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path: root/graphics/java/android/renderscript/RenderScript.java
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* Fix RS bug with message ID 0.Stephen Hines2010-09-281-2/+3
| | | | | | Clamp RSTest list to nice viewable range. Change-Id: I0909511e16984ec78150cda17c22e22af1fa0cdb
* Adding support for all allowed textures.Alex Sakhartchouk2010-09-231-17/+6
| | | | | | | Cleaning up unused code Adding error messages Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
* Add support for Float64 (double) to RenderScript.Stephen Hines2010-09-201-0/+4
| | | | Change-Id: Iad1c4adadf657a46aa38a3fad7813927e643e29d
* Fix race condition on exit.Jason Sams2010-09-161-1/+5
| | | | Change-Id: I1ae1818122604dde5993b2b8ef702bda5194d87d
* Add arrays to elements.Jason Sams2010-09-071-3/+3
| | | | Change-Id: I624b03bfc1fd26136afd9305a96026b91b1fad3c
* Remove functions for reflecting dalvik classes to rs types.Jason Sams2010-09-011-16/+0
| | | | | Change-Id: I41bc7fd704772d177f8035c04256d0ca63e4398b Change-Id: I4df3673a1db1e79c309ab4eb41d2145802ed322c
* SubElementData data upload functions.Jason Sams2010-08-311-0/+4
| | | | Change-Id: I5f8c738b5457ae7f6085fc4cd331cf3d13ad75cf
* Add matrix component types.Jason Sams2010-08-251-7/+18
| | | | | | Fix potental overflow in script -> java messages. Change-Id: Ie6fd9dc376be4043fc938a1517106936937689c8
* More work on the renderscript sampleAlex Sakhartchouk2010-08-241-13/+16
| | | | Change-Id: Ib1812bbaa38180ca63d6d53c9cc3aeeee4134725
* Renderscript samples.Alex Sakhartchouk2010-08-231-0/+14
| | | | | | | | Resolving name conflict in model viewer. Adding fov projection matrix function. Adding helper methods for blending. Change-Id: Ibd3f1510436811398787c285845d050158bd6de8
* Remove OOB object destruction.Jason Sams2010-08-171-4/+0
| | | | Change-Id: Icaa06aca4a701ec663c124d3141d9dbb633d7dc1
* Make java entry points for native fifo synchronized.Jason Sams2010-08-171-145/+451
| | | | Change-Id: I1baf2beb920016f0202042982075cbce1e67df42
* Added ability to set font color.Alex Sakhartchouk2010-08-041-0/+1
| | | | | | Propagating the name of meshes and allocations from native a3d to java Change-Id: If781f55340b5369459610e5e92ea69e240dcd24e
* Populate java objects with native data from a3d file.Alex Sakhartchouk2010-07-151-0/+4
| | | | | | | Remove legacy constructor from programraster Make a3d object creation synchronous Change-Id: Ic7d7547cf6eee6f9a7c6e3ee12cd104e80056a7b
* Work on synchronizing a3d created files and java layer.Alex Sakhartchouk2010-07-121-1/+7
| | | | | | Adding culling to ProgramRaster Change-Id: I58ccc82d37edc9539289d5eba44ea0e720874af5
* Remove points from fixed function.Jason Sams2010-07-091-1/+0
| | | | | | Add basic GL performance test. Change-Id: I421a41b6683b2c5f70045cdd0f610a6939105fee
* Cleanup pass on the mesh api change.Alex Sakhartchouk2010-07-021-4/+0
| | | | | | Removed all the simple mesh related calls and temporary objects. Change-Id: Ic64a72a894e0314f216f10e1cfc0d45b17e2e182
* Start of mesh API cleanup.Alex Sakhartchouk2010-07-011-0/+4
| | | | | | | | | Switched all native code to go through Mesh class. Removed SimpleMesh Added java Mesh class Will need to port all existing code to use java Mesh, then remove java SimpleMesh. Change-Id: Idb9c03d0b06b4ef87db28dffcffa1881d39120e5
* Adding freetype font rendering to renderscript.Alex Sakhartchouk2010-06-241-0/+2
| | | | Change-Id: I3a10ffe27092a41df156341c9cb3f7aa19c49f19
* Move ImageProcessing and ModelViewer to reflected files.Jason Sams2010-06-211-0/+1
| | | | | | Implement boolean support. Change-Id: Iac2dc28067ac430b3e413fc651dfaa0b96214e2e
* Remove InvokeData and add ContextFinish to generate a sync point.Jason Sams2010-06-151-1/+5
| | | | Change-Id: I27da8bf5fba2c8a428964cb6a5e66dd7a94958d8
* Begin using reflected files.Jason Sams2010-06-081-1/+0
| | | | Change-Id: I5307a0eac9c206b85c0cf7451d3f8300134bf8e3
* Creating the jni and java layer to integrate a3dAlex Sakhartchouk2010-06-041-0/+5
| | | | Change-Id: I438359633bae59bf9188cd2c4664a92ca16c5f37
* Remove RS_KIND from vertex arrays types.Jason Sams2010-06-011-24/+22
| | | | | | | | Legacy vertex programs now bind by name just like the user programs. This removes the need for two different ways of declairing the same information. Change-Id: I0178c0962842a1bbffb6726984ae1b8f5bb7529c
* Begin naming cleanup for renderscript runtime.Jason Sams2010-05-191-3/+0
