| Commit message (Collapse) | Author | Age | Files | Lines |
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The new field allows a developer to use a more accurate by
slightly slower IDCT method in JPEG decode. This in turns improves the
quality of the reconstructed image.
The field by default is not set and thus does not affect existing
applications.
Bug: 3238925
Change-Id: I93d55b7226e47a43e639325cd1a677694d6f2ee4
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- Add new dialog themes without a title bar.
- Add new Theme.Holo.NoActionBar.DialogWhenLarge.
- Remove old Extended and Theme.Light.Holo themes.
- Reorder the public definitions to keep things nice.
Also @hide the MipmapDrawable class.
Change-Id: Ic69a56e9b28aacf441780633f37f0bc6a475d08a
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The last span of the TextLine was defining the FontMetrics, instead of
min/maxing the different values.
Bug 3220698
Change-Id: I7394b1699a15aeee4cc38462d561faf329d3e1f6
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Issues around threading of animations and AnimatorSet bugs are
fixed in this change. Unrelated fixes to javadocs in other
framework classes are also part of the change.
Change-Id: I35f7e03ffdec9143bc2eb155e8f9384798ad35b3
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Change-Id: Id2b9ab7a76bbdf2ed745f5e36e552dc9b101982f
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Change-Id: Iaf6087f614451a8e233b3e5bc49c834ab0ad08ee
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Change-Id: I1e75bb84d88319cb6f1bbe6d907cf6e8ed546142
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directly instead of
collecting the values from the children-- a task that is much harder to get right than we want to
spend startup time on.
Change-Id: Idf5b1d612472c6accfdc935c6a6fadb1eb239a73
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Change-Id: I415b6ddeaab277e60233e905a6bae357cd5193eb
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Part of investigating http://b/3201172.
Change-Id: I76a31c968b4c60beb079349a0722aa9a4ea5921c
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Add support in ActionBar for activity-wide progress APIs.
Add ability for progress bars to set a target framerate rather than
the 5fps previously used.
Clean up some more dialog layouts using hardcoded styles rather than
theme attributes.
Change-Id: I8e88c7595e27c0b6f7829b598f2b084ac8501ae3
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Change-Id: Ic96c0199e27785b3eabde2c6e95ed514915328e9
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Change-Id: I423ff081edd4dab9173bc13d05850bb39839b6d3
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Added attribute to let scale drawables size based on the intrinsic
width and height as a minimum. This helps prevent artifacts when
some 9-patches are used in situations like progress bars.
Change-Id: I168a232d3225afe9b5578a05a9b8634a1084404c
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invalidateSelf() already exists on Drawable. This triggers a call to
callback listeners so that they know the drawable has been invalidated.
For example, the background drawable on View will cause the View itself
to be invalidated.
Change-Id: I45b231a7600dcf3bc139e4059b7c9940ff49f60c
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Change-Id: I345b08490da21d9ee715ff1ddc80c1a816b579f4
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Pass RS runtime errors back to java.
throw exceptions for runtime errors.
Change-Id: Ifcf16cbbf9b98137971dced5076f8a5563eb016c
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Removing fixed size arrays.
Change-Id: I0213e403a2f1283dd43f21bea770aeb059561903
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Remove some dead code.
Change-Id: If97e3fdfe6de7bb28f22e1c5ee748c81cea3db93
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Change-Id: I25f2e609589f0dd9294bcf7930de6398c0d7e377
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Change-Id: Id36e325834526c6b5416fd78d5cf4259d7df97e9
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This is used to allow list view's pressed and activated indicators
to fade in an out, though of course it can be used elsewhere as well.
There is a lot of complexity in supporting this in list view. The
two main things that are being dealt with:
- When recycling views, we need to make sure that the view's drawable
state doesn't get animated from an old row's state. The recycler
now keeps track of which position a view was last in, and if it is
reused at a new position there is a new View/Drawable API to tell
it to jump to its current state instead of animating.
- For the pressed indicator to fade out, we need to keep displaying it
after it is hidden. There are new variables and code to keep track
of this state, and tweaks in various places to be able to remember
the last selected position and continue updating the drawable bounds
as needed.
Change-Id: Ic96aa1a3c05e519665abf3098892ff2cc4f0ef2f
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Thow java exception during init if the
GL driver fails rather than native crash.
Change-Id: Ie96ef5a2ac12e64f9456545d86157c4c95179a8e
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allocation and Types became async."
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GetType for allocation and Types became async.
Change-Id: Ie7036f9481cececf9565d30b25be82480f176ff2
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Change-Id: I316a48273a9cbb428a965e4b849b3e5e9e8202f1
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Change-Id: I842f43e37145f8112120e2bd49925f81c588c40c
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Updating a3d loading to be async.
Change-Id: I4be71d2002b9ad6ab8896d63e625f031e6b7ea6c
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Change-Id: I5d1381699e2b334c1d824f357bd6b310a5f79be8
Implement async bitmap upload and clean up types.
Change-Id: Icbe9894e04c1319351c1cd75b0e0017855198f20
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Change-Id: Ie4d5e5b0bc45e0ce47bba144049303c270762e54
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Change-Id: Ie10746d2f77318d63101d919214e76f778159fa0
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Change-Id: Idcf1b43392d43b6b46040b59551b73df6d6e42a9
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Change-Id: I4d98446fabbf7e8a98c97f85b573a58c8a0c58c2
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Change-Id: Ifa454d503c1445efcad6e31243b65d75e62e3035
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This also removes android.graphics.utils.BoundaryPatch
which was only used by the Browser for the unused drag
tracking (and by a demo app that I'm also removing).
Change-Id: I48253ae005ab11cb4c70d132bc1ea4f2692e2bd2
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Change-Id: I328138f29affbed11fcfb5e9ed0872d4ba22d241
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This API can be used by WebView to apply the appropriate transform
on its rendering.
Change-Id: I79aa39a29805f462fb08226370328815e74bdc52
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This change detects empty quads in 9patches and removes them from
the mesh to avoid unnecessary blending.
Change-Id: I4500566fb4cb6845d64dcb59b522c0be7a0ec704
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Change-Id: If2d43f92f4c98ec128692761a670b0f31207a3c0
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Change-Id: I2f9cfb7f352e2e7e7fd49eac42a821c03b5fcb9f
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