| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: Ia4d3e1829339acaecaa7f10023945a432c581d72
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Change-Id: I8e5e6dda4d4c9776961d4a070549d5753588e582
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ACRE, round 3" into ics-mr0
* commit '09848bc89de999416e2de82a7693b2deec6bf802':
docs: add developer guide cross references, Project ACRE, round 3
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Change-Id: I6125315ecdf0f78dd947c514a9944729d723e95d
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Element adds ability to get subelement info. Tests for new stuff.
Change-Id: I4a77b91e4e0e73c95ab28b42c50732a64e71e7b9
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Bug #5435653
saveLayer() can be extremely expensive on some GPU architectures. Avoiding
this call greatly improve the rendering performance of drawables with
strok + fill.
Change-Id: Ib414174ba05d5bad56d942b8e67ab784e7d60b9e
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Reduces startup overhead.
Change-Id: Id9556dfe553c23bf3f870a524ca5e687bb9fe777
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Change-Id: I70c9d47674c956ec850c178c7aaa9a5e3dd9dffb
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Some progress bars use AnimatedRotateDrawable, which suffered
from the same bug as AnimationDrawable (until a recent fix). The
code would not account for the left/top offset of the drawable in its view,
so it would rotate the drawable around the wrong center, causing it to
wobble and not get erased properly.
Change-Id: I3f34f797e595973d9eb1d952d92026c769c7ec0a
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The difference is not obvious when compared to no hinting, and turning
off hinting has undesirable side effects because of the lack of sub-
pixel positioning when rendering text.
Change-Id: If2162ba079f68f33b33aed444e80036fdbf015bb
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These are now in a separate class that is only allocated when
needed by the view.
Change-Id: I9601bb43b3b4bfdabd982b02f7cd7534437b8ac3
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Change-Id: Idda458fcdebe7afeb9b95e328e552fcbc7939157
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Make ProgressBar maintain aspect ratio on indeterminate progress drawables.
Make RotateDrawable tolerate left/top bounds != 0.
Change-Id: Iee03030caa98f72a8745f1ae3fb0de108ff663d4
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The animation that runs when the NotificationPanel appears
used to start, then pause for a long time as the window/surface/layer
was created, then by the time it started to be visible, the animation
was over. This new approach delays starting the animation until the
layer has been drawn, so the animation can actually run a few frames after
that before finishing.
Change-Id: I998f01fd48cb762178021ad99e2b919b58a1ef3f
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- remove unused constant
- fix spelling
Change-Id: I0053129b33c2ee472db84e14d4b2ace5d97d20a8
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Gets rid of gapps between windows during animations.
Change-Id: I17d2ef0af214008f0eabd7eb19268f145fe83b39
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on IRK56F trygon-userdebug"
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IRK56F trygon-userdebug
- Paint.breakText() API was regressing on the argument validation: a count < 0 is a valid one
Change-Id: I6d09294ee9f21901ba00017ce0d73f757fc7b147
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Bug: 5233703
Change-Id: If6a758540248dc9bff56b64add04984ebd7b6833
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Also unify all Java variable copying into single method.
Change-Id: I8fefa615f6f164ae5662913d612b388b46890089
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This change removes the ability to create a SurfaceTexture that is
capable of operating in synchronous-mode from the public APIs.
Bug: 5167959
Change-Id: I09995832bb9a5f5063a67ddc3e0e1ab124d4e893
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We now do the screenshot in a separate process.
Also change the recents panel to not use hardware acceleration
on lower-end devices. And improve how it gets shown to not
load all data up-front which results in a long delay when you have
lots of recents.
Change-Id: Ia309a90f9939e5405758621b3f7114597bd0c02a
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Also adds an API for apps to control whether hinting is used.
Change-Id: I1a06b06255fbb8d0f02a8ce48c2cd60019088ed3
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Change-Id: Ibe0aa11e2259898e65dc422c7794ab4065a0a90e
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This removes the ParcelSurfaceTexture class since that functionality has been
folded into Surface.java. The change also updates the MediaPlayer to get rid
of setParcelSurfaceTexture() and modifies setTexture() to use the new Surface
functionality in order to simplify the code.
Change-Id: Iafa75ea3188263928128325d8a726786971b4de4
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them."
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Change-Id: I4aeadfbaf8a4f6a459fa19937c21ac23d9e5fb64
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Change-Id: I2ecb367528ec0691c07153a3d163b82a6ca33fdf
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If returns true, the SurfaceTexture will be released by TextureView.
If returns false, the client needs to release the SurfaceTexture.
Change-Id: I946f71e337ad4170c168854ac27e028b82489c8c
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Change-Id: Idd04e9937b821180f46852451405bb9c6d59da37
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- do not go to native if this is not needed (empty or null text)
- do expandMetricsFromPaint() in TextLine when needed instead of calling handleText()
with emty string just for doing expandMetricsFromPaint()
Change-Id: I1f566ccef66cbc990ebbb77ef149899119e37e84
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applied (ICS)
- provide a better fix by still using the full context of the text (versus using the text only)
Change-Id: I542335e98117921d75c191e90a9b2018ca356ac9
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spans applied (ICS)"
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applied (ICS)
- use correct 0 index for computing advance thru the char buffer (the buffer is created from TextUtils.getChars())
- udpate unit tests
Change-Id: Iaeb07658b79ecdf5e17395d55afb7c84965bb0fc
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BUG=4942491
Change-Id: I3a46783511c4954bac9eadbbbefe5abf85498c16
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The API are hidden.
bug:5086073
Change-Id: Ic9a53e5d5007ad3f12a28406ee25098227f14cbc
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Bug: 5063618
Change-Id: I689cb0c01c14e597ccfb4eb0972e64fa570bd4e8
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Change-Id: I6b2071ac7b348c473b9bdd1b972d095aebbb4fb3
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Bug #5027094
Change-Id: Iab6bf652e0b9bdd1bbc794e7c4218f46bafdd1a4
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Change-Id: I6096f0b44866e532ccd96a29c816bf34d48c1dc2
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docs: resolve issue 5044273 and fix markup error
Change-Id: Ic028292245c14cca218ea9ac771f292254577e7c
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