| Commit message (Collapse) | Author | Age | Files | Lines |
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ConnectionID should be consistent in one Obex session.
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* changes:
Add Panasonic KX-TH112 to blacklist.
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Change-Id: I12475aff4046796132beb2554cd067bcec712973
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* changes:
Fix issue 2118464: cannot play ring tones and notifications after disconnecting BT headset while in call.
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disconnecting BT headset while in call.
The problem comes from the fact that when the duplicated output is closed after BT headset disconnection, the OUTPUT_CLOSED notification is not sent to AudioSystem. Then the mapping between notification stream and duplicated output cached in AudioSystem is not cleared and next time a notification is played, the duplicated output is selected and the createTrack() request is refused by AudioFlinger as the selected output doesn't exist.
The notification is ignored by AudioFlinger because when it is sent by the terminating playback thread, the thread has already been removed from the playback thread list.
The fix consists in sending the notification in closeOutput() and not when exiting the playback thread.
The same fix is applied to record threads.
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* changes:
PowerManagerService: Use 5 cm threshold for the proximity sensor.
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This eliminates the assumption that the proximity sensor will always return
zero distance when it is active.
Change-Id: I6245b074e4c42aeae3a181e6a5087554517046d2
Signed-off-by: Mike Lockwood <lockwood@android.com>
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* changes:
Add automatic lighting control framework
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Add changes to have the ability to turn on and off the
automatic light sensing for the device. This is fully configurable
and is by default not present. Vendors should override the ALS setting
to enable the automatic lighting controls.
These changes will add a check box to the Brightness settings menu to give control
to the user to allow the device's display lighting to be controlled via the slide bar
or the auto lighting system.
If the user selects auto then the slide bar will become invisible. Manual mode
will present the slide bar to the user.
Change-Id: I146a6d75b99b08c9b839218ce6b85adf21f9fd73
Signed-off-by: Dan Murphy <D.Murphy@motorola.com>
Signed-off-by: Mike Lockwood <lockwood@android.com>
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Change-Id: I13bda991b32aee47e82b5cf9d43b3021c416a9a2
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* changes:
Fix issue 2115450: a2dp thread is started, even though we are only connected to headset and not playing music.
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to headset and not playing music.
This is due to a regression introduced by change 24114: when no audio tracks are ready for mixing, 0s are written to audio hardware. However this should only happen if tracks have already been mixed since the audio flinger thread woke up.
Also do not write 0s to audio hardware in direct output threads when audio format is not linear PCM.
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* changes:
Various fixed for back key handling.
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My last change was far from perfect. Hopefully this gets us
a little closer.
Change-Id: I413e55b6af42400b565de3040859d25d668bc9d2
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* changes:
add support for RGBX_8888 surfaces in SurfaceFlinger
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* changes:
Fix http://b/issue?id=2098873 (drawing glitch in SeekBar).
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The underlying ProgressBar implementation doesn't know how
to correctly update the thumb graphic, so AbsSeekBar must
call invalidate() at key moments to ensure things look
correct. This bug is one such instance: when you pick your
finger up off the seekbar, the "value" of the progressbar
appears not to change, so ProgressBar feels no compunction
to repaint. AbsSeekBar now invalidate()s on ACTION_UP and
ACTION_CANCEL to ensure that the thumb is correctly drawn.
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* changes:
Last big work on #1991910: Make swipes work with capacitive keys
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This takes care of allowing us to cancel the back button. The
back button is a bear because it is strewn all over the place --
everywhere you can close something, there is some code looking
for the back button that now needs to deal with being canceled.
The main things changed are activity (of course), dialog,
input method, search dialog. There are some other misc places
in the framework (and some I missed here that I will get in a
second pass).
To facility all of this, the key dispatching APIs now provide
a lot more support for dealing with looking for cancelled keys,
and incidentally also provide an actual API for catching long
key presses. This also helped clean up the code in PhoneWindow
where it deals with all of the combinations of key pressed and
releases. (And also allows people to override
Activity.onKeyLongPress() to provide a different long press
action for a standard key like search.)
And while I was doing this, I reworked how we detect long
presses by having this be part of the key event delivered by
the window manager. This should greatly reduce (hopefully
outright eliminate) the problems with long presses being
mis-detected when an application is being slow.
Change-Id: Ia19066b8d588d573df3eee6d96e1c90fdc19f57d
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* changes:
Fix URI returned by IccProvider.
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insert() had a typo in the URI it returned.
b/2113186
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* changes:
Minor perf tweak for fountain.
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Now that we are using preloaded drawables in compatibilty mode, when
constructing them from their constant state we need to set the new
drawable's target density appropriately.
Change-Id: I3665cbea09d38b9ac5f45f8c380dc8641f86b266
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* changes:
add system properties for experimenting with sync timeouts.
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Fixes http://b/issue?id=2119142
Change-Id: I14bfcc6873f295c4d24ef7ee10450fd444dbe82c
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* changes:
fix [2117464] SF can crash when calling dumpsys
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* changes:
make sure to update the tail pointer when undoing a dequeue
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* changes:
Added a little more logging in OMXCodec.cpp for vendors to be able to reproduce issues...
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reproduce issues...
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* changes:
Some optizations to wallpaper drawing/scrolling.
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First, fix some issues with the final wallpaper bitmap
we use: ensure it is always 16bpp, and make sure dithering
of its bitmap is turned off. We take of dithering
when loading, to make sure we don't use it when drawing.
Also add new APIs to return the wallpaper with the equivalent
of Launcher's old FastBitmapDrawable. As doing this, also load
the default wallpaper the same way as custom ones, taking care to
resize it as needed at load time.
Finally implement a mechanism for the window manager to wait
for the wallpaper to redraw at its new position before returning
from the application's call to change the offset. This ensures
that the wallpaper better tracks the application. Note that there
is a timeout in this wait that is relatively short, and if it
expires we will run for a while without waiting.
Change-Id: Ife449437746da85958bd447e0a6cf3d2223b398c
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* changes:
process: Switch to common cutils sched_policy api
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Signed-off-by: San Mehat <san@google.com>
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* changes:
Fix the bogus crashes in layout and reliability tests (the device actually went offline).
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went offline).
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* changes:
Fix a possible NPE in View.
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Change-Id: Ieebd176e1f42c78e298aca973e9e5eed2dc3c6d9
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* changes:
Enable log message for tracking issue #2092299.
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Fix for http://b/issue?id=2118333
Change-Id: Ifa540de139b35548dde2b714b628ca1879a605c5
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* changes:
PowerManagerService: Fix keyboard backlight support:
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Turn off keyboard backlight immediately when keyboard is closed.
Changing keyboard visibility state signals user activity except in the case
where the keyboard is closed and the screen is already off.
Fixes bugs b/1351141 and b/1319625
Change-Id: If4bf2c1dd8e0c2bc08196e443b6103a6041f27e1
Signed-off-by: Mike Lockwood <lockwood@android.com>
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Dragging and flinging have different minimums for the max Y
value. Allow the fling to have the title height instead of zero
for the minimum max Y so the title can always be removed via
fling.
This fixes http://b/issue?id=2109006
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