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-rw-r--r--services/input/SpriteController.h100
1 files changed, 72 insertions, 28 deletions
diff --git a/services/input/SpriteController.h b/services/input/SpriteController.h
index 27afb5e..50ae8a5 100644
--- a/services/input/SpriteController.h
+++ b/services/input/SpriteController.h
@@ -33,6 +33,8 @@ namespace android {
*/
struct SpriteTransformationMatrix {
inline SpriteTransformationMatrix() : dsdx(1.0f), dtdx(0.0f), dsdy(0.0f), dtdy(1.0f) { }
+ inline SpriteTransformationMatrix(float dsdx, float dtdx, float dsdy, float dtdy) :
+ dsdx(dsdx), dtdx(dtdx), dsdy(dsdy), dtdy(dtdy) { }
float dsdx;
float dtdx;
@@ -52,6 +54,35 @@ struct SpriteTransformationMatrix {
};
/*
+ * Icon that a sprite displays, including its hotspot.
+ */
+struct SpriteIcon {
+ inline SpriteIcon() : hotSpotX(0), hotSpotY(0) { }
+ inline SpriteIcon(const SkBitmap& bitmap, float hotSpotX, float hotSpotY) :
+ bitmap(bitmap), hotSpotX(hotSpotX), hotSpotY(hotSpotY) { }
+
+ SkBitmap bitmap;
+ float hotSpotX;
+ float hotSpotY;
+
+ inline SpriteIcon copy() const {
+ SkBitmap bitmapCopy;
+ bitmap.copyTo(&bitmapCopy, SkBitmap::kARGB_8888_Config);
+ return SpriteIcon(bitmapCopy, hotSpotX, hotSpotY);
+ }
+
+ inline void reset() {
+ bitmap.reset();
+ hotSpotX = 0;
+ hotSpotY = 0;
+ }
+
+ inline bool isValid() const {
+ return !bitmap.isNull() && !bitmap.empty();
+ }
+};
+
+/*
* A sprite is a simple graphical object that is displayed on-screen above other layers.
* The basic sprite class is an interface.
* The implementation is provided by the sprite controller.
@@ -62,9 +93,21 @@ protected:
virtual ~Sprite() { }
public:
+ enum {
+ // The base layer for pointer sprites.
+ BASE_LAYER_POINTER = 0, // reserve space for 1 pointer
+
+ // The base layer for spot sprites.
+ BASE_LAYER_SPOT = 1, // reserve space for MAX_POINTER_ID spots
+ };
+
/* Sets the bitmap that is drawn by the sprite.
* The sprite retains a copy of the bitmap for subsequent rendering. */
- virtual void setBitmap(const SkBitmap* bitmap, float hotSpotX, float hotSpotY) = 0;
+ virtual void setIcon(const SpriteIcon& icon) = 0;
+
+ inline void clearIcon() {
+ setIcon(SpriteIcon());
+ }
/* Sets whether the sprite is visible. */
virtual void setVisible(bool visible) = 0;
@@ -81,14 +124,6 @@ public:
/* Sets the sprite transformation matrix. */
virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix) = 0;
-
- /* Opens or closes a transaction to perform a batch of sprite updates as part of
- * a single operation such as setPosition and setAlpha. It is not necessary to
- * open a transaction when updating a single property.
- * Calls to openTransaction() nest and must be matched by an equal number
- * of calls to closeTransaction(). */
- virtual void openTransaction() = 0;
- virtual void closeTransaction() = 0;
};
/*
@@ -112,6 +147,14 @@ public:
/* Creates a new sprite, initially invisible. */
sp<Sprite> createSprite();
+ /* Opens or closes a transaction to perform a batch of sprite updates as part of
+ * a single operation such as setPosition and setAlpha. It is not necessary to
+ * open a transaction when updating a single property.
+ * Calls to openTransaction() nest and must be matched by an equal number
+ * of calls to closeTransaction(). */
+ void openTransaction();
+ void closeTransaction();
+
private:
enum {
MSG_UPDATE_SPRITES,
@@ -135,16 +178,14 @@ private:
* Note that the SkBitmap holds a reference to a shared (and immutable) pixel ref. */
struct SpriteState {
inline SpriteState() :
- dirty(0), hotSpotX(0), hotSpotY(0), visible(false),
+ dirty(0), visible(false),
positionX(0), positionY(0), layer(0), alpha(1.0f),
surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) {
}
uint32_t dirty;
- SkBitmap bitmap;
- float hotSpotX;
- float hotSpotY;
+ SpriteIcon icon;
bool visible;
float positionX;
float positionY;
@@ -159,7 +200,7 @@ private:
bool surfaceVisible;
inline bool wantSurfaceVisible() const {
- return visible && alpha > 0.0f && !bitmap.isNull() && !bitmap.empty();
+ return visible && alpha > 0.0f && icon.isValid();
}
};
@@ -177,37 +218,36 @@ private:
public:
SpriteImpl(const sp<SpriteController> controller);
- virtual void setBitmap(const SkBitmap* bitmap, float hotSpotX, float hotSpotY);
+ virtual void setIcon(const SpriteIcon& icon);
virtual void setVisible(bool visible);
virtual void setPosition(float x, float y);
virtual void setLayer(int32_t layer);
virtual void setAlpha(float alpha);
virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix);
- virtual void openTransaction();
- virtual void closeTransaction();
inline const SpriteState& getStateLocked() const {
- return mState;
+ return mLocked.state;
}
inline void resetDirtyLocked() {
- mState.dirty = 0;
+ mLocked.state.dirty = 0;
}
inline void setSurfaceLocked(const sp<SurfaceControl>& surfaceControl,
int32_t width, int32_t height, bool drawn, bool visible) {
- mState.surfaceControl = surfaceControl;
- mState.surfaceWidth = width;
- mState.surfaceHeight = height;
- mState.surfaceDrawn = drawn;
- mState.surfaceVisible = visible;
+ mLocked.state.surfaceControl = surfaceControl;
+ mLocked.state.surfaceWidth = width;
+ mLocked.state.surfaceHeight = height;
+ mLocked.state.surfaceDrawn = drawn;
+ mLocked.state.surfaceVisible = visible;
}
private:
sp<SpriteController> mController;
- SpriteState mState; // guarded by mController->mLock
- uint32_t mTransactionNestingCount; // guarded by mController->mLock
+ struct Locked {
+ SpriteState state;
+ } mLocked; // guarded by mController->mLock
void invalidateLocked(uint32_t dirty);
};
@@ -232,8 +272,12 @@ private:
sp<SurfaceComposerClient> mSurfaceComposerClient;
- Vector<sp<SpriteImpl> > mInvalidatedSprites; // guarded by mLock
- Vector<sp<SurfaceControl> > mDisposedSurfaces; // guarded by mLock
+ struct Locked {
+ Vector<sp<SpriteImpl> > invalidatedSprites;
+ Vector<sp<SurfaceControl> > disposedSurfaces;
+ uint32_t transactionNestingCount;
+ bool deferredSpriteUpdate;
+ } mLocked; // guarded by mLock
void invalidateSpriteLocked(const sp<SpriteImpl>& sprite);
void disposeSurfaceLocked(const sp<SurfaceControl>& surfaceControl);