime - waitStartTime) / 1000000.0);
+
+ CommandEntry* commandEntry = postCommandLocked(
+ & InputDispatcher::doNotifyANRLockedInterruptible);
+ if (application) {
+ commandEntry->inputApplicationHandle = application->handle;
+ }
+ if (window) {
+ commandEntry->inputChannel = window->inputChannel;
+ }
+}
+
+void InputDispatcher::doNotifyConfigurationChangedInterruptible(
+ CommandEntry* commandEntry) {
+ mLock.unlock();
+
+ mPolicy->notifyConfigurationChanged(commandEntry->eventTime);
+
+ mLock.lock();
+}
+
+void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(
+ CommandEntry* commandEntry) {
+ sp<Connection> connection = commandEntry->connection;
+
+ if (connection->status != Connection::STATUS_ZOMBIE) {
+ mLock.unlock();
+
+ mPolicy->notifyInputChannelBroken(connection->inputChannel);
+
+ mLock.lock();
+ }
+}
+
+void InputDispatcher::doNotifyANRLockedInterruptible(
+ CommandEntry* commandEntry) {
+ mLock.unlock();
+
+ nsecs_t newTimeout = mPolicy->notifyANR(
+ commandEntry->inputApplicationHandle, commandEntry->inputChannel);
+
+ mLock.lock();
+
+ resumeAfterTargetsNotReadyTimeoutLocked(newTimeout, commandEntry->inputChannel);
+}
+
+void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
+ CommandEntry* commandEntry) {
+ KeyEntry* entry = commandEntry->keyEntry;
+
+ KeyEvent event;
+ initializeKeyEvent(&event, entry);
+
+ mLock.unlock();
+
+ bool consumed = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputChannel,
+ &event, entry->policyFlags);
+
+ mLock.lock();
+
+ entry->interceptKeyResult = consumed
+ ? KeyEntry::INTERCEPT_KEY_RESULT_SKIP
+ : KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
+ mAllocator.releaseKeyEntry(entry);
+}
+
+void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
+ CommandEntry* commandEntry) {
+ sp<Connection> connection = commandEntry->connection;
+ bool handled = commandEntry->handled;
+
+ if (!connection->outboundQueue.isEmpty()) {
+ DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
+ if (dispatchEntry->inProgress
+ && dispatchEntry->hasForegroundTarget()
+ && dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
+ KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
+ if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) {
+ if (handled) {
+ // If the application handled a non-fallback key, then immediately
+ // cancel all fallback keys previously dispatched to the application.
+ // This behavior will prevent chording with fallback keys (so they cannot
+ // be used as modifiers) but it will ensure that fallback keys do not
+ // get stuck. This takes care of the case where the application does not handle
+ // the original DOWN so we generate a fallback DOWN but it does handle
+ // the original UP in which case we would not generate the fallback UP.
+ synthesizeCancelationEventsForConnectionLocked(connection,
+ InputState::CANCEL_FALLBACK_EVENTS,
+ "application handled a non-fallback event, canceling all fallback events");
+ } else {
+ // If the application did not handle a non-fallback key, then ask
+ // the policy what to do with it. We might generate a fallback key
+ // event here.
+ KeyEvent event;
+ initializeKeyEvent(&event, keyEntry);
+
+ mLock.unlock();
+
+ bool fallback = mPolicy->dispatchUnhandledKey(connection->inputChannel,
+ &event, keyEntry->policyFlags, &event);
+
+ mLock.lock();
+
+ if (connection->status != Connection::STATUS_NORMAL) {
+ return;
+ }
+
+ assert(connection->outboundQueue.headSentinel.next == dispatchEntry);
+
+ if (fallback) {
+ // Restart the dispatch cycle using the fallback key.
