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-rw-r--r--services/input/InputReader.cpp2143
1 files changed, 1815 insertions, 328 deletions
diff --git a/services/input/InputReader.cpp b/services/input/InputReader.cpp
index 3029028..6003207 100644
--- a/services/input/InputReader.cpp
+++ b/services/input/InputReader.cpp
@@ -33,6 +33,8 @@
// Log debug messages about pointer assignment calculations.
#define DEBUG_POINTER_ASSIGNMENT 0
+// Log debug messages about gesture detection.
+#define DEBUG_GESTURES 0
#include "InputReader.h"
@@ -54,6 +56,67 @@
namespace android {
+// --- Constants ---
+
+// Quiet time between certain gesture transitions.
+// Time to allow for all fingers or buttons to settle into a stable state before
+// starting a new gesture.
+static const nsecs_t QUIET_INTERVAL = 100 * 1000000; // 100 ms
+
+// The minimum speed that a pointer must travel for us to consider switching the active
+// touch pointer to it during a drag. This threshold is set to avoid switching due
+// to noise from a finger resting on the touch pad (perhaps just pressing it down).
+static const float DRAG_MIN_SWITCH_SPEED = 50.0f; // pixels per second
+
+// Tap gesture delay time.
+// The time between down and up must be less than this to be considered a tap.
+static const nsecs_t TAP_INTERVAL = 150 * 1000000; // 150 ms
+
+// Tap drag gesture delay time.
+// The time between up and the next up must be greater than this to be considered a
+// drag. Otherwise, the previous tap is finished and a new tap begins.
+static const nsecs_t TAP_DRAG_INTERVAL = 150 * 1000000; // 150 ms
+
+// The distance in pixels that the pointer is allowed to move from initial down
+// to up and still be called a tap.
+static const float TAP_SLOP = 10.0f; // 10 pixels
+
+// Time after the first touch points go down to settle on an initial centroid.
+// This is intended to be enough time to handle cases where the user puts down two
+// fingers at almost but not quite exactly the same time.
+static const nsecs_t MULTITOUCH_SETTLE_INTERVAL = 100 * 1000000; // 100ms
+
+// The transition from PRESS to SWIPE or FREEFORM gesture mode is made when
+// both of the pointers are moving at least this fast.
+static const float MULTITOUCH_MIN_SPEED = 150.0f; // pixels per second
+
+// The transition from PRESS to SWIPE gesture mode can only occur when the
+// cosine of the angle between the two vectors is greater than or equal to than this value
+// which indicates that the vectors are oriented in the same direction.
+// When the vectors are oriented in the exactly same direction, the cosine is 1.0.
+// (In exactly opposite directions, the cosine is -1.0.)
+static const float SWIPE_TRANSITION_ANGLE_COSINE = 0.5f; // cosine of 45 degrees
+
+// The transition from PRESS to SWIPE gesture mode can only occur when the
+// fingers are no more than this far apart relative to the diagonal size of
+// the touch pad. For example, a ratio of 0.5 means that the fingers must be
+// no more than half the diagonal size of the touch pad apart.
+static const float SWIPE_MAX_WIDTH_RATIO = 0.333f; // 1/3
+
+// The gesture movement speed factor relative to the size of the display.
+// Movement speed applies when the fingers are moving in the same direction.
+// Without acceleration, a full swipe of the touch pad diagonal in movement mode
+// will cover this portion of the display diagonal.
+static const float GESTURE_MOVEMENT_SPEED_RATIO = 0.8f;
+
+// The gesture zoom speed factor relative to the size of the display.
+// Zoom speed applies when the fingers are mostly moving relative to each other
+// to execute a scale gesture or similar.
+// Without acceleration, a full swipe of the touch pad diagonal in zoom mode
+// will cover this portion of the display diagonal.
+static const float GESTURE_ZOOM_SPEED_RATIO = 0.3f;
+
+
// --- Static Functions ---
template<typename T>
@@ -77,8 +140,8 @@ inline static float avg(float x, float y) {
return (x + y) / 2;
}
-inline static float pythag(float x, float y) {
- return sqrtf(x * x + y * y);
+inline static float distance(float x1, float y1, float x2, float y2) {
+ return hypotf(x1 - x2, y1 - y2);
}
inline static int32_t signExtendNybble(int32_t value) {
@@ -145,23 +208,32 @@ static uint32_t getButtonStateForScanCode(int32_t scanCode) {
// Currently all buttons are mapped to the primary button.
switch (scanCode) {
case BTN_LEFT:
+ return AMOTION_EVENT_BUTTON_PRIMARY;
case BTN_RIGHT:
+ return AMOTION_EVENT_BUTTON_SECONDARY;
case BTN_MIDDLE:
+ return AMOTION_EVENT_BUTTON_TERTIARY;
case BTN_SIDE:
+ return AMOTION_EVENT_BUTTON_BACK;
case BTN_EXTRA:
+ return AMOTION_EVENT_BUTTON_FORWARD;
case BTN_FORWARD:
+ return AMOTION_EVENT_BUTTON_FORWARD;
case BTN_BACK:
+ return AMOTION_EVENT_BUTTON_BACK;
case BTN_TASK:
- return BUTTON_STATE_PRIMARY;
default:
return 0;
}
}
// Returns true if the pointer should be reported as being down given the specified
-// button states.
-static bool isPointerDown(uint32_t buttonState) {
- return buttonState & BUTTON_STATE_PRIMARY;
+// button states. This determines whether the event is reported as a touch event.
+static bool isPointerDown(int32_t buttonState) {
+ return buttonState &
+ (AMOTION_EVENT_BUTTON_PRIMARY | AMOTION_EVENT_BUTTON_SECONDARY
+ | AMOTION_EVENT_BUTTON_TERTIARY
+ | AMOTION_EVENT_BUTTON_ERASER);
}
static int32_t calculateEdgeFlagsUsingPointerBounds(
@@ -183,6 +255,60 @@ static int32_t calculateEdgeFlagsUsingPointerBounds(
return edgeFlags;
}
+static void clampPositionUsingPointerBounds(
+ const sp<PointerControllerInterface>& pointerController, float* x, float* y) {
+ float minX, minY, maxX, maxY;
+ if (pointerController->getBounds(&minX, &minY, &maxX, &maxY)) {
+ if (*x < minX) {
+ *x = minX;
+ } else if (*x > maxX) {
+ *x = maxX;
+ }
+ if (*y < minY) {
+ *y = minY;
+ } else if (*y > maxY) {
+ *y = maxY;
+ }
+ }
+}
+
+static float calculateCommonVector(float a, float b) {
+ if (a > 0 && b > 0) {
+ return a < b ? a : b;
+ } else if (a < 0 && b < 0) {
+ return a > b ? a : b;
+ } else {
+ return 0;
+ }
+}
+
+static void synthesizeButtonKey(InputReaderContext* context, int32_t action,
+ nsecs_t when, int32_t deviceId, uint32_t source,
+ uint32_t policyFlags, int32_t lastButtonState, int32_t currentButtonState,
+ int32_t buttonState, int32_t keyCode) {
+ if (
+ (action == AKEY_EVENT_ACTION_DOWN
+ && !(lastButtonState & buttonState)
+ && (currentButtonState & buttonState))
+ || (action == AKEY_EVENT_ACTION_UP
+ && (lastButtonState & buttonState)
+ && !(currentButtonState & buttonState))) {
+ context->getDispatcher()->notifyKey(when, deviceId, source, policyFlags,
+ action, 0, keyCode, 0, context->getGlobalMetaState(), when);
+ }
+}
+
+static void synthesizeButtonKeys(InputReaderContext* context, int32_t action,
+ nsecs_t when, int32_t deviceId, uint32_t source,
+ uint32_t policyFlags, int32_t lastButtonState, int32_t currentButtonState) {
+ synthesizeButtonKey(context, action, when, deviceId, source, policyFlags,
+ lastButtonState, currentButtonState,
+ AMOTION_EVENT_BUTTON_BACK, AKEYCODE_BACK);
+ synthesizeButtonKey(context, action, when, deviceId, source, policyFlags,
+ lastButtonState, currentButtonState,
+ AMOTION_EVENT_BUTTON_FORWARD, AKEYCODE_FORWARD);
+}
+
// --- InputReader ---
@@ -190,7 +316,7 @@ InputReader::InputReader(const sp<EventHubInterface>& eventHub,
const sp<InputReaderPolicyInterface>& policy,
const sp<InputDispatcherInterface>& dispatcher) :
mEventHub(eventHub), mPolicy(policy), mDispatcher(dispatcher),
- mGlobalMetaState(0), mDisableVirtualKeysTimeout(-1) {
+ mGlobalMetaState(0), mDisableVirtualKeysTimeout(LLONG_MIN), mNextTimeout(LLONG_MAX) {
configureExcludedDevices();
updateGlobalMetaState();
updateInputConfiguration();
@@ -203,35 +329,61 @@ InputReader::~InputReader() {
}
void InputReader::loopOnce() {
- RawEvent rawEvent;
- mEventHub->getEvent(& rawEvent);
+ int32_t timeoutMillis = -1;
+ if (mNextTimeout != LLONG_MAX) {
+ nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);
+ timeoutMillis = toMillisecondTimeoutDelay(now, mNextTimeout);
+ }
+ size_t count = mEventHub->getEvents(timeoutMillis, mEventBuffer, EVENT_BUFFER_SIZE);
+ if (count) {
+ processEvents(mEventBuffer, count);
+ }
+ if (!count || timeoutMillis == 0) {
+ nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);
#if DEBUG_RAW_EVENTS
- LOGD("Input event: device=%d type=0x%x scancode=%d keycode=%d value=%d",
- rawEvent.deviceId, rawEvent.type, rawEvent.scanCode, rawEvent.keyCode,
- rawEvent.value);
+ LOGD("Timeout expired, latency=%0.3fms", (now - mNextTimeout) * 0.000001f);
#endif
-
- process(& rawEvent);
+ mNextTimeout = LLONG_MAX;
+ timeoutExpired(now);
+ }
}
-void InputReader::process(const RawEvent* rawEvent) {
- switch (rawEvent->type) {
- case EventHubInterface::DEVICE_ADDED:
- addDevice(rawEvent->deviceId);
- break;
-
- case EventHubInterface::DEVICE_REMOVED:
- removeDevice(rawEvent->deviceId);
- break;
-
- case EventHubInterface::FINISHED_DEVICE_SCAN:
- handleConfigurationChanged(rawEvent->when);
- break;
-
- default:
- consumeEvent(rawEvent);
- break;
+void InputReader::processEvents(const RawEvent* rawEvents, size_t count) {
+ for (const RawEvent* rawEvent = rawEvents; count;) {
+ int32_t type = rawEvent->type;
+ size_t batchSize = 1;
+ if (type < EventHubInterface::FIRST_SYNTHETIC_EVENT) {
+ int32_t deviceId = rawEvent->deviceId;
+ while (batchSize < count) {
+ if (rawEvent[batchSize].type >= EventHubInterface::FIRST_SYNTHETIC_EVENT
+ || rawEvent[batchSize].deviceId != deviceId) {
+ break;
+ }
+ batchSize += 1;
+ }
+#if DEBUG_RAW_EVENTS
+ LOGD("BatchSize: %d Count: %d", batchSize, count);
+#endif
+ processEventsForDevice(deviceId, rawEvent, batchSize);
+ } else {
+ switch (rawEvent->type) {
+ case EventHubInterface::DEVICE_ADDED:
+ addDevice(rawEvent->deviceId);
+ break;
+ case EventHubInterface::DEVICE_REMOVED:
+ removeDevice(rawEvent->deviceId);
+ break;
+ case EventHubInterface::FINISHED_DEVICE_SCAN:
+ handleConfigurationChanged(rawEvent->when);
+ break;
+ default:
+ LOG_ASSERT(false); // can't happen
+ break;
+ }
+ }
+ count -= batchSize;
+ rawEvent += batchSize;
}
}
@@ -352,9 +504,8 @@ InputDevice* InputReader::createDevice(int32_t deviceId, const String8& name, ui
return device;
}
-void InputReader::consumeEvent(const RawEvent* rawEvent) {
- int32_t deviceId = rawEvent->deviceId;
-
+void InputReader::processEventsForDevice(int32_t deviceId,
+ const RawEvent* rawEvents, size_t count) {
{ // acquire device registry reader lock
RWLock::AutoRLock _rl(mDeviceRegistryLock);
@@ -370,7 +521,20 @@ void InputReader::consumeEvent(const RawEvent* rawEvent) {
return;
}
- device->process(rawEvent);
+ device->process(rawEvents, count);
+ } // release device registry reader lock
+}
+
+void InputReader::timeoutExpired(nsecs_t when) {
+ { // acquire device registry reader lock
+ RWLock::AutoRLock _rl(mDeviceRegistryLock);
+
+ for (size_t i = 0; i < mDevices.size(); i++) {
+ InputDevice* device = mDevices.valueAt(i);
+ if (!device->isIgnored()) {
+ device->timeoutExpired(when);
+ }
+ }
} // release device registry reader lock
}
@@ -484,6 +648,12 @@ void InputReader::fadePointer() {
} // release device registry reader lock
}
+void InputReader::requestTimeoutAtTime(nsecs_t when) {
+ if (when < mNextTimeout) {
+ mNextTimeout = when;
+ }
+}
+
void InputReader::getInputConfiguration(InputConfiguration* outConfiguration) {
{ // acquire state lock
AutoMutex _l(mStateLock);
@@ -713,11 +883,33 @@ void InputDevice::reset() {
}
}
-void InputDevice::process(const RawEvent* rawEvent) {
+void InputDevice::process(const RawEvent* rawEvents, size_t count) {
+ // Process all of the events in order for each mapper.
+ // We cannot simply ask each mapper to process them in bulk because mappers may
+ // have side-effects that must be interleaved. For example, joystick movement events and
+ // gamepad button presses are handled by different mappers but they should be dispatched
+ // in the order received.
