summaryrefslogtreecommitdiffstats
path: root/graphics/java/android/renderscript/ProgramFragment.java
Commit message (Collapse)AuthorAgeFilesLines
* GFX api cleanup 2 of 2Jason Sams2012-05-081-0/+6
| | | | Change-Id: Ie928b8ee7d31fcaa26fcad9a2548581bb8395a61
* Revert "Deprecate"Stephen Hines2012-05-071-3/+3
| | | | | | | | | | | | This reverts commit a0c2eb27b408660b02fa248943166d6c7e447908. Conflicts: api/current.txt graphics/java/android/renderscript/Element.java graphics/java/android/renderscript/Script.java Change-Id: I3c8fa62b12da95b3dbc842b5284dbed65d3cf963
* DeprecateAlex Sakhartchouk2012-04-191-3/+3
| | | | Change-Id: Idad2c5ad4f8a30f8cc60d88318f2e1809866d309
* Validate context when using RS objects.Jason Sams2012-04-031-3/+3
| | | | | | BUG=6035422 Change-Id: I8586be0085b36767289e1f634111c0ff076cec3c
* Piping texture names through shader builder.Alex Sakhartchouk2012-02-151-1/+3
| | | | | | Fixing uint size_t mismatch. Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
* Remove the deprecated things from Config.java. These haven't been working ↵Joe Onorato2011-04-071-1/+0
| | | | | | since before 1.0. Change-Id: Ic2e8fa68797ea9d486f4117f3d82c98233cdab1e
* clean up and add javadocsRobert Ly2011-02-091-3/+13
| | | | Change-Id: I7f628106247de887cd91c4a4b4b55d3ebfa700c8
* Docs plus removing some junk per API review.Alex Sakhartchouk2011-01-131-1/+1
| | | | Change-Id: I45f995b656754550be68c78e467071d6e59b348f
* Adding comments to the renderscript program classes.Alex Sakhartchouk2011-01-091-0/+13
| | | | Change-Id: I989575951df1218c1e753dfa12193d560266bf11
* unhide renderscriptJason Sams2011-01-041-1/+0
| | | | | | | | Change-Id: I44dd19aec0a994316da22ea8bea01b9962f54680 api update Change-Id: I77f5365b8b7a919cd572ceb65a9ab3871b9495d0
* API cleanup for renderscript. This will be a multiproject commit.Alex Sakhartchouk2010-12-211-165/+2
| | | | Change-Id: Ida62d3a155285a20725be9daa62217faef1c3734
* API review cleanup.Jason Sams2010-12-061-2/+2
| | | | Change-Id: Ieae7d450308b5637ed4253fe9baed3634c6ed141
* Support for cubemaps.Alex Sakhartchouk2010-11-181-6/+8
| | | | Change-Id: Iaf6087f614451a8e233b3e5bc49c834ab0ad08ee
* Continue error check improvements and write some docs.Jason Sams2010-11-091-3/+3
| | | | Change-Id: I345b08490da21d9ee715ff1ddc80c1a816b579f4
* changing vec4 to vec2 for perf reasons.Alex Sakhartchouk2010-10-061-1/+1
| | | | Change-Id: Ic885a6dc697af4fd82e184158772863673f041bd
* Adding support for all allowed textures.Alex Sakhartchouk2010-09-231-1/+2
| | | | | | | Cleaning up unused code Adding error messages Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
* Shader changes to allow for more flexible constant binding.Alex Sakhartchouk2010-09-141-14/+92
| | | | Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
* Support constant and varying colors in ProgramFragment.Jason Sams2010-08-051-1/+8
| | | | Change-Id: I16ce84ff427016f3a1923594efc718eca32dd7f2
* Making Program*.Builder classes' setters return 'this'Jim Shuma2010-07-151-2/+4
| | | | | | | This is for better correspondence with the Builder pattern. See also: Effective Java, 2nd edition. Change-Id: Iecccd42be49dea2ed8e4b8cc38ce96379cf3c11c
* Move texture bindings to base program object. Change ProgramFragment ↵Jason Sams2009-12-171-104/+46
| | | | creation to require a texture format in 1.0 mode.
* Continue es2 shader devJason Sams2009-12-151-3/+33
| | | | | | | Conflicts: graphics/java/android/renderscript/Program.java graphics/java/android/renderscript/ProgramVertex.java
* am 54f5ca41: am ffacbc34: am fd2f6358: Merge change I771bebb9 into eclairJason Sams2009-12-071-0/+3
|\ | | | | | | | | | | | | Merge commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c' * commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c': Add Java exceptions to catch RS calls with no context or no surface.
| * Add Java exceptions to catch RS calls with no context or no surface.Jason Sams2009-12-071-0/+3
| |
* | Beging GL2 user shaders. Switch master to using GL2 by default.Jason Sams2009-11-301-0/+9
|/
* Point SpritesJason Sams2009-08-201-7/+9
|
* Cleanup of object destruction. No need to have a per-class destruction ↵Jason Sams2009-08-181-8/+0
| | | | function. This was a legacy of the distant past when the classes did not have a common base.
* Begin implementing SimpleMesh and fix some bugs with refcounting and java ↵Jason Sams2009-08-091-1/+4
| | | | object destruction tracking.
* Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc ↵Jason Sams2009-08-041-3/+14
| | | | into the ProgramVertex class.
* Seperate Light and Sampler from RenderScript.javaJason Sams2009-08-041-1/+1
|
* Split ProgramFragment and ProgramStore from RenderScript.java. Update ↵Jason Sams2009-08-041-0/+150
Element and Type to new cached builder for easier app developement.