+ keyEntry->eventTime = event.getEventTime();
+ keyEntry->deviceId = event.getDeviceId();
+ keyEntry->source = event.getSource();
+ keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK;
+ keyEntry->keyCode = event.getKeyCode();
+ keyEntry->scanCode = event.getScanCode();
+ keyEntry->metaState = event.getMetaState();
+ keyEntry->repeatCount = event.getRepeatCount();
+ keyEntry->downTime = event.getDownTime();
+ keyEntry->syntheticRepeat = false;
+
+ dispatchEntry->inProgress = false;
+ startDispatchCycleLocked(now(), connection);
+ return;
+ }
+ }
+ }
+ }
+ }
+
+ startNextDispatchCycleLocked(now(), connection);
+}
+
+void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) {
+ mLock.unlock();
+
+ mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType);
+
+ mLock.lock();
+}
+
+void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) {
+ event->initialize(entry->deviceId, entry->source, entry->action, entry->flags,
+ entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
+ entry->downTime, entry->eventTime);
+}
+
+void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
+ int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) {
+ // TODO Write some statistics about how long we spend waiting.
+}
+
+void InputDispatcher::dump(String8& dump) {
+ dump.append("Input Dispatcher State:\n");
+ dumpDispatchStateLocked(dump);
+}
+
+
+// --- InputDispatcher::Queue ---
+
+template <typename T>
+uint32_t InputDispatcher::Queue<T>::count() const {
+ uint32_t result = 0;
+ for (const T* entry = headSentinel.next; entry != & tailSentinel; entry = entry->next) {
+ result += 1;
+ }
+ return result;
+}
+
+
+// --- InputDispatcher::Allocator ---
+
+InputDispatcher::Allocator::Allocator() {
+}
+
+InputDispatcher::InjectionState*
+InputDispatcher::Allocator::obtainInjectionState(int32_t injectorPid, int32_t injectorUid) {
+ InjectionState* injectionState = mInjectionStatePool.alloc();
+ injectionState->refCount = 1;
+ injectionState->injectorPid = injectorPid;
+ injectionState->injectorUid = injectorUid;
+ injectionState->injectionIsAsync = false;
+ injectionState->injectionResult = INPUT_EVENT_INJECTION_PENDING;
+ injectionState->pendingForegroundDispatches = 0;
+ return injectionState;
+}
+
+void InputDispatcher::Allocator::initializeEventEntry(EventEntry* entry, int32_t type,
+ nsecs_t eventTime, uint32_t policyFlags) {
+ entry->type = type;
+ entry->refCount = 1;
+ entry->dispatchInProgress = false;
+ entry->eventTime = eventTime;
+ entry->policyFlags = policyFlags;
+ entry->injectionState = NULL;
+}
+
+void InputDispatcher::Allocator::releaseEventEntryInjectionState(EventEntry* entry) {
+ if (entry->injectionState) {
+ releaseInjectionState(entry->injectionState);
+ entry->injectionState = NULL;
+ }
+}
+
+InputDispatcher::ConfigurationChangedEntry*
+InputDispatcher::Allocator::obtainConfigurationChangedEntry(nsecs_t eventTime) {
+ ConfigurationChangedEntry* entry = mConfigurationChangeEntryPool.alloc();
+ initializeEventEntry(entry, EventEntry::TYPE_CONFIGURATION_CHANGED, eventTime, 0);
+ return entry;
+}
+
+InputDispatcher::KeyEntry* InputDispatcher::Allocator::obtainKeyEntry(nsecs_t eventTime,
+ int32_t deviceId, int32_t source, uint32_t policyFlags, int32_t action,
+ int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
+ int32_t repeatCount, nsecs_t downTime) {
+ KeyEntry* entry = mKeyEntryPool.alloc();
+ initializeEventEntry(entry, EventEntry::TYPE_KEY, eventTime, policyFlags);
+
+ entry->deviceId = deviceId;
+ entry->source = source;
+ entry->action = action;
