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* commit 'e2fc3adbb4040400496aebdab80c4cac1083da27':
Fix a broken link in javadoc
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Bug: 19856130
Change-Id: I0456e951f8bed36e3a62ddfd882f9c2d2bef9627
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There is already an identity matrix in Matrix. Don't allocate another
one for VectorDrawable.
Change-Id: I51735f262d6680e043b0009707ec42acb2d0d1ad
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Bug: 19797138
Change-Id: I127f24b7060a0c4dab401ce8e3057d362c6d6b06
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Change-Id: I715a21c313e909ae654e0c1aa67bdf7bcd89de76
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* commit 'd002e02750b51fed3da41a2b4b222824df8d1a10':
Fix 'fuchsia' typo.
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Bug: https://code.google.com/p/android/issues/detail?id=152142
Change-Id: Ib45f2d19d52fe9d95d560d37296d50cba190cb83
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bi-linear filter." into lmp-dev
* commit '877ce2c42b5d423719246f5458cd66fa9fddb317':
Make sure the bitmap from VD's cache is drawn using bi-linear filter.
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* commit '89b196958fee07475765bd3c458098464ba16f2e':
Put in real "code" (aka marketing) name.
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elements" into lmp-dev
* commit '9f64867da107b772b867876ddf979d1a3ec19192':
Fix theme propagation to contained android:drawable elements
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Change-Id: I97671e62de26919e391dbb2686511584c59ab990
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* commit 'ffa16f944882f2e27109af8fe4b7272322f9cb84':
Correct the documentation for VectorDrawable
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* commit 'b805da9b592e67cb777b78db3a96d47c60e31ca7':
Fix drawable container tinting
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* commit 'e910cc88387f49b119bb2f8e579849864970ac87':
Implement alpha as documented for drawables
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state in ASLD" into lmp-dev
* commit '637569566d2234b06e08d94acf4db1b0d3be6501':
Add callback to track and thumb drawables, propagate state in ASLD
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applyTheme in VD" into lmp-dev
* commit '81e2f789029701b569d3c0deee8bc74fbebab5db':
Fixed mutate() for RippleDrawable, ASLD, AVD, fix applyTheme in VD
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* commit '21662c96fa9d107a60f4ce98f7179264c972b142':
Cut ripple background alpha in half
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* commit 'c793e67ca93a1550fa68c887ef00d207ac1e1d84':
Fix AVD for CTS failure.
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lmp-dev
* commit 'aa60232b96ace3ab176611c170e950a7b6db5481':
Fix animation on the some properties
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lmp-dev
* commit '53dc022a6c12c1b916583dc8aee92cb63c7f73f5':
Hide other color filter mutability
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RippleDrawable" into lmp-dev
* commit 'a96b8ea7fe489965b7381b59169dd20fd46d334c':
Reduce overdraw after clearing ripples in RippleDrawable
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bitmap" into lmp-dev
* commit '64672ef149fa48afcf7f5f4b2ed0f96386b6d368':
Set cache dirty when re-create the cache bitmap
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lmp-mr1-dev
automerge: bb8d7ff
* commit 'bb8d7ffeae187e8782a9494e252e335db537b2a1':
Prevent memory corruption from use-after-free
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Bug: 19035637
If an app tries to call recycle() on a Bitmap that has
already been finalized it will result in use-after-frees. This is
bad. Avoid this by setting the pointer to 0 and checking for this
Change-Id: I12d73703a0f95b05fe4c2fd8e9c01b6a3f2f023b
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automerge: e6e216c
* commit 'e6e216c48ea25bdbc2d0a262c74670fb6513e42b':
Avoid ripple buffer creation for empty bounds
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Bug: 19068439
Change-Id: I031d4303bbf101a25612dce6f02d81ce4cf58e2b
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non-hardware canvas" into lmp-mr1-dev
* commit '628e646eeae6147578428632d7c25326b8b7ef59':
Jump ripples to end when switching to a non-hardware canvas
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Previously we canceled the hardware animations but neglected to reset
the state, which left us drawing in the pressed state.
Bug: 19020524
Change-Id: I439a18126b9093cac40006361be99f8d077b95a9
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mutate, fix ColorDrawable theming" into lmp-mr1-dev
* commit 'e260a358bfc945bf01d901f496b7f30784cbf920':
Propagate DrawableContainer state on mutate, fix ColorDrawable theming
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theming" into lmp-mr1-dev
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BUG: 18542282
BUG: 18467568
Change-Id: Id1d75cfe47fde3206ab40e5360289e0cb2504402
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hardware exit is pending" into lmp-mr1-dev
* commit '1060d75e3abd37671b0962297f4587dd3d6e0cc8':
Move ripple to end state on jump when hardware exit is pending
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BUG: 18734676
Change-Id: Ie063e1eec0b4f28f936ea27822afacfd1b72a0e9
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automerge: aaf2e19
* commit 'aaf2e190d363f5934e5bc2fd3293d41aa9ac00aa':
Fix build
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Change-Id: I2efdf2790aa768eaaa6e7e0b80a9ad7b2ddf3cb9
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state" into lmp-mr1-dev
automerge: c211857
* commit 'c211857af37eabb6073fa2ac402c9f7de9548822':
Update tint filter after setting gradient drawable state
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BUG: 18706381
Change-Id: I7d664303c9b796243da6c55d1ea9482736aabf07
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constant state
* commit '3d517a701cb583f59ed8deefd21ab854c3890065':
Avoid creating futures for drawables with no constant state
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We don't need to create futures for drawables without constant state,
since we only copy on mutate and we don't need to do any work on mutate()
for drawables without shared constant state. Also we would crash in that
case, so avoiding the NPE is nice too.
Rider: Also fixes elevations again.
BUG: 18696100
Change-Id: I4d7737f39ce3efc5830704e5ce412c540603e6ac
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Change-Id: I60bf82ff71d9af0d80e7da8856efb4641c85885b
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Bug: 18317479
Change-Id: I16868ee204d24af72af9a2efc987f7e9eb1d266b
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one shot property" into lmp-mr1-dev
* commit '60abe25978ab1c1e4935dcd58af9cd3a0994c12e':
Fix default value of AnimationDrawable's one shot property
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lmp-mr1-dev
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BUG: 18676499
Change-Id: Iaaf134b3a58a04cd99db001edc4438ee75dab878
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ViewGroup and AbsListView" into lmp-mr1-dev
* commit 'e615da7eb74907c7df993009ba8137e6ddd4ac62':
Fix hotspot coordinate propagation in ViewGroup and AbsListView
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There was a weird disconnect between setPressed() and hotspot propagation
behavior. This makes hotspot propagation work like setPressed(). Also
fixes ripple animation during drag-to-open.
BUG: 18631557
BUG: 18593243
Change-Id: Id4adf5d815e4d426b4182aac4d0c780f04472ae4
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when mutate." into lmp-mr1-dev
* commit '971fe6d66419065b96b46a20b7110ba435fa3a9a':
AVD: Deep copy the animator target setup when mutate.
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