| Commit message (Collapse) | Author | Age | Files | Lines |
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Bug: 8580410
Change-Id: I746aa8258866508c3a725d0773faf4518096548f
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Change-Id: Ia607f732f2f22968fd6f1793c2f252f08300357d
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Change-Id: I1e42204e862585b9c2f7818b615890c60f08faf6
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create the new libandroidfw from parts of libui and libutils
Change-Id: I1584995616fff5d527a2aba63921b682a6194d58
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Bug: 5010576
Change-Id: I04d722f258951a3078fe07899f5bbe8aac02a8e8
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this is the first step in unifying surfacetexture and surface.
for this reason the header files were not moved, as most of them
will eventually go away.
NOTE: currently we keep libsurfaceflinger_client.so as an empty
library to workaround prebuilt binaries wrongly linking against
it.
Change-Id: I130f0de2428e8579033dc41394d093f4e1431a00
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Change-Id: I12a3b0477f3201ec7ca63564ae2b387ecc89dedf
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Since libacc isn't 64-bit clean (it casts pointers to integers),
and so can't be built for the gHardy simulator, everything
that depends on it can't be built for the simulator either, which
means removing libRS and librs_jni.
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BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally.
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