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-rw-r--r--services/input/PointerController.cpp373
1 files changed, 301 insertions, 72 deletions
diff --git a/services/input/PointerController.cpp b/services/input/PointerController.cpp
index 15effb7..ffef720 100644
--- a/services/input/PointerController.cpp
+++ b/services/input/PointerController.cpp
@@ -36,40 +36,49 @@ namespace android {
// --- PointerController ---
// Time to wait before starting the fade when the pointer is inactive.
-static const nsecs_t INACTIVITY_FADE_DELAY_TIME_NORMAL = 15 * 1000 * 1000000LL; // 15 seconds
-static const nsecs_t INACTIVITY_FADE_DELAY_TIME_SHORT = 3 * 1000 * 1000000LL; // 3 seconds
+static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL = 15 * 1000 * 1000000LL; // 15 seconds
+static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_SHORT = 3 * 1000 * 1000000LL; // 3 seconds
-// Time to spend fading out the pointer completely.
-static const nsecs_t FADE_DURATION = 500 * 1000000LL; // 500 ms
+// Time to wait between animation frames.
+static const nsecs_t ANIMATION_FRAME_INTERVAL = 1000000000LL / 60;
+
+// Time to spend fading out the spot completely.
+static const nsecs_t SPOT_FADE_DURATION = 200 * 1000000LL; // 200 ms
-// Time to wait between frames.
-static const nsecs_t FADE_FRAME_INTERVAL = 1000000000LL / 60;
+// Time to spend fading out the pointer completely.
+static const nsecs_t POINTER_FADE_DURATION = 500 * 1000000LL; // 500 ms
-// Amount to subtract from alpha per frame.
-static const float FADE_DECAY_PER_FRAME = float(FADE_FRAME_INTERVAL) / FADE_DURATION;
+// --- PointerController ---
-PointerController::PointerController(const sp<Looper>& looper,
- const sp<SpriteController>& spriteController) :
- mLooper(looper), mSpriteController(spriteController) {
+PointerController::PointerController(const sp<PointerControllerPolicyInterface>& policy,
+ const sp<Looper>& looper, const sp<SpriteController>& spriteController) :
+ mPolicy(policy), mLooper(looper), mSpriteController(spriteController) {
mHandler = new WeakMessageHandler(this);
AutoMutex _l(mLock);
+ mLocked.animationPending = false;
+
mLocked.displayWidth = -1;
mLocked.displayHeight = -1;
mLocked.displayOrientation = DISPLAY_ORIENTATION_0;
+ mLocked.presentation = PRESENTATION_POINTER;
+ mLocked.presentationChanged = false;
+
+ mLocked.inactivityTimeout = INACTIVITY_TIMEOUT_NORMAL;
+
+ mLocked.pointerIsFading = true; // keep the pointer initially faded
mLocked.pointerX = 0;
mLocked.pointerY = 0;
- mLocked.buttonState = 0;
-
- mLocked.fadeAlpha = 1;
- mLocked.inactivityFadeDelay = INACTIVITY_FADE_DELAY_NORMAL;
+ mLocked.pointerAlpha = 0.0f;
+ mLocked.pointerSprite = mSpriteController->createSprite();
+ mLocked.pointerIconChanged = false;
- mLocked.visible = false;
+ mLocked.buttonState = 0;
- mLocked.sprite = mSpriteController->createSprite();
+ loadResources();
}
PointerController::~PointerController() {
@@ -77,7 +86,13 @@ PointerController::~PointerController() {
AutoMutex _l(mLock);
- mLocked.sprite.clear();
+ mLocked.pointerSprite.clear();
+
+ for (size_t i = 0; i < mLocked.spots.size(); i++) {
+ delete mLocked.spots.itemAt(i);
+ }
+ mLocked.spots.clear();
+ mLocked.recycledSprites.clear();
}
bool PointerController::getBounds(float* outMinX, float* outMinY,
@@ -130,8 +145,6 @@ void PointerController::setButtonState(uint32_t buttonState) {
if (mLocked.buttonState != buttonState) {
mLocked.buttonState = buttonState;
- unfadeBeforeUpdateLocked();
- updateLocked();
}
}
@@ -167,8 +180,7 @@ void PointerController::setPositionLocked(float x, float y) {
} else {
mLocked.pointerY = y;
}
- unfadeBeforeUpdateLocked();
- updateLocked();
+ updatePointerLocked();
}
}
@@ -182,32 +194,105 @@ void PointerController::getPosition(float* outX, float* outY) const {
void PointerController::fade() {
AutoMutex _l(mLock);
- startFadeLocked();
+ sendImmediateInactivityTimeoutLocked();
}
void PointerController::unfade() {
AutoMutex _l(mLock);
- if (unfadeBeforeUpdateLocked()) {
- updateLocked();
+ // Always reset the inactivity timer.
