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-rw-r--r--tests/RenderScriptTests/SceneGraph/res/raw/paintf.glsl26
1 files changed, 26 insertions, 0 deletions
diff --git a/tests/RenderScriptTests/SceneGraph/res/raw/paintf.glsl b/tests/RenderScriptTests/SceneGraph/res/raw/paintf.glsl
new file mode 100644
index 0000000..893d553
--- /dev/null
+++ b/tests/RenderScriptTests/SceneGraph/res/raw/paintf.glsl
@@ -0,0 +1,26 @@
+varying vec3 varWorldPos;
+varying vec3 varWorldNormal;
+varying vec2 varTex0;
+
+void main() {
+
+ vec3 V = normalize(UNI_cameraPos.xyz - varWorldPos.xyz);
+ vec3 worldNorm = normalize(varWorldNormal);
+
+ vec3 light0Vec = V;
+ vec3 light0R = reflect(light0Vec, worldNorm);
+ float light0_Diffuse = clamp(dot(worldNorm, light0Vec), 0.01, 0.99);
+ float light0Spec = clamp(dot(-light0R, V), 0.001, 1.0);
+ float light0_Specular = pow(light0Spec, 150.0) * 0.5;
+
+ vec2 t0 = varTex0.xy;
+ lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
+ col.xyz = col.xyz * light0_Diffuse * 1.1;
+ col.xyz += light0_Specular * vec3(0.8, 0.8, 1.0);
+
+ float fresnel = mix(pow(1.0 - light0_Diffuse, 15.0), 1.0, 0.1);
+ col.xyz = mix(col.xyz, textureCube(UNI_Tex1, -light0R).rgb * 2.4, fresnel);
+ col.w = 0.8;
+ gl_FragColor = col;
+}
+