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Diffstat (limited to 'services/input/InputDispatcher.cpp')
-rw-r--r-- | services/input/InputDispatcher.cpp | 3722 |
1 files changed, 3722 insertions, 0 deletions
diff --git a/services/input/InputDispatcher.cpp b/services/input/InputDispatcher.cpp new file mode 100644 index 0000000..3675021 --- /dev/null +++ b/services/input/InputDispatcher.cpp @@ -0,0 +1,3722 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "InputDispatcher" + +//#define LOG_NDEBUG 0 + +// Log detailed debug messages about each inbound event notification to the dispatcher. +#define DEBUG_INBOUND_EVENT_DETAILS 0 + +// Log detailed debug messages about each outbound event processed by the dispatcher. +#define DEBUG_OUTBOUND_EVENT_DETAILS 0 + +// Log debug messages about batching. +#define DEBUG_BATCHING 0 + +// Log debug messages about the dispatch cycle. +#define DEBUG_DISPATCH_CYCLE 0 + +// Log debug messages about registrations. +#define DEBUG_REGISTRATION 0 + +// Log debug messages about performance statistics. +#define DEBUG_PERFORMANCE_STATISTICS 0 + +// Log debug messages about input event injection. +#define DEBUG_INJECTION 0 + +// Log debug messages about input event throttling. +#define DEBUG_THROTTLING 0 + +// Log debug messages about input focus tracking. +#define DEBUG_FOCUS 0 + +// Log debug messages about the app switch latency optimization. +#define DEBUG_APP_SWITCH 0 + +#include "InputDispatcher.h" + +#include <cutils/log.h> +#include <ui/PowerManager.h> + +#include <stddef.h> +#include <unistd.h> +#include <errno.h> +#include <limits.h> + +#define INDENT " " +#define INDENT2 " " + +namespace android { + +// Default input dispatching timeout if there is no focused application or paused window +// from which to determine an appropriate dispatching timeout. +const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec + +// Amount of time to allow for all pending events to be processed when an app switch +// key is on the way. This is used to preempt input dispatch and drop input events +// when an application takes too long to respond and the user has pressed an app switch key. +const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec + + +static inline nsecs_t now() { + return systemTime(SYSTEM_TIME_MONOTONIC); +} + +static inline const char* toString(bool value) { + return value ? "true" : "false"; +} + +static inline int32_t getMotionEventActionPointerIndex(int32_t action) { + return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) + >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; +} + +static bool isValidKeyAction(int32_t action) { + switch (action) { + case AKEY_EVENT_ACTION_DOWN: + case AKEY_EVENT_ACTION_UP: + return true; + default: + return false; + } +} + +static bool validateKeyEvent(int32_t action) { + if (! isValidKeyAction(action)) { + LOGE("Key event has invalid action code 0x%x", action); + return false; + } + return true; +} + +static bool isValidMotionAction(int32_t action, size_t pointerCount) { + switch (action & AMOTION_EVENT_ACTION_MASK) { + case AMOTION_EVENT_ACTION_DOWN: + case AMOTION_EVENT_ACTION_UP: + case AMOTION_EVENT_ACTION_CANCEL: + case AMOTION_EVENT_ACTION_MOVE: + case AMOTION_EVENT_ACTION_OUTSIDE: + return true; + case AMOTION_EVENT_ACTION_POINTER_DOWN: + case AMOTION_EVENT_ACTION_POINTER_UP: { + int32_t index = getMotionEventActionPointerIndex(action); + return index >= 0 && size_t(index) < pointerCount; + } + default: + return false; + } +} + +static bool validateMotionEvent(int32_t action, size_t pointerCount, + const int32_t* pointerIds) { + if (! isValidMotionAction(action, pointerCount)) { + LOGE("Motion event has invalid action code 0x%x", action); + return false; + } + if (pointerCount < 1 || pointerCount > MAX_POINTERS) { + LOGE("Motion event has invalid pointer count %d; value must be between 1 and %d.", + pointerCount, MAX_POINTERS); + return false; + } + BitSet32 pointerIdBits; + for (size_t i = 0; i < pointerCount; i++) { + int32_t id = pointerIds[i]; + if (id < 0 || id > MAX_POINTER_ID) { + LOGE("Motion event has invalid pointer id %d; value must be between 0 and %d", + id, MAX_POINTER_ID); + return false; + } + if (pointerIdBits.hasBit(id)) { + LOGE("Motion event has duplicate pointer id %d", id); + return false; + } + pointerIdBits.markBit(id); + } + return true; +} + + +// --- InputWindow --- + +bool InputWindow::touchableAreaContainsPoint(int32_t x, int32_t y) const { + return x >= touchableAreaLeft && x <= touchableAreaRight + && y >= touchableAreaTop && y <= touchableAreaBottom; +} + +bool InputWindow::frameContainsPoint(int32_t x, int32_t y) const { + return x >= frameLeft && x <= frameRight + && y >= frameTop && y <= frameBottom; +} + +bool InputWindow::isTrustedOverlay() const { + return layoutParamsType == TYPE_INPUT_METHOD + || layoutParamsType == TYPE_INPUT_METHOD_DIALOG + || layoutParamsType == TYPE_SECURE_SYSTEM_OVERLAY; +} + +bool InputWindow::supportsSplitTouch() const { + return layoutParamsFlags & InputWindow::FLAG_SPLIT_TOUCH; +} + + +// --- InputDispatcher --- + +InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) : + mPolicy(policy), + mPendingEvent(NULL), mAppSwitchDueTime(LONG_LONG_MAX), + mDispatchEnabled(true), mDispatchFrozen(false), + mFocusedWindow(NULL), + mFocusedApplication(NULL), + mCurrentInputTargetsValid(false), + mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) { + mLooper = new Looper(false); + + mInboundQueue.headSentinel.refCount = -1; + mInboundQueue.headSentinel.type = EventEntry::TYPE_SENTINEL; + mInboundQueue.headSentinel.eventTime = LONG_LONG_MIN; + + mInboundQueue.tailSentinel.refCount = -1; + mInboundQueue.tailSentinel.type = EventEntry::TYPE_SENTINEL; + mInboundQueue.tailSentinel.eventTime = LONG_LONG_MAX; + + mKeyRepeatState.lastKeyEntry = NULL; + + int32_t maxEventsPerSecond = policy->getMaxEventsPerSecond(); + mThrottleState.minTimeBetweenEvents = 1000000000LL / maxEventsPerSecond; + mThrottleState.lastDeviceId = -1; + +#if DEBUG_THROTTLING + mThrottleState.originalSampleCount = 0; + LOGD("Throttling - Max events per second = %d", maxEventsPerSecond); +#endif +} + +InputDispatcher::~InputDispatcher() { + { // acquire lock + AutoMutex _l(mLock); + + resetKeyRepeatLocked(); + releasePendingEventLocked(); + drainInboundQueueLocked(); + } + + while (mConnectionsByReceiveFd.size() != 0) { + unregisterInputChannel(mConnectionsByReceiveFd.valueAt(0)->inputChannel); + } +} + +void InputDispatcher::dispatchOnce() { + nsecs_t keyRepeatTimeout = mPolicy->getKeyRepeatTimeout(); + nsecs_t keyRepeatDelay = mPolicy->getKeyRepeatDelay(); + + nsecs_t nextWakeupTime = LONG_LONG_MAX; + { // acquire lock + AutoMutex _l(mLock); + dispatchOnceInnerLocked(keyRepeatTimeout, keyRepeatDelay, & nextWakeupTime); + + if (runCommandsLockedInterruptible()) { + nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately + } + } // release lock + + // Wait for callback or timeout or wake. (make sure we round up, not down) + nsecs_t currentTime = now(); + int32_t timeoutMillis; + if (nextWakeupTime > currentTime) { + uint64_t timeout = uint64_t(nextWakeupTime - currentTime); + timeout = (timeout + 999999LL) / 1000000LL; + timeoutMillis = timeout > INT_MAX ? -1 : int32_t(timeout); + } else { + timeoutMillis = 0; + } + + mLooper->pollOnce(timeoutMillis); +} + +void InputDispatcher::dispatchOnceInnerLocked(nsecs_t keyRepeatTimeout, + nsecs_t keyRepeatDelay, nsecs_t* nextWakeupTime) { + nsecs_t currentTime = now(); + + // Reset the key repeat timer whenever we disallow key events, even if the next event + // is not a key. This is to ensure that we abort a key repeat if the device is just coming + // out of sleep. + if (keyRepeatTimeout < 0) { + resetKeyRepeatLocked(); + } + + // If dispatching is frozen, do not process timeouts or try to deliver any new events. + if (mDispatchFrozen) { +#if DEBUG_FOCUS + LOGD("Dispatch frozen. Waiting some more."); +#endif + return; + } + + // Optimize latency of app switches. + // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has + // been pressed. When it expires, we preempt dispatch and drop all other pending events. + bool isAppSwitchDue = mAppSwitchDueTime <= currentTime; + if (mAppSwitchDueTime < *nextWakeupTime) { + *nextWakeupTime = mAppSwitchDueTime; + } + + // Ready to start a new event. + // If we don't already have a pending event, go grab one. + if (! mPendingEvent) { + if (mInboundQueue.isEmpty()) { + if (isAppSwitchDue) { + // The inbound queue is empty so the app switch key we were waiting + // for will never arrive. Stop waiting for it. + resetPendingAppSwitchLocked(false); + isAppSwitchDue = false; + } + + // Synthesize a key repeat if appropriate. + if (mKeyRepeatState.lastKeyEntry) { + if (currentTime >= mKeyRepeatState.nextRepeatTime) { + mPendingEvent = synthesizeKeyRepeatLocked(currentTime, keyRepeatDelay); + } else { + if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) { + *nextWakeupTime = mKeyRepeatState.nextRepeatTime; + } + } + } + if (! mPendingEvent) { + return; + } + } else { + // Inbound queue has at least one entry. + EventEntry* entry = mInboundQueue.headSentinel.next; + + // Throttle the entry if it is a move event and there are no + // other events behind it in the queue. Due to movement batching, additional + // samples may be appended to this event by the time the throttling timeout + // expires. + // TODO Make this smarter and consider throttling per device independently. + if (entry->type == EventEntry::TYPE_MOTION + && !isAppSwitchDue + && mDispatchEnabled + && (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) + && !entry->isInjected()) { + MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); + int32_t deviceId = motionEntry->deviceId; + uint32_t source = motionEntry->source; + if (! isAppSwitchDue + && motionEntry->next == & mInboundQueue.tailSentinel // exactly one event + && motionEntry->action == AMOTION_EVENT_ACTION_MOVE + && deviceId == mThrottleState.lastDeviceId + && source == mThrottleState.lastSource) { + nsecs_t nextTime = mThrottleState.lastEventTime + + mThrottleState.minTimeBetweenEvents; + if (currentTime < nextTime) { + // Throttle it! +#if DEBUG_THROTTLING + LOGD("Throttling - Delaying motion event for " + "device %d, source 0x%08x by up to %0.3fms.", + deviceId, source, (nextTime - currentTime) * 0.000001); +#endif + if (nextTime < *nextWakeupTime) { + *nextWakeupTime = nextTime; + } + if (mThrottleState.originalSampleCount == 0) { + mThrottleState.originalSampleCount = + motionEntry->countSamples(); + } + return; + } + } + +#if DEBUG_THROTTLING + if (mThrottleState.originalSampleCount != 0) { + uint32_t count = motionEntry->countSamples(); + LOGD("Throttling - Motion event sample count grew by %d from %d to %d.", + count - mThrottleState.originalSampleCount, + mThrottleState.originalSampleCount, count); + mThrottleState.originalSampleCount = 0; + } +#endif + + mThrottleState.lastEventTime = entry->eventTime < currentTime + ? entry->eventTime : currentTime; + mThrottleState.lastDeviceId = deviceId; + mThrottleState.lastSource = source; + } + + mInboundQueue.dequeue(entry); + mPendingEvent = entry; + } + + // Poke user activity for this event. + if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) { + pokeUserActivityLocked(mPendingEvent); + } + } + + // Now we have an event to dispatch. + assert(mPendingEvent != NULL); + bool done = false; + DropReason dropReason = DROP_REASON_NOT_DROPPED; + if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) { + dropReason = DROP_REASON_POLICY; + } else if (!mDispatchEnabled) { + dropReason = DROP_REASON_DISABLED; + } + switch (mPendingEvent->type) { + case EventEntry::TYPE_CONFIGURATION_CHANGED: { + ConfigurationChangedEntry* typedEntry = + static_cast<ConfigurationChangedEntry*>(mPendingEvent); + done = dispatchConfigurationChangedLocked(currentTime, typedEntry); + dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped + break; + } + + case EventEntry::TYPE_KEY: { + KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent); + if (isAppSwitchDue) { + if (isAppSwitchKeyEventLocked(typedEntry)) { + resetPendingAppSwitchLocked(true); + isAppSwitchDue = false; + } else if (dropReason == DROP_REASON_NOT_DROPPED) { + dropReason = DROP_REASON_APP_SWITCH; + } + } + done = dispatchKeyLocked(currentTime, typedEntry, keyRepeatTimeout, + &dropReason, nextWakeupTime); + break; + } + + case EventEntry::TYPE_MOTION: { + MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent); + if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) { + dropReason = DROP_REASON_APP_SWITCH; + } + done = dispatchMotionLocked(currentTime, typedEntry, + &dropReason, nextWakeupTime); + break; + } + + default: + assert(false); + break; + } + + if (done) { + if (dropReason != DROP_REASON_NOT_DROPPED) { + dropInboundEventLocked(mPendingEvent, dropReason); + } + + releasePendingEventLocked(); + *nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately + } +} + +bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) { + bool needWake = mInboundQueue.isEmpty(); + mInboundQueue.enqueueAtTail(entry); + + switch (entry->type) { + case EventEntry::TYPE_KEY: { + KeyEntry* keyEntry = static_cast<KeyEntry*>(entry); + if (isAppSwitchKeyEventLocked(keyEntry)) { + if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) { + mAppSwitchSawKeyDown = true; + } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) { + if (mAppSwitchSawKeyDown) { +#if DEBUG_APP_SWITCH + LOGD("App switch is pending!"); +#endif + mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT; + mAppSwitchSawKeyDown = false; + needWake = true; + } + } + } + break; + } + } + + return needWake; +} + +void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) { + const char* reason; + switch (dropReason) { + case DROP_REASON_POLICY: +#if DEBUG_INBOUND_EVENT_DETAILS + LOGD("Dropped event because policy consumed it."); +#endif + reason = "inbound event was dropped because the policy consumed it"; + break; + case DROP_REASON_DISABLED: + LOGI("Dropped event because input dispatch is disabled."); + reason = "inbound event was dropped because input dispatch is disabled"; + break; + case DROP_REASON_APP_SWITCH: + LOGI("Dropped event because of pending overdue app switch."); + reason = "inbound event was dropped because of pending overdue app switch"; + break; + default: + assert(false); + return; + } + + switch (entry->type) { + case EventEntry::TYPE_KEY: + synthesizeCancelationEventsForAllConnectionsLocked( + InputState::CANCEL_NON_POINTER_EVENTS, reason); + break; + case EventEntry::TYPE_MOTION: { + MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); + if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) { + synthesizeCancelationEventsForAllConnectionsLocked( + InputState::CANCEL_POINTER_EVENTS, reason); + } else { + synthesizeCancelationEventsForAllConnectionsLocked( + InputState::CANCEL_NON_POINTER_EVENTS, reason); + } + break; + } + } +} + +bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) { + return keyCode == AKEYCODE_HOME || keyCode == AKEYCODE_ENDCALL; +} + +bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) { + return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) + && isAppSwitchKeyCode(keyEntry->keyCode) + && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED) + && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER); +} + +bool InputDispatcher::isAppSwitchPendingLocked() { + return mAppSwitchDueTime != LONG_LONG_MAX; +} + +void InputDispatcher::resetPendingAppSwitchLocked(bool handled) { + mAppSwitchDueTime = LONG_LONG_MAX; + +#if DEBUG_APP_SWITCH + if (handled) { + LOGD("App switch has arrived."); + } else { + LOGD("App switch was abandoned."); + } +#endif +} + +bool InputDispatcher::runCommandsLockedInterruptible() { + if (mCommandQueue.isEmpty()) { + return false; + } + + do { + CommandEntry* commandEntry = mCommandQueue.dequeueAtHead(); + + Command command = commandEntry->command; + (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible' + + commandEntry->connection.clear(); + mAllocator.releaseCommandEntry(commandEntry); + } while (! mCommandQueue.isEmpty()); + return true; +} + +InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) { + CommandEntry* commandEntry = mAllocator.obtainCommandEntry(command); + mCommandQueue.enqueueAtTail(commandEntry); + return commandEntry; +} + +void InputDispatcher::drainInboundQueueLocked() { + while (! mInboundQueue.isEmpty()) { + EventEntry* entry = mInboundQueue.dequeueAtHead(); + releaseInboundEventLocked(entry); + } +} + +void InputDispatcher::releasePendingEventLocked() { + if (mPendingEvent) { + releaseInboundEventLocked(mPendingEvent); + mPendingEvent = NULL; + } +} + +void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) { + InjectionState* injectionState = entry->injectionState; + if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { +#if DEBUG_DISPATCH_CYCLE + LOGD("Injected inbound event was dropped."); +#endif + setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED); + } + mAllocator.releaseEventEntry(entry); +} + +void InputDispatcher::resetKeyRepeatLocked() { + if (mKeyRepeatState.lastKeyEntry) { + mAllocator.releaseKeyEntry(mKeyRepeatState.lastKeyEntry); + mKeyRepeatState.lastKeyEntry = NULL; + } +} + +InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked( + nsecs_t currentTime, nsecs_t keyRepeatDelay) { + KeyEntry* entry = mKeyRepeatState.lastKeyEntry; + + // Reuse the repeated key entry if it is otherwise unreferenced. + uint32_t policyFlags = (entry->policyFlags & POLICY_FLAG_RAW_MASK) + | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED; + if (entry->refCount == 1) { + mAllocator.recycleKeyEntry(entry); + entry->eventTime = currentTime; + entry->policyFlags = policyFlags; + entry->repeatCount += 1; + } else { + KeyEntry* newEntry = mAllocator.obtainKeyEntry(currentTime, + entry->deviceId, entry->source, policyFlags, + entry->action, entry->flags, entry->keyCode, entry->scanCode, + entry->metaState, entry->repeatCount + 1, entry->downTime); + + mKeyRepeatState.lastKeyEntry = newEntry; + mAllocator.releaseKeyEntry(entry); + + entry = newEntry; + } + entry->syntheticRepeat = true; + + // Increment reference count since we keep a reference to the event in + // mKeyRepeatState.lastKeyEntry in addition to the one we return. + entry->refCount += 1; + + if (entry->repeatCount == 1) { + entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS; + } + + mKeyRepeatState.nextRepeatTime = currentTime + keyRepeatDelay; + return entry; +} + +bool InputDispatcher::dispatchConfigurationChangedLocked( + nsecs_t currentTime, ConfigurationChangedEntry* entry) { +#if DEBUG_OUTBOUND_EVENT_DETAILS + LOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime); +#endif + + // Reset key repeating in case a keyboard device was added or removed or something. + resetKeyRepeatLocked(); + + // Enqueue a command to run outside the lock to tell the policy that the configuration changed. + CommandEntry* commandEntry = postCommandLocked( + & InputDispatcher::doNotifyConfigurationChangedInterruptible); + commandEntry->eventTime = entry->eventTime; + return true; +} + +bool InputDispatcher::dispatchKeyLocked( + nsecs_t currentTime, KeyEntry* entry, nsecs_t keyRepeatTimeout, + DropReason* dropReason, nsecs_t* nextWakeupTime) { + // Preprocessing. + if (! entry->dispatchInProgress) { + if (entry->repeatCount == 0 + && entry->action == AKEY_EVENT_ACTION_DOWN + && (entry->policyFlags & POLICY_FLAG_TRUSTED) + && !entry->isInjected()) { + if (mKeyRepeatState.lastKeyEntry + && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) { + // We have seen two identical key downs in a row which indicates that the device + // driver is automatically generating key repeats itself. We take note of the + // repeat here, but we disable our own next key repeat timer since it is clear that + // we will not need to synthesize key repeats ourselves. + entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1; + resetKeyRepeatLocked(); + mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves + } else { + // Not a repeat. Save key down state in case we do see a repeat later. + resetKeyRepeatLocked(); + mKeyRepeatState.nextRepeatTime = entry->eventTime + keyRepeatTimeout; + } + mKeyRepeatState.lastKeyEntry = entry; + entry->refCount += 1; + } else if (! entry->syntheticRepeat) { + resetKeyRepeatLocked(); + } + + entry->dispatchInProgress = true; + resetTargetsLocked(); + + logOutboundKeyDetailsLocked("dispatchKey - ", entry); + } + + // Give the policy a chance to intercept the key. + if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) { + if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) { + CommandEntry* commandEntry = postCommandLocked( + & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible); + if (mFocusedWindow) { + commandEntry->inputChannel = mFocusedWindow->inputChannel; + } + commandEntry->keyEntry = entry; + entry->refCount += 1; + return false; // wait for the command to run + } else { + entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; + } + } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) { + if (*dropReason == DROP_REASON_NOT_DROPPED) { + *dropReason = DROP_REASON_POLICY; + } + } + + // Clean up if dropping the event. + if (*dropReason != DROP_REASON_NOT_DROPPED) { + resetTargetsLocked(); + setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY + ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); + return true; + } + + // Identify targets. + if (! mCurrentInputTargetsValid) { + int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime, + entry, nextWakeupTime); + if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { + return false; + } + + setInjectionResultLocked(entry, injectionResult); + if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { + return true; + } + + addMonitoringTargetsLocked(); + commitTargetsLocked(); + } + + // Dispatch the key. + dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false); + return true; +} + +void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) { +#if DEBUG_OUTBOUND_EVENT_DETAILS + LOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " + "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, " + "repeatCount=%d, downTime=%lld", + prefix, + entry->eventTime, entry->deviceId, entry->source, entry->policyFlags, + entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState, + entry->repeatCount, entry->downTime); +#endif +} + +bool InputDispatcher::dispatchMotionLocked( + nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) { + // Preprocessing. + if (! entry->dispatchInProgress) { + entry->dispatchInProgress = true; + resetTargetsLocked(); + + logOutboundMotionDetailsLocked("dispatchMotion - ", entry); + } + + // Clean up if dropping the event. + if (*dropReason != DROP_REASON_NOT_DROPPED) { + resetTargetsLocked(); + setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY + ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); + return true; + } + + bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER; + + // Identify targets. + if (! mCurrentInputTargetsValid) { + int32_t injectionResult; + if (isPointerEvent) { + // Pointer event. (eg. touchscreen) + injectionResult = findTouchedWindowTargetsLocked(currentTime, + entry, nextWakeupTime); + } else { + // Non touch event. (eg. trackball) + injectionResult = findFocusedWindowTargetsLocked(currentTime, + entry, nextWakeupTime); + } + if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { + return false; + } + + setInjectionResultLocked(entry, injectionResult); + if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { + return true; + } + + addMonitoringTargetsLocked(); + commitTargetsLocked(); + } + + // Dispatch the motion. + dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false); + return true; +} + + +void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) { +#if DEBUG_OUTBOUND_EVENT_DETAILS + LOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " + "action=0x%x, flags=0x%x, " + "metaState=0x%x, edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld", + prefix, + entry->eventTime, entry->deviceId, entry->source, entry->policyFlags, + entry->action, entry->flags, + entry->metaState, entry->edgeFlags, entry->xPrecision, entry->yPrecision, + entry->downTime); + + // Print the most recent sample that we have available, this may change due to batching. + size_t sampleCount = 1; + const MotionSample* sample = & entry->firstSample; + for (; sample->next != NULL; sample = sample->next) { + sampleCount += 1; + } + for (uint32_t i = 0; i < entry->pointerCount; i++) { + LOGD(" Pointer %d: id=%d, x=%f, y=%f, pressure=%f, size=%f, " + "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " + "orientation=%f", + i, entry->pointerIds[i], + sample->pointerCoords[i].x, sample->pointerCoords[i].y, + sample->pointerCoords[i].pressure, sample->pointerCoords[i].size, + sample->pointerCoords[i].touchMajor, sample->pointerCoords[i].touchMinor, + sample->pointerCoords[i].toolMajor, sample->pointerCoords[i].toolMinor, + sample->pointerCoords[i].orientation); + } + + // Keep in mind that due to batching, it is possible for the number of samples actually + // dispatched to change before the application finally consumed them. + if (entry->action == AMOTION_EVENT_ACTION_MOVE) { + LOGD(" ... Total movement samples currently batched %d ...", sampleCount); + } +#endif +} + +void InputDispatcher::dispatchEventToCurrentInputTargetsLocked(nsecs_t currentTime, + EventEntry* eventEntry, bool resumeWithAppendedMotionSample) { +#if DEBUG_DISPATCH_CYCLE + LOGD("dispatchEventToCurrentInputTargets - " + "resumeWithAppendedMotionSample=%s", + toString(resumeWithAppendedMotionSample)); +#endif + + assert(eventEntry->dispatchInProgress); // should already have been set to true + + pokeUserActivityLocked(eventEntry); + + for (size_t i = 0; i < mCurrentInputTargets.size(); i++) { + const InputTarget& inputTarget = mCurrentInputTargets.itemAt(i); + + ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel); + if (connectionIndex >= 0) { + sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); + prepareDispatchCycleLocked(currentTime, connection, eventEntry, & inputTarget, + resumeWithAppendedMotionSample); + } else { +#if DEBUG_FOCUS + LOGD("Dropping event delivery to target with channel '%s' because it " + "is no longer registered with the input dispatcher.", + inputTarget.inputChannel->getName().string()); +#endif + } + } +} + +void InputDispatcher::resetTargetsLocked() { + mCurrentInputTargetsValid = false; + mCurrentInputTargets.clear(); + mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE; +} + +void InputDispatcher::commitTargetsLocked() { + mCurrentInputTargetsValid = true; +} + +int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime, + const EventEntry* entry, const InputApplication* application, const InputWindow* window, + nsecs_t* nextWakeupTime) { + if (application == NULL && window == NULL) { + if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) { +#if DEBUG_FOCUS + LOGD("Waiting for system to become ready for input."); +#endif + mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY; + mInputTargetWaitStartTime = currentTime; + mInputTargetWaitTimeoutTime = LONG_LONG_MAX; + mInputTargetWaitTimeoutExpired = false; + } + } else { + if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { +#if DEBUG_FOCUS + LOGD("Waiting for application to become ready for input: %s", + getApplicationWindowLabelLocked(application, window).string()); +#endif + nsecs_t timeout = window ? window->dispatchingTimeout : + application ? application->dispatchingTimeout : DEFAULT_INPUT_DISPATCHING_TIMEOUT; + + mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY; + mInputTargetWaitStartTime = currentTime; + mInputTargetWaitTimeoutTime = currentTime + timeout; + mInputTargetWaitTimeoutExpired = false; + } + } + + if (mInputTargetWaitTimeoutExpired) { + return INPUT_EVENT_INJECTION_TIMED_OUT; + } + + if (currentTime >= mInputTargetWaitTimeoutTime) { + onANRLocked(currentTime, application, window, entry->eventTime, mInputTargetWaitStartTime); + + // Force poll loop to wake up immediately on next iteration once we get the + // ANR response back from the policy. + *nextWakeupTime = LONG_LONG_MIN; + return INPUT_EVENT_INJECTION_PENDING; + } else { + // Force poll loop to wake up when timeout is due. + if (mInputTargetWaitTimeoutTime < *nextWakeupTime) { + *nextWakeupTime = mInputTargetWaitTimeoutTime; + } + return INPUT_EVENT_INJECTION_PENDING; + } +} + +void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout, + const sp<InputChannel>& inputChannel) { + if (newTimeout > 0) { + // Extend the timeout. + mInputTargetWaitTimeoutTime = now() + newTimeout; + } else { + // Give up. + mInputTargetWaitTimeoutExpired = true; + + // Release the touch targets. + mTouchState.reset(); + + // Input state will not be realistic. Mark it out of sync. + if (inputChannel.get()) { + ssize_t connectionIndex = getConnectionIndexLocked(inputChannel); + if (connectionIndex >= 0) { + sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); + if (connection->status == Connection::STATUS_NORMAL) { + synthesizeCancelationEventsForConnectionLocked( + connection, InputState::CANCEL_ALL_EVENTS, + "application not responding"); + } + } + } + } +} + +nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked( + nsecs_t currentTime) { + if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { + return currentTime - mInputTargetWaitStartTime; + } + return 0; +} + +void InputDispatcher::resetANRTimeoutsLocked() { +#if DEBUG_FOCUS + LOGD("Resetting ANR timeouts."); +#endif + + // Reset input target wait timeout. + mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE; +} + +int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime, + const EventEntry* entry, nsecs_t* nextWakeupTime) { + mCurrentInputTargets.clear(); + + int32_t injectionResult; + + // If there is no currently focused window and no focused application + // then drop the event. + if (! mFocusedWindow) { + if (mFocusedApplication) { +#if