+ resetInactivityTimeoutLocked();
+
+ // Unfade immediately if needed.
+ if (mLocked.pointerIsFading) {
+ mLocked.pointerIsFading = false;
+ mLocked.pointerAlpha = 1.0f;
+ updatePointerLocked();
}
}
-void PointerController::setInactivityFadeDelay(InactivityFadeDelay inactivityFadeDelay) {
+void PointerController::setPresentation(Presentation presentation) {
AutoMutex _l(mLock);
- if (mLocked.inactivityFadeDelay != inactivityFadeDelay) {
- mLocked.inactivityFadeDelay = inactivityFadeDelay;
- startInactivityFadeDelayLocked();
+ if (mLocked.presentation != presentation) {
+ mLocked.presentation = presentation;
+ mLocked.presentationChanged = true;
+
+ if (presentation != PRESENTATION_SPOT) {
+ fadeOutAndReleaseAllSpotsLocked();
+ }
+
+ updatePointerLocked();
}
}
-void PointerController::updateLocked() {
- mLocked.sprite->openTransaction();
- mLocked.sprite->setPosition(mLocked.pointerX, mLocked.pointerY);
- mLocked.sprite->setAlpha(mLocked.fadeAlpha);
- mLocked.sprite->setVisible(mLocked.visible);
- mLocked.sprite->closeTransaction();
+void PointerController::setSpots(SpotGesture spotGesture,
+ const PointerCoords* spotCoords, const uint32_t* spotIdToIndex, BitSet32 spotIdBits) {
+#if DEBUG_POINTER_UPDATES
+ LOGD("setSpots: spotGesture=%d", spotGesture);
+ for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) {
+ uint32_t id = idBits.firstMarkedBit();
+ idBits.clearBit(id);
+ const PointerCoords& c = spotCoords[spotIdToIndex[id]];
+ LOGD(" spot %d: position=(%0.3f, %0.3f), pressure=%0.3f", id,
+ c.getAxisValue(AMOTION_EVENT_AXIS_X),
+ c.getAxisValue(AMOTION_EVENT_AXIS_Y),
+ c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE));
+ }
+#endif
+
+ AutoMutex _l(mLock);
+
+ mSpriteController->openTransaction();
+
+ // Add or move spots for fingers that are down.
+ for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) {
+ uint32_t id = idBits.firstMarkedBit();
+ idBits.clearBit(id);
+
+ const PointerCoords& c = spotCoords[spotIdToIndex[id]];
+ const SpriteIcon& icon = c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE) > 0
+ ? mResources.spotTouch : mResources.spotHover;
+ float x = c.getAxisValue(AMOTION_EVENT_AXIS_X);
+ float y = c.getAxisValue(AMOTION_EVENT_AXIS_Y);
+
+ Spot* spot = getSpotLocked(id);
+ if (!spot) {
+ spot = createAndAddSpotLocked(id);
+ }
+
+ spot->updateSprite(&icon, x, y);
+ }
+
+ // Remove spots for fingers that went up.
+ for (size_t i = 0; i < mLocked.spots.size(); i++) {
+ Spot* spot = mLocked.spots.itemAt(i);
+ if (spot->id != Spot::INVALID_ID
+ && !spotIdBits.hasBit(spot->id)) {
+ fadeOutAndReleaseSpotLocked(spot);
+ }
+ }
+
+ mSpriteController->closeTransaction();
+}
+
+void PointerController::clearSpots() {
+#if DEBUG_POINTER_UPDATES
+ LOGD("clearSpots");
+#endif
+
+ AutoMutex _l(mLock);
+
+ fadeOutAndReleaseAllSpotsLocked();
+}
+
+void PointerController::setInactivityTimeout(InactivityTimeout inactivityTimeout) {
+ AutoMutex _l(mLock);
+
+ if (mLocked.inactivityTimeout != inactivityTimeout) {
+ mLocked.inactivityTimeout = inactivityTimeout;
+ resetInactivityTimeoutLocked();
+ }
}
void PointerController::setDisplaySize(int32_t width, int32_t height) {
@@ -226,7 +311,8 @@ void PointerController::setDisplaySize(int32_t width, int32_t height) {
mLocked.pointerY = 0;
}
- updateLocked();
+ fadeOutAndReleaseAllSpotsLocked();
+ updatePointerLocked();
}
}
@@ -283,74 +369,217 @@ void PointerController::setDisplayOrientation(int32_t orientation) {
mLocked.pointerY = y - 0.5f;
mLocked.displayOrientation = orientation;
- updateLocked();
+ updatePointerLocked();
}
}
-void PointerController::setPointerIcon(const SkBitmap* bitmap, float hotSpotX, float hotSpotY) {
+void PointerController::setPointerIcon(const SpriteIcon& icon) {
AutoMutex _l(mLock);
- mLocked.sprite->setBitmap(bitmap, hotSpotX, hotSpotY);
+ mLocked.pointerIcon = icon.copy();
+ mLocked.pointerIconChanged = true;
+
+ updatePointerLocked();
}
void PointerController::handleMessage(const Message& message) {
switch (message.what) {
- case MSG_FADE_STEP: {
- AutoMutex _l(mLock);
- fadeStepLocked();
+ case MSG_ANIMATE:
+ doAnimate();
+ break;
+ case MSG_INACTIVITY_TIMEOUT:
+ doInactivityTimeout();
break;
}
+}
+
+void PointerController::doAnimate() {
+ AutoMutex _l(mLock);
+
+ bool keepAnimating = false;
+ mLocked.animationPending = false;
+ nsecs_t frameDelay = systemTime(SYSTEM_TIME_MONOTONIC) - mLocked.animationTime;
+
+ // Animate pointer fade.
