Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Implement holders for Matrix and Vector data. | Jason Sams | 2010-02-02 | 1 | -11/+11 |
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* | Element restructuring. Add support for new basic Element types including ↵ | Jason Sams | 2009-12-23 | 1 | -1/+1 |
| | | | | | | the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them. | ||||
* | Continue es2 shader dev | Jason Sams | 2009-12-15 | 1 | -4/+2 |
| | | | | | | | Conflicts: graphics/java/android/renderscript/Program.java graphics/java/android/renderscript/ProgramVertex.java | ||||
* | Continue development of es2.0 user shader support for renderscript. This ↵ | Jason Sams | 2009-12-15 | 1 | -44/+32 |
| | | | | change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. | ||||
* | am 54f5ca41: am ffacbc34: am fd2f6358: Merge change I771bebb9 into eclair | Jason Sams | 2009-12-07 | 1 | -0/+2 |
|\ | | | | | | | | | | | | | Merge commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c' * commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c': Add Java exceptions to catch RS calls with no context or no surface. | ||||
| * | Add Java exceptions to catch RS calls with no context or no surface. | Jason Sams | 2009-12-07 | 1 | -0/+2 |
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* | | Beging GL2 user shaders. Switch master to using GL2 by default. | Jason Sams | 2009-11-30 | 1 | -3/+12 |
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* | Improve logging code to dump more detaild rs object info. Fix bug with ↵ | Jason Sams | 2009-09-27 | 1 | -1/+1 |
| | | | | predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. | ||||
* | Cleanup of object destruction. No need to have a per-class destruction ↵ | Jason Sams | 2009-08-18 | 1 | -8/+0 |
| | | | | function. This was a legacy of the distant past when the classes did not have a common base. | ||||
* | Begin implementing SimpleMesh and fix some bugs with refcounting and java ↵ | Jason Sams | 2009-08-09 | 1 | -1/+4 |
| | | | | object destruction tracking. | ||||
* | Remove useless slot from ProgramVertex. Optimize GL state setup. | Jason Sams | 2009-08-05 | 1 | -2/+2 |
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* | Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc ↵ | Jason Sams | 2009-08-04 | 1 | -0/+190 |
into the ProgramVertex class. |