DEBUG_FOCUS + LOGD("Waiting because there is no focused window but there is a " + "focused application that may eventually add a window: %s.", + getApplicationWindowLabelLocked(mFocusedApplication, NULL).string()); +#endif + injectionResult = handleTargetsNotReadyLocked(currentTime, entry, + mFocusedApplication, NULL, nextWakeupTime); + goto Unresponsive; + } + + LOGI("Dropping event because there is no focused window or focused application."); + injectionResult = INPUT_EVENT_INJECTION_FAILED; + goto Failed; + } + + // Check permissions. + if (! checkInjectionPermission(mFocusedWindow, entry->injectionState)) { + injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; + goto Failed; + } + + // If the currently focused window is paused then keep waiting. + if (mFocusedWindow->paused) { +#if DEBUG_FOCUS + LOGD("Waiting because focused window is paused."); +#endif + injectionResult = handleTargetsNotReadyLocked(currentTime, entry, + mFocusedApplication, mFocusedWindow, nextWakeupTime); + goto Unresponsive; + } + + // If the currently focused window is still working on previous events then keep waiting. + if (! isWindowFinishedWithPreviousInputLocked(mFocusedWindow)) { +#if DEBUG_FOCUS + LOGD("Waiting because focused window still processing previous input."); +#endif + injectionResult = handleTargetsNotReadyLocked(currentTime, entry, + mFocusedApplication, mFocusedWindow, nextWakeupTime); + goto Unresponsive; + } + + // Success! Output targets. + injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; + addWindowTargetLocked(mFocusedWindow, InputTarget::FLAG_FOREGROUND, BitSet32(0)); + + // Done. +Failed: +Unresponsive: + nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); + updateDispatchStatisticsLocked(currentTime, entry, + injectionResult, timeSpentWaitingForApplication); +#if DEBUG_FOCUS + LOGD("findFocusedWindow finished: injectionResult=%d, " + "timeSpendWaitingForApplication=%0.1fms", + injectionResult, timeSpentWaitingForApplication / 1000000.0); +#endif + return injectionResult; +} + +int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, + const MotionEntry* entry, nsecs_t* nextWakeupTime) { + enum InjectionPermission { + INJECTION_PERMISSION_UNKNOWN, + INJECTION_PERMISSION_GRANTED, + INJECTION_PERMISSION_DENIED + }; + + mCurrentInputTargets.clear(); + + nsecs_t startTime = now(); + + // For security reasons, we defer updating the touch state until we are sure that + // event injection will be allowed. + // + // FIXME In the original code, screenWasOff could never be set to true. + // The reason is that the POLICY_FLAG_WOKE_HERE + // and POLICY_FLAG_BRIGHT_HERE flags were set only when preprocessing raw + // EV_KEY, EV_REL and EV_ABS events. As it happens, the touch event was + // actually enqueued using the policyFlags that appeared in the final EV_SYN + // events upon which no preprocessing took place. So policyFlags was always 0. + // In the new native input dispatcher we're a bit more careful about event + // preprocessing so the touches we receive can actually have non-zero policyFlags. + // Unfortunately we obtain undesirable behavior. + // + // Here's what happens: + // + // When the device dims in anticipation of going to sleep, touches + // in windows which have FLAG_TOUCHABLE_WHEN_WAKING cause + // the device to brighten and reset the user activity timer. + // Touches on other windows (such as the launcher window) + // are dropped. Then after a moment, the device goes to sleep. Oops. + // + // Also notice how screenWasOff was being initialized using POLICY_FLAG_BRIGHT_HERE + // instead of POLICY_FLAG_WOKE_HERE... + // + bool screenWasOff = false; // original policy: policyFlags & POLICY_FLAG_BRIGHT_HERE; + + int32_t action = entry->action; + int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; + + // Update the touch state as needed based on the properties of the touch event. + int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING; + InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN; + if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { + mTempTouchState.reset(); + mTempTouchState.down = true; + } else { + mTempTouchState.copyFrom(mTouchState); + } + + bool isSplit = mTempTouchState.split && mTempTouchState.down; + if (maskedAction == AMOTION_EVENT_ACTION_DOWN + || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) { + /* Case 1: New splittable pointer going down. */ + + int32_t pointerIndex = getMotionEventActionPointerIndex(action); + int32_t x = int32_t(entry->firstSample.pointerCoords[pointerIndex].x); + int32_t y = int32_t(entry->firstSample.pointerCoords[pointerIndex].y); + const InputWindow* newTouchedWindow = NULL; + const InputWindow* topErrorWindow = NULL; + + // Traverse windows from front to back to find touched window and outside targets. + size_t numWindows = mWindows.size(); + for (size_t i = 0; i < numWindows; i++) { + const InputWindow* window = & mWindows.editItemAt(i); + int32_t flags = window->layoutParamsFlags; + + if (flags & InputWindow::FLAG_SYSTEM_ERROR) { + if (! topErrorWindow) { + topErrorWindow = window; + } + } + + if (window->visible) { + if (! (flags & InputWindow::FLAG_NOT_TOUCHABLE)) { + bool isTouchModal = (flags & (InputWindow::FLAG_NOT_FOCUSABLE + | InputWindow::FLAG_NOT_TOUCH_MODAL)) == 0; + if (isTouchModal || window->touchableAreaContainsPoint(x, y)) { + if (! screenWasOff || flags & InputWindow::FLAG_TOUCHABLE_WHEN_WAKING) { + newTouchedWindow = window; + } + break; // found touched window, exit window loop + } + } + + if (maskedAction == AMOTION_EVENT_ACTION_DOWN + && (flags & InputWindow::FLAG_WATCH_OUTSIDE_TOUCH)) { + int32_t outsideTargetFlags = InputTarget::FLAG_OUTSIDE; + if (isWindowObscuredAtPointLocked(window, x, y)) { + outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; + } + + mTempTouchState.addOrUpdateWindow(window, outsideTargetFlags, BitSet32(0)); + } + } + } + + // If there is an error window but it is not taking focus (typically because + // it is invisible) then wait for it. Any other focused window may in + // fact be in ANR state. + if (topErrorWindow && newTouchedWindow != topErrorWindow) { +#if DEBUG_FOCUS + LOGD("Waiting because system error window is pending."); +#endif + injectionResult = handleTargetsNotReadyLocked(currentTime, entry, + NULL, NULL, nextWakeupTime); + injectionPermission = INJECTION_PERMISSION_UNKNOWN; + goto Unresponsive; + } + + // Figure out whether splitting will be allowed for this window. + if (newTouchedWindow && newTouchedWindow->supportsSplitTouch()) { + // New window supports splitting. + isSplit = true; + } else if (isSplit) { + // New window does not support splitting but we have already split events. + // Assign the pointer to the first foreground window we find. + // (May be NULL which is why we put this code block before the next check.) + newTouchedWindow = mTempTouchState.getFirstForegroundWindow(); + } + + // If we did not find a touched window then fail. + if (! newTouchedWindow) { + if (mFocusedApplication) { +#if DEBUG_FOCUS + LOGD("Waiting because there is no touched window but there is a " + "focused application that may eventually add a new window: %s.", + getApplicationWindowLabelLocked(mFocusedApplication, NULL).string()); +#endif + injectionResult = handleTargetsNotReadyLocked(currentTime, entry, + mFocusedApplication, NULL, nextWakeupTime); + goto Unresponsive; + } + + LOGI("Dropping event because there is no touched window or focused application."); + injectionResult = INPUT_EVENT_INJECTION_FAILED; + goto Failed; + } + + // Set target flags. + int32_t targetFlags = InputTarget::FLAG_FOREGROUND; + if (isSplit) { + targetFlags |= InputTarget::FLAG_SPLIT; + } + if (isWindowObscuredAtPointLocked(newTouchedWindow, x, y)) { + targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; + } + + // Update the temporary touch state. + BitSet32 pointerIds; + if (isSplit) { + uint32_t pointerId = entry->pointerIds[pointerIndex]; + pointerIds.markBit(pointerId); + } + mTempTouchState.addOrUpdateWindow(newTouchedWindow, targetFlags, pointerIds); + } else { + /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */ + + // If the pointer is not currently down, then ignore the event. + if (! mTempTouchState.down) { +#if DEBUG_INPUT_DISPATCHER_POLICY + LOGD("Dropping event because the pointer is not down or we previously " + "dropped the pointer down event."); +#endif + injectionResult = INPUT_EVENT_INJECTION_FAILED; + goto Failed; + } + } + + // Check permission to inject into all touched foreground windows and ensure there + // is at least one touched foreground window. + { + bool haveForegroundWindow = false; + for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { + const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; + if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { + haveForegroundWindow = true; + if (! checkInjectionPermission(touchedWindow.window, entry->injectionState)) { + injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; + injectionPermission = INJECTION_PERMISSION_DENIED; + goto Failed; + } + } + } + if (! haveForegroundWindow) { +#if DEBUG_INPUT_DISPATCHER_POLICY + LOGD("Dropping event because there is no touched foreground window to receive it."); +#endif + injectionResult = INPUT_EVENT_INJECTION_FAILED; + goto Failed; + } + + // Permission granted to injection into all touched foreground windows. + injectionPermission = INJECTION_PERMISSION_GRANTED; + } + + // Ensure all touched foreground windows are ready for new input. + for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { + const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; + if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { + // If the touched window is paused then keep waiting. + if (touchedWindow.window->paused) { +#if DEBUG_INPUT_DISPATCHER_POLICY + LOGD("Waiting because touched window is paused."); +#endif + injectionResult = handleTargetsNotReadyLocked(currentTime, entry, + NULL, touchedWindow.window, nextWakeupTime); + goto Unresponsive; + } + + // If the touched window is still working on previous events then keep waiting. + if (! isWindowFinishedWithPreviousInputLocked(touchedWindow.window)) { +#if DEBUG_FOCUS + LOGD("Waiting because touched window still processing previous input."); +#endif + injectionResult = handleTargetsNotReadyLocked(currentTime, entry, + NULL, touchedWindow.window, nextWakeupTime); + goto Unresponsive; + } + } + } + + // If this is the first pointer going down and the touched window has a wallpaper + // then also add the touched wallpaper windows so they are locked in for the duration + // of the touch gesture. + if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { + const InputWindow* foregroundWindow = mTempTouchState.getFirstForegroundWindow(); + if (foregroundWindow->hasWallpaper) { + for (size_t i = 0; i < mWindows.size(); i++) { + const InputWindow* window = & mWindows[i]; + if (window->layoutParamsType == InputWindow::TYPE_WALLPAPER) { + mTempTouchState.addOrUpdateWindow(window, + InputTarget::FLAG_WINDOW_IS_OBSCURED, BitSet32(0)); + } + } + } + } + + // Success! Output targets. + injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; + + for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { + const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i); + addWindowTargetLocked(touchedWindow.window, touchedWindow.targetFlags, + touchedWindow.pointerIds); + } + + // Drop the outside touch window since we will not care about them in the next iteration. + mTempTouchState.removeOutsideTouchWindows(); + +Failed: + // Check injection permission once and for all. + if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) { + if (checkInjectionPermission(NULL, entry->injectionState)) { + injectionPermission = INJECTION_PERMISSION_GRANTED; + } else { + injectionPermission = INJECTION_PERMISSION_DENIED; + } + } + + // Update final pieces of touch state if the injector had permission. + if (injectionPermission == INJECTION_PERMISSION_GRANTED) { + if (maskedAction == AMOTION_EVENT_ACTION_UP + || maskedAction == AMOTION_EVENT_ACTION_CANCEL) { + // All pointers up or canceled. + mTempTouchState.reset(); + } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { + // First pointer went down. + if (mTouchState.down) { +#if DEBUG_FOCUS + LOGD("Pointer down received while already down."); +#endif + } + } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { + // One pointer went up. + if (isSplit) { + int32_t pointerIndex = getMotionEventActionPointerIndex(action); + uint32_t pointerId = entry->pointerIds[pointerIndex]; + + for (size_t i = 0; i < mTempTouchState.windows.size(); ) { + TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i); + if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) { + touchedWindow.pointerIds.clearBit(pointerId); + if (touchedWindow.pointerIds.isEmpty()) { + mTempTouchState.windows.removeAt(i); + continue; + } + } + i += 1; + } + } + } + + // Save changes to touch state. + mTouchState.copyFrom(mTempTouchState); + } else { +#if DEBUG_FOCUS + LOGD("Not updating touch focus because injection was denied."); +#endif + } + +Unresponsive: + // Reset temporary touch state to ensure we release unnecessary references to input channels. + mTempTouchState.reset(); + + nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); + updateDispatchStatisticsLocked(currentTime, entry, + injectionResult, timeSpentWaitingForApplication); +#if DEBUG_FOCUS + LOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, " + "timeSpentWaitingForApplication=%0.1fms", + injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0); +#endif + return injectionResult; +} + +void InputDispatcher::addWindowTargetLocked(const InputWindow* window, int32_t targetFlags, + BitSet32 pointerIds) { + mCurrentInputTargets.push(); + + InputTarget& target = mCurrentInputTargets.editTop(); + target.inputChannel = window->inputChannel; + target.flags = targetFlags; + target.xOffset = - window->frameLeft; + target.yOffset = - window->frameTop; + target.pointerIds = pointerIds; +} + +void InputDispatcher::addMonitoringTargetsLocked() { + for (size_t i = 0; i < mMonitoringChannels.size(); i++) { + mCurrentInputTargets.push(); + + InputTarget& target = mCurrentInputTargets.editTop(); + target.inputChannel = mMonitoringChannels[i]; + target.flags = 0; + target.xOffset = 0; + target.yOffset = 0; + } +} + +bool InputDispatcher::checkInjectionPermission(const InputWindow* window, + const InjectionState* injectionState) { + if (injectionState + && (window == NULL || window->ownerUid != injectionState->injectorUid) + && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) { + if (window) { + LOGW("Permission denied: injecting event from pid %d uid %d to window " + "with input channel %s owned by uid %d", + injectionState->injectorPid, injectionState->injectorUid, + window->inputChannel->getName().string(), + window->ownerUid); + } else { + LOGW("Permission denied: injecting event from pid %d uid %d", + injectionState->injectorPid, injectionState->injectorUid); + } + return