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* split libsurfaceflinger_client and libcamera_client out of libuiMathias Agopian2010-02-112-2/+3
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* Preview seperating RenderScript into RenderScript and RenderScriptGLJason Sams2010-02-091-5/+13
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* Add RS support for generic attribs as input to vertex programs.Jason Sams2010-01-041-20/+0
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* Element restructuring. Add support for new basic Element types including ↵Jason Sams2009-12-231-42/+42
| | | | | | the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them.
* Move texture bindings to base program object. Change ProgramFragment ↵Jason Sams2009-12-171-41/+18
| | | | creation to require a texture format in 1.0 mode.
* Continue es2 shader devJason Sams2009-12-151-0/+19
| | | | | | | Conflicts: graphics/java/android/renderscript/Program.java graphics/java/android/renderscript/ProgramVertex.java
* Continue development of es2.0 user shader support for renderscript. This ↵Jason Sams2009-12-151-48/+28
| | | | change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
* Beging GL2 user shaders. Switch master to using GL2 by default.Jason Sams2009-11-301-0/+24
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* Add support for dumping RS objects to aid in debugging of white blocks bug.Jason Sams2009-11-171-1/+9
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* Add setPriority to allow wallpapers to run at lower cpu priority than default.Jason Sams2009-11-151-0/+11
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* Defer EGL init until the surface changed call comes in. Pass w,h along with ↵Jason Sams2009-11-121-20/+7
| | | | surface for verification of driver state.
* Support applications changing the surface attached to the RS.Jason Sams2009-11-031-0/+19
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* Implement data push from scripts. Fixes the problem where apps would have ↵Jason Sams2009-10-061-0/+34
| | | | | | | | to poll to monitor a scripts state. Fix bug in StoreState where state could be overridden by the default unless the script used more than one state. Change only impacts renderscript and renderscript apps.
* Implement pause/resume for the RS thread.Jason Sams2009-09-241-0/+18
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* Remove depricated triangleMesh.Jason Sams2009-09-231-79/+0
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* Add raster object to control point and line params. Add flag to force SW ↵Jason Sams2009-09-231-0/+49
| | | | rendering.
* Implement more type checks on Allocations.Jason Sams2009-09-211-26/+17
| | | | | Add tracking for allocations created using the "sized" helper. Add more param validation for data upload calls.
* Clean up some debugging and add 2 math lib routines.Jason Sams2009-09-181-7/+0
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* Implement renderscript Invokables.Jason Sams2009-09-161-0/+25
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* Implement Object readback.Jason Sams2009-09-151-4/+67
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* Remove "predefined" elements from Java layer. Static elements continue to ↵Jason Sams2009-09-041-42/+29
| | | | exist but are no longer treated as a special version of element.
* Improve structure support using symbol lookup of named structures in scripts ↵Jason Sams2009-09-031-3/+3
| | | | to allow them to appear as just pointers to structs.
* Don't leak jni refs.Joe Onorato2009-08-311-2/+2
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* Load bitmap resources entirely from native code.Romain Guy2009-08-311-0/+33
| | | | Change-Id: I6660baec241794c40611bce79b7f9ce9479e52ba
* Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh ↵Jason Sams2009-08-271-26/+35
| | | | which replaces TriangleMesh. Update Film to use new builder.
* Add support for selecting the color bit depth and if the application used a ↵Jason Sams2009-08-251-3/+3
| | | | depth buffer.
* Point SpritesJason Sams2009-08-201-26/+8
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* Implement OOB destroy method that can be called from the java finalizer ↵Jason Sams2009-08-181-0/+10
| | | | removing the need to explicitly destroy objects.
* Cleanup of object destruction. No need to have a per-class destruction ↵Jason Sams2009-08-181-118/+9
| | | | function. This was a legacy of the distant past when the classes did not have a common base.
* Remove global IO context and integrate it into the RS context.Jason Sams2009-08-171-109/+109
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* Update fountain and add writable flag to script slots.Jason Sams2009-08-171-4/+4
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* Implement named slots and convert script.addType to script.setType to remove ↵Jason Sams2009-08-131-13/+20
| | | | ordering restrictions.
* Implement reflecting Java objects into the ACC enviroment.Jason Sams2009-08-121-3/+122
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* readData should read the data, not write the data.Joe Onorato2009-08-121-3/+3
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* Fix the simulator build by removing librs_jni and libRS from it.Marco Nelissen2009-08-121-0/+7
| | | | | | | Since libacc isn't 64-bit clean (it casts pointers to integers), and so can't be built for the gHardy simulator, everything that depends on it can't be built for the simulator either, which means removing libRS and librs_jni.
* Implement basic allocation readback. Add Get height, width to ScriptC_Lib.Jason Sams2009-08-101-0/+23
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* build libRSJoe Onorato2009-08-101-2/+1
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* Let java put #defines into renderscriptJoe Onorato2009-08-091-0/+43
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* Begin implementing SimpleMesh and fix some bugs with refcounting and java ↵Jason Sams2009-08-091-0/+44
| | | | object destruction tracking.
* Remove useless slot from ProgramVertex. Optimize GL state setup.Jason Sams2009-08-051-12/+3
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* Split ProgramFragment and ProgramStore from RenderScript.java. Update ↵Jason Sams2009-08-041-24/+27
| | | | Element and Type to new cached builder for easier app developement.
* Implement the jni bindings for Adapter2D. Fix a refcount bug in the native ↵Jason Sams2009-08-031-1/+90
| | | | adapter implementation. Use adapters in Film to border the mipmaps.
* First pass at implementing the Grass live wallpaper in RenderScript.Romain Guy2009-07-301-1/+19
| | | | This change also adds second(), minute() and hour() to the RS library.
* Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the ↵Jason Sams2009-07-281-0/+24
| | | | smallest larger pow texture. The added space is filled black.
* Unbreak build by making the build of renderscript again conditional on ↵Jason Sams2009-07-231-1/+4
| | | | BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally.
* Move the java and jni renderscript files to the proper location.Jason Sams2009-07-232-0/+1147