diff options
Diffstat (limited to 'tests/RenderScriptTests/FountainFbo')
8 files changed, 413 insertions, 0 deletions
diff --git a/tests/RenderScriptTests/FountainFbo/Android.mk b/tests/RenderScriptTests/FountainFbo/Android.mk new file mode 100644 index 0000000..55a4fd8 --- /dev/null +++ b/tests/RenderScriptTests/FountainFbo/Android.mk @@ -0,0 +1,29 @@ +# +# Copyright (C) 2008 The Android Open Source Project +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# http://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. +# + +LOCAL_PATH := $(call my-dir) +include $(CLEAR_VARS) + +LOCAL_MODULE_TAGS := optional + +LOCAL_SRC_FILES := $(call all-java-files-under, src) $(call all-renderscript-files-under, src) + +# TODO: build fails with this set +# LOCAL_SDK_VERSION := current + +LOCAL_PACKAGE_NAME := RsFountainFbo + +include $(BUILD_PACKAGE) diff --git a/tests/RenderScriptTests/FountainFbo/AndroidManifest.xml b/tests/RenderScriptTests/FountainFbo/AndroidManifest.xml new file mode 100644 index 0000000..082744b --- /dev/null +++ b/tests/RenderScriptTests/FountainFbo/AndroidManifest.xml @@ -0,0 +1,16 @@ +<?xml version="1.0" encoding="utf-8"?> +<manifest xmlns:android="http://schemas.android.com/apk/res/android" + package="com.example.android.rs.fountainfbo"> + <uses-sdk android:minSdkVersion="14" /> + <application + android:label="RsFountainFbo" + android:hardwareAccelerated="true" + android:icon="@drawable/test_pattern"> + <activity android:name="FountainFbo"> + <intent-filter> + <action android:name="android.intent.action.MAIN" /> + <category android:name="android.intent.category.LAUNCHER" /> + </intent-filter> + </activity> + </application> +</manifest> diff --git a/tests/RenderScriptTests/FountainFbo/_index.html b/tests/RenderScriptTests/FountainFbo/_index.html new file mode 100644 index 0000000..5508657 --- /dev/null +++ b/tests/RenderScriptTests/FountainFbo/_index.html @@ -0,0 +1,7 @@ +<p>An example that renders many dots on the screen that follow a user's touch. The dots fall +to the bottom of the screen when no touch is detected. This example modifies +the <a href="../Fountain/index.html">Fountain</a> sample to include rendering to a +a framebuffer object as well as the default framebuffer.</p> + + + diff --git a/tests/RenderScriptTests/FountainFbo/res/drawable/test_pattern.png b/tests/RenderScriptTests/FountainFbo/res/drawable/test_pattern.png Binary files differnew file mode 100644 index 0000000..e7d1455 --- /dev/null +++ b/tests/RenderScriptTests/FountainFbo/res/drawable/test_pattern.png diff --git a/tests/RenderScriptTests/FountainFbo/src/com/example/android/rs/fountainfbo/FountainFbo.java b/tests/RenderScriptTests/FountainFbo/src/com/example/android/rs/fountainfbo/FountainFbo.java new file mode 100644 index 0000000..d8ba30f --- /dev/null +++ b/tests/RenderScriptTests/FountainFbo/src/com/example/android/rs/fountainfbo/FountainFbo.java @@ -0,0 +1,65 @@ +/* + * Copyright (C) 2008 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.example.android.rs.fountainfbo; + +import android.app.Activity; +import android.os.Bundle; +import android.util.Log; + +public class FountainFbo extends Activity { + private static final String LOG_TAG = "libRS_jni"; + private static final boolean DEBUG = false; + private static final boolean LOG_ENABLED = false; + + private FountainFboView mView; + + @Override + public void onCreate(Bundle icicle) { + super.onCreate(icicle); + + /* Create our Preview view and set it as the content of our Activity */ + mView = new FountainFboView(this); + setContentView(mView); + } + + @Override + protected void onResume() { + Log.e("rs", "onResume"); + + /* Ideally a game should implement onResume() and onPause() + to take appropriate action when the activity loses focus */ + super.onResume(); + mView.resume(); + } + + @Override + protected void onPause() { + Log.e("rs", "onPause"); + + /* Ideally a game should implement onResume() and onPause() + to take appropriate action when the activity loses focus */ + super.onPause(); + mView.pause(); + } + + static void log(String message) { + if (LOG_ENABLED) { + Log.v(LOG_TAG, message); + } + } +} + diff --git a/tests/RenderScriptTests/FountainFbo/src/com/example/android/rs/fountainfbo/FountainFboRS.java