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Diffstat (limited to 'services/surfaceflinger/Layer.h')
-rw-r--r-- | services/surfaceflinger/Layer.h | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h new file mode 100644 index 0000000..743afb4 --- /dev/null +++ b/services/surfaceflinger/Layer.h @@ -0,0 +1,134 @@ +/* + * Copyright (C) 2007 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_LAYER_H +#define ANDROID_LAYER_H + +#include <stdint.h> +#include <sys/types.h> + +#include <ui/GraphicBuffer.h> +#include <ui/PixelFormat.h> +#include <pixelflinger/pixelflinger.h> + +#include <EGL/egl.h> +#include <EGL/eglext.h> +#include <GLES/gl.h> +#include <GLES/glext.h> + +#include "LayerBase.h" +#include "Transform.h" + +namespace android { + +// --------------------------------------------------------------------------- + +class Client; +class FreezeLock; + +// --------------------------------------------------------------------------- + +const size_t NUM_BUFFERS = 2; + +class Layer : public LayerBaseClient +{ +public: + static const uint32_t typeInfo; + static const char* const typeID; + virtual char const* getTypeID() const { return typeID; } + virtual uint32_t getTypeInfo() const { return typeInfo; } + + Layer(SurfaceFlinger* flinger, DisplayID display, + const sp<Client>& client, int32_t i); + + virtual ~Layer(); + + status_t setBuffers(uint32_t w, uint32_t h, + PixelFormat format, uint32_t flags=0); + + void setDrawingSize(uint32_t w, uint32_t h); + + virtual void onDraw(const Region& clip) const; + virtual uint32_t doTransaction(uint32_t transactionFlags); + virtual void lockPageFlip(bool& recomputeVisibleRegions); + virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion); + virtual void finishPageFlip(); + virtual bool needsBlending() const { return mNeedsBlending; } + virtual bool needsDithering() const { return mNeedsDithering; } + virtual bool isSecure() const { return mSecure; } + virtual sp<Surface> createSurface() const; + virtual status_t ditch(); + + // only for debugging + inline sp<GraphicBuffer> getBuffer(int i) { return mBuffers[i]; } + // only for debugging + inline const sp<FreezeLock>& getFreezeLock() const { return mFreezeLock; } + // only for debugging + inline PixelFormat pixelFormat() const { return mFormat; } + // only for debugging + inline int getFrontBufferIndex() const { return mFrontBufferIndex; } + +private: + inline sp<GraphicBuffer> getFrontBufferLocked() { + return mBuffers[mFrontBufferIndex]; + } + + void reloadTexture(const Region& dirty); + + uint32_t getEffectiveUsage(uint32_t usage) const; + + sp<GraphicBuffer> requestBuffer(int index, int usage); + void destroy(); + + class SurfaceLayer : public LayerBaseClient::Surface { + public: + SurfaceLayer(const sp<SurfaceFlinger>& flinger, + SurfaceID id, const sp<Layer>& owner); + ~SurfaceLayer(); + private: + virtual sp<GraphicBuffer> requestBuffer(int index, int usage); + sp<Layer> getOwner() const { + return static_cast<Layer*>(Surface::getOwner().get()); + } + }; + friend class SurfaceLayer; + + sp<Surface> mSurface; + + bool mSecure; + bool mNoEGLImageForSwBuffers; + int32_t mFrontBufferIndex; + bool mNeedsBlending; + bool mNeedsDithering; + Region mPostedDirtyRegion; + sp<FreezeLock> mFreezeLock; + PixelFormat mFormat; + + // protected by mLock + sp<GraphicBuffer> mBuffers[NUM_BUFFERS]; + Texture mTextures[NUM_BUFFERS]; + sp<GraphicBuffer> mHybridBuffer; + uint32_t mWidth; + uint32_t mHeight; + + mutable Mutex mLock; +}; + +// --------------------------------------------------------------------------- + +}; // namespace android + +#endif // ANDROID_LAYER_H |