+ entry->flags = flags;
+ entry->keyCode = keyCode;
+ entry->scanCode = scanCode;
+ entry->metaState = metaState;
+ entry->repeatCount = repeatCount;
+ entry->downTime = downTime;
+ entry->syntheticRepeat = false;
+ entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
+ return entry;
+}
+
+InputDispatcher::MotionEntry* InputDispatcher::Allocator::obtainMotionEntry(nsecs_t eventTime,
+ int32_t deviceId, int32_t source, uint32_t policyFlags, int32_t action, int32_t flags,
+ int32_t metaState, int32_t edgeFlags, float xPrecision, float yPrecision,
+ nsecs_t downTime, uint32_t pointerCount,
+ const int32_t* pointerIds, const PointerCoords* pointerCoords) {
+ MotionEntry* entry = mMotionEntryPool.alloc();
+ initializeEventEntry(entry, EventEntry::TYPE_MOTION, eventTime, policyFlags);
+
+ entry->eventTime = eventTime;
+ entry->deviceId = deviceId;
+ entry->source = source;
+ entry->action = action;
+ entry->flags = flags;
+ entry->metaState = metaState;
+ entry->edgeFlags = edgeFlags;
+ entry->xPrecision = xPrecision;
+ entry->yPrecision = yPrecision;
+ entry->downTime = downTime;
+ entry->pointerCount = pointerCount;
+ entry->firstSample.eventTime = eventTime;
+ entry->firstSample.next = NULL;
+ entry->lastSample = & entry->firstSample;
+ for (uint32_t i = 0; i < pointerCount; i++) {
+ entry->pointerIds[i] = pointerIds[i];
+ entry->firstSample.pointerCoords[i] = pointerCoords[i];
+ }
+ return entry;
+}
+
+InputDispatcher::DispatchEntry* InputDispatcher::Allocator::obtainDispatchEntry(
+ EventEntry* eventEntry,
+ int32_t targetFlags, float xOffset, float yOffset) {
+ DispatchEntry* entry = mDispatchEntryPool.alloc();
+ entry->eventEntry = eventEntry;
+ eventEntry->refCount += 1;
+ entry->targetFlags = targetFlags;
+ entry->xOffset = xOffset;
+ entry->yOffset = yOffset;
+ entry->inProgress = false;
+ entry->headMotionSample = NULL;
+ entry->tailMotionSample = NULL;
+ return entry;
+}
+
+InputDispatcher::CommandEntry* InputDispatcher::Allocator::obtainCommandEntry(Command command) {
+ CommandEntry* entry = mCommandEntryPool.alloc();
+ entry->command = command;
+ return entry;
+}
+
+void InputDispatcher::Allocator::releaseInjectionState(InjectionState* injectionState) {
+ injectionState->refCount -= 1;
+ if (injectionState->refCount == 0) {
+ mInjectionStatePool.free(injectionState);
+ } else {
+ assert(injectionState->refCount > 0);
+ }
+}
+
+void InputDispatcher::Allocator::releaseEventEntry(EventEntry* entry) {
+ switch (entry->type) {
+ case EventEntry::TYPE_CONFIGURATION_CHANGED:
+ releaseConfigurationChangedEntry(static_cast<ConfigurationChangedEntry*>(entry));
+ break;
+ case EventEntry::TYPE_KEY:
+ releaseKeyEntry(static_cast<KeyEntry*>(entry));
+ break;
+ case EventEntry::TYPE_MOTION:
+ releaseMotionEntry(static_cast<MotionEntry*>(entry));
+ break;
+ default:
+ assert(false);
+ break;
+ }
+}
+
+void InputDispatcher::Allocator::releaseConfigurationChangedEntry(
+ ConfigurationChangedEntry* entry) {
+ entry->refCount -= 1;
+ if (entry->refCount == 0) {
+ releaseEventEntryInjectionState(entry);
+ mConfigurationChangeEntryPool.free(entry);
+ } else {
+ assert(entry->refCount > 0);
+ }
+}
+
+void InputDispatcher::Allocator::releaseKeyEntry(KeyEntry* entry) {
+ entry->refCount -= 1;
+ if (entry->refCount == 0) {
+ releaseEventEntryInjectionState(entry);
+ mKeyEntryPool.free(entry);
+ } else {
+ assert(entry->refCount > 0);
+ }
+}
+
+void InputDispatcher::Allocator::releaseMotionEntry(MotionEntry* entry) {
+ entry->refCount -= 1;
+ if (entry->refCount == 0) {