false; + } + return true; +} + +bool InputDispatcher::isWindowObscuredAtPointLocked( + const InputWindow* window, int32_t x, int32_t y) const { + size_t numWindows = mWindows.size(); + for (size_t i = 0; i < numWindows; i++) { + const InputWindow* other = & mWindows.itemAt(i); + if (other == window) { + break; + } + if (other->visible && ! other->isTrustedOverlay() && other->frameContainsPoint(x, y)) { + return true; + } + } + return false; +} + +bool InputDispatcher::isWindowFinishedWithPreviousInputLocked(const InputWindow* window) { + ssize_t connectionIndex = getConnectionIndexLocked(window->inputChannel); + if (connectionIndex >= 0) { + sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); + return connection->outboundQueue.isEmpty(); + } else { + return true; + } +} + +String8 InputDispatcher::getApplicationWindowLabelLocked(const InputApplication* application, + const InputWindow* window) { + if (application) { + if (window) { + String8 label(application->name); + label.append(" - "); + label.append(window->name); + return label; + } else { + return application->name; + } + } else if (window) { + return window->name; + } else { + return String8("<unknown application or window>"); + } +} + +void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { + int32_t eventType = POWER_MANAGER_BUTTON_EVENT; + switch (eventEntry->type) { + case EventEntry::TYPE_MOTION: { + const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); + if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) { + return; + } + + if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) { + eventType = POWER_MANAGER_TOUCH_EVENT; + } + break; + } + case EventEntry::TYPE_KEY: { + const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry); + if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) { + return; + } + break; + } + } + + CommandEntry* commandEntry = postCommandLocked( + & InputDispatcher::doPokeUserActivityLockedInterruptible); + commandEntry->eventTime = eventEntry->eventTime; + commandEntry->userActivityEventType = eventType; +} + +void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, + const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget, + bool resumeWithAppendedMotionSample) { +#if DEBUG_DISPATCH_CYCLE + LOGD("channel '%s' ~ prepareDispatchCycle - flags=%d, " + "xOffset=%f, yOffset=%f, " + "pointerIds=0x%x, " + "resumeWithAppendedMotionSample=%s", + connection->getInputChannelName(), inputTarget->flags, + inputTarget->xOffset, inputTarget->yOffset, + inputTarget->pointerIds.value, + toString(resumeWithAppendedMotionSample)); +#endif + + // Make sure we are never called for streaming when splitting across multiple windows. + bool isSplit = inputTarget->flags & InputTarget::FLAG_SPLIT; + assert(! (resumeWithAppendedMotionSample && isSplit)); + + // Skip this event if the connection status is not normal. + // We don't want to enqueue additional outbound events if the connection is broken. + if (connection->status != Connection::STATUS_NORMAL) { +#if DEBUG_DISPATCH_CYCLE + LOGD("channel '%s' ~ Dropping event because the channel status is %s", + connection->getInputChannelName(), connection->getStatusLabel()); +#endif + return; + } + + // Split a motion event if needed. + if (isSplit) { + assert(eventEntry->type == EventEntry::TYPE_MOTION); + + MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry); + if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) { + MotionEntry* splitMotionEntry = splitMotionEvent( + originalMotionEntry, inputTarget->pointerIds); +#if DEBUG_FOCUS + LOGD("channel '%s' ~ Split motion event.", + connection->getInputChannelName()); + logOutboundMotionDetailsLocked(" ", splitMotionEntry); +#endif + eventEntry = splitMotionEntry; + } + } + + // Resume the dispatch cycle with a freshly appended motion sample. + // First we check that the last dispatch entry in the outbound queue is for the same + // motion event to which we appended the motion sample. If we find such a dispatch + // entry, and if it is currently in progress then we try to stream the new sample. + bool wasEmpty = connection->outboundQueue.isEmpty(); + + if (! wasEmpty && resumeWithAppendedMotionSample) { + DispatchEntry* motionEventDispatchEntry = + connection->findQueuedDispatchEntryForEvent(eventEntry); + if (motionEventDispatchEntry) { + // If the dispatch entry is not in progress, then we must be busy dispatching an + // earlier event. Not a problem, the motion event is on the outbound queue and will + // be dispatched later. + if (! motionEventDispatchEntry->inProgress) { +#if DEBUG_BATCHING + LOGD("channel '%s' ~ Not streaming because the motion event has " + "not yet been dispatched. " + "(Waiting for earlier events to be consumed.)", + connection->getInputChannelName()); +#endif + return; + } + + // If the dispatch entry is in progress but it already has a tail of pending + // motion samples, then it must mean that the shared memory buffer filled up. + // Not a problem, when this dispatch cycle is finished, we will eventually start + // a new dispatch cycle to process the tail and that tail includes the newly + // appended motion sample. + if (motionEventDispatchEntry->tailMotionSample) { +#if DEBUG_BATCHING + LOGD("channel '%s' ~ Not streaming because no new samples can " + "be appended to the motion event in this dispatch cycle. " + "(Waiting for next dispatch cycle to start.)", + connection->getInputChannelName()); +#endif + return; + } + + // The dispatch entry is in progress and is still potentially open for streaming. + // Try to stream the new motion sample. This might fail if the consumer has already + // consumed the motion event (or if the channel is broken). + MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); + MotionSample* appendedMotionSample = motionEntry->lastSample; + status_t status = connection->inputPublisher.appendMotionSample( + appendedMotionSample->eventTime, appendedMotionSample->pointerCoords); + if (status == OK) { +#if DEBUG_BATCHING + LOGD("channel '%s' ~ Successfully streamed new motion sample.", + connection->getInputChannelName()); +#endif + return; + } + +#if DEBUG_BATCHING + if (status == NO_MEMORY) { + LOGD("channel '%s' ~ Could not append motion sample to currently " + "dispatched move event because the shared memory buffer is full. " + "(Waiting for next dispatch cycle to start.)", + connection->getInputChannelName()); + } else if (status == status_t(FAILED_TRANSACTION)) { + LOGD("channel '%s' ~ Could not append motion sample to currently " + "dispatched move event because the event has already been consumed. " + "(Waiting for next dispatch cycle to start.)", + connection->getInputChannelName()); + } else { + LOGD("channel '%s' ~ Could not append motion sample to currently " + "dispatched move event due to an error, status=%d. " + "(Waiting for next dispatch cycle to start.)", + connection->getInputChannelName(), status); + } +#endif + // Failed to stream. Start a new tail of pending motion samples to dispatch + // in the next cycle. + motionEventDispatchEntry->tailMotionSample = appendedMotionSample; + return; + } + } + + // This is a new event. + // Enqueue a new dispatch entry onto the outbound queue for this connection. + DispatchEntry* dispatchEntry = mAllocator.obtainDispatchEntry(eventEntry, // increments ref + inputTarget->flags, inputTarget->xOffset, inputTarget->yOffset); + if (dispatchEntry->hasForegroundTarget()) { + incrementPendingForegroundDispatchesLocked(eventEntry); + } + + // Handle the case where we could not stream a new motion sample because the consumer has + // already consumed the motion event (otherwise the corresponding dispatch entry would + // still be in the outbound queue for this connection). We set the head motion sample + // to the list starting with the newly appended motion sample. + if (resumeWithAppendedMotionSample) { +#if DEBUG_BATCHING + LOGD("channel '%s' ~ Preparing a new dispatch cycle for additional motion samples " + "that cannot be streamed because the motion event has already been consumed.", + connection->getInputChannelName()); +#endif + MotionSample* appendedMotionSample = static_cast<MotionEntry*>(eventEntry)->lastSample; + dispatchEntry->headMotionSample = appendedMotionSample; + } + + // Enqueue the dispatch entry. + connection->outboundQueue.enqueueAtTail(dispatchEntry); + + // If the outbound queue was previously empty, start the dispatch cycle going. + if (wasEmpty) { + activateConnectionLocked(connection.get()); + startDispatchCycleLocked(currentTime, connection); + } +} + +void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime, + const sp<Connection>& connection) { +#if DEBUG_DISPATCH_CYCLE + LOGD("channel '%s' ~ startDispatchCycle", + connection->getInputChannelName()); +#endif + + assert(connection->status == Connection::STATUS_NORMAL); + assert(! connection->outboundQueue.isEmpty()); + + DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next; + assert(! dispatchEntry->inProgress); + + // Mark the dispatch entry as in progress. + dispatchEntry->inProgress = true; + + // Update the connection's input state. + EventEntry* eventEntry = dispatchEntry->eventEntry; + InputState::Consistency consistency = connection->inputState.trackEvent(eventEntry); + +#if FILTER_INPUT_EVENTS + // Filter out inconsistent sequences of input events. + // The input system may drop or inject events in a way that could violate implicit + // invariants on input state and potentially cause an application to crash + // or think that a key or pointer is stuck down. Technically we make no guarantees + // of consistency but it would be nice to improve on this where possible. + // XXX: This code is a proof of concept only. Not ready for prime time. + if (consistency == InputState::TOLERABLE) { +#if DEBUG_DISPATCH_CYCLE + LOGD("channel '%s' ~ Sending an event that is inconsistent with the connection's " + "current input state but that is likely to be tolerated by the application.", + connection->getInputChannelName()); +#endif + } else if (consistency == InputState::BROKEN) { + LOGI("channel '%s' ~ Dropping an event that is inconsistent with the connection's " + "current input state and that is likely to cause the application to crash.", + connection->getInputChannelName()); + startNextDispatchCycleLocked(currentTime, connection); + return; + } +#endif + + // Publish the event. + status_t status; + switch (eventEntry->type) { + case EventEntry::TYPE_KEY: { + KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); + + // Apply target flags. + int32_t action = keyEntry->action; + int32_t flags = keyEntry->flags; + + // Publish the key event. + status = connection->inputPublisher.publishKeyEvent(keyEntry->deviceId, keyEntry->source, + action, flags, keyEntry->keyCode, keyEntry->scanCode, + keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime, + keyEntry->eventTime); + + if (status) { + LOGE("channel '%s' ~ Could not publish key event, " + "status=%d", connection->getInputChannelName(), status); + abortBrokenDispatchCycleLocked(currentTime, connection); + return; + } + break; + } + + case EventEntry::TYPE_MOTION: { + MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); + + // Apply target flags. + int32_t action = motionEntry->action; + int32_t flags = motionEntry->flags; + if (dispatchEntry->targetFlags & InputTarget::FLAG_OUTSIDE) { + action = AMOTION_EVENT_ACTION_OUTSIDE; + } + if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) { + flags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED; + } + + // If headMotionSample is non-NULL, then it points to the first new sample that we + // were unable to dispatch during the previous cycle so we resume dispatching from + // that point in the list of motion samples. + // Otherwise, we just start from the first sample of the motion event. + MotionSample* firstMotionSample = dispatchEntry->headMotionSample; + if (! firstMotionSample) { + firstMotionSample = & motionEntry->firstSample; + } + + // Set the X and Y offset depending on the input source. + float xOffset, yOffset; + if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) { + xOffset = dispatchEntry->xOffset; + yOffset = dispatchEntry->yOffset; + } else { + xOffset = 0.0f; + yOffset = 0.0f; + } + + // Publish the motion event and the first motion sample. + status = connection->inputPublisher.publishMotionEvent(motionEntry->deviceId, + motionEntry->source, action, flags, motionEntry->edgeFlags, motionEntry->metaState, + xOffset, yOffset, + motionEntry->xPrecision, motionEntry->yPrecision, + motionEntry->downTime, firstMotionSample->eventTime, + motionEntry->pointerCount, motionEntry->pointerIds, + firstMotionSample->pointerCoords); + + if (status) { + LOGE("channel '%s' ~ Could not publish motion event, " + "status=%d", connection->getInputChannelName(), status); + abortBrokenDispatchCycleLocked(currentTime, connection); + return; + } + + // Append additional motion samples. + MotionSample* nextMotionSample = firstMotionSample->next; + for (; nextMotionSample != NULL; nextMotionSample = nextMotionSample->next) { + status = connection->inputPublisher.appendMotionSample( + nextMotionSample->eventTime, nextMotionSample->pointerCoords); + if (status == NO_MEMORY) { +#if DEBUG_DISPATCH_CYCLE + LOGD("channel '%s' ~ Shared memory buffer full. Some motion samples will " + "be sent in the next dispatch cycle.", + connection->getInputChannelName()); +#endif + break; + } + if (status != OK) { + LOGE("channel '%s' ~ Could not append motion sample " + "for a reason other than out of memory, status=%d", + connection->getInputChannelName(), status); + abortBrokenDispatchCycleLocked(currentTime, connection); + return; + } + } + + // Remember the next motion sample that we could not dispatch, in case we ran out + // of space in the shared memory buffer. + dispatchEntry->tailMotionSample = nextMotionSample; + break; + } + + default: { + assert(false); + } + } + + // Send the dispatch signal. + status = connection->inputPublisher.sendDispatchSignal(); + if (status) { + LOGE("channel '%s' ~ Could not send dispatch signal, status=%d", + connection->getInputChannelName(), status); + abortBrokenDispatchCycleLocked(currentTime, connection); + return; + } + + // Record information about the newly started dispatch cycle. + connection->lastEventTime = eventEntry->eventTime; + connection->lastDispatchTime = currentTime; + + // Notify other system components. + onDispatchCycleStartedLocked(currentTime, connection); +} + +void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime, + const sp<Connection>& connection, bool handled) { +#if DEBUG_DISPATCH_CYCLE + LOGD("channel '%s' ~ finishDispatchCycle - %01.1fms since event, " + "%01.1fms since dispatch, handled=%s", + connection->getInputChannelName(), + connection->getEventLatencyMillis(currentTime), + connection->getDispatchLatencyMillis(currentTime), + toString(handled)); +#endif + + if (connection->status == Connection::STATUS_BROKEN + || connection->status == Connection::STATUS_ZOMBIE) { + return; + } + + // Reset the publisher