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-rw-r--r--services/surfaceflinger/Layer.cpp875
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diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
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+++ b/services/surfaceflinger/Layer.cpp
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+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdlib.h>
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <cutils/properties.h>
+#include <cutils/native_handle.h>
+
+#include <utils/Errors.h>
+#include <utils/Log.h>
+#include <utils/StopWatch.h>
+
+#include <ui/GraphicBuffer.h>
+#include <ui/PixelFormat.h>
+
+#include <surfaceflinger/Surface.h>
+
+#include "clz.h"
+#include "GLExtensions.h"
+#include "Layer.h"
+#include "SurfaceFlinger.h"
+#include "DisplayHardware/DisplayHardware.h"
+
+
+#define DEBUG_RESIZE 0
+
+
+namespace android {
+
+template <typename T> inline T min(T a, T b) {
+ return a<b ? a : b;
+}
+
+// ---------------------------------------------------------------------------
+
+Layer::Layer(SurfaceFlinger* flinger,
+ DisplayID display, const sp<Client>& client)
+ : LayerBaseClient(flinger, display, client),
+ mGLExtensions(GLExtensions::getInstance()),
+ mNeedsBlending(true),
+ mNeedsDithering(false),
+ mSecure(false),
+ mTextureManager(),
+ mBufferManager(mTextureManager),
+ mWidth(0), mHeight(0), mFixedSize(false)
+{
+}
+
+Layer::~Layer()
+{
+ // FIXME: must be called from the main UI thread
+ EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
+ mBufferManager.destroy(dpy);
+
+ // we can use getUserClientUnsafe here because we know we're
+ // single-threaded at that point.
+ sp<UserClient> ourClient(mUserClientRef.getUserClientUnsafe());
+ if (ourClient != 0) {
+ ourClient->detachLayer(this);
+ }
+}
+
+status_t Layer::setToken(const sp<UserClient>& userClient,
+ SharedClient* sharedClient, int32_t token)
+{
+ sp<SharedBufferServer> lcblk = new SharedBufferServer(
+ sharedClient, token, mBufferManager.getDefaultBufferCount(),
+ getIdentity());
+
+ status_t err = mUserClientRef.setToken(userClient, lcblk, token);
+
+ LOGE_IF(err != NO_ERROR,
+ "ClientRef::setToken(%p, %p, %u) failed",
+ userClient.get(), lcblk.get(), token);
+
+ if (err == NO_ERROR) {
+ // we need to free the buffers associated with this surface
+ }
+
+ return err;
+}
+
+int32_t Layer::getToken() const
+{
+ return mUserClientRef.getToken();
+}
+
+sp<UserClient> Layer::getClient() const
+{
+ return mUserClientRef.getClient();
+}
+
+// called with SurfaceFlinger::mStateLock as soon as the layer is entered
+// in the purgatory list
+void Layer::onRemoved()
+{
+ ClientRef::Access sharedClient(mUserClientRef);
+ SharedBufferServer* lcblk(sharedClient.get());
+ if (lcblk) {
+ // wake up the condition
+ lcblk->setStatus(NO_INIT);
+ }
+}
+
+sp<LayerBaseClient::Surface> Layer::createSurface() const
+{
+ return mSurface;
+}
+
+status_t Layer::ditch()
+{
+ // NOTE: Called from the main UI thread
+
+ // the layer is not on screen anymore. free as much resources as possible
+ mFreezeLock.clear();
+
+ EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
+ mBufferManager.destroy(dpy);
+ mSurface.clear();
+
+ Mutex::Autolock _l(mLock);
+ mWidth = mHeight = 0;
+ return NO_ERROR;
+}
+
+status_t Layer::setBuffers( uint32_t w, uint32_t h,
+ PixelFormat format, uint32_t flags)
+{
+ // this surfaces pixel format
+ PixelFormatInfo info;
+ status_t err = getPixelFormatInfo(format, &info);
+ if (err) return err;
+
+ // the display's pixel format
+ const DisplayHardware& hw(graphicPlane(0).displayHardware());
+ uint32_t const maxSurfaceDims = min(
+ hw.getMaxTextureSize(), hw.getMaxViewportDims());
+
+ // never allow a surface larger than what our underlying GL implementation
+ // can handle.