+ if (mLocked.pointerIsFading) {
+ mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION;
+ if (mLocked.pointerAlpha <= 0) {
+ mLocked.pointerAlpha = 0;
+ } else {
+ keepAnimating = true;
+ }
+ updatePointerLocked();
+ }
+
+ // Animate spots that are fading out and being removed.
+ for (size_t i = 0; i < mLocked.spots.size(); i++) {
+ Spot* spot = mLocked.spots.itemAt(i);
+ if (spot->id == Spot::INVALID_ID) {
+ spot->alpha -= float(frameDelay) / SPOT_FADE_DURATION;
+ if (spot->alpha <= 0) {
+ mLocked.spots.removeAt(i--);
+ releaseSpotLocked(spot);
+ } else {
+ spot->sprite->setAlpha(spot->alpha);
+ keepAnimating = true;
+ }
+ }
+ }
+
+ if (keepAnimating) {
+ startAnimationLocked();
}
}
-bool PointerController::unfadeBeforeUpdateLocked() {
- sendFadeStepMessageDelayedLocked(getInactivityFadeDelayTimeLocked());
+void PointerController::doInactivityTimeout() {
+ AutoMutex _l(mLock);
- if (isFadingLocked()) {
- mLocked.visible = true;
- mLocked.fadeAlpha = 1;
- return true; // update required to effect the unfade
+ if (!mLocked.pointerIsFading) {
+ mLocked.pointerIsFading = true;
+ startAnimationLocked();
}
- return false; // update not required
}
-void PointerController::startFadeLocked() {
- if (!isFadingLocked()) {
- sendFadeStepMessageDelayedLocked(0);
+void PointerController::startAnimationLocked() {
+ if (!mLocked.animationPending) {
+ mLocked.animationPending = true;
+ mLocked.animationTime = systemTime(SYSTEM_TIME_MONOTONIC);
+ mLooper->sendMessageDelayed(ANIMATION_FRAME_INTERVAL, mHandler, Message(MSG_ANIMATE));
}
}
-void PointerController::startInactivityFadeDelayLocked() {
- if (!isFadingLocked()) {
- sendFadeStepMessageDelayedLocked(getInactivityFadeDelayTimeLocked());
+void PointerController::resetInactivityTimeoutLocked() {
+ mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT);
+
+ nsecs_t timeout = mLocked.inactivityTimeout == INACTIVITY_TIMEOUT_SHORT
+ ? INACTIVITY_TIMEOUT_DELAY_TIME_SHORT : INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL;
+ mLooper->sendMessageDelayed(timeout, mHandler, MSG_INACTIVITY_TIMEOUT);
+}
+
+void PointerController::sendImmediateInactivityTimeoutLocked() {
+ mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT);
+ mLooper->sendMessage(mHandler, MSG_INACTIVITY_TIMEOUT);
+}
+
+void PointerController::updatePointerLocked() {
+ mSpriteController->openTransaction();
+
+ mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER);
+ mLocked.pointerSprite->setPosition(mLocked.pointerX, mLocked.pointerY);
+
+ if (mLocked.pointerAlpha > 0) {
+ mLocked.pointerSprite->setAlpha(mLocked.pointerAlpha);
+ mLocked.pointerSprite->setVisible(true);
+ } else {
+ mLocked.pointerSprite->setVisible(false);
+ }
+
+ if (mLocked.pointerIconChanged || mLocked.presentationChanged) {
+ mLocked.pointerSprite->setIcon(mLocked.presentation == PRESENTATION_POINTER
+ ? mLocked.pointerIcon : mResources.spotAnchor);
+ mLocked.pointerIconChanged = false;
+ mLocked.presentationChanged = false;
}
+
+ mSpriteController->closeTransaction();
}
-void PointerController::fadeStepLocked() {
- if (mLocked.visible) {
- mLocked.fadeAlpha -= FADE_DECAY_PER_FRAME;
- if (mLocked.fadeAlpha < 0) {
- mLocked.fadeAlpha = 0;
- mLocked.visible = false;
- } else {
- sendFadeStepMessageDelayedLocked(FADE_FRAME_INTERVAL);
+PointerController::Spot* PointerController::getSpotLocked(uint32_t id) {
+ for (size_t i = 0; i < mLocked.spots.size(); i++) {
+ Spot* spot = mLocked.spots.itemAt(i);
+ if (spot->id == id) {
+ return spot;
+ }
+ }
+ return NULL;
+}
+
+PointerController::Spot* PointerController::createAndAddSpotLocked(uint32_t id) {
+ // Remove spots until we have fewer than MAX_SPOTS remaining.
