diff options
Diffstat (limited to 'tests/RenderScriptTests/MiscSamples/res/raw/shader2movev.glsl')
-rw-r--r-- | tests/RenderScriptTests/MiscSamples/res/raw/shader2movev.glsl | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/tests/RenderScriptTests/MiscSamples/res/raw/shader2movev.glsl b/tests/RenderScriptTests/MiscSamples/res/raw/shader2movev.glsl new file mode 100644 index 0000000..a2c807e --- /dev/null +++ b/tests/RenderScriptTests/MiscSamples/res/raw/shader2movev.glsl @@ -0,0 +1,21 @@ +varying vec3 varWorldPos; +varying vec3 varWorldNormal; +varying vec2 varTex0; + +// This is where actual shader code begins +void main() { + vec4 objPos = ATTRIB_position; + vec3 oldPos = objPos.xyz; + objPos.xyz += 0.1*sin(objPos.xyz*2.0 + UNI_time); + objPos.xyz += 0.05*sin(objPos.xyz*4.0 + UNI_time*0.5); + objPos.xyz += 0.02*sin(objPos.xyz*7.0 + UNI_time*0.75); + vec4 worldPos = UNI_model * objPos; + gl_Position = UNI_proj * worldPos; + + mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz); + vec3 worldNorm = model3 * (ATTRIB_normal + oldPos - objPos.xyz); + + varWorldPos = worldPos.xyz; + varWorldNormal = worldNorm; + varTex0 = ATTRIB_texture0; +} |