+ if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
+ return BAD_VALUE;
+ }
+
+ PixelFormatInfo displayInfo;
+ getPixelFormatInfo(hw.getFormat(), &displayInfo);
+ const uint32_t hwFlags = hw.getFlags();
+
+ mFormat = format;
+ mReqFormat = format;
+ mWidth = w;
+ mHeight = h;
+ mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
+ mNeedsBlending = (info.h_alpha - info.l_alpha) > 0;
+
+ // we use the red index
+ int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
+ int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
+ mNeedsDithering = layerRedsize > displayRedSize;
+
+ mSurface = new SurfaceLayer(mFlinger, this);
+ return NO_ERROR;
+}
+
+void Layer::reloadTexture(const Region& dirty)
+{
+ sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
+ if (buffer == NULL) {
+ // this situation can happen if we ran out of memory for instance.
+ // not much we can do. continue to use whatever texture was bound
+ // to this context.
+ return;
+ }
+
+ if (mGLExtensions.haveDirectTexture()) {
+ EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
+ if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
+ // not sure what we can do here...
+ goto slowpath;
+ }
+ } else {
+slowpath:
+ GGLSurface t;
+ status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
+ LOGE_IF(res, "error %d (%s) locking buffer %p",
+ res, strerror(res), buffer.get());
+ if (res == NO_ERROR) {
+ mBufferManager.loadTexture(dirty, t);
+ buffer->unlock();
+ }
+ }
+}
+
+void Layer::onDraw(const Region& clip) const
+{
+ Texture tex(mBufferManager.getActiveTexture());
+ if (tex.name == -1LU) {
+ // the texture has not been created yet, this Layer has
+ // in fact never been drawn into. This happens frequently with
+ // SurfaceView because the WindowManager can't know when the client
+ // has drawn the first time.
+
+ // If there is nothing under us, we paint the screen in black, otherwise
+ // we just skip this update.
+
+ // figure out if there is something below us
+ Region under;
+ const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
+ const size_t count = drawingLayers.size();
+ for (size_t i=0 ; i<count ; ++i) {
+ const sp<LayerBase>& layer(drawingLayers[i]);
+ if (layer.get() == static_cast<LayerBase const*>(this))
+ break;
+ under.orSelf(layer->visibleRegionScreen);
+ }
+ // if not everything below us is covered, we plug the holes!
+ Region holes(clip.subtract(under));
+ if (!holes.isEmpty()) {
+ clearWithOpenGL(holes, 0, 0, 0, 1);
+ }
+ return;
+ }
+ drawWithOpenGL(clip, tex);
+}
+
+bool Layer::needsFiltering() const
+{
+ if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
+ // NOTE: there is a race here, because mFixedSize is updated in a
+ // binder transaction. however, it doesn't really matter since it is
+ // evaluated each time we draw. To be perfectly correct, this flag
+ // would have to be associated with a buffer.
+ if (mFixedSize)
+ return true;
+ }
+ return LayerBase::needsFiltering();
+}
+
+
+status_t Layer::setBufferCount(int bufferCount)
+{
+ ClientRef::Access sharedClient(mUserClientRef);
+ SharedBufferServer* lcblk(sharedClient.get());
+ if (!lcblk) {
+ // oops, the client is already gone
+ return DEAD_OBJECT;
+ }
+
+ // NOTE: lcblk->resize() is protected by an internal lock
+ status_t err = lcblk->resize(bufferCount);
+ if (err == NO_ERROR)
+ mBufferManager.resize(bufferCount);
+
+ return err;
+}
+
+sp<GraphicBuffer> Layer::requestBuffer(int index,
+ uint32_t reqWidth, uint32_t reqHeight, uint32_t reqFormat,
+ uint32_t usage)
+{
+ sp<GraphicBuffer> buffer;
+
+ if (int32_t(reqWidth | reqHeight | reqFormat) < 0)
+ return buffer;
+
+ if ((!reqWidth && reqHeight) || (reqWidth && !reqHeight))
+ return buffer;
+
+ // this ensures our client doesn't go away while we're accessing
+ // the shared area.
