| Commit message (Collapse) | Author | Age | Files | Lines |
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Bug: 5430740
Those files are in PRODUCT_COPY_FILES but not modules that can be put in
PRODUCT_PACKAGES.
Change-Id: I9e2f60de7ac2e12e6880e1365a36615835ca747c
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Bug: 5069142
Add some additional mappings for the POWER key to support more
standard HID devices.
Remove some non-standard mappings that don't make sense anymore.
Change-Id: Ie95a72c60d4dc4bfb3c90f6f3b343365f8e76685
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Alt-TAB should have different semantics from the APP_SWITCH key
or long-press on HOME. Accordingly, remove the fallback action
for Alt-TAB and initiate the task switching behavior directly
in the policy.
Modified RecentApplicationsDialog to be more precise about the
initial modifiers that it considers to be holding the dialog.
The dialog is now dismissed by a second press on the APP_SWITCH
key or by a second long press on HOME.
Change-Id: Idf4d803f51103819057cb655ff3b770b7729e4be
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Change-Id: I6dc774326c971826d160c82126fb39acb5b9124b
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Ensure that the joystick can always reach -1.0, 0.0 and 1.0 positions
even when noise filtering is applied. (Bug: 3514510)
Add support for a few more standard axes.
Add additional mapping modes for axes.
Some axes are inverted from standard interpretation
or are actually intended to be split into two distict axes
such as left/right trigger controls or accelerator/brake.
Add key layout file for a G25 racing wheel and XBox 360 controller
to tweak behavior. They work fine without them but the axis mappings
are not ideal.
Change-Id: Id4c86a0a272331c680039a9bde6815bb7eba44ab
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Change-Id: Ie4eae09c0334f69c2ccfcf7eaede075f9ba02eab
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Added API on InputDevice to query the set of axes available.
Added API on KeyEvent and MotionEvent to convert keycodes and axes
to symbolic name strings for diagnostic purposes.
Added API on KeyEvent to query if a given key code is a gamepad button.
Added a new "axis" element to key layout files to specify the
mapping between raw absolute axis values and motion axis ids.
Expanded the axis bitfield to 64bits to allow for future growth.
Modified the Makefile for keyboard prebuilts to run the keymap
validation tool during the build.
Added layouts for two game controllers.
Added default actions for game pad button keys.
Added more tests.
Fixed a bunch of bugs.
Change-Id: I73f9166c3b3c5bcf4970845b58088ad467525525
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* commit 'f0ea11d7128f3e654d91683ea6efe59ac714b9ef':
Fix emulator touchscreen.
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Bug: 3393763
Change-Id: Ief16640344d61d283aac08ef4b53e85d7ee3c73f
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* commit '1f26ea1306a018a0d0eac2295a5ca235b9475d86':
Fix emulator trackball.
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Bug: 3369229
Change-Id: I97ce0ac664636224decb040c743704dfcbd90c81
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Change-Id: I95374436708752e1a9cff3f85c5b9bc3e0987961
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Change-Id: I0b17bea189c90fcacff42e182e9e47ef179c28ca
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This change enables the framework to synthesize key events to implement
default behavior when an application does not handle a key.
For example, this change enables numeric keypad keys to perform
their associated special function when numlock is off.
The application is informed that it is processing a fallback keypress
so it can choose to ignore it.
Added a new keycode for switching applications.
Added ALT key deadkeys.
New default key mappings:
- ESC -> BACK
- Meta+ESC -> HOME
- Alt+ESC -> MENU
- Meta+Space -> SEARCH
- Meta+Tab -> APP_SWITCH
Fixed some comments.
Fixed some tests.
Change-Id: Id7f3b6645f3a350275e624547822f72652f3defe
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Use Vendor ID, Product ID and optionally the Version to
locate keymaps and configuration files for external devices.
Moved virtual key definition parsing to native code so that
EventHub can identify touch screens with virtual keys and load
the appropriate key layout file.
Cleaned up a lot of old code in EventHub.
Fixed a regression in ViewRoot's fallback event handling.
Fixed a minor bug in FileMap that caused it to try to munmap
or close invalid handled when released if the attempt to map
the file failed.
Added a couple of new String8 conveniences for formatting strings.
Modified Tokenizer to fall back to open+read when mmap fails since
we can't mmap sysfs files as needed to open the virtual key
definition files in /sys/board_properties/.
Change-Id: I6ca5e5f9547619fd082ddac47e87ce185da69ee6
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Fixed a bug with dpad keys on external keyboards being rotated
according to the display orientation by adding a new input device
configuration property called "keyboard.orientationAware".