+ size_t numMappers = mMappers.size();
+ for (const RawEvent* rawEvent = rawEvents; count--; rawEvent++) {
+#if DEBUG_RAW_EVENTS
+ LOGD("Input event: device=%d type=0x%04x scancode=0x%04x "
+ "keycode=0x%04x value=0x%04x flags=0x%08x",
+ rawEvent->deviceId, rawEvent->type, rawEvent->scanCode, rawEvent->keyCode,
+ rawEvent->value, rawEvent->flags);
+#endif
+
+ for (size_t i = 0; i < numMappers; i++) {
+ InputMapper* mapper = mMappers[i];
+ mapper->process(rawEvent);
+ }
+ }
+}
+
+void InputDevice::timeoutExpired(nsecs_t when) {
size_t numMappers = mMappers.size();
for (size_t i = 0; i < numMappers; i++) {
InputMapper* mapper = mMappers[i];
- mapper->process(rawEvent);
+ mapper->timeoutExpired(when);
}
}
@@ -812,6 +1004,9 @@ void InputMapper::configure() {
void InputMapper::reset() {
}
+void InputMapper::timeoutExpired(nsecs_t when) {
+}
+
int32_t InputMapper::getKeyCodeState(uint32_t sourceMask, int32_t keyCode) {
return AKEY_STATE_UNKNOWN;
}
@@ -1268,7 +1463,7 @@ void CursorInputMapper::dumpParameters(String8& dump) {
dump.append(INDENT4 "Mode: navigation\n");
break;
default:
- assert(false);
+ LOG_ASSERT(false);
}
dump.appendFormat(INDENT4 "OrientationAware: %s\n",
@@ -1284,7 +1479,7 @@ void CursorInputMapper::initializeLocked() {
void CursorInputMapper::reset() {
for (;;) {
- uint32_t buttonState;
+ int32_t buttonState;
{ // acquire lock
AutoMutex _l(mLock);
@@ -1310,7 +1505,7 @@ void CursorInputMapper::reset() {
void CursorInputMapper::process(const RawEvent* rawEvent) {
switch (rawEvent->type) {
case EV_KEY: {
- uint32_t buttonState = getButtonStateForScanCode(rawEvent->scanCode);
+ int32_t buttonState = getButtonStateForScanCode(rawEvent->scanCode);
if (buttonState) {
if (rawEvent->value) {
mAccumulator.buttonDown = buttonState;
@@ -1368,12 +1563,16 @@ void CursorInputMapper::sync(nsecs_t when) {
int32_t motionEventAction;
int32_t motionEventEdgeFlags;
+ int32_t lastButtonState, currentButtonState;
+ PointerProperties pointerProperties;
PointerCoords pointerCoords;
nsecs_t downTime;
float vscroll, hscroll;
{ // acquire lock
AutoMutex _l(mLock);
+ lastButtonState = mLocked.buttonState;
+
bool down, downChanged;
bool wasDown = isPointerDown(mLocked.buttonState);
bool buttonsChanged = fields & Accumulator::FIELD_BUTTONS;
@@ -1396,6 +1595,8 @@ void CursorInputMapper::sync(nsecs_t when) {
downChanged = false;
}
+ currentButtonState = mLocked.buttonState;
+
downTime = mLocked.downTime;
float deltaX = fields & Accumulator::FIELD_REL_X ? mAccumulator.relX * mXScale : 0.0f;
float deltaY = fields & Accumulator::FIELD_REL_Y ? mAccumulator.relY * mYScale : 0.0f;
@@ -1439,14 +1640,40 @@ void CursorInputMapper::sync(nsecs_t when) {
}
}
+ motionEventEdgeFlags = AMOTION_EVENT_EDGE_FLAG_NONE;
+
+ pointerProperties.clear();
+ pointerProperties.id = 0;
+ pointerProperties.toolType = AMOTION_EVENT_TOOL_TYPE_MOUSE;
+
pointerCoords.clear();
- motionEventEdgeFlags = AMOTION_EVENT_EDGE_FLAG_NONE;
+ if (mHaveVWheel && (fields & Accumulator::FIELD_REL_WHEEL)) {
+ vscroll = mAccumulator.relWheel;
+ } else {
+ vscroll = 0;
+ }
+ if (mHaveHWheel && (fields & Accumulator::FIELD_REL_HWHEEL)) {
+ hscroll = mAccumulator.relHWheel;
+ } else {
+ hscroll = 0;
+ }
if (mPointerController != NULL) {
- mPointerController->move(deltaX, deltaY);
- if (buttonsChanged) {
- mPointerController->setButtonState(mLocked.buttonState);
+ if (deltaX != 0 || deltaY != 0 || vscroll != 0 || hscroll != 0
+ || buttonsChanged) {
+ mPointerController->setPresentation(
+ PointerControllerInterface::PRESENTATION_POINTER);
+
+ if (deltaX != 0 || deltaY != 0) {
+ mPointerController->move(deltaX, deltaY);
+ }
+
+ if (buttonsChanged) {
+ mPointerController->setButtonState(mLocked.buttonState);
+ }
+
+ mPointerController->unfade();
}
float x, y;
@@ -1464,20 +1691,6 @@ void CursorInputMapper::sync(nsecs_t when) {
}
pointerCoords.setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, down ? 1.0f : 0.0f);
-
- if (mHaveVWheel && (fields & Accumulator::FIELD_REL_WHEEL)) {
- vscroll = mAccumulator.relWheel;
- } else {
- vscroll = 0;
- }
- if (mHaveHWheel && (fields & Accumulator::FIELD_REL_HWHEEL)) {
- hscroll = mAccumulator.relHWheel;
- } else {
- hscroll = 0;
- }
- if (hscroll != 0 || vscroll != 0) {
- mPointerController->unfade();
- }
} // release lock
// Moving an external trackball or mouse should wake the device.
@@ -1489,22 +1702,41 @@ void CursorInputMapper::sync(nsecs_t when) {
policyFlags |= POLICY_FLAG_WAKE_DROPPED;
}
+ // Synthesize key down from buttons if needed.
+ synthesizeButtonKeys(getContext(), AKEY_EVENT_ACTION_DOWN, when, getDeviceId(), mSource,
+ policyFlags, lastButtonState, currentButtonState);
+
+ // Send motion event.
int32_t metaState = mContext->getGlobalMetaState();
- int32_t pointerId = 0;
getDispatcher()->notifyMotion(when, getDeviceId(), mSource, policyFlags,
- motionEventAction, 0, metaState, motionEventEdgeFlags,
- 1, &pointerId, &pointerCoords, mXPrecision, mYPrecision, downTime);
+ motionEventAction, 0, metaState, currentButtonState, motionEventEdgeFlags,
+ 1, &pointerProperties, &pointerCoords, mXPrecision, mYPrecision, downTime);
- mAccumulator.clear();
+ // Send hover move after UP to tell the application that the mouse is hovering now.
+ if (motionEventAction == AMOTION_EVENT_ACTION_UP
+ && mPointerController != NULL) {
+ getDispatcher()->notifyMotion(when, getDeviceId(), mSource, policyFlags,
+ AMOTION_EVENT_ACTION_HOVER_MOVE, 0,
+ metaState, currentButtonState, AMOTION_EVENT_EDGE_FLAG_NONE,
+ 1, &pointerProperties, &pointerCoords, mXPrecision, mYPrecision, downTime);
+ }
+ // Send scroll events.
if (vscroll != 0 || hscroll != 0) {
pointerCoords.setAxisValue(AMOTION_EVENT_AXIS_VSCROLL, vscroll);
pointerCoords.setAxisValue(AMOTION_EVENT_AXIS_HSCROLL, hscroll);
getDispatcher()->notifyMotion(when, getDeviceId(), mSource, policyFlags,
- AMOTION_EVENT_ACTION_SCROLL, 0, metaState, AMOTION_EVENT_EDGE_FLAG_NONE,
- 1, &pointerId, &pointerCoords, mXPrecision, mYPrecision, downTime);
+ AMOTION_EVENT_ACTION_SCROLL, 0, metaState, currentButtonState,
+ AMOTION_EVENT_EDGE_FLAG_NONE,
+ 1, &pointerProperties, &pointerCoords, mXPrecision, mYPrecision, downTime);
}
+
+ // Synthesize key up from buttons if needed.
+ synthesizeButtonKeys(getContext(), AKEY_EVENT_ACTION_UP, when, getDeviceId(), mSource,
+ policyFlags, lastButtonState, currentButtonState);
+
+ mAccumulator.clear();
}
int32_t CursorInputMapper::getScanCodeState(uint32_t sourceMask, int32_t scanCode) {
@@ -1540,7 +1772,7 @@ TouchInputMapper::~TouchInputMapper() {
}
uint32_t TouchInputMapper::getSources() {
- return mTouchSource;
+ return mTouchSource | mPointerSource;
}
void TouchInputMapper::populateDeviceInfo(InputDeviceInfo* info) {
@@ -1579,6 +1811,18 @@ void TouchInputMapper::populateDeviceInfo(InputDeviceInfo* info) {
if (mLocked.orientedRanges.haveOrientation) {
info->addMotionRange(mLocked.orientedRanges.orientation);
}
+
+ if (mPointerController != NULL) {
+ float minX, minY, maxX, maxY;
+ if (mPointerController->getBounds(&minX, &minY, &maxX, &maxY)) {
+ info->addMotionRange(AMOTION_EVENT_AXIS_X, mPointerSource,
+ minX, maxX, 0.0f, 0.0f);
+ info->addMotionRange(AMOTION_EVENT_AXIS_Y, mPointerSource,
+ minY, maxY, 0.0f, 0.0f);
+ }
+ info->addMotionRange(AMOTION_EVENT_AXIS_PRESSURE, mPointerSource,
+ 0.0f, 1.0f, 0.0f, 0.0f);
+ }
} // release lock
}
@@ -1608,6 +1852,21 @@ void TouchInputMapper::dump(String8& dump) {
dump.appendFormat(INDENT3 "Last Touch:\n");
dump.appendFormat(INDENT4 "Pointer Count: %d\n", mLastTouch.pointerCount);
+ dump.appendFormat(INDENT4 "Button State: 0x%08x\n", mLastTouch.buttonState);
+
+ if (mParameters.deviceType == Parameters::DEVICE_TYPE_POINTER) {
+ dump.appendFormat(INDENT3 "Pointer Gesture Detector:\n");
+ dump.appendFormat(INDENT4 "XMovementScale: %0.3f\n",
+ mLocked.pointerGestureXMovementScale);
+ dump.appendFormat(INDENT4 "YMovementScale: %0.3f\n",
+ mLocked.pointerGestureYMovementScale);
+ dump.appendFormat(INDENT4 "XZoomScale: %0.3f\n",
+ mLocked.pointerGestureXZoomScale);
+ dump.appendFormat(INDENT4 "YZoomScale: %0.3f\n",
+ mLocked.pointerGestureYZoomScale);
+ dump.appendFormat(INDENT4 "MaxSwipeWidth: %f\n",
+ mLocked.pointerGestureMaxSwipeWidth);
+ }
} // release lock
}
@@ -1630,6 +1889,8 @@ void TouchInputMapper::initializeLocked() {
mLocked.orientedRanges.haveTouchSize = false;
mLocked.orientedRanges.haveToolSize = false;
mLocked.orientedRanges.haveOrientation = false;
+
+ mPointerGesture.reset();
}
void TouchInputMapper::configure() {
@@ -1642,12 +1903,18 @@ void TouchInputMapper::configure() {
switch (mParameters.deviceType) {
case Parameters::DEVICE_TYPE_TOUCH_SCREEN:
mTouchSource = AINPUT_SOURCE_TOUCHSCREEN;
+ mPointerSource = 0;
break;
case Parameters::DEVICE_TYPE_TOUCH_PAD:
mTouchSource = AINPUT_SOURCE_TOUCHPAD;
+ mPointerSource = 0;
+ break;
+ case Parameters::DEVICE_TYPE_POINTER:
+ mTouchSource = AINPUT_SOURCE_TOUCHPAD;
+ mPointerSource = AINPUT_SOURCE_MOUSE;
break;
default:
- assert(false);
+ LOG_ASSERT(false);
}
// Configure absolute axis information.
@@ -1671,14 +1938,30 @@ void TouchInputMapper::configureParameters() {
mParameters.useJumpyTouchFilter = getPolicy()->filterJumpyTouchEvents();
mParameters.virtualKeyQuietTime = getPolicy()->getVirtualKeyQuietTime();
+ // TODO: Make this configurable.
+ //mParameters.gestureMode = Parameters::GESTURE_MODE_POINTER;
+ mParameters.gestureMode = Parameters::GESTURE_MODE_SPOTS;
+
+ if (getEventHub()->hasRelativeAxis(getDeviceId(), REL_X)
+ || getEventHub()->hasRelativeAxis(getDeviceId(), REL_Y)) {
+ // The device is a cursor device with a touch pad attached.
+ // By default don't use the touch pad to move the pointer.
+ mParameters.deviceType = Parameters::DEVICE_TYPE_TOUCH_PAD;
+ } else {
+ // The device is just a touch pad.
+ // By default use the touch pad to move the pointer and to perform related gestures.
+ mParameters.deviceType = Parameters::DEVICE_TYPE_POINTER;
+ }
+
String8 deviceTypeString;
- mParameters.deviceType = Parameters::DEVICE_TYPE_TOUCH_PAD;
if (getDevice()->getConfiguration().tryGetProperty(String8("touch.deviceType"),
deviceTypeString)) {
if (deviceTypeString == "touchScreen") {
mParameters.deviceType = Parameters::DEVICE_TYPE_TOUCH_SCREEN;
} else if (deviceTypeString == "touchPad") {
mParameters.deviceType = Parameters::DEVICE_TYPE_TOUCH_PAD;
+ } else if (deviceTypeString == "pointer") {
+ mParameters.deviceType = Parameters::DEVICE_TYPE_POINTER;
} else {
LOGW("Invalid value for touch.deviceType: '%s'", deviceTypeString.string());
}
@@ -1690,6 +1973,7 @@ void TouchInputMapper::configureParameters() {
mParameters.associatedDisplayId = mParameters.orientationAware
|| mParameters.deviceType == Parameters::DEVICE_TYPE_TOUCH_SCREEN
+ || mParameters.deviceType == Parameters::DEVICE_TYPE_POINTER
? 0 : -1;
}
@@ -1703,8 +1987,11 @@ void TouchInputMapper::dumpParameters(String8& dump) {
case Parameters::DEVICE_TYPE_TOUCH_PAD:
dump.append(INDENT4 "DeviceType: touchPad\n");
break;
+ case Parameters::DEVICE_TYPE_POINTER:
+ dump.append(INDENT4 "DeviceType: pointer\n");
+ break;
default:
- assert(false);
+ LOG_ASSERT(false);
}
dump.appendFormat(INDENT4 "AssociatedDisplayId: %d\n",
@@ -1776,6 +2063,11 @@ bool TouchInputMapper::configureSurfaceLocked() {
}
}
+ if (mParameters.deviceType == Parameters::DEVICE_TYPE_POINTER
+ && mPointerController == NULL) {
+ mPointerController = getPolicy()->obtainPointerController(getDeviceId());
+ }
+
bool orientationChanged = mLocked.surfaceOrientation != orientation;
if (orientationChanged) {
mLocked.surfaceOrientation = orientation;
@@ -1808,7 +2100,7 @@ bool TouchInputMapper::configureSurfaceLocked() {
mLocked.geometricScale = avg(mLocked.xScale, mLocked.yScale);
// Size of diagonal axis.
- float diagonalSize = pythag(width, height);
+ float diagonalSize = hypotf(width, height);
// TouchMajor and TouchMinor factors.
if (mCalibration.touchSizeCalibration != Calibration::TOUCH_SIZE_CALIBRATION_NONE) {
@@ -1997,6 +2289,46 @@ bool TouchInputMapper::configureSurfaceLocked() {
mLocked.orientedRanges.y.fuzz = mLocked.yScale;
break;
}
+
+ // Compute pointer gesture detection parameters.
+ // TODO: These factors should not be hardcoded.
+ if (mParameters.deviceType == Parameters::DEVICE_TYPE_POINTER) {
+ int32_t rawWidth = mRawAxes.x.maxValue - mRawAxes.x.minValue + 1;
+ int32_t rawHeight = mRawAxes.y.maxValue - mRawAxes.y.minValue + 1;
+ float rawDiagonal = hypotf(rawWidth, rawHeight);
+ float displayDiagonal = hypotf(mLocked.associatedDisplayWidth,
+ mLocked.associatedDisplayHeight);
+
+ // Scale movements such that one whole swipe of the touch pad covers a
+ // given area relative to the diagonal size of the display.