+ ClientRef::Access sharedClient(mUserClientRef);
+ SharedBufferServer* lcblk(sharedClient.get());
+ if (!lcblk) {
+ // oops, the client is already gone
+ return buffer;
+ }
+
+ /*
+ * This is called from the client's Surface::dequeue(). This can happen
+ * at any time, especially while we're in the middle of using the
+ * buffer 'index' as our front buffer.
+ *
+ * Make sure the buffer we're resizing is not the front buffer and has been
+ * dequeued. Once this condition is asserted, we are guaranteed that this
+ * buffer cannot become the front buffer under our feet, since we're called
+ * from Surface::dequeue()
+ */
+ status_t err = lcblk->assertReallocate(index);
+ LOGE_IF(err, "assertReallocate(%d) failed (%s)", index, strerror(-err));
+ if (err != NO_ERROR) {
+ // the surface may have died
+ return buffer;
+ }
+
+ uint32_t w, h, f;
+ { // scope for the lock
+ Mutex::Autolock _l(mLock);
+ const bool fixedSizeChanged = mFixedSize != (reqWidth && reqHeight);
+ const bool formatChanged = mReqFormat != reqFormat;
+ mReqWidth = reqWidth;
+ mReqHeight = reqHeight;
+ mReqFormat = reqFormat;
+ mFixedSize = reqWidth && reqHeight;
+ w = reqWidth ? reqWidth : mWidth;
+ h = reqHeight ? reqHeight : mHeight;
+ f = reqFormat ? reqFormat : mFormat;
+ buffer = mBufferManager.detachBuffer(index);
+ if (fixedSizeChanged || formatChanged) {
+ lcblk->reallocateAllExcept(index);
+ }
+ }
+
+ const uint32_t effectiveUsage = getEffectiveUsage(usage);
+ if (buffer!=0 && buffer->getStrongCount() == 1) {
+ err = buffer->reallocate(w, h, f, effectiveUsage);
+ } else {
+ // here we have to reallocate a new buffer because we could have a
+ // client in our process with a reference to it (eg: status bar),
+ // and we can't release the handle under its feet.
+ buffer.clear();
+ buffer = new GraphicBuffer(w, h, f, effectiveUsage);
+ err = buffer->initCheck();
+ }
+
+ if (err || buffer->handle == 0) {
+ LOGE_IF(err || buffer->handle == 0,
+ "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)",
+ this, index, w, h, strerror(-err));
+ } else {
+ LOGD_IF(DEBUG_RESIZE,
+ "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p",
+ this, index, w, h, buffer->handle);
+ }
+
+ if (err == NO_ERROR && buffer->handle != 0) {
+ Mutex::Autolock _l(mLock);
+ mBufferManager.attachBuffer(index, buffer);
+ }
+ return buffer;
+}
+
+uint32_t Layer::getEffectiveUsage(uint32_t usage) const
+{
+ /*
+ * buffers used for software rendering, but h/w composition
+ * are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
+ *
+ * buffers used for h/w rendering and h/w composition
+ * are allocated with HW_RENDER | HW_TEXTURE
+ *
+ * buffers used with h/w rendering and either NPOT or no egl_image_ext
+ * are allocated with SW_READ_RARELY | HW_RENDER
+ *
+ */
+
+ if (mSecure) {
+ // secure buffer, don't store it into the GPU
+ usage = GraphicBuffer::USAGE_SW_READ_OFTEN |
+ GraphicBuffer::USAGE_SW_WRITE_OFTEN;
+ } else {
+ // it's allowed to modify the usage flags here, but generally
+ // the requested flags should be honored.