| | | | | | Prefix functions with "rs" or "rsg". Change-Id: I4435b486831bfab1ea473ccfad435b404e68f1c9
* Remove more pieces of setRoot. Add pointer to allocation lookup for scripts.Jason Sams2010-05-171-1/+0
| | | | Change-Id: I2c3075d2056f02bb834bfad403dc72da991f3156
* Rename ProgramFragmentStore to ProgramStore.Jason Sams2010-05-131-8/+8
| | | | Change-Id: Ia8ad9ac856944838ced38a2f1e8f07387050bdfd
* Convert renderscript from using ACC to LLVM for its compiler.Jason Sams2010-05-111-5/+12
| | | | | | | This will also require application to be updated to support the new compiler and data passing models. Change-Id: If078e3a5148af395ba1b936169a407d8c3ad727f
* Checkin new types for RS.Jason Sams2010-03-261-0/+11
| | | | Change-Id: I3d7a1a91c45cc1c97c60f3615f32e54e98e12f91
* Add support for linking to a skia bitmap rather than always copying the data ↵Jason Sams2010-03-011-0/+1
| | | | from the bitmap.
* Support defered generation of mipmaps. With this change we support mipmap ↵Jason Sams2010-02-231-1/+1
| | | | generation when the texture is uploaded to GL without requiring RS to retain the full chain.
* Preview seperating RenderScript into RenderScript and RenderScriptGLJason Sams2010-02-091-93/+21
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* Fix some minor bugs with GL state setup that were exposed by Droids driver.Jason Sams2010-01-271-6/+11
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* Add RS support for generic attribs as input to vertex programs.Jason Sams2010-01-041-2/+0
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* Element restructuring. Add support for new basic Element types including ↵Jason Sams2009-12-231-9/+11
| | | | | | the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them.
* Move texture bindings to base program object. Change ProgramFragment ↵Jason Sams2009-12-171-6/+3
| | | | creation to require a texture format in 1.0 mode.
* Continue es2 shader devJason Sams2009-12-151-0/+1
| | | | | | | Conflicts: graphics/java/android/renderscript/Program.java graphics/java/android/renderscript/ProgramVertex.java
* Continue development of es2.0 user shader support for renderscript. This ↵Jason Sams2009-12-151-6/+4
| | | | change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
* Remove check for surface valid that is no longer valid.Jason Sams2009-12-141-3/+3
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* am 54f5ca41: am ffacbc34: am fd2f6358: Merge change I771bebb9 into eclairJason Sams2009-12-071-0/+12
|\ | | | | | | | | | | | | Merge commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c' * commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c': Add Java exceptions to catch RS calls with no context or no surface.
| * Add Java exceptions to catch RS calls with no context or no surface.Jason Sams2009-12-071-0/+12
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* | Beging GL2 user shaders. Switch master to using GL2 by default.Jason Sams2009-11-301-0/+2
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* Add support for dumping RS objects to aid in debugging of white blocks bug.Jason Sams2009-11-171-0/+5
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* Add setPriority to allow wallpapers to run at lower cpu priority than default.Jason Sams2009-11-151-0/+16
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* Defer EGL init until the surface changed call comes in. Pass w,h along with ↵Jason Sams2009-11-121-10/+16
| | | | surface for verification of driver state.
* Support applications changing the surface attached to the RS.Jason Sams2009-11-031-0/+6
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* Implement data push from scripts. Fixes the problem where apps would have ↵Jason Sams2009-10-061-0/+55
| | | | | | | | to poll to monitor a scripts state. Fix bug in StoreState where state could be overridden by the default unless the script used more than one state. Change only impacts renderscript and renderscript apps.
* Improve logging code to dump more detaild rs object info. Fix bug with ↵Jason Sams2009-09-271-7/+20
| | | | predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
* Improve renderscript context teardown. Track object in the system and then ↵Jason Sams2009-09-251-0/+4
| | | | force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
* Implement pause/resume for the RS thread.Jason Sams2009-09-241-0/+10
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