+ // Assume that the touch pad has a square aspect ratio such that movements in
+ // X and Y of the same number of raw units cover the same physical distance.
+ const float scaleFactor = 0.8f;
+
+ mLocked.pointerGestureXMovementScale = GESTURE_MOVEMENT_SPEED_RATIO
+ * displayDiagonal / rawDiagonal;
+ mLocked.pointerGestureYMovementScale = mLocked.pointerGestureXMovementScale;
+
+ // Scale zooms to cover a smaller range of the display than movements do.
+ // This value determines the area around the pointer that is affected by freeform
+ // pointer gestures.
+ mLocked.pointerGestureXZoomScale = GESTURE_ZOOM_SPEED_RATIO
+ * displayDiagonal / rawDiagonal;
+ mLocked.pointerGestureYZoomScale = mLocked.pointerGestureXZoomScale;
+
+ // Max width between pointers to detect a swipe gesture is more than some fraction
+ // of the diagonal axis of the touch pad. Touches that are wider than this are
+ // translated into freeform gestures.
+ mLocked.pointerGestureMaxSwipeWidth = SWIPE_MAX_WIDTH_RATIO * rawDiagonal;
+
+ // Reset the current pointer gesture.
+ mPointerGesture.reset();
+
+ // Remove any current spots.
+ if (mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS) {
+ mPointerController->clearSpots();
+ }
+ }
}
return true;
@@ -2303,7 +2635,7 @@ void TouchInputMapper::dumpCalibration(String8& dump) {
dump.append(INDENT4 "touch.touchSize.calibration: pressure\n");
break;
default:
- assert(false);
+ LOG_ASSERT(false);
}
// Tool Size
@@ -2321,7 +2653,7 @@ void TouchInputMapper::dumpCalibration(String8& dump) {
dump.append(INDENT4 "touch.toolSize.calibration: area\n");
break;
default:
- assert(false);
+ LOG_ASSERT(false);
}
if (mCalibration.haveToolSizeLinearScale) {
@@ -2361,7 +2693,7 @@ void TouchInputMapper::dumpCalibration(String8& dump) {
dump.append(INDENT4 "touch.pressure.calibration: amplitude\n");
break;
default:
- assert(false);
+ LOG_ASSERT(false);
}
switch (mCalibration.pressureSource) {
@@ -2374,7 +2706,7 @@ void TouchInputMapper::dumpCalibration(String8& dump) {
case Calibration::PRESSURE_SOURCE_DEFAULT:
break;
default:
- assert(false);
+ LOG_ASSERT(false);
}
if (mCalibration.havePressureScale) {
@@ -2391,7 +2723,7 @@ void TouchInputMapper::dumpCalibration(String8& dump) {
dump.append(INDENT4 "touch.size.calibration: normalized\n");
break;
default:
- assert(false);
+ LOG_ASSERT(false);
}
// Orientation
@@ -2406,7 +2738,7 @@ void TouchInputMapper::dumpCalibration(String8& dump) {
dump.append(INDENT4 "touch.orientation.calibration: vector\n");
break;
default:
- assert(false);
+ LOG_ASSERT(false);
}
}
@@ -2422,12 +2754,30 @@ void TouchInputMapper::reset() {
{ // acquire lock
AutoMutex _l(mLock);
initializeLocked();
+
+ if (mPointerController != NULL
+ && mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS) {
+ mPointerController->clearSpots();
+ }
} // release lock
InputMapper::reset();
}
void TouchInputMapper::syncTouch(nsecs_t when, bool havePointerIds) {
+#if DEBUG_RAW_EVENTS
+ if (!havePointerIds) {
+ LOGD("syncTouch: pointerCount=%d, no pointer ids", mCurrentTouch.pointerCount);
+ } else {
+ LOGD("syncTouch: pointerCount=%d, up=0x%08x, down=0x%08x, move=0x%08x, "
+ "last=0x%08x, current=0x%08x", mCurrentTouch.pointerCount,
+ mLastTouch.idBits.value & ~mCurrentTouch.idBits.value,
+ mCurrentTouch.idBits.value & ~mLastTouch.idBits.value,
+ mLastTouch.idBits.value & mCurrentTouch.idBits.value,
+ mLastTouch.idBits.value, mCurrentTouch.idBits.value);
+ }
+#endif
+
// Preprocess pointer data.
if (mParameters.useBadTouchFilter) {
if (applyBadTouchFilter()) {
@@ -2441,7 +2791,7 @@ void TouchInputMapper::syncTouch(nsecs_t when, bool havePointerIds) {
}
}
- if (! havePointerIds) {
+ if (!havePointerIds) {
calculatePointerIds();
}
@@ -2472,21 +2822,48 @@ void TouchInputMapper::syncTouch(nsecs_t when, bool havePointerIds) {
}
}
- // Process touches and virtual keys.
- TouchResult touchResult = consumeOffScreenTouches(when, policyFlags);
- if (touchResult == DISPATCH_TOUCH) {
- suppressSwipeOntoVirtualKeys(when);
- dispatchTouches(when, policyFlags);
+ // Synthesize key down from buttons if needed.
+ synthesizeButtonKeys(getContext(), AKEY_EVENT_ACTION_DOWN, when, getDeviceId(), mTouchSource,
+ policyFlags, mLastTouch.buttonState, mCurrentTouch.buttonState);
+
+ // Send motion events.
+ TouchResult touchResult;
+ if (mLastTouch.pointerCount == 0 && mCurrentTouch.pointerCount == 0
+ && mLastTouch.buttonState == mCurrentTouch.buttonState) {
+ // Drop spurious syncs.
+ touchResult = DROP_STROKE;
+ } else {
+ // Process touches and virtual keys.
+ touchResult = consumeOffScreenTouches(when, policyFlags);
+ if (touchResult == DISPATCH_TOUCH) {
+ suppressSwipeOntoVirtualKeys(when);
+ if (mPointerController != NULL) {
+ dispatchPointerGestures(when, policyFlags, false /*isTimeout*/);
+ }
+ dispatchTouches(when, policyFlags);
+ }
}
+ // Synthesize key up from buttons if needed.
+ synthesizeButtonKeys(getContext(), AKEY_EVENT_ACTION_UP, when, getDeviceId(), mTouchSource,
+ policyFlags, mLastTouch.buttonState, mCurrentTouch.buttonState);
+
// Copy current touch to last touch in preparation for the next cycle.
+ // Keep the button state so we can track edge-triggered button state changes.
if (touchResult == DROP_STROKE) {
mLastTouch.clear();
+ mLastTouch.buttonState = savedTouch->buttonState;
} else {
mLastTouch.copyFrom(*savedTouch);
}
}
+void TouchInputMapper::timeoutExpired(nsecs_t when) {
+ if (mPointerController != NULL) {
+ dispatchPointerGestures(when, 0 /*policyFlags*/, true /*isTimeout*/);
+ }
+}
+
TouchInputMapper::TouchResult TouchInputMapper::consumeOffScreenTouches(
nsecs_t when, uint32_t policyFlags) {
int32_t keyEventAction, keyEventFlags;
@@ -2629,329 +3006,1394 @@ void TouchInputMapper::dispatchTouches(nsecs_t when, uint32_t policyFlags) {
return; // nothing to do!
}
+ // Update current touch coordinates.
+ int32_t edgeFlags;
+ float xPrecision, yPrecision;
+ prepareTouches(&edgeFlags, &xPrecision, &yPrecision);
+
+ // Dispatch motions.
BitSet32 currentIdBits = mCurrentTouch.idBits;
BitSet32 lastIdBits = mLastTouch.idBits;
+ int32_t metaState = getContext()->getGlobalMetaState();
+ int32_t buttonState = mCurrentTouch.buttonState;
if (currentIdBits == lastIdBits) {
// No pointer id changes so this is a move event.
// The dispatcher takes care of batching moves so we don't have to deal with that here.
- int32_t motionEventAction = AMOTION_EVENT_ACTION_MOVE;
- dispatchTouch(when, policyFlags, & mCurrentTouch,
- currentIdBits, -1, currentPointerCount, motionEventAction);
+ dispatchMotion(when, policyFlags, mTouchSource,
+ AMOTION_EVENT_ACTION_MOVE, 0, metaState, buttonState,
+ AMOTION_EVENT_EDGE_FLAG_NONE,
+ mCurrentTouchProperties, mCurrentTouchCoords,
+ mCurrentTouch.idToIndex, currentIdBits, -1,
+ xPrecision, yPrecision, mDownTime);
} else {
// There may be pointers going up and pointers going down and pointers moving
// all at the same time.
- BitSet32 upIdBits(lastIdBits.value & ~ currentIdBits.value);
- BitSet32 downIdBits(currentIdBits.value & ~ lastIdBits.value);
- BitSet32 activeIdBits(lastIdBits.value);
- uint32_t pointerCount = lastPointerCount;
-
- // Produce an intermediate representation of the touch data that consists of the
- // old location of pointers that have just gone up and the new location of pointers that
- // have just moved but omits the location of pointers that have just gone down.
- TouchData interimTouch;
- interimTouch.copyFrom(mLastTouch);
-
+ BitSet32 upIdBits(lastIdBits.value & ~currentIdBits.value);
+ BitSet32 downIdBits(currentIdBits.value & ~lastIdBits.value);
BitSet32 moveIdBits(lastIdBits.value & currentIdBits.value);
- bool moveNeeded = false;
- while (!moveIdBits.isEmpty()) {
- uint32_t moveId = moveIdBits.firstMarkedBit();
- moveIdBits.clearBit(moveId);
-
- int32_t oldIndex = mLastTouch.idToIndex[moveId];
- int32_t newIndex = mCurrentTouch.idToIndex[moveId];
- if (mLastTouch.pointers[oldIndex] != mCurrentTouch.pointers[newIndex]) {
- interimTouch.pointers[oldIndex] = mCurrentTouch.pointers[newIndex];
- moveNeeded = true;
- }
+ BitSet32 dispatchedIdBits(lastIdBits.value);
+
+ // Update last coordinates of pointers that have moved so that we observe the new
+ // pointer positions at the same time as other pointers that have just gone up.
+ bool moveNeeded = updateMovedPointers(
+ mCurrentTouchProperties, mCurrentTouchCoords, mCurrentTouch.idToIndex,
+ mLastTouchProperties, mLastTouchCoords, mLastTouch.idToIndex,
+ moveIdBits);
+ if (buttonState != mLastTouch.buttonState) {
+ moveNeeded = true;
}
- // Dispatch pointer up events using the interim pointer locations.
+ // Dispatch pointer up events.
while (!upIdBits.isEmpty()) {
uint32_t upId = upIdBits.firstMarkedBit();
upIdBits.clearBit(upId);
- BitSet32 oldActiveIdBits = activeIdBits;
- activeIdBits.clearBit(upId);
-
- int32_t motionEventAction;
- if (activeIdBits.isEmpty()) {
- motionEventAction = AMOTION_EVENT_ACTION_UP;
- } else {
- motionEventAction = AMOTION_EVENT_ACTION_POINTER_UP;
- }
- dispatchTouch(when, policyFlags, &interimTouch,
- oldActiveIdBits, upId, pointerCount, motionEventAction);
- pointerCount -= 1;
+ dispatchMotion(when, policyFlags, mTouchSource,
+ AMOTION_EVENT_ACTION_POINTER_UP, 0, metaState, buttonState, 0,
+ mLastTouchProperties, mLastTouchCoords,
+ mLastTouch.idToIndex, dispatchedIdBits, upId,
+ xPrecision, yPrecision, mDownTime);
+ dispatchedIdBits.clearBit(upId);
}
// Dispatch move events if any of the remaining pointers moved from their old locations.
// Although applications receive new locations as part of individual pointer up
// events, they do not generally handle them except when presented in a move event.
if (moveNeeded) {
- dispatchTouch(when, policyFlags, &mCurrentTouch,
- activeIdBits, -1, pointerCount, AMOTION_EVENT_ACTION_MOVE);
+ LOG_ASSERT(moveIdBits.value == dispatchedIdBits.value);
+ dispatchMotion(when, policyFlags, mTouchSource,
+ AMOTION_EVENT_ACTION_MOVE, 0, metaState, buttonState, 0,
+ mCurrentTouchProperties, mCurrentTouchCoords,
+ mCurrentTouch.idToIndex, dispatchedIdBits, -1,
+ xPrecision, yPrecision, mDownTime);
}
// Dispatch pointer down events using the new pointer locations.
while (!downIdBits.isEmpty()) {
uint32_t downId = downIdBits.firstMarkedBit();
downIdBits.clearBit(downId);
- BitSet32 oldActiveIdBits = activeIdBits;
- activeIdBits.markBit(downId);
+ dispatchedIdBits.markBit(downId);
- int32_t motionEventAction;
- if (oldActiveIdBits.isEmpty()) {
- motionEventAction = AMOTION_EVENT_ACTION_DOWN;
+ if (dispatchedIdBits.count() == 1) {
+ // First pointer is going down. Set down time.
mDownTime = when;
} else {
- motionEventAction = AMOTION_EVENT_ACTION_POINTER_DOWN;
+ // Only send edge flags with first pointer down.
+ edgeFlags = AMOTION_EVENT_EDGE_FLAG_NONE;
}
- pointerCount += 1;
- dispatchTouch(when, policyFlags, &mCurrentTouch,
- activeIdBits, downId, pointerCount, motionEventAction);
+ dispatchMotion(when, policyFlags, mTouchSource,
+ AMOTION_EVENT_ACTION_POINTER_DOWN, 0, metaState, buttonState, edgeFlags,
+ mCurrentTouchProperties, mCurrentTouchCoords,
+ mCurrentTouch.idToIndex, dispatchedIdBits, downId,
+ xPrecision, yPrecision, mDownTime);
}
}
+
+ // Update state for next time.
+ for (uint32_t i = 0; i < currentPointerCount; i++) {
+ mLastTouchProperties[i].copyFrom(mCurrentTouchProperties[i]);
+ mLastTouchCoords[i].copyFrom(mCurrentTouchCoords[i]);
+ }
}
-void TouchInputMapper::dispatchTouch(nsecs_t when, uint32_t policyFlags,
- TouchData* touch, BitSet32 idBits, uint32_t changedId, uint32_t pointerCount,
- int32_t motionEventAction) {
- int32_t pointerIds[MAX_POINTERS];
- PointerCoords pointerCoords[MAX_POINTERS];
- int32_t motionEventEdgeFlags = AMOTION_EVENT_EDGE_FLAG_NONE;
- float xPrecision, yPrecision;
+void TouchInputMapper::prepareTouches(int32_t* outEdgeFlags,
+ float* outXPrecision, float* outYPrecision) {
+ uint32_t currentPointerCount = mCurrentTouch.pointerCount;
+ uint32_t lastPointerCount = mLastTouch.pointerCount;
- { // acquire lock
- AutoMutex _l(mLock);
+ AutoMutex _l(mLock);
+
+ // Walk through the the active pointers and map touch screen coordinates (TouchData) into
+ // display or surface coordinates (PointerCoords) and adjust for display orientation.
