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* Adding nvidia extension for limited npot support.Alex Sakhartchouk2010-10-271-13/+16
* Begin adding async allocation creation.Jason Sams2010-10-261-3/+3
* Fix object cast.Jason Sams2010-10-141-1/+1
* Async type creation.Jason Sams2010-10-141-20/+14
* Begin hooking up SurfaceConfig.Jason Sams2010-10-131-5/+21
* Update allocation from bitmap.Alex Sakhartchouk2010-10-111-0/+18
* Fix support for 64-bit integers.Stephen Hines2010-10-111-0/+8
* Cleanup error message for null binding address.Jason Sams2010-10-101-24/+0
* Implement allocation resizing.Jason Sams2010-10-051-0/+16
* Adding anisotropic filtering and related samples.Alex Sakhartchouk2010-09-301-0/+8
* Adding support for all allowed textures.Alex Sakhartchouk2010-09-231-41/+19
* Add support for Float64 (double) to RenderScript.Stephen Hines2010-09-201-1/+9
* Fix partial NP2 support and restrict mipmaps and clampJason Sams2010-09-141-2/+2
* Add arrays to elements.Jason Sams2010-09-071-3/+5
* Remove ACC and other legacy bits from RS.Jason Sams2010-09-011-2/+1
* Remove functions for reflecting dalvik classes to rs types.Jason Sams2010-09-011-164/+0
* SubElementData data upload functions.Jason Sams2010-08-311-0/+12
* Add matrix component types.Jason Sams2010-08-251-1/+2
* Make sure we have a native Surface in nContextSetSurface.Jim Miller2010-08-191-3/+2
* Remove OOB object destruction.Jason Sams2010-08-171-9/+0
* Make java entry points for native fifo synchronized.Jason Sams2010-08-171-397/+233
* Added ability to set font color.Alex Sakhartchouk2010-08-041-0/+12
* Populate java objects with native data from a3d file.Alex Sakhartchouk2010-07-151-0/+72
* Work on synchronizing a3d created files and java layer.Alex Sakhartchouk2010-07-121-15/+83
* Remove points from fixed function.Jason Sams2010-07-091-9/+0
* Cleanup pass on the mesh api change.Alex Sakhartchouk2010-07-021-35/+0
* Start of mesh API cleanup.Alex Sakhartchouk2010-07-011-4/+35
* Adding freetype font rendering to renderscript.Alex Sakhartchouk2010-06-241-5/+19
* Remove InvokeData and add ContextFinish to generate a sync point.Jason Sams2010-06-151-10/+9
* Creating the jni and java layer to integrate a3dAlex Sakhartchouk2010-06-041-0/+58
* Begin naming cleanup for renderscript runtime.Jason Sams2010-05-191-26/+0
* Remove more pieces of setRoot. Add pointer to allocation lookup for scripts.Jason Sams2010-05-171-8/+0
* Delete legacy setDefine API.Jason Sams2010-05-141-20/+0
* Rename ProgramFragmentStore to ProgramStore.Jason Sams2010-05-131-32/+32
* Convert renderscript from using ACC to LLVM for its compiler.Jason Sams2010-05-111-27/+45
* don't hardcode "mSurface" throughout our source codeMathias Agopian2010-04-121-1/+1
* Add support for linking to a skia bitmap rather than always copying the data ...Jason Sams2010-03-011-0/+21
* Support defered generation of mipmaps. With this change we support mipmap ge...Jason Sams2010-02-231-4/+4
* split libsurfaceflinger_client and libcamera_client out of libuiMathias Agopian2010-02-112-2/+3
* Preview seperating RenderScript into RenderScript and RenderScriptGLJason Sams2010-02-091-5/+13
* Add RS support for generic attribs as input to vertex programs.Jason Sams2010-01-041-20/+0
* Element restructuring. Add support for new basic Element types including the...Jason Sams2009-12-231-42/+42
* Move texture bindings to base program object. Change ProgramFragment creatio...Jason Sams2009-12-171-41/+18
* Continue es2 shader devJason Sams2009-12-151-0/+19
* Continue development of es2.0 user shader support for renderscript. This cha...Jason Sams2009-12-151-48/+28
* Beging GL2 user shaders. Switch master to using GL2 by default.Jason Sams2009-11-301-0/+24
* Add support for dumping RS objects to aid in debugging of white blocks bug.Jason Sams2009-11-171-1/+9
* Add setPriority to allow wallpapers to run at lower cpu priority than default.Jason Sams2009-11-151-0/+11
* Defer EGL init until the surface changed call comes in. Pass w,h along with ...Jason Sams2009-11-121-20/+7
* Support applications changing the surface attached to the RS.Jason Sams2009-11-031-0/+19