b/tests/RenderScriptTests/FountainFbo/src/com/example/android/rs/fountainfbo/FountainFboRS.java new file mode 100644 index 0000000..3bf3ff1 --- /dev/null +++ b/tests/RenderScriptTests/FountainFbo/src/com/example/android/rs/fountainfbo/FountainFboRS.java @@ -0,0 +1,99 @@ +/* + * Copyright (C) 2008 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.example.android.rs.fountainfbo; + +import android.content.res.Resources; +import android.renderscript.Allocation; +import android.renderscript.Element; +import android.renderscript.Mesh; +import android.renderscript.ProgramFragment; +import android.renderscript.ProgramFragmentFixedFunction; +import android.renderscript.RenderScriptGL; +import android.renderscript.Type; + +public class FountainFboRS { + public static final int PART_COUNT = 50000; + + public FountainFboRS() { + } + + private Resources mRes; + private RenderScriptGL mRS; + private ScriptC_fountainfbo mScript; + private Allocation mColorBuffer; + private ProgramFragment mProgramFragment; + private ProgramFragment mTextureProgramFragment; + public void init(RenderScriptGL rs, Resources res) { + mRS = rs; + mRes = res; + + ScriptField_Point points = new ScriptField_Point(mRS, PART_COUNT); + + Mesh.AllocationBuilder smb = new Mesh.AllocationBuilder(mRS); + smb.addVertexAllocation(points.getAllocation()); + smb.addIndexSetType(Mesh.Primitive.POINT); + Mesh sm = smb.create(); + + mScript = new ScriptC_fountainfbo(mRS, mRes, R.raw.fountainfbo); + mScript.set_partMesh(sm); + mScript.bind_point(points); + + ProgramFragmentFixedFunction.Builder pfb = new ProgramFragmentFixedFunction.Builder(rs); + pfb.setVaryingColor(true); + mProgramFragment = pfb.create(); + mScript.set_gProgramFragment(mProgramFragment); + + /* Second fragment shader to use a texture (framebuffer object) to draw with */ + pfb.setTexture(ProgramFragmentFixedFunction.Builder.EnvMode.REPLACE, + ProgramFragmentFixedFunction.Builder.Format.RGBA, 0); + + /* Set the fragment shader in the Renderscript runtime */ + mTextureProgramFragment = pfb.create(); + mScript.set_gTextureProgramFragment(mTextureProgramFragment); + + /* Create the allocation for the color buffer */ + Type.Builder colorBuilder = new Type.Builder(mRS, Element.RGBA_8888(mRS)); + colorBuilder.setX(256).setY(256); + mColorBuffer = Allocation.createTyped(mRS, colorBuilder.create(), + Allocation.USAGE_GRAPHICS_TEXTURE | + Allocation.USAGE_GRAPHICS_RENDER_TARGET); + + /* Set the allocation in the Renderscript runtime */ + mScript.set_gColorBuffer(mColorBuffer); + + mRS.bindRootScript(mScript); + } + + boolean holdingColor[] = new boolean[10]; + public void newTouchPosition(float x, float y, float pressure, int id) { + if (id >= holdingColor.length) { + return; + } + int rate = (int)(pressure * pressure * 500.f); + if (rate > 500) { + rate = 500; + } + if (rate > 0) { + mScript.invoke_addParticles(rate, x, y, id, !holdingColor[id]); + holdingColor[id] = true; + } else { + holdingColor[id] = false; + } + + } +} + diff --git a/tests/RenderScriptTests/FountainFbo/src/com/example/android/rs/fountainfbo/FountainFboView.java b/tests/RenderScriptTests/FountainFbo/src/com/example/android/rs/fountainfbo/FountainFboView.java new file mode 100644 index 0000000..6e40da3 --- /dev/null +++ b/tests/RenderScriptTests/FountainFbo/src/com/example/android/rs/fountainfbo/FountainFboView.java @@ -0,0 +1,91 @@ +/* + * Copyright (C) 2008 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.example.android.rs.fountainfbo; + + +import android.renderscript.RSTextureView; +import android.renderscript.RenderScriptGL; +import android.content.Context; +import android.view.MotionEvent; + +public class FountainFboView extends RSTextureView { + + public FountainFboView(Context context) { + super(context); + } + + private RenderScriptGL mRS; + private FountainFboRS mRender; + + @Override + protected void onAttachedToWindow() { + super.onAttachedToWindow(); + android.util.Log.e("rs", "onAttachedToWindow"); + if (mRS == null) { + RenderScriptGL.SurfaceConfig sc = new RenderScriptGL.SurfaceConfig(); + mRS = createRenderScriptGL(sc); + mRender = new FountainFboRS(); + mRender.init(mRS, getResources()); + } + } + + @Override + protected void onDetachedFromWindow() { + super.onDetachedFromWindow(); + android.util.Log.e("rs", "onDetachedFromWindow"); + if (mRS != null) { + mRS = null; + destroyRenderScriptGL(); + } + } + + + @Override + public boolean onTouchEvent(MotionEvent ev) + { + int act = ev.getActionMasked(); + if (act == ev.ACTION_UP) { + mRender.newTouchPosition(0, 0, 0, ev.getPointerId(0)); + return false; + } else if (act == MotionEvent.ACTION_POINTER_UP) { + // only one pointer going up, we can get the index like this + int pointerIndex = ev.getActionIndex(); + int pointerId = ev.getPointerId(pointerIndex); + mRender.newTouchPosition(0, 0, 0, pointerId); + } + int count = ev.getHistorySize(); + int pcount = ev.getPointerCount(); + + for (int p=0; p < pcount; p++) { + int id = ev.getPointerId(p); + mRender.newTouchPosition(ev.getX(p), + ev.getY(p), + ev.getPressure(p), + id); + + for (int i=0; i < count; i++) { + mRender.newTouchPosition(ev.getHistoricalX(p, i), + ev.getHistoricalY(p, i), + ev.getHistoricalPressure(p, i), + id); + } + } + return true; + } +} + + diff --git a/tests/RenderScriptTests/FountainFbo/src/com/example/android/rs/fountainfbo/fountainfbo.rs b/tests/RenderScriptTests/FountainFbo/src/com/example/android/rs/fountainfbo/fountainfbo.rs new file mode 100644 index 0000000..763f6ba --- /dev/null +++ b/tests/RenderScriptTests/FountainFbo/src/com/example/android/rs/fountainfbo/fountainfbo.rs @@ -0,0 +1,106 @@ +// Fountain test script +#pragma version(1) + +#pragma rs java_package_name(com.example.android.rs.fountainfbo) + +#pragma stateFragment(parent) + +#include "rs_graphics.rsh" + +static int newPart = 0; +rs_mesh partMesh; +rs_program_vertex gProgramVertex; + +//allocation for color buffer +rs_allocation gColorBuffer; +//fragment shader for rendering without a texture (used for rendering to framebuffer object) +rs_program_fragment gProgramFragment; +//fragment shader for rendering with a texture (used for rendering to default framebuffer) +rs_program_fragment gTextureProgramFragment; + +typedef struct __attribute__((packed, aligned(4))) Point { + float2 delta; + float2 position; + uchar4 color; +} Point_t; +Point_t *point; + +int root() { + float dt = min(rsGetDt(), 0.1f); + rsgClearColor(0.f, 0.f, 0.f, 1.f); + const float height = rsgGetHeight(); + const int size = rsAllocationGetDimX(rsGetAllocation(point)); + float dy2 = dt * (10.f); + Point_t * p = point; + for (int ct=0; ct < size; ct++) { + p->delta.y += dy2; + p->position += p->delta; + if ((p->position.y > height) && (p->delta.y > 0)) { + p->delta.y *= -0.3f; + } + p++; + } + //Tell Renderscript runtime to render to the frame buffer object + rsgBindColorTarget(gColorBuffer, 0); + + //Begin rendering on a white background + rsgClearColor(1.f, 1.f, 1.f, 1.f); + rsgDrawMesh(partMesh); + + //When done, tell Renderscript runtime to stop rendering to framebuffer object + rsgClearAllRenderTargets(); + + //Bind a new fragment shader that declares the framebuffer object to be used as a texture + rsgBindProgramFragment(gTextureProgramFragment); + + //Bind the framebuffer object to the fragment shader at slot 0 as a texture + rsgBindTexture(gTextureProgramFragment, 0, gColorBuffer); + + //Draw a quad using the framebuffer object as the texture + float startX = 10, startY = 10; + float s = 256; + rsgDrawQuadTexCoords(startX, startY, 0, 0, 1, + startX, startY + s, 0, 0, 0, + startX + s, startY + s, 0, 1, 0, + startX + s, startY, 0, 1, 1); + + //Rebind the original fragment shader to render as normal + rsgBindProgramFragment(gProgramFragment); + + //Render the main scene + rsgDrawMesh(partMesh); + + return 1; +} + +static float4 partColor[10]; +void addParticles(int rate, float x, float y, int index, bool newColor) +{ + if (newColor) { + partColor[index].x = rsRand(0.5f, 1.0f); + partColor[index].y = rsRand(1.0f); + partColor[index].z = rsRand(1.0f); + } + float rMax = ((float)rate) * 0.02f; + int size = rsAllocationGetDimX(rsGetAllocation(point)); + uchar4 c = rsPackColorTo8888(partColor[index]); + + Point_t * np = &point[newPart]; + float2 p = {x, y}; + while (rate--) { + float angle = rsRand(3.14f * 2.f); + float len = rsRand(rMax); + np->delta.x = len * sin(angle); + np->delta.y = len * cos(angle); + np->position = p; + np->color = c; + newPart++; + np++; + if (newPart >= size) { + newPart = 0; + np = &point[newPart]; + } + } +} + + |