| Commit message (Collapse) | Author | Age | Files | Lines |
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index data when added to TriangleMeshBuilder.
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that a bitmap is opaque.
Knowing that a 32bit bitmap is opaque is a performance boost for some blits.
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to poll to monitor a scripts state.
Fix bug in StoreState where state could be overridden by the default unless the script used more than one state.
Change only impacts renderscript and renderscript apps.
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add/set commands to avoid permutation explosion.
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Change-Id: I16b1c566f91167aac9615ac59dd297a154c828ea
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drawing.
Skia will clamp the radius independently in X and Y to ensure it is not larger than 1/2 the width (or height).
If the caller to our drawable gives us a single value, we'll assume they want it to be circular, and not an oval.
To do that, we clamp it up front, so we get (possibly smaller) circular corners, rather than potentially
elliptical ones.
This makes the progress bar look "nicer" when it is very thin in one dimension.
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Change-Id: I66057b1fb63b97ad79cea7056849274c6a7b3ed4
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* changes:
Hack to fix issue #2125365: Sports Trivia compatability with Eclair
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Adds a mechanism to tell Paint the scaling factor its target
canvas will have, for it to compute font metrics based on the
correct font size. Only TextView uses this, but that is enough
for the large majority of apps.
Change-Id: I6cacaa0dd26d40ee3ad959bed0028678d6e9016e
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rename stateFragmentStore to stateStore
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predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
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change-id: Ib59ed5d7a9d479ccd1af456029735dbc65ae1efe
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force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
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I forgot to add the new density field to the Bitmaps' parcelable data.
Change-Id: I77cf3e93e356297e0caed6fc71b62b5cd8f79124
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* changes:
Add raster object to control point and line params. Add flag to force SW rendering.
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rendering.
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Ummmm... this turns out to be pretty bad. NinePatchDrawable was not
scaling its reported padding for compatibility mode, causing spacing
to be off. All over the place. This change should improve things quite
a bit (and magically makes nearly all of the menu flaws go away).
Change-Id: I94a8310d95b908b6f087db97d9afaed654ca6de5
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Add tracking for allocations created using the "sized" helper.
Add more param validation for data upload calls.
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Change-Id: I3ef821fed2132a9faf92983324c7e036d0f5641e
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* changes:
Add StateListDrawable's dither flag to the constant state.
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Change-Id: Ie377bfe3dfb83c33df3c0cc5a02810332a60a322
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* changes:
Implement renderscript Invokables.
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This was causing a bug in the InCall UI where the background would be stretched.
Change-Id: Ie25a7d09f4779f166e267b2f921d40441ce361d2
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high-quality mode
update dox on BlurMaskFilter
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* changes:
Implement Object readback.
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Now that we are using preloaded drawables in compatibilty mode, when
constructing them from their constant state we need to set the new
drawable's target density appropriately.
Change-Id: I3665cbea09d38b9ac5f45f8c380dc8641f86b266
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Remove the stuff that doesn't use preloaded drawables when in
compatibility mode, since this works fine ever since we were able
to deal with drawables in a different density than the canvas.
Change the snapshot function on View to return a snapshot at
the same size that will actually be drawn on screen (when in
compatibility mode), to be able to show scaling artifacts and
all.
This change was original an attempt to fix issue #2101917: Text
field edges appears to be improperly rounded. That turns out to
probably be something deeper in the graphics system, but also
included here is the debugging code I did to try to track down the
problem to make it easy to turn on again later.
Change-Id: I34bfca629639c7ff103f3989d88874112ef778d9
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add documentation to notify developers about variable
camera specifications and add some more links
Change-Id: I46ef9811af17858cbc6547f88e626becb481b043
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officially ignore filtering (expensive, no real improvement)
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exist but are no longer treated as a special version of element.
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to allow them to appear as just pointers to structs.
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Change-Id: I6660baec241794c40611bce79b7f9ce9479e52ba
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which replaces TriangleMesh. Update Film to use new builder.
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command fifo.
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depth buffer.
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Change-Id: I2205eebae419eaf4a0992c9f5b7cd807eb843fe1
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We currently allow the dither="true" flag to be set on
individual <bitmap> and <nine-patch> objects, but that flag
is overridden when they are included in a <selector>. This
change adds the dither="true" flag to StateListDrawable so
they can be dithered when desired.
Fixes http://b/issue?id=2068024
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native and just a limitation of the java binding for the API.
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