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-rw-r--r--services/surfaceflinger/Layer.cpp80
1 files changed, 76 insertions, 4 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index d4c4b1f..3e6b872 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -38,6 +38,7 @@
#include "Layer.h"
#include "SurfaceFlinger.h"
#include "SurfaceTextureLayer.h"
+#include <math.h>
#define DEBUG_RESIZE 0
@@ -54,6 +55,9 @@ Layer::Layer(SurfaceFlinger* flinger,
mCurrentTransform(0),
mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mCurrentOpacity(true),
+ mRefreshPending(0),
+ mFrameLatencyNeeded(false),
+ mFrameLatencyOffset(0),
mFormat(PIXEL_FORMAT_NONE),
mGLExtensions(GLExtensions::getInstance()),
mOpaqueLayer(true),
@@ -65,6 +69,17 @@ Layer::Layer(SurfaceFlinger* flinger,
glGenTextures(1, &mTextureName);
}
+void Layer::onLayerDisplayed() {
+ if (mFrameLatencyNeeded) {
+ const DisplayHardware& hw(graphicPlane(0).displayHardware());
+ mFrameStats[mFrameLatencyOffset].timestamp = mSurfaceTexture->getTimestamp();
+ mFrameStats[mFrameLatencyOffset].set = systemTime();
+ mFrameStats[mFrameLatencyOffset].vsync = hw.getRefreshTimestamp();
+ mFrameLatencyOffset = (mFrameLatencyOffset + 1) % 128;
+ mFrameLatencyNeeded = false;
+ }
+}
+
void Layer::onFirstRef()
{
LayerBaseClient::onFirstRef();
@@ -83,7 +98,12 @@ void Layer::onFirstRef()
mSurfaceTexture = new SurfaceTextureLayer(mTextureName, this);
mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this));
mSurfaceTexture->setSynchronousMode(true);
+#ifdef USE_TRIPLE_BUFFERING
+#warning "using triple buffering"
+ mSurfaceTexture->setBufferCountServer(3);
+#else
mSurfaceTexture->setBufferCountServer(2);
+#endif
}
Layer::~Layer()
@@ -94,7 +114,7 @@ Layer::~Layer()
void Layer::onFrameQueued() {
android_atomic_inc(&mQueuedFrames);
- mFlinger->signalEvent();
+ mFlinger->signalLayerUpdate();
}
// called with SurfaceFlinger::mStateLock as soon as the layer is entered
@@ -388,16 +408,37 @@ bool Layer::isCropped() const {
// pageflip handling...
// ----------------------------------------------------------------------------
+bool Layer::onPreComposition()
+{
+ // if there was more than one pending update, request a refresh
+ if (mRefreshPending >= 2) {
+ mRefreshPending = 0;
+ return true;
+ }
+ mRefreshPending = 0;
+ return false;
+}
+
void Layer::lockPageFlip(bool& recomputeVisibleRegions)
{
if (mQueuedFrames > 0) {
+
+ // if we've already called updateTexImage() without going through
+ // a composition step, we have to skip this layer at this point
+ // because we cannot call updateTeximage() without a corresponding
+ // compositionComplete() call.
+ // we'll trigger an update in onPreComposition().
+ if (mRefreshPending++) {
+ return;
+ }
+
// Capture the old state of the layer for comparisons later
const bool oldOpacity = isOpaque();
sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;
// signal another event if we have more frames pending
if (android_atomic_dec(&mQueuedFrames) > 1) {
- mFlinger->signalEvent();
+ mFlinger->signalLayerUpdate();
}
if (mSurfaceTexture->updateTexImage() < NO_ERROR) {
@@ -408,6 +449,7 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions)
// update the active buffer
mActiveBuffer = mSurfaceTexture->getCurrentBuffer();
+ mFrameLatencyNeeded = true;
const Rect crop(mSurfaceTexture->getCurrentCrop());
const uint32_t transform(mSurfaceTexture->getCurrentTransform());
@@ -499,6 +541,10 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions)
void Layer::unlockPageFlip(
const Transform& planeTransform, Region& outDirtyRegion)
{
+ if (mRefreshPending >= 2) {
+ return;
+ }
+
Region dirtyRegion(mPostedDirtyRegion);
if (!dirtyRegion.isEmpty()) {
mPostedDirtyRegion.clear();
@@ -532,9 +578,9 @@ void Layer::dump(String8& result, char* buffer, size_t SIZE) const
snprintf(buffer, SIZE,
" "
"format=%2d, activeBuffer=[%4ux%4u:%4u,%3X],"
- " transform-hint=0x%02x, queued-frames=%d\n",
+ " transform-hint=0x%02x, queued-frames=%d, mRefreshPending=%d\n",
mFormat, w0, h0, s0,f0,
- getTransformHint(), mQueuedFrames);
+ getTransformHint(), mQueuedFrames, mRefreshPending);
result.append(buffer);
@@ -543,6 +589,32 @@ void Layer::dump(String8& result, char* buffer, size_t SIZE) const
}
}
+void Layer::dumpStats(String8& result, char* buffer, size_t SIZE) const
+{
+ LayerBaseClient::dumpStats(result, buffer, SIZE);
+ const size_t o = mFrameLatencyOffset;
+ const DisplayHardware& hw(graphicPlane(0).displayHardware());
+ const nsecs_t period = hw.getRefreshPeriod();
+ result.appendFormat("%lld\n", period);
+ for (size_t i=0 ; i<128 ; i++) {
+ const size_t index = (o+i) % 128;
+ const nsecs_t time_app = mFrameStats[index].timestamp;
+ const nsecs_t time_set = mFrameStats[index].set;
+ const nsecs_t time_vsync = mFrameStats[index].vsync;
+ result.appendFormat("%lld\t%lld\t%lld\n",
+ time_app,
+ time_vsync,
+ time_set);
+ }
+ result.append("\n");
+}
+
+void Layer::clearStats()
+{
+ LayerBaseClient::clearStats();
+ memset(mFrameStats, 0, sizeof(mFrameStats));
+}
+
uint32_t Layer::getEffectiveUsage(uint32_t usage) const
{
// TODO: should we do something special if mSecure is set?