Added a mechanism for overriding the key layout and key character
map in the input device configuration file using the new
"keyboard.layout" and "keyboard.characterMap" properties.
Also added "trackball.orientationAware", "touch.orientationAware" and
"touch.deviceType" configuration properties.
Rewrote the configuration property reading code in native code
so that it can be used by EventHub and other components.
Added basic support for installable idc, kl, and kcm files
in /data/system/devices. However, there is no provision for
copying files there yet.
Disabled long-press character pickers on full keyboards so that
key repeating works as expected.
Change-Id: I1bd9f0c3d344421db444e7d271eb09bc8bab4791
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Change-Id: I19777ec4e5d0a5485cfe2a44a15e2b0680557d08
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Also added a validation tool for keymaps (not currently integrated
into the build system but getting there).
This change brings back Android.mk with the intent that it will
be used to validate keymaps in a later change.
Added some missing keys that are present on phones.
Bug: 3215210
Bug: 3225421
Change-Id: Id817c6e2215164616942c51a42752915d9ceacd3
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BREAKING CHANGE: Redesigned the key character map format to
accomodate full keyboards with more comprehensive suite of modifiers.
Old key character maps will not work anymore and must be updated.
The new format is plain text only and it not compiled to a binary
file (so the "kcm" tool will be removed in a subsequent check-in).
Added FULL keyboard type to support full PC-style keyboards.
Added SPECIAL_FUNCTION keyboard type to support special function
keypads that do not have any printable keys suitable for typing
and only have keys like HOME and POWER
Added a special VIRTUAL_KEYBOARD device id convention that maps
to a virtual keyboard with a fixed known layout. This is designed
to work around issues injecting input events on devices whose
built-in keyboard does not have a useful key character map (ie.
when the built-in keyboard is a special function keyboard only.)
Modified several places where events were being synthesized
to use the virtual keyboard.
Removed support for the "qwerty" default layout.
The new default layout is "Generic". For the most part "qwerty"
was being used as a backstop in case the built-in keyboard did
not have a key character map (probably because it was a special
function keypad) and the framework needed to be able to inject
key events anyways. The latter issue is resolved by using the
special VIRTUAL_KEYBOARD device instead of BUILT_IN_KEYBOARD.
Added the concept of a key modifier behavior so that
MetaKeyKeyListener can distinguish between keyboards that use
chorded vs. toggled modifiers.
Wrote more robust key layout and key character map parsers
to enable support for new keyboard features and user installable
key maps.
Fixed a bug in InputReader generating key ups when keys
are released out of sequence.
Updated tons of documentation.
Currently QwertyKeyListener is being used for full keyboards
with autotext and capitalization disabled. This mostly works
but causes some problems with character pickers, etc.
These issues will be resolved in subsequent changes.
Change-Id: Ica48f6097a551141c215bc0d2c6f7b3fb634d354
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Full support for the volume mute key will be implemented in a
later change.
Bug: 2912307
Change-Id: I98c27d6360f159c8b7447e04b45f442eff87b38a
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Added new key maps for external keyboards. These maps are intended to
be shared across devices by inheriting the "keyboards.mk" product
makefile as part of the device's product definition.
One of the trickier changes here was to unwind some code in
MetaKeyKeyListener that assumed that only the low 8 bits of the meta key
state were actually used. The new code abandons bitshifts in favor
of simple conditionals that are probably easier to read anyways.
The special meta key state constants used by MetaKeyKeyListener
are now (@hide) defined in KeyEvent now so as to make it clearer that they
share the same code space even if those codes are not valid for KeyEvents.
The EventHub now takes care of detecting the appropriate key layout
map and key character map when the device is added and sets system
properties accordingly. This avoids having duplicate code in
KeyCharacterMap to probe for the appropriate key character map
although the current probing mechanism has been preserved for legacy
reasons just in case.
Added support for tracking caps lock, num lock and scroll lock and
turning their corresponding LEDs on and off as needed.
The key character map format will need to be updated to correctly support
PC style external keyboard semantics related to modifier keys.
That will come in a later change so caps lock doesn't actually do
anything right now except turn the shiny LEDs on and off...
Added a list of symbolic key names to KeyEvent and improved the toString()
output for debug diagnosis. Having this list in a central place in the
framework also allows us to remove it from Monkey so there is one less
thing to maintain when we add new keycodes.
Bug: 2912307
Change-Id: If8c25e8d50a7c29bbf5d663c94284f5f86de5da4
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