diff options
Diffstat (limited to 'services')
-rw-r--r-- | services/input/InputDispatcher.cpp | 30 | ||||
-rw-r--r-- | services/input/InputDispatcher.h | 3 |
2 files changed, 27 insertions, 6 deletions
diff --git a/services/input/InputDispatcher.cpp b/services/input/InputDispatcher.cpp index a0f372a..9f09062 100644 --- a/services/input/InputDispatcher.cpp +++ b/services/input/InputDispatcher.cpp @@ -1906,10 +1906,21 @@ void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, connection->getInputChannelName()); logOutboundMotionDetailsLocked(" ", splitMotionEntry); #endif - eventEntry = splitMotionEntry; + enqueueDispatchEntriesLocked(currentTime, connection, + splitMotionEntry, inputTarget, resumeWithAppendedMotionSample); + splitMotionEntry->release(); + return; } } + // Not splitting. Enqueue dispatch entries for the event as is. + enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget, + resumeWithAppendedMotionSample); +} + +void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime, + const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget, + bool resumeWithAppendedMotionSample) { // Resume the dispatch cycle with a freshly appended motion sample. // First we check that the last dispatch entry in the outbound queue is for the same // motion event to which we appended the motion sample. If we find such a dispatch @@ -2046,9 +2057,6 @@ void InputDispatcher::enqueueDispatchEntryLocked( DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset, inputTarget->scaleFactor); - if (dispatchEntry->hasForegroundTarget()) { - incrementPendingForegroundDispatchesLocked(eventEntry); - } // Handle the case where we could not stream a new motion sample because the consumer has // already consumed the motion event (otherwise the corresponding dispatch entry would @@ -2077,6 +2085,7 @@ void InputDispatcher::enqueueDispatchEntryLocked( ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event", connection->getInputChannelName()); #endif + delete dispatchEntry; return; // skip the inconsistent event } break; @@ -2118,12 +2127,18 @@ void InputDispatcher::enqueueDispatchEntryLocked( ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event", connection->getInputChannelName()); #endif + delete dispatchEntry; return; // skip the inconsistent event } break; } } + // Remember that we are waiting for this dispatch to complete. + if (dispatchEntry->hasForegroundTarget()) { + incrementPendingForegroundDispatchesLocked(eventEntry); + } + // Enqueue the dispatch entry. connection->outboundQueue.enqueueAtTail(dispatchEntry); } @@ -2462,14 +2477,17 @@ void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked( void InputDispatcher::synthesizeCancelationEventsForConnectionLocked( const sp<Connection>& connection, const CancelationOptions& options) { + if (connection->status == Connection::STATUS_BROKEN) { + return; + } + nsecs_t currentTime = now(); mTempCancelationEvents.clear(); connection->inputState.synthesizeCancelationEvents(currentTime, mTempCancelationEvents, options); - if (! mTempCancelationEvents.isEmpty() - && connection->status != Connection::STATUS_BROKEN) { + if (!mTempCancelationEvents.isEmpty()) { #if DEBUG_OUTBOUND_EVENT_DETAILS ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync " "with reality: %s, mode=%d.", diff --git a/services/input/InputDispatcher.h b/services/input/InputDispatcher.h index 8ae5a56..1478d67 100644 --- a/services/input/InputDispatcher.h +++ b/services/input/InputDispatcher.h @@ -1070,6 +1070,9 @@ private: void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget, bool resumeWithAppendedMotionSample); + void enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection, + EventEntry* eventEntry, const InputTarget* inputTarget, + bool resumeWithAppendedMotionSample); void enqueueDispatchEntryLocked(const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget, bool resumeWithAppendedMotionSample, int32_t dispatchMode); |