+ // request EGLImage for all buffers
+ usage |= GraphicBuffer::USAGE_HW_TEXTURE;
+ }
+ return usage;
+}
+
+uint32_t Layer::doTransaction(uint32_t flags)
+{
+ const Layer::State& front(drawingState());
+ const Layer::State& temp(currentState());
+
+ const bool sizeChanged = (front.requested_w != temp.requested_w) ||
+ (front.requested_h != temp.requested_h);
+
+ if (sizeChanged) {
+ // the size changed, we need to ask our client to request a new buffer
+ LOGD_IF(DEBUG_RESIZE,
+ "resize (layer=%p), requested (%dx%d), drawing (%d,%d)",
+ this,
+ int(temp.requested_w), int(temp.requested_h),
+ int(front.requested_w), int(front.requested_h));
+
+ if (!isFixedSize()) {
+ // we're being resized and there is a freeze display request,
+ // acquire a freeze lock, so that the screen stays put
+ // until we've redrawn at the new size; this is to avoid
+ // glitches upon orientation changes.
+ if (mFlinger->hasFreezeRequest()) {
+ // if the surface is hidden, don't try to acquire the
+ // freeze lock, since hidden surfaces may never redraw
+ if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
+ mFreezeLock = mFlinger->getFreezeLock();
+ }
+ }
+
+ // this will make sure LayerBase::doTransaction doesn't update
+ // the drawing state's size
+ Layer::State& editDraw(mDrawingState);
+ editDraw.requested_w = temp.requested_w;
+ editDraw.requested_h = temp.requested_h;
+
+ // record the new size, form this point on, when the client request
+ // a buffer, it'll get the new size.
+ setBufferSize(temp.requested_w, temp.requested_h);
+
+ ClientRef::Access sharedClient(mUserClientRef);
+ SharedBufferServer* lcblk(sharedClient.get());
+ if (lcblk) {
+ // all buffers need reallocation
+ lcblk->reallocateAll();
+ }
+ } else {
+ // record the new size
+ setBufferSize(temp.requested_w, temp.requested_h);
+ }
+ }
+
+ if (temp.sequence != front.sequence) {
+ if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
+ // this surface is now hidden, so it shouldn't hold a freeze lock
+ // (it may never redraw, which is fine if it is hidden)
+ mFreezeLock.clear();
+ }
+ }
+
+ return LayerBase::doTransaction(flags);
+}
+
+void Layer::setBufferSize(uint32_t w, uint32_t h) {
+ Mutex::Autolock _l(mLock);
+ mWidth = w;
+ mHeight = h;
+}
+
+bool Layer::isFixedSize() const {
+ Mutex::Autolock _l(mLock);
+ return mFixedSize;
+}
+
+// ----------------------------------------------------------------------------
+// pageflip handling...
+// ----------------------------------------------------------------------------
+
+void Layer::lockPageFlip(bool& recomputeVisibleRegions)
+{
+ ClientRef::Access sharedClient(mUserClientRef);
+ SharedBufferServer* lcblk(sharedClient.get());
+ if (!lcblk) {
+ // client died
+ recomputeVisibleRegions = true;
+ return;
+ }
+
+ ssize_t buf = lcblk->retireAndLock();
+ if (buf == NOT_ENOUGH_DATA) {
+ // NOTE: This is not an error, it simply means there is nothing to
+ // retire. The buffer is locked because we will use it
+ // for composition later in the loop
+ return;
+ }
+
+ if (buf < NO_ERROR) {
+ LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
+ mPostedDirtyRegion.clear();
+ return;
+ }
+
+ // we retired a buffer, which becomes the new front buffer
+ if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) {
+ LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
+ mPostedDirtyRegion.clear();
+ return;
+ }
+
+ // get the dirty region
+ sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
+ if (newFrontBuffer != NULL) {
+ // compute the posted region
+ const Region dirty(lcblk->getDirtyRegion(buf));
+ mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() );
+
+ // update the layer size and release freeze-lock
+ const Layer::State& front(drawingState());
+ if (newFrontBuffer->getWidth() == front.requested_w &&
+ newFrontBuffer->getHeight() == front.requested_h)
+ {
+ if ((front.w != front.requested_w) ||
+ (front.h != front.requested_h))
+ {
+ // Here we pretend the transaction happened by updating the
+ // current and drawing states. Drawing state is only accessed
+ // in this thread, no need to have it locked
+ Layer::State& editDraw(mDrawingState);
+ editDraw.w = editDraw.requested_w;
+ editDraw.h = editDraw.requested_h;
+
+ // We also need to update the current state so that we don't
+ // end-up doing too much work during the next transaction.
