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-rw-r--r--services/java/com/android/server/wm/WindowManagerService.java196
1 files changed, 134 insertions, 62 deletions
diff --git a/services/java/com/android/server/wm/WindowManagerService.java b/services/java/com/android/server/wm/WindowManagerService.java
index 4b9ce90..992ab3b 100644
--- a/services/java/com/android/server/wm/WindowManagerService.java
+++ b/services/java/com/android/server/wm/WindowManagerService.java
@@ -397,6 +397,7 @@ public class WindowManagerService extends IWindowManager.Stub
int mRotation = 0;
int mRequestedRotation = 0;
int mForcedAppOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
+ boolean mAltOrientation = false;
int mLastRotationFlags;
ArrayList<IRotationWatcher> mRotationWatchers
= new ArrayList<IRotationWatcher>();
@@ -584,7 +585,6 @@ public class WindowManagerService extends IWindowManager.Stub
}
final Configuration mTempConfiguration = new Configuration();
- int mScreenLayout = Configuration.SCREENLAYOUT_SIZE_UNDEFINED;
// The frame use to limit the size of the app running in compatibility mode.
Rect mCompatibleScreenFrame = new Rect();
@@ -4757,8 +4757,8 @@ public class WindowManagerService extends IWindowManager.Stub
synchronized(mWindowMap) {
long ident = Binder.clearCallingIdentity();
- dw = mCurDisplayWidth;
- dh = mCurDisplayHeight;
+ dw = mPolicy.getNonDecorDisplayWidth(mCurDisplayWidth);
+ dh = mPolicy.getNonDecorDisplayHeight(mCurDisplayHeight);
int aboveAppLayer = mPolicy.windowTypeToLayerLw(
WindowManager.LayoutParams.TYPE_APPLICATION) * TYPE_LAYER_MULTIPLIER
@@ -4952,7 +4952,52 @@ public class WindowManagerService extends IWindowManager.Stub
rotation = mPolicy.rotationForOrientationLw(mForcedAppOrientation,
mRotation, mDisplayEnabled);
if (DEBUG_ORIENTATION) Slog.v(TAG, "new rotation is set to " + rotation);
+
+ int desiredRotation = rotation;
+ int lockedRotation = mPolicy.getLockedRotationLw();
+ if (lockedRotation >= 0 && rotation != lockedRotation) {
+ // We are locked in a rotation but something is requesting
+ // a different rotation... we will either keep the locked
+ // rotation if it results in the same orientation, or have to
+ // switch into an emulated orientation mode.
+
+ // First, we know that our rotation is actually going to be
+ // the locked rotation.
+ rotation = lockedRotation;
+
+ // Now the difference between the desired and lockedRotation
+ // may mean that the orientation is different... if that is
+ // not the case, we can just make the desired rotation be the
+ // same as the new locked rotation.
+ switch (lockedRotation) {
+ case Surface.ROTATION_0:
+ if (rotation == Surface.ROTATION_180) {
+ desiredRotation = lockedRotation;
+ }
+ break;
+ case Surface.ROTATION_90:
+ if (rotation == Surface.ROTATION_270) {
+ desiredRotation = lockedRotation;
+ }
+ break;
+ case Surface.ROTATION_180:
+ if (rotation == Surface.ROTATION_0) {
+ desiredRotation = lockedRotation;
+ }
+ break;
+ case Surface.ROTATION_270:
+ if (rotation == Surface.ROTATION_90) {
+ desiredRotation = lockedRotation;
+ }
+ break;
+ }
+ }
+
changed = mDisplayEnabled && mRotation != rotation;
+ if (mAltOrientation != (rotation != desiredRotation)) {
+ changed = true;
+ mAltOrientation = rotation != desiredRotation;
+ }
if (changed) {
if (DEBUG_ORIENTATION) Slog.v(TAG,
@@ -4998,6 +5043,7 @@ public class WindowManagerService extends IWindowManager.Stub
Surface.setOrientation(0, rotation, animFlags);
}
}
+
for (int i=mWindows.size()-1; i>=0; i--) {
WindowState w = mWindows.get(i);
if (w.mSurface != null) {
@@ -5438,8 +5484,32 @@ public class WindowManagerService extends IWindowManager.Stub
// Use the effective "visual" dimensions based on current rotation
final boolean rotated = (mRotation == Surface.ROTATION_90
|| mRotation == Surface.ROTATION_270);
- final int dw = rotated ? mInitialDisplayHeight : mInitialDisplayWidth;
- final int dh = rotated ? mInitialDisplayWidth : mInitialDisplayHeight;
+ final int realdw = rotated ? mInitialDisplayHeight : mInitialDisplayWidth;
+ final int realdh = rotated ? mInitialDisplayWidth : mInitialDisplayHeight;
+
+ if (mAltOrientation) {
+ mCurDisplayWidth = realdw;
+ mCurDisplayHeight = realdh;
+ if (realdw > realdh) {
+ // Turn landscape into portrait.