+ for (uint32_t i = 0; i < currentPointerCount; i++) {
+ const PointerData& in = mCurrentTouch.pointers[i];
+
+ // ToolMajor and ToolMinor
+ float toolMajor, toolMinor;
+ switch (mCalibration.toolSizeCalibration) {
+ case Calibration::TOOL_SIZE_CALIBRATION_GEOMETRIC:
+ toolMajor = in.toolMajor * mLocked.geometricScale;
+ if (mRawAxes.toolMinor.valid) {
+ toolMinor = in.toolMinor * mLocked.geometricScale;
+ } else {
+ toolMinor = toolMajor;
+ }
+ break;
+ case Calibration::TOOL_SIZE_CALIBRATION_LINEAR:
+ toolMajor = in.toolMajor != 0
+ ? in.toolMajor * mLocked.toolSizeLinearScale + mLocked.toolSizeLinearBias
+ : 0;
+ if (mRawAxes.toolMinor.valid) {
+ toolMinor = in.toolMinor != 0
+ ? in.toolMinor * mLocked.toolSizeLinearScale
+ + mLocked.toolSizeLinearBias
+ : 0;
+ } else {
+ toolMinor = toolMajor;
+ }
+ break;
+ case Calibration::TOOL_SIZE_CALIBRATION_AREA:
+ if (in.toolMajor != 0) {
+ float diameter = sqrtf(in.toolMajor
+ * mLocked.toolSizeAreaScale + mLocked.toolSizeAreaBias);
+ toolMajor = diameter * mLocked.toolSizeLinearScale + mLocked.toolSizeLinearBias;
+ } else {
+ toolMajor = 0;
+ }
+ toolMinor = toolMajor;
+ break;
+ default:
+ toolMajor = 0;
+ toolMinor = 0;
+ break;
+ }
+
+ if (mCalibration.haveToolSizeIsSummed && mCalibration.toolSizeIsSummed) {
+ toolMajor /= currentPointerCount;
+ toolMinor /= currentPointerCount;
+ }
+
+ // Pressure
+ float rawPressure;
+ switch (mCalibration.pressureSource) {
+ case Calibration::PRESSURE_SOURCE_PRESSURE:
+ rawPressure = in.pressure;
+ break;
+ case Calibration::PRESSURE_SOURCE_TOUCH:
+ rawPressure = in.touchMajor;
+ break;
+ default:
+ rawPressure = 0;
+ }
+
+ float pressure;
+ switch (mCalibration.pressureCalibration) {
+ case Calibration::PRESSURE_CALIBRATION_PHYSICAL:
+ case Calibration::PRESSURE_CALIBRATION_AMPLITUDE:
+ pressure = rawPressure * mLocked.pressureScale;
+ break;
+ default:
+ pressure = 1;
+ break;
+ }
+
+ // TouchMajor and TouchMinor
+ float touchMajor, touchMinor;
+ switch (mCalibration.touchSizeCalibration) {
+ case Calibration::TOUCH_SIZE_CALIBRATION_GEOMETRIC:
+ touchMajor = in.touchMajor * mLocked.geometricScale;
+ if (mRawAxes.touchMinor.valid) {
+ touchMinor = in.touchMinor * mLocked.geometricScale;
+ } else {
+ touchMinor = touchMajor;
+ }
+ break;
+ case Calibration::TOUCH_SIZE_CALIBRATION_PRESSURE:
+ touchMajor = toolMajor * pressure;
+ touchMinor = toolMinor * pressure;
+ break;
+ default:
+ touchMajor = 0;
+ touchMinor = 0;
+ break;
+ }
+
+ if (touchMajor > toolMajor) {
+ touchMajor = toolMajor;
+ }
+ if (touchMinor > toolMinor) {
+ touchMinor = toolMinor;
+ }
+
+ // Size
+ float size;
+ switch (mCalibration.sizeCalibration) {
+ case Calibration::SIZE_CALIBRATION_NORMALIZED: {
+ float rawSize = mRawAxes.toolMinor.valid
+ ? avg(in.toolMajor, in.toolMinor)
+ : in.toolMajor;
+ size = rawSize * mLocked.sizeScale;
+ break;
+ }
+ default:
+ size = 0;
+ break;
+ }
+
+ // Orientation
+ float orientation;
+ switch (mCalibration.orientationCalibration) {
+ case Calibration::ORIENTATION_CALIBRATION_INTERPOLATED:
+ orientation = in.orientation * mLocked.orientationScale;
+ break;
+ case Calibration::ORIENTATION_CALIBRATION_VECTOR: {
+ int32_t c1 = signExtendNybble((in.orientation & 0xf0) >> 4);
+ int32_t c2 = signExtendNybble(in.orientation & 0x0f);
+ if (c1 != 0 || c2 != 0) {
+ orientation = atan2f(c1, c2) * 0.5f;
+ float scale = 1.0f + hypotf(c1, c2) / 16.0f;
+ touchMajor *= scale;
+ touchMinor /= scale;
+ toolMajor *= scale;
+ toolMinor /= scale;
+ } else {
+ orientation = 0;
+ }
+ break;
+ }
+ default:
+ orientation = 0;
+ }
+
+ // X and Y
+ // Adjust coords for surface orientation.
+ float x, y;
+ switch (mLocked.surfaceOrientation) {
+ case DISPLAY_ORIENTATION_90:
+ x = float(in.y - mRawAxes.y.minValue) * mLocked.yScale;
+ y = float(mRawAxes.x.maxValue - in.x) * mLocked.xScale;
+ orientation -= M_PI_2;
+ if (orientation < - M_PI_2) {
+ orientation += M_PI;
+ }
+ break;
+ case DISPLAY_ORIENTATION_180:
+ x = float(mRawAxes.x.maxValue - in.x) * mLocked.xScale;
+ y = float(mRawAxes.y.maxValue - in.y) * mLocked.yScale;
+ break;
+ case DISPLAY_ORIENTATION_270:
+ x = float(mRawAxes.y.maxValue - in.y) * mLocked.yScale;
+ y = float(in.x - mRawAxes.x.minValue) * mLocked.xScale;
+ orientation += M_PI_2;
+ if (orientation > M_PI_2) {
+ orientation -= M_PI;
+ }
+ break;
+ default:
+ x = float(in.x - mRawAxes.x.minValue) * mLocked.xScale;
+ y = float(in.y - mRawAxes.y.minValue) * mLocked.yScale;
+ break;
+ }
+
+ // Write output coords.
+ PointerCoords& out = mCurrentTouchCoords[i];
+ out.clear();
+ out.setAxisValue(AMOTION_EVENT_AXIS_X, x);
+ out.setAxisValue(AMOTION_EVENT_AXIS_Y, y);
+ out.setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, pressure);
+ out.setAxisValue(AMOTION_EVENT_AXIS_SIZE, size);
+ out.setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, touchMajor);
+ out.setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, touchMinor);
+ out.setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, toolMajor);
+ out.setAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, toolMinor);
+ out.setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, orientation);
+
+ // Write output properties.
+ PointerProperties& properties = mCurrentTouchProperties[i];
+ properties.clear();
+ properties.id = mCurrentTouch.pointers[i].id;
+ properties.toolType = getTouchToolType(mCurrentTouch.pointers[i].isStylus);
+ }
+
+ // Check edge flags by looking only at the first pointer since the flags are
+ // global to the event.
+ *outEdgeFlags = AMOTION_EVENT_EDGE_FLAG_NONE;
+ if (lastPointerCount == 0 && currentPointerCount > 0) {
+ const PointerData& in = mCurrentTouch.pointers[0];
+
+ if (in.x <= mRawAxes.x.minValue) {
+ *outEdgeFlags |= rotateEdgeFlag(AMOTION_EVENT_EDGE_FLAG_LEFT,
+ mLocked.surfaceOrientation);
+ } else if (in.x >= mRawAxes.x.maxValue) {
+ *outEdgeFlags |= rotateEdgeFlag(AMOTION_EVENT_EDGE_FLAG_RIGHT,
+ mLocked.surfaceOrientation);
+ }
+ if (in.y <= mRawAxes.y.minValue) {
+ *outEdgeFlags |= rotateEdgeFlag(AMOTION_EVENT_EDGE_FLAG_TOP,
+ mLocked.surfaceOrientation);
+ } else if (in.y >= mRawAxes.y.maxValue) {
+ *outEdgeFlags |= rotateEdgeFlag(AMOTION_EVENT_EDGE_FLAG_BOTTOM,
+ mLocked.surfaceOrientation);
+ }
+ }
- // Walk through the the active pointers and map touch screen coordinates (TouchData) into
- // display or surface coordinates (PointerCoords) and adjust for display orientation.
- for (uint32_t outIndex = 0; ! idBits.isEmpty(); outIndex++) {
+ *outXPrecision = mLocked.orientedXPrecision;
+ *outYPrecision = mLocked.orientedYPrecision;
+}
+
+void TouchInputMapper::dispatchPointerGestures(nsecs_t when, uint32_t policyFlags,
+ bool isTimeout) {
+ // Switch pointer presentation.
+ mPointerController->setPresentation(
+ mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS
+ ? PointerControllerInterface::PRESENTATION_SPOT
+ : PointerControllerInterface::PRESENTATION_POINTER);
+
+ // Update current gesture coordinates.
+ bool cancelPreviousGesture, finishPreviousGesture;
+ bool sendEvents = preparePointerGestures(when,
+ &cancelPreviousGesture, &finishPreviousGesture, isTimeout);
+ if (!sendEvents) {
+ return;
+ }
+
+ // Show the pointer if needed.
+ if (mPointerGesture.currentGestureMode != PointerGesture::NEUTRAL
+ && mPointerGesture.currentGestureMode != PointerGesture::QUIET) {
+ mPointerController->unfade();
+ }
+
+ // Send events!
+ int32_t metaState = getContext()->getGlobalMetaState();
+ int32_t buttonState = mCurrentTouch.buttonState;
+
+ // Update last coordinates of pointers that have moved so that we observe the new
+ // pointer positions at the same time as other pointers that have just gone up.
+ bool down = mPointerGesture.currentGestureMode == PointerGesture::TAP
+ || mPointerGesture.currentGestureMode == PointerGesture::TAP_DRAG
+ || mPointerGesture.currentGestureMode == PointerGesture::BUTTON_CLICK_OR_DRAG
+ || mPointerGesture.currentGestureMode == PointerGesture::PRESS
+ || mPointerGesture.currentGestureMode == PointerGesture::SWIPE
+ || mPointerGesture.currentGestureMode == PointerGesture::FREEFORM;
+ bool moveNeeded = false;
+ if (down && !cancelPreviousGesture && !finishPreviousGesture
+ && !mPointerGesture.lastGestureIdBits.isEmpty()
+ && !mPointerGesture.currentGestureIdBits.isEmpty()) {
+ BitSet32 movedGestureIdBits(mPointerGesture.currentGestureIdBits.value
+ & mPointerGesture.lastGestureIdBits.value);
+ moveNeeded = updateMovedPointers(mPointerGesture.currentGestureProperties,
+ mPointerGesture.currentGestureCoords, mPointerGesture.currentGestureIdToIndex,
+ mPointerGesture.lastGestureProperties,
+ mPointerGesture.lastGestureCoords, mPointerGesture.lastGestureIdToIndex,
+ movedGestureIdBits);
+ if (buttonState != mLastTouch.buttonState) {
+ moveNeeded = true;
+ }
+ }
+
+ // Send motion events for all pointers that went up or were canceled.
+ BitSet32 dispatchedGestureIdBits(mPointerGesture.lastGestureIdBits);
+ if (!dispatchedGestureIdBits.isEmpty()) {
+ if (cancelPreviousGesture) {
+ dispatchMotion(when, policyFlags, mPointerSource,
+ AMOTION_EVENT_ACTION_CANCEL, 0, metaState, buttonState,
+ AMOTION_EVENT_EDGE_FLAG_NONE,
+ mPointerGesture.lastGestureProperties,
+ mPointerGesture.lastGestureCoords, mPointerGesture.lastGestureIdToIndex,
+ dispatchedGestureIdBits, -1,
+ 0, 0, mPointerGesture.downTime);
+
+ dispatchedGestureIdBits.clear();
+ } else {
+ BitSet32 upGestureIdBits;
+ if (finishPreviousGesture) {
+ upGestureIdBits = dispatchedGestureIdBits;
+ } else {
+ upGestureIdBits.value = dispatchedGestureIdBits.value
+ & ~mPointerGesture.currentGestureIdBits.value;
+ }
+ while (!upGestureIdBits.isEmpty()) {
+ uint32_t id = upGestureIdBits.firstMarkedBit();
+ upGestureIdBits.clearBit(id);
+
+ dispatchMotion(when, policyFlags, mPointerSource,
+ AMOTION_EVENT_ACTION_POINTER_UP, 0,
+ metaState, buttonState, AMOTION_EVENT_EDGE_FLAG_NONE,
+ mPointerGesture.lastGestureProperties,
+ mPointerGesture.lastGestureCoords, mPointerGesture.lastGestureIdToIndex,
+ dispatchedGestureIdBits, id,
+ 0, 0, mPointerGesture.downTime);
+
+ dispatchedGestureIdBits.clearBit(id);
+ }
+ }
+ }
+
+ // Send motion events for all pointers that moved.
+ if (moveNeeded) {
+ dispatchMotion(when, policyFlags, mPointerSource,
+ AMOTION_EVENT_ACTION_MOVE, 0, metaState, buttonState, AMOTION_EVENT_EDGE_FLAG_NONE,
+ mPointerGesture.currentGestureProperties,
+ mPointerGesture.currentGestureCoords, mPointerGesture.currentGestureIdToIndex,
+ dispatchedGestureIdBits, -1,
+ 0, 0, mPointerGesture.downTime);
+ }
+
+ // Send motion events for all pointers that went down.
+ if (down) {
+ BitSet32 downGestureIdBits(mPointerGesture.currentGestureIdBits.value
+ & ~dispatchedGestureIdBits.value);
+ while (!downGestureIdBits.isEmpty()) {
+ uint32_t id = downGestureIdBits.firstMarkedBit();
+ downGestureIdBits.clearBit(id);
+ dispatchedGestureIdBits.markBit(id);
+
+ int32_t edgeFlags = AMOTION_EVENT_EDGE_FLAG_NONE;
+ if (dispatchedGestureIdBits.count() == 1) {
+ // First pointer is going down. Calculate edge flags and set down time.
+ uint32_t index = mPointerGesture.currentGestureIdToIndex[id];
+ const PointerCoords& downCoords = mPointerGesture.currentGestureCoords[index];
+ edgeFlags = calculateEdgeFlagsUsingPointerBounds(mPointerController,
+ downCoords.getAxisValue(AMOTION_EVENT_AXIS_X),
+ downCoords.getAxisValue(AMOTION_EVENT_AXIS_Y));
+ mPointerGesture.downTime = when;
+ }
+
+ dispatchMotion(when, policyFlags, mPointerSource,
+ AMOTION_EVENT_ACTION_POINTER_DOWN, 0, metaState, buttonState, edgeFlags,
+ mPointerGesture.currentGestureProperties,
+ mPointerGesture.currentGestureCoords, mPointerGesture.currentGestureIdToIndex,
+ dispatchedGestureIdBits, id,
+ 0, 0, mPointerGesture.downTime);
+ }
+ }
+
+ // Send motion events for hover.
