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diff --git a/tools/layoutlib/create/README.txt b/tools/layoutlib/create/README.txt deleted file mode 100644 index 894611b..0000000 --- a/tools/layoutlib/create/README.txt +++ /dev/null @@ -1,240 +0,0 @@ -# Copyright (C) 2008 The Android Open Source Project - - -- Description - ---------------- - -Layoutlib_create generates a JAR library used by the Eclipse graphical layout editor -to perform layout. - - -- Usage - ---------- - - ./layoutlib_create path/to/android.jar destination.jar - - -- Design Overview - -------------------- - -Layoutlib_create uses the "android.jar" containing all the Java code used by Android -as generated by the Android build, right before the classes are converted to a DEX format. - -The Android JAR can't be used directly in Eclipse: -- it contains references to native code (which we want to avoid in Eclipse), -- some classes need to be overridden, for example all the drawing code that is - replaced by Java 2D calls in Eclipse. -- some of the classes that need to be changed are final and/or we need access - to their private internal state. - -Consequently this tool: -- parses the input JAR, -- modifies some of the classes directly using some bytecode manipulation, -- filters some packages and removes those we don't want in the output JAR, -- injects some new classes, -- generates a modified JAR file that is suitable for the Android plugin - for Eclipse to perform rendering. - -The ASM library is used to do the bytecode modification using its visitor pattern API. - -The layoutlib_create is *NOT* generic. There is no configuration file. Instead all the -configuration is done in the main() method and the CreateInfo structure is expected to -change with the Android platform as new classes are added, changed or removed. - -The resulting JAR is used by layoutlib_bridge (a.k.a. "the bridge"), also part of the -platform, that provides all the necessary missing implementation for rendering graphics -in Eclipse. - - - -- Implementation Notes - ------------------------- - -The tool works in two phases: -- first analyze the input jar (AsmAnalyzer class) -- then generate the output jar (AsmGenerator class), - - -- Analyzer ----------- - -The goal of the analyzer is to create a graph of all the classes from the input JAR -with their dependencies and then only keep the ones we want. - -To do that, the analyzer is created with a list of base classes to keep -- everything -that derives from these is kept. Currently the one such class is android.view.View: -since we want to render layouts, anything that is sort of a view needs to be kept. - -The analyzer is also given a list of class names to keep in the output. -This is done using shell-like glob patterns that filter on the fully-qualified -class names, for example "android.*.R**" ("*" does not matches dots whilst "**" does, -and "." and "$" are interpreted as-is). -In practice we almost but not quite request the inclusion of full packages. - -With this information, the analyzer parses the input zip to find all the classes. -All classes deriving from the requested bases classes are kept. -All classes which name matched the glob pattern are kept. -The analysis then finds all the dependencies of the classes that are to be kept -using an ASM visitor on the class, the field types, the method types and annotations types. -Classes that belong to the current JRE are excluded. - -The output of the analyzer is a set of ASM ClassReader instances which are then -fed to the generator. - - -- Generator ------------ - -The generator is constructed from a CreateInfo struct that acts as a config file -and lists: -- the classes to inject in the output JAR -- these classes are directly implemented - in layoutlib_create and will be used to interface with the renderer in Eclipse. -- specific methods to override (see method stubs details below). -- specific methods for which to delegate calls. -- specific methods to remove based on their return type. -- specific classes to rename. - -Each of these are specific strategies we use to be able to modify the Android code -to fit within the Eclipse renderer. These strategies are explained beow. - -The core method of the generator is transform(): it takes an input ASM ClassReader -and modifies it to produce a byte array suitable for the final JAR file. - -The first step of the transformation is changing the name of the class in case -we requested the class to be renamed. This uses the RenameClassAdapter to also rename -all inner classes and references in methods and types. Note that other classes are -not transformed and keep referencing the original name. - -The TransformClassAdapter is then used to process the potentially renamed class. -All protected or private classes are market as public. -All classes are made non-final. -Interfaces are left as-is. - -If a method has a return type that must be erased, the whole method is skipped. -Methods are also changed from protected/private to public. -The code of the methods is then kept