+ int maxw = (int)(realdh/1.3f);
+ if (maxw < realdw) {
+ mCurDisplayWidth = maxw;
+ }
+ } else {
+ // Turn portrait into landscape.
+ int maxh = (int)(realdw/1.3f);
+ if (maxh < realdh) {
+ mCurDisplayHeight = maxh;
+ }
+ }
+ } else {
+ mCurDisplayWidth = realdw;
+ mCurDisplayHeight = realdh;
+ }
+
+ final int dw = mCurDisplayWidth;
+ final int dh = mCurDisplayHeight;
int orientation = Configuration.ORIENTATION_SQUARE;
if (dw < dh) {
@@ -5450,69 +5520,70 @@ public class WindowManagerService extends IWindowManager.Stub
config.orientation = orientation;
DisplayMetrics dm = new DisplayMetrics();
- mDisplay.getMetrics(dm);
- dm.realWidthPixels = mPolicy.getNonDecorDisplayWidth(dm.realWidthPixels);
- dm.realHeightPixels = mPolicy.getNonDecorDisplayHeight(dm.realHeightPixels);
+ mDisplay.getRealMetrics(dm);
+
+ // Override display width and height with what we are computing,
+ // to be sure they remain consistent.
+ dm.widthPixels = mPolicy.getNonDecorDisplayWidth(dw);
+ dm.heightPixels = mPolicy.getNonDecorDisplayHeight(dh);
+
mCompatibleScreenScale = CompatibilityInfo.updateCompatibleScreenFrame(
dm, mCompatibleScreenFrame, null);
config.screenWidthDp = (int)(dm.widthPixels / dm.density);
config.screenHeightDp = (int)(dm.heightPixels / dm.density);
- if (mScreenLayout == Configuration.SCREENLAYOUT_SIZE_UNDEFINED) {
- // Note we only do this once because at this point we don't
- // expect the screen to change in this way at runtime, and want
- // to avoid all of this computation for every config change.
- int longSize = dw;
- int shortSize = dh;
- if (longSize < shortSize) {
- int tmp = longSize;
- longSize = shortSize;
- shortSize = tmp;
- }
- longSize = (int)(longSize/dm.density);
- shortSize = (int)(shortSize/dm.density);
-
- // These semi-magic numbers define our compatibility modes for
- // applications with different screens. These are guarantees to
- // app developers about the space they can expect for a particular
- // configuration. DO NOT CHANGE!
- if (longSize < 470) {
- // This is shorter than an HVGA normal density screen (which
- // is 480 pixels on its long side).
- mScreenLayout = Configuration.SCREENLAYOUT_SIZE_SMALL
- | Configuration.SCREENLAYOUT_LONG_NO;
+ // Compute the screen layout size class.
+ int screenLayout;
+ int longSize = dw;
+ int shortSize = dh;
+ if (longSize < shortSize) {
+ int tmp = longSize;
+ longSize = shortSize;
+ shortSize = tmp;
+ }
+ longSize = (int)(longSize/dm.density);
+ shortSize = (int)(shortSize/dm.density);
+
+ // These semi-magic numbers define our compatibility modes for
+ // applications with different screens. These are guarantees to
+ // app developers about the space they can expect for a particular
+ // configuration. DO NOT CHANGE!
+ if (longSize < 470) {
+ // This is shorter than an HVGA normal density screen (which
+ // is 480 pixels on its long side).
+ screenLayout = Configuration.SCREENLAYOUT_SIZE_SMALL
+ | Configuration.SCREENLAYOUT_LONG_NO;
+ } else {
+ // What size is this screen screen?