+ // NOTE: We actually don't need hold the transaction lock here
+ // because State::w and State::h are only accessed from
+ // this thread
+ Layer::State& editTemp(currentState());
+ editTemp.w = editDraw.w;
+ editTemp.h = editDraw.h;
+
+ // recompute visible region
+ recomputeVisibleRegions = true;
+ }
+
+ // we now have the correct size, unfreeze the screen
+ mFreezeLock.clear();
+ }
+ } else {
+ // this should not happen unless we ran out of memory while
+ // allocating the buffer. we're hoping that things will get back
+ // to normal the next time the app tries to draw into this buffer.
+ // meanwhile, pretend the screen didn't update.
+ mPostedDirtyRegion.clear();
+ }
+
+ if (lcblk->getQueuedCount()) {
+ // signal an event if we have more buffers waiting
+ mFlinger->signalEvent();
+ }
+
+ /* a buffer was posted, so we need to call reloadTexture(), which
+ * will update our internal data structures (eg: EGLImageKHR or
+ * texture names). we need to do this even if mPostedDirtyRegion is
+ * empty -- it's orthogonal to the fact that a new buffer was posted,
+ * for instance, a degenerate case could be that the user did an empty
+ * update but repainted the buffer with appropriate content (after a
+ * resize for instance).
+ */
+ reloadTexture( mPostedDirtyRegion );
+}
+
+void Layer::unlockPageFlip(
+ const Transform& planeTransform, Region& outDirtyRegion)
+{
+ Region dirtyRegion(mPostedDirtyRegion);
+ if (!dirtyRegion.isEmpty()) {
+ mPostedDirtyRegion.clear();
+ // The dirty region is given in the layer's coordinate space
+ // transform the dirty region by the surface's transformation
+ // and the global transformation.
+ const Layer::State& s(drawingState());
+ const Transform tr(planeTransform * s.transform);
+ dirtyRegion = tr.transform(dirtyRegion);
+
+ // At this point, the dirty region is in screen space.
+ // Make sure it's constrained by the visible region (which
+ // is in screen space as well).
+ dirtyRegion.andSelf(visibleRegionScreen);
+ outDirtyRegion.orSelf(dirtyRegion);
+ }
+ if (visibleRegionScreen.isEmpty()) {
+ // an invisible layer should not hold a freeze-lock
+ // (because it may never be updated and therefore never release it)
+ mFreezeLock.clear();
+ }
+}
+
+void Layer::finishPageFlip()
+{
+ ClientRef::Access sharedClient(mUserClientRef);
+ SharedBufferServer* lcblk(sharedClient.get());
+ if (lcblk) {
+ int buf = mBufferManager.getActiveBufferIndex();
+ if (buf >= 0) {
+ status_t err = lcblk->unlock( buf );
+ LOGE_IF(err!=NO_ERROR,
+ "layer %p, buffer=%d wasn't locked!",
+ this, buf);
+ }
+ }
+}
+
+
+void Layer::dump(String8& result, char* buffer, size_t SIZE) const
+{
+ LayerBaseClient::dump(result, buffer, SIZE);
+
+ ClientRef::Access sharedClient(mUserClientRef);
+ SharedBufferServer* lcblk(sharedClient.get());
+ uint32_t totalTime = 0;
+ if (lcblk) {
+ SharedBufferStack::Statistics stats = lcblk->getStats();
+ totalTime= stats.totalTime;
+ result.append( lcblk->dump(" ") );
+ }
+
+ sp<const GraphicBuffer> buf0(getBuffer(0));
+ sp<const GraphicBuffer> buf1(getBuffer(1));
+ uint32_t w0=0, h0=0, s0=0;
+ uint32_t w1=0, h1=0, s1=0;
+ if (buf0 != 0) {
+ w0 = buf0->getWidth();
+ h0 = buf0->getHeight();
+ s0 = buf0->getStride();
