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-rw-r--r--services/input/InputDispatcher.cpp30
-rw-r--r--services/input/InputDispatcher.h3
2 files changed, 27 insertions, 6 deletions
diff --git a/services/input/InputDispatcher.cpp b/services/input/InputDispatcher.cpp
index a0f372a..9f09062 100644
--- a/services/input/InputDispatcher.cpp
+++ b/services/input/InputDispatcher.cpp
@@ -1906,10 +1906,21 @@ void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
connection->getInputChannelName());
logOutboundMotionDetailsLocked(" ", splitMotionEntry);
#endif
- eventEntry = splitMotionEntry;
+ enqueueDispatchEntriesLocked(currentTime, connection,
+ splitMotionEntry, inputTarget, resumeWithAppendedMotionSample);
+ splitMotionEntry->release();
+ return;
}
}
+ // Not splitting. Enqueue dispatch entries for the event as is.
+ enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget,
+ resumeWithAppendedMotionSample);
+}
+
+void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime,
+ const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
+ bool resumeWithAppendedMotionSample) {
// Resume the dispatch cycle with a freshly appended motion sample.
// First we check that the last dispatch entry in the outbound queue is for the same
// motion event to which we appended the motion sample. If we find such a dispatch
@@ -2046,9 +2057,6 @@ void InputDispatcher::enqueueDispatchEntryLocked(
DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref
inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset,
inputTarget->scaleFactor);
- if (dispatchEntry->hasForegroundTarget()) {
- incrementPendingForegroundDispatchesLocked(eventEntry);
- }
// Handle the case where we could not stream a new motion sample because the consumer has
// already consumed the motion event (otherwise the corresponding dispatch entry would
@@ -2077,6 +2085,7 @@ void InputDispatcher::enqueueDispatchEntryLocked(
ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event",
connection->getInputChannelName());
#endif
+ delete dispatchEntry;
return; // skip the inconsistent event
}
break;
@@ -2118,12 +2127,18 @@ void InputDispatcher::enqueueDispatchEntryLocked(
ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event",
connection->getInputChannelName());
#endif
+ delete dispatchEntry;
return; // skip the inconsistent event
}
break;
}
}
+ // Remember that we are waiting for this dispatch to complete.
+ if (dispatchEntry->hasForegroundTarget()) {
+ incrementPendingForegroundDispatchesLocked(eventEntry);
+ }
+
// Enqueue the dispatch entry.
connection->outboundQueue.enqueueAtTail(dispatchEntry);
}
@@ -2462,14 +2477,17 @@ void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
const sp<Connection>& connection, const CancelationOptions& options) {
+ if (connection->status == Connection::STATUS_BROKEN) {
+ return;
+ }
+
nsecs_t currentTime = now();
mTempCancelationEvents.clear();
connection->inputState.synthesizeCancelationEvents(currentTime,
mTempCancelationEvents, options);
- if (! mTempCancelationEvents.isEmpty()
- && connection->status != Connection::STATUS_BROKEN) {
+ if (!mTempCancelationEvents.isEmpty()) {
#if DEBUG_OUTBOUND_EVENT_DETAILS
ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
"with reality: %s, mode=%d.",
diff --git a/services/input/InputDispatcher.h b/services/input/InputDispatcher.h
index 8ae5a56..1478d67 100644
--- a/services/input/InputDispatcher.h
+++ b/services/input/InputDispatcher.h
@@ -1070,6 +1070,9 @@ private:
void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
EventEntry* eventEntry, const InputTarget* inputTarget,
bool resumeWithAppendedMotionSample);
+ void enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection,
+ EventEntry* eventEntry, const InputTarget* inputTarget,
+ bool resumeWithAppendedMotionSample);
void enqueueDispatchEntryLocked(const sp<Connection>& connection,
EventEntry* eventEntry, const InputTarget* inputTarget,
bool resumeWithAppendedMotionSample, int32_t dispatchMode);