diff options
Diffstat (limited to 'tests')
-rw-r--r-- | tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/simplemodel.rs | 12 | ||||
-rw-r--r-- | tests/RenderScriptTests/ShadersTest/src/com/android/shaderstest/shaderstest.rs | 12 |
2 files changed, 20 insertions, 4 deletions
diff --git a/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/simplemodel.rs b/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/simplemodel.rs index 8cec409..de2a0a7 100644 --- a/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/simplemodel.rs +++ b/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/simplemodel.rs @@ -48,6 +48,14 @@ static float gZoom; static float gLastX; static float gLastY; +static float3 toFloat3(float x, float y, float z) { + float3 f; + f.x = x; + f.y = y; + f.z = z; + return f; +} + void onActionDown(float x, float y) { gLastX = x; gLastY = y; @@ -104,8 +112,8 @@ void updateMeshInfo() { rsgMeshComputeBoundingBox(info->mMesh, &minX, &minY, &minZ, &maxX, &maxY, &maxZ); - info->bBoxMin = (minX, minY, minZ); - info->bBoxMax = (maxX, maxY, maxZ); + info->bBoxMin = toFloat3(minX, minY, minZ); + info->bBoxMax = toFloat3(maxX, maxY, maxZ); gLookAt += (info->bBoxMin + info->bBoxMax)*0.5f; } gLookAt = gLookAt / (float)size; diff --git a/tests/RenderScriptTests/ShadersTest/src/com/android/shaderstest/shaderstest.rs b/tests/RenderScriptTests/ShadersTest/src/com/android/shaderstest/shaderstest.rs index 53f10f9..ae32e3a 100644 --- a/tests/RenderScriptTests/ShadersTest/src/com/android/shaderstest/shaderstest.rs +++ b/tests/RenderScriptTests/ShadersTest/src/com/android/shaderstest/shaderstest.rs @@ -57,6 +57,14 @@ static float gZoom; static float gLastX; static float gLastY; +static float3 toFloat3(float x, float y, float z) { + float3 f; + f.x = x; + f.y = y; + f.z = z; + return f; +} + void onActionDown(float x, float y) { gLastX = x; gLastY = y; @@ -112,8 +120,8 @@ void updateMeshInfo() { rsgMeshComputeBoundingBox(info->mMesh, &minX, &minY, &minZ, &maxX, &maxY, &maxZ); - info->bBoxMin = (minX, minY, minZ); - info->bBoxMax = (maxX, maxY, maxZ); + info->bBoxMin = toFloat3(minX, minY, minZ); + info->bBoxMax = toFloat3(maxX, maxY, maxZ); gLookAt += (info->bBoxMin + info->bBoxMax)*0.5f; } gLookAt = gLookAt / (float)size; |