+ releaseEventEntryInjectionState(entry);
+ for (MotionSample* sample = entry->firstSample.next; sample != NULL; ) {
+ MotionSample* next = sample->next;
+ mMotionSamplePool.free(sample);
+ sample = next;
+ }
+ mMotionEntryPool.free(entry);
+ } else {
+ assert(entry->refCount > 0);
+ }
+}
+
+void InputDispatcher::Allocator::releaseDispatchEntry(DispatchEntry* entry) {
+ releaseEventEntry(entry->eventEntry);
+ mDispatchEntryPool.free(entry);
+}
+
+void InputDispatcher::Allocator::releaseCommandEntry(CommandEntry* entry) {
+ mCommandEntryPool.free(entry);
+}
+
+void InputDispatcher::Allocator::appendMotionSample(MotionEntry* motionEntry,
+ nsecs_t eventTime, const PointerCoords* pointerCoords) {
+ MotionSample* sample = mMotionSamplePool.alloc();
+ sample->eventTime = eventTime;
+ uint32_t pointerCount = motionEntry->pointerCount;
+ for (uint32_t i = 0; i < pointerCount; i++) {
+ sample->pointerCoords[i] = pointerCoords[i];
+ }
+
+ sample->next = NULL;
+ motionEntry->lastSample->next = sample;
+ motionEntry->lastSample = sample;
+}
+
+void InputDispatcher::Allocator::recycleKeyEntry(KeyEntry* keyEntry) {
+ releaseEventEntryInjectionState(keyEntry);
+
+ keyEntry->dispatchInProgress = false;
+ keyEntry->syntheticRepeat = false;
+ keyEntry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
+}
+
+
+// --- InputDispatcher::MotionEntry ---
+
+uint32_t InputDispatcher::MotionEntry::countSamples() const {
+ uint32_t count = 1;
+ for (MotionSample* sample = firstSample.next; sample != NULL; sample = sample->next) {
+ count += 1;
+ }
+ return count;
+}
+
+
+// --- InputDispatcher::InputState ---
+
+InputDispatcher::InputState::InputState() {
+}
+
+InputDispatcher::InputState::~InputState() {
+}
+
+bool InputDispatcher::InputState::isNeutral() const {
+ return mKeyMementos.isEmpty() && mMotionMementos.isEmpty();
+}
+
+InputDispatcher::InputState::Consistency InputDispatcher::InputState::trackEvent(
+ const EventEntry* entry) {
+ switch (entry->type) {
+ case EventEntry::TYPE_KEY:
+ return trackKey(static_cast<const KeyEntry*>(entry));
+
+ case EventEntry::TYPE_MOTION:
+ return trackMotion(static_cast<const MotionEntry*>(entry));
+
+ default:
+ return CONSISTENT;
+ }
+}
+
+InputDispatcher::InputState::Consistency InputDispatcher::InputState::trackKey(
+ const KeyEntry* entry) {
+ int32_t action = entry->action;
+ for (size_t i = 0; i < mKeyMementos.size(); i++) {
+ KeyMemento& memento = mKeyMementos.editItemAt(i);
+ if (memento.deviceId == entry->deviceId
+ && memento.source == entry->source
+ && memento.keyCode == entry->keyCode
+ && memento.scanCode == entry->scanCode) {
+ switch (action) {
+ case AKEY_EVENT_ACTION_UP:
+ mKeyMementos.removeAt(i);
+ return CONSISTENT;
+
+ case AKEY_EVENT_ACTION_DOWN:
+ return TOLERABLE;
+
+ default:
+ return BROKEN;
+ }
+ }
+ }
+
+ switch (action) {
+ case AKEY_EVENT_ACTION_DOWN: {
+ mKeyMementos.push();
+ KeyMemento& memento = mKeyMementos.editTop();
+ memento.deviceId = entry->deviceId;
+ memento.source = entry->source;
+ memento.keyCode = entry->keyCode;
+ memento.scanCode = entry->scanCode;
+ memento.flags = entry->flags;
+ memento.downTime = entry->downTime;
+ return CONSISTENT;
+ }
+
+ default:
+ return BROKEN;
+ }
+}
+
+InputDispatcher::InputState::Consistency InputDispatcher::InputState::trackMotion(
+ const MotionEntry* entry) {
+ int32_t action = entry->action & AMOTION_EVENT_ACTION_MASK;
+ for (size_t i = 0; i < mMotionMementos.size(); i++) {
+ MotionMemento& memento = mMotionMementos.editItemAt(i);
+ if (memento.deviceId == entry->deviceId