as-is, except for native methods which are -replaced by a stub. Methods that are to be overridden are also replaced by a stub. - -The transformed class is then fed through the DelegateClassAdapter to implement -method delegates. - -Finally fields are also visited and changed from protected/private to public. - - -- Method stubs --------------- - -As indicated above, all native and overridden methods are replaced by a stub. -We don't have the code to replace with in layoutlib_create. -Instead the StubMethodAdapter replaces the code of the method by a call to -OverrideMethod.invokeX(). When using the final JAR, the bridge can register -listeners from these overridden method calls based on the method signatures. - -The listeners are currently pretty basic: we only pass the signature of the -method being called, its caller object and a flag indicating whether the -method was native. We do not currently provide the parameters. The listener -can however specify the return value of the overridden method. - -This strategy is now obsolete and replaced by the method delegates. - - -- Strategies ------------- - -We currently have 4 strategies to deal with overriding the rendering code -and make it run in Eclipse. Most of these strategies are implemented hand-in-hand -by the bridge (which runs in Eclipse) and the generator. - - -1- Class Injection - -This is the easiest: we currently inject 4 classes, namely: -- OverrideMethod and its associated MethodListener and MethodAdapter are used - to intercept calls to some specific methods that are stubbed out and change - their return value. -- CreateInfo class, which configured the generator. Not used yet, but could - in theory help us track what the generator changed. - - -2- Overriding methods - -As explained earlier, the creator doesn't have any replacement code for -methods to override. Instead it removes the original code and replaces it -by a call to a specific OveriddeMethod.invokeX(). The bridge then registers -a listener on the method signature and can provide an implementation. - -This strategy is now obsolete and replaced by the method delegates. -See strategy 5 below. - - -3- Renaming classes - -This simply changes the name of a class in its definition, as well as all its -references in internal inner classes and methods. -Calls from other classes are not modified -- they keep referencing the original -class name. This allows the bridge to literally replace an implementation. - -An example will make this easier: android.graphics.Paint is the main drawing -class that we need to replace. To do so, the generator renames Paint to _original_Paint. -Later the bridge provides its own replacement version of Paint which will be used -by the rest of the Android stack. The replacement version of Paint can still use -(either by inheritance or delegation) all the original non-native code of _original_Paint -if it so desires. - -Some of the Android classes are basically wrappers over native objects and since -we don't have the native code in Eclipse, we need to provide a full alternate -implementation. Sub-classing doesn't work as some native methods are static and -we don't control object creation. - -This won't rename/replace the inner static methods of a given class. - - -4- Method erasure based on return type - -This is mostly an implementation detail of the bridge: in the Paint class -mentioned above, some inner static classes are used to pass around -attributes (e.g. FontMetrics, or the Style enum) and all the original implementation -is native. - -In this case we have a strategy that tells the generator that anything returning, for -example, the inner class Paint$Style in the Paint class should be discarded and the -bridge will provide its own implementation. - - -5- Method Delegates - -This strategy is used to override method implementations. -Given a method SomeClass.MethodName(), 1 or 2 methods are generated: -a- A copy of the original method named SomeClass.MethodName_Original(). - The content is the original method as-is from the reader. - This step is omitted if the method is native, since it has no Java implementation. -b- A brand new implementation of SomeClass.MethodName() which calls to a - non-existing static method named SomeClass_Delegate.MethodName(). - The implementation of this 'delegate' method is done in layoutlib_brigde. - -The delegate method is a static method. -If the original method is non-static, the delegate method receives the original 'this' -as its first argument. If the original method is an inner non-static method, it also -receives the inner 'this' as the second argument. - - - -- References - --------------- - - -The JVM Specification 2nd edition: - http://java.sun.com/docs/books/jvms/second_edition/html/VMSpecTOC.doc.html - -Understanding bytecode: - http://www.ibm.com/developerworks/ibm/library/it-haggar_bytecode/ - -Bytecode opcode list: - http://en.wikipedia.org/wiki/Java_bytecode_instruction_listings - -ASM user guide: - http://download.forge.objectweb.org/asm/asm-guide.pdf - - --- -end |