+ while (mLocked.spots.size() >= MAX_SPOTS) {
+ Spot* spot = removeFirstFadingSpotLocked();
+ if (!spot) {
+ spot = mLocked.spots.itemAt(0);
+ mLocked.spots.removeAt(0);
+ }
+ releaseSpotLocked(spot);
+ }
+
+ // Obtain a sprite from the recycled pool.
+ sp<Sprite> sprite;
+ if (! mLocked.recycledSprites.isEmpty()) {
+ sprite = mLocked.recycledSprites.top();
+ mLocked.recycledSprites.pop();
+ } else {
+ sprite = mSpriteController->createSprite();
+ }
+
+ // Return the new spot.
+ Spot* spot = new Spot(id, sprite);
+ mLocked.spots.push(spot);
+ return spot;
+}
+
+PointerController::Spot* PointerController::removeFirstFadingSpotLocked() {
+ for (size_t i = 0; i < mLocked.spots.size(); i++) {
+ Spot* spot = mLocked.spots.itemAt(i);
+ if (spot->id == Spot::INVALID_ID) {
+ mLocked.spots.removeAt(i);
+ return spot;
}
- updateLocked();
+ }
+ return NULL;
+}
+
+void PointerController::releaseSpotLocked(Spot* spot) {
+ spot->sprite->clearIcon();
+
+ if (mLocked.recycledSprites.size() < MAX_RECYCLED_SPRITES) {
+ mLocked.recycledSprites.push(spot->sprite);
+ }
+
+ delete spot;
+}
+
+void PointerController::fadeOutAndReleaseSpotLocked(Spot* spot) {
+ if (spot->id != Spot::INVALID_ID) {
+ spot->id = Spot::INVALID_ID;
+ startAnimationLocked();
}
}
-bool PointerController::isFadingLocked() {
- return !mLocked.visible || mLocked.fadeAlpha != 1;
+void PointerController::fadeOutAndReleaseAllSpotsLocked() {
+ for (size_t i = 0; i < mLocked.spots.size(); i++) {
+ Spot* spot = mLocked.spots.itemAt(i);
+ fadeOutAndReleaseSpotLocked(spot);
+ }
}
-nsecs_t PointerController::getInactivityFadeDelayTimeLocked() {
- return mLocked.inactivityFadeDelay == INACTIVITY_FADE_DELAY_SHORT
- ? INACTIVITY_FADE_DELAY_TIME_SHORT : INACTIVITY_FADE_DELAY_TIME_NORMAL;
+void PointerController::loadResources() {
+ mPolicy->loadPointerResources(&mResources);
}
-void PointerController::sendFadeStepMessageDelayedLocked(nsecs_t delayTime) {
- mLooper->removeMessages(mHandler, MSG_FADE_STEP);
- mLooper->sendMessageDelayed(delayTime, mHandler, Message(MSG_FADE_STEP));
+
+// --- PointerController::Spot ---
+
+void PointerController::Spot::updateSprite(const SpriteIcon* icon, float x, float y) {
+ sprite->setLayer(Sprite::BASE_LAYER_SPOT + id);
+ sprite->setAlpha(alpha);
+ sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale));
+ sprite->setPosition(x, y);
+
+ this->x = x;
+ this->y = y;
+
+ if (icon != lastIcon) {
+ lastIcon = icon;
+ if (icon) {
+ sprite->setIcon(*icon);
+ sprite->setVisible(true);
+ } else {
+ sprite->setVisible(false);
+ }
+ }
}
} // namespace android