+ && memento.source == entry->source) {
+ switch (action) {
+ case AMOTION_EVENT_ACTION_UP:
+ case AMOTION_EVENT_ACTION_CANCEL:
+ mMotionMementos.removeAt(i);
+ return CONSISTENT;
+
+ case AMOTION_EVENT_ACTION_DOWN:
+ return TOLERABLE;
+
+ case AMOTION_EVENT_ACTION_POINTER_DOWN:
+ if (entry->pointerCount == memento.pointerCount + 1) {
+ memento.setPointers(entry);
+ return CONSISTENT;
+ }
+ return BROKEN;
+
+ case AMOTION_EVENT_ACTION_POINTER_UP:
+ if (entry->pointerCount == memento.pointerCount - 1) {
+ memento.setPointers(entry);
+ return CONSISTENT;
+ }
+ return BROKEN;
+
+ case AMOTION_EVENT_ACTION_MOVE:
+ if (entry->pointerCount == memento.pointerCount) {
+ return CONSISTENT;
+ }
+ return BROKEN;
+
+ default:
+ return BROKEN;
+ }
+ }
+ }
+
+ switch (action) {
+ case AMOTION_EVENT_ACTION_DOWN: {
+ mMotionMementos.push();
+ MotionMemento& memento = mMotionMementos.editTop();
+ memento.deviceId = entry->deviceId;
+ memento.source = entry->source;
+ memento.xPrecision = entry->xPrecision;
+ memento.yPrecision = entry->yPrecision;
+ memento.downTime = entry->downTime;
+ memento.setPointers(entry);
+ return CONSISTENT;
+ }
+
+ default:
+ return BROKEN;
+ }
+}
+
+void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) {
+ pointerCount = entry->pointerCount;
+ for (uint32_t i = 0; i < entry->pointerCount; i++) {
+ pointerIds[i] = entry->pointerIds[i];
+ pointerCoords[i] = entry->lastSample->pointerCoords[i];
+ }
+}
+
+void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
+ Allocator* allocator, Vector<EventEntry*>& outEvents,
+ CancelationOptions options) {
+ for (size_t i = 0; i < mKeyMementos.size(); ) {
+ const KeyMemento& memento = mKeyMementos.itemAt(i);
+ if (shouldCancelKey(memento, options)) {
+ outEvents.push(allocator->obtainKeyEntry(currentTime,
+ memento.deviceId, memento.source, 0,
+ AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED,
+ memento.keyCode, memento.scanCode, 0, 0, memento.downTime));
+ mKeyMementos.removeAt(i);
+ } else {
+ i += 1;
+ }
+ }
+
+ for (size_t i = 0; i < mMotionMementos.size(); ) {
+ const MotionMemento& memento = mMotionMementos.itemAt(i);
+ if (shouldCancelMotion(memento, options)) {
+ outEvents.push(allocator->obtainMotionEntry(currentTime,
+ memento.deviceId, memento.source, 0,
+ AMOTION_EVENT_ACTION_CANCEL, 0, 0, 0,
+ memento.xPrecision, memento.yPrecision, memento.downTime,
+ memento.pointerCount, memento.pointerIds, memento.pointerCoords));
+ mMotionMementos.removeAt(i);
+ } else {
+ i += 1;
+ }
+ }
+}
+
+void InputDispatcher::InputState::clear() {
+ mKeyMementos.clear();
+ mMotionMementos.clear();
+}
+
+void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
+ for (size_t i = 0; i < mMotionMementos.size(); i++) {
+ const MotionMemento& memento = mMotionMementos.itemAt(i);
+ if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
+ for (size_t j = 0; j < other.mMotionMementos.size(); ) {
+ const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
+ if (memento.deviceId == otherMemento.deviceId
+ && memento.source == otherMemento.source) {
+ other.mMotionMementos.removeAt(j);
+ } else {
+ j += 1;
+ }
+ }
+ other.mMotionMementos.push(memento);
+ }
+ }
+}
+
+bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento,
+ CancelationOptions options) {
+ switch (options) {
+ case CANCEL_ALL_EVENTS:
+ case CANCEL_NON_POINTER_EVENTS:
+ return true;
+ case CANCEL_FALLBACK_EVENTS:
+ return memento.flags & AKEY_EVENT_FLAG_FALLBACK;
+ default:
+ return false;
+ }
+}
+
+bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento,