+ if (mPointerGesture.currentGestureMode == PointerGesture::HOVER) {
+ dispatchMotion(when, policyFlags, mPointerSource,
+ AMOTION_EVENT_ACTION_HOVER_MOVE, 0,
+ metaState, buttonState, AMOTION_EVENT_EDGE_FLAG_NONE,
+ mPointerGesture.currentGestureProperties,
+ mPointerGesture.currentGestureCoords, mPointerGesture.currentGestureIdToIndex,
+ mPointerGesture.currentGestureIdBits, -1,
+ 0, 0, mPointerGesture.downTime);
+ }
+
+ // Update state.
+ mPointerGesture.lastGestureMode = mPointerGesture.currentGestureMode;
+ if (!down) {
+ mPointerGesture.lastGestureIdBits.clear();
+ } else {
+ mPointerGesture.lastGestureIdBits = mPointerGesture.currentGestureIdBits;
+ for (BitSet32 idBits(mPointerGesture.currentGestureIdBits); !idBits.isEmpty(); ) {
uint32_t id = idBits.firstMarkedBit();
idBits.clearBit(id);
- uint32_t inIndex = touch->idToIndex[id];
+ uint32_t index = mPointerGesture.currentGestureIdToIndex[id];
+ mPointerGesture.lastGestureProperties[index].copyFrom(
+ mPointerGesture.currentGestureProperties[index]);
+ mPointerGesture.lastGestureCoords[index].copyFrom(
+ mPointerGesture.currentGestureCoords[index]);
+ mPointerGesture.lastGestureIdToIndex[id] = index;
+ }
+ }
+}
- const PointerData& in = touch->pointers[inIndex];
+bool TouchInputMapper::preparePointerGestures(nsecs_t when,
+ bool* outCancelPreviousGesture, bool* outFinishPreviousGesture, bool isTimeout) {
+ *outCancelPreviousGesture = false;
+ *outFinishPreviousGesture = false;
- // ToolMajor and ToolMinor
- float toolMajor, toolMinor;
- switch (mCalibration.toolSizeCalibration) {
- case Calibration::TOOL_SIZE_CALIBRATION_GEOMETRIC:
- toolMajor = in.toolMajor * mLocked.geometricScale;
- if (mRawAxes.toolMinor.valid) {
- toolMinor = in.toolMinor * mLocked.geometricScale;
- } else {
- toolMinor = toolMajor;
+ AutoMutex _l(mLock);
+
+ // Handle TAP timeout.
+ if (isTimeout) {
+#if DEBUG_GESTURES
+ LOGD("Gestures: Processing timeout");
+#endif
+
+ if (mPointerGesture.lastGestureMode == PointerGesture::TAP) {
+ if (when <= mPointerGesture.tapUpTime + TAP_DRAG_INTERVAL) {
+ // The tap/drag timeout has not yet expired.
+ getContext()->requestTimeoutAtTime(mPointerGesture.tapUpTime + TAP_DRAG_INTERVAL);
+ } else {
+ // The tap is finished.
+#if DEBUG_GESTURES
+ LOGD("Gestures: TAP finished");
+#endif
+ *outFinishPreviousGesture = true;
+
+ mPointerGesture.activeGestureId = -1;
+ mPointerGesture.currentGestureMode = PointerGesture::NEUTRAL;
+ mPointerGesture.currentGestureIdBits.clear();
+
+ if (mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS) {
+ mPointerGesture.spotGesture = PointerControllerInterface::SPOT_GESTURE_NEUTRAL;
+ mPointerGesture.spotIdBits.clear();
+ moveSpotsLocked();
}
- break;
- case Calibration::TOOL_SIZE_CALIBRATION_LINEAR:
- toolMajor = in.toolMajor != 0
- ? in.toolMajor * mLocked.toolSizeLinearScale + mLocked.toolSizeLinearBias
- : 0;
- if (mRawAxes.toolMinor.valid) {
- toolMinor = in.toolMinor != 0
- ? in.toolMinor * mLocked.toolSizeLinearScale
- + mLocked.toolSizeLinearBias
- : 0;
- } else {
- toolMinor = toolMajor;
+ return true;
+ }
+ }
+
+ // We did not handle this timeout.
+ return false;
+ }
+
+ // Update the velocity tracker.
+ {
+ VelocityTracker::Position positions[MAX_POINTERS];
+ uint32_t count = 0;
+ for (BitSet32 idBits(mCurrentTouch.idBits); !idBits.isEmpty(); count++) {
+ uint32_t id = idBits.firstMarkedBit();
+ idBits.clearBit(id);
+ uint32_t index = mCurrentTouch.idToIndex[id];
+ positions[count].x = mCurrentTouch.pointers[index].x
+ * mLocked.pointerGestureXMovementScale;
+ positions[count].y = mCurrentTouch.pointers[index].y
+ * mLocked.pointerGestureYMovementScale;
+ }
+ mPointerGesture.velocityTracker.addMovement(when, mCurrentTouch.idBits, positions);
+ }
+
+ // Pick a new active touch id if needed.
+ // Choose an arbitrary pointer that just went down, if there is one.
+ // Otherwise choose an arbitrary remaining pointer.
+ // This guarantees we always have an active touch id when there is at least one pointer.
+ // We keep the same active touch id for as long as possible.
+ bool activeTouchChanged = false;
+ int32_t lastActiveTouchId = mPointerGesture.activeTouchId;
+ int32_t activeTouchId = lastActiveTouchId;
+ if (activeTouchId < 0) {
+ if (!mCurrentTouch.idBits.isEmpty()) {
+ activeTouchChanged = true;
+ activeTouchId = mPointerGesture.activeTouchId = mCurrentTouch.idBits.firstMarkedBit();
+ mPointerGesture.firstTouchTime = when;
+ }
+ } else if (!mCurrentTouch.idBits.hasBit(activeTouchId)) {
+ activeTouchChanged = true;
+ if (!mCurrentTouch.idBits.isEmpty()) {
+ activeTouchId = mPointerGesture.activeTouchId = mCurrentTouch.idBits.firstMarkedBit();
+ } else {
+ activeTouchId = mPointerGesture.activeTouchId = -1;
+ }
+ }
+
+ // Determine whether we are in quiet time.
+ bool isQuietTime = false;
+ if (activeTouchId < 0) {
+ mPointerGesture.resetQuietTime();
+ } else {
+ isQuietTime = when < mPointerGesture.quietTime + QUIET_INTERVAL;
+ if (!isQuietTime) {
+ if ((mPointerGesture.lastGestureMode == PointerGesture::PRESS
+ || mPointerGesture.lastGestureMode == PointerGesture::SWIPE
+ || mPointerGesture.lastGestureMode == PointerGesture::FREEFORM)
+ && mCurrentTouch.pointerCount < 2) {
+ // Enter quiet time when exiting swipe or freeform state.
+ // This is to prevent accidentally entering the hover state and flinging the
+ // pointer when finishing a swipe and there is still one pointer left onscreen.
+ isQuietTime = true;
+ } else if (mPointerGesture.lastGestureMode == PointerGesture::BUTTON_CLICK_OR_DRAG
+ && mCurrentTouch.pointerCount >= 2
+ && !isPointerDown(mCurrentTouch.buttonState)) {
+ // Enter quiet time when releasing the button and there are still two or more
+ // fingers down. This may indicate that one finger was used to press the button
+ // but it has not gone up yet.
+ isQuietTime = true;
+ }
+ if (isQuietTime) {
+ mPointerGesture.quietTime = when;
+ }
+ }
+ }
+
+ // Switch states based on button and pointer state.
+ if (isQuietTime) {
+ // Case 1: Quiet time. (QUIET)
+#if DEBUG_GESTURES
+ LOGD("Gestures: QUIET for next %0.3fms",
+ (mPointerGesture.quietTime + QUIET_INTERVAL - when) * 0.000001f);
+#endif
+ *outFinishPreviousGesture = true;
+
+ mPointerGesture.activeGestureId = -1;
+ mPointerGesture.currentGestureMode = PointerGesture::QUIET;
+ mPointerGesture.currentGestureIdBits.clear();
+
+ if (mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS) {
+ mPointerGesture.spotGesture = PointerControllerInterface::SPOT_GESTURE_NEUTRAL;
+ mPointerGesture.spotIdBits.clear();
+ moveSpotsLocked();
+ }
+ } else if (isPointerDown(mCurrentTouch.buttonState)) {
+ // Case 2: Button is pressed. (BUTTON_CLICK_OR_DRAG)
+ // The pointer follows the active touch point.
+ // Emit DOWN, MOVE, UP events at the pointer location.
+ //
+ // Only the active touch matters; other fingers are ignored. This policy helps
+ // to handle the case where the user places a second finger on the touch pad
+ // to apply the necessary force to depress an integrated button below the surface.
+ // We don't want the second finger to be delivered to applications.
+ //
+ // For this to work well, we need to make sure to track the pointer that is really
+ // active. If the user first puts one finger down to click then adds another
+ // finger to drag then the active pointer should switch to the finger that is
+ // being dragged.
+#if DEBUG_GESTURES
+ LOGD("Gestures: BUTTON_CLICK_OR_DRAG activeTouchId=%d, "
+ "currentTouchPointerCount=%d", activeTouchId, mCurrentTouch.pointerCount);
+#endif
+ // Reset state when just starting.
+ if (mPointerGesture.lastGestureMode != PointerGesture::BUTTON_CLICK_OR_DRAG) {
+ *outFinishPreviousGesture = true;
+ mPointerGesture.activeGestureId = 0;
+ }
+
+ // Switch pointers if needed.
+ // Find the fastest pointer and follow it.
+ if (activeTouchId >= 0) {
+ if (mCurrentTouch.pointerCount > 1) {
+ int32_t bestId = -1;
+ float bestSpeed = DRAG_MIN_SWITCH_SPEED;
+ for (uint32_t i = 0; i < mCurrentTouch.pointerCount; i++) {
+ uint32_t id = mCurrentTouch.pointers[i].id;
+ float vx, vy;
+ if (mPointerGesture.velocityTracker.getVelocity(id, &vx, &vy)) {
+ float speed = hypotf(vx, vy);
+ if (speed > bestSpeed) {
+ bestId = id;
+ bestSpeed = speed;
+ }
+ }
}
- break;
- case Calibration::TOOL_SIZE_CALIBRATION_AREA:
- if (in.toolMajor != 0) {
- float diameter = sqrtf(in.toolMajor
- * mLocked.toolSizeAreaScale + mLocked.toolSizeAreaBias);
- toolMajor = diameter * mLocked.toolSizeLinearScale + mLocked.toolSizeLinearBias;
- } else {
- toolMajor = 0;
+ if (bestId >= 0 && bestId != activeTouchId) {
+ mPointerGesture.activeTouchId = activeTouchId = bestId;
+ activeTouchChanged = true;
+#if DEBUG_GESTURES
+ LOGD("Gestures: BUTTON_CLICK_OR_DRAG switched pointers, "
+ "bestId=%d, bestSpeed=%0.3f", bestId, bestSpeed);
+#endif
}
- toolMinor = toolMajor;
- break;
- default:
- toolMajor = 0;
- toolMinor = 0;
- break;
}
- if (mCalibration.haveToolSizeIsSummed && mCalibration.toolSizeIsSummed) {
- toolMajor /= pointerCount;
- toolMinor /= pointerCount;
+ if (mLastTouch.idBits.hasBit(activeTouchId)) {
+ const PointerData& currentPointer =
+ mCurrentTouch.pointers[mCurrentTouch.idToIndex[activeTouchId]];
+ const PointerData& lastPointer =
+ mLastTouch.pointers[mLastTouch.idToIndex[activeTouchId]];
+ float deltaX = (currentPointer.x - lastPointer.x)
+ * mLocked.pointerGestureXMovementScale;
+ float deltaY = (currentPointer.y - lastPointer.y)
+ * mLocked.pointerGestureYMovementScale;
+
+ // Move the pointer using a relative motion.
+ // When using spots, the click will occur at the position of the anchor
+ // spot and all other spots will move there.
+ mPointerController->move(deltaX, deltaY);
}
+ }
- // Pressure
- float rawPressure;
- switch (mCalibration.pressureSource) {
- case Calibration::PRESSURE_SOURCE_PRESSURE:
- rawPressure = in.pressure;
- break;
- case Calibration::PRESSURE_SOURCE_TOUCH:
- rawPressure = in.touchMajor;
- break;
- default:
- rawPressure = 0;
+ float x, y;
+ mPointerController->getPosition(&x, &y);
+
+ mPointerGesture.currentGestureMode = PointerGesture::BUTTON_CLICK_OR_DRAG;
+ mPointerGesture.currentGestureIdBits.clear();
+ mPointerGesture.currentGestureIdBits.markBit(mPointerGesture.activeGestureId);
+ mPointerGesture.currentGestureIdToIndex[mPointerGesture.activeGestureId] = 0;
+ mPointerGesture.currentGestureProperties[0].clear();
+ mPointerGesture.currentGestureProperties[0].id = mPointerGesture.activeGestureId;
+ mPointerGesture.currentGestureProperties[0].toolType =
+ AMOTION_EVENT_TOOL_TYPE_INDIRECT_FINGER;
+ mPointerGesture.currentGestureCoords[0].clear();
+ mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, x);
+ mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, y);
+ mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 1.0f);
+
+ if (mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS) {
+ if (activeTouchId >= 0) {
+ // Collapse all spots into one point at the pointer location.
+ mPointerGesture.spotGesture = PointerControllerInterface::SPOT_GESTURE_BUTTON_DRAG;
+ mPointerGesture.spotIdBits.clear();
+ for (uint32_t i = 0; i < mCurrentTouch.pointerCount; i++) {
+ uint32_t id = mCurrentTouch.pointers[i].id;
+ mPointerGesture.spotIdBits.markBit(id);
+ mPointerGesture.spotIdToIndex[id] = i;
+ mPointerGesture.spotCoords[i] = mPointerGesture.currentGestureCoords[0];
+ }
+ } else {
+ // No fingers. Generate a spot at the pointer location so the
+ // anchor appears to be pressed.
+ mPointerGesture.spotGesture = PointerControllerInterface::SPOT_GESTURE_BUTTON_CLICK;
+ mPointerGesture.spotIdBits.clear();
+ mPointerGesture.spotIdBits.markBit(0);
+ mPointerGesture.spotIdToIndex[0] = 0;
+ mPointerGesture.spotCoords[0] = mPointerGesture.currentGestureCoords[0];
}
+ moveSpotsLocked();
+ }
+ } else if (mCurrentTouch.pointerCount == 0) {
+ // Case 3. No fingers down and button is not pressed. (NEUTRAL)
+ *outFinishPreviousGesture = true;
+
+ // Watch for taps coming out of HOVER or TAP_DRAG mode.
