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* Point SpritesJason Sams2009-08-201-26/+8
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* Implement OOB destroy method that can be called from the java finalizer ↵Jason Sams2009-08-181-0/+10
| | | | removing the need to explicitly destroy objects.
* Cleanup of object destruction. No need to have a per-class destruction ↵Jason Sams2009-08-181-118/+9
| | | | function. This was a legacy of the distant past when the classes did not have a common base.
* Remove global IO context and integrate it into the RS context.Jason Sams2009-08-171-109/+109
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* Update fountain and add writable flag to script slots.Jason Sams2009-08-171-4/+4
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* Implement named slots and convert script.addType to script.setType to remove ↵Jason Sams2009-08-131-13/+20
| | | | ordering restrictions.
* Implement reflecting Java objects into the ACC enviroment.Jason Sams2009-08-121-3/+122
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* readData should read the data, not write the data.Joe Onorato2009-08-121-3/+3
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* Fix the simulator build by removing librs_jni and libRS from it.Marco Nelissen2009-08-121-0/+7
| | | | | | | Since libacc isn't 64-bit clean (it casts pointers to integers), and so can't be built for the gHardy simulator, everything that depends on it can't be built for the simulator either, which means removing libRS and librs_jni.
* Implement basic allocation readback. Add Get height, width to ScriptC_Lib.Jason Sams2009-08-101-0/+23
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* build libRSJoe Onorato2009-08-101-2/+1
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* Let java put #defines into renderscriptJoe Onorato2009-08-091-0/+43
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* Begin implementing SimpleMesh and fix some bugs with refcounting and java ↵Jason Sams2009-08-091-0/+44
| | | | object destruction tracking.
* Remove useless slot from ProgramVertex. Optimize GL state setup.Jason Sams2009-08-051-12/+3
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* Split ProgramFragment and ProgramStore from RenderScript.java. Update ↵Jason Sams2009-08-041-24/+27
| | | | Element and Type to new cached builder for easier app developement.
* Implement the jni bindings for Adapter2D. Fix a refcount bug in the native ↵Jason Sams2009-08-031-1/+90
| | | | adapter implementation. Use adapters in Film to border the mipmaps.
* First pass at implementing the Grass live wallpaper in RenderScript.Romain Guy2009-07-301-1/+19
| | | | This change also adds second(), minute() and hour() to the RS library.
* Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the ↵Jason Sams2009-07-281-0/+24
| | | | smallest larger pow texture. The added space is filled black.
* Unbreak build by making the build of renderscript again conditional on ↵Jason Sams2009-07-231-1/+4
| | | | BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally.
* Move the java and jni renderscript files to the proper location.Jason Sams2009-07-232-0/+1147