+ if (longSize >= 960 && shortSize >= 720) {
+ // 1.5xVGA or larger screens at medium density are the point
+ // at which we consider it to be an extra large screen.
+ screenLayout = Configuration.SCREENLAYOUT_SIZE_XLARGE;
+ } else if (longSize >= 640 && shortSize >= 480) {
+ // VGA or larger screens at medium density are the point
+ // at which we consider it to be a large screen.
+ screenLayout = Configuration.SCREENLAYOUT_SIZE_LARGE;
} else {
- // What size is this screen screen?
- if (longSize >= 960 && shortSize >= 720) {
- // 1.5xVGA or larger screens at medium density are the point
- // at which we consider it to be an extra large screen.
- mScreenLayout = Configuration.SCREENLAYOUT_SIZE_XLARGE;
- } else if (longSize >= 640 && shortSize >= 480) {
- // VGA or larger screens at medium density are the point
- // at which we consider it to be a large screen.
- mScreenLayout = Configuration.SCREENLAYOUT_SIZE_LARGE;
- } else {
- mScreenLayout = Configuration.SCREENLAYOUT_SIZE_NORMAL;
- }
-
- // If this screen is wider than normal HVGA, or taller
- // than FWVGA, then for old apps we want to run in size
- // compatibility mode.
- if (shortSize > 321 || longSize > 570) {
- mScreenLayout |= Configuration.SCREENLAYOUT_COMPAT_NEEDED;
- }
+ screenLayout = Configuration.SCREENLAYOUT_SIZE_NORMAL;
+ }
- // Is this a long screen?
- if (((longSize*3)/5) >= (shortSize-1)) {
- // Anything wider than WVGA (5:3) is considering to be long.
- mScreenLayout |= Configuration.SCREENLAYOUT_LONG_YES;
- } else {
- mScreenLayout |= Configuration.SCREENLAYOUT_LONG_NO;
- }
+ // If this screen is wider than normal HVGA, or taller
+ // than FWVGA, then for old apps we want to run in size
+ // compatibility mode.
+ if (shortSize > 321 || longSize > 570) {
+ screenLayout |= Configuration.SCREENLAYOUT_COMPAT_NEEDED;
+ }
+
+ // Is this a long screen?
+ if (((longSize*3)/5) >= (shortSize-1)) {
+ // Anything wider than WVGA (5:3) is considering to be long.
+ screenLayout |= Configuration.SCREENLAYOUT_LONG_YES;
+ } else {
+ screenLayout |= Configuration.SCREENLAYOUT_LONG_NO;
}
}
- config.screenLayout = mScreenLayout;
+ config.screenLayout = screenLayout;
// Determine whether a hard keyboard is available and enabled.
boolean hardKeyboardAvailable = config.keyboard != Configuration.KEYBOARD_NOKEYS;
@@ -6730,8 +6801,8 @@ public class WindowManagerService extends IWindowManager.Stub
}
final long currentTime = SystemClock.uptimeMillis();
- final int dw = mCurDisplayWidth = mDisplay.getRealWidth();
- final int dh = mCurDisplayHeight = mDisplay.getRealHeight();
+ final int dw = mCurDisplayWidth;
+ final int dh = mCurDisplayHeight;
final int innerDw = mPolicy.getNonDecorDisplayWidth(dw);
final int innerDh = mPolicy.getNonDecorDisplayHeight(dh);
@@ -8728,8 +8799,9 @@ public class WindowManagerService extends IWindowManager.Stub
pw.print(" mAppsFreezingScreen="); pw.print(mAppsFreezingScreen);
pw.print(" mWaitingForConfig="); pw.println(mWaitingForConfig);
pw.print(" mRotation="); pw.print(mRotation);
- pw.print(", mForcedAppOrientation="); pw.print(mForcedAppOrientation);
- pw.print(", mRequestedRotation="); pw.println(mRequestedRotation);
+ pw.print(" mForcedAppOrientation="); pw.print(mForcedAppOrientation);
+ pw.print(" mRequestedRotation="); pw.print(mRequestedRotation);
+ pw.print(" mAltOrientation="); pw.println(mAltOrientation);
pw.print(" mDeferredRotation="); pw.print(mDeferredRotation);
pw.print(", mDeferredRotationAnimFlags="); pw.println(mDeferredRotationAnimFlags);
pw.print(" mAnimationPending="); pw.print(mAnimationPending);