+ bool tapped = false;
+ if ((mPointerGesture.lastGestureMode == PointerGesture::HOVER
+ || mPointerGesture.lastGestureMode == PointerGesture::TAP_DRAG)
+ && mLastTouch.pointerCount == 1) {
+ if (when <= mPointerGesture.tapDownTime + TAP_INTERVAL) {
+ float x, y;
+ mPointerController->getPosition(&x, &y);
+ if (fabs(x - mPointerGesture.tapX) <= TAP_SLOP
+ && fabs(y - mPointerGesture.tapY) <= TAP_SLOP) {
+#if DEBUG_GESTURES
+ LOGD("Gestures: TAP");
+#endif
- float pressure;
- switch (mCalibration.pressureCalibration) {
- case Calibration::PRESSURE_CALIBRATION_PHYSICAL:
- case Calibration::PRESSURE_CALIBRATION_AMPLITUDE:
- pressure = rawPressure * mLocked.pressureScale;
- break;
- default:
- pressure = 1;
- break;
- }
+ mPointerGesture.tapUpTime = when;
+ getContext()->requestTimeoutAtTime(when + TAP_DRAG_INTERVAL);
+
+ mPointerGesture.activeGestureId = 0;
+ mPointerGesture.currentGestureMode = PointerGesture::TAP;
+ mPointerGesture.currentGestureIdBits.clear();
+ mPointerGesture.currentGestureIdBits.markBit(
+ mPointerGesture.activeGestureId);
+ mPointerGesture.currentGestureIdToIndex[
+ mPointerGesture.activeGestureId] = 0;
+ mPointerGesture.currentGestureProperties[0].clear();
+ mPointerGesture.currentGestureProperties[0].id =
+ mPointerGesture.activeGestureId;
+ mPointerGesture.currentGestureProperties[0].toolType =
+ AMOTION_EVENT_TOOL_TYPE_INDIRECT_FINGER;
+ mPointerGesture.currentGestureCoords[0].clear();
+ mPointerGesture.currentGestureCoords[0].setAxisValue(
+ AMOTION_EVENT_AXIS_X, mPointerGesture.tapX);
+ mPointerGesture.currentGestureCoords[0].setAxisValue(
+ AMOTION_EVENT_AXIS_Y, mPointerGesture.tapY);
+ mPointerGesture.currentGestureCoords[0].setAxisValue(
+ AMOTION_EVENT_AXIS_PRESSURE, 1.0f);
+
+ if (mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS) {
+ mPointerGesture.spotGesture = PointerControllerInterface::SPOT_GESTURE_TAP;
+ mPointerGesture.spotIdBits.clear();
+ mPointerGesture.spotIdBits.markBit(lastActiveTouchId);
+ mPointerGesture.spotIdToIndex[lastActiveTouchId] = 0;
+ mPointerGesture.spotCoords[0] = mPointerGesture.currentGestureCoords[0];
+ moveSpotsLocked();
+ }
- // TouchMajor and TouchMinor
- float touchMajor, touchMinor;
- switch (mCalibration.touchSizeCalibration) {
- case Calibration::TOUCH_SIZE_CALIBRATION_GEOMETRIC:
- touchMajor = in.touchMajor * mLocked.geometricScale;
- if (mRawAxes.touchMinor.valid) {
- touchMinor = in.touchMinor * mLocked.geometricScale;
+ tapped = true;
} else {
- touchMinor = touchMajor;
+#if DEBUG_GESTURES
+ LOGD("Gestures: Not a TAP, deltaX=%f, deltaY=%f",
+ x - mPointerGesture.tapX,
+ y - mPointerGesture.tapY);
+#endif
}
- break;
- case Calibration::TOUCH_SIZE_CALIBRATION_PRESSURE:
- touchMajor = toolMajor * pressure;
- touchMinor = toolMinor * pressure;
- break;
- default:
- touchMajor = 0;
- touchMinor = 0;
- break;
+ } else {
+#if DEBUG_GESTURES
+ LOGD("Gestures: Not a TAP, %0.3fms since down",
+ (when - mPointerGesture.tapDownTime) * 0.000001f);
+#endif
}
+ }
- if (touchMajor > toolMajor) {
- touchMajor = toolMajor;
+ if (!tapped) {
+#if DEBUG_GESTURES
+ LOGD("Gestures: NEUTRAL");
+#endif
+ mPointerGesture.activeGestureId = -1;
+ mPointerGesture.currentGestureMode = PointerGesture::NEUTRAL;
+ mPointerGesture.currentGestureIdBits.clear();
+
+ if (mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS) {
+ mPointerGesture.spotGesture = PointerControllerInterface::SPOT_GESTURE_NEUTRAL;
+ mPointerGesture.spotIdBits.clear();
+ moveSpotsLocked();
}
- if (touchMinor > toolMinor) {
- touchMinor = toolMinor;
+ }
+ } else if (mCurrentTouch.pointerCount == 1) {
+ // Case 4. Exactly one finger down, button is not pressed. (HOVER or TAP_DRAG)
+ // The pointer follows the active touch point.
+ // When in HOVER, emit HOVER_MOVE events at the pointer location.
+ // When in TAP_DRAG, emit MOVE events at the pointer location.
+ LOG_ASSERT(activeTouchId >= 0);
+
+ mPointerGesture.currentGestureMode = PointerGesture::HOVER;
+ if (mPointerGesture.lastGestureMode == PointerGesture::TAP) {
+ if (when <= mPointerGesture.tapUpTime + TAP_DRAG_INTERVAL) {
+ float x, y;
+ mPointerController->getPosition(&x, &y);
+ if (fabs(x - mPointerGesture.tapX) <= TAP_SLOP
+ && fabs(y - mPointerGesture.tapY) <= TAP_SLOP) {
+ mPointerGesture.currentGestureMode = PointerGesture::TAP_DRAG;
+ } else {
+#if DEBUG_GESTURES
+ LOGD("Gestures: Not a TAP_DRAG, deltaX=%f, deltaY=%f",
+ x - mPointerGesture.tapX,
+ y - mPointerGesture.tapY);
+#endif
+ }
+ } else {
+#if DEBUG_GESTURES
+ LOGD("Gestures: Not a TAP_DRAG, %0.3fms time since up",
+ (when - mPointerGesture.tapUpTime) * 0.000001f);
+#endif
}
+ } else if (mPointerGesture.lastGestureMode == PointerGesture::TAP_DRAG) {
+ mPointerGesture.currentGestureMode = PointerGesture::TAP_DRAG;
+ }
- // Size
- float size;
- switch (mCalibration.sizeCalibration) {
- case Calibration::SIZE_CALIBRATION_NORMALIZED: {
- float rawSize = mRawAxes.toolMinor.valid
- ? avg(in.toolMajor, in.toolMinor)
- : in.toolMajor;
- size = rawSize * mLocked.sizeScale;
- break;
+ if (mLastTouch.idBits.hasBit(activeTouchId)) {
+ const PointerData& currentPointer =
+ mCurrentTouch.pointers[mCurrentTouch.idToIndex[activeTouchId]];
+ const PointerData& lastPointer =
+ mLastTouch.pointers[mLastTouch.idToIndex[activeTouchId]];
+ float deltaX = (currentPointer.x - lastPointer.x)
+ * mLocked.pointerGestureXMovementScale;
+ float deltaY = (currentPointer.y - lastPointer.y)
+ * mLocked.pointerGestureYMovementScale;
+
+ // Move the pointer using a relative motion.
+ // When using spots, the hover or drag will occur at the position of the anchor spot.
+ mPointerController->move(deltaX, deltaY);
+ }
+
+ bool down;
+ if (mPointerGesture.currentGestureMode == PointerGesture::TAP_DRAG) {
+#if DEBUG_GESTURES
+ LOGD("Gestures: TAP_DRAG");
+#endif
+ down = true;
+ } else {
+#if DEBUG_GESTURES
+ LOGD("Gestures: HOVER");
+#endif
+ *outFinishPreviousGesture = true;
+ mPointerGesture.activeGestureId = 0;
+ down = false;
+ }
+
+ float x, y;
+ mPointerController->getPosition(&x, &y);
+
+ mPointerGesture.currentGestureIdBits.clear();
+ mPointerGesture.currentGestureIdBits.markBit(mPointerGesture.activeGestureId);
+ mPointerGesture.currentGestureIdToIndex[mPointerGesture.activeGestureId] = 0;
+ mPointerGesture.currentGestureProperties[0].clear();
+ mPointerGesture.currentGestureProperties[0].id = mPointerGesture.activeGestureId;
+ mPointerGesture.currentGestureProperties[0].toolType =
+ AMOTION_EVENT_TOOL_TYPE_INDIRECT_FINGER;
+ mPointerGesture.currentGestureCoords[0].clear();
+ mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, x);
+ mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, y);
+ mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE,
+ down ? 1.0f : 0.0f);
+
+ if (mLastTouch.pointerCount == 0 && mCurrentTouch.pointerCount != 0) {
+ mPointerGesture.resetTap();
+ mPointerGesture.tapDownTime = when;
+ mPointerGesture.tapX = x;
+ mPointerGesture.tapY = y;
+ }
+
+ if (mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS) {
+ mPointerGesture.spotGesture = down ? PointerControllerInterface::SPOT_GESTURE_DRAG
+ : PointerControllerInterface::SPOT_GESTURE_HOVER;
+ mPointerGesture.spotIdBits.clear();
+ mPointerGesture.spotIdBits.markBit(activeTouchId);
+ mPointerGesture.spotIdToIndex[activeTouchId] = 0;
+ mPointerGesture.spotCoords[0] = mPointerGesture.currentGestureCoords[0];
+ moveSpotsLocked();
+ }
+ } else {
+ // Case 5. At least two fingers down, button is not pressed. (PRESS, SWIPE or FREEFORM)
+ // We need to provide feedback for each finger that goes down so we cannot wait
+ // for the fingers to move before deciding what to do.
+ //
+ // The ambiguous case is deciding what to do when there are two fingers down but they
+ // have not moved enough to determine whether they are part of a drag or part of a
+ // freeform gesture, or just a press or long-press at the pointer location.
+ //
+ // When there are two fingers we start with the PRESS hypothesis and we generate a
+ // down at the pointer location.
+ //
+ // When the two fingers move enough or when additional fingers are added, we make
+ // a decision to transition into SWIPE or FREEFORM mode accordingly.
+ LOG_ASSERT(activeTouchId >= 0);
+
+ bool needReference = false;
+ bool settled = when >= mPointerGesture.firstTouchTime + MULTITOUCH_SETTLE_INTERVAL;
+ if (mPointerGesture.lastGestureMode != PointerGesture::PRESS
+ && mPointerGesture.lastGestureMode != PointerGesture::SWIPE
+ && mPointerGesture.lastGestureMode != PointerGesture::FREEFORM) {
+ *outFinishPreviousGesture = true;
+ mPointerGesture.currentGestureMode = PointerGesture::PRESS;
+ mPointerGesture.activeGestureId = 0;
+
+ if (settled && mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS
+ && mLastTouch.idBits.hasBit(mPointerGesture.activeTouchId)) {
+ // The spot is already visible and has settled, use it as the reference point
+ // for the gesture. Other spots will be positioned relative to this one.
+#if DEBUG_GESTURES
+ LOGD("Gestures: Using active spot as reference for MULTITOUCH, "
+ "settle time expired %0.3fms ago",
+ (when - mPointerGesture.firstTouchTime - MULTITOUCH_SETTLE_INTERVAL)
+ * 0.000001f);
+#endif
+ const PointerData& d = mLastTouch.pointers[mLastTouch.idToIndex[
+ mPointerGesture.activeTouchId]];
+ mPointerGesture.referenceTouchX = d.x;
+ mPointerGesture.referenceTouchY = d.y;
+ const PointerCoords& c = mPointerGesture.spotCoords[mPointerGesture.spotIdToIndex[
+ mPointerGesture.activeTouchId]];
+ mPointerGesture.referenceGestureX = c.getAxisValue(AMOTION_EVENT_AXIS_X);
+ mPointerGesture.referenceGestureY = c.getAxisValue(AMOTION_EVENT_AXIS_Y);
+ } else {
+#if DEBUG_GESTURES
+ LOGD("Gestures: Using centroid as reference for MULTITOUCH, "
+ "settle time remaining %0.3fms",
+ (mPointerGesture.firstTouchTime + MULTITOUCH_SETTLE_INTERVAL - when)
+ * 0.000001f);
+#endif
+ needReference = true;
}
- default:
- size = 0;
- break;
+ } else if (!settled && mCurrentTouch.pointerCount > mLastTouch.pointerCount) {
+ // Additional pointers have gone down but not yet settled.
+ // Reset the gesture.
+#if DEBUG_GESTURES
+ LOGD("Gestures: Resetting gesture since additional pointers went down for MULTITOUCH, "
+ "settle time remaining %0.3fms",
+ (mPointerGesture.firstTouchTime + MULTITOUCH_SETTLE_INTERVAL - when)
+ * 0.000001f);
+#endif
+ *outCancelPreviousGesture = true;
+ mPointerGesture.currentGestureMode = PointerGesture::PRESS;
+ mPointerGesture.activeGestureId = 0;
+ } else {
+ // Continue previous gesture.
+ mPointerGesture.currentGestureMode = mPointerGesture.lastGestureMode;
+ }
+
+ if (needReference) {
+ // Use the centroid and pointer location as the reference points for the gesture.
+ mCurrentTouch.getCentroid(&mPointerGesture.referenceTouchX,
+ &mPointerGesture.referenceTouchY);
+ mPointerController->getPosition(&mPointerGesture.referenceGestureX,
+ &mPointerGesture.referenceGestureY);
+ }
+
+ if (mPointerGesture.currentGestureMode == PointerGesture::PRESS) {
+ float d;
+ if (mCurrentTouch.pointerCount > 2) {
+ // There are more than two pointers, switch to FREEFORM.
+#if DEBUG_GESTURES
+ LOGD("Gestures: PRESS transitioned to FREEFORM, number of pointers %d > 2",
+ mCurrentTouch.pointerCount);
+#endif
+ *outCancelPreviousGesture = true;
+ mPointerGesture.currentGestureMode = PointerGesture::FREEFORM;
+ } else if (((d = distance(
+ mCurrentTouch.pointers[0].x, mCurrentTouch.pointers[0].y,
+ mCurrentTouch.pointers[1].x, mCurrentTouch.pointers[1].y))
+ > mLocked.pointerGestureMaxSwipeWidth)) {
+ // There are two pointers but they are too far apart, switch to FREEFORM.
+#if DEBUG_GESTURES
+ LOGD("Gestures: PRESS transitioned to FREEFORM, distance %0.3f > %0.3f",
+ d, mLocked.pointerGestureMaxSwipeWidth);
+#endif
+ *outCancelPreviousGesture = true;
+ mPointerGesture.currentGestureMode = PointerGesture::FREEFORM;
+ } else {
+ // There are two pointers. Wait for both pointers to start moving
+ // before deciding whether this is a SWIPE or FREEFORM gesture.
