| Commit message (Collapse) | Author | Age | Files | Lines |
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Bug: 19865019
Change-Id: I1a9335fe1733a5b28d9cb20485b509fb216cb52b
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- Add an explicit mapping between public ImageFormat/
PixelFormat enums and internal HAL format/dataspace.
- Add DEPTH16 and DEPTH_POINT_CLOUD formats
- Wire up mapping layer to ImageReader to support depth
formats
Change-Id: I8197eccef900cc91baddcfcb934ccd4d8c972eff
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Change-Id: I853a76d92d957ee38a36fcdd280d6407ec316987
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The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.
Bug 7736700
Change-Id: I08e677faf2ebb418ef131d0a8008e01037db0e50
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Change-Id: I99693786cf9d07d07d3400046c55eb4933730b80
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Cleaned up the implementation of Surface and SurfaceSession
to use more consistent naming and structure.
Added JNI for all of the new surface flinger display API calls.
Enforced the requirement that all Surfaces created by
the window manager be named.
Updated the display manager service to use the new methods.
Change-Id: I2a658f1bfd0437e1c6f9d22df8d4ffcce7284ca2
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Change-Id: I05e343ab7e327478f60322af9373574b70c148f5
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Binder.
This adds a new ParcelSurfaceTexture.java class that can be instantiated with
a SurfaceTexture and used to send the corresponding ISurfaceTexture interface
to another process via Binder. The ParcelSurfaceTexture java object can then
be used to create an ANativeWindow based on the SurfaceTextureClient interface.
Change-Id: Ie38ea948b866e52f36a6d0f6cde19b54a8546817
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Also other cleanup and fixes:
- We now properly set the default window format to 565.
- New APIs to set the window format and flags from native code.
- Tweaked glue for simpler handling of the "destroy" message.
- Um, other stuff.
Change-Id: Id7790a21a2fa9a19b91854d225324a7c1e7c6ade
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