+ CancelationOptions options) {
+ switch (options) {
+ case CANCEL_ALL_EVENTS:
+ return true;
+ case CANCEL_POINTER_EVENTS:
+ return memento.source & AINPUT_SOURCE_CLASS_POINTER;
+ case CANCEL_NON_POINTER_EVENTS:
+ return !(memento.source & AINPUT_SOURCE_CLASS_POINTER);
+ default:
+ return false;
+ }
+}
+
+
+// --- InputDispatcher::Connection ---
+
+InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel) :
+ status(STATUS_NORMAL), inputChannel(inputChannel), inputPublisher(inputChannel),
+ lastEventTime(LONG_LONG_MAX), lastDispatchTime(LONG_LONG_MAX) {
+}
+
+InputDispatcher::Connection::~Connection() {
+}
+
+status_t InputDispatcher::Connection::initialize() {
+ return inputPublisher.initialize();
+}
+
+const char* InputDispatcher::Connection::getStatusLabel() const {
+ switch (status) {
+ case STATUS_NORMAL:
+ return "NORMAL";
+
+ case STATUS_BROKEN:
+ return "BROKEN";
+
+ case STATUS_ZOMBIE:
+ return "ZOMBIE";
+
+ default:
+ return "UNKNOWN";
+ }
+}
+
+InputDispatcher::DispatchEntry* InputDispatcher::Connection::findQueuedDispatchEntryForEvent(
+ const EventEntry* eventEntry) const {
+ for (DispatchEntry* dispatchEntry = outboundQueue.tailSentinel.prev;
+ dispatchEntry != & outboundQueue.headSentinel; dispatchEntry = dispatchEntry->prev) {
+ if (dispatchEntry->eventEntry == eventEntry) {
+ return dispatchEntry;
+ }
+ }
+ return NULL;
+}
+
+
+// --- InputDispatcher::CommandEntry ---
+
+InputDispatcher::CommandEntry::CommandEntry() :
+ keyEntry(NULL) {
+}
+
+InputDispatcher::CommandEntry::~CommandEntry() {
+}
+
+
+// --- InputDispatcher::TouchState ---
+
+InputDispatcher::TouchState::TouchState() :
+ down(false), split(false) {
+}
+
+InputDispatcher::TouchState::~TouchState() {
+}
+
+void InputDispatcher::TouchState::reset() {
+ down = false;
+ split = false;
+ windows.clear();
+}
+
+void InputDispatcher::TouchState::copyFrom(const TouchState& other) {
+ down = other.down;
+ split = other.split;
+ windows.clear();
+ windows.appendVector(other.windows);
+}
+
+void InputDispatcher::TouchState::addOrUpdateWindow(const InputWindow* window,
+ int32_t targetFlags, BitSet32 pointerIds) {
+ if (targetFlags & InputTarget::FLAG_SPLIT) {
+ split = true;
+ }
+
+ for (size_t i = 0; i < windows.size(); i++) {
+ TouchedWindow& touchedWindow = windows.editItemAt(i);
+ if (touchedWindow.window == window) {
+ touchedWindow.targetFlags |= targetFlags;
+ touchedWindow.pointerIds.value |= pointerIds.value;
+ return;
+ }
+ }
+
+ windows.push();
+
+ TouchedWindow& touchedWindow = windows.editTop();
+ touchedWindow.window = window;
+ touchedWindow.targetFlags = targetFlags;
+ touchedWindow.pointerIds = pointerIds;
+ touchedWindow.channel = window->inputChannel;
+}
+
+void InputDispatcher::TouchState::removeOutsideTouchWindows() {
+ for (size_t i = 0 ; i < windows.size(); ) {
+ if (windows[i].targetFlags & InputTarget::FLAG_OUTSIDE) {
+ windows.removeAt(i);
+ } else {
+ i += 1;
+ }
+ }
+}
+
+const InputWindow* InputDispatcher::TouchState::getFirstForegroundWindow() {
+ for (size_t i = 0; i < windows.size(); i++) {
+ if (windows[i].targetFlags & InputTarget::FLAG_FOREGROUND) {
+ return windows[i].window;
+ }
+ }
+ return NULL;
+}
+
+
+// --- InputDispatcherThread ---
+
+InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
+ Thread(/*canCallJava*/ true), mDispatcher(dispatcher) {
+}
+
+InputDispatcherThread::~InputDispatcherThread() {
+}
+
+bool InputDispatcherThread::threadLoop() {
+ mDispatcher->dispatchOnce();
+ return true;
+}
+
+} // namespace android