+ uint32_t id1 = mCurrentTouch.pointers[0].id;
+ uint32_t id2 = mCurrentTouch.pointers[1].id;
+
+ float vx1, vy1, vx2, vy2;
+ mPointerGesture.velocityTracker.getVelocity(id1, &vx1, &vy1);
+ mPointerGesture.velocityTracker.getVelocity(id2, &vx2, &vy2);
+
+ float speed1 = hypotf(vx1, vy1);
+ float speed2 = hypotf(vx2, vy2);
+ if (speed1 >= MULTITOUCH_MIN_SPEED && speed2 >= MULTITOUCH_MIN_SPEED) {
+ // Calculate the dot product of the velocity vectors.
+ // When the vectors are oriented in approximately the same direction,
+ // the angle betweeen them is near zero and the cosine of the angle
+ // approches 1.0. Recall that dot(v1, v2) = cos(angle) * mag(v1) * mag(v2).
+ float dot = vx1 * vx2 + vy1 * vy2;
+ float cosine = dot / (speed1 * speed2); // denominator always > 0
+ if (cosine >= SWIPE_TRANSITION_ANGLE_COSINE) {
+ // Pointers are moving in the same direction. Switch to SWIPE.
+#if DEBUG_GESTURES
+ LOGD("Gestures: PRESS transitioned to SWIPE, "
+ "speed1 %0.3f >= %0.3f, speed2 %0.3f >= %0.3f, "
+ "cosine %0.3f >= %0.3f",
+ speed1, MULTITOUCH_MIN_SPEED, speed2, MULTITOUCH_MIN_SPEED,
+ cosine, SWIPE_TRANSITION_ANGLE_COSINE);
+#endif
+ mPointerGesture.currentGestureMode = PointerGesture::SWIPE;
+ } else {
+ // Pointers are moving in different directions. Switch to FREEFORM.
+#if DEBUG_GESTURES
+ LOGD("Gestures: PRESS transitioned to FREEFORM, "
+ "speed1 %0.3f >= %0.3f, speed2 %0.3f >= %0.3f, "
+ "cosine %0.3f < %0.3f",
+ speed1, MULTITOUCH_MIN_SPEED, speed2, MULTITOUCH_MIN_SPEED,
+ cosine, SWIPE_TRANSITION_ANGLE_COSINE);
+#endif
+ *outCancelPreviousGesture = true;
+ mPointerGesture.currentGestureMode = PointerGesture::FREEFORM;
+ }
+ }
}
+ } else if (mPointerGesture.currentGestureMode == PointerGesture::SWIPE) {
+ // Switch from SWIPE to FREEFORM if additional pointers go down.
+ // Cancel previous gesture.
+ if (mCurrentTouch.pointerCount > 2) {
+#if DEBUG_GESTURES
+ LOGD("Gestures: SWIPE transitioned to FREEFORM, number of pointers %d > 2",
+ mCurrentTouch.pointerCount);
+#endif
+ *outCancelPreviousGesture = true;
+ mPointerGesture.currentGestureMode = PointerGesture::FREEFORM;
+ }
+ }
- // Orientation
- float orientation;
- switch (mCalibration.orientationCalibration) {
- case Calibration::ORIENTATION_CALIBRATION_INTERPOLATED:
- orientation = in.orientation * mLocked.orientationScale;
- break;
- case Calibration::ORIENTATION_CALIBRATION_VECTOR: {
- int32_t c1 = signExtendNybble((in.orientation & 0xf0) >> 4);
- int32_t c2 = signExtendNybble(in.orientation & 0x0f);
- if (c1 != 0 || c2 != 0) {
- orientation = atan2f(c1, c2) * 0.5f;
- float scale = 1.0f + pythag(c1, c2) / 16.0f;
- touchMajor *= scale;
- touchMinor /= scale;
- toolMajor *= scale;
- toolMinor /= scale;
+ // Move the reference points based on the overall group motion of the fingers.
+ // The objective is to calculate a vector delta that is common to the movement
+ // of all fingers.
+ BitSet32 commonIdBits(mLastTouch.idBits.value & mCurrentTouch.idBits.value);
+ if (!commonIdBits.isEmpty()) {
+ float commonDeltaX = 0, commonDeltaY = 0;
+ for (BitSet32 idBits(commonIdBits); !idBits.isEmpty(); ) {
+ bool first = (idBits == commonIdBits);
+ uint32_t id = idBits.firstMarkedBit();
+ idBits.clearBit(id);
+
+ const PointerData& cpd = mCurrentTouch.pointers[mCurrentTouch.idToIndex[id]];
+ const PointerData& lpd = mLastTouch.pointers[mLastTouch.idToIndex[id]];
+ float deltaX = cpd.x - lpd.x;
+ float deltaY = cpd.y - lpd.y;
+
+ if (first) {
+ commonDeltaX = deltaX;
+ commonDeltaY = deltaY;
} else {
- orientation = 0;
+ commonDeltaX = calculateCommonVector(commonDeltaX, deltaX);
+ commonDeltaY = calculateCommonVector(commonDeltaY, deltaY);
}
- break;
- }
- default:
- orientation = 0;
}
- // X and Y
- // Adjust coords for surface orientation.
- float x, y;
- switch (mLocked.surfaceOrientation) {
- case DISPLAY_ORIENTATION_90:
- x = float(in.y - mRawAxes.y.minValue) * mLocked.yScale;
- y = float(mRawAxes.x.maxValue - in.x) * mLocked.xScale;
- orientation -= M_PI_2;
- if (orientation < - M_PI_2) {
- orientation += M_PI;
+ mPointerGesture.referenceTouchX += commonDeltaX;
+ mPointerGesture.referenceTouchY += commonDeltaY;
+ mPointerGesture.referenceGestureX +=
+ commonDeltaX * mLocked.pointerGestureXMovementScale;
+ mPointerGesture.referenceGestureY +=
+ commonDeltaY * mLocked.pointerGestureYMovementScale;
+ clampPositionUsingPointerBounds(mPointerController,
+ &mPointerGesture.referenceGestureX,
+ &mPointerGesture.referenceGestureY);
+ }
+
+ // Report gestures.
+ if (mPointerGesture.currentGestureMode == PointerGesture::PRESS) {
+ // PRESS mode.
+#if DEBUG_GESTURES
+ LOGD("Gestures: PRESS activeTouchId=%d,"
+ "activeGestureId=%d, currentTouchPointerCount=%d",
+ activeTouchId, mPointerGesture.activeGestureId, mCurrentTouch.pointerCount);
+#endif
+ LOG_ASSERT(mPointerGesture.activeGestureId >= 0);
+
+ mPointerGesture.currentGestureIdBits.clear();
+ mPointerGesture.currentGestureIdBits.markBit(mPointerGesture.activeGestureId);
+ mPointerGesture.currentGestureIdToIndex[mPointerGesture.activeGestureId] = 0;
+ mPointerGesture.currentGestureProperties[0].clear();
+ mPointerGesture.currentGestureProperties[0].id = mPointerGesture.activeGestureId;
+ mPointerGesture.currentGestureProperties[0].toolType =
+ AMOTION_EVENT_TOOL_TYPE_INDIRECT_FINGER;
+ mPointerGesture.currentGestureCoords[0].clear();
+ mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X,
+ mPointerGesture.referenceGestureX);
+ mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y,
+ mPointerGesture.referenceGestureY);
+ mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 1.0f);
+
+ if (mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS) {
+ mPointerGesture.spotGesture = PointerControllerInterface::SPOT_GESTURE_PRESS;
+ }
+ } else if (mPointerGesture.currentGestureMode == PointerGesture::SWIPE) {
+ // SWIPE mode.
+#if DEBUG_GESTURES
+ LOGD("Gestures: SWIPE activeTouchId=%d,"
+ "activeGestureId=%d, currentTouchPointerCount=%d",
+ activeTouchId, mPointerGesture.activeGestureId, mCurrentTouch.pointerCount);
+#endif
+ LOG_ASSERT(mPointerGesture.activeGestureId >= 0);
+
+ mPointerGesture.currentGestureIdBits.clear();
+ mPointerGesture.currentGestureIdBits.markBit(mPointerGesture.activeGestureId);
+ mPointerGesture.currentGestureIdToIndex[mPointerGesture.activeGestureId] = 0;
+ mPointerGesture.currentGestureProperties[0].clear();
+ mPointerGesture.currentGestureProperties[0].id = mPointerGesture.activeGestureId;
+ mPointerGesture.currentGestureProperties[0].toolType =
+ AMOTION_EVENT_TOOL_TYPE_INDIRECT_FINGER;
+ mPointerGesture.currentGestureCoords[0].clear();
+ mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X,
+ mPointerGesture.referenceGestureX);
+ mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y,
+ mPointerGesture.referenceGestureY);
+ mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 1.0f);
+
+ if (mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS) {
+ mPointerGesture.spotGesture = PointerControllerInterface::SPOT_GESTURE_SWIPE;
+ }
+ } else if (mPointerGesture.currentGestureMode == PointerGesture::FREEFORM) {
+ // FREEFORM mode.
+#if DEBUG_GESTURES
+ LOGD("Gestures: FREEFORM activeTouchId=%d,"
+ "activeGestureId=%d, currentTouchPointerCount=%d",
+ activeTouchId, mPointerGesture.activeGestureId, mCurrentTouch.pointerCount);
+#endif
+ LOG_ASSERT(mPointerGesture.activeGestureId >= 0);
+
+ mPointerGesture.currentGestureIdBits.clear();
+
+ BitSet32 mappedTouchIdBits;
+ BitSet32 usedGestureIdBits;
+ if (mPointerGesture.lastGestureMode != PointerGesture::FREEFORM) {
+ // Initially, assign the active gesture id to the active touch point
+ // if there is one. No other touch id bits are mapped yet.
+ if (!*outCancelPreviousGesture) {
+ mappedTouchIdBits.markBit(activeTouchId);
+ usedGestureIdBits.markBit(mPointerGesture.activeGestureId);
+ mPointerGesture.freeformTouchToGestureIdMap[activeTouchId] =
+ mPointerGesture.activeGestureId;
+ } else {
+ mPointerGesture.activeGestureId = -1;
}
- break;
- case DISPLAY_ORIENTATION_180:
- x = float(mRawAxes.x.maxValue - in.x) * mLocked.xScale;
- y = float(mRawAxes.y.maxValue - in.y) * mLocked.yScale;
- break;
- case DISPLAY_ORIENTATION_270:
- x = float(mRawAxes.y.maxValue - in.y) * mLocked.yScale;
- y = float(in.x - mRawAxes.x.minValue) * mLocked.xScale;
- orientation += M_PI_2;
- if (orientation > M_PI_2) {
- orientation -= M_PI;
+ } else {
+ // Otherwise, assume we mapped all touches from the previous frame.
+ // Reuse all mappings that are still applicable.
+ mappedTouchIdBits.value = mLastTouch.idBits.value & mCurrentTouch.idBits.value;
+ usedGestureIdBits = mPointerGesture.lastGestureIdBits;
+
+ // Check whether we need to choose a new active gesture id because the
+ // current went went up.
+ for (BitSet32 upTouchIdBits(mLastTouch.idBits.value & ~mCurrentTouch.idBits.value);
+ !upTouchIdBits.isEmpty(); ) {
+ uint32_t upTouchId = upTouchIdBits.firstMarkedBit();
+ upTouchIdBits.clearBit(upTouchId);
+ uint32_t upGestureId = mPointerGesture.freeformTouchToGestureIdMap[upTouchId];
+ if (upGestureId == uint32_t(mPointerGesture.activeGestureId)) {
+ mPointerGesture.activeGestureId = -1;
+ break;
+ }
}
- break;
- default:
- x = float(in.x - mRawAxes.x.minValue) * mLocked.xScale;
- y = float(in.y - mRawAxes.y.minValue) * mLocked.yScale;
- break;
}
- // Write output coords.
- PointerCoords& out = pointerCoords[outIndex];
- out.clear();
- out.setAxisValue(AMOTION_EVENT_AXIS_X, x);
- out.setAxisValue(AMOTION_EVENT_AXIS_Y, y);
- out.setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, pressure);
- out.setAxisValue(AMOTION_EVENT_AXIS_SIZE, size);
- out.setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, touchMajor);
- out.setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, touchMinor);
- out.setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, toolMajor);
- out.setAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, toolMinor);
- out.setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, orientation);
-
- pointerIds[outIndex] = int32_t(id);
-
- if (id == changedId) {
- motionEventAction |= outIndex << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
+#if DEBUG_GESTURES
+ LOGD("Gestures: FREEFORM follow up "
+ "mappedTouchIdBits=0x%08x, usedGestureIdBits=0x%08x, "
+ "activeGestureId=%d",
+ mappedTouchIdBits.value, usedGestureIdBits.value,
+ mPointerGesture.activeGestureId);
+#endif
+
+ for (uint32_t i = 0; i < mCurrentTouch.pointerCount; i++) {
+ uint32_t touchId = mCurrentTouch.pointers[i].id;
+ uint32_t gestureId;
+ if (!mappedTouchIdBits.hasBit(touchId)) {
+ gestureId = usedGestureIdBits.firstUnmarkedBit();
+ usedGestureIdBits.markBit(gestureId);
+ mPointerGesture.freeformTouchToGestureIdMap[touchId] = gestureId;
+#if DEBUG_GESTURES
+ LOGD("Gestures: FREEFORM "
+ "new mapping for touch id %d -> gesture id %d",
+ touchId, gestureId);
+#endif
+ } else {
+ gestureId = mPointerGesture.freeformTouchToGestureIdMap[touchId];
+#if DEBUG_GESTURES
+ LOGD("Gestures: FREEFORM "
+ "existing mapping for touch id %d -> gesture id %d",
+ touchId, gestureId);
+#endif
+ }
+ mPointerGesture.currentGestureIdBits.markBit(gestureId);
+ mPointerGesture.currentGestureIdToIndex[gestureId] = i;
+
+ float x = (mCurrentTouch.pointers[i].x - mPointerGesture.referenceTouchX)
+ * mLocked.pointerGestureXZoomScale + mPointerGesture.referenceGestureX;
+ float y = (mCurrentTouch.pointers[i].y - mPointerGesture.referenceTouchY)
+ * mLocked.pointerGestureYZoomScale + mPointerGesture.referenceGestureY;
+
+ mPointerGesture.currentGestureProperties[i].clear();
+ mPointerGesture.currentGestureProperties[i].id = gestureId;
+ mPointerGesture.currentGestureProperties[i].toolType =
+ AMOTION_EVENT_TOOL_TYPE_INDIRECT_FINGER;
+ mPointerGesture.currentGestureCoords[i].clear();
+ mPointerGesture.currentGestureCoords[i].setAxisValue(
+ AMOTION_EVENT_AXIS_X, x);
+ mPointerGesture.currentGestureCoords[i].setAxisValue(
+ AMOTION_EVENT_AXIS_Y, y);
+ mPointerGesture.currentGestureCoords[i].setAxisValue(
+ AMOTION_EVENT_AXIS_PRESSURE, 1.0f);
}
- }
- // Check edge flags by looking only at the first pointer since the flags are
- // global to the event.
