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Diffstat (limited to 'services/jni/com_android_server_AssetAtlasService.cpp')
-rw-r--r--services/jni/com_android_server_AssetAtlasService.cpp272
1 files changed, 0 insertions, 272 deletions
diff --git a/services/jni/com_android_server_AssetAtlasService.cpp b/services/jni/com_android_server_AssetAtlasService.cpp
deleted file mode 100644
index 885d21e..0000000
--- a/services/jni/com_android_server_AssetAtlasService.cpp
+++ /dev/null
@@ -1,272 +0,0 @@
-/*
- * Copyright (C) 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "AssetAtlasService"
-
-#include "jni.h"
-#include "JNIHelp.h"
-
-#include <android_view_GraphicBuffer.h>
-#include <cutils/log.h>
-
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-
-#include <SkCanvas.h>
-#include <SkBitmap.h>
-
-namespace android {
-
-// ----------------------------------------------------------------------------
-// Defines
-// ----------------------------------------------------------------------------
-
-// Defines how long to wait for the GPU when uploading the atlas
-// This timeout is defined in nanoseconds (see EGL_KHR_fence_sync extension)
-#define FENCE_TIMEOUT 2000000000
-
-// ----------------------------------------------------------------------------
-// JNI Helpers
-// ----------------------------------------------------------------------------
-
-static struct {
- jfieldID mFinalizer;
- jfieldID mNativeCanvas;
-} gCanvasClassInfo;
-
-static struct {
- jfieldID mNativeCanvas;
-} gCanvasFinalizerClassInfo;
-
-#define GET_INT(object, field) \
- env->GetIntField(object, field)
-
-#define SET_INT(object, field, value) \
- env->SetIntField(object, field, value)
-
-// ----------------------------------------------------------------------------
-// Canvas management
-// ----------------------------------------------------------------------------
-
-static inline void swapCanvasPtr(JNIEnv* env, jobject canvasObj, SkCanvas* newCanvas) {
- jobject canvasFinalizerObj = env->GetObjectField(canvasObj, gCanvasClassInfo.mFinalizer);
- SkCanvas* previousCanvas = reinterpret_cast<SkCanvas*>(
- GET_INT(canvasObj, gCanvasClassInfo.mNativeCanvas));
- SET_INT(canvasObj, gCanvasClassInfo.mNativeCanvas, (int) newCanvas);
- SET_INT(canvasFinalizerObj, gCanvasFinalizerClassInfo.mNativeCanvas, (int) newCanvas);
- SkSafeUnref(previousCanvas);
-}
-
-static SkBitmap* com_android_server_AssetAtlasService_acquireCanvas(JNIEnv* env, jobject,
- jobject canvas, jint width, jint height) {
-
- SkBitmap* bitmap = new SkBitmap;
- bitmap->setConfig(SkBitmap::kARGB_8888_Config, width, height);
- bitmap->allocPixels();
- bitmap->eraseColor(0);
-
- SkCanvas* nativeCanvas = SkNEW_ARGS(SkCanvas, (*bitmap));
- swapCanvasPtr(env, canvas, nativeCanvas);
-
- return bitmap;
-}
-
-static void com_android_server_AssetAtlasService_releaseCanvas(JNIEnv* env, jobject,
- jobject canvas, SkBitmap* bitmap) {
-
- SkCanvas* nativeCanvas = SkNEW(SkCanvas);
- swapCanvasPtr(env, canvas, nativeCanvas);
-
- delete bitmap;
-}
-
-#define CLEANUP_GL_AND_RETURN(result) \
- if (fence != EGL_NO_SYNC_KHR) eglDestroySyncKHR(display, fence); \
- if (image) eglDestroyImageKHR(display, image); \
- if (texture) glDeleteTextures(1, &texture); \
- if (surface != EGL_NO_SURFACE) eglDestroySurface(display, surface); \
- if (context != EGL_NO_CONTEXT) eglDestroyContext(display, context); \
- eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); \
- eglReleaseThread(); \
- eglTerminate(display); \
- return result;
-
-static jboolean com_android_server_AssetAtlasService_upload(JNIEnv* env, jobject,
- jobject graphicBuffer, SkBitmap* bitmap) {
-
- // The goal of this method is to copy the bitmap into the GraphicBuffer
- // using the GPU to swizzle the texture content
- sp<GraphicBuffer> buffer(graphicBufferForJavaObject(env, graphicBuffer));
-
- if (buffer != NULL) {
- EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- if (display == EGL_NO_DISPLAY) return false;
-
- EGLint major;
- EGLint minor;
- if (!eglInitialize(display, &major, &minor)) {
- ALOGW("Could not initialize EGL");
- return false;
- }
-
- // We're going to use a 1x1 pbuffer surface later on
- // The configuration doesn't really matter for what we're trying to do
- EGLint configAttrs[] = {
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_RED_SIZE, 8,
- EGL_GREEN_SIZE, 8,
- EGL_BLUE_SIZE, 8,
- EGL_ALPHA_SIZE, 0,
- EGL_DEPTH_SIZE, 0,
- EGL_STENCIL_SIZE, 0,
- EGL_NONE
- };
- EGLConfig configs[1];
- EGLint configCount;
- if (!eglChooseConfig(display, configAttrs, configs, 1, &configCount)) {
- ALOGW("Could not select EGL configuration");