since the event has been consumed. + // We do this now so that the publisher can release some of its internal resources + // while waiting for the next dispatch cycle to begin. + status_t status = connection->inputPublisher.reset(); + if (status) { + LOGE("channel '%s' ~ Could not reset publisher, status=%d", + connection->getInputChannelName(), status); + abortBrokenDispatchCycleLocked(currentTime, connection); + return; + } + + // Notify other system components and prepare to start the next dispatch cycle. + onDispatchCycleFinishedLocked(currentTime, connection, handled); +} + +void InputDispatcher::startNextDispatchCycleLocked(nsecs_t currentTime, + const sp<Connection>& connection) { + // Start the next dispatch cycle for this connection. + while (! connection->outboundQueue.isEmpty()) { + DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next; + if (dispatchEntry->inProgress) { + // Finish or resume current event in progress. + if (dispatchEntry->tailMotionSample) { + // We have a tail of undispatched motion samples. + // Reuse the same DispatchEntry and start a new cycle. + dispatchEntry->inProgress = false; + dispatchEntry->headMotionSample = dispatchEntry->tailMotionSample; + dispatchEntry->tailMotionSample = NULL; + startDispatchCycleLocked(currentTime, connection); + return; + } + // Finished. + connection->outboundQueue.dequeueAtHead(); + if (dispatchEntry->hasForegroundTarget()) { + decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry); + } + mAllocator.releaseDispatchEntry(dispatchEntry); + } else { + // If the head is not in progress, then we must have already dequeued the in + // progress event, which means we actually aborted it. + // So just start the next event for this connection. + startDispatchCycleLocked(currentTime, connection); + return; + } + } + + // Outbound queue is empty, deactivate the connection. + deactivateConnectionLocked(connection.get()); +} + +void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime, + const sp<Connection>& connection) { +#if DEBUG_DISPATCH_CYCLE + LOGD("channel '%s' ~ abortBrokenDispatchCycle", + connection->getInputChannelName()); +#endif + + // Clear the outbound queue. + drainOutboundQueueLocked(connection.get()); + + // The connection appears to be unrecoverably broken. + // Ignore already broken or zombie connections. + if (connection->status == Connection::STATUS_NORMAL) { + connection->status = Connection::STATUS_BROKEN; + + // Notify other system components. + onDispatchCycleBrokenLocked(currentTime, connection); + } +} + +void InputDispatcher::drainOutboundQueueLocked(Connection* connection) { + while (! connection->outboundQueue.isEmpty()) { + DispatchEntry* dispatchEntry = connection->outboundQueue.dequeueAtHead(); + if (dispatchEntry->hasForegroundTarget()) { + decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry); + } + mAllocator.releaseDispatchEntry(dispatchEntry); + } + + deactivateConnectionLocked(connection); +} + +int InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* data) { + InputDispatcher* d = static_cast<InputDispatcher*>(data); + + { // acquire lock + AutoMutex _l(d->mLock); + + ssize_t connectionIndex = d->mConnectionsByReceiveFd.indexOfKey(receiveFd); + if (connectionIndex < 0) { + LOGE("Received spurious receive callback for unknown input channel. " + "fd=%d, events=0x%x", receiveFd, events); + return 0; // remove the callback + } + + nsecs_t currentTime = now(); + + sp<Connection> connection = d->mConnectionsByReceiveFd.valueAt(connectionIndex); + if (events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP)) { + LOGE("channel '%s' ~ Consumer closed input channel or an error occurred. " + "events=0x%x", connection->getInputChannelName(), events); + d->abortBrokenDispatchCycleLocked(currentTime, connection); + d->runCommandsLockedInterruptible(); + return 0; // remove the callback + } + + if (! (events & ALOOPER_EVENT_INPUT)) { + LOGW("channel '%s' ~ Received spurious callback for unhandled poll event. " + "events=0x%x", connection->getInputChannelName(), events); + return 1; + } + + bool handled = false; + status_t status = connection->inputPublisher.receiveFinishedSignal(&handled); + if (status) { + LOGE("channel '%s' ~ Failed to receive finished signal. status=%d", + connection->getInputChannelName(), status); + d->abortBrokenDispatchCycleLocked(currentTime, connection); + d->runCommandsLockedInterruptible(); + return 0; // remove the callback + } + + d->finishDispatchCycleLocked(currentTime, connection, handled); + d->runCommandsLockedInterruptible(); + return 1; + } // release lock +} + +void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked( + InputState::CancelationOptions options, const char* reason) { + for (size_t i = 0; i < mConnectionsByReceiveFd.size(); i++) { + synthesizeCancelationEventsForConnectionLocked( + mConnectionsByReceiveFd.valueAt(i), options, reason); + } +} + +void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked( + const sp<InputChannel>& channel, InputState::CancelationOptions options, + const char* reason) { + ssize_t index = getConnectionIndexLocked(channel); + if (index >= 0) { + synthesizeCancelationEventsForConnectionLocked( + mConnectionsByReceiveFd.valueAt(index), options, reason); + } +} + +void InputDispatcher::synthesizeCancelationEventsForConnectionLocked( + const sp<Connection>& connection, InputState::CancelationOptions options, + const char* reason) { + nsecs_t currentTime = now(); + + mTempCancelationEvents.clear(); + connection->inputState.synthesizeCancelationEvents(currentTime, & mAllocator, + mTempCancelationEvents, options); + + if (! mTempCancelationEvents.isEmpty() + && connection->status != Connection::STATUS_BROKEN) { +#if DEBUG_OUTBOUND_EVENT_DETAILS + LOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync " + "with reality: %s, options=%d.", + connection->getInputChannelName(), mTempCancelationEvents.size(), reason, options); +#endif + for (size_t i = 0; i < mTempCancelationEvents.size(); i++) { + EventEntry* cancelationEventEntry = mTempCancelationEvents.itemAt(i); + switch (cancelationEventEntry->type) { + case EventEntry::TYPE_KEY: + logOutboundKeyDetailsLocked("cancel - ", + static_cast<KeyEntry*>(cancelationEventEntry)); + break; + case EventEntry::TYPE_MOTION: + logOutboundMotionDetailsLocked("cancel - ", + static_cast<MotionEntry*>(cancelationEventEntry)); + break; + } + + int32_t xOffset, yOffset; + const InputWindow* window = getWindowLocked(connection->inputChannel); + if (window) { + xOffset = -window->frameLeft; + yOffset = -window->frameTop; + } else { + xOffset = 0; + yOffset = 0; + } + + DispatchEntry* cancelationDispatchEntry = + mAllocator.obtainDispatchEntry(cancelationEventEntry, // increments ref + 0, xOffset, yOffset); + connection->outboundQueue.enqueueAtTail(cancelationDispatchEntry); + + mAllocator.releaseEventEntry(cancelationEventEntry); + } + + if (!connection->outboundQueue.headSentinel.next->inProgress) { + startDispatchCycleLocked(currentTime, connection); + } + } +} + +InputDispatcher::MotionEntry* +InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) { + assert(pointerIds.value != 0); + + uint32_t splitPointerIndexMap[MAX_POINTERS]; + int32_t splitPointerIds[MAX_POINTERS]; + PointerCoords splitPointerCoords[MAX_POINTERS]; + + uint32_t originalPointerCount = originalMotionEntry->pointerCount; + uint32_t splitPointerCount = 0; + + for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount; + originalPointerIndex++) { + int32_t pointerId = uint32_t(originalMotionEntry->pointerIds[originalPointerIndex]); + if (pointerIds.hasBit(pointerId)) { + splitPointerIndexMap[splitPointerCount] = originalPointerIndex; + splitPointerIds[splitPointerCount] = pointerId; + splitPointerCoords[splitPointerCount] = + originalMotionEntry->firstSample.pointerCoords[originalPointerIndex]; + splitPointerCount += 1; + } + } + assert(splitPointerCount == pointerIds.count()); + + int32_t action = originalMotionEntry->action; + int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; + if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN + || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { + int32_t originalPointerIndex = getMotionEventActionPointerIndex(action); + int32_t pointerId = originalMotionEntry->pointerIds[originalPointerIndex]; + if (pointerIds.hasBit(pointerId)) { + if (pointerIds.count() == 1) { + // The first/last pointer went down/up. + action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN + ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; + } else { + // A secondary pointer went down/up. + uint32_t splitPointerIndex = 0; + while (pointerId != splitPointerIds[splitPointerIndex]) { + splitPointerIndex += 1; + } + action = maskedAction | (splitPointerIndex + << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); + } + } else { + // An unrelated pointer changed. + action = AMOTION_EVENT_ACTION_MOVE; + } + } + + MotionEntry* splitMotionEntry = mAllocator.obtainMotionEntry( + originalMotionEntry->eventTime, + originalMotionEntry->deviceId, + originalMotionEntry->source, + originalMotionEntry->policyFlags, + action, + originalMotionEntry->flags, + originalMotionEntry->metaState, + originalMotionEntry->edgeFlags, + originalMotionEntry->xPrecision, + originalMotionEntry->yPrecision, + originalMotionEntry->downTime, + splitPointerCount, splitPointerIds, splitPointerCoords); + + for (MotionSample* originalMotionSample = originalMotionEntry->firstSample.next; + originalMotionSample != NULL; originalMotionSample = originalMotionSample->next) { + for (uint32_t splitPointerIndex = 0; splitPointerIndex < splitPointerCount; + splitPointerIndex++) { + uint32_t originalPointerIndex = splitPointerIndexMap[splitPointerIndex]; + splitPointerCoords[splitPointerIndex] = + originalMotionSample->pointerCoords[originalPointerIndex]; + } + + mAllocator.appendMotionSample(splitMotionEntry, originalMotionSample->eventTime, + splitPointerCoords); + } + + return splitMotionEntry; +} + +void InputDispatcher::notifyConfigurationChanged(nsecs_t eventTime) { +#if DEBUG_INBOUND_EVENT_DETAILS + LOGD("notifyConfigurationChanged - eventTime=%lld", eventTime); +#endif + + bool needWake; + { // acquire lock + AutoMutex _l(mLock); + + ConfigurationChangedEntry* newEntry = mAllocator.obtainConfigurationChangedEntry(eventTime); + needWake = enqueueInboundEventLocked(newEntry); + } // release lock + + if (needWake) { + mLooper->wake(); + } +} + +void InputDispatcher::notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t source, + uint32_t policyFlags, int32_t action, int32_t flags, + int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime) { +#if DEBUG_INBOUND_EVENT_DETAILS + LOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, " + "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld", + eventTime, deviceId, source, policyFlags, action, flags, + keyCode, scanCode, metaState, downTime); +#endif + if (! validateKeyEvent(action)) { + return; + } + + if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) { + policyFlags |= POLICY_FLAG_VIRTUAL; + flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY; + } + + policyFlags |= POLICY_FLAG_TRUSTED; + + KeyEvent event; + event.initialize(deviceId, source, action, flags, keyCode, scanCode, + metaState, 0, downTime, eventTime); + + mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags); + + if (policyFlags & POLICY_FLAG_WOKE_HERE) { + flags |= AKEY_EVENT_FLAG_WOKE_HERE; + } + + bool needWake; + { // acquire lock + AutoMutex _l(mLock); + + int32_t repeatCount = 0; + KeyEntry* newEntry = mAllocator.obtainKeyEntry(eventTime, + deviceId, source, policyFlags, action, flags, keyCode, scanCode, + metaState, repeatCount, downTime); + + needWake = enqueueInboundEventLocked(newEntry); + } // release lock + + if (needWake) { + mLooper->wake(); + } +} + +void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t source, + uint32_t policyFlags, int32_t action, int32_t flags, int32_t metaState, int32_t edgeFlags, + uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords, + float xPrecision, float yPrecision, nsecs_t downTime) { +#if DEBUG_INBOUND_EVENT_DETAILS + LOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " + "action=0x%x, flags=0x%x, metaState=0x%x, edgeFlags=0x%x, " + "xPrecision=%f, yPrecision=%f, downTime=%lld", + eventTime, deviceId, source, policyFlags, action, flags, metaState, edgeFlags, + xPrecision, yPrecision, downTime); + for (uint32_t i = 0; i < pointerCount; i++) { + LOGD(" Pointer %d: id=%d, x=%f, y=%f, pressure=%f, size=%f, " + "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " + "orientation=%f", + i, pointerIds[i], pointerCoords[i].x, pointerCoords[i].y, + pointerCoords[i].pressure, pointerCoords[i].size, + pointerCoords[i].touchMajor, pointerCoords[i].touchMinor, + pointerCoords[i].toolMajor, pointerCoords[i].toolMinor, + pointerCoords[i].orientation); + } +#endif + if (! validateMotionEvent(action, pointerCount, pointerIds)) { + return; + } + + policyFlags |= POLICY_FLAG_TRUSTED; + mPolicy->interceptGenericBeforeQueueing(eventTime, /*byref*/ policyFlags); + + bool needWake; + { // acquire lock + AutoMutex _l(mLock); + + // Attempt batching and streaming of move events. + if (action == AMOTION_EVENT_ACTION_MOVE) { + // BATCHING CASE + // + // Try to append a move sample to the tail of the inbound queue for this device. + // Give up if we encounter a non-move motion event for this device since that + // means we cannot append any new samples until a new motion event has started. + for (EventEntry* entry = mInboundQueue.tailSentinel.prev; + entry != & mInboundQueue.headSentinel; entry = entry->prev) { + if (entry->type != EventEntry::TYPE_MOTION) { + // Keep looking for motion events. + continue; + } + + MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); + if (motionEntry->deviceId != deviceId) { + // Keep looking for this device. + continue; + } + + if (motionEntry->action != AMOTION_EVENT_ACTION_MOVE + || motionEntry->pointerCount != pointerCount + || motionEntry->isInjected()) { + // Last motion event in the queue for this device is not compatible for + // appending new samples. Stop here. + goto NoBatchingOrStreaming; + } + + // The last motion event is a move and is compatible for appending. + // Do the batching magic. + mAllocator.appendMotionSample(motionEntry, eventTime, pointerCoords); +#if DEBUG_BATCHING + LOGD("Appended motion sample onto batch for most recent " + "motion event for this device in the inbound queue."); +#endif + return; // done! + } + + // STREAMING CASE + // + // There is no pending motion event (of any kind) for this device in the inbound queue. + // Search the outbound queue for the current foreground targets to find a dispatched + // motion event that is still in progress. If found, then, appen the new sample to + // that event and push it out to all current targets. The logic in + // prepareDispatchCycleLocked takes care of the case where some targets may + // already have consumed the motion event by starting a new dispatch cycle if