- if (motionEventAction == AMOTION_EVENT_ACTION_DOWN) {
- uint32_t inIndex = touch->idToIndex[pointerIds[0]];
- const PointerData& in = touch->pointers[inIndex];
+ if (mPointerGesture.activeGestureId < 0) {
+ mPointerGesture.activeGestureId =
+ mPointerGesture.currentGestureIdBits.firstMarkedBit();
+#if DEBUG_GESTURES
+ LOGD("Gestures: FREEFORM new "
+ "activeGestureId=%d", mPointerGesture.activeGestureId);
+#endif
+ }
- if (in.x <= mRawAxes.x.minValue) {
- motionEventEdgeFlags |= rotateEdgeFlag(AMOTION_EVENT_EDGE_FLAG_LEFT,
- mLocked.surfaceOrientation);
- } else if (in.x >= mRawAxes.x.maxValue) {
- motionEventEdgeFlags |= rotateEdgeFlag(AMOTION_EVENT_EDGE_FLAG_RIGHT,
- mLocked.surfaceOrientation);
+ if (mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS) {
+ mPointerGesture.spotGesture = PointerControllerInterface::SPOT_GESTURE_FREEFORM;
}
- if (in.y <= mRawAxes.y.minValue) {
- motionEventEdgeFlags |= rotateEdgeFlag(AMOTION_EVENT_EDGE_FLAG_TOP,
- mLocked.surfaceOrientation);
- } else if (in.y >= mRawAxes.y.maxValue) {
- motionEventEdgeFlags |= rotateEdgeFlag(AMOTION_EVENT_EDGE_FLAG_BOTTOM,
- mLocked.surfaceOrientation);
+ }
+
+ // Update spot locations for PRESS, SWIPE and FREEFORM.
+ // We use the same calculation as we do to calculate the gesture pointers
+ // for FREEFORM so that the spots smoothly track gestures.
+ if (mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS) {
+ mPointerGesture.spotIdBits.clear();
+ for (uint32_t i = 0; i < mCurrentTouch.pointerCount; i++) {
+ uint32_t id = mCurrentTouch.pointers[i].id;
+ mPointerGesture.spotIdBits.markBit(id);
+ mPointerGesture.spotIdToIndex[id] = i;
+
+ float x = (mCurrentTouch.pointers[i].x - mPointerGesture.referenceTouchX)
+ * mLocked.pointerGestureXZoomScale + mPointerGesture.referenceGestureX;
+ float y = (mCurrentTouch.pointers[i].y - mPointerGesture.referenceTouchY)
+ * mLocked.pointerGestureYZoomScale + mPointerGesture.referenceGestureY;
+
+ mPointerGesture.spotCoords[i].clear();
+ mPointerGesture.spotCoords[i].setAxisValue(AMOTION_EVENT_AXIS_X, x);
+ mPointerGesture.spotCoords[i].setAxisValue(AMOTION_EVENT_AXIS_Y, y);
+ mPointerGesture.spotCoords[i].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 1.0f);
}
+ moveSpotsLocked();
+ }
+ }
+
+ mPointerController->setButtonState(mCurrentTouch.buttonState);
+
+#if DEBUG_GESTURES
+ LOGD("Gestures: finishPreviousGesture=%s, cancelPreviousGesture=%s, "
+ "currentGestureMode=%d, currentGestureIdBits=0x%08x, "
+ "lastGestureMode=%d, lastGestureIdBits=0x%08x",
+ toString(*outFinishPreviousGesture), toString(*outCancelPreviousGesture),
+ mPointerGesture.currentGestureMode, mPointerGesture.currentGestureIdBits.value,
+ mPointerGesture.lastGestureMode, mPointerGesture.lastGestureIdBits.value);
+ for (BitSet32 idBits = mPointerGesture.currentGestureIdBits; !idBits.isEmpty(); ) {
+ uint32_t id = idBits.firstMarkedBit();
+ idBits.clearBit(id);
+ uint32_t index = mPointerGesture.currentGestureIdToIndex[id];
+ const PointerProperties& properties = mPointerGesture.currentGestureProperties[index];
+ const PointerCoords& coords = mPointerGesture.currentGestureCoords[index];
+ LOGD(" currentGesture[%d]: index=%d, toolType=%d, "
+ "x=%0.3f, y=%0.3f, pressure=%0.3f",
+ id, index, properties.toolType,
+ coords.getAxisValue(AMOTION_EVENT_AXIS_X),
+ coords.getAxisValue(AMOTION_EVENT_AXIS_Y),
+ coords.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE));
+ }
+ for (BitSet32 idBits = mPointerGesture.lastGestureIdBits; !idBits.isEmpty(); ) {
+ uint32_t id = idBits.firstMarkedBit();
+ idBits.clearBit(id);
+ uint32_t index = mPointerGesture.lastGestureIdToIndex[id];
+ const PointerProperties& properties = mPointerGesture.lastGestureProperties[index];
+ const PointerCoords& coords = mPointerGesture.lastGestureCoords[index];
+ LOGD(" lastGesture[%d]: index=%d, toolType=%d, "
+ "x=%0.3f, y=%0.3f, pressure=%0.3f",
+ id, index, properties.toolType,
+ coords.getAxisValue(AMOTION_EVENT_AXIS_X),
+ coords.getAxisValue(AMOTION_EVENT_AXIS_Y),
+ coords.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE));
+ }
+#endif
+ return true;
+}
+
+void TouchInputMapper::moveSpotsLocked() {
+ mPointerController->setSpots(mPointerGesture.spotGesture,
+ mPointerGesture.spotCoords, mPointerGesture.spotIdToIndex, mPointerGesture.spotIdBits);
+}
+
+void TouchInputMapper::dispatchMotion(nsecs_t when, uint32_t policyFlags, uint32_t source,
+ int32_t action, int32_t flags, int32_t metaState, int32_t buttonState, int32_t edgeFlags,
+ const PointerProperties* properties, const PointerCoords* coords,
+ const uint32_t* idToIndex, BitSet32 idBits,
+ int32_t changedId, float xPrecision, float yPrecision, nsecs_t downTime) {
+ PointerCoords pointerCoords[MAX_POINTERS];
+ PointerProperties pointerProperties[MAX_POINTERS];
+ uint32_t pointerCount = 0;
+ while (!idBits.isEmpty()) {
+ uint32_t id = idBits.firstMarkedBit();
+ idBits.clearBit(id);
+ uint32_t index = idToIndex[id];
+ pointerProperties[pointerCount].copyFrom(properties[index]);
+ pointerCoords[pointerCount].copyFrom(coords[index]);
+
+ if (changedId >= 0 && id == uint32_t(changedId)) {
+ action |= pointerCount << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
}
- xPrecision = mLocked.orientedXPrecision;
- yPrecision = mLocked.orientedYPrecision;
+ pointerCount += 1;
+ }
+
+ LOG_ASSERT(pointerCount != 0);
+
+ if (changedId >= 0 && pointerCount == 1) {
+ // Replace initial down and final up action.
+ // We can compare the action without masking off the changed pointer index
+ // because we know the index is 0.
+ if (action == AMOTION_EVENT_ACTION_POINTER_DOWN) {
+ action = AMOTION_EVENT_ACTION_DOWN;
+ } else if (action == AMOTION_EVENT_ACTION_POINTER_UP) {
+ action = AMOTION_EVENT_ACTION_UP;
+ } else {
+ // Can't happen.
+ LOG_ASSERT(false);
+ }
+ }
+
+ getDispatcher()->notifyMotion(when, getDeviceId(), source, policyFlags,
+ action, flags, metaState, buttonState, edgeFlags,
+ pointerCount, pointerProperties, pointerCoords, xPrecision, yPrecision, downTime);
+}
+
+bool TouchInputMapper::updateMovedPointers(const PointerProperties* inProperties,
+ const PointerCoords* inCoords, const uint32_t* inIdToIndex,
+ PointerProperties* outProperties, PointerCoords* outCoords, const uint32_t* outIdToIndex,
+ BitSet32 idBits) const {
+ bool changed = false;
+ while (!idBits.isEmpty()) {
+ uint32_t id = idBits.firstMarkedBit();
+ idBits.clearBit(id);
+
+ uint32_t inIndex = inIdToIndex[id];
+ uint32_t outIndex = outIdToIndex[id];
+
+ const PointerProperties& curInProperties = inProperties[inIndex];
+ const PointerCoords& curInCoords = inCoords[inIndex];
+ PointerProperties& curOutProperties = outProperties[outIndex];
+ PointerCoords& curOutCoords = outCoords[outIndex];
+
+ if (curInProperties != curOutProperties) {
+ curOutProperties.copyFrom(curInProperties);
+ changed = true;
+ }
+
+ if (curInCoords != curOutCoords) {
+ curOutCoords.copyFrom(curInCoords);
+ changed = true;
+ }
+ }
+ return changed;
+}
+
+void TouchInputMapper::fadePointer() {
+ { // acquire lock
+ AutoMutex _l(mLock);
+ if (mPointerController != NULL) {
+ mPointerController->fade();
+ }
} // release lock
+}
- getDispatcher()->notifyMotion(when, getDeviceId(), mTouchSource, policyFlags,
- motionEventAction, 0, getContext()->getGlobalMetaState(), motionEventEdgeFlags,
- pointerCount, pointerIds, pointerCoords,
- xPrecision, yPrecision, mDownTime);
+int32_t TouchInputMapper::getTouchToolType(bool isStylus) const {
+ if (mParameters.deviceType == Parameters::DEVICE_TYPE_TOUCH_SCREEN) {
+ return isStylus ? AMOTION_EVENT_TOOL_TYPE_STYLUS : AMOTION_EVENT_TOOL_TYPE_FINGER;
+ } else {
+ return isStylus ? AMOTION_EVENT_TOOL_TYPE_INDIRECT_STYLUS
+ : AMOTION_EVENT_TOOL_TYPE_INDIRECT_FINGER;
+ }
}
bool TouchInputMapper::isPointInsideSurfaceLocked(int32_t x, int32_t y) {
@@ -3080,7 +4522,7 @@ void TouchInputMapper::calculatePointerIds() {
// Previous iterations consumed the root element of the heap.
// Pop root element off of the heap (sift down).
heapSize -= 1;
- assert(heapSize > 0);
+ LOG_ASSERT(heapSize > 0);
// Sift down.
heap[0] = heap[heapSize];
@@ -3592,6 +5034,7 @@ void SingleTouchInputMapper::initialize() {
mY = 0;
mPressure = 0; // default to 0 for devices that don't report pressure
mToolWidth = 0; // default to 0 for devices that don't report tool width
+ mButtonState = 0;
}
void SingleTouchInputMapper::reset() {
@@ -3611,6 +5054,19 @@ void SingleTouchInputMapper::process(const RawEvent* rawEvent) {
// not have received valid position information yet. This logic assumes that
// BTN_TOUCH is always followed by SYN_REPORT as part of a complete packet.
break;
+ default:
+ if (mParameters.deviceType == Parameters::DEVICE_TYPE_POINTER) {
+ int32_t buttonState = getButtonStateForScanCode(rawEvent->scanCode);
+ if (buttonState) {
+ if (rawEvent->value) {
+ mAccumulator.buttonDown |= buttonState;
+ } else {
+ mAccumulator.buttonUp |= buttonState;
+ }
+ mAccumulator.fields |= Accumulator::FIELD_BUTTONS;
+ }
+ }
+ break;
}
break;
@@ -3671,6 +5127,10 @@ void SingleTouchInputMapper::sync(nsecs_t when) {
mToolWidth = mAccumulator.absToolWidth;
}
+ if (fields & Accumulator::FIELD_BUTTONS) {
+ mButtonState = (mButtonState | mAccumulator.buttonDown) & ~mAccumulator.buttonUp;
+ }
+
mCurrentTouch.clear();
if (mDown) {
@@ -3684,8 +5144,10 @@ void SingleTouchInputMapper::sync(nsecs_t when) {
mCurrentTouch.pointers[0].toolMajor = mToolWidth;
mCurrentTouch.pointers[0].toolMinor = mToolWidth;
mCurrentTouch.pointers[0].orientation = 0;
+ mCurrentTouch.pointers[0].isStylus = false; // TODO: Set stylus
mCurrentTouch.idToIndex[0] = 0;
mCurrentTouch.idBits.markBit(0);
+ mCurrentTouch.buttonState = mButtonState;
}
syncTouch(when, true);
@@ -3715,6 +5177,7 @@ MultiTouchInputMapper::~MultiTouchInputMapper() {
void MultiTouchInputMapper::initialize() {
mAccumulator.clear();
+ mButtonState = 0;
}
void MultiTouchInputMapper::reset() {
@@ -3725,6 +5188,20 @@ void MultiTouchInputMapper::reset() {
void MultiTouchInputMapper::process(const RawEvent* rawEvent) {
switch (rawEvent->type) {
+ case EV_KEY: {
+ if (mParameters.deviceType == Parameters::DEVICE_TYPE_POINTER) {
+ int32_t buttonState = getButtonStateForScanCode(rawEvent->scanCode);
+ if (buttonState) {
+ if (rawEvent->value) {
+ mAccumulator.buttonDown |= buttonState;
+ } else {
+ mAccumulator.buttonUp |= buttonState;
+ }
+ }
+ }
+ break;
+ }
+
case EV_ABS: {
uint32_t pointerIndex = mAccumulator.pointerCount;
Accumulator::Pointer* pointer = & mAccumulator.pointers[pointerIndex];
@@ -3874,6 +5351,8 @@ void MultiTouchInputMapper::sync(nsecs_t when) {
outPointer.orientation = 0;
}
+ outPointer.isStylus = false; // TODO: Handle stylus
+
// Assign pointer id using tracking id if available.
if (havePointerIds) {
if (fields & Accumulator::FIELD_ABS_MT_TRACKING_ID) {
@@ -3902,6 +5381,9 @@ void MultiTouchInputMapper::sync(nsecs_t when) {
mCurrentTouch.pointerCount = outCount;
+ mButtonState = (mButtonState | mAccumulator.buttonDown) & ~mAccumulator.buttonUp;
+ mCurrentTouch.buttonState = mButtonState;
+
syncTouch(when, havePointerIds);
mAccumulator.clear();
@@ -4181,6 +5663,12 @@ void JoystickInputMapper::sync(nsecs_t when, bool force) {
}
int32_t metaState = mContext->getGlobalMetaState();
+ int32_t buttonState = 0;
+
+ PointerProperties pointerProperties;
+ pointerProperties.clear();
+ pointerProperties.id = 0;
+ pointerProperties.toolType = AMOTION_EVENT_TOOL_TYPE_UNKNOWN;
PointerCoords pointerCoords;
pointerCoords.clear();
@@ -4200,10 +5688,9 @@ void JoystickInputMapper::sync(nsecs_t when, bool force) {
// TODO: Use the input device configuration to control this behavior more finely.
uint32_t policyFlags = 0;
- int32_t pointerId = 0;
getDispatcher()->notifyMotion(when, getDeviceId(), AINPUT_SOURCE_JOYSTICK, policyFlags,
- AMOTION_EVENT_ACTION_MOVE, 0, metaState, AMOTION_EVENT_EDGE_FLAG_NONE,
- 1, &pointerId, &pointerCoords, 0, 0, 0);
+ AMOTION_EVENT_ACTION_MOVE, 0, metaState, buttonState, AMOTION_EVENT_EDGE_FLAG_NONE,
+ 1, &pointerProperties, &pointerCoords, 0, 0, 0);
}
bool JoystickInputMapper::filterAxes(bool force) {