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* Load bitmaps in the correct format.Romain Guy2010-08-201-0/+11
| | | | | | Bug #2936873 Change-Id: Ide93ffd8227cea6c610dde625163ccffb4590e90
* Fix the build.Romain Guy2010-03-101-0/+4
| | | | Change-Id: I0caef1fd522d231d803e0fd9e0b8fdf3272db168
* Add support for linking to a skia bitmap rather than always copying the data ↵Jason Sams2010-03-012-1/+46
| | | | from the bitmap.
* Support defered generation of mipmaps. With this change we support mipmap ↵Jason Sams2010-02-232-2/+7
| | | | generation when the texture is uploaded to GL without requiring RS to retain the full chain.
* Preview seperating RenderScript into RenderScript and RenderScriptGLJason Sams2010-02-093-97/+152
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* Hide field packer.Jason Sams2010-02-021-0/+4
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* Implement holders for Matrix and Vector data.Jason Sams2010-02-028-29/+385
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* Fix some minor bugs with GL state setup that were exposed by Droids driver.Jason Sams2010-01-272-8/+11
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* Implement type generation for user uniforms in vertex shader.Jason Sams2010-01-122-2/+7
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* Support npot on es 2.0 HW.Jason Sams2010-01-061-1/+1
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* More complete support for named attribs. Adds user typed attribs as ↵Jason Sams2010-01-061-1/+2
| | | | available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
* Add RS support for generic attribs as input to vertex programs.Jason Sams2010-01-042-2/+3
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* Disable excessive RS logging.Jason Sams2009-12-232-7/+0
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* Element restructuring. Add support for new basic Element types including ↵Jason Sams2009-12-237-341/+294
| | | | | | the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them.
* Move texture bindings to base program object. Change ProgramFragment ↵Jason Sams2009-12-173-110/+70
| | | | creation to require a texture format in 1.0 mode.
* Add argument checking to sampler builder to disallow illegal modes.Jason Sams2009-12-161-5/+27
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* Continue es2 shader devJason Sams2009-12-154-13/+44
| | | | | | | Conflicts: graphics/java/android/renderscript/Program.java graphics/java/android/renderscript/ProgramVertex.java
* Continue development of es2.0 user shader support for renderscript. This ↵Jason Sams2009-12-153-50/+156
| | | | change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
* Remove check for surface valid that is no longer valid.Jason Sams2009-12-141-3/+3
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* am 54f5ca41: am ffacbc34: am fd2f6358: Merge change I771bebb9 into eclairJason Sams2009-12-0711-0/+71
|\ | | | | | | | | | | | | Merge commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c' * commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c': Add Java exceptions to catch RS calls with no context or no surface.
| * Add Java exceptions to catch RS calls with no context or no surface.Jason Sams2009-12-0711-0/+71
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* | Beging GL2 user shaders. Switch master to using GL2 by default.Jason Sams2009-11-303-3/+23
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* Add support for dumping RS objects to aid in debugging of white blocks bug.Jason Sams2009-11-171-0/+5
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* Add setPriority to allow wallpapers to run at lower cpu priority than default.Jason Sams2009-11-151-0/+16
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* Defer EGL init until the surface changed call comes in. Pass w,h along with ↵Jason Sams2009-11-122-19/+23
| | | | surface for verification of driver state.
* Support applications changing the surface attached to the RS.Jason Sams2009-11-032-0/+12
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* Fix type in Java enums. Not currently used, easier to fix now than when ↵Jason Sams2009-10-281-2/+2
| | | | apps are using it.
* Fix bug exposed by filmstrip. The updated and expanded SimpleMesh had an ↵Jason Sams2009-10-161-5/+5
| | | | ordering bug with component coordinates when both texture and normals were used.
* Add script to script call support. Add exception to catch out of bound ↵Jason Sams2009-10-071-0/+5
| | | | index data when added to TriangleMeshBuilder.
* Implement data push from scripts. Fixes the problem where apps would have ↵Jason Sams2009-10-061-0/+55
| | | | | | | | to poll to monitor a scripts state. Fix bug in StoreState where state could be overridden by the default unless the script used more than one state. Change only impacts renderscript and renderscript apps.
* Update the SimpleMesh API to support new attribute types. Also spilt ↵Jason Sams2009-10-021-51/+79
| | | | add/set commands to avoid permutation explosion.
* Fix but processing raster state pragma.Jason Sams2009-09-281-2/+2
| | | | rename stateFragmentStore to stateStore
* Improve logging code to dump more detaild rs object info. Fix bug with ↵Jason Sams2009-09-275-156/+195
| | | | predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
* Reduce debugging spew and add props to selectivly re-enable it.Jason Sams2009-09-251-7/+7
| | | | change-id: Ib59ed5d7a9d479ccd1af456029735dbc65ae1efe
* Improve renderscript context teardown. Track object in the system and then ↵Jason Sams2009-09-252-1/+6
| | | | force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
* Add a method to destroy the RS object.Joe Onorato2009-09-251-1/+4
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* Implement pause/resume for the RS thread.Jason Sams2009-09-242-2/+19
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* Remove depricated triangleMesh.Jason Sams2009-09-231-71/+15
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* Add raster object to control point and line params. Add flag to force SW ↵Jason Sams2009-09-233-3/+131
| | | | rendering.
* Implement more type checks on Allocations.Jason Sams2009-09-215-75/+168
| | | | | Add tracking for allocations created using the "sized" helper. Add more param validation for data upload calls.
* Implement renderscript Invokables.Jason Sams2009-09-162-0/+39
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* Implement Object readback.Jason Sams2009-09-152-0/+5
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* Remove "predefined" elements from Java layer. Static elements continue to ↵Jason Sams2009-09-043-136/+207
| | | | exist but are no longer treated as a special version of element.
* Improve structure support using symbol lookup of named structures in scripts ↵Jason Sams2009-09-034-25/+35
| | | | to allow them to appear as just pointers to structs.
* Load bitmap resources entirely from native code.Romain Guy2009-08-312-14/+32
| | | | Change-Id: I6660baec241794c40611bce79b7f9ce9479e52ba
* Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh ↵Jason Sams2009-08-274-53/+287
| | | | which replaces TriangleMesh. Update Film to use new builder.
* Remove bogus comments and logging.Jason Sams2009-08-251-8/+0
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* Implement java interface for RS shutdown and fix shutdown deadlock with the ↵Jason Sams2009-08-251-0/+7
| | | | command fifo.
* Add support for selecting the color bit depth and if the application used a ↵Jason Sams2009-08-252-8/+5
| | | | depth buffer.
* Allow null to be re-bound as a root script. This was always legal from ↵Jason Sams2009-08-201-1/+5
| | | | native and just a limitation of the java binding for the API.