needed. + if (mCurrentInputTargetsValid) { + for (size_t i = 0; i < mCurrentInputTargets.size(); i++) { + const InputTarget& inputTarget = mCurrentInputTargets[i]; + if ((inputTarget.flags & InputTarget::FLAG_FOREGROUND) == 0) { + // Skip non-foreground targets. We only want to stream if there is at + // least one foreground target whose dispatch is still in progress. + continue; + } + + ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel); + if (connectionIndex < 0) { + // Connection must no longer be valid. + continue; + } + + sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); + if (connection->outboundQueue.isEmpty()) { + // This foreground target has an empty outbound queue. + continue; + } + + DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next; + if (! dispatchEntry->inProgress + || dispatchEntry->eventEntry->type != EventEntry::TYPE_MOTION + || dispatchEntry->isSplit()) { + // No motion event is being dispatched, or it is being split across + // windows in which case we cannot stream. + continue; + } + + MotionEntry* motionEntry = static_cast<MotionEntry*>( + dispatchEntry->eventEntry); + if (motionEntry->action != AMOTION_EVENT_ACTION_MOVE + || motionEntry->deviceId != deviceId + || motionEntry->pointerCount != pointerCount + || motionEntry->isInjected()) { + // The motion event is not compatible with this move. + continue; + } + + // Hurray! This foreground target is currently dispatching a move event + // that we can stream onto. Append the motion sample and resume dispatch. + mAllocator.appendMotionSample(motionEntry, eventTime, pointerCoords); +#if DEBUG_BATCHING + LOGD("Appended motion sample onto batch for most recently dispatched " + "motion event for this device in the outbound queues. " + "Attempting to stream the motion sample."); +#endif + nsecs_t currentTime = now(); + dispatchEventToCurrentInputTargetsLocked(currentTime, motionEntry, + true /*resumeWithAppendedMotionSample*/); + + runCommandsLockedInterruptible(); + return; // done! + } + } + +NoBatchingOrStreaming:; + } + + // Just enqueue a new motion event. + MotionEntry* newEntry = mAllocator.obtainMotionEntry(eventTime, + deviceId, source, policyFlags, action, flags, metaState, edgeFlags, + xPrecision, yPrecision, downTime, + pointerCount, pointerIds, pointerCoords); + + needWake = enqueueInboundEventLocked(newEntry); + } // release lock + + if (needWake) { + mLooper->wake(); + } +} + +void InputDispatcher::notifySwitch(nsecs_t when, int32_t switchCode, int32_t switchValue, + uint32_t policyFlags) { +#if DEBUG_INBOUND_EVENT_DETAILS + LOGD("notifySwitch - switchCode=%d, switchValue=%d, policyFlags=0x%x", + switchCode, switchValue, policyFlags); +#endif + + policyFlags |= POLICY_FLAG_TRUSTED; + mPolicy->notifySwitch(when, switchCode, switchValue, policyFlags); +} + +int32_t InputDispatcher::injectInputEvent(const InputEvent* event, + int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis) { +#if DEBUG_INBOUND_EVENT_DETAILS + LOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, " + "syncMode=%d, timeoutMillis=%d", + event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis); +#endif + + nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis); + + uint32_t policyFlags = POLICY_FLAG_INJECTED; + if (hasInjectionPermission(injectorPid, injectorUid)) { + policyFlags |= POLICY_FLAG_TRUSTED; + } + + EventEntry* injectedEntry; + switch (event->getType()) { + case AINPUT_EVENT_TYPE_KEY: { + const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event); + int32_t action = keyEvent->getAction(); + if (! validateKeyEvent(action)) { + return INPUT_EVENT_INJECTION_FAILED; + } + + int32_t flags = keyEvent->getFlags(); + if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) { + policyFlags |= POLICY_FLAG_VIRTUAL; + } + + mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags); + + if (policyFlags & POLICY_FLAG_WOKE_HERE) { + flags |= AKEY_EVENT_FLAG_WOKE_HERE; + } + + mLock.lock(); + injectedEntry = mAllocator.obtainKeyEntry(keyEvent->getEventTime(), + keyEvent->getDeviceId(), keyEvent->getSource(), + policyFlags, action, flags, + keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(), + keyEvent->getRepeatCount(), keyEvent->getDownTime()); + break; + } + + case AINPUT_EVENT_TYPE_MOTION: { + const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event); + int32_t action = motionEvent->getAction(); + size_t pointerCount = motionEvent->getPointerCount(); + const int32_t* pointerIds = motionEvent->getPointerIds(); + if (! validateMotionEvent(action, pointerCount, pointerIds)) { + return INPUT_EVENT_INJECTION_FAILED; + } + + nsecs_t eventTime = motionEvent->getEventTime(); + mPolicy->interceptGenericBeforeQueueing(eventTime, /*byref*/ policyFlags); + + mLock.lock(); + const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes(); + const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords(); + MotionEntry* motionEntry = mAllocator.obtainMotionEntry(*sampleEventTimes, + motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags, + action, motionEvent->getFlags(), + motionEvent->getMetaState(), motionEvent->getEdgeFlags(), + motionEvent->getXPrecision(), motionEvent->getYPrecision(), + motionEvent->getDownTime(), uint32_t(pointerCount), + pointerIds, samplePointerCoords); + for (size_t i = motionEvent->getHistorySize(); i > 0; i--) { + sampleEventTimes += 1; + samplePointerCoords += pointerCount; + mAllocator.appendMotionSample(motionEntry, *sampleEventTimes, samplePointerCoords); + } + injectedEntry = motionEntry; + break; + } + + default: + LOGW("Cannot inject event of type %d", event->getType()); + return INPUT_EVENT_INJECTION_FAILED; + } + + InjectionState* injectionState = mAllocator.obtainInjectionState(injectorPid, injectorUid); + if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) { + injectionState->injectionIsAsync = true; + } + + injectionState->refCount += 1; + injectedEntry->injectionState = injectionState; + + bool needWake = enqueueInboundEventLocked(injectedEntry); + mLock.unlock(); + + if (needWake) { + mLooper->wake(); + } + + int32_t injectionResult; + { // acquire lock + AutoMutex _l(mLock); + + if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) { + injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; + } else { + for (;;) { + injectionResult = injectionState->injectionResult; + if (injectionResult != INPUT_EVENT_INJECTION_PENDING) { + break; + } + + nsecs_t remainingTimeout = endTime - now(); + if (remainingTimeout <= 0) { +#if DEBUG_INJECTION + LOGD("injectInputEvent - Timed out waiting for injection result " + "to become available."); +#endif + injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT; + break; + } + + mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout); + } + + if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED + && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) { + while (injectionState->pendingForegroundDispatches != 0) { +#if DEBUG_INJECTION + LOGD("injectInputEvent - Waiting for %d pending foreground dispatches.", + injectionState->pendingForegroundDispatches); +#endif + nsecs_t remainingTimeout = endTime - now(); + if (remainingTimeout <= 0) { +#if DEBUG_INJECTION + LOGD("injectInputEvent - Timed out waiting for pending foreground " + "dispatches to finish."); +#endif + injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT; + break; + } + + mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout); + } + } + } + + mAllocator.releaseInjectionState(injectionState); + } // release lock + +#if DEBUG_INJECTION + LOGD("injectInputEvent - Finished with result %d. " + "injectorPid=%d, injectorUid=%d", + injectionResult, injectorPid, injectorUid); +#endif + + return injectionResult; +} + +bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) { + return injectorUid == 0 + || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid); +} + +void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) { + InjectionState* injectionState = entry->injectionState; + if (injectionState) { +#if DEBUG_INJECTION + LOGD("Setting input event injection result to %d. " + "injectorPid=%d, injectorUid=%d", + injectionResult, injectionState->injectorPid, injectionState->injectorUid); +#endif + + if (injectionState->injectionIsAsync) { + // Log the outcome since the injector did not wait for the injection result. + switch (injectionResult) { + case INPUT_EVENT_INJECTION_SUCCEEDED: + LOGV("Asynchronous input event injection succeeded."); + break; + case INPUT_EVENT_INJECTION_FAILED: + LOGW("Asynchronous input event injection failed."); + break; + case INPUT_EVENT_INJECTION_PERMISSION_DENIED: + LOGW("Asynchronous input event injection permission denied."); + break; + case INPUT_EVENT_INJECTION_TIMED_OUT: + LOGW("Asynchronous input event injection timed out."); + break; + } + } + + injectionState->injectionResult = injectionResult; + mInjectionResultAvailableCondition.broadcast(); + } +} + +void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) { + InjectionState* injectionState = entry->injectionState; + if (injectionState) { + injectionState->pendingForegroundDispatches += 1; + } +} + +void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) { + InjectionState* injectionState = entry->injectionState; + if (injectionState) { + injectionState->pendingForegroundDispatches -= 1; + + if (injectionState->pendingForegroundDispatches == 0) { + mInjectionSyncFinishedCondition.broadcast(); + } + } +} + +const InputWindow* InputDispatcher::getWindowLocked(const sp<InputChannel>& inputChannel) { + for (size_t i = 0; i < mWindows.size(); i++) { + const InputWindow* window = & mWindows[i]; + if (window->inputChannel == inputChannel) { + return window; + } + } + return NULL; +} + +void InputDispatcher::setInputWindows(const Vector<InputWindow>& inputWindows) { +#if DEBUG_FOCUS + LOGD("setInputWindows"); +#endif + { // acquire lock + AutoMutex _l(mLock); + + // Clear old window pointers. + sp<InputChannel> oldFocusedWindowChannel; + if (mFocusedWindow) { + oldFocusedWindowChannel = mFocusedWindow->inputChannel; + mFocusedWindow = NULL; + } + + mWindows.clear(); + + // Loop over new windows and rebuild the necessary window pointers for + // tracking focus and touch. + mWindows.appendVector(inputWindows); + + size_t numWindows = mWindows.size(); + for (size_t i = 0; i < numWindows; i++) { + const InputWindow* window = & mWindows.itemAt(i); + if (window->hasFocus) { + mFocusedWindow = window; + break; + } + } + + if (oldFocusedWindowChannel != NULL) { + if (!mFocusedWindow || oldFocusedWindowChannel != mFocusedWindow->inputChannel) { +#if DEBUG_FOCUS + LOGD("Focus left window: %s", + oldFocusedWindowChannel->getName().string()); +#endif + synthesizeCancelationEventsForInputChannelLocked(oldFocusedWindowChannel, + InputState::CANCEL_NON_POINTER_EVENTS, "focus left window"); + oldFocusedWindowChannel.clear(); + } + } + if (mFocusedWindow && oldFocusedWindowChannel == NULL) { +#if DEBUG_FOCUS + LOGD("Focus entered window: %s", + mFocusedWindow->inputChannel->getName().string()); +#endif + } + + for (size_t i = 0; i < mTouchState.windows.size(); ) { + TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i); + const InputWindow* window = getWindowLocked(touchedWindow.channel); + if (window) { + touchedWindow.window = window; + i += 1; + } else { +#if DEBUG_FOCUS + LOGD("Touched window was removed: %s", touchedWindow.channel->getName().string()); +#endif + synthesizeCancelationEventsForInputChannelLocked(touchedWindow.channel, + InputState::CANCEL_POINTER_EVENTS, "touched window was removed"); + mTouchState.windows.removeAt(i); + } + } + +#if DEBUG_FOCUS + //logDispatchStateLocked(); +#endif + } // release lock + + // Wake up poll loop since it may need to make new input dispatching choices. + mLooper->wake(); +} + +void InputDispatcher::setFocusedApplication(const InputApplication* inputApplication) { +#if DEBUG_FOCUS + LOGD("setFocusedApplication"); +#endif + { // acquire lock + AutoMutex _l(mLock); + + releaseFocusedApplicationLocked(); + + if (inputApplication) { + mFocusedApplicationStorage = *inputApplication; + mFocusedApplication = & mFocusedApplicationStorage; + } + +#if DEBUG_FOCUS + //logDispatchStateLocked(); +#endif + } // release lock + + // Wake up poll loop since it may need to make new input dispatching choices. + mLooper->wake(); +} + +void InputDispatcher::releaseFocusedApplicationLocked() { + if (mFocusedApplication) { + mFocusedApplication = NULL; + mFocusedApplicationStorage.handle.clear(); + } +} + +void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) { +#if DEBUG_FOCUS + LOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen); +#endif + + bool changed; + { // acquire lock + AutoMutex _l(mLock); + + if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) { + if (mDispatchFrozen && !frozen) { + resetANRTimeoutsLocked(); + } + + if (mDispatchEnabled && !enabled) { + resetAndDropEverythingLocked("dispatcher is being disabled"); + } + + mDispatchEnabled = enabled; + mDispatchFrozen = frozen; + changed = true; + } else { + changed = false; + } + +#if DEBUG_FOCUS + //logDispatchStateLocked(); +#endif + } // release lock + + if (changed) { + // Wake up poll loop since it may need to make new input dispatching choices. + mLooper->wake(); + } +} + +bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel, + const sp<InputChannel>& toChannel) { +#if DEBUG_FOCUS + LOGD("transferTouchFocus: fromChannel=%s, toChannel=%s", + fromChannel->getName().string(), toChannel->getName().string()); +#endif + { // acquire lock + AutoMutex _l(mLock); + + const InputWindow* fromWindow = getWindowLocked(fromChannel); + const InputWindow* toWindow = getWindowLocked(toChannel); + if (! fromWindow || ! toWindow) { +#if DEBUG_FOCUS + LOGD("Cannot transfer focus because from or to window not found."); +#endif + return false; + } + if (fromWindow == toWindow) { +#if DEBUG_FOCUS + LOGD("Trivial transfer to same window."); +#endif + return true; + } + + bool found = false; + for (size_t i = 0; i < mTouchState.windows.size(); i++) { + const TouchedWindow& touchedWindow = mTouchState.windows[i]; + if (touchedWindow.window == fromWindow) { + int32_t oldTargetFlags = touchedWindow.targetFlags; + BitSet32 pointerIds = touchedWindow.pointerIds; + + mTouchState.windows.removeAt(i); + + int32_t newTargetFlags = oldTargetFlags + & (InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_SPLIT); + mTouchState.addOrUpdateWindow(toWindow, newTargetFlags, pointerIds); + + found = true; + break; + } + } + + if (! found) { +#if DEBUG_FOCUS + LOGD("Focus transfer failed because from window did not have focus."); +#endif + return false; + } + + ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel); + ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel); + if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) { + sp<Connection> fromConnection = mConnectionsByReceiveFd.valueAt(fromConnectionIndex); + sp<Connection> toConnection = mConnectionsByReceiveFd.valueAt(toConnectionIndex); + + fromConnection->inputState.copyPointerStateTo(toConnection->inputState); + synthesizeCancelationEventsForConnectionLocked(fromConnection, + InputState::CANCEL_POINTER_EVENTS, + "transferring touch focus from this window to another window"); + } + +#if DEBUG_FOCUS + logDispatchStateLocked(); +#endif + } // release lock + + // Wake up poll loop since it may need to make new input dispatching choices. + mLooper->wake(); + return true; +} + +void InputDispatcher::resetAndDropEverythingLocked(const char* reason) { +#if DEBUG_FOCUS + LOGD("Resetting and dropping all events (%s).", reason); +#endif + + synthesizeCancelationEventsForAllConnectionsLocked(InputState::CANCEL_ALL_EVENTS, reason); + + resetKeyRepeatLocked(); + releasePendingEventLocked(); + drainInboundQueueLocked(); + resetTargetsLocked(); + + mTouchState.reset(); +} + +void InputDispatcher::logDispatchStateLocked() { + String8 dump; + dumpDispatchStateLocked(dump); + + char* text = dump.lockBuffer(dump.size()); + char* start = text; + while (*start != '\0') { + char* end = strchr(start, '\n'); + if (*end == '\n') { + *(end++) = '\0'; + } + LOGD("%s", start); + start = end; + } +} + +void InputDispatcher::dumpDispatchStateLocked(String8& dump) { + dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled); + dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen); + + if (mFocusedApplication) { + dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n", + mFocusedApplication->name.string(), + mFocusedApplication->dispatchingTimeout / 1000000.0); + } else { + dump.append(INDENT "FocusedApplication: <null>\n"); + } + dump.appendFormat(INDENT "FocusedWindow: name='%s'\n", + mFocusedWindow != NULL ? mFocusedWindow->name.string() : "<null>"); + + dump.appendFormat(INDENT "TouchDown: %s\n", toString(mTouchState.down)); + dump.appendFormat(INDENT "TouchSplit: %s\n", toString(mTouchState.split)); + if (!mTouchState.windows.isEmpty()) { + dump.append(INDENT "TouchedWindows:\n"); + for (size_t i = 0; i < mTouchState.windows.size(); i++) { + const TouchedWindow& touchedWindow = mTouchState.windows[i]; + dump.appendFormat(INDENT2 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n", + i, touchedWindow.window->name.string(), touchedWindow.pointerIds.value, + touchedWindow.targetFlags); + } + } else { + dump.append(INDENT "TouchedWindows: <none>\n"); + } + + if (!mWindows.isEmpty()) { + dump.append(INDENT "Windows:\n"); + for (size_t i = 0; i < mWindows.size(); i++) { + const InputWindow& window = mWindows[i]; + dump.appendFormat(INDENT2 "%d: name='%s', paused=%s, hasFocus=%s, hasWallpaper=%s, " + "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, " + "frame=[%d,%d][%d,%d], " + "visibleFrame=[%d,%d][%d,%d], " + "touchableArea=[%d,%d][%d,%d], " + "ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n", + i, window.name.string(), + toString(window.paused), + toString(window.hasFocus), + toString(window.hasWallpaper), + toString(window.visible), + toString(window.canReceiveKeys), + window.layoutParamsFlags, window.layoutParamsType, + window.layer, + window.frameLeft, window.frameTop, + window.frameRight, window.frameBottom, + window.visibleFrameLeft, window.visibleFrameTop, + window.visibleFrameRight, window.visibleFrameBottom, + window.touchableAreaLeft, window.touchableAreaTop, + window.touchableAreaRight, window.touchableAreaBottom, + window.ownerPid, window.ownerUid, + window.dispatchingTimeout / 1000000.0); + } + } else { + dump.append(INDENT "Windows: <none>\n"); + } + + if (!mMonitoringChannels.isEmpty()) { + dump.append(INDENT "MonitoringChannels:\n"); + for (size_t i = 0; i < mMonitoringChannels.size(); i++) { + const sp<InputChannel>& channel = mMonitoringChannels[i]; + dump.appendFormat(INDENT2 "%d: '%s'\n", i, channel->getName().string()); + } + } else { + dump.append(INDENT "MonitoringChannels: <none>\n"); + } + + dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count()); + + if (!mActiveConnections.isEmpty()) { + dump.append(INDENT "ActiveConnections:\n"); + for (size_t i = 0; i < mActiveConnections.size(); i++) { + const Connection* connection = mActiveConnections[i]; + dump.appendFormat(INDENT2 "%d: '%s', status=%s, outboundQueueLength=%u, " + "inputState.isNeutral=%s\n", + i, connection->getInputChannelName(), connection->getStatusLabel(), + connection->outboundQueue.count(), + toString(connection->inputState.isNeutral())); + } + } else { + dump.append(INDENT "ActiveConnections: <none>\n"); + } + + if (isAppSwitchPendingLocked()) { + dump.appendFormat(INDENT "AppSwitch: pending, due in %01.1fms\n", + (mAppSwitchDueTime - now()) / 1000000.0); + } else { + dump.append(INDENT "AppSwitch: not pending\n"); + } +} + +status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel, bool monitor) { +#if DEBUG_REGISTRATION + LOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(), + toString(monitor)); +#endif + + { // acquire lock + AutoMutex _l(mLock); + + if (getConnectionIndexLocked(inputChannel) >= 0) { + LOGW("Attempted to register already registered input channel '%s'", + inputChannel->getName().string()); + return BAD_VALUE; + } + + sp<Connection> connection = new Connection(inputChannel); + status_t status = connection->initialize(); + if (status) { + LOGE("Failed to initialize input publisher for input channel '%s', status=%d", + inputChannel->getName().string(), status); + return status; + } + + int32_t receiveFd = inputChannel->getReceivePipeFd(); + mConnectionsByReceiveFd.add(receiveFd, connection); + + if (monitor) { + mMonitoringChannels.push(inputChannel); + } + + mLooper->addFd(receiveFd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this); + + runCommandsLockedInterruptible(); + } // release lock + return OK; +} + +status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) { +#if DEBUG_REGISTRATION + LOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string()); +#endif + + { // acquire lock + AutoMutex _l(mLock); + + ssize_t connectionIndex = getConnectionIndexLocked(inputChannel); + if (connectionIndex < 0) { + LOGW("Attempted to unregister already unregistered input channel '%s'", + inputChannel->getName().string()); + return BAD_VALUE; + } + + sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); + mConnectionsByReceiveFd.removeItemsAt(connectionIndex); + + connection->status = Connection::STATUS_ZOMBIE; + + for (size_t i = 0; i < mMonitoringChannels.size(); i++) { + if (mMonitoringChannels[i] == inputChannel) { + mMonitoringChannels.removeAt(i); + break; + } + } + + mLooper->removeFd(inputChannel->getReceivePipeFd()); + + nsecs_t currentTime = now(); + abortBrokenDispatchCycleLocked(currentTime, connection); + + runCommandsLockedInterruptible(); + } // release lock + + // Wake the poll loop because removing the connection may have changed the current + // synchronization state. + mLooper->wake(); + return OK; +} + +ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) { + ssize_t connectionIndex = mConnectionsByReceiveFd.indexOfKey(inputChannel->getReceivePipeFd()); + if (connectionIndex >= 0) { + sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); + if (connection->inputChannel.get() == inputChannel.get()) { + return connectionIndex; + } + } + + return -1; +} + +void InputDispatcher::activateConnectionLocked(Connection* connection) { + for (size_t i = 0; i < mActiveConnections.size(); i++) { + if (mActiveConnections.itemAt(i) == connection) { + return; + } + } + mActiveConnections.add(connection); +} + +void InputDispatcher::deactivateConnectionLocked(Connection* connection) { + for (size_t i = 0; i < mActiveConnections.size(); i++) { + if (mActiveConnections.itemAt(i) == connection) { + mActiveConnections.removeAt(i); + return; + } + } +} + +void InputDispatcher::onDispatchCycleStartedLocked( + nsecs_t currentTime, const sp<Connection>& connection) { +} + +void InputDispatcher::onDispatchCycleFinishedLocked( + nsecs_t currentTime, const sp<Connection>& connection, bool handled) { + CommandEntry* commandEntry = postCommandLocked( + & InputDispatcher::doDispatchCycleFinishedLockedInterruptible); + commandEntry->connection = connection; + commandEntry->handled = handled; +} + +void InputDispatcher::onDispatchCycleBrokenLocked( + nsecs_t currentTime, const sp<Connection>& connection) { + LOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!", + connection->getInputChannelName()); + + CommandEntry* commandEntry = postCommandLocked( + & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible); + commandEntry->connection = connection; +} + +void InputDispatcher::onANRLocked( + nsecs_t currentTime, const InputApplication* application, const InputWindow* window, + nsecs_t eventTime, nsecs_t waitStartTime) { + LOGI("Application is not responding: %s. " + "%01.1fms since event, %01.1fms since wait started", + getApplicationWindowLabelLocked(application, window).string(), + (currentTime - eventTime) / 1000000.0, + (currentTime - waitStartTime) / 1000000.0); + + CommandEntry* commandEntry = postCommandLocked( + & InputDispatcher::doNotifyANRLockedInterruptible); + if (application) { + commandEntry->inputApplicationHandle = application->handle; + } + if (window) { + commandEntry->inputChannel = window->inputChannel; + } +} + +void InputDispatcher::doNotifyConfigurationChangedInterruptible( + CommandEntry* commandEntry) { + mLock.unlock(); + + mPolicy->notifyConfigurationChanged(commandEntry->eventTime); + + mLock.lock(); +} + +void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible( + CommandEntry* commandEntry) { + sp<Connection> connection = commandEntry->connection; + + if (connection->status != Connection::STATUS_ZOMBIE) { + mLock.unlock(); + + mPolicy->notifyInputChannelBroken(connection->inputChannel); + + mLock.lock(); + } +} + +void InputDispatcher::doNotifyANRLockedInterruptible( + CommandEntry* commandEntry) { + mLock.unlock(); + + nsecs_t newTimeout = mPolicy->notifyANR( + commandEntry->inputApplicationHandle, commandEntry->inputChannel); + + mLock.lock(); + + resumeAfterTargetsNotReadyTimeoutLocked(newTimeout, commandEntry->inputChannel); +} + +void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible( + CommandEntry* commandEntry) { + KeyEntry* entry = commandEntry->keyEntry; + + KeyEvent event; + initializeKeyEvent(&event, entry); + + mLock.unlock(); + + bool consumed = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputChannel, + &event, entry->policyFlags); + + mLock.lock(); + + entry->interceptKeyResult = consumed + ? KeyEntry::INTERCEPT_KEY_RESULT_SKIP + : KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; + mAllocator.releaseKeyEntry(entry); +} + +void InputDispatcher::doDispatchCycleFinishedLockedInterruptible( + CommandEntry* commandEntry) { + sp<Connection> connection = commandEntry->connection; + bool handled = commandEntry->handled; + + if (!connection->outboundQueue.isEmpty()) { + DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next; + if (dispatchEntry->inProgress + && dispatchEntry->hasForegroundTarget() + && dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) { + KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry); + if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) { + if (handled) { + // If the application handled a non-fallback key, then immediately + // cancel all fallback keys previously dispatched to the application. + // This behavior will prevent chording with fallback keys (so they cannot + // be used as modifiers) but it will ensure that fallback keys do not + // get stuck. This takes care of the case where the application does not handle + // the original DOWN so we generate a fallback DOWN but it does handle + // the original UP in which case we would not generate the fallback UP. + synthesizeCancelationEventsForConnectionLocked(connection, + InputState::CANCEL_FALLBACK_EVENTS, + "application handled a non-fallback event, canceling all fallback events"); + } else { + // If the application did not handle a non-fallback key, then ask + // the policy what to do with it. We might generate a fallback key + // event here. + KeyEvent event; + initializeKeyEvent(&event, keyEntry); + + mLock.unlock(); + + bool fallback = mPolicy->dispatchUnhandledKey(connection->inputChannel, + &event, keyEntry->policyFlags, &event); + + mLock.lock(); + + if (connection->status != Connection::STATUS_NORMAL) { + return; + } + + assert(connection->outboundQueue.headSentinel.next == dispatchEntry); + + if (fallback) { + // Restart the dispatch cycle using the fallback key. + keyEntry->eventTime = event.getEventTime(); + keyEntry->deviceId = event.getDeviceId(); + keyEntry->source = event.getSource(); + keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK; + keyEntry->keyCode = event.getKeyCode(); + keyEntry->scanCode = event.getScanCode(); + keyEntry->metaState = event.getMetaState(); + keyEntry->repeatCount = event.getRepeatCount(); + keyEntry->downTime = event.getDownTime(); + keyEntry->syntheticRepeat = false; + + dispatchEntry->inProgress = false; + startDispatchCycleLocked(now(), connection); + return; + } + } + } + } + } + + startNextDispatchCycleLocked(now(), connection); +} + +void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) { + mLock.unlock(); + + mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType); + + mLock.lock(); +} + +void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) { + event->initialize(entry->deviceId, entry->source, entry->action, entry->flags, + entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount, + entry->downTime, entry->eventTime); +} + +void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry, + int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) { + // TODO Write some statistics about how long we spend waiting. +} + +void InputDispatcher::dump(String8& dump) { + dump.append("Input Dispatcher State:\n"); + dumpDispatchStateLocked(dump); +} + + +// --- InputDispatcher::Queue --- + +template <typename T> +uint32_t InputDispatcher::Queue<T>::count() const { + uint32_t result = 0; + for (const T* entry = headSentinel.next; entry != & tailSentinel; entry = entry->next) { + result += 1; + } + return result; +} + + +// --- InputDispatcher::Allocator --- + +InputDispatcher::Allocator::Allocator() { +} + +InputDispatcher::InjectionState* +InputDispatcher::Allocator::obtainInjectionState(int32_t injectorPid, int32_t injectorUid) { + InjectionState* injectionState = mInjectionStatePool.alloc(); + injectionState->refCount = 1; + injectionState->injectorPid = injectorPid; + injectionState->injectorUid = injectorUid; + injectionState->injectionIsAsync = false; + injectionState->injectionResult = INPUT_EVENT_INJECTION_PENDING; + injectionState->pendingForegroundDispatches = 0; + return injectionState; +} + +void InputDispatcher::Allocator::initializeEventEntry(EventEntry* entry, int32_t type, + nsecs_t eventTime, uint32_t policyFlags) { + entry->type = type; + entry->refCount = 1; + entry->dispatchInProgress = false; + entry->eventTime = eventTime; + entry->policyFlags = policyFlags; + entry->injectionState = NULL; +} + +void InputDispatcher::Allocator::releaseEventEntryInjectionState(EventEntry* entry) { + if (entry->injectionState) { + releaseInjectionState(entry->injectionState); + entry->injectionState = NULL; + } +} + +InputDispatcher::ConfigurationChangedEntry* +InputDispatcher::Allocator::obtainConfigurationChangedEntry(nsecs_t eventTime) { + ConfigurationChangedEntry* entry = mConfigurationChangeEntryPool.alloc(); + initializeEventEntry(entry, EventEntry::TYPE_CONFIGURATION_CHANGED, eventTime, 0); + return entry; +} + +InputDispatcher::KeyEntry* InputDispatcher::Allocator::obtainKeyEntry(nsecs_t eventTime, + int32_t deviceId, int32_t source, uint32_t policyFlags, int32_t action, + int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, + int32_t repeatCount, nsecs_t downTime) { + KeyEntry* entry = mKeyEntryPool.alloc(); + initializeEventEntry(entry, EventEntry::TYPE_KEY, eventTime, policyFlags); + + entry->deviceId = deviceId; + entry->source = source; + entry->action = action; + entry->flags = flags; + entry->keyCode = keyCode; + entry->scanCode = scanCode; + entry->metaState = metaState; + entry->repeatCount = repeatCount; + entry->downTime = downTime; + entry->syntheticRepeat = false; + entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; + return entry; +} + +InputDispatcher::MotionEntry* InputDispatcher::Allocator::obtainMotionEntry(nsecs_t eventTime, + int32_t deviceId, int32_t source, uint32_t policyFlags, int32_t action, int32_t flags, + int32_t metaState, int32_t edgeFlags, float xPrecision, float yPrecision, + nsecs_t downTime, uint32_t pointerCount, + const int32_t* pointerIds, const PointerCoords* pointerCoords) { + MotionEntry* entry = mMotionEntryPool.alloc(); + initializeEventEntry(entry, EventEntry::TYPE_MOTION, eventTime, policyFlags); + + entry->eventTime = eventTime; + entry->deviceId = deviceId; + entry->source = source; + entry->action = action; + entry->flags = flags; + entry->metaState = metaState; + entry->edgeFlags = edgeFlags; + entry->xPrecision = xPrecision; + entry->yPrecision = yPrecision; + entry->downTime = downTime; + entry->pointerCount = pointerCount; + entry->firstSample.eventTime = eventTime; + entry->firstSample.next = NULL; + entry->lastSample = & entry->firstSample; + for (uint32_t i = 0; i < pointerCount; i++) { + entry->pointerIds[i] = pointerIds[i]; + entry->firstSample.pointerCoords[i] = pointerCoords[i]; + } + return entry; +} + +InputDispatcher::DispatchEntry* InputDispatcher::Allocator::obtainDispatchEntry( + EventEntry* eventEntry, + int32_t targetFlags, float xOffset, float yOffset) { + DispatchEntry* entry = mDispatchEntryPool.alloc(); + entry->eventEntry = eventEntry; + eventEntry->refCount += 1; + entry->targetFlags = targetFlags; + entry->xOffset = xOffset; + entry->yOffset = yOffset; + entry->inProgress = false; + entry->headMotionSample = NULL; + entry->tailMotionSample = NULL; + return entry; +} + +InputDispatcher::CommandEntry* InputDispatcher::Allocator::obtainCommandEntry(Command command) { + CommandEntry* entry = mCommandEntryPool.alloc(); + entry->command = command; + return entry; +} + +void InputDispatcher::Allocator::releaseInjectionState(InjectionState* injectionState) { + injectionState->refCount -= 1; + if (injectionState->refCount == 0) { + mInjectionStatePool.free(injectionState); + } else { + assert(injectionState->refCount > 0); + } +} + +void InputDispatcher::Allocator::releaseEventEntry(EventEntry* entry) { + switch (entry->type) { + case EventEntry::TYPE_CONFIGURATION_CHANGED: + releaseConfigurationChangedEntry(static_cast<ConfigurationChangedEntry*>(entry)); + break; + case EventEntry::TYPE_KEY: + releaseKeyEntry(static_cast<KeyEntry*>(entry)); + break; + case EventEntry::TYPE_MOTION: + releaseMotionEntry(static_cast<MotionEntry*>(entry)); + break; + default: + assert(false); + break; + } +} + +void InputDispatcher::Allocator::releaseConfigurationChangedEntry( + ConfigurationChangedEntry* entry) { + entry->refCount -= 1; + if (entry->refCount == 0) { + releaseEventEntryInjectionState(entry); + mConfigurationChangeEntryPool.free(entry); + } else { + assert(entry->refCount > 0); + } +} + +void InputDispatcher::Allocator::releaseKeyEntry(KeyEntry* entry) { + entry->refCount -= 1; + if (entry->refCount == 0) { + releaseEventEntryInjectionState(entry); + mKeyEntryPool.free(entry); + } else { + assert(entry->refCount > 0); + } +} + +void InputDispatcher::Allocator::releaseMotionEntry(MotionEntry* entry) { + entry->refCount -= 1; + if (entry->refCount == 0) { + releaseEventEntryInjectionState(entry); + for (MotionSample* sample = entry->firstSample.next; sample != NULL; ) { + MotionSample* next = sample->next; + mMotionSamplePool.free(sample); + sample = next; + } + mMotionEntryPool.free(entry); + } else { + assert(entry->refCount > 0); + } +} + +void InputDispatcher::Allocator::releaseDispatchEntry(DispatchEntry* entry) { + releaseEventEntry(entry->eventEntry); + mDispatchEntryPool.free(entry); +} + +void InputDispatcher::Allocator::releaseCommandEntry(CommandEntry* entry) { + mCommandEntryPool.free(entry); +} + +void InputDispatcher::Allocator::appendMotionSample(MotionEntry* motionEntry, + nsecs_t eventTime, const PointerCoords* pointerCoords) { + MotionSample* sample = mMotionSamplePool.alloc(); + sample->eventTime = eventTime; + uint32_t pointerCount = motionEntry->pointerCount; + for (uint32_t i = 0; i < pointerCount; i++) { + sample->pointerCoords[i] = pointerCoords[i]; + } + + sample->next = NULL; + motionEntry->lastSample->next = sample; + motionEntry->lastSample = sample; +} + +void InputDispatcher::Allocator::recycleKeyEntry(KeyEntry* keyEntry) { + releaseEventEntryInjectionState(keyEntry); + + keyEntry->dispatchInProgress = false; + keyEntry->syntheticRepeat = false; + keyEntry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; +} + + +// --- InputDispatcher::MotionEntry --- + +uint32_t InputDispatcher::MotionEntry::countSamples() const { + uint32_t count = 1; + for (MotionSample* sample = firstSample.next; sample != NULL; sample = sample->next) { + count += 1; + } + return count; +} + + +// --- InputDispatcher::InputState --- + +InputDispatcher::InputState::InputState() { +} + +InputDispatcher::InputState::~InputState() { +} + +bool InputDispatcher::InputState::isNeutral() const { + return mKeyMementos.isEmpty() && mMotionMementos.isEmpty(); +} + +InputDispatcher::InputState::Consistency InputDispatcher::InputState::trackEvent( + const EventEntry* entry) { + switch (entry->type) { + case EventEntry::TYPE_KEY: + return trackKey(static_cast<const KeyEntry*>(entry)); + + case EventEntry::TYPE_MOTION: + return trackMotion(static_cast<const MotionEntry*>(entry)); + + default: + return CONSISTENT; + } +} + +InputDispatcher::InputState::Consistency InputDispatcher::InputState::trackKey( + const KeyEntry* entry) { + int32_t action = entry->action; + for (size_t i = 0; i < mKeyMementos.size(); i++) { + KeyMemento& memento = mKeyMementos.editItemAt(i); + if (memento.deviceId == entry->deviceId + && memento.source == entry->source + && memento.keyCode == entry->keyCode + && memento.scanCode == entry->scanCode) { + switch (action) { + case AKEY_EVENT_ACTION_UP: + mKeyMementos.removeAt(i); + return CONSISTENT; + + case AKEY_EVENT_ACTION_DOWN: + return TOLERABLE; + + default: + return BROKEN; + } + } + } + + switch (action) { + case AKEY_EVENT_ACTION_DOWN: { + mKeyMementos.push(); + KeyMemento& memento = mKeyMementos.editTop(); + memento.deviceId = entry->deviceId; + memento.source = entry->source; + memento.keyCode = entry->keyCode; + memento.scanCode = entry->scanCode; + memento.flags = entry->flags; + memento.downTime = entry->downTime; + return CONSISTENT; + } + + default: + return BROKEN; + } +} + +InputDispatcher::InputState::Consistency InputDispatcher::InputState::trackMotion( + const MotionEntry* entry) { + int32_t action = entry->action & AMOTION_EVENT_ACTION_MASK; + for (size_t i = 0; i < mMotionMementos.size(); i++) { + MotionMemento& memento = mMotionMementos.editItemAt(i); + if (memento.deviceId == entry->deviceId + && memento.source == entry->source) { + switch (action) { + case AMOTION_EVENT_ACTION_UP: + case AMOTION_EVENT_ACTION_CANCEL: + mMotionMementos.removeAt(i); + return CONSISTENT; + + case AMOTION_EVENT_ACTION_DOWN: + return TOLERABLE; + + case AMOTION_EVENT_ACTION_POINTER_DOWN: + if (entry->pointerCount == memento.pointerCount + 1) { + memento.setPointers(entry); + return CONSISTENT; + } + return BROKEN; + + case AMOTION_EVENT_ACTION_POINTER_UP: + if (entry->pointerCount == memento.pointerCount - 1) { + memento.setPointers(entry); + return CONSISTENT; + } + return BROKEN; + + case AMOTION_EVENT_ACTION_MOVE: + if (entry->pointerCount == memento.pointerCount) { + return CONSISTENT; + } + return BROKEN; + + default: + return BROKEN; + } + } + } + + switch (action) { + case AMOTION_EVENT_ACTION_DOWN: { + mMotionMementos.push(); + MotionMemento& memento = mMotionMementos.editTop(); + memento.deviceId = entry->deviceId; + memento.source = entry->source; + memento.xPrecision = entry->xPrecision; + memento.yPrecision = entry->yPrecision; + memento.downTime = entry->downTime; + memento.setPointers(entry); + return CONSISTENT; + } + + default: + return BROKEN; + } +} + +void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) { + pointerCount = entry->pointerCount; + for (uint32_t i = 0; i < entry->pointerCount; i++) { + pointerIds[i] = entry->pointerIds[i]; + pointerCoords[i] = entry->lastSample->pointerCoords[i]; + } +} + +void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime, + Allocator* allocator, Vector<EventEntry*>& outEvents, + CancelationOptions options) { + for (size_t i = 0; i < mKeyMementos.size(); ) { + const KeyMemento& memento = mKeyMementos.itemAt(i); + if (shouldCancelKey(memento, options)) { + outEvents.push(allocator->obtainKeyEntry(currentTime, + memento.deviceId, memento.source, 0, + AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED, + memento.keyCode, memento.scanCode, 0, 0, memento.downTime)); + mKeyMementos.removeAt(i); + } else { + i += 1; + } + } + + for (size_t i = 0; i < mMotionMementos.size(); ) { + const MotionMemento& memento = mMotionMementos.itemAt(i); + if (shouldCancelMotion(memento, options)) { + outEvents.push(allocator->obtainMotionEntry(currentTime, + memento.deviceId, memento.source, 0, + AMOTION_EVENT_ACTION_CANCEL, 0, 0, 0, + memento.xPrecision, memento.yPrecision, memento.downTime, + memento.pointerCount, memento.pointerIds, memento.pointerCoords)); + mMotionMementos.removeAt(i); + } else { + i += 1; + } + } +} + +void InputDispatcher::InputState::clear() { + mKeyMementos.clear(); + mMotionMementos.clear(); +} + +void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const { + for (size_t i = 0; i < mMotionMementos.size(); i++) { + const MotionMemento& memento = mMotionMementos.itemAt(i); + if (memento.source & AINPUT_SOURCE_CLASS_POINTER) { + for (size_t j = 0; j < other.mMotionMementos.size(); ) { + const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j); + if (memento.deviceId == otherMemento.deviceId + && memento.source == otherMemento.source) { + other.mMotionMementos.removeAt(j); + } else { + j += 1; + } + } + other.mMotionMementos.push(memento); + } + } +} + +bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento, + CancelationOptions options) { + switch (options) { + case CANCEL_ALL_EVENTS: + case CANCEL_NON_POINTER_EVENTS: + return true; + case CANCEL_FALLBACK_EVENTS: + return memento.flags & AKEY_EVENT_FLAG_FALLBACK; + default: + return false; + } +} + +bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento, + CancelationOptions options) { + switch (options) { + case CANCEL_ALL_EVENTS: + return true; + case CANCEL_POINTER_EVENTS: + return memento.source & AINPUT_SOURCE_CLASS_POINTER; + case CANCEL_NON_POINTER_EVENTS: + return !(memento.source & AINPUT_SOURCE_CLASS_POINTER); + default: + return false; + } +} + + +// --- InputDispatcher::Connection --- + +InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel) : + status(STATUS_NORMAL), inputChannel(inputChannel), inputPublisher(inputChannel), + lastEventTime(LONG_LONG_MAX), lastDispatchTime(LONG_LONG_MAX) { +} + +InputDispatcher::Connection::~Connection() { +} + +status_t InputDispatcher::Connection::initialize() { + return inputPublisher.initialize(); +} + +const char* InputDispatcher::Connection::getStatusLabel() const { + switch (status) { + case STATUS_NORMAL: + return "NORMAL"; + + case STATUS_BROKEN: + return "BROKEN"; + + case STATUS_ZOMBIE: + return "ZOMBIE"; + + default: + return "UNKNOWN"; + } +} + +InputDispatcher::DispatchEntry* InputDispatcher::Connection::findQueuedDispatchEntryForEvent( + const EventEntry* eventEntry) const { + for (DispatchEntry* dispatchEntry = outboundQueue.tailSentinel.prev; + dispatchEntry != & outboundQueue.headSentinel; dispatchEntry = dispatchEntry->prev) { + if (dispatchEntry->eventEntry == eventEntry) { + return dispatchEntry; + } + } + return NULL; +} + + +// --- InputDispatcher::CommandEntry --- + +InputDispatcher::CommandEntry::CommandEntry() : + keyEntry(NULL) { +} + +InputDispatcher::CommandEntry::~CommandEntry() { +} + + +// --- InputDispatcher::TouchState --- + +InputDispatcher::TouchState::TouchState() : + down(false), split(false) { +} + +InputDispatcher::TouchState::~TouchState() { +} + +void InputDispatcher::TouchState::reset() { + down = false; + split = false; + windows.clear(); +} + +void InputDispatcher::TouchState::copyFrom(const TouchState& other) { + down = other.down; + split = other.split; + windows.clear(); + windows.appendVector(other.windows); +} + +void InputDispatcher::TouchState::addOrUpdateWindow(const InputWindow* window, + int32_t targetFlags, BitSet32 pointerIds) { + if (targetFlags & InputTarget::FLAG_SPLIT) { + split = true; + } + + for (size_t i = 0; i < windows.size(); i++) { + TouchedWindow& touchedWindow = windows.editItemAt(i); + if (touchedWindow.window == window) { + touchedWindow.targetFlags |= targetFlags; + touchedWindow.pointerIds.value |= pointerIds.value; + return; + } + } + + windows.push(); + + TouchedWindow& touchedWindow = windows.editTop(); + touchedWindow.window = window; + touchedWindow.targetFlags = targetFlags; + touchedWindow.pointerIds = pointerIds; + touchedWindow.channel = window->inputChannel; +} + +void InputDispatcher::TouchState::removeOutsideTouchWindows() { + for (size_t i = 0 ; i < windows.size(); ) { + if (windows[i].targetFlags & InputTarget::FLAG_OUTSIDE) { + windows.removeAt(i); + } else { + i += 1; + } + } +} + +const InputWindow* InputDispatcher::TouchState::getFirstForegroundWindow() { + for (size_t i = 0; i < windows.size(); i++) { + if (windows[i].targetFlags & InputTarget::FLAG_FOREGROUND) { + return windows[i].window; + } + } + return NULL; +} + + +// --- InputDispatcherThread --- + +InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) : + Thread(/*canCallJava*/ true), mDispatcher(dispatcher) { +} + +InputDispatcherThread::~InputDispatcherThread() { +} + +bool InputDispatcherThread::threadLoop() { + mDispatcher->dispatchOnce(); + return true; +} + +} // namespace android |