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Diffstat (limited to 'tests/RenderScriptTests/SceneGraph/res/raw/metal.glsl')
-rw-r--r-- | tests/RenderScriptTests/SceneGraph/res/raw/metal.glsl | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/tests/RenderScriptTests/SceneGraph/res/raw/metal.glsl b/tests/RenderScriptTests/SceneGraph/res/raw/metal.glsl new file mode 100644 index 0000000..51f0612 --- /dev/null +++ b/tests/RenderScriptTests/SceneGraph/res/raw/metal.glsl @@ -0,0 +1,23 @@ +varying vec3 varWorldPos; +varying vec3 varWorldNormal; +varying vec2 varTex0; + +void main() { + + vec3 V = normalize(UNI_cameraPos.xyz - varWorldPos.xyz); + vec3 worldNorm = normalize(varWorldNormal); + + vec3 light0Vec = V; + vec3 light0R = reflect(light0Vec, worldNorm); + float light0_Diffuse = clamp(dot(worldNorm, light0Vec), 0.0, 1.0); + float light0Spec = clamp(dot(-light0R, V), 0.001, 1.0); + float light0_Specular = pow(light0Spec, 15.0) * 0.5; + + vec2 t0 = varTex0.xy; + lowp vec4 col = texture2D(UNI_Tex0, t0).rgba; + col.xyz = col.xyz * (textureCube(UNI_Tex1, worldNorm).rgb * 0.5 + vec3(light0_Diffuse)); + col.xyz += light0_Specular * vec3(0.8, 0.8, 1.0); + + gl_FragColor = col; +} + |