+ }
+ if (buf1 != 0) {
+ w1 = buf1->getWidth();
+ h1 = buf1->getHeight();
+ s1 = buf1->getStride();
+ }
+ snprintf(buffer, SIZE,
+ " "
+ "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
+ " freezeLock=%p, dq-q-time=%u us\n",
+ mFormat, w0, h0, s0, w1, h1, s1,
+ getFreezeLock().get(), totalTime);
+
+ result.append(buffer);
+}
+
+// ---------------------------------------------------------------------------
+
+Layer::ClientRef::ClientRef()
+ : mControlBlock(0), mToken(-1) {
+}
+
+Layer::ClientRef::~ClientRef() {
+}
+
+int32_t Layer::ClientRef::getToken() const {
+ Mutex::Autolock _l(mLock);
+ return mToken;
+}
+
+sp<UserClient> Layer::ClientRef::getClient() const {
+ Mutex::Autolock _l(mLock);
+ return mUserClient.promote();
+}
+
+status_t Layer::ClientRef::setToken(const sp<UserClient>& uc,
+ const sp<SharedBufferServer>& sharedClient, int32_t token) {
+ Mutex::Autolock _l(mLock);
+
+ { // scope for strong mUserClient reference
+ sp<UserClient> userClient(mUserClient.promote());
+ if (mUserClient != 0 && mControlBlock != 0) {
+ mControlBlock->setStatus(NO_INIT);
+ }
+ }
+
+ mUserClient = uc;
+ mToken = token;
+ mControlBlock = sharedClient;
+ return NO_ERROR;
+}
+
+sp<UserClient> Layer::ClientRef::getUserClientUnsafe() const {
+ return mUserClient.promote();
+}
+
+// this class gives us access to SharedBufferServer safely
+// it makes sure the UserClient (and its associated shared memory)
+// won't go away while we're accessing it.
+Layer::ClientRef::Access::Access(const ClientRef& ref)
+ : mControlBlock(0)
+{
+ Mutex::Autolock _l(ref.mLock);
+ mUserClientStrongRef = ref.mUserClient.promote();
+ if (mUserClientStrongRef != 0)
+ mControlBlock = ref.mControlBlock;
+}
+
+Layer::ClientRef::Access::~Access()
+{
+}
+
+// ---------------------------------------------------------------------------
+
+Layer::BufferManager::BufferManager(TextureManager& tm)
+ : mNumBuffers(NUM_BUFFERS), mTextureManager(tm),
+ mActiveBuffer(-1), mFailover(false)
+{
+}
+
+Layer::BufferManager::~BufferManager()
+{
+}
+
+status_t Layer::BufferManager::resize(size_t size)
+{
+ Mutex::Autolock _l(mLock);
+ mNumBuffers = size;
+ return NO_ERROR;
+}
+
+// only for debugging
+sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const {
+ return mBufferData[index].buffer;
+}
+
+status_t Layer::BufferManager::setActiveBufferIndex(size_t index) {
+ mActiveBuffer = index;
+ return NO_ERROR;
+}
+
+size_t Layer::BufferManager::getActiveBufferIndex() const {
+ return mActiveBuffer;
+}
+
+Texture Layer::BufferManager::getActiveTexture() const {
+ Texture res;
+ if (mFailover || mActiveBuffer<0) {
+ res = mFailoverTexture;
+ } else {
+ static_cast<Image&>(res) = mBufferData[mActiveBuffer].texture;
+ }
+ return res;
+}
+
+sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
+ sp<GraphicBuffer> result;
+ const ssize_t activeBuffer = mActiveBuffer;
+ if (activeBuffer >= 0) {
+ BufferData const * const buffers = mBufferData;
+ Mutex::Autolock _l(mLock);
+ result = buffers[activeBuffer].buffer;
+ }
+ return result;
+}
+
+sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
+{
+ BufferData* const buffers = mBufferData;
+ sp<GraphicBuffer> buffer;
+ Mutex::Autolock _l(mLock);
