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-rw-r--r--tests/RenderScriptTests/SceneGraph/res/raw/metal.glsl23
1 files changed, 23 insertions, 0 deletions
diff --git a/tests/RenderScriptTests/SceneGraph/res/raw/metal.glsl b/tests/RenderScriptTests/SceneGraph/res/raw/metal.glsl
new file mode 100644
index 0000000..51f0612
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/res/raw/metal.glsl
@@ -0,0 +1,23 @@
+varying vec3 varWorldPos;
+varying vec3 varWorldNormal;
+varying vec2 varTex0;
+
+void main() {
+
+ vec3 V = normalize(UNI_cameraPos.xyz - varWorldPos.xyz);
+ vec3 worldNorm = normalize(varWorldNormal);
+
+ vec3 light0Vec = V;
+ vec3 light0R = reflect(light0Vec, worldNorm);
+ float light0_Diffuse = clamp(dot(worldNorm, light0Vec), 0.0, 1.0);
+ float light0Spec = clamp(dot(-light0R, V), 0.001, 1.0);
+ float light0_Specular = pow(light0Spec, 15.0) * 0.5;
+
+ vec2 t0 = varTex0.xy;
+ lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
+ col.xyz = col.xyz * (textureCube(UNI_Tex1, worldNorm).rgb * 0.5 + vec3(light0_Diffuse));
+ col.xyz += light0_Specular * vec3(0.8, 0.8, 1.0);
+
+ gl_FragColor = col;
+}
+