- eglReleaseThread();
- eglTerminate(display);
- return false;
- }
- if (configCount <= 0) {
- ALOGW("Could not find EGL configuration");
- eglReleaseThread();
- eglTerminate(display);
- return false;
- }
-
- // These objects are initialized below but the default "null"
- // values are used to cleanup properly at any point in the
- // initialization sequence
- GLuint texture = 0;
- EGLImageKHR image = EGL_NO_IMAGE_KHR;
- EGLSurface surface = EGL_NO_SURFACE;
- EGLSyncKHR fence = EGL_NO_SYNC_KHR;
-
- EGLint attrs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
- EGLContext context = eglCreateContext(display, configs[0], EGL_NO_CONTEXT, attrs);
- if (context == EGL_NO_CONTEXT) {
- ALOGW("Could not create EGL context");
- CLEANUP_GL_AND_RETURN(false);
- }
-
- // Create the 1x1 pbuffer
- EGLint surfaceAttrs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
- surface = eglCreatePbufferSurface(display, configs[0], surfaceAttrs);
- if (surface == EGL_NO_SURFACE) {
- ALOGW("Could not create EGL surface");
- CLEANUP_GL_AND_RETURN(false);
- }
-
- if (!eglMakeCurrent(display, surface, surface, context)) {
- ALOGW("Could not change current EGL context");
- CLEANUP_GL_AND_RETURN(false);
- }
-
- // We use an EGLImage to access the content of the GraphicBuffer
- // The EGL image is later bound to a 2D texture
- EGLClientBuffer clientBuffer = (EGLClientBuffer) buffer->getNativeBuffer();
- EGLint imageAttrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE };
- image = eglCreateImageKHR(display, EGL_NO_CONTEXT,
- EGL_NATIVE_BUFFER_ANDROID, clientBuffer, imageAttrs);
- if (image == EGL_NO_IMAGE_KHR) {
- ALOGW("Could not create EGL image");
- CLEANUP_GL_AND_RETURN(false);
- }
-
- glGenTextures(1, &texture);
- glBindTexture(GL_TEXTURE_2D, texture);
- glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
- if (glGetError() != GL_NO_ERROR) {
- ALOGW("Could not create/bind texture");
- CLEANUP_GL_AND_RETURN(false);
- }
-
- // Upload the content of the bitmap in the GraphicBuffer
- glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap->width(), bitmap->height(),
- GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels());
- if (glGetError() != GL_NO_ERROR) {
- ALOGW("Could not upload to texture");
- CLEANUP_GL_AND_RETURN(false);
- }
-
- // The fence is used to wait for the texture upload to finish
- // properly. We cannot rely on glFlush() and glFinish() as
- // some drivers completely ignore these API calls
- fence = eglCreateSyncKHR(display, EGL_SYNC_FENCE_KHR, NULL);
- if (fence == EGL_NO_SYNC_KHR) {
- ALOGW("Could not create sync fence %#x", eglGetError());
- CLEANUP_GL_AND_RETURN(false);
- }
-
- // The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a
- // pipeline flush (similar to what a glFlush() would do.)
- EGLint waitStatus = eglClientWaitSyncKHR(display, fence,
- EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT);
- if (waitStatus != EGL_CONDITION_SATISFIED_KHR) {
- ALOGW("Failed to wait for the fence %#x", eglGetError());
- CLEANUP_GL_AND_RETURN(false);
- }
-
- CLEANUP_GL_AND_RETURN(true);
- }
-
- return false;
-}
-
-// ----------------------------------------------------------------------------
-// JNI Glue
-// ----------------------------------------------------------------------------
-
-#define FIND_CLASS(var, className) \
- var = env->FindClass(className); \
- LOG_FATAL_IF(! var, "Unable to find class " className);
-
-#define GET_FIELD_ID(var, clazz, fieldName, fieldDescriptor) \
- var = env->GetFieldID(clazz, fieldName, fieldDescriptor); \
- LOG_FATAL_IF(! var, "Unable to find field " fieldName);
-
-const char* const kClassPathName = "com/android/server/AssetAtlasService";
-
-static JNINativeMethod gMethods[] = {
- { "nAcquireAtlasCanvas", "(Landroid/graphics/Canvas;II)I",
- (void*) com_android_server_AssetAtlasService_acquireCanvas },
- { "nReleaseAtlasCanvas", "(Landroid/graphics/Canvas;I)V",
- (void*) com_android_server_AssetAtlasService_releaseCanvas },
- { "nUploadAtlas", "(Landroid/view/GraphicBuffer;I)Z",
- (void*) com_android_server_AssetAtlasService_upload },
-};
-
-int register_android_server_AssetAtlasService(JNIEnv* env) {
- jclass clazz;
-
- FIND_CLASS(clazz, "android/graphics/Canvas");
- GET_FIELD_ID(gCanvasClassInfo.mFinalizer, clazz, "mFinalizer",
- "Landroid/graphics/Canvas$CanvasFinalizer;");
- GET_FIELD_ID(gCanvasClassInfo.mNativeCanvas, clazz, "mNativeCanvas", "I");
-
- FIND_CLASS(clazz, "android/graphics/Canvas$CanvasFinalizer");
- GET_FIELD_ID(gCanvasFinalizerClassInfo.mNativeCanvas, clazz, "mNativeCanvas", "I");
-
- return jniRegisterNativeMethods(env, kClassPathName, gMethods, NELEM(gMethods));
-}
-
-};