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Change-Id: Ie12ff2c4be5ca22ac43dfe3a16868c7bef8e4ae8
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Change-Id: Ib85784c18b1647e51f1d7cf2a4c956d17e1d2e3c
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This reverts commit a0c2eb27b408660b02fa248943166d6c7e447908.
Conflicts:
api/current.txt
graphics/java/android/renderscript/Element.java
graphics/java/android/renderscript/Script.java
Change-Id: I3c8fa62b12da95b3dbc842b5284dbed65d3cf963
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Change-Id: I86258076817bb8f34ce3bb76031df41c08750f8c
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Change-Id: Idad2c5ad4f8a30f8cc60d88318f2e1809866d309
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Change-Id: Id66676958cc41d934b7f01acd65916f6d777d355
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Change-Id: I8c2d43ccca94549bc6ca1a914106567ccc125503
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BUG=6035422
Change-Id: I8586be0085b36767289e1f634111c0ff076cec3c
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BUG=6016669
Change-Id: Ibab2dfc5ce3d9ceb5513e6b5ffc53d5df8b7c6e7
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In the past, we used a null reference to signify a user-created Element. The
use of DataType.NONE for user-created Elements thus required an update to our
Element compatibility check.
Change-Id: I3293a645eff85c9040487c22f3a3240862f74350
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Change-Id: I057dd0a29d2cad40d0a0627b4355faeb82bbc229
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into graphics-dev
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Fixing bugs found by tests.
Change-Id: I6592a3b65f16b21255e7788fe8ee8aaafe268638
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cross-references, Project ACRE, round 4" into ics-mr1
* commit '2b072677538de979961b5bf527109fdab1713731':
docs: Add developer guide cross-references, Project ACRE, round 4
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Project ACRE, round 4" into ics-mr1
* commit '201469f54522436be79d4d6665721049bfc74320':
docs: Add developer guide cross-references, Project ACRE, round 4
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Change-Id: I1b43414aaec8ea217b39a0d780c80a25409d0991
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Change-Id: Ibe570464557eeecad108b4d3cb8f02fad13943de
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BUG=5609007
The underlying LLVM implementation for vector3 types does this implicitly. If
RS does not adjust its implementation, we will always be misaligned for any
subsequent data after a vector3 type. We previously inserted padding into the
reflected layers from llvm-rs-cc (hence the skip padding part of this change).
We can safely ignore the padding now that the Java/native code is updated to
use the expanded size. The compiler will also need modification to ensure that
we don't mistakenly skip over any end-of-struct padding.
Fixing the 3 component vector padding problem.
Change-Id: If68af42287deb8f4b28addcd19a9fa314656be44
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Element adds ability to get subelement info. Tests for new stuff.
Change-Id: I4a77b91e4e0e73c95ab28b42c50732a64e71e7b9
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Change-Id: If1bc34ef6670b6b5de3c1b6b3b3325637b8c7b43
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BUG=4203264
Change-Id: Id68aead685f6cbc71c2fbe461cb38382e0563f43
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Updating samples and benchmark
Change-Id: I469bf8b842fca72b59475c8fa024c12cf0e14954
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Change-Id: I56709df188a5085611efca804582470340369dc0
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Change-Id: I7f628106247de887cd91c4a4b4b55d3ebfa700c8
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Fix java side calculation for pixel sizes.
Change-Id: I2636db2ccdc9a330214fe9d8b26617b33e52ec8e
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Change-Id: I44dd19aec0a994316da22ea8bea01b9962f54680
api update
Change-Id: I77f5365b8b7a919cd572ceb65a9ab3871b9495d0
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CopyTo(bitmap) replacement.
Change-Id: Ib73fb9f4bfe5f468eaf0f8f1bf68a93759eef00d
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Change-Id: Ieae7d450308b5637ed4253fe9baed3634c6ed141
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Change-Id: Ic96c0199e27785b3eabde2c6e95ed514915328e9
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Change-Id: I345b08490da21d9ee715ff1ddc80c1a816b579f4
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Remove some dead code.
Change-Id: If97e3fdfe6de7bb28f22e1c5ee748c81cea3db93
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Change-Id: Ifa454d503c1445efcad6e31243b65d75e62e3035
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Change-Id: I2f9cfb7f352e2e7e7fd49eac42a821c03b5fcb9f
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b/3050131 exported renderscript structures don't appear to support int64_t
Change-Id: I9aea676425b694a3a6457e63e38b00e591847e20
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Change-Id: Ic708dcaeda4966bb2121ecb6834f56cfa68ad58e
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Change-Id: I624b03bfc1fd26136afd9305a96026b91b1fad3c
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Fix potental overflow in script -> java messages.
Change-Id: Ie6fd9dc376be4043fc938a1517106936937689c8
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Changing rs_quaternion to be float4
Change-Id: Ibf49f412be8979eaa04cb252b407467eacd9dbf0
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Remove legacy constructor from programraster
Make a3d object creation synchronous
Change-Id: Ic7d7547cf6eee6f9a7c6e3ee12cd104e80056a7b
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Implement boolean support.
Change-Id: Iac2dc28067ac430b3e413fc651dfaa0b96214e2e
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Change-Id: I5307a0eac9c206b85c0cf7451d3f8300134bf8e3
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Legacy vertex programs now bind by name just like the user programs.
This removes the need for two different ways of declairing the same
information.
Change-Id: I0178c0962842a1bbffb6726984ae1b8f5bb7529c
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It no longer makes sense to create type info from Java since this
cannot be exported to scripts. The new flow is in the opposite direction.
Change-Id: I9b46e3f57abf84c01326bd9b9b834f3ff0f7c504
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Change-Id: I3d7a1a91c45cc1c97c60f3615f32e54e98e12f91
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available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
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the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
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