+ buffer = buffers[index].buffer;
+ buffers[index].buffer = 0;
+ return buffer;
+}
+
+status_t Layer::BufferManager::attachBuffer(size_t index,
+ const sp<GraphicBuffer>& buffer)
+{
+ BufferData* const buffers = mBufferData;
+ Mutex::Autolock _l(mLock);
+ buffers[index].buffer = buffer;
+ buffers[index].texture.dirty = true;
+ return NO_ERROR;
+}
+
+status_t Layer::BufferManager::destroy(EGLDisplay dpy)
+{
+ BufferData* const buffers = mBufferData;
+ size_t num;
+ { // scope for the lock
+ Mutex::Autolock _l(mLock);
+ num = mNumBuffers;
+ for (size_t i=0 ; i<num ; i++) {
+ buffers[i].buffer = 0;
+ }
+ }
+ for (size_t i=0 ; i<num ; i++) {
+ destroyTexture(&buffers[i].texture, dpy);
+ }
+ destroyTexture(&mFailoverTexture, dpy);
+ return NO_ERROR;
+}
+
+status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
+ const sp<GraphicBuffer>& buffer)
+{
+ status_t err = NO_INIT;
+ ssize_t index = mActiveBuffer;
+ if (index >= 0) {
+ if (!mFailover) {
+ Image& texture(mBufferData[index].texture);
+ err = mTextureManager.initEglImage(&texture, dpy, buffer);
+ // if EGLImage fails, we switch to regular texture mode, and we
+ // free all resources associated with using EGLImages.
+ if (err == NO_ERROR) {
+ mFailover = false;
+ destroyTexture(&mFailoverTexture, dpy);
+ } else {
+ mFailover = true;
+ const size_t num = mNumBuffers;
+ for (size_t i=0 ; i<num ; i++) {
+ destroyTexture(&mBufferData[i].texture, dpy);
+ }
+ }
+ } else {
+ // we failed once, don't try again
+ err = BAD_VALUE;
+ }
+ }
+ return err;
+}
+
+status_t Layer::BufferManager::loadTexture(
+ const Region& dirty, const GGLSurface& t)
+{
+ return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
+}
+
+status_t Layer::BufferManager::destroyTexture(Image* tex, EGLDisplay dpy)
+{
+ if (tex->name != -1U) {
+ glDeleteTextures(1, &tex->name);
+ tex->name = -1U;
+ }
+ if (tex->image != EGL_NO_IMAGE_KHR) {
+ eglDestroyImageKHR(dpy, tex->image);
+ tex->image = EGL_NO_IMAGE_KHR;
+ }
+ return NO_ERROR;
+}
+
+// ---------------------------------------------------------------------------
+
+Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
+ const sp<Layer>& owner)
+ : Surface(flinger, owner->getIdentity(), owner)
+{
+}
+
+Layer::SurfaceLayer::~SurfaceLayer()
+{
+}
+
+sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index,
+ uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
+{
+ sp<GraphicBuffer> buffer;
+ sp<Layer> owner(getOwner());
+ if (owner != 0) {
+ /*
+ * requestBuffer() cannot be called from the main thread
+ * as it could cause a dead-lock, since it may have to wait
+ * on conditions updated my the main thread.
+ */
+ buffer = owner->requestBuffer(index, w, h, format, usage);
+ }
+ return buffer;
+}
+
+status_t Layer::SurfaceLayer::setBufferCount(int bufferCount)
+{
+ status_t err = DEAD_OBJECT;
+ sp<Layer> owner(getOwner());
+ if (owner != 0) {
+ /*
+ * setBufferCount() cannot be called from the main thread
+ * as it could cause a dead-lock, since it may have to wait
+ * on conditions updated my the main thread.
+ */
+ err = owner->setBufferCount(bufferCount);
+ }
+ return err;
+}
+
+// ---------------------------------------------------------------------------
+
+
+}; // namespace android